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  • please help me understand libraries/includes

    - by fiftyeight
    I'm trying to understand how libraries work. for example I downloaded a tarball and extracted it. Now I do "./configure", it searches in pre-defined directories from what I understand for certain library files. What does it do then? it creates a makefile, and the makefile contains the paths to these libraries? than I do "make", it complies the source code and hard-codes the locations of the libraries? am I correct? I do not really understand if libraries are files with pre-defined paths or the OS somehow gives access to the libraries through system calls. another example, I complied something on my computer than moved it to a remote server, the executable needs mysql libraries to work, the server has mysql but for some reason when execute the file it tells me "can't find libmysqlclient.so.16". is there a solution for this? is there a way to know where is tries to locate this file or give it another path? I can't compile it on the server since it has no compiler and I don't have root access to install packages last question is if in the sequence "./configure","make","make install" the "make install" command is the only one that actually puts files outside the directory in which these files reside? if for example the software will be installed in /usr/local/ is the "make install" command the only one that will require "sudo" before it? let me see if I got it correctly: "./configure" creates the Makefile according to the location of various files on your system. "make" compiles the source code according to this makefile. and "make install" moves the files to their appropriate location. I know this has been very long I thank anyone who had the patience to read my question :)

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  • library for octree or kdtree

    - by Will
    Are there any robust performant libraries for indexing objects? It would need frustum culling and visiting objects hit by a ray as well as neighbourhood searches. I can find lots of articles showing the math for the component parts, often as algebra rather than simple C, but nothing that puts it all together (apart from perhaps Ogre, which has rather more involved and isn't so stand-alone). Surely hobby game makers don't all have to make their own octrees? (Python or C/C++ w/bindings preferred)

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  • Dynamic Ranking with Excel and PowerPivot

    - by AlbertoFerrari
    Ranking is useful and, in our book , I and Marco provide a lot of information about how to perform ranking with PowerPivot. Nevertheless, there is an interesting scenario where ranking can be performed without complex DAX formulas, but with just some creative Excel usage. I would like to describe it here. Let us start with some words about the scenario: we want to rank products based on sales in a year (e.g. 2002) and see how the top 10 of these products performed in the following or preceding years....(read more)

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  • Dynamic filter expressions in an OpenAccess LINQ query

    We had some support questions recently where our customers had the need to combine multiple smaller predicate expressions with either an OR or an AND  logical operators (these will be the || and && operators if you are using C#). And because the code from the answer that we sent to these customers is very interesting, and can easily be refactorred into something reusable, we decided to write this blog post. The key thing that one must know is that if you want your predicate to be translated by OpenAccess ORM to SQL and executed on the server you must have a LINQ Expression that is not compiled. So, let’s say that you have these smaller predicate expressions: Expression<Func<Customer, bool>> filter1 = c => c.City.StartsWith("S");Expression<Func<Customer, bool>> filter2 = c => c.City.StartsWith("M");Expression<Func<Customer, bool>> filter3 = c => c.ContactTitle == "Owner"; And ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Metsys.Bson - the BSON Library

    Earlier this month I detailed the implementation of the bson serialization we used in Norm - the C# MongoDB driver. I've since extracted the serialization/deserialization code and created a standalone project for it - in the hopes that it might prove helpful to someone. If you need an efficient binary protocol to transfer data, look no further. There are two methods you need to be aware of: Serializer.Serialize and Deserializer.Deserialize. User u1 = new User{...}; byte[] bytes = Serializer.Serialize(u1); User...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Creating sitemap for Googlebot - how to mark dynamic content / dynamic subpages?

