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  • How do i use a USB wifi device properly?

    - by acidzombie24
    I'll just say a few random things One usb wifi device i notice only worked when it plugged into my usb hub Another one worked but couldnt get full speed. It came with an extention cord and when i had it a few feet away i was able to (usually) get full speed I had a wifi card in a tower in the past and just about all laptops have it built in How do i use a USB wifi adapter properly? The first device didnt come with an extention cord and made no mention of bringing it away from the computer. When someone else tested the device he said he was getting full speed while it was plugged into his tower so i was pretty surpised. How do i use USB wifi devices properly?

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  • Virtual Machines: What components should I upgrade to improve running virtual machines?

    - by joshsvoss
    at work I need to have one or sometimes two instances of a vmware virtual Windows 7 machine running on my real Windows 7 machine. The computer I'm using is Dell Precision 490 from 2009 I believe, possibly earlier. Running Windows 7 ultimate. Problems while running VM's: The entire computer slows down when a vmware instance is running. Pages take a while to react to a scroll, applications take forever to launch, and programs hang both in the virtual machines and on the real one. So, what components should I upgrade to improve this? I guess a more pointed question would be, which components will help the most? Possible options: Getting 8gb of RAM instead of 4gb new graphics card new processors? (Is that really an option?) My intuition tells me it will be a combination of the RAM and graphics card. There is also the possibility that an '09 tower just isn't cut out for vm's and our business should purchase a new tower.

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  • Where can I connect this USB 3.0 cord?

    - by tomsawyer95
    My motherboard has 2 USB 3.o slots in the back, where the usual slots go, but the tower also supports 1 or 2 USB 3.0 ports in the front, above the DVD drive. So, there is a cord coming out of those ports that has an end exactly like the one in the attached picture. I am not able to find a matching port on the mobo, so I presume it doesn't have one, and I would need an adapter or else just leave it inoperable. I have an ASUS P8Z68-V LX and an Antec 900 tower.

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  • 2 identical PCs - can I swap a single hard drive between and expect Windows 7/XP to work?

    - by rgvcorley
    I currently work in 2 different locations, traveling between the 2 every few weeks or so. I currently have screens, kb, mouse etc... in both locations, so I just pick up my tower case when I want to move to the other location. However to make moving easier I was thinking of buying 2 tower cases with hot swappable drive bays on the front and installing identical hardware in each one. This would allow me to pull the drives out and just take them with me and plug them into the PC at the other location. Would windows 7 complain? I'm not fussed about buying licenses for both PCs, but would I have any problems with drivers due to the different serial numbers of the components?

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  • 2 identical PCs - can I swap a single hard drive between and expect Windows 7 to work? [closed]

    - by rgvcorley
    I currently work in 2 different locations, traveling between the 2 every few weeks or so. I currently have screens, kb, mouse etc... in both locations, so I just pick up my tower case when I want to move to the other location. However to make moving easier I was thinking of buying 2 tower cases with hot swappable drive bays on the front and installing identical hardware in each one. This would allow me to pull the drives out and just take them with me and plug them into the PC at the other location. Would windows 7 complain? I'm not fussed about buying licenses for both PCs, but would I have any problems with drivers due to the different serial numbers of the components?

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  • Friday Fun: Omega Crisis

    - by Mysticgeek
    Friday is here once again and it’s time to play a fun flash game on company time. Today we take a look at the space shooter Omega Crisis. Omega Crisis At the start of the game you’re given the basic story of the game, defending the space outpost, and instructions on how to play. Controls are easy, just target the enemy and use the left mouse button to fire. After each level you’re shown the results and how many Tech Points you’ve earned. The more Tech Points you earn, you have a better chance of upgrading your weapons and base defense before the next level.   You can also go into Manage Mode by hitting the Space bar, and select gunners and other types of weapons to help defend the outpost. Choose your mission from the timeline after successfully completing a mission. You can also use A,W,D,S to move around the map and see exactly where the enemy ships are coming from. This makes it easier to destroy them before they get too close to your base. This game is a lot of fun and is similar to different “Desktop Defense” type games. If you’re looking for a fun way to waste the afternoon, and not look at TPS reports, Omega Crisis can get you though until the whistle blows. Play Omega Crisis Similar Articles Productive Geek Tips Friday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Wake Up the BoxFriday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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  • Oracle is Proud Sponsor of Gartner Security and Risk Management Summit 2011

