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  • UML Activity diagram: decision branch ends whole activity

    - by Ytsejammer
    I was wondering if there is a way to depict that, on an activity that has a decision; one of the branches completely terminates with the activity. This would be similar to a subroutine just returning control to the invoker when a condition is met. sub activity() { ... ... if ( condition ) { ... } else { return;//This branch finishes the activity } ... } Thanks, Carlos

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  • UML and Documenting Simple Diagrams

    - by Jason
    As part of a rewrite of an old Java application into C#, I'm writing an actual Software Design Specification. A problem I run into is when a method is too simple to bother with a Sequence Diagram (it doesn't interact with other objects). As an example, I have a simple POJO called Item, containing the following method: public String getCategoryKey() { StringBuffer value = new StringBuffer("s-"); value.append(this.getModelID()); value.append("-c"); return value; } The purpose and the algorithm for the method needs to be documented. However, a sequence diagram is overkill. How would others document it? (I take no credit/blame for the given method, it's very old code and the author "forgot" to put their name in the Javadoc).

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  • UML tool similar to USE

    - by llazzaro
    Hello, To "simulate" instances from class diagrams I am using USE But I find very frustating to create instances. I am looking for similar tools like this one. I really like USE, but GUI is painfull. I think, that USE is pretty cool to learn how the model "works". Do you know similar tools like this one?

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  • UML binary association aggregatee has access to aggregator

    - by user314172
    Firstly, I'd like to thank those who answered my previous question ages ago. Currently I'm engaging more in the design phase UMLs, as this is my first medium scale deployment I'm entrusted with. This is extremely simple, but it bugs me so. If (Component) owns (Manager of Component), and (Manager of Component) has a reference to (Component) through which it manages it; how do you fully describe the relationship? I know it is aggregative, but how do you describe (Manager of Component) possessing a reference/pointer to the (Component) that physically owns the (Manager of Component) ? Example: Lidar owns a LidarManager

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  • Basic modelling of radar

    - by Hawk66
    I'm currently researching how to model/simulate radar for my naval simulation. Since the emphasis is on modelling ASW or submarines in general, I need only a basic radar model - at least for the beginning. So, does anybody know a resource for such a simple model? The model should take signal strength of the sensor, the size of the target and the terrain (height/ground clutter) into account. Thanks.

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  • Collaboration Diagrams: how to represent setting a variable's and attribute's value to a specified v

    - by devoured elysium
    Let's assume I have a class called MyClass with an attribute called MyAttribute and a method called MyMethod(). Inside that method I'd like to have a variable called MyVariable. I'd like to set the value of MyVariable to "MyVariable" and MyAttribute to "MyAttribute" inside the call to MyMethod(). How can I do this in a Collaboration Diagram? I can't find any info of this kind on the internet and the book I'm studying from (Applying UML and Patterns) is very vague in the details. Thanks

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  • Object oriented design importance

    - by user5507
    I started studying Object Oriented Design and Modelling using the this book by James Rumbaugh. It uses a tool called Object Modeling Technique (OMT). I have certain newbie questions. I searched the net, but couldn't get answers The book is pretty old. Don't know why the school told me to learn this. I know OMT is a predecessor of the Unified Modeling Language (UML). So its a waste? Whether the concepts change very much when we move from OMT to UML? I know OMT has Object, Dynamic and Functional Model. Wikipedia says UML is compatible with OMT and UML is a model too. As per wikipedia the UML models are Static and Dynamic and they are represented by different diagrams like class, object, activity, sequence..... I couldn't find the equivalence of this in OMT. I read that there are many object oriented development methods like OMT, Booch,.... Which one is used by Industry ? Where could I get a comparison of different Object oriented development methods?

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  • Design Code Outside of an IDE (C#)?

    - by ryanzec
    Does anyone design code outside of an IDE? I think that code design is great and all but the only place I find myself actually design code (besides in my head) is in the IDE itself. I generally think about it a little before hand but when I go to type it out, it is always in the IDE; no UML or anything like that. Now I think having UML of your code is really good because you are able to see a lot more of the code on one screen however the issue I have is that once I type it in UML, I then have to type the actual code and that is just a big duplicate for me. For those who work with C# and design code outside of Visual Studio (or at least outside Visual Studio's text editor), what tools do you use? Do those tools allow you to convert your design to actual skeleton code? It is also possible to convert code to the design (when you update the code and need an updated UML diagram or whatnot)?

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  • How can I create a class diagram with NetBeans' 6.8 UML module?

    - by Karussell
    It seems to me the UML module of NetBeans is a bit too much hidden. In NetBeans 6.5 it was very easy to create an UML diagram. No plugin installation necessary or sth. like. Read my post where I found a zip file to install the UML module. And now, after this procedure, I got the UML module back, but it seems to me that I cannot create class diagram with it. Do you know how I can do this with NetBeans 6.8? Update1: There seems to be no support Update2: Nevertheless somebody seems to got it working.

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  • Resources for learning how to better read code

    - by rsteckly
    Hi, I recently inherited a large codebase and am having to read it. The thing is, I've usually been the dev starting a project. As a result, I don't have a lot of experience reading code. My reaction to having to read a lot of code is, well, umm to rewrite it. But I need to bring myself up to speed quickly and build on top of an existing system. Do other people have techniques they've learned to absorb a code base? At this point, I'm just reading through the code. I've tried generating UML diagrams using UModel. They're so big they won't print cleanly and when I zoom in, I really do lose the perspective of seeing all the relationships. How have other people dealt with this problem?

