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  • Is it bad practice to make an iterator that is aware of its own end

    - by aaronman
    For some background of why I am asking this question here is an example. In python the method chain chains an arbitrary number of ranges together and makes them into one without making copies. Here is a link in case you don't understand it. I decided I would implement chain in c++ using variadic templates. As far as I can tell the only way to make an iterator for chain that will successfully go to the next container is for each iterator to to know about the end of the container (I thought of a sort of hack in where when != is called against the end it will know to go to the next container, but the first way seemed easier and safer and more versatile). My question is if there is anything inherently wrong with an iterator knowing about its own end, my code is in c++ but this can be language agnostic since many languages have iterators. #ifndef CHAIN_HPP #define CHAIN_HPP #include "iterator_range.hpp" namespace iter { template <typename ... Containers> struct chain_iter; template <typename Container> struct chain_iter<Container> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end;//never really used but kept it for consistency public: chain_iter(Container & container, bool is_end=false) : begin(container.begin()),end(container.end()) { if(is_end) begin = container.end(); } chain_iter & operator++() { ++begin; return *this; } auto operator*()->decltype(*begin) { return *begin; } bool operator!=(const chain_iter & rhs) const{ return this->begin != rhs.begin; } }; template <typename Container, typename ... Containers> struct chain_iter<Container,Containers...> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end; bool end_reached = false; chain_iter<Containers...> next_iter; public: chain_iter(Container & container, Containers& ... rest, bool is_end=false) : begin(container.begin()), end(container.end()), next_iter(rest...,is_end) { if(is_end) begin = container.end(); } chain_iter & operator++() { if (begin == end) { ++next_iter; } else { ++begin; } return *this; } auto operator*()->decltype(*begin) { if (begin == end) { return *next_iter; } else { return *begin; } } bool operator !=(const chain_iter & rhs) const { if (begin == end) { return this->next_iter != rhs.next_iter; } else return this->begin != rhs.begin; } }; template <typename ... Containers> iterator_range<chain_iter<Containers...>> chain(Containers& ... containers) { auto begin = chain_iter<Containers...>(containers...); auto end = chain_iter<Containers...>(containers...,true); return iterator_range<chain_iter<Containers...>>(begin,end); } } #endif //CHAIN_HPP

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  • New Sample Demonstrating the Traversing of Tree Bindings

    - by Duncan Mills
    A technique that I seem to use a fair amount, particularly in the construction of dynamic UIs is the use of a ADF Tree Binding to encode a multi-level master-detail relationship which is then expressed in the UI in some kind of looping form – usually a series of nested af:iterators, rather than the conventional tree or treetable. This technique exploits two features of the treebinding. First the fact that an treebinding can return both a collectionModel as well as a treeModel, this collectionModel can be used directly by an iterator. Secondly that the “rows” returned by the collectionModel themselves contain an attribute called .children. This attribute in turn gives access to a collection of all the children of that node which can also be iterated over. Putting this together you can represent the data encoded into a tree binding in all sorts of ways. As an example I’ve put together a very simple sample based on the HT schema and uploaded it to the ADF Sample project. It produces this UI: The important code is shown here for a Region -> Country -> Location Hierachy: <af:iterator id="i1" value="#{bindings.AllRegions.collectionModel}" var="rgn"> <af:showDetailHeader text="#{rgn.RegionName}" disclosed="true" id="sdh1"> <af:iterator id="i2" value="#{rgn.children}" var="cnty">     <af:showDetailHeader text="#{cnty.CountryName}" disclosed="true" id="sdh2">       <af:iterator id="i3" value="#{cnty.children}" var="loc">         <af:panelList id="pl1">         <af:outputText value="#{loc.City}" id="ot3"/>           </af:panelList>         </af:iterator>       </af:showDetailHeader>     </af:iterator>   </af:showDetailHeader> </af:iterator>  You can download the entire sample from here:

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  • Manually iterating over a selection of XML elements (C#, XDocument)

    - by user316117
    What is the “best practice” way of manually iterating (i.e., one at a time with a “next” button) over a set of XElements in my XDocument? Say I select the set of elements I want thusly: var elems = from XElement el in m_xDoc.Descendants() where (el.Name.LocalName.ToString() == "q_a") select el; I can use an IEnumerator to iterate over them, i.e., IEnumerator m_iter; But when I get to the end and I want to wrap around to the beginning if I call Reset() on it, it throws a NotSupportedException. That’s because, as the Microsoft C# 2.0 Specification under chapter 22 "Iterators" says "Note that enumerator objects do not support the IEnumerator.Reset method. Invoking this method causes a System.NotSupportedException to be thrown ." So what IS the right way of doing this? And what if I also want to have bidirectional iteration, i.e., a “back” button, too? Someone on a Microsoft discussion forum said I shouldn’t be using IEnumerable directly anyway. He said there was a way to do what I want with LINQ but I didn’t understand what. Someone else suggested dumping the XElements into a List with ToList(), which I think would work, but I wasn’t sure it was “best practice”. Thanks in advance for any suggestions!

