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  • What is a simple C library for a set of integer sets?

    - by conradlee
    I've got to modify a C program and I need to include a set of unsigned integer sets. That is, I have millions of sets of integers (each of these integer sets contains between 3 and 100 integers), and I need to store these in some structure, lets call it the directory, that can in logarithmic time tell me whether a given integer set already exists in the directory. The only operations that need to be defined on the directory is lookup and insert. This would be easy in languages with built-in support for useful data structures, but I'm a foreigner to C and looking around on Google did (surprisingly) not answer my question satisfactorily. This project looks about right: http://uthash.sourceforge.net/ but I would need to come up with my own hash key generator. This is a standard, simple problem, so I hope there is a standard and simple solution.

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  • OpenAL causing leaks in my iPhone game. Help appreciated

    - by AptoTech
    Hi, I am integrating OpenAL in my iPhone game from code I found in this post, but the compiler gave me an error on this line of code: unsigned char *outData = malloc(fileSize);, so I changed it to this: unsigned char *outData = (unsigned char*) malloc(fileSize);. This got rid of the compiler errors, but seems to have thrown up two leaks: Malloc 32 Bytes 0x505cb40 AudioToolbox SimAggregateDevice::CreateAggregateDevice(__CFString const*, __CFString const*, unsigned long&) and NSCFDictionary 0x505be30 64 AudioToolbox SimAggregateDevice::CreateAggregateDevice(__CFString const*, __CFString const*, unsigned long&) Is this due to me changing the unsigned char line? I would be very grateful if someone could help me to remove these leaks.

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  • What makes signed integers behave differently?

    - by 000
    In this example of x86_64 hex/disassembled code I see: 48B80000000000000000 mov rax, 0x0 Signed Byte 52 Unsigned Byte 52 Signed Short 14388 Unsigned Short 14388 Signed Int 943863860 Unsigned Int 943863860 Signed Int64 3472328296363079732 Unsigned Int64 3472328296363079732 Float 4.630555e-05 Double 1.39804332763832e-76 String 48B80000000000000000 which to me appears to have the same functionality as: 48C7C000000000 mov rax, 0x0 48C7C000000000 Signed Byte 52 Unsigned Byte 52 Signed Short 14388 Unsigned Short 14388 Signed Int 927152180 Unsigned Int 927152180 Signed Int64 3472328377950746676 Unsigned Int64 3472328377950746676 Float 1.163599e-05 Double 1.39806836023098e-76 String 48C7C000000000 How is the first example treated differently from the second example?

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  • SharePoint: Numeric/Integer Site Column (Field) Types

    - by CharlesLee
    What field type should you use when creating number based site columns as part of a SharePoint feature? Windows SharePoint Services 3.0 provides you with an extensible and flexible method of developing and deploying Site Columns and Content Types (both of which are required for most SharePoint projects requiring list or library based data storage) via the feature framework (more on this in my next full article.) However there is an interesting behaviour when working with a column or field which is required to hold a number, which I thought I would blog about today. When creating Site Columns in the browser you get a nice rich UI in order to choose the properties of this field: However when you are recreating this as a feature defined in CAML (Collaborative Application Mark-up Language), which is a type of XML (more on this in my article) then you do not get such a rich experience.  You would need to add something like this to the element manifest defined in your feature: <Field SourceID="http://schemas.microsoft.com/sharepoint/3.0"        ID="{C272E927-3748-48db-8FC0-6C7B72A6D220}"        Group="My Site Columns"        Name="MyNumber"        DisplayName="My Number"        Type="Numeric"        Commas="FALSE"        Decimals="0"        Required="FALSE"        ReadOnly="FALSE"        Sealed="FALSE"        Hidden="FALSE" /> OK, its not as nice as the browser UI but I can deal with this. Hang on. Commas="FALSE" and yet for my number 1234 I get 1,234.  That is not what I wanted or expected.  What gives? The answer lies in the difference between a type of "Numeric" which is an implementation of the SPFieldNumber class and "Integer" which does not correspond to a given SPField class but rather represents a positive or negative integer.  The numeric type does not respect the settings of Commas or NegativeFormat (which defines how to display negative numbers.)  So we can set the Type to Integer and we are good to go.  Yes? Sadly no! You will notice at this point that if you deploy your site column into SharePoint something has gone wrong.  Your site column is not listed in the Site Column Gallery.  The deployment must have failed then?  But no, a quick look at the site columns via the API reveals that the column is there.  What new evil is this?  Unfortunately the base type for integer fields has this lovely attribute set on it: UserCreatable = FALSE So WSS 3.0 accordingly hides your field in the gallery as you cannot create fields of this type. However! You can use them in content types just like any other field (except not in the browser UI), and if you add them to the content type as part of your feature then they will show up in the UI as a field on that content type.  Most of the time you are not going to be too concerned that your site columns are not listed in the gallery as you will know that they are there and that they are still useable. So not as bad as you thought after all.  Just a little quirky.  But that is SharePoint for you.

