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  • GPGPU

    WhatGPU obviously stands for Graphics Processing Unit (the silicon powering the display you are using to read this blog post). The extra GP in front of that stands for General Purpose computing.So, altogether GPGPU refers to computing we can perform on GPU for purposes beyond just drawing on the screen. In effect, we can use a GPGPU a bit like we already use a CPU: to perform some calculation (that doesn’t have to have any visual element to it). The attraction is that a GPGPU can be orders of magnitude faster than a CPU.WhyWhen I was at the SuperComputing conference in Portland last November, GPGPUs were all the rage. A quick online search reveals many articles introducing the GPGPU topic. I'll just share 3 here: pcper (ignoring all pages except the first, it is a good consumer perspective), gizmodo (nice take using mostly layman terms) and vizworld (answering the question on "what's the big deal").The GPGPU programming paradigm (from a high level) is simple: in your CPU program you define functions (aka kernels) that take some input, can perform the costly operation and return the output. The kernels are the things that execute on the GPGPU leveraging its power (and hence execute faster than what they could on the CPU) while the host CPU program waits for the results or asynchronously performs other tasks.However, GPGPUs have different characteristics to CPUs which means they are suitable only for certain classes of problem (i.e. data parallel algorithms) and not for others (e.g. algorithms with branching or recursion or other complex flow control). You also pay a high cost for transferring the input data from the CPU to the GPU (and vice versa the results back to the CPU), so the computation itself has to be long enough to justify the overhead transfer costs. If your problem space fits the criteria then you probably want to check out this technology.HowSo where can you get a graphics card to start playing with all this? At the time of writing, the two main vendors ATI (owned by AMD) and NVIDIA are the obvious players in this industry. You can read about GPGPU on this AMD page and also on this NVIDIA page. NVIDIA's website also has a free chapter on the topic from the "GPU Gems" book: A Toolkit for Computation on GPUs.If you followed the links above, then you've already come across some of the choices of programming models that are available today. Essentially, AMD is offering their ATI Stream technology accessible via a language they call Brook+; NVIDIA offers their CUDA platform which is accessible from CUDA C. Choosing either of those locks you into the GPU vendor and hence your code cannot run on systems with cards from the other vendor (e.g. imagine if your CPU code would run on Intel chips but not AMD chips). Having said that, both vendors plan to support a new emerging standard called OpenCL, which theoretically means your kernels can execute on any GPU that supports it. To learn more about all of these there is a website: gpgpu.org. The caveat about that site is that (currently) it completely ignores the Microsoft approach, which I touch on next.On Windows, there is already a cross-GPU-vendor way of programming GPUs and that is the DirectX API. Specifically, on Windows Vista and Windows 7, the DirectX 11 API offers a dedicated subset of the API for GPGPU programming: DirectCompute. You use this API on the CPU side, to set up and execute the kernels that run on the GPU. The kernels are written in a language called HLSL (High Level Shader Language). You can use DirectCompute with HLSL to write a "compute shader", which is the term DirectX uses for what I've been referring to in this post as a "kernel". For a comprehensive collection of links about this (including tutorials, videos and samples) please see my blog post: DirectCompute.Note that there are many efforts to build even higher level languages on top of DirectX that aim to expose GPGPU programming to a wider audience by making it as easy as today's mainstream programming models. I'll mention here just two of those efforts: Accelerator from MSR and Brahma by Ananth. Comments about this post welcome at the original blog.