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  • How to write a streaming 'operator<<' that can take arbitary containers (of type 'X')?

    - by Drew Dormann
    I have a C++ class "X" which would have special meaning if a container of them were to be sent to a std::ostream. I originally implemented it specifically for std::vector<X>: std::ostream& operator << ( std::ostream &os, const std::vector<X> &c ) { // The specialized logic here expects c to be a "container" in simple // terms - only that c.begin() and c.end() return input iterators to X } If I wanted to support std::ostream << std::deque<X> or std::ostream << std::set<X> or any similar container type, the only solution I know of is to copy-paste the entire function and change only the function signature! Is there a way to generically code operator << ( std::ostream &, const Container & )? ("Container" here would be any type that satisfies the commented description above.)

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  • C# and F# lambda expressions code generation

    - by ControlFlow
    Let's look at the code, generated by F# for simple function: let map_add valueToAdd xs = xs |> Seq.map (fun x -> x + valueToAdd) The generated code for lambda expression (instance of F# functional value) will looks like this: [Serializable] internal class map_add@3 : FSharpFunc<int, int> { public int valueToAdd; internal map_add@3(int valueToAdd) { this.valueToAdd = valueToAdd; } public override int Invoke(int x) { return (x + this.valueToAdd); } } And look at nearly the same C# code: using System.Collections.Generic; using System.Linq; static class Program { static IEnumerable<int> SelectAdd(IEnumerable<int> source, int valueToAdd) { return source.Select(x => x + valueToAdd); } } And the generated code for the C# lambda expression: [CompilerGenerated] private sealed class <>c__DisplayClass1 { public int valueToAdd; public int <SelectAdd>b__0(int x) { return (x + this.valueToAdd); } } So I have some questions: Why does F#-generated class is not marked as sealed? Why does F#-generated class contains public fields since F# doesn't allows mutable closures? Why does F# generated class has the constructor? It may be perfectly initialized with the public fields... Why does C#-generated class is not marked as [Serializable]? Also classes generated for F# sequence expressions are also became [Serializable] and classes for C# iterators are not.

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  • Output iterator's value_type

    - by wilhelmtell
    The STL commonly defines an output iterator like so: template<class Cont> class insert_iterator : public iterator<output_iterator_tag,void,void,void,void> { // ... Why do output iterators define value_type as void? It would be useful for an algorithm to know what type of value it is supposed to output. For example, a function that translates a URL query "key1=value1&key2=value2&key3=value3" into any container that holds key-value strings elements. template<typename Ch,typename Tr,typename Out> void parse(const std::basic_string<Ch,Tr>& str, Out result) { std::basic_string<Ch,Tr> key, value; // loop over str, parse into p ... *result = typename iterator_traits<Out>::value_type(key, value); } The SGI reference page of value_type hints this is because it's not possible to dereference an output iterator. But that's not the only use of value_type: I might want to instantiate one in order to assign it to the iterator.

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  • python 'with' statement

    - by Stephen
    Hi, I'm using Python 2.5. I'm trying to use this 'with' statement. from __future__ import with_statement a = [] with open('exampletxt.txt','r') as f: while True: a.append(f.next().strip().split()) print a The contents of 'exampletxt.txt' are simple: a b In this case, I get the error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/tmp/python-7036sVf.py", line 5, in <module> a.append(f.next().strip().split()) StopIteration And if I replace f.next() with f.read(), it seems to be caught in an infinite loop. I wonder if I have to write a decorator class that accepts the iterator object as an argument, and define an __exit__ method for it? I know it's more pythonic to use a for-loop for iterators, but I wanted to implement a while loop within a generator that's called by a for-loop... something like def g(f): while True: x = f.next() if test(x): a = x elif test(x): b = f.next() yield [a,x,b] a = [] with open(filename) as f: for x in g(f): a.append(x)

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  • The fastest way to iterate through a collection of objects