    - by Troy Kitch
    Oracle will have a very strong presence at this year’s Gartner Security and Risk Management Summit 2011 in Washington D.C., June 20-23. If you plan on being there, please be sure to stop by Oracle booth D and say “hi” to the Security Solution Experts. Please join us for the: Oracle Solution Provider Session Oracle Solution Showcase Receptions Oracle Face to Face Meetings We have some powerful database security demonstrations that we’re showing off. If you haven’t had an opportunity to check out the new Oracle Database Firewall, now’s your chance to learn why it’s the first line of defense in a database security defense in depth strategy. Additionally, Mark Morrison, director of intelligence community information assurance, and Pat Sack, VP of the Oracle national security group, will discuss U.S. government cross-domain secure information sharing. This case study session will explain how Oracle helped the U.S. government consolidate its mission-critical intelligence database infrastructure securely, and the underlying Oracle Database security solutions that can benefit any organization looking to increase business agility and drive down IT costs through database consolidation. Potomac Ballroom B Find out more about the event here. Twitter #GartnerSecurity to join the conversation.

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  • SQL IO and SAN troubles

    - by James
    We are running two servers with identical software setup but different hardware. The first one is a VM on VMWare on a normal tower server with dual core xeons, 16 GB RAM and a 7200 RPM drive. The second one is a VM on XenServer on a powerful brand new rack server, with 4 core xeons and shared storage. We are running Dynamics AX 2012 and SQL Server 2008 R2. When I insert 15 000 records into a table on the slow tower server (as a test), it does so in 13 seconds. On the fast server it takes 33 seconds. I re-ran these tests several times with the same results. I have a feeling it is some sort of IO bottleneck, so I ran SQLIO on both. Here are the results for the slow tower server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 226.97 MBs/sec: 1.77 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 281 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 99 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS C:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 91.34 MBs/sec: 0.71 latency metrics: Min_Latency(ms): 14 Avg_Latency(ms): 699 Max_Latency(ms): 1124 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads writing for 120 secs to file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1094.50 MBs/sec: 68.40 latency metrics: Min_Latency(ms): 0 Avg_Latency(ms): 58 Max_Latency(ms): 467 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS C :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 14318180 counts per second 8 threads reading for 120 secs from file C:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: C:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1155.31 MBs/sec: 72.20 latency metrics: Min_Latency(ms): 17 Avg_Latency(ms): 55 Max_Latency(ms): 205 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Here are the results of the fast rack server: C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS E:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for write): The system cannot find the pa th specified. exiting C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS E :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file E:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) open_file: CreateFile (E:\TestFile.dat for read): The system cannot find the pat h specified. exiting C:\Program Files (x86)\SQLIO>test.bat C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 2575.77 MBs/sec: 20.12 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 24 Max_Latency(ms): 655 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 5 8 9 9 9 8 5 3 1 1 1 1 0 0 0 0 0 0 0 0 0 37 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -frandom -b8 -BH -LS c:\Tes tFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 8KB random IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1141.39 MBs/sec: 8.91 latency metrics: Min_Latency(ms): 1 Avg_Latency(ms): 55 Max_Latency(ms): 652 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 91 C:\Program Files (x86)\SQLIO>sqlio -kW -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads writing for 120 secs to file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 341.37 MBs/sec: 21.33 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 186 Max_Latency(ms): 120037 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 C:\Program Files (x86)\SQLIO>sqlio -kR -t8 -s120 -o8 -fsequential -b64 -BH -LS c :\TestFile.dat sqlio v1.5.SG using system counter for latency timings, 62500000 counts per second 8 threads reading for 120 secs from file c:\TestFile.dat using 64KB sequential IOs enabling multiple I/Os per thread with 8 outstanding buffering set to use hardware disk cache (but not file cache) using current size: 5120 MB for file: c:\TestFile.dat initialization done CUMULATIVE DATA: throughput metrics: IOs/sec: 1024.07 MBs/sec: 64.00 latency metrics: Min_Latency(ms): 5 Avg_Latency(ms): 61 Max_Latency(ms): 81632 histogram: ms: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24+ %: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 Three of the four tests are, to my mind, within reasonable parameters for the rack server. However, the 64 write test is incredibly slow on the rack server. (68 mb/sec on the slow tower vs 21 mb/s on the rack). The read speed for 64k also seems slow. Is this enough to say there is some sort of bottleneck with the shared storage? I need to know if I can take this evidence and say we need to launch an investigation into this. Any help is appreciated.

