Search Results

Search found 49320 results on 1973 pages for 'system architecture'.

Page 6/1973 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • .Net search engine architecture and technology choice

    - by shrivb
    I am in the process of designing a search engine for an asp.net site. The site currently uses Microsoft Indexing Server to index and search content which range from simple text files to MS documents to PDFs. MIS is also used to crawl File servers. MIS in tandem with Index Server Companion crawls for content from external sites. I intend to replace MIS with the indexer/crawler I am trying to build. Since my platform is completely on the Microsoft stack, I cant afford to have a Java application server. Thus, Solr, and effectively, SolrNet is ruled out. With this being the context, I have couple of questions. 1.Technology choice I had done my initial investigation and looked at Lucene.Net. There seemed to be 2 issues in using Lucene.Net. First being, it cant crawl external content. There doesn't seem to be a direct port of Nutch in .Net. Second, since it is just an indexer, it cant parse various document types. The parsing is left to the developer. So, what would be best technology choice on the .Net platform to achieve indexing & crawling? Are there any .Net open source libraries available for document parsing? 2.Architectural pattern Is there any general architectural pattern or best practice that needs to be followed in designing such a search engine? Thanks in advance.

    Read the article

  • Having trouble coming up with a good architecture for a client/server application

    - by rmw1985
    I am writing a remote backup service meant to support 1000+ users. It is going to use librsync to store reverse diffs (like rdiff-backup) and make data transfer efficient. My trouble is that I do not know the "best" way to implement the client/server model. I have thought of doing it like rsync/rdiff-backup do it by having the client open an SSH connection and running a server executable and communicating across pipes. Another alternative would be to write a server which would handle authentication and communicate with the client via SSL. The reason I have thought of this is that there is "state" information like how many backup jobs are setup, etc. that must be maintained. Another alternative that I have thought about is running a "web service" using Pylons or Django to handle the authentication, but I do not know how to bridge that the the "storage" side. Since I am using librsync, I cannot use "dumb" storage. Is there a way to pipe data through Pylons or Django to a server side handler that would do the rsync calculation? This seems to me like maybe a dumb question but I am sort of lost. Any tips or suggestions from more experienced developers would be extremely helpful.

    Read the article

  • Where should Nhibernate IPostInsertEventListener go in the 3 tier architecture

    - by Quintin Par
    I have a IPostInsertEventListener implementation like public class NHibernateEventListener : IPostInsertEventListener, IPostUpdateEventListener which catches some entity inserts and does an additional insert to another table for ETL. Essentially it requires references to the Nhibernate, Domain entity and Repository<> Now where do I go about adding this class? If I add it to ApplicationServices I’ll end up referencing Nhibernate at that layer. If I add this to the Data layer, I’ll have to reference Domain (circular). How do I go implementing this class with S#arp principles? Any thoughts?

    Read the article

  • Software Architecture and MEF composition location

    - by Leonardo
    Introduction My software (a bunch of webapi's) consist of 4 projects: Core, FrontWebApi, Library and Administration. Library is a code library project that consists of only interfaces and enumerators. All my classes in other projects inherit from at least one interface, and this interface is in the library. Generally speaking, my interfaces define either Entities, Repositories or Controllers. This project references no other project or any special dlls... just the regular .Net stuff... Core is a class-library project where concrete implementation of Entities and Repositories. In some cases i have more than 1 implementation for a Repository (ex: one for azure table storage and one for regular Sql). This project handles the intelligence (business rules mostly) and persistence, and it references only the Library. FrontWebApi is a ASP.NET MVC 4 WebApi project that implements the controllers interfaces to handle web-requests (from a mobile native app)... It references the Core and the Library. Administration is a code-library project that represents a "optional-module", meaning: if it is present, it provides extra-features (such as Access Control Lists) to the application, but if its not, no problem. Administration is also only referencing the Library and implementing concrete classes of a few interfaces such as "IAccessControlEntry"... I intend to make this available with a "setup" that will create any required database table or anything like that. But it is important to notice that the Core has no reference to this project... Development Now, in order to have a decoupled code I decide to use IoC and because this is a small project, I decided to do it using MEF, specially because of its advertised "composition" capabilities. I arranged all the imports/exports and constructors and everything, but something is quite not perfect in my "mental-visualisation": Main Question Where should I "Compose" the objects? I mean: Technically, the only place where real implementation access is required is in the Repositories, because in order to retrieve data from wherever, entities instances will be necessary, and in all other places. The repositories could also provide a public "GetCleanInstanceOf()" right? Then all other places will be just fine working with the interfaces instead of concrete classes... Secondary Question Should "Administration" implement the concrete object for "IAccessControlGeneralRepository" or the Core should?