    - by Trev
    Hello all, First to give you some background: I have some research code which performs a Monte Carlo simulation, essential what happens is I iterate through a collection of objects, compute a number of vectors from their surface then for each vector I iterate through the collection of objects again to see if the vector hits another object (similar to ray tracing). The pseudo code would look something like this for each object { for a number of vectors { do some computations for each object { check if vector intersects } } } As the number of objects can be quite large and the amount of rays is even larger I thought it would be wise to optimise how I iterate through the collection of objects. I created some test code which tests arrays, lists and vectors and for my first test cases found that vectors iterators were around twice as fast as arrays however when I implemented a vector in my code in was somewhat slower than the array I was using before. So I went back to the test code and increased the complexity of the object function each loop was calling (a dummy function equivalent to 'check if vector intersects') and I found that when the complexity of the function increases the execution time gap between arrays and vectors reduces until eventually the array was quicker. Does anyone know why this occurs? It seems strange that execution time inside the loop should effect the outer loop run time.

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  • How do I perform this MutliArray setup in Java?

    - by Andy Barlow
    I come from a PHP background and I'm just getting my teeth into some Java. I was wondering how I could implement the following in Java as simply as possible, just echoing the results to a terminal via the usual "System.out.print()" method. <?php $Results[0]['title'] = "No Country for Old Men"; $Results[0]['run_time'] = "122 mins"; $Results[0]['cert'] = "15"; $Results[1]['title'] = "Old School"; $Results[1]['run_time'] = "88 mins"; $Results[1]['cert'] = "18"; // Will basically show the above in order. foreach($Results as value) { echo $Results[$value]['title']; echo $Results[$value]['run_time']; echo $Results[$value]['cert']; } // Lets add some more as I need to do this in Java too $Results[2]['title'] = "Saving Private Ryan"; $Results[2]['run_time'] = "153 mins"; $Results[2]['cert'] = "15"; // Lets remove the first one as an example of another need $Results[0] = null; ?> I hear there are "list iterators" or something that are really good for rolling through data like this. Perhaps it could be implemented with that? A fully working .java file would be most handy in this instance, including how to add and remove items from the array like the above. P.S. I do plan on using this for an Android App in the distant future, so, hopefully it should all work on Android fine too, although, I imagine this sort of thing works on anything Java related :).

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  • Pairs from single list

    - by Apalala
    Often enough, I've found the need to process a list by pairs. I was wondering which would be the pythonic and efficient way to do it, and found this on Google: pairs = zip(t[::2], t[1::2]) I thought that was pythonic enough, but after a recent discussion involving idioms versus efficiency, I decided to do some tests: import time from itertools import islice, izip def pairs_1(t): return zip(t[::2], t[1::2]) def pairs_2(t): return izip(t[::2], t[1::2]) def pairs_3(t): return izip(islice(t,None,None,2), islice(t,1,None,2)) A = range(10000) B = xrange(len(A)) def pairs_4(t): # ignore value of t! t = B return izip(islice(t,None,None,2), islice(t,1,None,2)) for f in pairs_1, pairs_2, pairs_3, pairs_4: # time the pairing s = time.time() for i in range(1000): p = f(A) t1 = time.time() - s # time using the pairs s = time.time() for i in range(1000): p = f(A) for a, b in p: pass t2 = time.time() - s print t1, t2, t2-t1 These were the results on my computer: 1.48668909073 2.63187503815 1.14518594742 0.105381965637 1.35109519958 1.24571323395 0.00257992744446 1.46182489395 1.45924496651 0.00251388549805 1.70076990128 1.69825601578 If I'm interpreting them correctly, that should mean that the implementation of lists, list indexing, and list slicing in Python is very efficient. It's a result both comforting and unexpected. Is there another, "better" way of traversing a list in pairs? Note that if the list has an odd number of elements then the last one will not be in any of the pairs. Which would be the right way to ensure that all elements are included? I added these two suggestions from the answers to the tests: def pairwise(t): it = iter(t) return izip(it, it) def chunkwise(t, size=2): it = iter(t) return izip(*[it]*size) These are the results: 0.00159502029419 1.25745987892 1.25586485863 0.00222492218018 1.23795199394 1.23572707176 Results so far Most pythonic and very efficient: pairs = izip(t[::2], t[1::2]) Most efficient and very pythonic: pairs = izip(*[iter(t)]*2) It took me a moment to grok that the first answer uses two iterators while the second uses a single one. To deal with sequences with an odd number of elements, the suggestion has been to augment the original sequence adding one element (None) that gets paired with the previous last element, something that can be achieved with itertools.izip_longest().