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  • DirectCompute

    In my previous blog post I introduced the concept of GPGPU ending with:On Windows, there is already a cross-GPU-vendor way of programming GPUs and that is the Direct X API. Specifically, on Windows Vista and Windows 7, the DirectX 11 API offers a dedicated subset of the API for GPGPU programming: DirectCompute. You use this API on the CPU side, to set up and execute the kernels on the GPU. The kernels are written in a language called HLSL (High Level Shader Language). You can use DirectCompute with HLSL to write a "compute shader", which is the term DirectX uses for what I've been referring to in this post as "kernel".In this post I want to share some links to get you started with DirectCompute and HLSL.1. Watch the recording of the PDC 09 session: DirectX11 DirectCompute.2. If session recordings is your thing there are two more on DirectCompute from nvidia's GTC09 conference 1015 (pdf, mp4) and 1411 (mp4 plus the presenter's written version of the session).3. Over at gamedev there is an old Compute Shader tutorial. At the same site, there is a 3-part blog post on Compute Shader: Introduction, Resources and Addressing.4. From PDC, you can also download the DirectCompute Hands On Lab.5. When you are ready to get your hands even dirtier, download the latest Windows DirectX SDK (at the time of writing the latest is dated Feb 2010).6. Within the SDK you'll find a Compute Shader Overview and samples such as: Basic, Sort, OIT, NBodyGravity, HDR Tone Mapping.7. Talking of DX11/DirectCompute samples, there are also a couple of good ones on this URL.8. The documentation of the various APIs is available online. Here are just some good (but far from complete) taster entry points into that: numthreads, SV_DispatchThreadID, SV_GroupThreadID, SV_GroupID, SV_GroupIndex, D3D11CreateDevice, D3DX11CompileFromFile, CreateComputeShader, Dispatch, D3D11_BIND_FLAG, GSSetShader. Comments about this post welcome at the original blog.

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  • Windows HPC Server links

    I've already described how to setup a Windows HPC Server for development. Before you dive into developing for the cluster, if you are new to this it is probably a good idea to learn the basics by reading some overview material. Below is a list of links.Direct Links to Windows HPC content1. Windows HPC Server 2008 Overview Datasheet (4 page pdf).2. Windows HPC Server 2008 Technical Overview (32 page doc).3. Windows HPC Server 2008 Getting Started Guide (26 page doc) which actually is available online as part of the TechNet technical library section on Windows HPC Server 2008, which includes much more useful data.4. Windows HPC Server 2008 Job Scheduler (38 page doc).5. Windows HPC Server 2008 Job Templates (56 page doc).6. Developing for the Windows HPC Server 2008 Platform (16 page doc or pdf version).Windows HPC sites7. Windows HPC Forums.8. HPC Developer Resources.9. Windows HPC Server 2008 Resource Kit - Developer.10. Windows HPC Server 2008 - TechNet.11. The Windows HPC Team Blog.HPC Course12. High-Performance Computing Fundamentals Course (pluralisight)13. Classic HPC Development using Visual C++ (course slides and materials in a ZIP). Author's blog post.14. From sequential to parallel code (course slides and materials in a ZIP). Author's blog post. Next time I will post resources specific to the most popular programming models for the cluster today: MPI and Cluster SOA - until then, happy reading! Comments about this post welcome at the original blog.

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  • Parallel Debugging

    Using Visual Studio 2010 parallel debugging is easy. Two new debugging windows provide a total view of the internals of your PPL and TPL applications with hints on where to start investigations. These are not mere extensions to VS, but tightly integrated with the rest of the debugger experience, so you don't need to learn many new techniques. Use them in your program to eclipse bugs from existence!One of the most FAQ I receive is links to VS2010 parallel debugging content and rather than keep sending many, I decided to gather them all under one permalink, hence this multi link blog post.- MSDN Magazine article on Parallel Debugging.- Screencast of sample code from the article.- MSDN Walkthrough: Debugging a Parallel Application (VB, C++, C#).- Screencast of walkthrough for Parallel Stacks.- Screencast of walkthrough for Parallel Tasks.- MSDN "How To" on Parallel Tasks.- MSDN "How To" on Parallel Stacks.- Detailed blog post on Parallel Tasks.- Detailed blog post on Parallel Stacks.- Detailed blog post on Parallel Stacks - Tasks View.- Detailed blog post on Parallel Stacks - Method View.- Download slides on Parallel Tasks and Parallel Stacks (pptx).If you have questions on these, please post to any of the parallel computing forums or the debugging forum (your question will be routed to me if nobody else can answer it). Comments about this post welcome at the original blog.