    - by ojek
    I have a website that is an Internet forum. This forum has many categories, and a single category page that contains a lot of subpages with listed threads. This Internet forum is brand new, and about a week ago I filled it with a few hundred thousand threads. I then looked at my Google Webmasters Tools page to see any changes in indexing, but the index went up from 300 to about 1200, so that means it did not index my added threads (although it added something). The following is what my sitemap.xml contains, which I uploaded to their website. Of course there is a lot more code, this is just a snippet for a single category. In my real sitemap file I have all the categories listed as below: <url> <loc>http://mysite.com/Forums/Physics</loc> <changefreq>hourly</changefreq> </url> Now, I would expect Googlebot to go into mysite.com/Forums/Physics, and crawl through all the subpages with thread links, and then crawl inside of each thread and index its content. How can I achieve this? Also if this is unclear, I will add a real link to my website.

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  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

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  • DWR like .Net Library named PokeIn!

    Check PokeIn for powerfull .Net based DWR like comet support. It's in CodePlex, easy and free to use!...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Redirecting to a dynamic page

    - by binarydev
    I have a page displaying blog posts (latest_posts.php) and another page that display single blog posts (blog.php) . I intend to link the image title in latest_posts.php so that it redirects to blog.php where it would display the particular post that was clicked. latest_posts.php: <!-- Header --> <h2 class="underline"> <span>What&#039;s new</span> <span></span> </h2> <!-- /Header --> <!-- Posts list --> <ul class="post-list post-list-1"> <?php /* Fetches Date/Time, Post Content and title */ include 'dbconnect.php'; $sql = "SELECT * FROM wp_posts"; $res = mysql_query($sql); while ( $row = mysql_fetch_array($res) ) { ?> <!-- Post #1 --> <li class="clear-fix"> <!-- Date --> <div class="post-list-date"> <div class="post-date-box"> <?php //Timestamp broken down to show accordingly $timestamp = $row['post_date']; $datetime = new DateTime($timestamp); $date = $datetime->format("d"); $month = $datetime->format("M"); ?> <h3> <?php echo $date; ?> </h3> <span> <?php echo $month; ?> </span> </div> </div> <!-- /Date --> <!-- Image + comments count --> <div class="post-list-image"> <!-- Image --> <div class="image image-overlay-url image-fancybox-url"> <a href="post.php" class="preloader-image"> <?php echo '<img src="', $row['image'], '" alt="' , $row['post_title'] , '\'s Blog Image" />'; ?> </a> </div> <!-- /Image --> </div> <!-- /Image + comments count --> <!-- Content --> <div class="post-list-content"> <div> <!-- Header --> <h4> <a href="post.php? . $row['ID'] . "> <?php echo $row['post_title']; ?> </a> </h4> <!-- /Header --> <!-- Excerpt --> <p> <?php echo $row ['post_content']; }?> </p> <!-- /Excerpt --> </div> </div> <!