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  • Using "Object.create" instead of "new"

    - by Graham King
    Javascript 1.9.3 / ECMAScript 5 introduces Object.create, which Douglas Crockford amongst others has been advocating for a long time. How do I replace new in the code below with Object.create? var UserA = function(nameParam) { this.id = MY_GLOBAL.nextId(); this.name = nameParam; } UserA.prototype.sayHello = function() { console.log('Hello '+ this.name); } var bob = new UserA('bob'); bob.sayHello(); (Assume MY_GLOBAL.nextId exists). The best I can come up with is: var userB = { init: function(nameParam) { this.id = MY_GLOBAL.nextId(); this.name = nameParam; }, sayHello: function() { console.log('Hello '+ this.name); } }; var bob = Object.create(userB); bob.init('Bob'); bob.sayHello(); There doesn't seem to be any advantage, so I think I'm not getting it. I'm probably being too neo-classical. How should I use Object.create to create user 'bob'?

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  • Boost causes an invalid block while overloading new/delete operators

    - by user555746
    Hi, I have a problem which appears to a be an invalid memory block that happens during a Boost call to Boost:runtime:cla::parser::~parser. When that global delete is called on that object, C++ asserts on the memory block as an invalid: dbgdel.cpp(52): /* verify block type */ _ASSERTE(_BLOCK_TYPE_IS_VALID(pHead->nBlockUse)); An investigation I did revealed that the problem happened because of a global overloading of the new/delete operators. Those overloadings are placed in a separate DLL. I discovered that the problem happens only when that DLL is compiled in RELEASE while the main application is compiled in DEBUG. So I thought that the Release/Debug build flavors might have created a problem like this in Boost/CRT when overloading new/delete operators. So I then tried to explicitly call to _malloc_dbg and _free_dbg withing the overloading functions even in release mode, but it didn't solve the invalid heap block problem. Any idea what the root cause of the problem is? is that situation solvable? I should stress that the problem began only when I started to use Boost. Before that CRT never complained about any invalid memory block. So could it be an internal Boost bug? Thanks!

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  • Writing Unit Tests for ASP.NET Web API Controller

    - by shiju
    In this blog post, I will write unit tests for a ASP.NET Web API controller in the EFMVC reference application. Let me introduce the EFMVC app, If you haven't heard about EFMVC. EFMVC is a simple app, developed as a reference implementation for demonstrating ASP.NET MVC, EF Code First, ASP.NET Web API, Domain-Driven Design (DDD), Test-Driven Development (DDD). The current version is built with ASP.NET MVC 4, EF Code First 5, ASP.NET Web API, Autofac, AutoMapper, Nunit and Moq. All unit tests were written with Nunit and Moq. You can download the latest version of the reference app from http://efmvc.codeplex.com/ Unit Test for HTTP Get Let’s write a unit test class for verifying the behaviour of a ASP.NET Web API controller named CategoryController. Let’s define mock implementation for Repository class, and a Command Bus that is used for executing write operations.  [TestFixture] public class CategoryApiControllerTest { private Mock<ICategoryRepository> categoryRepository; private Mock<ICommandBus> commandBus; [SetUp] public void SetUp() {     categoryRepository = new Mock<ICategoryRepository>();     commandBus = new Mock<ICommandBus>(); } The code block below provides the unit test for a HTTP Get operation. [Test] public void Get_All_Returns_AllCategory() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()                 {                     Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }                 }     };     // Act     var categories = controller.Get();     // Assert     Assert.IsNotNull(categories, "Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<CategoryWithExpense>),categories, "Wrong Model");             Assert.AreEqual(3, categories.Count(), "Got wrong number of Categories"); }        The GetCategories method is provided below: private static IEnumerable<CategoryWithExpense> GetCategories() {     IEnumerable<CategoryWithExpense> fakeCategories = new List<CategoryWithExpense> {     new CategoryWithExpense {CategoryId=1, CategoryName = "Test1", Description="Test1Desc", TotalExpenses=1000},     new CategoryWithExpense {CategoryId=2, CategoryName = "Test2", Description="Test2Desc",TotalExpenses=2000},     new CategoryWithExpense { CategoryId=3, CategoryName = "Test3", Description="Test3Desc",TotalExpenses=3000}       }.AsEnumerable();     return fakeCategories; } In the unit test method Get_All_Returns_AllCategory, we specify setup on the mocked type ICategoryrepository, for a call to GetCategoryWithExpenses method returns dummy data. We create an instance of the ApiController, where we have specified the Request property of the ApiController since the Request property is used to create a new HttpResponseMessage that will provide the appropriate HTTP status code along with response content data. Unit Tests are using for specifying the behaviour of components so that we have specified that Get operation will use the model type IEnumerable<CategoryWithExpense> for sending the Content data. The implementation of HTTP Get in the CategoryController is provided below: public IQueryable<CategoryWithExpense> Get() {     var categories = categoryRepository.GetCategoryWithExpenses().AsQueryable();     return categories; } Unit Test for HTTP Post The following are the behaviours we are going to implement for the HTTP Post: A successful HTTP Post  operation should return HTTP status code Created An empty Category should return HTTP status code BadRequest A successful HTTP Post operation should provide correct Location header information in the response for the newly created resource. Writing unit test for HTTP Post is required more information than we write for HTTP Get. In the HTTP Post implementation, we will call to Url.Link for specifying the header Location of Response as shown in below code block. var response = Request.CreateResponse(HttpStatusCode.Created, category); string uri = Url.Link("DefaultApi", new { id = category.CategoryId }); response.Headers.Location = new Uri(uri); return response; While we are executing Url.Link from unit tests, we have to specify HttpRouteData information from the unit test method. Otherwise, Url.Link will get a null value. The code block below shows the unit tests for specifying the behaviours for the HTTP Post operation. [Test] public void Post_Category_Returns_CreatedStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();          var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 1;     category.CategoryName = "Mock Category";     var response = controller.Post(category);               // Assert     Assert.AreEqual(HttpStatusCode.Created, response.StatusCode);     var newCategory = JsonConvert.DeserializeObject<CategoryModel>(response.Content.ReadAsStringAsync().Result);     Assert.AreEqual(string.Format("http://localhost/api/category/{0}", newCategory.CategoryId), response.Headers.Location.ToString()); } [Test] public void Post_EmptyCategory_Returns_BadRequestStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();     var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 0;     category.CategoryName = "";     // The ASP.NET pipeline doesn't run, so validation don't run.     controller.ModelState.AddModelError("", "mock error message");     var response = controller.Post(category);     // Assert     Assert.AreEqual(HttpStatusCode.BadRequest, response.StatusCode);   } In the above code block, we have written two unit methods, Post_Category_Returns_CreatedStatusCode and Post_EmptyCategory_Returns_BadRequestStatusCode. The unit test method Post_Category_Returns_CreatedStatusCode  verifies the behaviour 1 and 3, that we have defined in the beginning of the section “Unit Test for HTTP Post”. The unit test method Post_EmptyCategory_Returns_BadRequestStatusCode verifies the behaviour 2. For extracting the data from response, we call Content.ReadAsStringAsync().Result of HttpResponseMessage object and deserializeit it with Json Convertor. The implementation of HTTP Post in the CategoryController is provided below: // POST /api/category public HttpResponseMessage Post(CategoryModel category) {       if (ModelState.IsValid)     {         var command = new CreateOrUpdateCategoryCommand(category.CategoryId, category.CategoryName, category.Description);         var result = commandBus.Submit(command);         if (result.Success)         {                               var response = Request.CreateResponse(HttpStatusCode.Created, category);             string uri = Url.Link("DefaultApi", new { id = category.CategoryId });             response.Headers.Location = new Uri(uri);             return response;         }     }     else     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState);     }     throw new HttpResponseException(HttpStatusCode.BadRequest); } The unit test implementation for HTTP Put and HTTP Delete are very similar to the unit test we have written for  HTTP Get. The complete unit tests for the CategoryController is given below: [TestFixture] public class CategoryApiControllerTest { private Mock<ICategoryRepository> categoryRepository; private Mock<ICommandBus> commandBus; [SetUp] public void SetUp() {     categoryRepository = new Mock<ICategoryRepository>();     commandBus = new Mock<ICommandBus>(); } [Test] public void Get_All_Returns_AllCategory() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()                 {                     Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }                 }     };     // Act     var categories = controller.Get();     // Assert     Assert.IsNotNull(categories, "Result is null");     Assert.IsInstanceOf(typeof(IEnumerable<CategoryWithExpense>),categories, "Wrong Model");             Assert.AreEqual(3, categories.Count(), "Got wrong number of Categories"); }        [Test] public void Get_CorrectCategoryId_Returns_Category() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act     var response = controller.Get(1);     // Assert     Assert.AreEqual(HttpStatusCode.OK, response.StatusCode);     var category = JsonConvert.DeserializeObject<CategoryWithExpense>(response.Content.ReadAsStringAsync().Result);     Assert.AreEqual(1, category.CategoryId, "Got wrong number of Categories"); } [Test] public void Get_InValidCategoryId_Returns_NotFound() {     // Arrange        IEnumerable<CategoryWithExpense> fakeCategories = GetCategories();     categoryRepository.Setup(x => x.GetCategoryWithExpenses()).Returns(fakeCategories);     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act     var response = controller.Get(5);     // Assert     Assert.AreEqual(HttpStatusCode.NotFound, response.StatusCode);            } [Test] public void Post_Category_Returns_CreatedStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();          var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 1;     category.CategoryName = "Mock Category";     var response = controller.Post(category);               // Assert     Assert.AreEqual(HttpStatusCode.Created, response.StatusCode);     var newCategory = JsonConvert.DeserializeObject<CategoryModel>(response.Content.ReadAsStringAsync().Result);     Assert.AreEqual(string.Format("http://localhost/api/category/{0}", newCategory.CategoryId), response.Headers.Location.ToString()); } [Test] public void Post_EmptyCategory_Returns_BadRequestStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();     var httpConfiguration = new HttpConfiguration();     WebApiConfig.Register(httpConfiguration);     var httpRouteData = new HttpRouteData(httpConfiguration.Routes["DefaultApi"],         new HttpRouteValueDictionary { { "controller", "category" } });     var controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost/api/category/")         {             Properties =             {                 { HttpPropertyKeys.HttpConfigurationKey, httpConfiguration },                 { HttpPropertyKeys.HttpRouteDataKey, httpRouteData }             }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 0;     category.CategoryName = "";     // The ASP.NET pipeline doesn't run, so validation don't run.     controller.ModelState.AddModelError("", "mock error message");     var response = controller.Post(category);     // Assert     Assert.AreEqual(HttpStatusCode.BadRequest, response.StatusCode);   } [Test] public void Put_Category_Returns_OKStatusCode() {     // Arrange        commandBus.Setup(c => c.Submit(It.IsAny<CreateOrUpdateCategoryCommand>())).Returns(new CommandResult(true));     Mapper.CreateMap<CategoryFormModel, CreateOrUpdateCategoryCommand>();     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act     CategoryModel category = new CategoryModel();     category.CategoryId = 1;     category.CategoryName = "Mock Category";     var response = controller.Put(category.CategoryId,category);     // Assert     Assert.AreEqual(HttpStatusCode.OK, response.StatusCode);    } [Test] public void Delete_Category_Returns_NoContentStatusCode() {     // Arrange              commandBus.Setup(c => c.Submit(It.IsAny<DeleteCategoryCommand >())).Returns(new CommandResult(true));     CategoryController controller = new CategoryController(commandBus.Object, categoryRepository.Object)     {         Request = new HttpRequestMessage()         {             Properties = { { HttpPropertyKeys.HttpConfigurationKey, new HttpConfiguration() } }         }     };     // Act               var response = controller.Delete(1);     // Assert     Assert.AreEqual(HttpStatusCode.NoContent, response.StatusCode);   } private static IEnumerable<CategoryWithExpense> GetCategories() {     IEnumerable<CategoryWithExpense> fakeCategories = new List<CategoryWithExpense> {     new CategoryWithExpense {CategoryId=1, CategoryName = "Test1", Description="Test1Desc", TotalExpenses=1000},     new CategoryWithExpense {CategoryId=2, CategoryName = "Test2", Description="Test2Desc",TotalExpenses=2000},     new CategoryWithExpense { CategoryId=3, CategoryName = "Test3", Description="Test3Desc",TotalExpenses=3000}       }.AsEnumerable();     return fakeCategories; } }  The complete implementation for the Api Controller, CategoryController is given below: public class CategoryController : ApiController {       private readonly ICommandBus commandBus;     private readonly ICategoryRepository categoryRepository;     public CategoryController(ICommandBus commandBus, ICategoryRepository categoryRepository)     {         this.commandBus = commandBus;         this.categoryRepository = categoryRepository;     } public IQueryable<CategoryWithExpense> Get() {     var categories = categoryRepository.GetCategoryWithExpenses().AsQueryable();     return categories; }   // GET /api/category/5 public HttpResponseMessage Get(int id) {     var category = categoryRepository.GetCategoryWithExpenses().Where(c => c.CategoryId == id).SingleOrDefault();     if (category == null)     {         return Request.CreateResponse(HttpStatusCode.NotFound);     }     return Request.CreateResponse(HttpStatusCode.OK, category); }   // POST /api/category public HttpResponseMessage Post(CategoryModel category) {       if (ModelState.IsValid)     {         var command = new CreateOrUpdateCategoryCommand(category.CategoryId, category.CategoryName, category.Description);         var result = commandBus.Submit(command);         if (result.Success)         {                               var response = Request.CreateResponse(HttpStatusCode.Created, category);             string uri = Url.Link("DefaultApi", new { id = category.CategoryId });             response.Headers.Location = new Uri(uri);             return response;         }     }     else     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState);     }     throw new HttpResponseException(HttpStatusCode.BadRequest); }   // PUT /api/category/5 public HttpResponseMessage Put(int id, CategoryModel category) {     if (ModelState.IsValid)     {         var command = new CreateOrUpdateCategoryCommand(category.CategoryId, category.CategoryName, category.Description);         var result = commandBus.Submit(command);         return Request.CreateResponse(HttpStatusCode.OK, category);     }     else     {         return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState);     }     throw new HttpResponseException(HttpStatusCode.BadRequest); }       // DELETE /api/category/5     public HttpResponseMessage Delete(int id)     {         var command = new DeleteCategoryCommand { CategoryId = id };         var result = commandBus.Submit(command);         if (result.Success)         {             return new HttpResponseMessage(HttpStatusCode.NoContent);         }             throw new HttpResponseException(HttpStatusCode.BadRequest);     } } Source Code The EFMVC app can download from http://efmvc.codeplex.com/ . The unit test project can be found from the project EFMVC.Tests and Web API project can be found from EFMVC.Web.API.