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  • Hang In There

    - by andyleonard
    Introduction This post is about persistence in the face of adversity. Losing Everything Isn't Losing When I was in Army Basic Training, I heard the senior drill sargeant tell a soldier "This is just a thing, and things can't hurt you." It seemed an odd thing to say. So odd that it stuck with me all these years since boot camp. I believe part of the reason was the truth in that statement. Things can't hurt you. Does fear of losing everything paralyze you? Have you ever lost everything? I have. Well,...(read more)

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  • Slides and code for MPI Cluster Debugger

    I've blogged before about the MPI Cluster Debugger in VS2010 that facilitates launching the application on the cluster and attaching the debugger (btw, a shorter version of the screencast I link to there, is here).There have been requests for the code I use in the screencast, so please find a ZIP with that code.There have also been requests for a PowerPoint deck to use when showing this feature to others. Feel free to download some slides I threw together the other day. Comments about this post welcome at the original blog.

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  • MPI Project Template for VS2010

    If you are developing MS MPI applications with Visual Studio 2010, you are probably tired of following some tedious steps for every new C++ project that you create, similar to the following:1. In Solution Explorer, right-click YourProjectName, then click Properties to open the Property Pages dialog box.2. Expand Configuration Properties and then under VC++ Directories place the cursor at the beginning of the list that appears in the Include Directories text box and then specify the location of the MS MPI C header files, followed by a semicolon, e.g.C:\Program Files\Microsoft HPC Pack 2008 SDK\Include;3. Still under Configuration Properties and under VC++ Directories place the cursor at the beginning of the list that appears in the Library Directories text box and then specify the location of the Microsoft HPC Pack 2008 SDK library file, followed by a semicolon, e.g.if you want to build/debug 32bit application:C:\Program Files\Microsoft HPC Pack 2008 SDK\Lib\i386;if you want to build/debug 64bit application:C:\Program Files\Microsoft HPC Pack 2008 SDK\Lib\amd64;4. Under Configuration Properties and then under Linker, select Input and place the cursor at the beginning of the list that appears in the Additional Dependencies text box and then type the name of the MS MPI library, i.e.msmpi.lib;5. In the code file#include "mpi.h"6. To debug the MPI project you have just setup, under Configuration Properties select Debugging and then switch the Debugger to launch combo value from Local Windows Debugger to MPI Cluster Debugger.Wouldn't it be great if at C++ project creation time you could choose an MPI Project Template that included the steps/configurations above? If you answered "yes", I have good news for you courtesy of a developer on our team (Qing). Feel free to download from Visual Studio gallery the MPI Project Template. Comments about this post welcome at the original blog.

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  • Message Passing Interface (MPI)

    So you have installed your cluster and you are done with introductory material on Windows HPC. Now you want to develop an application with the most common programming model: Message Passing Interface.The MPI programming model is a standard with implementations from many vendors. For newbies (like myself!), I have aggregated below links for getting started.Non-Microsoft MPI resources (useful even if you are not on the Windows platform)1. Message Passing Interface on wikipedia. 2. The MPI standard.3. MPICH2 - an MPI implementation.4. Tutorial on MPI by William Gropp.5. MPI patterns presented as a tutorial with sample code. 6. THE official MPI Forum (maintains the standard) including the wiki discussing the MPI future.7. Great MPI tutorial including at the end the MPI Exercise.8. C++ MPI Exercises by John Burkardt.9. Book online: MPI The Complete Reference.MS-MPI10. Windows HPC Server 2008 - Using MS-MPI whitepaper (15 page doc).11. Tracing MPI applications (27 page doc).12. Using Microsoft MPI (TechNet section).13. Windows HPC Server MPI forum (for posting questions). MPI.NET14. MPI.NET Home Page (not owned by Microsoft).15. MPI.NET Tutorial.16. HPC Development using F# using MPI.NET (38 page doc).Next time I'll post resources for the Microsoft Cluster SOA programming model - happy coding... Comments about this post welcome at the original blog.

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  • Cheap, Awesome, Programmer-friendly City in Europe for 1 year Study Hiatus?

    - by Gonjasufi
    Next year I'll be 21. I'll have 3 years of professional experience under my belt (with a one year break as a soldier). I'm planning to take 2 to 3 years off. Instead of going to a university I'm planning to work on personal projects and learn on my own. I'm looking for suggestions of great, cheap, programmer-friendly (e.g. lots of cafes, ordered food, parks, blazing fast internet connection, wifi, lots of people that speak English) cities around the world, (and specifically in Europe as I also have european citizenship). If you can supply with an estimate cost of living for that city, or a site for comparisons that will also be great. edit: I'm living in Tel Aviv, ~20 highest cost of living city in the world, so statistically speaking almost all the cities are cheaper.