-- /Content --> </li> <!-- /Post #1 --> </ul> <!-- /Posts list --> <a href="blog.php" class="button-browse">Browse All Posts</a> </div> <?php require_once('include/twitter_user_timeline.php'); ?> blog.php: <?php require_once('include/header.php'); ?> <body class="blog"> <?php require_once('include/navigation_bar_blog.php'); ?> <div class="blog"> <div class="main"> <!-- Header --> <h2 class="underline"> <span>What&#039;s new</span> <span></span> </h2> <!-- /Header --> <!-- Layout 66x33 --> <div class="layout-p-66x33 clear-fix"> <!-- Left column --> <!-- <div class="column-left"> --> <!-- Posts list --> <ul class="post-list post-list-2"> <?php /* Fetches Date/Time, Post Content and title with Pagination */ include 'dbconnect.php'; //sets to default page if(empty($_GET['pn'])){ $page=1; } else { $page = $_GET['pn']; } // Index of the page $index = ($page-1)*3; $sql = "SELECT * FROM `wp_posts` ORDER BY `post_date` DESC LIMIT " . $index . " ,3"; $res = mysql_query($sql); //Loops through the values while ( $row = mysql_fetch_array($res) ) { ?> <!-- Post #1 --> <li class="clear-fix"> <!-- Date --> <div class="post-list-date"> <div class="post-date-box"> <?php //Timestamp broken down to show accordingly $timestamp = $row['post_date']; $datetime = new DateTime($timestamp); $date = $datetime->format("d"); $month = $datetime->format("M"); ?> <h3> <?php echo $date; ?> </h3> <span> <?php echo $month; ?> </span> </div> </div> <!-- /Date --> <!-- Image + comments count --> <div class="post-list-image"> <!-- Image --> <div class="image image-overlay-url image-fancybox-url"> <a href="post.php" class="preloader-image"> <?php echo '<img src="', $row['image'], '" alt="' , $row['post_title'] , '\'s Blog Image" />'; ?> </a> </div> <!-- /Image --> </div> <!-- /Image + comments count --> <!-- Content --> <div class="post-list-content"> <div> <?php $id = $_GET['ID']; $post = lookup_post_somehow($id); if($post) { // render post } else { echo 'blog post not found..'; } ?> <!-- Header --> <h4> <a href="post.php"> <?php echo $row['post_title']; ?> </a> </h4> <!-- /Header --> <!-- Excerpt --> <p> <?php echo $row ['post_content']; ?> </p> <!-- /Excerpt --> </div> </div> <!-- /Content --> </li> <!-- /Post #1 --> <?php } // close while loop ?> </ul> <!-- /Posts list --> <div><!-- Pagination --> <ul class="blog-pagination clear-fix"> <?php //Count the number of rows $numberofrows = mysql_query("SELECT COUNT(ID) FROM `wp_posts`"); //Do ciel() to round the result according to number of posts $postsperpage = 4; $numOfPages = ceil($numberofrows / $postsperpage); for($i=1; $i < $numOfPages; $i++) { //echos links for each page $paginationDisplay = '<li><a href="blog.php?pn=' . $i . '">' . $i . '</a></li>'; echo $paginationDisplay; } ?> <!-- <li><a href="#" class="selected">1</a></li> <li><a href="#">2</a></li> <li><a href="#">3</a></li> <li><a href="#">4</a></li> --> </ul> </div><!-- /Pagination --> <!-- /div> --> <!-- Left column --> </div> <!-- /Layout 66x33 --> </div> </div> <?php require_once('include/twitter_user_timeline.php'); ?> <?php require_once('include/footer_blog.php'); ?> How do I render?