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  • Android: new Intent() starts new instance with android:launchMode="singleTop"

    - by Stefan Klumpp
    I have Activity A with android:launchMode="singleTop" in the manifest. If I go to Activity B, C and D there I have menu shortcuts to return to my applications root activity (A). The code looks like this: Intent myIntent = new Intent(getBaseContext(), MainActivity.class); startActivity(myIntent); However, instead of returning to the already existing instance A of my MainActivity.class it creates a new instance - it goes to onCreate() instead of onNewIntent(). This is not the expected behavior, right?

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  • php how to open new tab or new window

    - by dpaksp
    in php my task here is before user downloads a file i have display a form thr where i can get details of user i.e form1...on click on submit button it will go to next php file where it process some logic...from thr i have open new tab or new window in that i have display my file or any thing ....how to do thank u

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  • New to programing

    - by user287764
    This one's fairly simple. I'm new to programing and am wondering what is the first language I should learn. I kind of know all the concepts of programing. also could someone suggest a first book for the same [Free or paid]

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • Cannot get focus on new opened tab with selenium IDE

    - by Goueg83460
    I'm trying to create some web test with selenium IDE. But I have one problem when I click on a javascript link it opened a new tab. I need perform some check on this new tab but I can't get he focus that is still in main page. I tried several things that I'ad search on google without succeed to do it works. I hope that someone can help me. Thanks in advance. Update: So I tried several things and I tink I'm on a good way. I can get windows names with : StoreAllWindowNames names echo names=${name} I have something like: , 987dfg4545sdfgsd It seems that value before "," is the NULL so the default page and the other value is the name of my page. But I'm not able to open it with a selectWindow. Does someone know how should I do it ?? Thanks in advance. More info about my selenium tests: <tr> <td>setSpeed</td> <td>1000</td> <td></td> </tr> <tr> <td>selectWindow</td> <td>null</td> <td></td> </tr> <tr> <td>click</td> <td>link=Show Tree...</td> <td></td> </tr> <tr> <td>storeAllWindowNames</td> <td>names</td> <td>array</td> </tr> <tr> <td>echo</td> <td>${names}</td> <td></td> </tr> <tr> <td>waitForPopUp</td> <td>${names}</td> <td>30000</td> </tr> <tr> <td>selectWindow</td> <td>name=${names}</td> <td></td> </tr> <tr> <td>clickAndWait</td> <td>link=Search</td> <td></td> </tr> Results: * [info] Executing: |setSpeed | 1000 | | * [info] Executing: |selectWindow | null | | * [info] Executing: |click | link=Show Tree... | | * [info] Executing: |storeAllWindowNames | names | array | * [info] Executing: |echo | ${names} | | * [info] echo: ,bdae1e119a367a54 * [info] Executing: |waitForPopUp | ${names} | 30000 | * [error] Timed out after 30000ms * [info] Executing: |selectWindow | name=${names} | | * [error] Window does not exist. If this looks like a Selenium bug, make sure to read http://seleniumhq.org/docs/04_selenese_commands.html#alerts-popups-and-multiple-windows for potential workarounds. Where bdae1e119a367a54 is the dynamic value that I want to get. I found a mach that someone done but it does not works for me it return null http://old.nabble.com/How-can-I-access-the-second,-third..-element-of-a-stored-array--td9393201.html

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  • ext gwt textbox new handler

    - by user153506
    i have a textbox received from designer.but i wrote action in GWT. the problem is textbox is empty but when textbox is filled by value by pressing button then alert box will be displayed informed that value has been changed. but not worked.help me. TextBox zip1 = null; function onModuleLoad() { zip1 = TextBox.wrap(DOM.getElementById("zip1")); zip1.addChangeHandler(zip1ChangeAction()); } private ChangeHandler zip1ChangeAction() { return new ChangeHandler() { public void onChange(ChangeEvent event) { Window.alert("change fired"); } };

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  • How to callback the new list id jQuery UI: sortable

    - by PARyGuy
    Hi, I'm trying to use the sortable widget for my site. I have a mini scheduling app that I'd like to display a list of appointments for the week sorted by days. For this example we'll use only two days ( 2 lists ). If I wanted to drag an appointment (list item) from day 2 over to day 1, is there a way I can callback the id of list 1 after I dragged an item to it? I can find the id of the parent list upon page load but I can't seem to be able to pull the new id after sort. Is this even possible? <script type="text/javascript"> $(function() { $("#day1, #day2").sortable({ connectWith: '.sortable' }).disableSelection(); }); </script>

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  • Android new Intent

    - by Sukitha
    Hi Im trying to start android market via my app to search similar products. I'm using this code. Intent intent = new Intent(Intent.ACTION_VIEW,Uri.parse("http://market.android.com/search?q=pub:\"some txt\"")); c.startActivity(intent); This works fine but when I hit on Home button with in the market and goto home phone home screen. When I open again the app it still shows market results. (i want to goto main menu) Whats the solution? thanks

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  • c++ new & delete and string & functions

    - by Newbie
    Okay the previous question was answered clearly, but i found out another problem. What if i do: char *test(int ran){ char *ret = new char[ran]; // process... return ret; } And then run it: for(int i = 0; i < 100000000; i++){ string str = test(rand()%10000000+10000000); // process... // no need to delete str anymore? string destructor does it for me here? } So after converting the char* to string, i dont have to worry about the deleting anymore?

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  • Set username credential for a new channel without creating a new factory

    - by Ramon
    I have a backend service and front-end services. They communicate via the trusted subsystem pattern. I want to transfer a username from the frontend to the backend and do this via username credentials as found here: http://msdn.microsoft.com/en-us/library/ms730288.aspx This does not work in our scenerio where the front-end builds a backend service channel factory via: channelFactory = new ChannelFactory<IBackEndService>(.....); Creating a new channel is done via die channel factory. I can only set the credentials one time after that I get an exception that the username object is read-only. channelFactory.Credentials.Username.Username = "myCoolFrontendUser"; var channel = channelFactory.CreateChannel(); Is there a way to create the channel factory only one time as this is expensive to create and then specify username credential when creating a channel?

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  • 'Set = new HashSet' or 'HashSet = new Hashset'?

