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  • jQuery modal dialog on ajaxStart event

    - by bdl
    I'm trying to use a jQuery UI modal dialog as a loading indicator via the ajaxStart, ajaxStop / ajaxComplete events. When the page fires, an Ajax handler loads some data, and the modal dialog shows just fine. However, it never hides or closes the dialog when the Ajax event is complete. It's a very small bit of code from the local server that is returned, so the actual Ajax event is very quick. Here's my actual code for the modal div: $("#modalwindow").dialog({ modal: true, height: 50, width: 200, zIndex: 999, resizable: false, title: "Please wait..." }) .bind("ajaxStart", function(){ $(this).show(); }) .bind("ajaxStop", function(){ $(this).hide(); }); The Ajax event is just a plain vanilla $.ajax({}) GET method call. Based on some searching here and Google, I've tried altering the ajaxStop handler to use $("#modalwindow").close(), $("#modalwindow").destroy(), etc. (#modalwindow referred to here as to give explicit context). I've also tried using the standard $("#modalwindow").dialog({}).ajaxStart(... as well. Should I be binding the events to a different object? Or calling them from within the $.ajax() complete event? I should mention, I'm testing on the latest IE8, FF 3.6 and Chrome. All have the same / effect.

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  • Rails Binary Stream support

    - by Craig Walker
    I'm going to be starting a project soon that requires support for large-ish binary files. I'd like to use Ruby on Rails for the webapp, but I'm concerned with the BLOB support. In my experience with other languages, frameworks, and databases, BLOBs are often overlooked and thus have poor, difficult, and/or buggy functionality. Does RoR spport BLOBs adequately? Are there any gotchas that creep up once you're already committed to Rails? BTW: I want to be using PostgreSQL and/or MySQL as the backend database. Obviously, BLOB support in the underlying database is important. For the moment, I want to avoid focusing on the DB's BLOB capabilities; I'm more interested in how Rails itself reacts. Ideally, Rails should be hiding the details of the database from me, and so I should be able to switch from one to the other. If this is not the case (ie: there's some problem with using Rails with a particular DB) then please do mention it. UPDATE: Also, I'm not just talking about ActiveRecord here. I'll need to handle binary files on the HTTP side (file upload effectively). That means getting access to the appropriate HTTP headers and streams via Rails. I've updated the question title and description to reflect this.

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  • If you delete a DOM element, do any events that started with that element continue to bubble?

    - by Matt
    What behavior should I expect if I delete a DOM element that was used to start an event bubble, or whose child started the event bubble - will it continue to bubble if the element is removed? For example - lets say you have a table, and want to detect click events on the table cells. Another piece of JS has executed an AJAX request that will eventually replace the table, in full, once the request is complete. What happens if I click the table, and immediately after the table gets replaced by a successful completion of an AJAX request? I ask because I am seeing some behavior where the click events don't seem to be bubbling - but it is hard to duplicate. I am watching the event on a parent element of the table (instead of attaching the event to every TD), and it just doesn't seem to reach it sometimes.

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  • .net real time stream processing - needed huge and fast RAM buffer

    - by mack369
    The application I'm developing communicates with an digital audio device, which is capable of sending 24 different voice streams at the same time. The device is connected via USB, using FTDI device (serial port emulator) and D2XX Drivers (basic COM driver is to slow to handle transfer of 4.5Mbit). Basically the application consist of 3 threads: Main thread - GUI, control, ect. Bus reader - in this thread data is continuously read from the device and saved to a file buffer (there is no logic in this thread) Data interpreter - this thread reads the data from file buffer, converts to samples, does simple sample processing and saves the samples to separate wav files. The reason why I used file buffer is that I wanted to be sure that I won't loose any samples. The application doesn't use recording all the time, so I've chosen this solution because it was safe. The application works fine, except that buffered wave file generator is pretty slow. For 24 parallel records of 1 minute, it takes about 4 minutes to complete the recording. I'm pretty sure that eliminating the use of hard drive in this process will increase the speed much. The second problem is that the file buffer is really heavy for long records and I can't clean this up until the end of data processing (it would slow down the process even more). For RAM buffer I need at lest 1GB to make it work properly. What is the best way to allocate such a big amount of memory in .NET? I'm going to use this memory in 2 threads so a fast synchronization mechanism needed. I'm thinking about a cycle buffer: one big array, the Bus Reader saves the data, the Data Interpreter reads it. What do you think about it? [edit] Now for buffering I'm using classes BinaryReader and BinaryWriter based on a file.