    Read the article

  • Software Architecture - From design to sucessful implementation

    - by user20358
    As the subject goes; once a software architect puts down the high level design and approach to a software that is to be developed from scratch, how does the team ensure that it is implemented successfully? To my mind the following things will need to be done Proper understanding of requirements Setting down coding practices and guidelines Regular code reviews to ensure the guidelines are being adhered to Revisiting the requirements phase and making necessary changes to design based on client inputs if there are any changes to requirements Proper documentation of what is being done in code Proper documentation of requirements and changes to them Last but not the least, implementing the design via object oriented code where appropriate Did I miss anything? Would love to hear any mistakes that you have learned from in your project experiences. What went wrong, what could have been done better. Thanks for taking the time..

    Read the article

  • Architecture- Tracking lead origin when data is submitted by a server

    - by Kevin
    I'm looking for some assistance in determining the least complex strategy for tracking leads on an affiliate's website. The idea is to make the affiliate's integration with my application as easy as possible. I've run into theoretical barriers, so i'm here to explore other options. Application Overview: This is a lead aggregation / distribution platform. We will be focusing on the affiliate portion of this website. Essentially affiliates sign up, enter in marketing campaigns and sell us their conversions. Problem to be solved: We want to track a lead's origin and other events on the affiliate site. We want to know what pages, ads, and forms they viewed before they converted. This can easily be solved with pixel tracking. Very straightforward. Theoretical Issues: I thought I would ask affiliates to place the pixel where I could log impressions and set a third party cookie when the pixel is first called. Then I could associate future impressions with this cookie. The problem is that when the visitor converts on the affiliate's site and I receive their information via HTTP POST from the Affiliate's server I wouldn't be able to access the cookie and associate it with the lead record unless the lead lands on my processor via a redirect and is then redirected back to the affiliate's landing page. I don't want to force the affiliates to submit their forms directly to my tracking site, so allowing them to make an HTTP POST from their server side form processor would be ideal. I've considered writing JavaScript to set a First Party cookie but this seems to make things more complicated for the affiliate. I also considered having the affiliate submit the lead's data via a conversion pixel. This seems to be the most ideal scenario so far as almost all pixels are as easy as copy/paste. The only complication comes from the conversion pixel- which would submit all of the lead information and the request would come from the visitor's machine so I could access my third party cookie.

    Read the article

  • Role of an entity state in a component based system?

    - by Paul
    Component-based entity systems are all the rage these days; everyone seems to agree they are the way to go, but no one really has a definitive implementation of such a system. I was wondering, what role do entity states (walking-left, standing, jumping, etc) have in a CBS? Do they act like controllers (i.e. they handle events and change the entity's attributes based on those events)? What about cases where a state would, for example, require that the entity enters no-clip mode? Should, that state, when it enters, maybe set the CollisionComponent of the entity to a null pointer or something? (Then, on exit, the state should restore the entity's CollisionComponent to its previous state.) Also, I guess it's the current state's job to change the entity's state to something else, right?

    Read the article

  • Modular enterprise architecture using MVC and Orchard CMS

    - by MrJD
    I'm making a large scale MVC application using Orchard. And I'm going to be separating my logic into modules. I'm also trying to heavily decouple the application for maximum extensibility and testability. I have a rudimentary understanding of IoC, Repository Pattern, Unit of Work pattern and Service Layer pattern. I've made myself a diagram. I'm wondering if it is correct and if there is anything I have missed regarding an extensible application. Note that each module is a separate project. Update So I have many UI modules that use the db module, that's why they've been split up. There are other services the UI modules will use. The UI modules have been split up because they will be made over time, independent of each other.