    - by Pureferret
    I'm intialising a HashSet like so in my program: Set<String> namesFilter = new HashSet<String>(); Is this functionally any different if I initilise like so? HashSet<String> namesFilter = new HashSet<String>(); I've read this about the collections interface, and I understand interfaces (well, except their use here). I've read this excerpt from Effective Java, and I've read this SO question, but I feel none the wiser. Is there a best practice in Java, and if so, why? My intuition is that it makes casting to a different type of Set easier in my first example. But then again, you'd only be casting to something that was a collection, and you could convert it by re-constructing it.

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  • ASP.NET MVC 3 Hosting :: New Features in ASP.NET MVC 3

    - by mbridge
    Razor View Engine The Razor view engine is a new view engine option for ASP.NET MVC that supports the Razor templating syntax. The Razor syntax is a streamlined approach to HTML templating designed with the goal of being a code driven minimalist templating approach that builds on existing C#, VB.NET and HTML knowledge. The result of this approach is that Razor views are very lean and do not contain unnecessary constructs that get in the way of you and your code. ASP.NET MVC 3 Preview 1 only supports C# Razor views which use the .cshtml file extension. VB.NET support will be enabled in later releases of ASP.NET MVC 3. For more information and examples, see Introducing “Razor” – a new view engine for ASP.NET on Scott Guthrie’s blog. Dynamic View and ViewModel Properties A new dynamic View property is available in views, which provides access to the ViewData object using a simpler syntax. For example, imagine two items are added to the ViewData dictionary in the Index controller action using code like the following: public ActionResult Index() {          ViewData["Title"] = "The Title";          ViewData["Message"] = "Hello World!"; } Those properties can be accessed in the Index view using code like this: <h2>View.Title</h2> <p>View.Message</p> There is also a new dynamic ViewModel property in the Controller class that lets you add items to the ViewData dictionary using a simpler syntax. Using the previous controller example, the two values added to the ViewData dictionary can be rewritten using the following code: public ActionResult Index() {     ViewModel.Title = "The Title";     ViewModel.Message = "Hello World!"; } “Add View” Dialog Box Supports Multiple View Engines The Add View dialog box in Visual Studio includes extensibility hooks that allow it to support multiple view engines, as shown in the following figure: Service Location and Dependency Injection Support ASP.NET MVC 3 introduces improved support for applying Dependency Injection (DI) via Inversion of Control (IoC) containers. ASP.NET MVC 3 Preview 1 provides the following hooks for locating services and injecting dependencies: - Creating controller factories. - Creating controllers and setting dependencies. - Setting dependencies on view pages for both the Web Form view engine and the Razor view engine (for types that derive from ViewPage, ViewUserControl, ViewMasterPage, WebViewPage). - Setting dependencies on action filters. Using a Dependency Injection container is not required in order for ASP.NET MVC 3 to function properly. Global Filters ASP.NET MVC 3 allows you to register filters that apply globally to all controller action methods. Adding a filter to the global filters collection ensures that the filter runs for all controller requests. To register an action filter globally, you can make the following call in the Application_Start method in the Global.asax file: GlobalFilters.Filters.Add(new MyActionFilter()); The source of global action filters is abstracted by the new IFilterProvider interface, which can be registered manually or by using Dependency Injection. This allows you to provide your own source of action filters and choose at run time whether to apply a filter to an action in a particular request. New JsonValueProviderFactory Class The new JsonValueProviderFactory class allows action methods to receive JSON-encoded data and model-bind it to an action-method parameter. This is useful in scenarios such as client templating. Client templates enable you to format and display a single data item or set of data items by using a fragment of HTML. ASP.NET MVC 3 lets you connect client templates easily with an action method that both returns and receives JSON data. Support for .NET Framework 4 Validation Attributes and IvalidatableObject The ValidationAttribute class was improved in the .NET Framework 4 to enable richer support for validation. When you write a custom validation attribute, you can use a new IsValid overload that provides a ValidationContext instance. This instance provides information about the current validation context, such as what object is being validated. This change enables scenarios such as validating the current value based on another property of the model. The following example shows a sample custom attribute that ensures that the value of PropertyOne is always larger than the value of PropertyTwo: public class CompareValidationAttribute : ValidationAttribute {     protected override ValidationResult IsValid(object value,              ValidationContext validationContext) {         var model = validationContext.ObjectInstance as SomeModel;         if (model.PropertyOne > model.PropertyTwo) {            return ValidationResult.Success;         }         return new ValidationResult("PropertyOne must be larger than PropertyTwo");     } } Validation in ASP.NET MVC also supports the .NET Framework 4 IValidatableObject interface. This interface allows your model to perform model-level validation, as in the following example: public class SomeModel : IValidatableObject {     public int PropertyOne { get; set; }     public int PropertyTwo { get; set; }     public IEnumerable<ValidationResult> Validate(ValidationContext validationContext) {         if (PropertyOne <= PropertyTwo) {            yield return new ValidationResult(                "PropertyOne must be larger than PropertyTwo");         }     } } New IClientValidatable Interface The new IClientValidatable interface allows the validation framework to discover at run time whether a validator has support for client validation. This interface is designed to be independent of the underlying implementation; therefore, where you implement the interface depends on the validation framework in use. For example, for the default data annotations-based validator, the interface would be applied on the validation attribute. Support for .NET Framework 4 Metadata Attributes ASP.NET MVC 3 now supports .NET Framework 4 metadata attributes such as DisplayAttribute. New IMetadataAware Interface The new IMetadataAware interface allows you to write attributes that simplify how you can contribute to the ModelMetadata creation process. Before this interface was available, you needed to write a custom metadata provider in order to have an attribute provide extra metadata. This interface is consumed by the AssociatedMetadataProvider class, so support for the IMetadataAware interface is automatically inherited by all classes that derive from that class (notably, the DataAnnotationsModelMetadataProvider class). New Action Result Types In ASP.NET MVC 3, the Controller class includes two new action result types and corresponding helper methods. HttpNotFoundResult Action The new HttpNotFoundResult action result is used to indicate that a resource requested by the current URL was not found. The status code is 404. This class derives from HttpStatusCodeResult. The Controller class includes an HttpNotFound method that returns an instance of this action result type, as shown in the following example: public ActionResult List(int id) {     if (id < 0) {                 return HttpNotFound();     }     return View(); } HttpStatusCodeResult Action The new HttpStatusCodeResult action result is used to set the response status code and description. Permanent Redirect The HttpRedirectResult class has a new Boolean Permanent property that is used to indicate whether a permanent redirect should occur. A permanent redirect uses the HTTP 301 status code. Corresponding to this change, the Controller class now has several methods for performing permanent redirects: - RedirectPermanent - RedirectToRoutePermanent - RedirectToActionPermanent These methods return an instance of HttpRedirectResult with the Permanent property set to true. Breaking Changes The order of execution for exception filters has changed for exception filters that have the same Order value. In ASP.NET MVC 2 and earlier, exception filters on the controller with the same Order as those on an action method were executed before the exception filters on the action method. This would typically be the case when exception filters were applied without a specified order Order value. In MVC 3, this order has been reversed in order to allow the most specific exception handler to execute first. As in earlier versions, if the Order property is explicitly specified, the filters are run in the specified order. Known Issues When you are editing a Razor view (CSHTML file), the Go To Controller menu item in Visual Studio will not be available, and there are no code snippets.

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  • ASP.NET MVC 3 - New Features