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  • sorting dynamic table created by form inputs [migrated]

    - by mille
    i am having problems with sorting can someone help to sort this table not just by its form entry id but onclick with some other columns i tried a lot of plugins but cant get anything to work and i dont know what to do i am new at this i sorry for my english thanks. here is the js: var Animals ={ index: window.localStorage.getItem("Animals:index"), $table: document.getElementById("animals-table"), $form: document.getElementById("animals-form"), $button_save: document.getElementById("animals-save"), $button_discard: document.getElementById("animals-discard"), init: function() { if (!Animals.index) { window.localStorage.setItem("Animals:index", Animals.index = 1); } Animals.$form.reset(); Animals.$button_discard.addEventListener("click", function(event) { Animals.$form.reset(); Animals.$form.id_entry.value = 0; }, true); Animals.$form.addEventListener("submit", function(event) { var entry = { id: parseInt(this.id_entry.value), animal_id:this.animal_id.value, animal_name: this.animal_name.value, animal_type: this.animal_type.value, bday: this.bday.value, animal_sex: this.animal_sex.value, mother_name: this.mother_name.value, farm_name: this.farm_name.value, money: this.money.value, weight: this.weight.value, purchase_partner: this.purchase_partner.value }; if (entry.id === 0) { Animals.storeAdd(entry); Animals.tableAdd(entry); } else { // edit Animals.storeEdit(entry); Animals.tableEdit(entry); } this.reset(); this.id_entry.value = 0; event.preventDefault(); }, true); if (window.localStorage.length - 1) { var animals_list = [], i, key; for (i = 0; i < window.localStorage.length; i++) { key = window.localStorage.key(i); if (/Animals:\d+/.test(key)) { animals_list.push(JSON.parse(window.localStorage.getItem(key))); } } if (animals_list.length) { animals_list.sort(function(a, b) {return a.id < b.id ? -1 : (a.id > b.id ? 1 : 0);}) .forEach(Animals.tableAdd);} Animals.$table.addEventListener("click", function(event) { var op = event.target.getAttribute("data-op"); if (/edit|remove/.test(op)) { var entry = JSON.parse(window.localStorage.getItem("Animals:"+ event.target.getAttribute("data- id"))); if (op == "edit") { Animals.$form.id_entry.value = entry.id; Animals.$form.animal_id.value = entry.animal_id; Animals.$form.animal_name.value = entry.animal_name; Animals.$form.animal_type.value = entry.animal_type; Animals.$form.bday.value = entry.bday; Animals.$form.animal_sex.value = entry.animal_sex; Animals.$form.mother_name.value = entry.mother_name; Animals.$form.farm_name.value = entry.farm_name; Animals.$form.money.value = entry.money; Animals.$form.weight.value = entry.weight; Animals.$form.purchase_partner.value = entry.purchase_partner; } else if (op == "remove") { if (confirm('Are you sure you want to remove this animal from your list?' )) { Animals.storeRemove(entry); Animals.tableRemove(entry); } } event.preventDefault(); } }, true); }, storeAdd: function(entry) { entry.id = Animals.index; window.localStorage.setItem("Animals:index", ++Animals.index); window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeEdit: function(entry) { window.localStorage.setItem("Animals:"+ entry.id, JSON.stringify(entry)); }, storeRemove: function(entry) { window.localStorage.removeItem("Animals:"+ entry.id); }, tableAdd: function(entry) { var $tr = document.createElement("tr"), $td, key; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); $tr.setAttribute("id", "entry-"+ entry.id); Animals.$table.appendChild($tr); }, tableEdit: function(entry) { var $tr = document.getElementById("entry-"+ entry.id), $td, key; $tr.innerHTML = ""; for (key in entry) { if (entry.hasOwnProperty(key)) { $td = document.createElement("td"); $td.appendChild(document.createTextNode(entry[key])); $tr.appendChild($td); } } $td = document.createElement("td"); $td.innerHTML = '<a data-op="edit" data-id="'+ entry.id +'">Edit</a> | <a data-op="remove" data-id="'+ entry.id +'">Remove</a>'; $tr.appendChild($td); }, tableRemove: function(entry) { Animals.$table.removeChild(document.getElementById("entry-"+ entry.id)); } }; Animals.init();

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  • Dynamic Terrain Texture

    - by lgrevenl
    I've been looking at a 2D physics game called 'Hill Climb Racing' (Android and iOS) and was wondering how they went about texturing the terrain? I've had a think about it and I've come up with nothing and finding a resource on the web has proved impossible. Please help. The game mentioned uses Cocos2d. Would it be just as doable in a different environment? EDIT: I was looking at another question: Drawing large 2D sidescroller level terrain The end result is what I'm looking for, but in my mind I was thinking that there would be some way to add this effect (using small textures) to some terrain specified by vertices rather than making a very large image to match whatever is seen in the level.

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  • 2D water with dynamic waves

    - by user1103457
    New Super Mario Bros has really cool 2D water that I'd like to learn how to create. Here's a video showing it. When something hits the water, it creates a wave. There are also constant "background" waves. You can get a good look at the constant waves just after 00:50 when the camera isn't moving. I assume the splashes in NSMB work as in the first part of this tutorial. But in NSMB the water also has constant waves on the surface, and the splashes look very different. Another difference is that in the tutorial, if you create a splash, it first creates a deep "hole" in the water at the origin of the splash. In new super mario bros this hole is absent or much smaller. I am referring to the splashes that the player creates when jumping in and out of the water. How do they create the constant waves and the splashes? I am especially interested in the splashes, and how they work together with the constant waves. I am programming in XNA. I've tried this myself, but couldn't really get it all to work well together. Bonus questions: How do they create the light spots just under the surface of the waves and how do they texture the deeper parts of the water? This is the first time I try to create water like this. EDIT: I assume the constant waves are created using a sine function. The splashes are probably created in a way like in the tutorial. (But they are not the same, so I am still interested in how to make this kind of splashes) But I have a lot of trouble combining those things. I know I can use the sine function to set the height of a specific watercolumn but the splashes are using the speed, to determine the new height. I can't figure out how to combine those. Not that I am not asking how the developers of new super mario bros did this exactly. I am just interested in ways to recreate an effect like it. This week I have an examweek so I don't have time to work on the code. After this week I will spend a lot of time on it. But I am constantly thinking about it, so that's why I will be checking comments etc. I just won't be looking at the code since it might be too time-consuming.