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  • Is it possible to create a python iterator over pre-defined mutable data?

    - by Wilduck
    I might be doing this wrong, if I am, let me know, but I'm curious if the following is possible: I have a class that holds a number of dictionaries, each of which pairs names to a different set of objects of a given class. For example: items = {"ball" : ItemInstance1, "sword" : ItemInstance2} people = {"Jerry" : PersonInstance1, "Bob" : PersonInstance2, "Jill" : PersonInstance3} My class would then hold the current items and people that are availible, and these would be subject to change as the state changes: Class State: def __init__(self, items, people): self.items = items self.people = people I would like to define a iter() and next() method such that it iterates through all of the values in its attributes. My first question is whether or not this is possible. If it is, will it be able to support a situation as follows: I define items and people as above then: state = State(items, people) for names, thing in state: print name + " is " + thing.color items[cheese] = ItemInstance3 for names, thing in state: print name + " weighs " + thing.weight While I feel like this would be usefull in the code I have, I don't know if it's either possible or the right approach. Everything I've read about user defined iterators has suggested that each instance of them is one use only.

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  • Implementing list position locator in C++?

    - by jfrazier
    I am writing a basic Graph API in C++ (I know libraries already exist, but I am doing it for the practice/experience). The structure is basically that of an adjacency list representation. So there are Vertex objects and Edge objects, and the Graph class contains: list<Vertex *> vertexList list<Edge *> edgeList Each Edge object has two Vertex* members representing its endpoints, and each Vertex object has a list of Edge* members representing the edges incident to the Vertex. All this is quite standard, but here is my problem. I want to be able to implement deletion of Edges and Vertices in constant time, so for example each Vertex object should have a Locator member that points to the position of its Vertex* in the vertexList. The way I first implemented this was by saving a list::iterator, as follows: vertexList.push_back(v); v->locator = --vertexList.end(); Then if I need to delete this vertex later, then rather than searching the whole vertexList for its pointer, I can call: vertexList.erase(v->locator); This works fine at first, but it seems that if enough changes (deletions) are made to the list, the iterators will become out-of-date and I get all sorts of iterator errors at runtime. This seems strange for a linked list, because it doesn't seem like you should ever need to re-allocate the remaining members of the list after deletions, but maybe the STL does this to optimize by keeping memory somewhat contiguous? In any case, I would appreciate it if anyone has any insight as to why this happens. Is there a standard way in C++ to implement a locator that will keep track of an element's position in a list without becoming obsolete? Much thanks, Jeff

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  • How do you use stl's functions like for_each?

    - by thomas-gies
    I started using stl containers because they came in very handy when I needed functionality of a list, set and map and had nothing else available in my programming environment. I did not care much about the ideas behind it. STL documentations were only interesting up to the point where it came to functions, etc. Then I skipped reading and just used the containers. But yesterday, still being relaxed from my holidays, I just gave it a try and wanted to go a bit more the stl way. So I used the transform function (can I have a little bit of applause for me, thank you). From an academic point of view it really looked interesting and it worked. But the thing that boroughs me is that if you intensify the use of those functions, you need 10ks of helper classes for mostly everything you want to do in your code. The hole logic of the program is sliced in tiny pieces. This slicing is not the result of god coding habits. It's just a technical need. Something, that makes my life probably harder not easier. And I learned the hard way, that you should always choose the simplest approach that solves the problem at hand. And I can't see what, for example, the for_each function is doing for me that justifies the use of a helper class over several simple lines of code that sit inside a normal loop so that everybody can see what is going on. I would like to know, what you are thinking about my concerns? Did you see it like I do when you started working this way and have changed your mind when you got used to it? Are there benefits that I overlooked? Or do you just ignore this stuff as I did (and will go an doing it, probably). Thanks. PS: I know that there is a real for_each loop in boost. But I ignore it here since it is just a convenient way for my usual loops with iterators I guess.