    - by imran_ku07
    Introduction:          ASP.NET MVC 3 just released by ASP.NET MVC team which includes some new features, some changes, some improvements and bug fixes. In this article, I will show you the new features of ASP.NET MVC 3. This will help you to get started using the new features of ASP.NET MVC 3. Full details of this announcement is available at Announcing release of ASP.NET MVC 3, IIS Express, SQL CE 4, Web Farm Framework, Orchard, WebMatrix.   Description:       New Razor View Engine:              Razor view engine is one of the most coolest new feature in ASP.NET MVC 3. Razor is speeding things up just a little bit more. It is much smaller and lighter in size. Also it is very easy to learn. You can say ' write less, do more '. You can get start and learn more about Razor at Introducing “Razor” – a new view engine for ASP.NET.         Granular Request Validation:             Another biggest new feature in ASP.NET MVC 3 is Granular Request Validation. Default request validator will throw an exception when he see < followed by an exclamation(like <!) or < followed by the letters a through z(like <s) or & followed by a pound sign(like &#123) as a part of querystring, posted form, headers and cookie collection. In previous versions of ASP.NET MVC, you can control request validation using ValidateInputAttriubte. In ASP.NET MVC 3 you can control request validation at Model level by annotating your model properties with a new attribute called AllowHtmlAttribute. For details see Granular Request Validation in ASP.NET MVC 3.       Sessionless Controller Support:             Sessionless Controller is another great new feature in ASP.NET MVC 3. With Sessionless Controller you can easily control your session behavior for controllers. For example, you can make your HomeController's Session as Disabled or ReadOnly, allowing concurrent request execution for single user. For details see Concurrent Requests In ASP.NET MVC and HowTo: Sessionless Controller in MVC3 – what & and why?.       Unobtrusive Ajax and  Unobtrusive Client Side Validation is Supported:             Another cool new feature in ASP.NET MVC 3 is support for Unobtrusive Ajax and Unobtrusive Client Side Validation.  This feature allows separation of responsibilities within your web application by separating your html with your script. For details see Unobtrusive Ajax in ASP.NET MVC 3 and Unobtrusive Client Validation in ASP.NET MVC 3.       Dependency Resolver:             Dependency Resolver is another great feature of ASP.NET MVC 3. It allows you to register a dependency resolver that will be used by the framework. With this approach your application will not become tightly coupled and the dependency will be injected at run time. For details see ASP.NET MVC 3 Service Location.       New Helper Methods:             ASP.NET MVC 3 includes some helper methods of ASP.NET Web Pages technology that are used for common functionality. These helper methods includes: Chart, Crypto, WebGrid, WebImage and WebMail. For details of these helper methods, please see ASP.NET MVC 3 Release Notes. For using other helper methods of ASP.NET Web Pages see Using ASP.NET Web Pages Helpers in ASP.NET MVC.       Child Action Output Caching:             ASP.NET MVC 3 also includes another feature called Child Action Output Caching. This allows you to cache only a portion of the response when you are using Html.RenderAction or Html.Action. This cache can be varied by action name, action method signature and action method parameter values. For details see this.       RemoteAttribute:             ASP.NET MVC 3 allows you to validate a form field by making a remote server call through Ajax. This makes it very easy to perform remote validation at client side and quickly give the feedback to the user. For details see How to: Implement Remote Validation in ASP.NET MVC.       CompareAttribute:             ASP.NET MVC 3 includes a new validation attribute called CompareAttribute. CompareAttribute allows you to compare the values of two different properties of a model. For details see CompareAttribute in ASP.NET MVC 3.       Miscellaneous New Features:                    ASP.NET MVC 2 includes FormValueProvider, QueryStringValueProvider, RouteDataValueProvider and HttpFileCollectionValueProvider. ASP.NET MVC 3 adds two additional value providers, ChildActionValueProvider and JsonValueProvider(JsonValueProvider is not physically exist).  ChildActionValueProvider is used when you issue a child request using Html.Action and/or Html.RenderAction methods, so that your explicit parameter values in Html.Action and/or Html.RenderAction will always take precedence over other value providers. JsonValueProvider is used to model bind JSON data. For details see Sending JSON to an ASP.NET MVC Action Method Argument.           In ASP.NET MVC 3, a new property named FileExtensions added to the VirtualPathProviderViewEngine class. This property is used when looking up a view by path (and not by name), so that only views with a file extension contained in the list specified by this new property is considered. For details see VirtualPathProviderViewEngine.FileExtensions Property .           ASP.NET MVC 3 installation package also includes the NuGet Package Manager which will be automatically installed when you install ASP.NET MVC 3. NuGet makes it easy to install and update open source libraries and tools in Visual Studio. See this for details.           In ASP.NET MVC 2, client side validation will not trigger for overridden model properties. For example, if have you a Model that contains some overridden properties then client side validation will not trigger for overridden properties in ASP.NET MVC 2 but client side validation will work for overridden properties in ASP.NET MVC 3.           Client side validation is not supported for StringLengthAttribute.MinimumLength property in ASP.NET MVC 2. In ASP.NET MVC 3 client side validation will work for StringLengthAttribute.MinimumLength property.           ASP.NET MVC 3 includes new action results like HttpUnauthorizedResult, HttpNotFoundResult and HttpStatusCodeResult.           ASP.NET MVC 3 includes some new overloads of LabelFor and LabelForModel methods. For details see LabelExtensions.LabelForModel and LabelExtensions.LabelFor.           In ASP.NET MVC 3, IControllerFactory includes a new method GetControllerSessionBehavior. This method is used to get controller's session behavior. For details see IControllerFactory.GetControllerSessionBehavior Method.           In ASP.NET MVC 3, Controller class includes a new property ViewBag which is of type dynamic. This property allows you to access ViewData Dictionary using C # 4.0 dynamic features. For details see ControllerBase.ViewBag Property.           ModelMetadata includes a property AdditionalValues which is of type Dictionary. In ASP.NET MVC 3 you can populate this property using AdditionalMetadataAttribute. For details see AdditionalMetadataAttribute Class.           In ASP.NET MVC 3 you can also use MvcScaffolding to scaffold your Views and Controller. For details see Scaffold your ASP.NET MVC 3 project with the MvcScaffolding package.           If you want to convert your application from ASP.NET MVC 2 to ASP.NET MVC 3 then there is an excellent tool that automatically converts ASP.NET MVC 2 application to ASP.NET MVC 3 application. For details see MVC 3 Project Upgrade Tool.           In ASP.NET MVC 2 DisplayAttribute is not supported but in ASP.NET MVC 3 DisplayAttribute will work properly.           ASP.NET MVC 3 also support model level validation via the new IValidatableObject interface.           ASP.NET MVC 3 includes a new helper method Html.Raw. This helper method allows you to display unencoded HTML.     Summary:          In this article I showed you the new features of ASP.NET MVC 3. This will help you a lot when you start using ASP MVC 3. I also provide you the links where you can find further details. Hopefully you will enjoy this article too.  

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  • Blank New Tab Quick-Fix for Google Chrome

    - by Asian Angel
    If you have other browsers that you use set to “about:blank” for new tabs then you probably feel rather frustrated with Google Chrome’s default New Tab Page. The Blank New Tab extension is the perfect solution to that problem. Before Unless you have a “speed dial/special page” extension installed you are stuck with the default new tab page in Chrome every single time you open a new tab. What if you do not like the default new tab page or “speed dial/special page” setups? After If you are someone who prefers to have a blank page as a new tab then you will love this extension. Once you have it installed you can click to your heart’s content on the “New Tab Button” and see nothing but blank goodness. Sometimes less is more… Note: There are no options to bother with. Conclusion If you prefer a blank page when opening a new tab then the Blank New Tab extension is just what you have been waiting for. Links Download the Blank New Tab extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Subscribe to RSS Feeds in Chrome with a Single ClickAccess Wolfram Alpha Search in Google ChromeFind Similar Websites in Google ChromeHow to Make Google Chrome Your Default BrowserView Maps and Get Directions in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images

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  • iptables rules keep showing up

    - by Omriko
    I just installed an ubuntu precise server, after a few weird communications issues I checked the iptables list and found: Chain INPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- 10.0.0.0/24 anywhere tcp spts:1024:65535 dpt:ssh state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW DROP tcp -- anywhere anywhere tcp dpt:10520 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:31337 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:31338 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:54320 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:54321 state NEW DROP tcp -- anywhere anywhere tcp dpt:12345 state NEW DROP tcp -- anywhere anywhere tcp dpt:12346 state NEW DROP tcp -- anywhere anywhere tcp dpt:20034 state NEW DROP tcp -- anywhere anywhere tcp dpt:16600 state NEW DROP tcp -- anywhere anywhere tcp dpt:16660 state NEW DROP tcp -- anywhere anywhere tcp dpt:65000 state NEW DROP udp -- anywhere anywhere udp dpt:34555 state NEW DROP udp -- anywhere anywhere udp dpt:35555 state NEW DROP udp -- anywhere anywhere udp spts:netbios-ns:netbios-dgm dpts:netbios-ns:netbios-dgm state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:netbios-ssn state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:microsoft-ds state NEW DROP udp -- anywhere anywhere udp spt:microsoft-ds dpt:microsoft-ds state NEW DROP udp -- anywhere anywhere udp spts:1024:65535 dpt:microsoft-ds state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:loc-srv state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:5000 state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpts:1025:1029 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:loc-srv state NEW ACCEPT tcp -- anywhere anywhere tcp spts:1024:65535 dpt:28082 state NEW DROP all -- anywhere anywhere state NEW Chain FORWARD (policy DROP) target prot opt source destination Chain OUTPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere tcp spts:tcpmux:65535 dpts:tcpmux:65535 state NEW ACCEPT udp -- anywhere anywhere udp dpts:1:65535 state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT tcp -- anywhere anywhere tcp spts:1024:65535 dpt:28082 state NEW DROP all -- anywhere anywhere state NEW I tried to wipe the rules, I disabled UFW, Ive rewritten and saved iptables rules according to this guide, but every minute or so the old rules return.... I checked crontab for scheduled tasks, there is nothing in there but still these rules appear every minute... please help!

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  • Creating New Scripts Dynamically in Lua

    - by bazola
    Right now this is just a crazy idea that I had, but I was able to implement the code and get it working properly. I am not entirely sure of what the use cases would be just yet. What this code does is create a new Lua script file in the project directory. The ScriptWriter takes as arguments the file name, a table containing any arguments that the script should take when created, and a table containing any instance variables to create by default. My plan is to extend this code to create new functions based on inputs sent in during its creation as well. What makes this cool is that the new file is both generated and loaded dynamically on the fly. Theoretically you could get this code to generate and load any script imaginable. One use case I can think of is an AI that creates scripts to map out it's functions, and creates new scripts for new situations or environments. At this point, this is all theoretical, though. Here is the test code that is creating the new script and then immediately loading it and calling functions from it: function Card:doScriptWriterThing() local scriptName = "ScriptIAmMaking" local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() local loadedScript = require (scriptName) local scriptInstance = loadedScript:new("sayThis") print(scriptInstance:get_name()) --will print test print(scriptInstance:get_one()) -- will print 1 scriptInstance:set_one(10000) print(scriptInstance:get_one()) -- will print 10000 print(scriptInstance:get_argumentName()) -- will print sayThis scriptInstance:set_argumentName("saySomethingElse") print(scriptInstance:get_argumentName()) --will print saySomethingElse end Here is ScriptWriter.lua local ScriptWriter = {} local twoSpaceIndent = " " local equalsWithSpaces = " = " local newLine = "\n" --scriptNameToCreate must be a string --argumentsForNew and instanceVariablesToCreate must be tables and not nil function ScriptWriter:new(scriptNameToCreate, argumentsForNew, instanceVariablesToCreate) local instance = setmetatable({}, { __index = self }) instance.name = scriptNameToCreate instance.newArguments = argumentsForNew instance.instanceVariables = instanceVariablesToCreate instance.stringList = {} return instance end function ScriptWriter:makeFileForLoadedSettings() self:buildInstanceMetatable() self:buildInstanceCreationMethod() self:buildSettersAndGetters() self:buildReturn() self:writeStringsToFile() end --very first line of any script that will have instances function ScriptWriter:buildInstanceMetatable() table.insert(self.stringList, "local " .. self.name .. " = {}" .. newLine) table.insert(self.stringList, newLine) end --every script made this way needs a new method to create its instances function ScriptWriter:buildInstanceCreationMethod() --new() function declaration table.insert(self.stringList, ("function " .. self.name .. ":new(")) self:buildNewArguments() table.insert(self.stringList, ")" .. newLine) --first line inside :new() function table.insert(self.stringList, twoSpaceIndent .. "local instance = setmetatable({}, { __index = self })" .. newLine) --add designated arguments inside :new() self:buildNewArgumentVariables() --create the instance variables with the loaded values for key,value in pairs(self.instanceVariables) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. key .. equalsWithSpaces .. value .. newLine) end --close the :new() function table.insert(self.stringList, twoSpaceIndent .. "return instance" .. newLine) table.insert(self.stringList, "end" .. newLine) table.insert(self.stringList, newLine) end function ScriptWriter:buildNewArguments() --if there are arguments for :new(), add them for key,value in ipairs(self.newArguments) do table.insert(self.stringList, value) table.insert(self.stringList, ", ") end if next(self.newArguments) ~= nil then --makes sure the table is not empty first table.remove(self.stringList) --remove the very last element, which will be the extra ", " end end function ScriptWriter:buildNewArgumentVariables() --add the designated arguments to :new() for key, value in ipairs(self.newArguments) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. value .. equalsWithSpaces .. value .. newLine) end end --the instance variables need separate code because their names have to be the key and not the argument name function ScriptWriter:buildSettersAndGetters() for key,value in ipairs(self.newArguments) do self:buildArgumentSetter(value) self:buildArgumentGetter(value) table.insert(self.stringList, newLine) end for key,value in pairs(self.instanceVariables) do self:buildInstanceVariableSetter(key, value) self:buildInstanceVariableGetter(key, value) table.insert(self.stringList, newLine) end end --code for arguments passed in function ScriptWriter:buildArgumentSetter(variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. variable .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. variable .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildArgumentGetter(variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. variable .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. variable .. newLine) table.insert(self.stringList, "end" .. newLine) end --code for instance variable values passed in function ScriptWriter:buildInstanceVariableSetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. key .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. key .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildInstanceVariableGetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. key .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. key .. newLine) table.insert(self.stringList, "end" .. newLine) end --last line of any script that will have instances function ScriptWriter:buildReturn() table.insert(self.stringList, "return " .. self.name) end function ScriptWriter:writeStringsToFile() local fileName = (self.name .. ".lua") file = io.open(fileName, 'w') for key,value in ipairs(self.stringList) do file:write(value) end file:close() end return ScriptWriter And here is what the code provided will generate: local ScriptIAmMaking = {} function ScriptIAmMaking:new(argumentName) local instance = setmetatable({}, { __index = self }) instance.argumentName = argumentName instance.name = 'test' instance.one = 1 return instance end function ScriptIAmMaking:set_argumentName(newValue) self.argumentName = newValue end function ScriptIAmMaking:get_argumentName() return self.argumentName end function ScriptIAmMaking:set_name(newValue) self.name = newValue end function ScriptIAmMaking:get_name() return self.name end function ScriptIAmMaking:set_one(newValue) self.one = newValue end function ScriptIAmMaking:get_one() return self.one end return ScriptIAmMaking All of this is generated with these calls: local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() I am not sure if I am correct that this could be useful in certain situations. What I am looking for is feedback on the readability of the code, and following Lua best practices. I would also love to hear whether this approach is a valid one, and whether the way that I have done things will be extensible.