    Read the article

  • Architecture of an action multiplayer game from scratch

    - by lcf
    Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes. So this is a "real-time" action multiplayer game. I have familiarized myself with concepts like lag compensation, view interpolation, input prediction and pretty much everything that I need for this. I have also prepared a set of prototypes to confirm that I understood everything correctly. My question is about the situation when game engine must be rewind to the past to find out whether there was a "hit" (sometimes it may involve the whole 'recomputation' of the world from that moment in the past up to the present moment. I already have a piece of code that does it, but it's not as neat as I need it to be. The domain logic of the app (the physics of the game) must be separated from the presentation (render) and infrastructure tools (e.g. the remote server interaction specifics). How do I organize all this? :) Is there any worthy implementation with open sources I can take a look at? What I'm thinking is something like this: -> Render / User Input -> Game Engine (this is the so called service layer) -> Processing User Commands & Remote Server -> Domain (Physics) How would you add into this scheme the concept of "ticks" or "interactions" with the possibility to rewind and recalculate "the game"? Remember, I cannot change the Domain/Physics but only the Game Engine. Should I store an array of "World's States"? Should they be just some representations of the world, optimized for this purpose somehow (how?) or should they be actual instances of the world (i.e. including behavior and all that). Has anybody had similar experience? (never worked on a game before if that matters)

    Read the article

  • Architecture a for a central renderer rather than self-rendering

    - by The Communist Duck
    For the architectural side of rendering, there's two main ways: having each object render itself, and having a single renderer which renders everything. I'm currently aiming for the second idea, for the following reasons: The list can be sorted to only use shaders once. Else each object would have to bind the shader, because it's not sure if it's active. The objects could be sorted and grouped. Easier to swap APIs. With a few macro lines, it can be easy to swap between a DirectX renderer and an OpenGL renderer (not a reason for my project, but still a good point) Easier to manage rendering code Of course, if anyone has strong recommendations for the first method, I will listen to them. But I was wondering how make this work. First idea The renderer has a list of pointers to the renderable components of each entity, which register themselves on RenderCompoent creation. However, I'm worrying that this may end up as a lot of extra pointer weight. But I can sort the list of pointers every so often. Second idea The entire list of entities is passed to the renderer each render call. The renderer then sorts the list (each call, or maybe once?) and gets what it wants. That's a lot of passing and/or sorting, however. Other ideas ??? PROFIT Anyone got ideas? Thank you.

    Read the article

  • Would this be a good web application architecture?

    - by Gustav Bertram
    My problem Our MVC based framework does not allow us to cache only part of our output. Ideally we want to cahce static and semi-static bits, and run dynamic bits. In addition, we need to consider data caching that reacts to database changes. My idea The concept I came up with was to represent a page as a tree of XML fragment objects. (I say XML, but I mean XHTML). Some of the fragments are dynamic, and can pull their data directly from models or other sources, but most of the fragments are static scaffolding. If a subtree of fragments is completely static, then I imagine that they could unfold into pure XML that would then be cached as the text representation of their parent element. This process would ideally continue until we are left with a root element that contains all of the static XML, and has a couple of dynamic XML fragments that are resolved and attached to the relevant nodes of the XML tree just before the page is displayed. In addition to separating content into dynamic and static fragments, some fragments could be dynamic and cached. A simple expiry time which propagates up through the XML fragment tree would indicate that a specific fragment should periodically be refreshed. A newspaper section or front page does not need to be updated each second. Minutes or sometimes even longer is sufficient. Other fragments would be dynamic and uncached. Typically too many articles are viewed for them to be cached - the cache would overflow. Some individual articles may be cached if they are extremely popular. Functional notes The folding mechanism could be to be smart enough to judge when it would be more profitable to fold a dynamic cached fragment and propagate the expiry date to the parent fragment, or to keep it separate and simple attach to the XML tree when resolving the page. If some dynamic cached fragments are associated to database objects through mechanisms like a globally unique content id, then changes to the database could trigger changes to the output cache. If fragments store the identifiers of parent fragments, then they could trigger a refolding process that would then include the updated data. A set of pure XML with an ordered array of fragment objects (that each store the identifying information of the node to which they should be attached), can be resolved in a fairly simple way by walking the XML tree, and merging the data from the fragments. Because it is not necessary to parse and construct the entire tree in memory before attaching nodes, processing should be fairly fast. The identifiers of each fragment would be a combination of relevant identity data and the type of fragment object. Cached parent fragments would contain references to these identifiers, in order to then either pull them from the fragment cache, or to run their code. The controller's responsibility is reduced to making changes to the database, and telling the root XML fragment object to render itself. The Question My question has two parts: Is this a good design? Are there any obvious flaws I'm missing? Has somebody else thought of this before? References? Is there an existing alternative that I should consider? A cool templating engine maybe?