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  • Geocoding non-addresses: Geopy

    - by Phil Donovan
    Using geopy to geocode alcohol outlets in NZ. The problem I have is that some places do not have street addresses but are places in Google Maps. For example, plugging: Furneaux Lodge, Endeavour Inlet, Queen Charlotte Sound, Marlborough 7250 into Google Maps via the browser GUI gives me However, using that in Geopy I get a GQueryError saying this geographic location does not exist. Here is the code for geocoding: def GeoCode(address): g=geocoders.Google(domain="maps.google.co.nz") geoloc = g.geocode(address, exactly_one=False) place, (lat, lng) = geoloc[0] GeoOut = [] GeoOut.extend([place, lat, lng]) return GeoOut GeoCode("Furneaux Lodge, Endeavour Inlet, Queen Charlotte Sound, Marlboroguh 7250") Meanwhile, I notice that "Eiffel Tower" works fine. Is there away to solve this and can someone explain the difference between The Eiffel Tower and Furneaux Lodge within Google 'locations'?

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  • Conflict resolution merge commit seems incomplete

    - by kayaker243
    There was a feature branch with conflicts. These were resolved and the resolution committed. Unfortunately, I botched the merge and a couple previously-released features regressed - this is verified by doing a diff between the merge commit sha1 and that of the previous tag. When I do git show <sha1 for merge commit> all changes are innocuous. When I do git log -Sunique_variable_added_for_feature_and_lost_after_botched_merge, I only see the commit that added unique_variable_... but not the problematic deletion from the bad merge. However, when I took the ignominious step of viewing the sha1 for the commit in a gui git client like Tower, I can clearly see the botched lines. Is there an additional switch used by Tower that I've missed entirely? Why didn't pickaxe pick up the deletion implicit in the merge commit?

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  • Potentially The World’s Filthiest PC [Video]

    - by Jason Fitzpatrick
    We’re confident we’ve seen some dusty PC cases in our day, but nothing we’ve ever cleaned produced the sheer volume of smoke-bomb like dust this neglected tower spews out. That noise you hear, about 1:15 into the video, is the sound of the compressor motor kicking back on to top off the pressure tank: behold, a PC so filthy the compressor cleaning it out needs to take a break! [via Geeks Are Sexy] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • Craftsmanship Tour: Day 2 Obtiva