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  • DotNetNuke create new portal didnt create new portal

    - by Jonesy
    hi folks, I've installed dotnetnuke today for the first time, I've created a new portal via host/portals. It says its created it but just doesn't find it. I just don't know how/why? The portal ID is 4. and there is a directory in dotnetnuke/Portals/4 But the url localhost/bmd (name of the portal) doesn't resolve to anything/ Anyone know a solution to this? maybe it happened to you too? Cheers

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  • Camera for 2.5D Game

    - by me--
    I'm hoping someone can explain this to me like I'm 5, because I've been struggling with this for hours and simply cannot understand what I'm doing wrong. I've written a Camera class for my 2.5D game. The intention is to support world and screen spaces like this: The camera is the black thing on the right. The +Z axis is upwards in that image, with -Z heading downwards. As you can see, both world space and screen space have (0, 0) at their top-left. I started writing some unit tests to prove that my camera was working as expected, and that's where things started getting...strange. My tests plot coordinates in world, view, and screen spaces. Eventually I will use image comparison to assert that they are correct, but for now my test just displays the result. The render logic uses Camera.ViewMatrix to transform world space to view space, and Camera.WorldPointToScreen to transform world space to screen space. Here is an example test: [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render(camera, out worldRender, out viewRender, out screenRender, new Vector3(30, 0, 0), new Vector3(30, 40, 0)); this.ShowRenders(camera, worldRender, viewRender, screenRender); } And here's what pops up when I run this test: World space looks OK, although I suspect the z axis is going into the screen instead of towards the viewer. View space has me completely baffled. I was expecting the camera to be sitting above (0, 0) and looking towards the center of the scene. Instead, the z axis seems to be the wrong way around, and the camera is positioned in the opposite corner to what I expect! I suspect screen space will be another thing altogether, but can anyone explain what I'm doing wrong in my Camera class? UPDATE I made some progress in terms of getting things to look visually as I expect, but only through intuition: not an actual understanding of what I'm doing. Any enlightenment would be greatly appreciated. I realized that my view space was flipped both vertically and horizontally compared to what I expected, so I changed my view matrix to scale accordingly: this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom, this.zoom, 1) * Matrix.CreateScale(-1, -1, 1); I could combine the two CreateScale calls, but have left them separate for clarity. Again, I have no idea why this is necessary, but it fixed my view space: But now my screen space needs to be flipped vertically, so I modified my projection matrix accordingly: this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); And this results in what I was expecting from my first attempt: I have also just tried using Camera to render sprites via a SpriteBatch to make sure everything works there too, and it does. But the question remains: why do I need to do all this flipping of axes to get the space coordinates the way I expect? UPDATE 2 I've since improved my rendering logic in my test suite so that it supports geometries and so that lines get lighter the further away they are from the camera. I wanted to do this to avoid optical illusions and to further prove to myself that I'm looking at what I think I am. Here is an example: In this case, I have 3 geometries: a cube, a sphere, and a polyline on the top face of the cube. Notice how the darkening and lightening of the lines correctly identifies those portions of the geometries closer to the camera. If I remove the negative scaling I had to put in, I see: So you can see I'm still in the same boat - I still need those vertical and horizontal flips in my matrices to get things to appear correctly. In the interests of giving people a repro to play with, here is the complete code needed to generate the above. If you want to run via the test harness, just install the xunit package: Camera.cs: using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Diagnostics; public sealed class Camera { private readonly Viewport viewport; private readonly Matrix projectionMatrix; private Matrix? viewMatrix; private Vector3 location; private Vector3 target; private Vector3 up; private float zoom; public Camera(Viewport viewport) { this.viewport = viewport; // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.projectionMatrix = Matrix.CreatePerspectiveFieldOfView(0.7853982f, viewport.AspectRatio, 1, 2) * Matrix.CreateScale(1, -1, 1); // defaults this.location = new Vector3(this.viewport.Width / 2, this.viewport.Height, 100); this.target = new Vector3(this.viewport.Width / 2, this.viewport.Height / 2, 0); this.up = new Vector3(0, 0, 1); this.zoom = 1; } public Viewport Viewport { get { return this.viewport; } } public Vector3 Location { get { return this.location; } set { this.location = value; this.viewMatrix = null; } } public Vector3 Target { get { return this.target; } set { this.target = value; this.viewMatrix = null; } } public Vector3 Up { get { return this.up; } set { this.up = value; this.viewMatrix = null; } } public float Zoom { get { return this.zoom; } set { this.zoom = value; this.viewMatrix = null; } } public Matrix ProjectionMatrix { get { return this.projectionMatrix; } } public Matrix ViewMatrix { get { if (this.viewMatrix == null) { // for an explanation of the negative scaling, see: http://gamedev.stackexchange.com/questions/63409/ this.viewMatrix = Matrix.CreateLookAt(this.location, this.target, this.up) * Matrix.CreateScale(this.zoom) * Matrix.CreateScale(-1, -1, 1); } return this.viewMatrix.Value; } } public Vector2 WorldPointToScreen(Vector3 point) { var result = viewport.Project(point, this.ProjectionMatrix, this.ViewMatrix, Matrix.Identity); return new Vector2(result.X, result.Y); } public void WorldPointsToScreen(Vector3[] points, Vector2[] destination) { Debug.Assert(points != null); Debug.Assert(destination != null); Debug.Assert(points.Length == destination.Length); for (var i = 0; i < points.Length; ++i) { destination[i] = this.WorldPointToScreen(points[i]); } } } CameraFixture.cs: using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using Xunit; using XNA = Microsoft.Xna.Framework; public sealed class CameraFixture { [Fact] public void foo() { var camera = new Camera(new Viewport(0, 0, 250, 100)); DrawingVisual worldRender; DrawingVisual viewRender; DrawingVisual screenRender; this.Render( camera, out worldRender, out viewRender, out screenRender, new Sphere(30, 15) { WorldMatrix = XNA.Matrix.CreateTranslation(155, 50, 0) }, new Cube(30) { WorldMatrix = XNA.Matrix.CreateTranslation(75, 60, 15) }, new PolyLine(new XNA.Vector3(0, 0, 0), new XNA.Vector3(10, 10, 0), new XNA.Vector3(20, 0, 0), new XNA.Vector3(0, 0, 0)) { WorldMatrix = XNA.Matrix.CreateTranslation(65, 55, 30) }); this.ShowRenders(worldRender, viewRender, screenRender); } #region Supporting Fields private static readonly Pen xAxisPen = new Pen(Brushes.Red, 2); private static readonly Pen yAxisPen = new Pen(Brushes.Green, 2); private static readonly Pen zAxisPen = new Pen(Brushes.Blue, 2); private static readonly Pen viewportPen = new Pen(Brushes.Gray, 1); private static readonly Pen nonScreenSpacePen = new Pen(Brushes.Black, 0.5); private static readonly Color geometryBaseColor = Colors.Black; #endregion #region Supporting Methods private void Render(Camera camera, out DrawingVisual worldRender, out DrawingVisual viewRender, out DrawingVisual screenRender, params Geometry[] geometries) { var worldDrawingVisual = new DrawingVisual(); var viewDrawingVisual = new DrawingVisual(); var screenDrawingVisual = new DrawingVisual(); const int axisLength = 15; using (var worldDrawingContext = worldDrawingVisual.RenderOpen()) using (var viewDrawingContext = viewDrawingVisual.RenderOpen()) using (var screenDrawingContext = screenDrawingVisual.RenderOpen()) { // draw lines around the camera's viewport var viewportBounds = camera.Viewport.Bounds; var viewportLines = new Tuple<int, int, int, int>[] { Tuple.Create(viewportBounds.Left, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Top), Tuple.Create(viewportBounds.Left, viewportBounds.Top, viewportBounds.Right, viewportBounds.Top), Tuple.Create(viewportBounds.Right, viewportBounds.Top, viewportBounds.Right, viewportBounds.Bottom), Tuple.Create(viewportBounds.Right, viewportBounds.Bottom, viewportBounds.Left, viewportBounds.Bottom) }; foreach (var viewportLine in viewportLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item1, viewportLine.Item2, 0)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(viewportLine.Item3, viewportLine.Item4, 0)); worldDrawingContext.DrawLine(viewportPen, new Point(viewportLine.Item1, viewportLine.Item2), new Point(viewportLine.Item3, viewportLine.Item4)); viewDrawingContext.DrawLine(viewportPen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(viewportPen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // draw axes var axisLines = new Tuple<int, int, int, int, int, int, Pen>[] { Tuple.Create(0, 0, 0, axisLength, 0, 0, xAxisPen), Tuple.Create(0, 0, 0, 0, axisLength, 0, yAxisPen), Tuple.Create(0, 0, 0, 0, 0, axisLength, zAxisPen) }; foreach (var axisLine in axisLines) { var viewStart = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3), camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6), camera.ViewMatrix); var