    Read the article

  • help me to choose between two software architecture

    - by alex
    // stupid title, but I could not think anything smarter I have a code (see below, sorry for long code but it's very-very simple): namespace Option1 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public AuxClass1 AuxClass { get { return _auxClass; } set { _auxClass = value; } } public MainClass() { _auxClass = new AuxClass1(); } } } namespace Option2 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public string Field1 { get { return _auxClass.Field1; } set { _auxClass.Field1 = value; } } public void Method1() { _auxClass.Method1(); } public void Method2() { _auxClass.Method2(); } public MainClass() { _auxClass = new AuxClass1(); } } } class Program { static void Main(string[] args) { // Option1 Option1.MainClass mainClass1 = new Option1.MainClass(); mainClass1.AuxClass.Field1 = "string1"; mainClass1.AuxClass.Method1(); mainClass1.AuxClass.Method2(); // Option2 Option2.MainClass mainClass2 = new Option2.MainClass(); mainClass2.Field1 = "string2"; mainClass2.Method1(); mainClass2.Method2(); Console.ReadKey(); } } What option (option1 or option2) do you prefer ? In which cases should I use option1 or option2 ? Is there any special name for option1 or option2 (composition, aggregation) ?

    Read the article

  • Modular Web App Network Architecture

    - by nairware
    Assuming that I am dealing with dedicated physical servers or VPSs, is it conceivable and does it make sense to have distinct servers setup with the following roles to host a web application? Reverse Proxy Web server Application server Database server Specific points of interest: I am confused how to even separate the web and application servers. My understanding was that such 3-tier architectures were feasible. It is unclear to me if the app server would reside directly between the web and database server, or if the web server could directly interact with the database as well. The app server could either do the computational heavy-lifting on behalf of the app server or it could do heavy-lifting plus control all of the business logic (as implied in the diagram above, thus denying the web server of direct database access). I am also unsure what role the reverse proxy (ex. nginx) could and should fulfill as a web server, given the above mentioned setup. I know that nginx has web server features. But I do not know if it makes sense to have the reverse proxy be its own VPS, given that the web server–in theory–would be separate from the app server.

    Read the article

  • Architecture : am I doing things right?

    - by Jeremy D
    I'm trying to use a '~classic' layered arch using .NET and Entity Framework. We are starting from a legacy database which is a little bit crappy: Inconsistent naming Unneeded views (view referencing other views, select * views etc...) Aggregated columns Potatoes and Carrots in the same table etc... So I ended with fully isolating my database structure from my domain model. To do so EF entities are hidden from presentation layer. The goal is to permit an easier database refactoring while lowering the impact of it on applications. I'm now facing a lot of challenges and I'm starting to ask myself if I'm doing things right. My Domain Model is highly volatile, it keeps evolving with apps as new fields needs are arising. Complexity of it keeps raising and class it contains start to get a lot of properties. Creating include strategy and reprojecting to EF is very tricky (my domain objects don't have any kind of lazy/eager loading relationship properties): DomainInclude<Domain.Model.Bar>.Include("Customers").Include("Customers.Friends") // To... IFooContext.Bars.Include(...).Include(...).Where(...) Some framework are raping the isolation levels (Devexpress Grids which needs either XPO or IQueryable for filtering and paging large data sets) I'm starting to ask myself if : the isolation of EF auto-generated entities is an unneeded cost. I should allow frameworks to hit IQueryable? Slow slope to hell? (it's really hard to isolate DevExpress framework, any successful experience?) the high volatility of my domain model is normal? Did you have similar difficulties? Any advice based on experience?

    Read the article

  • C# class architecture for REST services

    - by user15370
    Hi. I am integrating with a set of REST services exposed by our partner. The unit of integration is at the project level meaning that for each project created on our partners side of the fence they will expose a unique set of REST services. To be more clear, assume there are two projects - project1 and project2. The REST services available to access the project data would then be: /project1/search/getstuff?etc... /project1/analysis/getstuff?etc... /project1/cluster/getstuff?etc... /project2/search/getstuff?etc... /project2/analysis/getstuff?etc... /project2/cluster/getstuff?etc... My task is to wrap these services in a C# class to be used by our app developer. I want to make it simple for the app developer and am thinking of providing something like the following class. class ProjectClient { SearchClient _searchclient; AnalysisClient _analysisclient; ClusterClient _clusterclient; string Project {get; set;} ProjectClient(string _project) { Project = _project; } } SearchClient, AnalysisClient and ClusterClient are my classes to support the respective services shown above. The problem with this approach is that ProjectClient will need to provide public methods for each of the API's exposed by SearchClient, etc... public void SearchGetStuff() { _searchclient.getStuff(); } Any suggestions how I can architect this better?