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  • Modelling photo-realistic grass in realtime

    - by sebf
    Hello, I see a number of tutorials on how to create good looking grasses when creating 3D renders but can't think how to model it for realtime/use in a game's scenery. Sure simple models with alpha cutouts can be used to create plants and trees in really awesome scenery but what about a lawn? Are there any good tricks to achieve this effect? I tried with a simple 4 sided box and a small texture and the number of objects needed for a decent appearance made Max crawl to a halt. (I am thinking it may be possible with a shader but that is a whole other area so thought I would just ask about anyones experience with modelling it here) Thanks!

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  • Model Driven Architecture Approach in programming / modelling

    - by yak
    I know the basics of the model driven architecture: it is all about model the system which I want to create and create the core code afterwards. I used CORBA a while ago. First thing that I needed to do was to create an abstract interface (some kind of model of the system I want to build) and generate core code later. But I have a different question: is model driven architecture a broad approach or not? I mean, let's say, that I have the language (modelling language) in which I want to model EXISTING system (opposite to the system I want to CREATE), and then analyze the model of the created system and different facts about that modeled abstraction. In this case, can the process I described above be considered the model driven architecture approach? I mean, I have the model, but this is the model of the existing system, not the system to be created.

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  • Car Modelling for race game

    - by Mert Toka
    I am taking Computer Graphics course this semester and we have a video game competition. I am making racing game with simulated dynamics. Our professor told us that we don't have to do much of a modelling but since we haven't started the gaming part and since I have free time I want to model the car. My question is firstly which software do you recommend to design game components? I know Maya right now. Secondly, if I design the car or any other part, what should its polygon count in order to run game smoothly? I can design pretty much everything but I assume that it is hard to design low-poly models.

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  • Developing Functional Specifications based on the UML Model

    A few days ago I found this white paper I did around 2004 way before I started really blogging:The Process OverviewUse-case to Specifications is a processing using UML use-cases to identify user requirements and model systems to be able to properly define functionality. This document is intended to serve as an execution based walk-through of this process.As background: The Unified Modeling Language (UML) is a language for specifying, visualizing, constructing, and documenting the artifacts of software...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Swimlane Diagram Softwares with Expand/Collapse Features

    - by louis xie
    I've been searching real hard for a software which can fulfill my needs, but to no avail. I have a swimlane diagram which is extremely huge, and almost impossible to model using Visio or any traditional swimlane software. I would need to model both the operational process, as well as the interactions within an application and between different applications. Therefore, without wasting additional effort modelling these separately, I am looking for a solution which I can combine both views together. That is, possibly one which I can expand/collapse/group/ungroup processes/subprocesses together. Take a typical credit card process for instance, a hypothetical description of the swimlane could be as such: Customer submits application form to the bank Bank Officer A receives the application form and validates that it was correctly filled Bank Officer A submits application form to Bank Officer B for processing. Bank Officer B checks credit quality of the customer through Application X. Application X submits query to Application Y to retrieve Credit Report. Application X retrieves credit report and submits to Application Z for computation of credit scores Bank Officer B validates that customer is credit worthy, and submits application to Bank Officer C for processing. The above is an over-simplified credit card request process, and a purely hypothetical one. What I'm trying to drive at is, each of the above processes have sub-processes, and I want to be able to switch between a "detailed" view and "aggregated" view. If possible, add in time dependency of the different tasks, as well. I haven't been able to find one such software which could do this.

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  • Modelling work-flow plus interaction with a database - quick and accessible options

    - by cjmUK
    I'm wanting to model a (proposed) manufacturing line, with specific emphasis on interaction with a traceability database. That is, various process engineers have already mapped the manufacturing process - I'm only interested in the various stations along the line that have to talk to the DB. The intended audience is a mixture of project managers, engineers and IT people - the purpose is to identify: points at which the line interacts with the DB (perhaps going so far as indicating the Store Procs called at each point, perhaps even which parameters are passed.) the communication source (PC/Handheld device/PLC) the communication medium (wireless/fibre/copper) control flow (if leak test fails, unit is diverted to repair station) Basically, the model will be used as a focus different groups on outstanding tasks; for example, I'm interested in the DB and any front-end app needed, process engineers need to be thinking about the workflow and liaising with the PLC suppliers, the other IT guys need to make sure we have the hardware and comms in place. Obviously I could just improvise in Visio, but I was wondering if there was a particular modelling technique that might particularly suit my needs or my audience. I'm thinking of a visual model with supporting documentation (as little as possible, as much as is necessary). Clearly, I don't want something that will take me ages to (effectively) learn, nor one that will alienate non-technical members of the project team. So far I've had brief looks at BPMN, EPC Diagrams, standard Flow Diagrams... and I've forgotten most of what I used to know about UML... And I'm not against picking and mixing... as long as it is quick, clear and effective. Conclusion: In the end, I opted for a quasi-workflow/dataflow diagram. I mapped out the parts of the manufacturing process that interact with the traceability DB, and indicated in a significantly-simplified form, the data flows and DB activity. Alongside which, I have a supporting document which outlines each process, the data being transacted for each process (a 'data dictionary' of sorts) and details of hardware and connectivity required. I can't decide whether is a product of genius or a crime against established software development practices, but I do think that is will hit the mark for this particular audience.

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  • UML 2, de l'apprentissage à la pratique de Laurent Audibert, critique par Fleur-Anne Blain

    Comme le précise la 4ème de couverture, ce livre est destiné à un public large : du débutant aux professionnels qui souhaitent rester à la page. L'auteur met à notre disposition 10 chapitres d'une introduction à UML en passant par les différents diagrammes à leurs mise en oeuvre. Chaque chapitre est introduit très clairement à travers son sommaire détaillé et surtout des objectfs clairs. Retrouvez la critique complète en ligne.

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