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  • Amazon AWS S3 to Force Download Mp3 File instead of Stream It

    - by Calua
    Hi everybody, I'm using Amazon AWS S3 to put the mp3 file then allow our site visitor to download the mp3 from Amazon AWS. I use S3Fox to manage the file, everything seems working fine until recently we got many complaints from visitor that the mp3 was streamed via the browser instead of displaying browser save dialog. I try for some mp3 and notice that for some mp3, the save dialog box is appear, and for some others they're streamed via browser. What can I do to force that the Mp3 file will be downloaded instead of streamed via web browser.... Any help would be much appreciated. Thanks

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  • PHP: Facebook stream.publish and outdated template bundles?

    - by AFK
    Ok So I haven't tried messing with the facebook PHP API for months.. it's gross. Since template bundles are apparently now defunct, how can I publish a story into my users news feed for their friends? I've also already requested permissions. Edit: The issue seems to arise from requested permissions not being set for the user when They are granted. So far I have this $appapikey = 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'; $appsecret = 'xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx'; $facebook = new Facebook($appapikey, $appsecret); $fb_user = $facebook->require_login(); try { $facebook->api_client->feed_publishUserAction(); } catch(Exception $e) { } edit: I've looked through the facebook "api documentation" multiple times it's just not clear to me. I can't tell what's actually deprecated or not. They link to tutorials 2-3 years old! if you have a problem with your iframe application reloading over and over and over try using $facebook-require_frame()

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  • jquery change event not working with IE6

    - by manivineet
    It is indeed quite unfortunate that my client still uses IE6. using jquery 1.4.2 The problem is that I open a window using a click event and do some edit operation in the new window. I have a 'change' event attached to the row of a table which has input fields. Now when the window loads for the first time and I make a change in the input for the FIRST time, the change event does not fire. however, on a second try it starts working. I have noticed that I e.g. I run a dummy page, i.e. create a new page(i work with visual studio) and run that page individually , the 'change' event works just fine. what it going on? and what can i do, besides going back to 1.3.2 (by the way that doesn't work either, but haven't fully tested it yet) <!--HTML--> <table id="tbReadData"> <tr class="nenDataRow" id="nenDr2"> <td> <input type="text" class="nenMeterRegister" value="1234" /> </td> <tr /> <table> <script type="text/javascript"> $(document).ready(function(){ $('#tbReadData').find('tr').change(function() { alert('this works'); } }); </script>

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  • How to get webcam video stream bytes in c++

    - by Mr Bell
    I am targeting windows machines. I need to get access to the pointer to the byte array describing the individual streaming frames from an attached usb webcam. I saw the playcap directshow sample from the windows sdk, but I dont see how to get to raw data, frankly, I don't understand how the video actually gets to the window. Since I don't really need anything other than the video capture I would prefer not to use opencv. Visual Studio 2008 c++

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  • About redirected stdout in System.Diagnostics.Process

    - by sforester
    I've been recently working on a program that convert flac files to mp3 in C# using flac.exe and lame.exe, here are the code that do the job: ProcessStartInfo piFlac = new ProcessStartInfo( "flac.exe" ); piFlac.CreateNoWindow = true; piFlac.UseShellExecute = false; piFlac.RedirectStandardOutput = true; piFlac.Arguments = string.Format( flacParam, SourceFile ); ProcessStartInfo piLame = new ProcessStartInfo( "lame.exe" ); piLame.CreateNoWindow = true; piLame.UseShellExecute = false; piLame.RedirectStandardInput = true; piLame.RedirectStandardOutput = true; piLame.Arguments = string.Format( lameParam, QualitySetting, ExtractTag( SourceFile ) ); Process flacp = null, lamep = null; byte[] buffer = BufferPool.RequestBuffer(); flacp = Process.Start( piFlac ); lamep = new Process(); lamep.StartInfo = piLame; lamep.OutputDataReceived += new DataReceivedEventHandler( this.ReadStdout ); lamep.Start(); lamep.BeginOutputReadLine(); int count = flacp.StandardOutput.BaseStream.Read( buffer, 0, buffer.Length ); while ( count != 0 ) { lamep.StandardInput.BaseStream.Write( buffer, 0, count ); count = flacp.StandardOutput.BaseStream.Read( buffer, 0, buffer.Length ); } Here I set the command line parameters to tell lame.exe to write its output to stdout, and make use of the Process.OutPutDataRecerved event to gather the output data, which is mostly binary data, but the DataReceivedEventArgs.Data is of type "string" and I have to convert it to byte[] before put it to cache, I think this is ugly and I tried this approach but the result is incorrect. Is there any way that I can read the raw redirected stdout stream, either synchronously or asynchronously, bypassing the OutputDataReceived event? PS: the reason why I don't use lame to write to disk directly is that I'm trying to convert several files in parallel, and direct writing to disk will cause severe fragmentation. Thanks a lot!