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  • Mapping dynamic buffers in Direct3D11 in Windows Store apps

    - by Donnie
    I'm trying to make instanced geometry in Direct3D11, and the ID3D11DeviceContext1->Map() call is failing with the very helpful error of "Invalid Parameter" when I'm attempting to update the instance buffer. The buffer is declared as a member variable: Microsoft::WRL::ComPtr<ID3D11Buffer> m_instanceBuffer; Then I create it (which succeeds): D3D11_BUFFER_DESC instanceDesc; ZeroMemory(&instanceDesc, sizeof(D3D11_BUFFER_DESC)); instanceDesc.Usage = D3D11_USAGE_DYNAMIC; instanceDesc.ByteWidth = sizeof(InstanceData) * MAX_INSTANCE_COUNT; instanceDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; instanceDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; instanceDesc.MiscFlags = 0; instanceDesc.StructureByteStride = 0; DX::ThrowIfFailed(d3dDevice->CreateBuffer(&instanceDesc, NULL, &m_instanceBuffer)); However, when I try to map it: D3D11_MAPPED_SUBRESOURCE inst; DX::ThrowIfFailed(d3dContext->Map(m_instanceBuffer.Get(), 0, D3D11_MAP_WRITE, 0, &inst)); The map call fails with E_INVALIDARG. Nothing is NULL incorrectly, and this being one of my first D3D apps I'm currently stumped on what to do next to track it down. I'm thinking I must be creating the buffer incorrectly, but I can't see how. Any input would be appreciated.

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  • Actor library / framework for C++

    - by Giorgio
    In the C++ project I am working for we would like to use something like Scala actors and remote actors (see e.g. this tutorial). Being able to use remote actors (actors living in different processes, possibly on different machines and communicating via TCP/IP) has higher priority for us because we have an application consisting of several processes deployed on different machines. Being able to use several actors living in the same process (possibly different threads) is also interesting, but has lower priority for the moment. On wikipedia I have found some links to actor libraries for C++ and I have started to look at Theron. Before I dive too deep into the details and build an extended example with Theron, I wanted to ask if anybody has experience with any of these libraries and which one they would recommend.

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  • Having trouble mapping Sharepoint document library as a Network Place

    - by Sdmfj
    I am using Office 365, Sharepoint Online 2013. Using Internet Explorer these are the steps I have taken: ticked the keep me signed in on the portal.microsoftonline.com page. It redirects me to Godaddy login page because Office 365 was purchased through them. I have added these sites to trusted sites (as well as every page in the process) and chose auto logon in Internet explorer. Once on the document library I open as explorer and copy the address as text. I go to My Computer and right click to add a network place and paste in the document library address. It successfully adds the library as a network place 30% of the time. I can do this same process 3 times in a row and it will fail the first 2 times and then succeeds. It works for a little while and then I get an error that the DNS cannot be found. I need multiple users in our organization to be able to access this document library as if it was a mapped network drive on our local network. Is there an easier way to do this? I may just sync using the One Drive app but thought that direct access to the files without worrying about users keeping their files synced.