    Read the article

  • Software architecture for two similar classes which require different input parameters for the same method

    - by I Like to Code
    I am writing code to simulate a supply chain. The supply chain can be simulated in either an intermediate stocking or a cross-docking configuration. So, I wrote two simulator objects IstockSimulator and XdockSimulator. Since the two objects share certain behaviors (e.g. making shipments, demand arriving), I wrote an abstract simulator object AbstractSimulator which is a parent class of the two simulator objects. The abstract simulator object has a method runSimulation() which takes an input parameter of class SimulationParameters. Up till now, the simulation parameters only contains fields that are common to both simulator objects, such as randomSeed, simulationStartPeriod and simulationEndPeriod. However, I now want to include fields that are specific to the type of simulation that is being run, i.e. an IstockSimulationParameters class for an intermediate stocking simulation, and a XdockSimulationParameters class for a cross-docking simulation. My current idea is take the method runSimulation() out of the AbstractSimulator class, but to put a runSimulation(IstockSimulationParameters) method in the IstockSimulator class, and a runSimulation(XdockSimulationParameters) method in the IstockSimulator class. I am worried however, that this approach will lead to code duplication. What should I do?

    Read the article

  • Data architecture for event log metrics?

    - by elliot42
    My service has a large ongoing number of user events, and we would like to do things like "count occurrence of event type T since date D." We are trying to make two basic decisions: What to store? Storing every event vs. only storing aggregates (Event log style) log every event and count them later, vs. (Time-series style) store a single aggregated "count of event E for date D" for every day Where to store the data In a relational database (particularly MySQL) In a non-relational (NoSQL) database In flat log files (collected centrally over the network via syslog-ng) What is standard practice / where can I read more about comparing the different types of systems? Additional details: The total event stream is large, potentially hundreds of thousands of entries per day But our current need is only to count certain types of events within it We don't necessarily need real-time access to the raw data or aggregation results IMHO, "log all events to files, crawl them at a later time to filter and aggregate the stream" is a pretty standard UNIX Way, but my Rails-y compatriots seem to think that nothing is real unless it's in MySQL.

    Read the article

  • PyQt application architecture

    - by L. De Leo
    I'm trying to give a sound structure to a PyQt application that implements a card game. So far I have the following classes: Ui_Game: this describes the ui of course and is responsible of reacting to the events emitted by my CardWidget instances MainController: this is responsible for managing the whole application: setup and all the subsequent states of the application (like starting a new hand, displaying the notification of state changes on the ui or ending the game) GameEngine: this is a set of classes that implement the whole game logic Now, the way I concretely coded this in Python is the following: class CardWidget(QtGui.QLabel): def __init__(self, filename, *args, **kwargs): QtGui.QLabel.__init__(self, *args, **kwargs) self.setPixmap(QtGui.QPixmap(':/res/res/' + filename)) def mouseReleaseEvent(self, ev): self.emit(QtCore.SIGNAL('card_clicked'), self) class Ui_Game(QtGui.QWidget): def __init__(self, window, *args, **kwargs): QtGui.QWidget.__init__(self, *args, **kwargs) self.setupUi(window) self.controller = None def place_card(self, card): cards_on_table = self.played_cards.count() + 1 print cards_on_table if cards_on_table <= 2: self.played_cards.addWidget(card) if cards_on_table == 2: self.controller.play_hand() class MainController(object): def __init__(self): self.app = QtGui.QApplication(sys.argv) self.window = QtGui.QMainWindow() self.ui = Ui_Game(self.window) self.ui.controller = self self.game_setup() Is there a better way other than injecting the controller into the Ui_Game class in the Ui_Game.controller? Or am I totally off-road?