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Problems with CGPoint/touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? #import "iGameViewController.h" @implementation iGameViewController @synthesize player; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } if (coord.x < icoord.x) { player.center = CGPointMake(player.center.x - 5, player.center.y); } if (coord.y > icoord.y) { player.center = CGPointMake(player.center.x, player.center.y - 5); } if (coord.y < icoord.y) { player.center = CGPointMake(player.center.x, player.center.y + 5); } } Thanks.

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  • How to get mouseposition when context menu appears?

    - by ikky
    Hi. I have a panel which holds many pictureboxes. Each picturebox has registered "contextRightMenu" as their context menu. What i want when the context menu pops up is to get the current mouseposition. I have tried getting the mouseposition by using mouseDown and click, but these events happens after one of the items of the context menu is clicked, and that is too late. the popup event of the context menu does not deliver mouse event args, so i don't know how to get the mouseposition. If i can get mouse event args it is easy. Then i just can: this.contextRightClick.Popup += new System.EventHandler(this.contextRightClick_Popup); // If EventArgs include mouseposition within the sender private void contextRightClick_Popup)(object sender, EventArgs e) { int iLocationX = sender.Location.X; int iLocationY = sender.Location.Y; Point pPosition = new Point(iLocationX + e.X, iLocationY + e.Y); // Location + position within the sender = current mouseposition } Can anyone help me either get some mouse event args, or suggest a event that will run before the contextmenu pop ups? Thanks in advance

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  • How to get associated URLRequest from Event.COMPLETE fired by URLLoader

    - by matt lohkamp
    So let's say we want to load some XML - var xmlURL:String = 'content.xml'; var xmlURLRequest:URLRequest = new URLRequest(xmlURL); var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace('loaded',xmlURL); trace(XML(e.target.data)); }); If we need to know the source URL for that particular XML doc, we've got that variable to tell us, right? Now let's imagine that the xmlURL variable isn't around to help us - maybe we want to load 3 XML docs, named in sequence, and we want to use throwaway variables inside of a for-loop: for(var i:uint = 3; i > 0; i--){ var xmlURLLoader:URLLoader = new URLLoader(new URLRequest('content'+i+'.xml')); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace(e.target.src); // I wish this worked... trace(XML(e.target.data)); }); } Suddenly it's not so easy, right? I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from? Am I missing something? It feels unintuitive to me.

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  • C++ Input Stream

    - by Ilian
    I have a program that work with data which is paste to console. For example when the program is run and I paste delete 54545 add 4324 the program call delete function with parameter 54545, but wait for enter after 4324 to call second function. And I have no idea how to call it without press enter.

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  • creating a file from input stream

    - by daemonkid
    My component will receive a pdf file as a filestream from which I will need to create a file. For testing purposes I am trying to read a file using the filestream object and recreate it at a different location. But the recreated file is created blank. the recreated file has the same number of pages though... This is the code StreamReader sr = new StreamReader(_filePath); str = sr.ReadToEnd(); File.WriteAllText(@"C:\recreated.pdf", str); what am I doing wrong?

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  • Eventlog entry for allowed connection in Windows Firewall

    - by Jaap
    I was seeing a lot of entries in the eventlog: The Windows Filtering Platform has permitted a connection. Application Information: Process ID: 4 Application Name: System Network Information: Direction: Inbound Source Address: 10.xxx.xxx.xxx Source Port: 80 Destination Address: 10.xxx.xxx.xxx Destination Port: 31773 Protocol: 6 Filter Information: Filter Run-Time ID: 67903 Layer Name: Receive/Accept Layer Run-Time ID: 44 We have a loadbalancer which checks every second to see if the application is still running (a health check). The logs contain large amounts of this kind of entries, which makes the Event Viewer slow and it's difficult to find the more interesting logs. How do I make sure these messages don't end up in the event logs?