screenStart = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item1, axisLine.Item2, axisLine.Item3)); var screenEnd = camera.WorldPointToScreen(new XNA.Vector3(axisLine.Item4, axisLine.Item5, axisLine.Item6)); worldDrawingContext.DrawLine(axisLine.Item7, new Point(axisLine.Item1, axisLine.Item2), new Point(axisLine.Item4, axisLine.Item5)); viewDrawingContext.DrawLine(axisLine.Item7, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); screenDrawingContext.DrawLine(axisLine.Item7, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } // for all points in all geometries to be rendered, find the closest and furthest away from the camera so we can lighten lines that are further away var distancesToAllGeometrySections = from geometry in geometries let geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix from section in geometry.Sections from point in new XNA.Vector3[] { section.Item1, section.Item2 } let viewPoint = XNA.Vector3.Transform(point, geometryViewMatrix) select viewPoint.Length(); var furthestDistance = distancesToAllGeometrySections.Max(); var closestDistance = distancesToAllGeometrySections.Min(); var deltaDistance = Math.Max(0.000001f, furthestDistance - closestDistance); // draw each geometry for (var i = 0; i < geometries.Length; ++i) { var geometry = geometries[i]; // there's probably a more correct name for this, but basically this gets the geometry relative to the camera so we can check how far away each point is from the camera var geometryViewMatrix = geometry.WorldMatrix * camera.ViewMatrix; // we order roughly by those sections furthest from the camera to those closest, so that the closer ones "overwrite" the ones further away var orderedSections = from section in geometry.Sections let startPointRelativeToCamera = XNA.Vector3.Transform(section.Item1, geometryViewMatrix) let endPointRelativeToCamera = XNA.Vector3.Transform(section.Item2, geometryViewMatrix) let startPointDistance = startPointRelativeToCamera.Length() let endPointDistance = endPointRelativeToCamera.Length() orderby (startPointDistance + endPointDistance) descending select new { Section = section, DistanceToStart = startPointDistance, DistanceToEnd = endPointDistance }; foreach (var orderedSection in orderedSections) { var start = XNA.Vector3.Transform(orderedSection.Section.Item1, geometry.WorldMatrix); var end = XNA.Vector3.Transform(orderedSection.Section.Item2, geometry.WorldMatrix); var viewStart = XNA.Vector3.Transform(start, camera.ViewMatrix); var viewEnd = XNA.Vector3.Transform(end, camera.ViewMatrix); worldDrawingContext.DrawLine(nonScreenSpacePen, new Point(start.X, start.Y), new Point(end.X, end.Y)); viewDrawingContext.DrawLine(nonScreenSpacePen, new Point(viewStart.X, viewStart.Y), new Point(viewEnd.X, viewEnd.Y)); // screen rendering is more complicated purely because I wanted geometry to fade the further away it is from the camera // otherwise, it's very hard to tell whether the rendering is actually correct or not var startDistanceRatio = (orderedSection.DistanceToStart - closestDistance) / deltaDistance; var endDistanceRatio = (orderedSection.DistanceToEnd - closestDistance) / deltaDistance; // lerp towards white based on distance from camera, but only to a maximum of 90% var startColor = Lerp(geometryBaseColor, Colors.White, startDistanceRatio * 0.9f); var endColor = Lerp(geometryBaseColor, Colors.White, endDistanceRatio * 0.9f); var screenStart = camera.WorldPointToScreen(start); var screenEnd = camera.WorldPointToScreen(end); var brush = new LinearGradientBrush { StartPoint = new Point(screenStart.X, screenStart.Y), EndPoint = new Point(screenEnd.X, screenEnd.Y), MappingMode = BrushMappingMode.Absolute }; brush.GradientStops.Add(new GradientStop(startColor, 0)); brush.GradientStops.Add(new GradientStop(endColor, 1)); var pen = new Pen(brush, 1); brush.Freeze(); pen.Freeze(); screenDrawingContext.DrawLine(pen, new Point(screenStart.X, screenStart.Y), new Point(screenEnd.X, screenEnd.Y)); } } } worldRender = worldDrawingVisual; viewRender = viewDrawingVisual; screenRender = screenDrawingVisual; } private static float Lerp(float start, float end, float amount) { var difference = end - start; var adjusted = difference * amount; return start + adjusted; } private static Color Lerp(Color color, Color to, float amount) { var sr = color.R; var sg = color.G; var sb = color.B; var er = to.R; var eg = to.G; var eb = to.B; var r = (byte)Lerp(sr, er, amount); var g = (byte)Lerp(sg, eg, amount); var b = (byte)Lerp(sb, eb, amount); return Color.FromArgb(255, r, g, b); } private void ShowRenders(DrawingVisual worldRender, DrawingVisual viewRender, DrawingVisual screenRender) { var itemsControl = new ItemsControl(); itemsControl.Items.Add(new HeaderedContentControl { Header = "World", Content = new DrawingVisualHost(worldRender)}); itemsControl.Items.Add(new HeaderedContentControl { Header = "View", Content = new DrawingVisualHost(viewRender) }); itemsControl.Items.Add(new HeaderedContentControl { Header = "Screen", Content = new DrawingVisualHost(screenRender) }); var window = new Window { Title = "Renders", Content = itemsControl, ShowInTaskbar = true, SizeToContent = SizeToContent.WidthAndHeight }; window.ShowDialog(); } #endregion #region Supporting Types // stupidly simple 3D geometry class, consisting of a series of sections that will be connected by lines private abstract class Geometry { public abstract IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get; } public XNA.Matrix WorldMatrix { get; set; } } private sealed class Line : Geometry { private readonly XNA.Vector3 magnitude; public Line(XNA.Vector3 magnitude) { this.magnitude = magnitude; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { yield return Tuple.Create(XNA.Vector3.Zero, this.magnitude); } } } private sealed class PolyLine : Geometry { private readonly XNA.Vector3[] points; public PolyLine(params XNA.Vector3[] points) { this.points = points; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { if (this.points.Length < 2) { yield break; } var end = this.points[0]; for (var i = 1; i < this.points.Length; ++i) { var start = end; end = this.points[i]; yield return Tuple.Create(start, end); } } } } private sealed class Cube : Geometry { private readonly float size; public Cube(float size) { this.size = size; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var halfSize = this.size / 2; var frontBottomLeft = new XNA.Vector3(-halfSize, halfSize, -halfSize); var frontBottomRight = new XNA.Vector3(halfSize, halfSize, -halfSize); var frontTopLeft = new XNA.Vector3(-halfSize, halfSize, halfSize); var frontTopRight = new XNA.Vector3(halfSize, halfSize, halfSize); var backBottomLeft = new XNA.Vector3(-halfSize, -halfSize, -halfSize); var backBottomRight = new XNA.Vector3(halfSize, -halfSize, -halfSize); var backTopLeft = new XNA.Vector3(-halfSize, -halfSize, halfSize); var backTopRight = new XNA.Vector3(halfSize, -halfSize, halfSize); // front face yield return Tuple.Create(frontBottomLeft, frontBottomRight); yield return Tuple.Create(frontBottomLeft, frontTopLeft); yield return Tuple.Create(frontTopLeft, frontTopRight); yield return Tuple.Create(frontTopRight, frontBottomRight); // left face yield return Tuple.Create(frontTopLeft, backTopLeft); yield return Tuple.Create(backTopLeft, backBottomLeft); yield return Tuple.Create(backBottomLeft, frontBottomLeft); // right face yield return Tuple.Create(frontTopRight, backTopRight); yield return Tuple.Create(backTopRight, backBottomRight); yield return Tuple.Create(backBottomRight, frontBottomRight); // back face yield return Tuple.Create(backBottomLeft, backBottomRight); yield return Tuple.Create(backTopLeft, backTopRight); } } } private sealed class Sphere : Geometry { private readonly float radius; private readonly int subsections; public Sphere(float radius, int subsections) { this.radius = radius; this.subsections = subsections; } public override IEnumerable<Tuple<XNA.Vector3, XNA.Vector3>> Sections { get { var latitudeLines = this.subsections; var longitudeLines = this.subsections; // see http://stackoverflow.com/a/4082020/5380 var results = from latitudeLine in Enumerable.Range(0, latitudeLines) from longitudeLine in Enumerable.Range(0, longitudeLines) let latitudeRatio = latitudeLine / (float)latitudeLines let longitudeRatio = longitudeLine / (float)longitudeLines let nextLatitudeRatio = (latitudeLine + 1) / (float)latitudeLines let nextLongitudeRatio = (longitudeLine + 1) / (float)longitudeLines let z1 = Math.Cos(Math.PI * latitudeRatio) let z2 = Math.Cos(Math.PI * nextLatitudeRatio) let x1 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y1 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Cos(Math.PI * 2 * longitudeRatio) let y2 = Math.Sin(Math.PI * nextLatitudeRatio) * Math.Sin(Math.PI * 2 * longitudeRatio) let x3 = Math.Sin(Math.PI * latitudeRatio) * Math.Cos(Math.PI * 2 * nextLongitudeRatio) let y3 = Math.Sin(Math.PI * latitudeRatio) * Math.Sin(Math.PI * 2 * nextLongitudeRatio) let start = new XNA.Vector3((float)x1 * radius, (float)y1 * radius, (float)z1 * radius) let firstEnd = new XNA.Vector3((float)x2 * radius, (float)y2 * radius, (float)z2 * radius) let secondEnd = new XNA.Vector3((float)x3 * radius, (float)y3 * radius, (float)z1 * radius) select new { First = Tuple.Create(start, firstEnd), Second = Tuple.Create(start, secondEnd) }; foreach (var result in results) { yield return result.First; yield return result.Second; } } } } #endregion }

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  • Windows Azure: Import/Export Hard Drives, VM ACLs, Web Sockets, Remote Debugging, Continuous Delivery, New Relic, Billing Alerts and More