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  • ASP.NET: Validate text box contains integer greater than equal to zero?

    - by User
    If I want to validate that a text box contains an integer greater than or equal to zero. Do I need to use TWO asp:CompareValidator controls: one with a DataTypeCheck operator and one with a GreaterThanEqual operator? Or is the datatype operator redundant? Can I just use a single validator with the GreaterThanEqual operator (and the type set to Integer)?

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  • Connecting std::basic_ofstream<unsigned char> to a FIFO. bad_cast exceptions

    - by Mike B
    Using gcc 4.4.3 on Linux 2.6.32, I get bad_cast exceptions when connecting std::basic_ofstream to a FIFO. Stepping though the debugger, I can see that the error is generated at various places in the standard library because the _M_codecvt member of the stream or filebuf object is NULL. Exactly where it happens depends on the order of operations, but it appears to be the same cause in each. So am I doing something fundamentally stupid here? ofstream and ifstream work fine. Is there some reason that you shouldn't attach a stream of anything besides char to a FIFO? Thanks in advance.

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  • Java Concurrency : Volatile vs final in "cascaded" variables?

    - by Tom
    Hello Experts, is final Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); the same as volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); in case the inner Map is accessed by different Threads? or is even something like this required: volatile Map<Integer,Map<String,Integer>> status = new ConcurrentHashMap<Integer, Map<String,Integer>>(); volatile Map<Integer,Map<String,Integer>> statusInner = new ConcurrentHashMap<Integer, Map<String,Integer>>(); status.put(key,statusInner); In case the it is NOT a "cascaded" map, final and volatile have in the end the same effect of making shure that all threads see always the correct contents of the Map... But what happens if the Map iteself contains a map, as in the example... How do I make shure that the inner Map is correctly "Memory barriered"? Tanks! Tom

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  • OpenGL problem with FBO integer texture and color attachment

    - by Grieverheart
    In my simple renderer, I have 2 FBOs one that contains diffuse, normals, instance ID and depth in that order and one that I use store the ssao result. The textures I use for the first FBO are RGB8, RGBA16F, R32I and GL_DEPTH_COMPONENT32F for the depth. For the second FBO I use an R16F texture. My rendering process is to first render to everything I mentioned in the first FBO, then bind depth and normals textures for reading for the ssao pass and write to the second FBO. After that I bind the second FBO's texture for reading in my blur shader and bind the first FBO for writing. What I intend to do is to write the blurred ssao value to the alpha component of the Normals texture. Here are where the problems start. First of all, I use shading language 3.3, which my graphics card does support. I manage ouputs in my shaders using layout(location = #). Now, the normals texture should be bound to color attachment 1, but when I use 1, it seems to write to my diffuse texture which should be in color attachment 0. When I instead use layout(location = 0), it gets correctly written to my normals texture. Besides this, my instance ID texture also gets resets after running the blur shader which is weird because if I use a float texture and write to it instanceID / nInstances, the texture doesn't get reset after the blur shader has ran. Here is how I prepare my first FBO: bool CGBuffer::Init(unsigned int WindowWidth, unsigned int WindowHeight){ //Create FBO glGenFramebuffers(1, &m_fbo); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo); //Create gbuffer and Depth Buffer Textures glGenTextures(GBUFF_NUM_TEXTURES, &m_textures[0]); glGenTextures(1, &m_depthTexture); //prepare gbuffer for(unsigned int i = 0; i < GBUFF_NUM_TEXTURES; i++){ glBindTexture(GL_TEXTURE_2D, m_textures[i]); if(i == GBUFF_TEXTURE_TYPE_NORMAL) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, WindowWidth, WindowHeight, 0, GL_RGBA, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_DIFFUSE) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, WindowWidth, WindowHeight, 0, GL_RGB, GL_FLOAT, NULL); else if(i == GBUFF_TEXTURE_TYPE_ID) glTexImage2D(GL_TEXTURE_2D, 0, GL_R32I, WindowWidth, WindowHeight, 0, GL_RED_INTEGER, GL_INT, NULL); else{ std::cout << "Error in FBO initialization" << std::endl; return false; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, m_textures[i], 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } //prepare depth buffer glBindTexture(GL_TEXTURE_2D, m_depthTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthTexture, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); GLenum DrawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; glDrawBuffers(GBUFF_NUM_TEXTURES, DrawBuffers); GLenum Status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if(Status != GL_FRAMEBUFFER_COMPLETE){ std::cout << "FB error, status 0x" << std::hex << Status << std::endl; return false; } //Restore default framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; } where I use an enum defined as, enum GBUFF_TEXTURE_TYPE{ GBUFF_TEXTURE_TYPE_DIFFUSE, GBUFF_TEXTURE_TYPE_NORMAL, GBUFF_TEXTURE_TYPE_ID, GBUFF_NUM_TEXTURES }; Am I missing some kind of restriction? Does the color attachment of the FBO's textures somehow gets reset i.e. I'm using a re-size function which re-sizes the textures of the FBO but should I perhaps call glFramebufferTexture2D again too? EDIT: Here is the shader in question: #version 330 core uniform sampler2D aoSampler; uniform vec2 TEXEL_SIZE; // x = 1/res x, y = 1/res y uniform bool use_blur; noperspective in vec2 TexCoord; layout(location = 0) out vec4 out_AO; void main(void){ if(use_blur){ float result = 0.0; for(int i = -1; i < 2; i++){ for(int j = -1; j < 2; j++){ vec2 offset = vec2(TEXEL_SIZE.x * i, TEXEL_SIZE.y * j); result += texture(aoSampler, TexCoord + offset).r; // -0.004 because the texture seems to be a bit displaced } } out_AO = vec4(vec3(0.0), result / 9); } else out_AO = vec4(vec3(0.0), texture(aoSampler, TexCoord).r); }