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • push(ing)_back objects pointers within a loop

    - by Jose Manuel Albornoz
    Consider the following: I have a class CDevices containing, amongst others, a string member class CDevice { public: CDevice(void); ~CDevice(void); // device name std::string Device_Name; etc... } and somewhere else in my code I define another class that contains a vector of pointers to CDevices class CDevice; class CServers { public: CServers(void); ~CServers(void); // Devices vector vector<CDevice*> Devices; etc... } The problem appears in the following lines in my main.c pDevice = new CDevice; pDevice->Device_Name = "de"; Devices.push_back(pDevice); pDevice->Device_Name = " revolotiunibus"; Devices.push_back(pDevice); pDevice->Device_Name = " orbium"; Devices.push_back(pDevice); pDevice->Device_Name = " coelestium"; Devices.push_back(pDevice); for(int i = 0; i < (int)Devices.size(); ++i) cout << "\nLoad name = " << Devices.at(i)->Device_Name << endl; The output I get is " coelestium" repeated four times: each time I push_back a new element into the vector all of the already existing elements take the value of the one which has just been added. I have also tried using iterators to recover each element in the vector with the same results. Could someone please tell me what's wrong here? Thankx

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  • "end()" iterator for back inserters?

    - by Thanatos
    For iterators such as those returned from std::back_inserter(), is there something that can be used as an "end" iterator? This seems a little nonsensical at first, but I have an API which is: template<typename InputIterator, typename OutputIterator> void foo( InputIterator input_begin, InputIterator input_end, OutputIterator output_begin, OutputIterator output_end ); foo performs some operation on the input sequence, generating an output sequence. (Who's length is known to foo but may or may not be equal to the input sequence's length.) The taking of the output_end parameter is the odd part: std::copy doesn't do this, for example, and assumes you're not going to pass it garbage. foo does it to provide range checking: if you pass a range too small, it throws an exception, in the name of defensive programming. (Instead of potentially overwriting random bits in memory.) Now, say I want to pass foo a back inserter, specifically one from a std::vector which has no limit outside of memory constraints. I still need a "end" iterator - in this case, something that will never compare equal. (Or, if I had a std::vector but with a restriction on length, perhaps it might sometimes compare equal?) How do I go about doing this? I do have the ability to change foo's API - is it better to not check the range, and instead provide an alternate means to get the required output range? (Which would be needed anyways for raw arrays, but not required for back inserters into a vector.) This would seem less robust, but I'm struggling to make the "robust" (above) work.

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  • C++ compiler unable to find function (namespace related)

    - by CS student
    I'm working in Visual Studio 2008 on a C++ programming assignment. We were supplied with files that define the following namespace hierarchy (the names are just for the sake of this post, I know "namespace XYZ-NAMESPACE" is redundant): (MAIN-NAMESPACE){ a bunch of functions/classes I need to implement... (EXCEPTIONS-NAMESPACE){ a bunch of exceptions } (POINTER-COLLECTIONS-NAMESPACE){ Set and LinkedList classes, plus iterators } } The MAIN-NAMESPACE contents are split between a bunch of files, and for some reason which I don't understand the operator<< for both Set and LinkedList is entirely outside of the MAIN-NAMESPACE (but within Set and LinkedList's header file). Here's the Set version: template<typename T> std::ostream& operator<<(std::ostream& os, const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set<T>& set) Now here's the problem: I have the following data structure: Set A Set B Set C double num It's defined to be in a class within MAIN-NAMESPACE. When I create an instance of the class, and try to print one of the sets, it tells me that: error C2679: binary '<<' : no operator found which takes a right-hand operand of type 'const MAIN-NAMESPACE::POINTER-COLLECTIONS-NAMESPACE::Set' (or there is no acceptable conversion) However, if I just write a main() function, and create Set A, fill it up, and use the operator- it works. Any idea what is the problem? (note: I tried any combination of using and include I could think of).

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  • std::vector elements initializing

    - by Chameleon
    std::vector<int> v1(1000); std::vector<std::vector<int>> v2(1000); std::vector<std::vector<int>::const_iterator> v3(1000); How elements of these 3 vectors initialized? About int, I test it and I saw that all elements become 0. Is this standard? I believed that primitives remain undefined. I create a vector with 300000000 elements, give non-zero values, delete it and recreate it, to avoid OS memory clear for data safety. Elements of recreated vector were 0 too. What about iterator? Is there a initial value (0) for default constructor or initial value remains undefined? When I check this, iterators point to 0, but this can be OS When I create a special object to track constructors, I saw that for first object, vector run the default constructor and for all others it run the copy constructor. Is this standard? Is there a way to completely avoid initialization of elements? Or I must create my own vector? (Oh my God, I always say NOT ANOTHER VECTOR IMPLEMENTATION) I ask because I use ultra huge sparse matrices with parallel processing, so I cannot use push_back() and of course I don't want useless initialization, when later I will change the value.

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  • What is a truly empty std::vector in C++?