    - by Liam McLennan
    I like Chicago. It is a great city for travellers. From the moment I got off the plane at O’Hare everything was easy. I took the train to ‘the Loop’ and walked around the corner to my hotel, Hotel Blake on Dearborn St. Sadly, the elevated train lines in downtown Chicago remind me of ‘Shall We Dance’. Hotel Blake is excellent (except for the breakfast) and the concierge directed me to a pizza place called Lou Malnati's for Chicago style deep-dish pizza. Lou Malnati’s would be a great place to go with a group of friends. I felt strange dining there by myself, but the food and service were excellent. As usual in the United States the portion was so large that I could not finish it, but oh how I tried. Dave Hoover, who invited me to Obtiva for the day, had asked me to arrive at 9:45am. I was up early and had some time to kill so I stopped at the Willis Tower, since it was on my way to the office. Willis Tower is 1,451 feet (442 m) tall and has an observation deck at the top. Around the observation deck are a set of acrylic boxes, protruding from the side of the building. Brave soles can walk out on the perspex and look between their feet all the way down to the street. It is unnerving. Obtiva is a progressive, craftsmanship-focused software development company in downtown Chicago. Dave even wrote a book, Apprenticeship Patterns, that provides a catalogue of patterns to assist aspiring software craftsmen to achieve their goals. I spent the morning working in Obtiva’s software studio, an open xp-style office that houses Obtiva’s in-house development team. For lunch Dave Hoover, Corey Haines, Cory Foy and I went to a local Greek restaurant (not Dancing Zorbas). Dave, Corey and Cory are three smart and motivated guys and I found their ideas enlightening. It was especially great to chat with Corey Haines since he was the inspiration for my craftsmanship tour in the first place. After lunch I recorded a brief interview with Dave. Unfortunately, the battery in my camera went flat so I missed recording some interesting stuff. Interview with Dave Hoover In the evening Obtiva hosted an rspec hackfest with David Chelimsky and others. This was an excellent opportunity to be around some of the very best ruby programmers. At 10pm I went back to my hotel to get some rest before my train north the next morning.

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  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

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  • What are algorithmic paradigms?

    - by Vaibhav Agarwal
    We generally talk about paradigms of programming as functional, procedural, object oriented, imperative etc but what should I reply when I am asked the paradigms of algorithms? For example are Travelling Salesman Problem, Dijkstra Shortest Path Algorithm, Euclid GCD Algorithm, Binary search, Kruskal's Minimum Spanning Tree, Tower of Hanoi paradigms of algorithms? Should I answer the data structures I would use to design these algorithms?

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  • Smoothing found path on grid

    - by Denis Ermolin
    I implemented several approaches such as A* and Potential fields for my tower defense game. But I want smooth paths, first I tried to find path on very small grid ( 5x5 pixels per tile) but it is extremly slow. I found nice video showing an RTS demo where paths are found on big grid but units dont move from each cell's center to center. How do I implement such behavior? Some examples would be great.

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  • Squid: caching *.swf with variables

    - by stfn
    I'd recently upgraded my Ubuntu 11.10 x64 server to 12.04. In this process Squid was updated from 2.7 to 3.1. Squid 3.1 has many different options witch broke my setup. So I completely removed squid 2.7 and 3.1 and started from scratch. Everything is now working as before except for 1 thing: caching of .swf files with ?/variables. Squid 3 sees a ? as dynamic content and does not cache it. For example, Squid 2.7 was caching the .swf file at http://ninjakiwi.com/Games/Tower-Defense/Play/Bloons-Tower-Defense-5.html and 3.1 is not. <object id="mov" name="movn" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="800" height="620"> <param name="movie" value="http://www.ninjakiwifiles.com/Games/gameswfs/btd5.swf?v=160512-2"> <param name="allowscriptaccess" value="always"> <param name="bgcolor" value="#000000"> <param name="flashvars" value="file=http://www.ninjakiwifiles.com/Games/gameswfs/btd5-dat.swf?v=280512"> <p>Get Flash play Ninja Kiwi games.</p> </object> It is because of the "?v=160512-2" and "?v=280512" part. This line should be responsible for that: refresh_pattern -i (/cgi-bin/|\?) 0 0% 0 But disabling it still doesn't cache the .swf files. How do I configure Squid 3.1 to cache those files? My current config is: acl manager proto cache_object acl localhost src 127.0.0.1/32 ::1 acl to_localhost dst 127.0.0.0/8 0.0.0.0/32 ::1 acl SSL_ports port 443 acl Safe_ports port 80 # http acl Safe_ports port 21 # ftp acl Safe_ports port 443 # https acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl Safe_ports port 1025-65535 # unregistered ports acl Safe_ports port 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port 591 # filemaker acl Safe_ports port 777 # multiling http acl CONNECT method CONNECT acl localnet src 192.168.2.0-192.168.2.255 acl localnet src 192.168.3.0-192.168.3.255 http_access allow manager localhost http_access deny manager http_access deny !Safe_ports http_access deny CONNECT !SSL_ports http_access allow localhost http_access allow localnet http_access deny all http_port 3128 cache_dir ufs /var/spool/squid 10240 16 256 maximum_object_size 100 MB coredump_dir /var/spool/squid3 refresh_pattern ^ftp: 1440 20% 10080 refresh_pattern ^gopher: 1440 0% 1440 refresh_pattern -i \.(gif|png|jpg|jpeg|ico)$ 10080 90% 43200 override-expire ignore-no-cache ignore-no-store ignore-private refresh_pattern -i \.(iso|avi|wav|mp3|mp4|mpeg|swf|flv|x-flv)$ 43200 90% 432000 override-expire ignore-no-cache ignore-no-store ignore-private refresh_pattern -i \.(deb|rpm|exe|zip|tar|tgz|ram|rar|bin|ppt|doc|tiff)$ 10080 90% 43200 override-expire ignore-no-cache ignore-no-store ignore-private refresh_pattern -i \.index.(html|htm)$ 0 40% 10080 refresh_pattern -i \.(html|htm|css|js)$ 1440 40% 40320 refresh_pattern Packages\.bz2$ 0 20% 4320 refresh-ims refresh_pattern Sources\.bz2$ 0 20% 4320 refresh-ims refresh_pattern Release\.gpg$ 0 20% 4320 refresh-ims refresh_pattern Release$ 0 20% 4320 refresh-ims refresh_pattern . 0 40% 40320 cache_effective_user proxy cache_effective_group proxy