    Read the article

  • Architecture for dashboard showing aggregated stats [on hold]

    - by soulnafein
    I'd like to know what are common architectural pattern for the following problem. Web application A has information on sales, users, responsiveness score, etc. Some of this information are computationally intensive and or have a complex business logic (e.g. responsiveness score). I'm building a separate application (B) for internal admin tasks that modifies data in web application A and report on data from web application A. For writing I'm planning to use a restful api. E.g. create a new entity, update entity, etc. In application B I'd like to show some graphs and other aggregate data for the previous 12 months. I'm planning to store the aggregate data for each month in redis. Some data should update more often, e.g every 10 minutes. I can think of 3 ways of doing this. A scheduled task in app B that connects to an api of app A that provides some aggregated data. Then app B stores it in Redis and use that to visualise pages. Cons: it makes complex calculation within a web request, requires lot's of work e.g. api server and client, storing, etc., pros: business logic still lives in app A. A scheduled task in app A that aggregates data in an non-web process and stores it directly in Redis to be accessed by app B. A scheduled task in app A that aggregates data in a non-web process and uses an api in app B to save it. I'd like to know if there is a well known architectural solution to this type of problems and if not what are other pros/cons for the solution I've suggested?

    Read the article

  • Where to generate data in an Entity-Component System?

    - by Mark Mandel
    So I'm making a small game where I generate 2D landscape using perlin noise when the game first loads. I've got it working in a OO way, but want to move over to an ES architecure, and I'm just struggling to work out the right place for the code that does the generation to go? In OO world, I have a World object which gets passes a coordinate value that is used as the seed for the perlin noise, and generates all the points for the land mass when the world is created. I'm thinking I need a World component with a coordinate field on it - that's an easy part. From there - is it right for a component to generate data when it's first initialised (or is that too OO?)? Or should a System be doing that instead, when the game first starts? Or... some other solution I'm not aware of? Thanks in advance for any guidance.

    Read the article

  • Examples of different architecture methodologies

    - by Lane
    Is there a resource or site which illustrates building the same application (desktop or web) using several different contrasting architectures? Such as MVP versus MVVM versus MVC, etc. It would be very helpful to see how they look side-by-side using real-world code instead of comparing written theory to written theory. I've often found that something can be described well in a book, but when you go to implement it, the subtleties and weaknesses of the theory become readily apparent.

    Read the article

  • NullReferenceException when changing skin/theme via Application.Current.Resources

    - by CoolCat
    I am writing an wpf application with multiple skins. The code to switch theme is as below: try { Application.Current.Resources.MergedDictionaries.Add( resource ); } catch( Exception ex ) { } The first time the code is called (to switch to a new theme), it is executed successfully; however, any subsequent calls to the same code would throw System.NullReferenceException. The way I set up my themes are similar to what described here: http://www.codewrecks.com/blog/index.php/2008/05/22/simple-skinnable-and-theme-management-in-wpf-user-interface/. Has anyone seen this error before? How do I go about debugging this since the exception is thrown else where? Any help is greatly appreciated. StackTrace: at System.Windows.EffectiveValueEntry.GetFlattenedEntry(RequestFlags requests) at System.Windows.DependencyObject.EvaluateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry newEntry, OperationType operationType) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType) at System.Windows.StyleHelper.ApplyStyleOrTemplateValue(FrameworkObject fo, DependencyProperty dp) at System.Windows.StyleHelper.InvalidateContainerDependents(DependencyObject container, FrugalStructList`1& exclusionContainerDependents, FrugalStructList`1& oldContainerDependents, FrugalStructList`1& newContainerDependents) at System.Windows.StyleHelper.DoStyleInvalidations(FrameworkElement fe, FrameworkContentElement fce, Style oldStyle, Style newStyle) at System.Windows.StyleHelper.UpdateStyleCache(FrameworkElement fe, FrameworkContentElement fce, Style oldStyle, Style newStyle, Style& styleCache) at System.Windows.FrameworkElement.OnStyleChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e) at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args) at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType) at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp) at System.Windows.FrameworkElement.UpdateStyleProperty() at System.Windows.TreeWalkHelper.InvalidateStyleAndReferences(DependencyObject d, ResourcesChangeInfo info, Boolean containsTypeOfKey) at System.Windows.TreeWalkHelper.OnResourcesChanged(DependencyObject d, ResourcesChangeInfo info, Boolean raiseResourceChangedEvent) at System.Windows.TreeWalkHelper.OnResourcesChangedCallback(DependencyObject d, ResourcesChangeInfo info) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1._VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.VisitNode(FrameworkElement fe) at System.Windows.DescendentsWalker`1.VisitNode(DependencyObject d) at System.Windows.DescendentsWalker`1.WalkLogicalChildren(FrameworkElement feParent, FrameworkContentElement fceParent, IEnumerator logicalChildren) at System.Windows.DescendentsWalker`1.WalkFrameworkElementLogicalThenVisualChildren(FrameworkElement feParent, Boolean hasLogicalChildren) at System.Windows.DescendentsWalker`1.IterateChildren(DependencyObject d) at System.Windows.DescendentsWalker`1.StartWalk(DependencyObject startNode, Boolean skipStartNode) at System.Windows.TreeWalkHelper.InvalidateOnResourcesChange(FrameworkElement fe, FrameworkContentElement fce, ResourcesChangeInfo info) at System.Windows.Application.InvalidateResourceReferenceOnWindowCollection(WindowCollection wc, ResourcesChangeInfo info) at System.Windows.ResourceDictionary.NotifyOwners(ResourcesChangeInfo info) at System.Windows.ResourceDictionary.OnMergedDictionariesChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at System.Windows.ResourceDictionaryCollection.InsertItem(Int32 index, ResourceDictionary item) at System.Collections.ObjectModel.Collection`1.Add(T item)