    - by RyanG
    I've got a two vectors in class A that contain other class objects B and C. I know exactly how many elements these vectors are supposed to hold at maximum. In the initializer list of class A's constructor, I initialize these vectors to their max sizes (constants). If I understand this correctly, I now have a vector of objects of class B that have been initialized using their default constructor. Right? When I wrote this code, I thought this was the only way to deal with things. However, I've since learned about std::vector.reserve() and I'd like to achieve something different. I'd like to allocate memory for these vectors to grow as large as possible because adding to them is controlled by user-input, so I don't want frequent resizings. However, I iterate through this vector many, many times per second and I only currently work on objects I've flagged as "active". To have to check a boolean member of class B/C on ever iteration is silly. I don't want these objects to even BE there for my iterators to see when I run through this list. Is reserving the max space ahead of time and using push_back to add a new object to the vector a solution to this?

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  • CodePlex Daily Summary for Thursday, November 24, 2011

    CodePlex Daily Summary for Thursday, November 24, 2011Popular ReleasesASP.NET Comet Ajax Library (Reverse Ajax - Server Push): ASP.NET Reverse Ajax Samples: Chat, MVC Razor, DesktopClient, Reverse Ajax for VB.NET and C#Windows Azure SDK for PHP: Windows Azure SDK for PHP v4.0.5: INSTALLATION Windows Azure SDK for PHP requires no special installation steps. Simply download the SDK, extract it to the folder you would like to keep it in, and add the library directory to your PHP include_path. INSTALLATION VIA PEAR Maarten Balliauw provides an unofficial PEAR channel via http://www.pearplex.net. Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPAzure Or if you've already installed PHPAzure before: pear upgrade p...Anno 2070 Assistant: Beta v1.0 (STABLE): Anno 2070 Assistant Beta v1.0 Released! Features Included: Complete Building Layouts for Ecos, Tycoons & Techs Complete Production Chains for Ecos, Tycoons & Techs Completed Credits Screen Known Issues: Not all production chains and building layouts may be on the lists because they have not yet been discovered. However, data is still 99.9% complete. Currently the Supply & Demand, including Calculator screen are disabled until version 1.1.Minemapper: Minemapper v0.1.7: Including updated Minecraft Biome Extractor and mcmap to support the new Minecraft 1.0.0 release (new block types, etc).Metro Pandora: Metro Pandora SDK V1: For more information on this release please see Metro Pandora SDK Introduction. Supported platforms: Windows Phone 7 / Silverlight Windows 8 .Net 4.0, WPF, WinformsVisual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775Developer Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - managing sql server performance: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...ASP.net Awesome jQuery Ajax Controls Samples and Tutorials: 1.0 samples: Demos and Tutorials for ASP.net Awesome VS2008 are in .NET 3.5 VS2010 are in .NET 4.0 (demos for the ASP.net Awesome jQuery Ajax Controls)New Projects"My" Search SharePoint 2010 WebParts: Solution consists of two SharePoint 2010 web parts inheriting from core results web part. The "My Core Search Results" webpart and the "Sortable Results" web part.Alerta Mensagens: Projeto de alerta de mensagens.Analyzer GT3000: VU MIF PS1 "Utopine Amnezija" PSI projektasAutoReservation: Miniprojekt an der HSR im Fach MsTechContestMeter: Program for measuring participant scores in programming contests.CountriesWFA: oby ostatniDotNet.Framework.Common: <DotNet.Framework.Common> ASP.NET?????? Esaan Windows Phone 7 Application Compitition: Resource for Esaan Windows Phone 7 Application Excel add-in to enable users View Azure Storage Tables: An Excel 2007 add-in using Azure Storage REST APIs (no Azure libraries required) and Excel custom task pane. Uses of such Office 2007 add-in: 1. Read data from Azure storage, populate that in excel and use it by sorting (not directly available in Azure storage) and so on. 2. Write Sorted data back (in sorted order) back to Azure storage. 