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  • Code for Parallelism Features Tour

    Last year I linked to a screencast that shows off many VS2010 features delivered by the Parallel Computing team.There have been requests for the code used to demonstrate the features. Like with all my screencasts, you can see all the code in action, so you could simply type it in. To save you doing that though, you may download the two files with the demo code here: MM.cs and Program.cs. HTH. Comments about this post welcome at the original blog.

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  • Crosstalk 2012

    - by David Dorf
    There are lots of industry conferences, but I consistently hear that Oracle Retail Crosstalk is one of the better ones, presumably because its focused is on helping Oracle Retail's customers interact, share insights, and exchange ideas.  If you're an Oracle Retail customer, I strongly encourage you to register and attend.  Here's why: Two days of fantastic speakers from companies like Daphne, Kohl's, Morrisons, Abercrombie & Fitch, Hot Topic, Talbots, and Disney to name a few. Held in the heart of Chicago with store tours on Michigan Avenue Special Interest discussions on merchandising, supply chain, planning, stores, and technology. Golf, fireworks at Navy Pier, and dancing at Soldier Field And best of all, the conference is free for qualified customers. So I certainly hope to see you there!

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  • Jaw Dropping Kinect Integration With Combat Solider Game

    - by Gopinath
    The innovation in natural user interface for interacting with computers and other devices is riding on the brilliance of Microsoft’s XBox Kinect. The amazing technology behind Kinect lets users to plays games without touching game controllers. It enables users to control and interact with XBox 360 games using gestures(body movements) and spoken commands. Earlier we have seen Kinect in controlling Windows 7 PCs, simulating Da Vince application. At Microsoft’s E3 keynote, game publisher Ubisoft demoed Kinect integration with the future version of a Soldier game. The usage of Kinect to change weapons and play the game is jaw dropping. It is tough to explain the experience in words, check out the embedded demo video This article titled,Jaw Dropping Kinect Integration With Combat Solider Game, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • Managed code and the Shell – Do?

    Back in 2006 I wrote a blog post titled: Managed code and the Shell – Don't!. Please visit that post to see why that advice was given.The crux of the issue has been addressed in the latest CLR via In-Process Side-by-Side Execution. In addition to the MSDN documentation I just linked, there is also an MSDN article on the topic: In-Process Side-by-Side.Now, even though the major technical impediment seems to be removed, I don’t know if Microsoft is now officially supporting managed extensions to the shell. Either way, I noticed a CodePlex project that is marching ahead to enable exactly that: Managed Mini Shell Extension Framework. Not much activity there, but maybe it will grow once .NET 4 is released... Comments about this post welcome at the original blog.

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  • Extension Manager in Visual Studio 2010

    One of the powerful aspect of Visual Studio is its ability to be extended and many people do that. You can find numerous extensions at the Visual Studio Gallery. The VSX team links to a 4-part blog series on how to create and share templates. You can also look find extension examples on the vsx code gallery.With Visual Studio 2010, you can search for items and install them directly from within Visual Studio's new Extension Manager. You launch it from the Tools menu:When the dialog comes up, be sure to explore the various actionable areas on the left and also note the search on the right. For example, I typed "MP" and it quickly filtered the list to show me the MPI Project Template:Others have written about this before me, just bing Extension Manager (and note that Beta2 introduced changes, some of which you can witness in the screenshot above). Comments about this post welcome at the original blog.

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  • Core debugger enhancements in VS2010

    Since my team offers "parallel debugging", we refer to the team delivering all the other debugging features as the "core debugger" team. They have published a video of new VS2010 debugger features that I encourage you to watch to find out about enhancements with DataTips, breakpoints, dump debugging (inc. IL interpreter) and Threads window.The raw list of features with short description is also here. Comments about this post welcome at the original blog.