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  • Event feed implementation - will it scale?

    - by SlappyTheFish
    Situation: I am currently designing a feed system for a social website whereby each user has a feed of their friends' activities. I have two possible methods how to generate the feeds and I would like to ask which is best in terms of ability to scale. Events from all users are collected in one central database table, event_log. Users are paired as friends in the table friends. The RDBMS we are using is MySQL. Standard method: When a user requests their feed page, the system generates the feed by inner joining event_log with friends. The result is then cached and set to timeout after 5 minutes. Scaling is achieved by varying this timeout. Hypothesised method: A task runs in the background and for each new, unprocessed item in event_log, it creates entries in the database table user_feed pairing that event with all of the users who are friends with the user who initiated the event. One table row pairs one event with one user. The problems with the standard method are well known – what if a lot of people's caches expire at the same time? The solution also does not scale well – the brief is for feeds to update as close to real-time as possible The hypothesised solution in my eyes seems much better; all processing is done offline so no user waits for a page to generate and there are no joins so database tables can be sharded across physical machines. However, if a user has 100,000 friends and creates 20 events in one session, then that results in inserting 2,000,000 rows into the database. Question: The question boils down to two points: Is this worst-case scenario mentioned above problematic, i.e. does table size have an impact on MySQL performance and are there any issues with this mass inserting of data for each event? Is there anything else I have missed?

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  • How to bind to another event after ajax call in jquery

    - by robert
    Hi, I'm creating a graph using flot javascript library. I have enabled clickable event and the div is binded to plotclick event. So, when a datapoint is clicked, an ajax call is made and the result is used to replace the current div. After this i need to bind the div to a new event. I tried to call bind, but it is still bound to old callback. When i call unbind and bind, the new callback is not called. var handleTeacherClick = function( event, pos, item ) { if( typeof item != "undefined" && item ) { var user_id = jQuery( 'input[name="id' + item.datapoint[0] + '"]' ).val(); jQuery.ajax({ type: 'POST', url: BASEPATH + 'index.php/ajax/home/latest', data: { "user_id": user_id }, dataType: 'json', success: function ( result ) { jQuery.plot(jQuery('#stats_prog'), result.progress_data, result.progress_options); jQuery.plot(jQuery('#stats_perf'), result.performance_data, result.performance_options); jQuery('.stats_title'). html('<span class="stats_title">'+ ' >> Chapter '+Math.ceil(item.datapoint[0])+'</span>'); jQuery('#stats_prog')./*unbind("plotclick").*/ bind('plotclick', statClickHandler ); jQuery('#stats_perf')./*unbind("plotclick"). */ bind( 'plotclick', statClickHandler ); }, }); } }

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  • How to analyse contents of binary serialization stream?

    - by Tao
    I'm using binary serialization (BinaryFormatter) as a temporary mechanism to store state information in a file for a relatively complex (game) object structure; the files are coming out much larger than I expect, and my data structure includes recursive references - so I'm wondering whether the BinaryFormatter is actually storing multiple copies of the same objects, or whether my basic "number of objects and values I should have" arithmentic is way off-base, or where else the excessive size is coming from. Searching on stack overflow I was able to find the specification for Microsoft's binary remoting format: http://msdn.microsoft.com/en-us/library/cc236844(PROT.10).aspx What I can't find is any existing viewer that enables you to "peek" into the contents of a binaryformatter output file - get object counts and total bytes for different object types in the file, etc; I feel like this must be my "google-fu" failing me (what little I have) - can anyone help? This must have been done before, right??

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  • Handle window scroll event in greasemonkey script

    - by Akim Khalilov
    Hi. I need some advice. I have a web page and want to extend it's functionality with greasemonkey script and firefox. When page has loaded I need run custom function during user's page scrolling (with mouse whell or scrollbar). I want show some div block when user scrolling down and hide it when he scrolling to the top. But I met some problem - I couldn't assign event handler to the onscroll event. I use next part of the code: function showFixedBlock(){ ... } function onScrollStart(){ ... showFixedBlock(); ... } window.onscroll = onScrollStart; I test this piece of code on my test html page and it works, but when I copy it into greasemonkey, script doesn't work. Should I assign onscroll event handler during page loading? As I know greasemonkey execute it's scripts when page has loaded? Is it the reason of the problem? Is there some additional requirments to handle 'onscroll' event? How can I do that? Thanks.

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