    Read the article

  • Growing Into Enterprise Architecture

    - by pat.shepherd
    I am writing this post as I am in an Enterprise Architecture class, specifically on the Oracle Enterprise Architecture Framework (OEAF).  I have been a long believer that SOA’s key strength is that it is the first IT approach that blends or unifies business and technology.  That is a common view and is certainly valid but is not completely true (or at least accurate).  As my personal view of EA is growing, I realize more than ever that doing EA is FAR MORE than creating a reference architecture, creating a physical architecture or picking a technology to standardize on.  Those are parts of the puzzle but not the whole puzzle by any stretch. I am now a firm believer that the various EA frameworks out there provide the rigor and structure required to allow the bridging of business strategy / vision to IT strategy / vision. The flow goes something like this: Business Strategy –> Business / Application / Information / Technology Architecture –> SOA Reference Architecture –> SOA Functional Architecture.  Governance is imbued throughout to help map, measure and verify the business-to-IT coherence. With those in place, then (and only then) can SOA fulfill it’s potential to be more that an integration strategy, more than a reuse strategy; but also a foundation for tying the results of IT to business vision. Fortunately, EA is a an ongoing process that it is never too late to get started with an understanding of frameworks such as TOGAF, FEA, or OEAF.  Also, EA is never ending in that it always needs to be apply, even once a full-blown Enterprise Architecture is established it needs to be constantly evolved.  For those who are getting deeper into EA as a discipline, there is plenty runway to grow as your company/customer begins to look more seriously at EA. I will close with a pointer to a Great Book I have recently read on this subject: Enterprise Architecture as Strategy (http://www.amazon.com/Enterprise-Architecture-Strategy-Foundation-Execution/dp/1591398398/ref=sr_1_1?ie=UTF8&s=books&qid=1268842865&sr=1-1)