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  • In python, what is the fastest way to determine if a string is an email or an integer?

    - by ensnare
    I'd like to be able to pull users from a database using either a supplied e-mail address or the user id (an integer). To do this, I have to detect if the supplied string is an integer, or an e-mail. Looking for the fastest way to do this. Thanks. def __init__(self, data): #populate class data self._fetchInfo(data) def _fetchInfo(self, data): #If an email #SELECT ... WHERE email = 'data' #or if a user_id #SELECT ... WHERE id = 'data' #Fill class attributes self._id = row['id'] self._email = row['id'] ...

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  • How to send a Java integer in four bytes to another application?

    - by user1468729
    public void routeMessage(byte[] data, int mode) { logger.debug(mode); logger.debug(Integer.toBinaryString(mode)); byte[] message = new byte[8]; ByteBuffer byteBuffer = ByteBuffer.allocate(4); ByteArrayOutputStream baoStream = new ByteArrayOutputStream(); DataOutputStream doStream = new DataOutputStream(baoStream); try { doStream.writeInt(mode); } catch (IOException e) { logger.debug("Error converting mode from integer to bytes.", e); return; } byte [] bytes = baoStream.toByteArray(); bytes[0] = (byte)((mode >>> 24) & 0x000000ff); bytes[1] = (byte)((mode >>> 16) & 0x000000ff); bytes[2] = (byte)((mode >>> 8) & 0x00000ff); bytes[3] = (byte)(mode & 0x000000ff); //bytes = byteBuffer.array(); for (byte b : bytes) { logger.debug(b); } for (int i = 0; i < 4; i++) { //byte tmp = (byte)(mode >> (32 - ((i + 1) * 8))); message[i] = bytes[i]; logger.debug("mode, " + i + ": " + Integer.toBinaryString(message[i])); message[i + 4] = data[i]; } broker.routeMessage(message); } I've tried different ways (as you can see from the commented code) to convert the mode to four bytes to send it via a socket to another application. It works well with integers up to 127 and then again with integers over 256. I believe it has something to do with Java types being signed but don't seem to get it to work. Here are some examples of what the program prints. 127 1111111 0 0 0 127 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 1111111 128 10000000 0 0 0 -128 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111110000000 211 11010011 0 0 0 -45 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111111010011 306 100110010 0 0 1 50 mode, 0: 0 mode, 1: 0 mode, 2: 1 mode, 3: 110010 How is it suddenly possible for a byte to store 32 bits? How could I fix this?

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  • Is a safe accumulator really this complicated?

    - by Martin
    I'm trying to write an accumulator that is well behaved given unconstrained inputs. This seems to not be trivial and requires some pretty strict planning. Is it really this hard? int naive_accumulator(unsigned int max, unsigned int *accumulator, unsigned int amount) { if(*accumulator + amount >= max) return 1; // could overflow *accumulator += max; // could overflow return 0; } int safe_accumulator(unsigned int max, unsigned int *accumulator, unsigned int amount) { // if amount >= max, then certainly *accumulator + amount >= max if(amount >= max) { return 1; } // based on the comparison above, max - amount is defined // but *accumulator + amount might not be if(*accumulator >= max - amount) { return 1; } // based on the comparison above, *accumulator + amount is defined // and *accumulator + amount < max *accumulator += amount; return 0; }

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  • how to cast an array of char into a single integer number?