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  • Google Code Jam Returns!

    Given a list of cell phone towers, the cost or gain of upgrading each one, and the requirement that every upgraded tower can only have upgraded towers in...

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • The MySQL Community talks in Japan, Tokyo

    - by Lenka Kasparova
    There will be 2 community meetups in Tokyo in Japan scheduled for June 2014. Please check and join following:  MySQL Casual Talks vol.6 Date: June 11th, 2014 Time: 19:00 Place: Oracle office, Oracle Aoyama Center, 2-5-8 Kita-Aoyama, Minato-ku, Tokyo, Japan More info & Registration MySQL Cluster Casual Talk #2 Date: June 25th, 2014 Time: 19:00 Place: GMO Yours, Cerulean Tower 11F, Shibuya-kuy, Tokyo, Japan More info & registration

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  • Journée consacrée aux approches "Model Driven" à Paris le 24 novembre, participation gratuite en présence d'experts de renom

    Journée consacrée aux approches "Model Driven" à Paris le 24 novembre Participation gratuite à une rencontre d'échange en présence d'experts de renom SoftFluent organise en compagnie d'autres sociétés spécialisées en développement logiciel la journée du Model Driven le 24 novembre 2011 à Paris - coeur défense. En présence d'experts reconnus du domaine, les visiteurs assisteront à des discussions et conférences autour des approches de fabrication de logiciels pilotées par les modèles : adhésion des utilisateurs, agilité, performances des applications, qualité du code produit, modernisation du SI, etc. À travers des conférences, démonstrations et retours d'expérienc...

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  • OpenWorld - Database Security Demonstrations in Moscone South Left

    - by Troy Kitch
    All this week, Oracle security experts will be giving live product demos of Oracle Database Security solutions in Moscone South Left, in the Oracle DEMOgrounds for "database." Demonstrations include Oracle Database Defense-in-Depth Security, Database Application Data Redaction, Transparent Data Encryption, Oracle Audit Vault and Database Firewall, Data Masking and Data Subsetting. Don't miss it!

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  • High paid non-finance programming roles? [closed]

    - by Ian
    Besides finance (front-office/high frequency trading) developer roles, are there any other very well paid programming roles, specifically for C++ or Java? One particular industry I would find interesting is the energy industry? However, I completed an internship for one of the massive energy companies and their "IT department" was nothing more than Microsoft Access- they outsourced all the technical work to IBM and Accenture. EDIT: USD 110k+ Defense would sounds great except the fact I am not a US citizen :)

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