    - by ScottGu
    Two weeks ago we released a giant set of improvements to Windows Azure, as well as a significant update of the Windows Azure SDK. This morning we released another massive set of enhancements to Windows Azure.  Today’s new capabilities include: Storage: Import/Export Hard Disk Drives to your Storage Accounts HDInsight: General Availability of our Hadoop Service in the cloud Virtual Machines: New VM Gallery, ACL support for VIPs Web Sites: WebSocket and Remote Debugging Support Notification Hubs: Segmented customer push notification support with tag expressions TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services Developer Analytics: New Relic support for Web Sites + Mobile Services Service Bus: Support for partitioned queues and topics Billing: New Billing Alert Service that sends emails notifications when your bill hits a threshold you define All of these improvements are now available to use immediately (note that some features are still in preview).  Below are more details about them. Storage: Import/Export Hard Disk Drives to Windows Azure I am excited to announce the preview of our new Windows Azure Import/Export Service! The Windows Azure Import/Export Service enables you to move large amounts of on-premises data into and out of your Windows Azure Storage accounts. It does this by enabling you to securely ship hard disk drives directly to our Windows Azure data centers. Once we receive the drives we’ll automatically transfer the data to or from your Windows Azure Storage account.  This enables you to import or export massive amounts of data more quickly and cost effectively (and not be constrained by available network bandwidth). Encrypted Transport Our Import/Export service provides built-in support for BitLocker disk encryption – which enables you to securely encrypt data on the hard drives before you send it, and not have to worry about it being compromised even if the disk is lost/stolen in transit (since the content on the transported hard drives is completely encrypted and you are the only one who has the key to it).  The drive preparation tool we are shipping today makes setting up bitlocker encryption on these hard drives easy. How to Import/Export your first Hard Drive of Data You can read our Getting Started Guide to learn more about how to begin using the import/export service.  You can create import and export jobs via the Windows Azure Management Portal as well as programmatically using our Server Management APIs. It is really easy to create a new import or export job using the Windows Azure Management Portal.  Simply navigate to a Windows Azure storage account, and then click the new Import/Export tab now available within it (note: if you don’t have this tab make sure to sign-up for the Import/Export preview): Then click the “Create Import Job” or “Create Export Job” commands at the bottom of it.  This will launch a wizard that easily walks you through the steps required: For more comprehensive information about Import/Export, refer to Windows Azure Storage team blog.  You can also send questions and comments to the [email protected] email address. We think you’ll find this new service makes it much easier to move data into and out of Windows Azure, and it will dramatically cut down the network bandwidth required when working on large data migration projects.  We hope you like it. HDInsight: 100% Compatible Hadoop Service in the Cloud Last week we announced the general availability release of Windows Azure HDInsight. HDInsight is a 100% compatible Hadoop service that allows you to easily provision and manage Hadoop clusters for big data processing in Windows Azure.  This release is now live in production, backed by an enterprise SLA, supported 24x7 by Microsoft Support, and is ready to use for production scenarios. HDInsight allows you to use Apache Hadoop tools, such as Pig and Hive, to process large amounts of data in Windows Azure Blob Storage. Because data is stored in Windows Azure Blob Storage, you can choose to dynamically create Hadoop clusters only when you need them, and then shut them down when they are no longer required (since you pay only for the time the Hadoop cluster instances are running this provides a super cost effective way to use them).  You can create Hadoop clusters using either the Windows Azure Management Portal (see below) or using our PowerShell and Cross Platform Command line tools: The import/export hard drive support that came out today is a perfect companion service to use with HDInsight – the combination allows you to easily ingest, process and optionally export a limitless amount of data.  We’ve also integrated HDInsight with our Business Intelligence tools, so users can leverage familiar tools like Excel in order to analyze the output of jobs.  You can find out more about how to get started with HDInsight here. Virtual Machines: VM Gallery Enhancements Today’s update of Windows Azure brings with it a new Virtual Machine gallery that you can use to create new VMs in the cloud.  You can launch the gallery by doing New->Compute->Virtual Machine->From Gallery within the Windows Azure Management Portal: The new Virtual Machine Gallery includes some nice enhancements that make it even easier to use: Search: You can now easily search and filter images using the search box in the top-right of the dialog.  For example, simply type “SQL” and we’ll filter to show those images in the gallery that contain that substring. Category Tree-view: Each month we add more built-in VM images to the gallery.  You can continue to browse these using the “All” view within the VM Gallery – or now quickly filter them using the category tree-view on the left-hand side of the dialog.  For example, by selecting “Oracle” in the tree-view you can now quickly filter to see the official Oracle supplied images. MSDN and Supported checkboxes: With today’s update we are also introducing filters that makes it easy to filter out types of images that you may not be interested in. The first checkbox is MSDN: using this filter you can exclude any image that is not part of the Windows Azure benefits for MSDN subscribers (which have highly discounted pricing - you can learn more about the MSDN pricing here). The second checkbox is Supported: this filter will exclude any image that contains prerelease software, so you can feel confident that the software you choose to deploy is fully supported by Windows Azure and our partners. Sort options: We sort gallery images by what we think customers are most interested in, but sometimes you might want to sort using different views. So we’re providing some additional sort options, like “Newest,” to customize the image list for what suits you best. Pricing information: We now provide additional pricing information about images and options on how to cost effectively run them directly within the VM Gallery. The above improvements make it even easier to use the VM Gallery and quickly create launch and run Virtual Machines in the cloud. Virtual Machines: ACL Support for VIPs A few months ago we exposed the ability to configure Access Control Lists (ACLs) for Virtual Machines using Windows PowerShell cmdlets and our Service Management API. With today’s release, you can now configure VM ACLs using the Windows Azure Management Portal as well. You can now do this by clicking the new Manage ACL command in the Endpoints tab of a virtual machine instance: This will enable you to configure an ordered list of permit and deny rules to scope the traffic that can access your VM’s network endpoints. For example, if you were on a virtual network, you could limit RDP access to a Windows Azure virtual machine to only a few computers attached to your enterprise. Or if you weren’t on a virtual network you could alternatively limit traffic from public IPs that can access your workloads: Here is the default behaviors for ACLs in Windows Azure: By default (i.e. no rules specified), all traffic is permitted. When using only Permit rules, all other traffic is denied. When using only Deny rules, all other traffic is permitted. When there is a combination of Permit and Deny rules, all other traffic is denied. Lastly, remember that configuring endpoints does not automatically configure them within the VM if it also has firewall rules enabled at the OS level.  So if you create an endpoint using the Windows Azure Management Portal, Windows PowerShell, or REST API, be sure to also configure your guest VM firewall appropriately as well. Web Sites: Web Sockets Support With today’s release you can now use Web Sockets with Windows Azure Web Sites.  This feature enables you to easily integrate real-time communication scenarios within your web based applications, and is available at no extra charge (it even works with the free tier).  Higher level programming libraries like SignalR and socket.io are also now supported with it. You can enable Web Sockets support on a web site by navigating to the Configure tab of a Web Site, and by toggling Web Sockets support to “on”: Once Web Sockets is enabled you can start to integrate some really cool scenarios into your web applications.  Check out the new SignalR documentation hub on www.asp.net to learn more about some of the awesome scenarios you can do with it. Web Sites: Remote Debugging Support The Windows Azure SDK 2.2 we released two weeks ago introduced remote debugging support for Windows Azure Cloud Services. With today’s Windows Azure release we are extending this remote debugging support to also work with Windows Azure Web Sites. With live, remote debugging support inside of Visual Studio, you are able to have more visibility than ever before into how your code is operating live in Windows Azure. It is now super easy to attach the debugger and quickly see what is going on with your application in the cloud. Remote Debugging of a Windows Azure Web Site using VS 2013 Enabling the remote debugging of a Windows Azure Web Site using VS 2013 is really easy.  Start by opening up your web application’s project within Visual Studio. Then navigate to the “Server Explorer” tab within Visual Studio, and click on the deployed web-site you want to debug that is running within Windows Azure using the Windows Azure->Web Sites node in the Server Explorer.  Then right-click and choose the “Attach Debugger” option on it: When you do this Visual Studio will remotely attach the debugger to the Web Site running within Windows Azure.  The debugger will then stop the web site’s execution when it hits any break points that you have set within your web application’s project inside Visual Studio.  For example, below I set a breakpoint on the “ViewBag.Message” assignment statement within the HomeController of the standard ASP.NET MVC project template.  When I hit refresh on the “About” page of the web site within the browser, the breakpoint was triggered and I am now able to debug the app remotely using Visual Studio: Note above how we can debug variables (including autos/watchlist/etc), as well as use the Immediate and Command Windows. In the debug session above I used the Immediate Window to explore some of the request object state, as well as to dynamically change the ViewBag.Message property.  When we click the the “Continue” button (or press F5) the app will continue execution and the Web Site will render the content back to the browser.  This makes it super easy to debug web apps remotely. Tips for Better Debugging To get the best experience while debugging, we recommend publishing your site using the Debug configuration within Visual Studio’s Web Publish dialog. This will ensure that debug symbol information is uploaded to the Web Site which will enable a richer debug experience within Visual Studio.  You can find this option on the Web Publish dialog on the Settings tab: When you ultimately deploy/run the application in production we recommend using the “Release” configuration setting – the release configuration is memory optimized and will provide the best production performance.  To learn more about diagnosing and debugging Windows Azure Web Sites read our new Troubleshooting Windows Azure Web Sites in Visual Studio guide. Notification Hubs: Segmented Push Notification support with tag expressions In August we announced the General Availability of Windows Azure Notification Hubs - a powerful Mobile Push Notifications service that makes it easy to send high volume push notifications with low latency from any mobile app back-end.  Notification hubs can be used with any mobile app back-end (including ones built using our Mobile Services capability) and can also be used with back-ends that run in the cloud as well as on-premises. Beginning with the initial release, Notification Hubs allowed developers to send personalized push notifications to both individual users as well as groups of users by interest, by associating their devices with tags representing the logical target of the notification. For example, by registering all devices of customers interested in a favorite MLB team with a corresponding tag, it is possible to broadcast one message to millions of Boston Red Sox fans and another message to millions of St. Louis Cardinals fans with a single API call respectively. New support for using tag expressions to enable advanced customer segmentation With today’s release we are adding support for even more advanced customer targeting.  You can now identify customers that you want to send push notifications to by defining rich tag expressions. With tag expressions, you can now not only broadcast notifications to Boston Red Sox fans, but take that segmenting a step farther and reach more granular segments. This opens up a variety of scenarios, for example: Offers based on multiple preferences—e.g. send a game day vegetarian special to users tagged as both a Boston Red Sox fan AND a vegetarian Push content to multiple segments in a single message—e.g. rain delay information only to users who are tagged as either a Boston Red Sox fan OR a St. Louis Cardinal fan Avoid presenting subsets of a segment with irrelevant content—e.g. season ticket availability reminder to users who are tagged as a Boston Red Sox fan but NOT also a season ticket holder To illustrate with code, consider a restaurant chain app that sends an offer related to a Red Sox vs Cardinals game for users in Boston. Devices can be tagged by your app with location tags (e.g. “Loc:Boston”) and interest tags (e.g. “Follows:RedSox”, “Follows:Cardinals”), and then a notification can be sent by your back-end to “(Follows:RedSox || Follows:Cardinals) && Loc:Boston” in order to deliver an offer to all devices in Boston that follow either the RedSox or the Cardinals. This can be done directly in your server backend send logic using the code below: var notification = new WindowsNotification(messagePayload); hub.SendNotificationAsync(notification, "(Follows:RedSox || Follows:Cardinals) && Loc:Boston"); In your expressions you can use all Boolean operators: AND (&&), OR (||), and NOT (!).  