    - by SepiDev
    Hi guys, i'm trying to read contents of PNG file. As you may know, all data is written in a 4-byte manner in png files, both text and numbers. so if we have number 35234 it is save in this way: [1000][1001][1010][0010]. but sometimes numbers are shorter, so the first bytes are zero, and when I read the array and cast it from char* to integer I get wrong number. for example [0000] [0000] [0001] [1011] sometimes numbers are misinterpreted as negative numbers and simetimes as zero! let me give you an intuitive example: char s_num[4] = {120, 80, 40, 1}; int t_num = 0; t_num = int(s_num); => 3215279148 ?????? the result should be 241 but the output is 3215279148? I wish I could explain my problem well! how can i cast such arrays into a single integer value?

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  • Why aren't unsigned OpenMP index variables allowed?

    - by Moe
    I have a loop in my C++/OpenMP code that looks like this: #pragma omp parallel for for(unsigned int i=0; i<count; i++) { // do stuff } When I compile it (with Visual Studio 2005) I get the following error: error C3016: 'i' : index variable in OpenMP 'for' statement must have signed integral type I understand that the error occurs because i is unsigned instead of signed, and changing i to be signed removed this error. What I want to know is why is this an error? Why aren't unsigned index variables allowed? Looking at the MSDN page for this error gives me no clues.

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  • Unsigned long with negative value

    - by egiakoum1984
    Please see the simple code below: #include <iostream> #include <stdlib.h> using namespace std; int main(void) { unsigned long currentTrafficTypeValueDec; long input; input=63; currentTrafficTypeValueDec = (unsigned long) 1LL << input; cout << currentTrafficTypeValueDec << endl; printf("%u \n", currentTrafficTypeValueDec); printf("%ld \n", currentTrafficTypeValueDec); return 0; } Why printf() displays the currentTrafficTypeValueDec (unsigned long) with negative value? The output is: 9223372036854775808 0 -9223372036854775808

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  • Construct a variadic template of unsigned int recursively

    - by Vincent
    I need a tricky thing in a C++ 2011 code. Currently, I have a metafunction of this kind : template<unsigned int N, unsigned int M> static constexpr unsigned int myFunction() This function can generate number based on N and M. I would like to write a metafunction with input N and M, and that will recursively construct a variadic template by decrementing M. For example, by calling this function with M = 3, It will construct a variadic template called List equal to : List... = myFunction<N, 3>, myFunction<N, 2>, myFunction<N, 1>, myFunction<N, 0> How to do that (if it is possible of course) ?

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  • Assigning unsigned char* buffer to a string

    - by CPPChase
    This question might be asked before but I couldn't find exactly what I need. My problem is, I have a buffer loaded by data downloaded from a webservice. The buffer is in unsigned char* form in which there is no '\0' at the end. Then I have a poco xml parser needs a string. I tried assigning it to string but now I realized it would cause problem such as leaking. here is the code: DOMParser::DOMParser(unsigned char* consatData, int consatDataSize, unsigned char* lagData, int lagDataSize) { Poco::XML::DOMParser parser; std::string consat; consat.assign((const char*) consatData, consatDataSize); pDoc = parser.parseString(consat); ParseConsat(); } Poco xml parser does have a ParseMemory which need a const char* and size of data but for some reason it just gives me segmentation fault. So I think it's safer to turn it to string. Thanks in advance.

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  • Why do Core Data sqlite table columns start with 'Z'?

    - by Dia
    I was looking at the sqlite table that Core Data generates and noticed that all table columns start with 'Z'. I realize this is an implementation detail, but I was curious as to why that's the case and if there was a design decision involved in this. Anyone happen to know or guess why? Here's a sample schema output of Core Data sqlite database: sqlite .schema CREATE TABLE ZPOST ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZPOSTID INTEGER, ZUSER INTEGER, ZCREATEDAT TIMESTAMP, ZTEXT VARCHAR ); CREATE TABLE ZUSER ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZUSERID INTEGER, ZAVATARIMAGEURLSTRING VARCHAR, ZUSERNAME VARCHAR ); CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB); CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER);

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • How to initialize an unsigned long long type?

    - by Sujay
    Hello all, I'm trying to initialize an unsigned long long int type. But the compiler is throwing an error "error: integer constant is too large for "long" type ". The initialization is shown below : unsigned long long temp = 1298307964911120440; Can anybody please let me know what the problem is and suggest a solution for the same. With Regards Sujay

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  • CVE-2010-1634 Integer Overflow vulnerability in Python

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-1634 Integer Overflow vulnerability 5.0 Python Solaris 10 SPARC: 143506-03 X86: 143507-03 Solaris 11 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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