    Read the article

  • FormatException with IsolatedStorageSettings

    - by Jurgen Camilleri
    I have a problem when serializing a Dictionary<string,Person> to IsolatedStorageSettings. I'm doing the following: public Dictionary<string, Person> Names = new Dictionary<string, Person>(); if (!IsolatedStorageSettings.ApplicationSettings.Contains("Names")) { //Add to dictionary Names.Add("key", new Person(false, new System.Device.Location.GeoCoordinate(0, 0), new List<GeoCoordinate>() { new GeoCoordinate(35.8974, 14.5099), new GeoCoordinate(35.8974, 14.5099), new GeoCoordinate(35.8973, 14.5100), new GeoCoordinate(35.8973, 14.5099) })); //Serialize dictionary to IsolatedStorage IsolatedStorageSettings.ApplicationSettings.Add("Names", Names); IsolatedStorageSettings.ApplicationSettings.Save(); } Here is my Person class: [DataContract] public class Person { [DataMember] public bool Unlocked { get; set; } [DataMember] public GeoCoordinate Location { get; set; } [DataMember] public List<GeoCoordinate> Bounds { get; set; } public Person(bool unlocked, GeoCoordinate location, List<GeoCoordinate> bounds) { this.Unlocked = unlocked; this.Location = location; this.Bounds = bounds; } } The code works the first time, however on the second run I get a System.FormatException at the if condition. Any help would be highly appreciated thanks. P.S.: I tried an IsolatedStorageSettings.ApplicationSettings.Clear() but the call to Clear also gives a FormatException. I have found something new...the exception occurs twenty-five times, or at least that's how many times it shows up in the Output window. However after that, the data is deserialized perfectly. Should I be worried about the exceptions if they do not stop the execution of the program? EDIT: Here's the call stack when the exception occurs: mscorlib.dll!double.Parse(string s, System.Globalization.NumberStyles style, System.IFormatProvider provider) + 0x17 bytes System.Xml.dll!System.Xml.XmlConvert.ToDouble(string s) + 0x4b bytes System.Xml.dll!System.Xml.XmlReader.ReadContentAsDouble() + 0x1f bytes System.Runtime.Serialization.dll!System.Xml.XmlDictionaryReader.XmlWrappedReader.ReadContentAsDouble() + 0xb bytes System.Runtime.Serialization.dll!System.Xml.XmlDictionaryReader.ReadElementContentAsDouble() + 0x35 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlReaderDelegator.ReadElementContentAsDouble() + 0x19 bytes mscorlib.dll!System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo rtmi, object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, object parameters, System.Globalization.CultureInfo culture, bool isBinderDefault, System.Reflection.Assembly caller, bool verifyAccess, ref System.Threading.StackCrawlMark stackMark) mscorlib.dll!System.Reflection.RuntimeMethodInfo.InternalInvoke(object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, object[] parameters, System.Globalization.CultureInfo culture, ref System.Threading.StackCrawlMark stackMark) + 0x168 bytes mscorlib.dll!System.Reflection.MethodBase.Invoke(object obj, object[] parameters) + 0xa bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlFormatReader.ReadValue(System.Type type, string name, string ns, System.Runtime.Serialization.XmlObjectSerializerReadContext context, System.Runtime.Serialization.XmlReaderDelegator xmlReader) + 0x138 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlFormatReader.ReadMemberAtMemberIndex(System.Runtime.Serialization.ClassDataContract classContract, ref object objectLocal, System.Runtime.Serialization.DeserializedObject desObj) + 0xc4 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlFormatReader.ReadClass(System.Runtime.Serialization.DeserializedObject desObj, System.Runtime.Serialization.ClassDataContract classContract, int membersRead) + 0xf3 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlFormatReader.Deserialize(System.Runtime.Serialization.XmlObjectSerializerReadContext context) + 0x36 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlFormatReader.InitializeCallStack(System.Runtime.Serialization.DataContract clContract, System.Runtime.Serialization.XmlReaderDelegator xmlReaderDelegator, System.Runtime.Serialization.XmlObjectSerializerReadContext xmlObjContext, System.Xml.XmlDictionaryString[] memberNamesColl, System.Xml.XmlDictionaryString[] memberNamespacesColl) + 0x77 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.CollectionDataContract.ReadXmlValue(System.Runtime.Serialization.XmlReaderDelegator xmlReader, System.Runtime.Serialization.XmlObjectSerializerReadContext context) + 0x5d bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlObjectSerializerReadContext.ReadDataContractValue(System.Runtime.Serialization.DataContract dataContract, System.Runtime.Serialization.XmlReaderDelegator reader) + 0x3 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(System.Runtime.Serialization.XmlReaderDelegator reader, string name, string ns, ref System.Runtime.Serialization.DataContract dataContract) + 0x10e bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlObjectSerializerReadContext.InternalDeserialize(System.Runtime.Serialization.XmlReaderDelegator xmlReader, System.Type declaredType, System.Runtime.Serialization.DataContract dataContract, string name, string ns) + 0xb bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.DataContractSerializer.InternalReadObject(System.Runtime.Serialization.XmlReaderDelegator xmlReader, bool verifyObjectName) + 0x124 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlObjectSerializer.ReadObjectHandleExceptions(System.Runtime.Serialization.XmlReaderDelegator reader, bool verifyObjectName) + 0xe bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlObjectSerializer.ReadObject(System.Xml.XmlDictionaryReader reader) + 0x7 bytes System.Runtime.Serialization.dll!System.Runtime.Serialization.XmlObjectSerializer.ReadObject(System.IO.Stream stream) + 0x17 bytes System.Windows.dll!System.IO.IsolatedStorage.IsolatedStorageSettings.Reload() + 0xa3 bytes System.Windows.dll!System.IO.IsolatedStorage.IsolatedStorageSettings.IsolatedStorageSettings(bool useSiteSettings) + 0x20 bytes System.Windows.dll!System.IO.IsolatedStorage.IsolatedStorageSettings.ApplicationSettings.get() + 0xd bytes

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >