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  • IIS mystery: "Deadlock detected" periodically makes site unavailable

    - by jskunkle
    A few times a day, our vb.net (IIS 6.0) website is randomly throwing the following error and becomes completely unavailable for 5-15 minutes at a time while the application is recycled: ISAPI 'c:\windows\microsoft.net\framework\v2.0.50727\aspnet_isapi.dll' reported itself as unhealthy for the following reason: 'Deadlock detected'. The website ran for months on the exact same server in beta without problem - but the problem started over the weekend when we made the site live. The live site is under some load but less than many of our other production websites. How should I attack this problem? I've looked into orphaning the worker process and creating a dump file - but I'm not sure how to analyze that. Any advice or information is appreciated. Thanks, Shane

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  • set up wamp server to run on lan

    - by user23950
    I have 2 computers. Both with w7 as os. I have installed wampserver on one of them. I have mysql database on wampserver. Then I have made a vb.net program to connect to mysql database. I have put the program on both computers. What I want to do is for those two programs to see the same database that is on one computer. For them to be able to add, delete, update that 1 database. How do I do that? How do I network the mysql database? Do I also have to install wampserver on the other computer? What do I do? Please enlighten me.

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  • two finder windows next to each other like Ubuntu F3 shortcut

    - by RussellHarrower
    Ok, so at work I use Ubuntu and its create for copying a files from one folder to another folder without having two finder windows open. What I would like is to have that function on my mac and I am wondering if anyone knows how to do this. I understand Ubuntu is Linux and Mac well its from Linux has all the features of Linux but is a mac. The feature may not be there but if it is, it would help me alot. As I am always moving files around servers and systems

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  • Next generation of command shells?

    - by ignatius
    I am curious about if there is any project about a replacement for the current unix-shells (like bash, ash, rsh ...), at least adding some new ideas or paradigm in this area. I was searching but i found very few information, this project http://en.wikipedia.org/wiki/Friendly_interactive_shell seems interesting, but not so diferent from the nowadays solutions. What do you think? Do you imagine a linux-distribution on 2020 that still having bash? How can be an evolution of this programs? Br To be clearer, about new ideas, i was talking of something like: control-Z functionality Colaboration features (like remote desktop) so you can invite someone to join and participate on your shell session Possibility to see the result of a command before to really apply it to your system (this is closely related with the 1st point ctl-Z) etc...

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  • Wamp server that works over a network

    - by user28233
    I have 2 computers. Both with w7 as os. I have installed wampserver on one of them. I have mysql database on wampserver. Then I have made a vb.net program to connect to mysql database. I have put the program on both computers. What I want to do is for those two programs to see the same database that is on one computer. For them to be able to add, delete, update that 1 database. How do I do that? How do I network the mysql database? Do I also have to install wampserver on the other computer? What do I do? Please enlighten me.

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  • other computer in the network cannot connect to mysql database

    - by user28233
    I have a vb.net program that uses mysql as its database. And it works when the computer has wampservr installed. But the program gets an unhandled exception error when the computer where its running does not have a wampserver. The only thing that is installed in it is the mysql connector net. How do I make it work. I just want the two programs to access the same mysql database. I already opened port 20 by configuring firewall. Both in TCP and UDP. What do I do? Do I have to tweak the codes? Anyone in here who have tried this before?

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  • other computer in the network cannot connect to mysql database

    - by user23950
    I have a vb.net program that uses mysql as its database. And it works when the computer has wampservr installed. But the program gets an unhandled exception error when the computer where its running does not have a wampserver. The only thing that is installed in it is the mysql connector net. How do I make it work. I just want the two programs to access the same mysql database. I already opened port 20 by configuring firewall. Both in TCP and UDP. What do I do? Do I have to tweak the codes? Anyone in here who have tried this before?

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  • Performance improvements of VBulletin by integrating the plugins

    - by reggie
    I have amassed quite a lot of plugins and code that is being hooked into VBulletin's plugin system. There are good uses for this system. But since I am now locked in with the VB 3 branch and it is no longer updated, I wonder what kind of performance improvements I would see if I integrated all the plugins into the vbulletin files and turned the plugin system completely off. My site has about 1.5 mio posts, about 100,000 threads, 100,000 members (of which 10,000 are "active"). I estimate I have about 200 plugins from different products in the plugin manager. Has anybody ever tried this move and could share the experiences?

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  • Installing Ubuntu next to Windows XP

    - by jess
    I have iso image for Ubuntu 11.0.4 on a CD. My OS is windows XP. I have 3 partions c, E and F. Windows is installed on C, and F has data. E is empty drive. Now, after I start installation , I choose the third option. Then click forward and I am shown three figures -- /dev/sda1 52427(total)/50931(used) /dev/sda5 52427(total)/3221(used) -- surprised, since it should be empty. I had used wubi to install earlier but have uninstalled. /dev/sda5 215206(total)/37545(used) Now, it means I need to choose sda5. Now how should I go about creating 3 partions for /(root), /home and /swap. Click edit partion and give size for each of them?

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  • What virtualization solution should I try next, after hitting problems w/ VMWare Player in dual-netw

    - by Alex R
    I have been using VMWare Player 2.5 for a while (Ubuntu guest on Vista host, 32-bit). VMWare had worked great until now but then I hit a brick wall: Due to some reorganization of my home network, the host machine now has to use a wireless connection to reach the Internet, while the printer, fileserver, and other important stuff are attached to a local gigabit hub. I have tried several tricks, such as editing the .vmx file, changing settings in vmnetcfg, etc, but I'm still unable to get the virtual Ubuntu box to connect each of the two virtual NICs to different networks (I did get it to recognize two NICs, but both DHCP'd onto the gigabit LAN). So, I'm ready to dump vmware for something with a little more low-level control of network settings. Virtualization is such a crowded space, I could spend months evaluating every product out there. I'm hoping for a shortcut... Can anyone recommend the best VM for my situation described above? Thanks

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  • VPS, what to install next?

    - by Camran
    I have my VPS now, with ubuntu 9.10 OS. I wonder about SSH. What is it for, and how do I use it? Also, in which order should I install apps on my server? (ex: PuTTY, IPTABLES, LAMP etc...)? Thanks

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  • Other computer can't connect to MySQL Database

    - by user23950
    I have a VB .NET program the uses a MySQL database. It works when the computer that has WAMP installed is the one running the program. The same program now displays an Unhandled Exception error when the computer it's running on does not have WAMP installed (and running). The only thing that is installed is the MySQL connecter net. How can I make this work? I have already tried opening port 20 by configuring the firewall. I did this for both TCP and UDP.

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  • USB webcam just works once and next time I've to reboot

    - by user30262
    I'm using Ubuntu 9.10, and a usb webcam that is shown as 'Bus 001 Device 005: ID 0ac8:3450 Z-Star Microelectronics Corp.' by lsusb. The problem is that on connecting the cam, it just works with the first program I start (skype, tokbox, messenger), and if I disconnect it or switch to another program, it stops to work and I have to restart my computer to make it work again. Has anyone else noticed this behaviour? Is there some good solution to reset the camera without rebooting to make it work again?

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  • 56.6 Modem with CallerID

    - by Fuod
    Does anyone still know anything about the 56.6 modems? I'm looking for one that is easy to access via C#/VB.Net, has Caller ID and is either low-profile or USB. Also that neat little feature that lets the modem block the call from the phone (pass-through) until it has received the CallerID info would be really nice! Obviously I could just go to Best Buy and get what they have but I have no way of knowing how friendly it would be to write code for and I don't want to make multiple trips returning/exchanging etc. I'm not going to be doing anything with voice or voice mail, just recording the number from CallerID. Thanks!

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  • What does the red x icon mean next to a user in folder permissions (Windows 7)

    - by Scott Szretter
    In trying to debug various strange issues on a machine, I found something strange - when I go to C:\Users\administrator and get properties, security tab, it lists the users (the local admin account, system, and 'administrator' which is the domain administrator account). It all looks fine in terms of permissions (full control, etc.) compared to other machines. The one difference is there is a small red circle with an X to the left of the user icon/name. Additionally, there are various folders where it says access denied under there - for example, my documents! Even logged in as the local machine administrator account (which is not named administrator), I am unable to change the permissions - it says access denied. Any ideas what this means and how to fix it? I even tried re-joining the machine to the domain.

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  • Change windows default path or last used path for saving files? Is that possible?

    - by Mark
    I'm trying to change the default saving path to my specfied path for example if the file is picture (.jpg .gif etc..) and using google chrome I save an image the path can be anything from default or last used so I want it to be mine specfied for example I choose "C:\SaveHerePics" I don't know how you can change it maybe Registry? Dll? I would like to create vb.net program with textbox you choose the new location to be located every time for example "C:\SaveHerePics" and it should not have anything to do with this program even if you close the program the default location for pictures saved via any program or source saved to "C:\SaveHerePics" Thanks a lot for your help!

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  • Wordpress, custom page theme next/previos posts

    - by user195257
    Hi, I have a custom page template with code: <?php /* Template Name: Featured */ get_header(); ?> <div id="content_box"> <div id="content" class="posts"> <img src="http://www.dinneralovestory.com/wp-content/uploads/2010/04/favorites.png" alt="Favourites"/><br clear="all" /><br /> <?php //The Query $my_query = new WP_Query('category_name=favourites'); if ($my_query -> have_posts()) : ?> <?php while ($my_query -> have_posts()) : $my_query -> the_post(); ?> <div class="featured_box"> <div class="featured_thumb"> <a href="<?php the_permalink(); ?>"><?php the_post_thumbnail(); ?></a> </div> <div class="featured_content"> <span class="post_title"><?php the_title(); ?></span> <?php the_excerpt(); ?> </div> </div> <br clear="all" /><br /> <?php endwhile; ?> <?php include (TEMPLATEPATH . '/navigation.php'); ?> <?php else : ?> <h2 class="page_header center">Not Found</h2> <div class="entry"> <p class="center">Sorry, but you are looking for something that isn't here.</p> </div> <?php endif; wp_reset_query(); ?> </div> <?php get_sidebar(); ?> </div> <?php get_footer(); ?> The navigation.php file has the previous / next code (it works fine for the standard post pages and archive pages) navigation.php: <?php if (is_single()) : ?> <div class="navigation"> <span class="previous"><?php previous_post_link('&larr; %link') ?></span> <span class="next"><?php next_post_link('%link &rarr;') ?></span> </div> <div class="clear whitespace"></div> <?php else : ?> <div class="navigation"> <div class="previous"><?php next_posts_link('&larr; Previous Entries') ?></div> <div class="next"><?php previous_posts_link('Next Entries &rarr;') ?></div> </div> <div class="clear flat"></div> <?php endif; ?> I have set the maximum posts per page to 5, but the page using this theme template wont show the links. Any ideas? What code can i use to get them. Thankyou

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  • ASP Calendar Date Pick

    - by Steven
    I am attempting to construct my own date picker using code from several sources. Specifically, I am now populating the textbox with a calendar click. Two questions: Why does the first click refresh the page without doing anything? How can I have the textbox update without refreshing the entire page? myDate.ascx <%@ Control Language="vb" AutoEventWireup="false" CodeBehind="myDate.ascx.vb" Inherits="Website.myDate" %> <script language="javascript" type="text/javascript"> function toggleCalendar(myID) { var obj = document.getElementById(myID) obj.style.display = (obj.style.display == "none") ? "" : "none"; } </script> <asp:TextBox ID="dateText" runat="server" > </asp:TextBox> <input type="button" name="dateBtn" value="x" onclick="toggleCalendar('<%=dateCal.clientID%>');" /> <asp:Calendar ID="dateCal" runat="server" ></asp:Calendar> myDate.ascx.vb Partial Public Class myDate Inherits System.Web.UI.UserControl Protected Sub dateCal_SelectionChanged _ (ByVal sender As Object, ByVal e As EventArgs) _ Handles dateCal.SelectionChanged dateText.Text = dateCal.SelectedDate 'update text box' dateCal.Style("display") = "none" 'hide calendar' End Sub End Class

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  • Fetching real time data from excel

    - by Umesh Sharma
    I am seriouly looking for your valuable help first time here. If possible, plese help me. I am developing a VB.NET app in which i read "real time data" from a excel sheet using "Microsoft.Office.Interop.Excel" i.e. excel automation. All cells in excel sheet are fetching stock data from some LOCAL DDE Server like "=XYZ|Bid!GOLD", "=XYZ|Bid!SILVER", "=XYZ|Ask!SILVER" and so on... Some cells also having fixed values like "Symbol", "Bid Rate", "32.90" etc. Values of DDE mapped cells (i.e. =XYZ|xxxx!yyy) are continuously changing. THE PROBLEM is here..."FIXED values" from excel cells are coming quite ok to my app but all DDE mapped cells values are coming "-2146826246" (When datasource local dde server ON) or "-2146826265" (OFF). Although, if i use C#.NET, it's all ok but not with Vb.NET. I want to display range of excel (A1 to J50) into VB.NET ListView which are changing in every 200ms (5 times in every 1 second) ================ Important ====================================================== Is it possible to BIND "listview items/columns values" with "excel cells" or some local memory variables ?? Currently, i am reading excel "cell by cell" and trying to put values in .NET listview but CPU USES are very high as well as it's toooo slow process. If yes, then how please ? I am a VFP developer but new to .NET It's very easy in VFP then why not in .NET ?? Please guide me, if someone has the solution...

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  • Sending jpegs by tcp socket...sometimes incomplete.

    - by Guy
    Vb.net Hi I've been working on a project for months now (vb 2008 express). There is one final problem which I can't solve. I need to send images to a client from a 'server'(listener). The code below works most of the time but sometimes the image is incomplete. I believe this might be something to do with the tcp packet sizes varying, maybe limited by how busy it is out there on the net. I have seen examples of code that splits the image into chunks and sends them out, but I can't get them to work maybe because I'm using a different vb version. The pictures to be sent are small 20k max. Any working code examples would be wonderful. I have been experimenting and failing with this final hurdle for weeks. Thanks in anticipation. Client----- Sub GetPic() '------- Connect to Server ClientSocket = New Socket(AddressFamily.InterNetwork, SocketType.Stream, _ ProtocolType.Tcp) ClientSocket.Connect(Epoint) '------- Send Picture Request Dim Bytes() As Byte = System.Text.ASCIIEncoding.ASCII.GetBytes("Send Picture") ClientSocket.Send(Bytes, Bytes.Length, SocketFlags.None) '------- Receive Response Dim RecvBuffer(20000) As Byte Dim Numbytes As Integer Numbytes = ClientSocket.Receive(RecvBuffer) Dim Darray(Numbytes) As Byte Buffer.BlockCopy(RecvBuffer, 0, Darray, 0, Numbytes) '------- Close Connection ClientSocket.Shutdown(SocketShutdown.Both) ClientSocket.Close() '------- Dim MStrm = New MemoryStream(Darray) Picture = Image.FromStream(MStrm) End Sub Listener----- 'Threaded from a listener Sub ClientThread(ByVal Client As TcpClient) Dim MStrm As New MemoryStream Dim Rbuffer(1024) As Byte Dim Tbyte As Byte() Dim NStrm As NetworkStream = Client.GetStream() Dim I As Integer = NStrm.Read(Rbuffer, 0, Rbuffer.Length) Dim Incoming As String = System.Text.Encoding.ASCII.GetString(Rbuffer, 0, I) If Incoming = "Send Picture" then Picture Save(MStrm, Picture.RawFormat) Tbyte = MStrm.ToArray NStrm.Write(Tbyte, 0, Tbyte.Length) End if Client.Close() End Sub

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  • dropdownlist binding from function in code behind aspx vb

    - by Dr.H
    so I have this working in C# , why it is not working in VB public string[] CustomizedRoles() { int length = Roles.GetAllRoles().Length; string[] arrRoles=Roles.GetAllRoles(); string[] customizedRoles= new string[length+1]; customizedRoles[0] = ""; for (int i = 1; i < length+1; i++) { customizedRoles[i] = arrRoles[i-1]; } return customizedRoles; } asp:GridView.... asp:DropDownList ID="ddlOwnerRolesUpdate" runat="server" DataSource="<%# CustomizedRoles() %" Height="25px" Width="177px" SelectedValue='<%# Bind("Owner") %' where is "Owner" is a data value come from a datasource for the grid it is working fine in C# . in Vb with the same aspx and this code behind it is not working. Public Function CustomizedRoles() As String() Dim length As Integer = Roles.GetAllRoles().Length Dim arrRoles As String() = Roles.GetAllRoles() Dim _customizedRoles As String() = New String(length + 1) {} _customizedRoles(0) = " " For index As Integer = 1 To length _customizedRoles(index) = arrRoles(index - 1) Next Return _customizedRoles End Function can anyone show me how to bind array of string to a dropdownlist from aspx to code behind in VB

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  • Loading user controls programatically into a placeholder (asp.net)

    - by Phil
    In my .aspx page I have; <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" AspCompat="True" %> <%@ Register src="Modules/Content.ascx" tagname="Content" tagprefix="uc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:PlaceHolder ID="Modulecontainer" runat="server"></asp:PlaceHolder> </div> </form> </body> </html> In my aspx.vb I have; Try Dim loadmodule As UserControl loadmodule = Me.LoadControl("~/modules/content.ascx") Modulecontainer.Controls.Add(loadmodule) Catch ex As Exception Response.Write(ex.ToString & "<br />") End Try The result is an empty placeholder and no errors. Thanks a lot for any assistance P.S after Fat_Tony's answer I changed the code to; Try Dim loadmodule As ASP.ContentModule loadmodule = CType(LoadControl("~\Modules\Content.ascx"), ASP.ContentModule) Modulecontainer.Controls.Add(loadmodule) Catch ex As Exception Response.Write(ex.ToString & "<br />") End Try But still no results unfortunately.

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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