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  • Dynamic URL of asp.net web service with web reference

    - by Jalpesh P. Vadgama
    It’s been a while I am writing this. But never late.. So I am writing this. Before some time one of friend asked about the URL of web service when we add reference. So I am writing this. Some of you may find this very basic but still many of people does not know this that’s why I am writing this. In today’s world we have so many servers like development, preproduction and production etc. and for all the server location or URL of web service will be different.But with asp.net when you add a web reference to your web application it’s create a web reference settings in web.config where you can change this path. So it’s very easy to just change that path and you don’t have to add web reference again. Read More

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  • Is it possible to have nested libraries in Windows 7?

    - by dr_draik
    My goal is this: I have a library, say it's called Series. I store my series in two different places, one for watched episodes and one for unwatched episodes. Obviously I can simply add the root folder of each location to a series library. What I would prefer to do is have a sub-library within Series for each series, for example: Series \ Lost Lost (Unwatched series) Episode 3 Episode 4 Lost (Watched series) Episode 1 Episode 2 Is there a way to achieve this, or something approximating this (without having a full library for each series)? P.S. I've read the other topic, but I was wondering if there was a possible workaround for this specific need. More out of hope than anything else. ;)

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  • Dynamic body implementation

    - by ArturoVM
    I am writing a 2D game where one of the characters has some very particular requirements. This character is a body with no particular shape (similar to a fluid, but not so much), it has to be able to grow and shrink (as in actually growing, not just scaling), and it has to have collision detection (even if it's basic). Because of this requirements, it obviously can't be based on a sprite, so direct rendering of the shape should be the logical thing to do. I assume this is no easy task, but I just couldn't find a good physics engine that covers these requirements (or at least no tutorial on how to do it; I particularly searched for Box2D tutorials). Is there a way of doing this with Box2D, SDL, or any other physics or game engine out there? If not, what's a good place to start? I am really clueless as far as soft-body physics are concerned.

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • Error loading PCX image in FreeImage library

    - by khanhhh89
    I'm using FreeImage in C++ for loading texuture from the PCX image. My FreeImage code is as following: FREE_IMAGE_FORMAT fif = FIF_UNKNOWN; //pointer to the image data BYTE* bits(0); fif = FreeImage_GetFileType(m_fileName.c_str(), 0); if (FreeImage_FIFSupportsReading(fif)) dib = FreeImage_Load(fif, m_fileName.c_str()); //retrieve the image data bits = FreeImage_GetBits(dib); //get the image width and height width = FreeImage_GetWidth(dib); height = FreeImage_GetHeight(dib); My problem is the width and height variable are both 512, while the bits array is an empty string, which make the following OPENGL call corrupt: glTexImage2D(m_textureTarget, 0, GL_RGB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bits); While debugging, I notice that the "fif" variable (which contains the format of the image) is JPEG, while the Image is actually PCX. I wonder whether or not the FreeImage recognize the wrong format (from PCX to JPEG), so tha the bits array is an empty string. I hope to see your explanation about this problem. Thanks so much

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  • dynamic 2d texture creation in unity from script

    - by gman
    I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 initials in the middle and then take the result and put that in a texture. In HTML5 I'd do this var initials = "GAT"; var textureWidth = 256; var textureHeight = 256; // create a canvas var c = document.createElement("canvas"); c.width = textureWidth; c.height = textureHeight; var ctx = c.getContext("2d"); // Set the origin to the center of the canvas ctx.translate(textureWidth / 2, textureHeight / 2); // Draw a yellow circle ctx.fillStyle = "rgb(255,255,0)"; // yellow ctx.beginPath(); var radius = (Math.min(textureWidth, textureHeight) - 2) / 2; ctx.arc(0, 0, radius, 0, Math.PI * 2, true); ctx.fill(); // Draw some black initials in the middle. ctx.fillStyle = "rgb(0,0,0)"; ctx.font = "60pt Arial"; ctx.textAlign = "center"; ctx.fillText(initials, 0, 30); // now I can make a texture from that var tex = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, tex); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); gl.generateMipmap(gl.TEXTURE_2D); I know I can edit individual pixels in a Unity texture but is there any higher level API for drawing to texture in unity?

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