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  • Dev Lead Job opening on my team

    My product unit (Parallel Developer Tools) is hiring a developer lead here in Redmond. This position is specifically on the debugger feature team that I "Program Manage".So, if you have what it takes and don't mind working with me every single day, click on the link below to read more and apply. You can also send me your resume and I'll make sure it gets to the right place and that you get a prompt response.There is a very long job description on the Microsoft careers site under job id 707388.Here is an excerpt from the middle (emphasis mine):"...We are in search of a talented and innovative senior lead software design engineer to own development of the debugging tools for data parallelism (including GP-GPU) and HPC Clusters being built by our team.To be successful, you need to be able to guide careers, design and architect well, communicate and share the best development practices, collaborate with your peers, contribute to the vision, and code significant portions of the solution. We want to hear from you if you're passionate about making your mark in the parallel development space, improving people, and building world-class tools."Responsibilities include:Managing a team of senior and junior developersDesign and coding high-quality software..."For the full background story, requirements, qualifications and responsibilities please visit the official page. Comments about this post welcome at the original blog.

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  • Extension Manager in Visual Studio 2010

    One of the powerful aspect of Visual Studio is its ability to be extended and many people do that. You can find numerous extensions at the Visual Studio Gallery. The VSX team links to a 4-part blog series on how to create and share templates. You can also look find extension examples on the vsx code gallery.With Visual Studio 2010, you can search for items and install them directly from within Visual Studio's new Extension Manager. You launch it from the Tools menu:When the dialog comes up, be sure to explore the various actionable areas on the left and also note the search on the right. For example, I typed "MP" and it quickly filtered the list to show me the MPI Project Template:Others have written about this before me, just bing Extension Manager (and note that Beta2 introduced changes, some of which you can witness in the screenshot above). Comments about this post welcome at the original blog.

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  • Slides for Parallel Debugging windows

    Recently I gave a talk at our Microsoft Shanghai offices on Parallel Programming so I had to update my existing Beta1 deck to Beta2 content. Specifically for Parallel Tasks and Parallel Stacks, I used 5 slides to accompany the demo.In case you are giving talks on parallelism within Visual Studio 2010, please feel free to download and use the updated parallel debugger slides (pptx).TIP: The slides have animations so be sure to F5 the deck for the full benefit and they also have text in the Comments section so be sure to see them at design time too. Comments about this post welcome at the original blog.

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • Parallel Computing Features Tour in VS2010

    Just realized that I have not linked from here to a screencast I recorded a couple weeks ago that shows the API, parallel debugger and concurrency visualizer in VS2010. Take a few minutes to watch the VS2010 Parallel Computing Features Tour. Comments about this post welcome at the original blog.

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  • Dump debugging with Parallel Stacks

    One of the areas where we fixed many bugs for Beta2 in our parallel debugging windows is with regards to managed dump debugging. So it was really cool to see Tess use the Parallel Stacks window in that scenario in her video demo with Scott.Other than the neat ability to open managed dumps in VS2010, Parallel Stacks was the only debugging feature she needed for diagnosing the issue! Check out the video, definitely worth 10 minutes of your time. Comments about this post welcome at the original blog.

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  • Core debugger enhancements in VS2010

    Since my team offers "parallel debugging", we refer to the team delivering all the other debugging features as the "core debugger" team. They have published a video of new VS2010 debugger features that I encourage you to watch to find out about enhancements with DataTips, breakpoints, dump debugging (inc. IL interpreter) and Threads window.The raw list of features with short description is also here. Comments about this post welcome at the original blog.

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  • Parallel Computing Features Tour in VS2010

    Just realized that I have not linked from here to a screencast I recorded a couple weeks ago that shows the API, parallel debugger and concurrency visualizer in VS2010. Take a few minutes to watch the VS2010 Parallel Computing Features Tour. Comments about this post welcome at the original blog.

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  • USB-Powered Speakers

    - by Jonathan Sampson
    I use a set of external USB speakers at the office which have no power-source other than my laptop USB port. Sometimes they're silent, and at others it sounds like an electric moth is fluttering around inside one of the speakers (the main speaker). This doesn't happen when my machine is doing any heavy crunching, it just comes and goes. This has happened with other USB speakers on other laptops too in my experience. Any idea on what causes this, and how I can fix it?

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