3. Have data used frequently (such as dictionary of legal terms, or math formulae, and so on) on Azure storage and let your Office Excel users use th...fastconv: fastconv, a fast charset encoding convertor.gaosu: this is a gaosu projectGems: Gossip-enabled monitoring system.GridIT: GridIT is a Puzzle written in Visual Basic.Habanero Faces: A set of user interface libraries for use with Habanero Core used to build Windows Forms or Visual WebGUI user interfaces for your business objects. HomeSite: HomeSiteHTML to docx Converter: This converts HTML into Word documents (docx format). The code is written in PHP and works with PHPWord.Image Curator: image curation programjLemon: jLemon is an LALR(1) parser generator. Lemon is similar to the much more famous programs "YACC", "BISON" and "LEMON". jLemon is a pure Java program and compatible with "LEMON".jngsoftware: JNG Computer ServicesKinectoid: Kinectoid is a Kinect based pong game based on Neat Game Engine.Linq Accelerator: coming soon!Linq to SSRS (SQL Server Reporting Services): Linq to SSRS allows you as developer generate objects and map them to the repots on SQL Server Reporting Services in linq to sql fashion using lambda expressions and linq notation.MicroBitmap - Image Compressor: MicroBitmap is a image compressor which is different from all other compressors This compressor is focussed at compressing the bitmap and making it so small as possible so fast as possible You can find more information in the source codeOMX_AL_test_environment: OMX application layer simulation/testing environmentShuriken Plugins: Shuriken Plugins is a project for developing plugins for Shuriken, the free launcher app on Windows. Simple Command Line Backup Tool: Simple Command Line Backup Tool automates the backup of files from the command line for use in batch files. Includes file type filters/ recursive/non recursive and number days to keep backups for. Right now this is simply a quick app I created for a client of mine that needed a simple backup utility to go with a product I delivered. .NET 2.0 C# Console Application Hopefully this will morph into a useful utility with features not common in other command line backup utilities.SomethingSpacial: Initially designed via Interact Designer Ariel (http://www.facingblend.com/) Something Spacial as a design was used to help give some look and feel for the Silverlight User Group Starter Kit and then finally used as part of the Seattle Silverlight User Group Community Site.SqlServer Packer: SqlServer???????????????????,?????????。TVDBMetaData: Construct TV Series and Episode XML metadata from TheTvDB database.Ukázkové projekty: Obsahuje ukázkové projekty uživatele TenCoKaciStromy.Uzing Inklude: UI = Uzing + Inklude Uzing : Utility classes for .Net written in C# Inklude : Utility classes written in native C++ It supports very low level communications, but in very simple way. Current Capability - TCP, UDP, Thread in C# & C++ - String in C++ - Shared memory in C# - Communication between C# and C++ via shared memory Dependency: - TBB (http://threadingbuildingblocks.org/) - Boost (http://www.boost.org/) Even though it depends on such heavy libs, end developer does...Visual Studio Project Converter: This project is inspired by the original source code provided by Emmet Gray to convert Visual Studio solution and project files from one version to another (both backwards and forwards). This project has been converted to C# and updated to support new features.WarrantyPrint: WarrantyPrintWordPress???? on Windows Azure: WordPress?????Windows Azure Platform????????。 ???????SQL Azure??????。WPFResumeVideo: Play video on any computer, and resume where you left offWyvern's Depot: Personal code repository.