Some other cool use cases for tag expressions that are now supported include: Social: To “all my group except me” - group:id && !user:id Events: Touchdown event is sent to everybody following either team or any of the players involved in the action: Followteam:A || Followteam:B || followplayer:1 || followplayer:2 … Hours: Send notifications at specific times. E.g. Tag devices with time zone and when it is 12pm in Seattle send to: GMT8 && follows:thaifood Versions and platforms: Send a reminder to people still using your first version for Android - version:1.0 && platform:Android For help on getting started with Notification Hubs, visit the Notification Hub documentation center.  Then download the latest NuGet package (or use the Notification Hubs REST APIs directly) to start sending push notifications using tag expressions.  They are really powerful and enable a bunch of great new scenarios. TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services With today’s Windows Azure release we are making it really easy to enable continuous delivery support with Windows Azure and Team Foundation Services.  Team Foundation Services is a cloud based offering from Microsoft that provides integrated source control (with both TFS and Git support), build server, test execution, collaboration tools, and agile planning support.  It makes it really easy to setup a team project (complete with automated builds and test runners) in the cloud, and it has really rich integration with Visual Studio. With today’s Windows Azure release it is now really easy to enable continuous delivery support with both TFS and Git based repositories hosted using Team Foundation Services.  This enables a workflow where when code is checked in, built successfully on an automated build server, and all tests pass on it – I can automatically have the app deployed on Windows Azure with zero manual intervention or work required. The below screen-shots demonstrate how to quickly setup a continuous delivery workflow to Windows Azure with a Git-based ASP.NET MVC project hosted using Team Foundation Services. Enabling Continuous Delivery to Windows Azure with Team Foundation Services The project I’m going to enable continuous delivery with is a simple ASP.NET MVC project whose source code I’m hosting using Team Foundation Services.  I did this by creating a “SimpleContinuousDeploymentTest” repository there using Git – and then used the new built-in Git tooling support within Visual Studio 2013 to push the source code to it.  Below is a screen-shot of the Git repository hosted within Team Foundation Services: I can access the repository within Visual Studio 2013 and easily make commits with it (as well as branch, merge and do other tasks).  Using VS 2013 I can also setup automated builds to take place in the cloud using Team Foundation Services every time someone checks in code to the repository: The cool thing about this is that I don’t have to buy or rent my own build server – Team Foundation Services automatically maintains its own build server farm and can automatically queue up a build for me (for free) every time someone checks in code using the above settings.  This build server (and automated testing) support now works with both TFS and Git based source control repositories. Connecting a Team Foundation Services project to Windows Azure Once I have a source repository hosted in Team Foundation Services with Automated Builds and Testing set up, I can then go even further and set it up so that it will be automatically deployed to Windows Azure when a source code commit is made to the repository (assuming the Build + Tests pass).  Enabling this is now really easy.  To set this up with a Windows Azure Web Site simply use the New->Compute->Web Site->Custom Create command inside the Windows Azure Management Portal.  This will create a dialog like below.  I gave the web site a name and then made sure the “Publish from source control” checkbox was selected: When we click next we’ll be prompted for the location of the source repository.  We’ll select “Team Foundation Services”: Once we do this we’ll be prompted for our Team Foundation Services account that our source repository is hosted under (in this case my TFS account is “scottguthrie”): When we click the “Authorize Now” button we’ll be prompted to give Windows Azure permissions to connect to the Team Foundation Services account.  Once we do this we’ll be prompted to pick the source repository we want to connect to.  Starting with today’s Windows Azure release you can now connect to both TFS and Git based source repositories.  This new support allows me to connect to the “SimpleContinuousDeploymentTest” respository we created earlier: Clicking the finish button will then create the Web Site with the continuous delivery hooks setup with Team Foundation Services.  Now every time someone pushes source control to the repository in Team Foundation Services, it will kick off an automated build, run all of the unit tests in the solution , and if they pass the app will be automatically deployed to our Web Site in Windows Azure.  You can monitor the history and status of these automated deployments using the Deployments tab within the Web Site: This enables a really slick continuous delivery workflow, and enables you to build and deploy apps in a really nice way. Developer Analytics: New Relic support for Web Sites + Mobile Services With today’s Windows Azure release we are making it really easy to enable Developer Analytics and Monitoring support with both Windows Azure Web Site and Windows Azure Mobile Services.  We are partnering with New Relic, who provide a great dev analytics and app performance monitoring offering, to enable this - and we have updated the Windows Azure Management Portal to make it really easy to configure. Enabling New Relic with a Windows Azure Web Site Enabling New Relic support with a Windows Azure Web Site is now really easy.  Simply navigate to the Configure tab of a Web Site and scroll down to the “developer analytics” section that is now within it: Clicking the “add-on” button will display some additional UI.  If you don’t already have a New Relic subscription, you can click the “view windows azure store” button to obtain a subscription (note: New Relic has a perpetually free tier so you can enable it even without paying anything): Clicking the “view windows azure store” button will launch the integrated Windows Azure Store experience we have within the Windows Azure Management Portal.  You can use this to browse from a variety of great add-on services – including New Relic: Select “New Relic” within the dialog above, then click the next button, and you’ll be able to choose which type of New Relic subscription you wish to purchase.  For this demo we’ll simply select the “Free Standard Version” – which does not cost anything and can be used forever:  Once we’ve signed-up for our New Relic subscription and added it to our Windows Azure account, we can go back to the Web Site’s configuration tab and choose to use the New Relic add-on with our Windows Azure Web Site.  We can do this by simply selecting it from the “add-on” dropdown (it is automatically populated within it once we have a New Relic subscription in our account): Clicking the “Save” button will then cause the Windows Azure Management Portal to automatically populate all of the needed New Relic configuration settings to our Web Site: Deploying the New Relic Agent as part of a Web Site The final step to enable developer analytics using New Relic is to add the New Relic runtime agent to our web app.  We can do this within Visual Studio by right-clicking on our web project and selecting the “Manage NuGet Packages” context menu: This will bring up the NuGet package manager.  You can search for “New Relic” within it to find the New Relic agent.  Note that there is both a 32-bit and 64-bit edition of it – make sure to install the version that matches how your Web Site is running within Windows Azure (note: you can configure your Web Site to run in either 32-bit or 64-bit mode using the Web Site’s “Configuration” tab within the Windows Azure Management Portal): Once we install the NuGet package we are all set to go.  We’ll simply re-publish the web site again to Windows Azure and New Relic will now automatically start monitoring the application Monitoring a Web Site using New Relic Now that the application has developer analytics support with New Relic enabled, we can launch the New Relic monitoring portal to start monitoring the health of it.  We can do this by clicking on the “Add Ons” tab in the left-hand side of the Windows Azure Management Portal.  Then select the New Relic add-on we signed-up for within it.  The Windows Azure Management Portal will provide some default information about the add-on when we do this.  Clicking the “Manage” button in the tray at the bottom will launch a new browser tab and single-sign us into the New Relic monitoring portal associated with our account: When we do this a new browser tab will launch with the New Relic admin tool loaded within it: We can now see insights into how our app is performing – without having to have written a single line of monitoring code.  The New Relic service provides a ton of great built-in monitoring features allowing us to quickly see: Performance times (including browser rendering speed) for the overall site and individual pages.  You can optionally set alert thresholds to trigger if the speed does not meet a threshold you specify. Information about where in the world your customers are hitting the site from (and how performance varies by region) Details on the latency performance of external services your web apps are using (for example: SQL, Storage, Twitter, etc) Error information including call stack details for exceptions that have occurred at runtime SQL Server profiling information – including which queries executed against your database and what their performance was And a whole bunch more… The cool thing about New Relic is that you don’t need to write monitoring code within your application to get all of the above reports (plus a lot more).  The New Relic agent automatically enables the CLR profiler within applications and automatically captures the information necessary to identify these.  This makes it super easy to get started and immediately have a rich developer analytics view for your solutions with very little effort. If you haven’t tried New Relic out yet with Windows Azure I recommend you do so – I think you’ll find it helps you build even better cloud applications.  Following the above steps will help you get started and deliver you a really good application monitoring solution in only minutes. Service Bus: Support for partitioned queues and topics With today’s release, we are enabling support within Service Bus for partitioned queues and topics. Enabling partitioning enables you to achieve a higher message throughput and better availability from your queues and topics. Higher message throughput is achieved by implementing multiple message brokers for each partitioned queue and topic.  The  multiple messaging stores will also provide higher availability. You can create a partitioned queue or topic by simply checking the Enable Partitioning option in the custom create wizard for a Queue or Topic: Read this article to learn more about partitioned queues and topics and how to take advantage of them today. Billing: New Billing Alert Service Today’s Windows Azure update enables a new Billing Alert Service Preview that enables you to get proactive email notifications when your Windows Azure bill goes above a certain monetary threshold that you configure.  This makes it easier to manage your bill and avoid potential surprises at the end of the month. With the Billing Alert Service Preview, you can now create email alerts to monitor and manage your monetary credits or your current bill total.  To set up an alert first sign-up for the free Billing Alert Service Preview.  Then visit the account management page, click on a subscription you have setup, and then navigate to the new Alerts tab that is available: The alerts tab allows you to setup email alerts that will be sent automatically once a certain threshold is hit.  For example, by clicking the “add alert” button above I can setup a rule to send myself email anytime my Windows Azure bill goes above $100 for the month: The Billing Alert Service will evolve to support additional aspects of your bill as well as support multiple forms of alerts such as SMS.  Try out the new Billing Alert Service Preview today and give us feedback. Summary Today’s Windows Azure release enables a ton of great new scenarios, and makes building applications hosted in the cloud even easier. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • How does C++ free the memory when a constructor throws an exception and a custom new is used

    - by Joshua
    I see the following constructs: new X will free the memory if X constructor throws. operator new() can be overloaded. The canonical definition of an operator new overload is void *operator new(heap h) and the corrisponding operator delete. The most common operator new overload is pacement new, which is void *operator new(void *p) { return p; } You almost always cannot call delete on the pointer given to placement new. This leads to a single question. How is memory cleaned up when X constructor throws and an overloaded new is used?

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