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  • CodePlex Daily Summary for Friday, January 07, 2011

    CodePlex Daily Summary for Friday, January 07, 2011Popular ReleasesAutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...AllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects9192631770: This project is created for learning .net 3.5 personally. However it may not suffice for anyone to give a start point. (9192631770) is equivalent to 1 sec in atomic clock.AGS: AGSAll-In-One Code Framework Prerelease: All-In-One Code Framework PrereleaseAwait Events with "yield": This is a library that allows you to stop running the code wherever you want in order to await an event using the functionality of "yield" sentence. It's useful when you want to await asynchronous events or when you have to deal with many events in a sequential way.Battle.net SDK: This is a SDK that retrieves it's information from the Battle.Net community site. At the moment blizzard only supports this for World of Warcraft, so that's what our main aim is at the momeen.t C++ Hash Container Benchmark: C++ Hash Container Benchmark for STL map, C++0x unordered map, Boost unordered map, ATL map and ATL hash map for STL wide string and ATL CString.Colour Lovers .NET: A .NET library for the Colour Lovers API.DatingGame: Course to teach high-school aged girls basic T-SQL using a fun scenario - querying to find the hottest boys! Used at Microsoft DigiGirlz and TKP events. Included DDL script, CSV for bcp with data, PPTX, T-SQL Cheat Sheet and teaching tips. Enjoy!do-Dots open .NET SDK: The do-Dots open SDK brings developers a full set of classes that allow to build applications based on do-Dots, a framework for M2M communication. It's developed in C#. EFMVC - ASP.NET MVC 3 and EF Code First: Demo web app using ASP.NET MVC 3 and EF Code FirstGS1: D is a 2D game demo written in C++ and using an API : HAPI for the graphic part and the audio part. All the xml files are handled with tinyXML. It is a vertical scrolling shoot'em up where the player controls a dragon flying in Central Park.GS2: In Zombies, you are a wizard, the most powerful wizard in the world, and two days ago, the Devil forces began to attack our world. The only person capable of stopping them is you, this is why the Devil himself came to you and took your powers. You're now alone, without any weaponIPProvider: DFGiwtfly: ????iwtfly26050: iwtfly2Knowledge Exchange .Net: This is my learning experience with creating an enterprise scale .NET application with tools such as Tortoise SVN, NANT, and Linq to SQLLinqPad Data Context Driver for SharePoint: The SharePoint Data Context Driver for LinqPad makes it easer for SharePoint 2010 Developers to develop, maintain and just play around with Linq To SharePoint statements via LinqPad. It is developed in C# and enables SharePoint 2010 Support to LinqPad.MaxLeafWebSiteK3: MaxLeafWebSiteK3Open ASP.NET CMS: Open ASP.NET 3.5 CMS Plug 'N Play Settings Manager: Plug 'N Play Settings Manager will be an application to configure settings on a windows computer by waiting for a usb thumbstick with a configuration file to be inserted, the application would then read and apply those settings. The early focus will be applying network settings.project windy: Windy - enhanced window manager. windy does window management a breeze. It started as a windows alternative to divvy, but now it has evolved with into its own. Thanks to the generous feedback from you folks. whats different from divvy? - first - its free. - has divvy likeRiaMVVM : MVVM Friendly WCF Ria Services: Simple, light-weight, MVVM friendly access to WCF Ria Services. Written in C# for use with Silverlight 4.SharePoint Designer 2007 Policy: Enable or Disable SharePoint Designer 2007 per site web application and per site colleciton. Spruckus - SharePoint ReUsable Content Keystamp Usage Search: Adds a keystamp to all html type items in the SharePoint Reusable Content list and adds a context item to the reusable content list that will find usages of that reusable content in your site using search.Student Insiders: Student InsidersTea: Tea Web Operator SystemVegas.NET: Projeto teste de TransportadoraXNA 4 Game state management system: XNA 4 Game State Management??????: aa

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  • how to instantiate template of template

    - by aaa
    hello I have template that looks like this: 100 template<size_t A0, size_t A1, size_t A2, size_t A3> 101 struct mask { 103 template<size_t B0, size_t B1, size_t B2, size_t B3> 104 struct compare { 105 static const bool value = (A0 == B0 && A1 == B1 && A2 == B2 && A3 == B3); 106 }; 107 }; ... 120 const typename boost::enable_if_c< 121 mask<a,b,c,d>::compare<2,3,0,1>::value || ...>::type I am trying to instantiate compare structure. How do I do get value in line 121?

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  • how to handle delete by illegal address

    - by Davit Siradeghyan
    Suppose we have a situation like this. How to handle this problem? How to protect code from crashes? I know about and use boost smart pointers. But what to do if we have this situation. struct Test { int a; int b; int c; }; Test global; int main() { Test *p = new Test; p->a = 1; p->b = 2; p->c = 3; p = &global; delete p; return 0; }

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  • Java Concurrency: CAS vs Locking

    - by Hugo Walker
    Im currently reading the Book Java Concurrency in Practice. In the Chapter 15 they are speaking about the Nonblocking algorithms and the compare-and-swap (CAS) Method. It is written that the CAS perform much better than the Locking Methods. I want to ask the people which already worked with both of this concepts and would like to hear when you are preferring which of these concept? Is it really so much faster? Personally for me the usage of Locks is much clearer and easier to understand and maybe even better to maintain. (Please correct me if I am wrong). Should we really focus creating our concurrent code related on CAS than Locks to get a better performance boost or is sustainability a higher thing? I know there is maybe not a strict rule, when to use what. But I just would like to hear some opinions, experiences with the new concept of CAS.

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  • What parser generator do you recommend

    - by stefan.ciobaca
    I'm currently shopping for a FOSS parser generator for a project of mine. It has to support either C or C++. I've looked at bison/flex and at boost::spirit. I went from writing my own to spirit to bison to spirit to bison to spirit, each time hit by some feature I found unpleasant. The thing I hate most about bison/flex is that they actually generate C/C++ source for you. There are a number of disadvantages to this, e.g. debugging. I like spirit from this point of view, but I find it very very heavy on syntax. I am curious about what you are using, what you would recommend, and general thoughts about the state of the art in parser generators. I am also curious to hear about approaches being used in other languages for parsing problems.

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