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  • Google s'attaque au marché de la télévision, Android bientôt dans nos écrans

    Google s'attaque au marché de la télévision, Android bientôt dans nos écrans Après avoir investi les smartphones, les netbooks et les tablettes, Android arriverait dans nos écrans. Le système d'exploitation open-source de Google devrait en effet tenter de se faire une place dans no téléviseurs, en surfant sur la tendance des TV connectées au Net. En effet, lors du CES 2010 à Las Vegas, les fabriquants ont tous présentés de futurs modèles d'écrans permettant de surfer sur le web. Le géant de la recherche en ligne aurait donc décidé, en partenariat avec Intel et Sony, de partir à l'assaut de ce créneau très porteur. Android sera intégré soit dans le poste de télévision (qui comprendrait u...

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  • La Banque de France touchée par une campagne de phishing, recommande à ses clients d'ignorer "ses" courriels

    La Banque de France touchée par une campagne de phishing, recommande à ses clients d'ignorer "ses" courriels demandant des informations bancaires La très sérieuse Banque de France a été victime d'une campagne de phishing. Son courriel de contact [email protected] a été détourné par des pirates, qui s'en sont alors servi pour envoyer des milliers de messages frauduleux aux clients de l'institution. Les messages malveillants se faisaient passer auprès du public pour des correspondances authentiques de la Banque de France, et les redirigent vers un site corrompu, via un lien malveillant. L'arnaque leur demande ensuite d'y fournir les coord...

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  • Microsoft imagine les smartphones du futur, plaques de verres transparentes et sans bords

    Mise à jour du 11.05.2010 par Katleen Microsoft imagine les smartphones du futur, plaques de verres transparentes et sans bords Microsoft vient de publier une vidéo futuriste dans laquelle l'éditeur imagine un monde où les claviers et les écrans deviennent des surfaces en verre transparentes, de diverses formes et tailles, sur lesquelles s'affichent des interfaces que les utilisateurs pilotent par de simples mouvements de doigts. Dans ce monde potentiellement à venir, les icônes et informations sont partout dans le décor, et dans le "réel". La vidéo présente un concept de smartphone au design simplifié à l'extrême : petite plaque de verre qui se sépare en deux parties, sans ...

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  • Sondage sur l'utilisation des bibliothèques JavaScript, 59 % des développeurs aurait pu finir leur dernier projet sans les utiliser

    [Octobre 2012] Sondage sur l'utilisation des bibliothèques JavaScript par Peter-Paul Koch Peter-Paul Koch est un formateur, consultant et stratège des plate-formes mobile. Il se spécialise dans la compatibilité des navigateurs au niveau des CSS, du JavaScript et du HTML. Dernièrement, il a effectué un sondage au sujet de l'utilisation des bibliothèques JavaScript et il a publié les résultats. Au moins 3 350 personnes ont répondu. Avec près de 155 000 réponses au total et près de 1 700 réponses pour la question qui en a reçu le moins, il estime que ce sondage est assez représenta...

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  • self-issued exchange certificate for dyndns-url

    - by Sam
    I've got an exchange server behind behind a port to address translation firewall. The server is reachable from the internet using a dyndns-url. Now I want to sync windows phones to exchange mailboxes. To achieve this, I need to install the exchange certificate on the windows phone (send it to the phone by mail, double click). So far so good. But, as far as I can see this does only work if the certificate on my exchange server matches the dyndns-url? So I'd like to know: how do I create a self signed certificate for my dyndns-url and install it on exchange?

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  • .XML Sitemaps and HTML Sitemaps Clarification

    - by MSchumacher
    I've got a website with about 170 pages and I want to create an effective Sitemap for it as it is long due. The website is internally linked very well but I still want to take advantage of creating a sitemap to allow SE's to crawl my site easier and to hopefully increase my websites PR. Though I am slightly confused to what I must do: Is it necessary to create a .xml sitemap AND a HTML Sitemap (both)? ... Because I've never worked with .xml ... where do I put this file once it's created? In the Root folder? So I assume that this sitemap.xml is ONLY to be read by spiders and NOT by website visitors. IE: No visitor on my website is going to visit the page sitemap.xml, am I correct? ... Hence why I should also create an HTML sitemap (sitemap.htm)?

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  • Conheça a Windows Azure no dia 07 de Junho

    - by Leniel Macaferi
    Como muitos de vocês devem saber, eu gastei grande parte do meu tempo nos últimos 12 meses trabalhando na Windows Azure - que é a plataforma da Microsoft para Cloud Computing (eu também continuo supervisionando as equipes que constroem a ASP.NET, as bibliotecas de código do .NET relativas a parte do servidor, e alguns outros produtos também). Eu farei uma palestra em São Francisco (EUA) nesta quinta-feira 7 de junho às 1pm PDT (17:00Hs de Brasília). O evento será transmitido ao vivo (em Inglês), e eu espero que você consiga se juntar a nós enquanto mostramos um pouco do trabalho emocionante que temos desenvolvido - e como você pode aproveitar a plataforma como desenvolvedor. Você pode saber mais e registrar para assistir o evento aqui. Espero vê-los lá! - Scott Texto traduzido do post original por Leniel Macaferi.

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  • How do I implement a Bullet Physics CollisionObject that represents my cube like terrain?

    - by Byte56
    I've successfully integrated the Bullet Physics library into my entity/component system. Entities can collide with each other. Now I need to enable them to collide with the terrain, which is finite and cube-like (think InfiniMiner or it's clone Minecraft). I only started using the Bullet Physics library yesterday, so perhaps I'm missing something obvious. So far I've extended the RigidBody class to override the checkCollisionWith(CollisionObject co) function. At the moment it's just a simple check of the origin, not using the other shape. I'll iterate on that later. For now it looks like this: @Override public boolean checkCollideWith(CollisionObject co) { Transform t = new Transform(); co.getWorldTransform(t); if(COLONY.SolidAtPoint(t.origin.x, t.origin.y,t.origin.z)){ return true; } return false; } This works great, as far as detecting when collisions happen. However, this doesn't handle the collision response. It seems that the default collision response is to move the colliding objects outside of each others shapes, possibly their AABBs. At the moment the shape of the terrain is just a box the size of the world. This means the entities that collide with the terrain just shoot away to outside that world size box. So it's clear that I either need to modify the collision response or I need to create a shape that conforms directly to the shape of the terrain. So which option is best and how do I go about implementing it? It should be noted that the terrain is dynamic and frequently modified by the player.

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  • Oracle's HR Summit featuring Joyce Westerdahl is next week in Chicago!

    - by Jay Richey, HCM Product Marketing
    This special full day HR Summit will examine the future of work, and how shifting demographics, new talent pools, changing workforce practices, and evolving business models are impacting the HR landscape.   Joyce Westerdahl, Oracle Senior VP for HR, will share her HR strategies and insight as to how she created a flexible, global workforce that has supported the Oracle's ongoing transformation into an integrated technology solutions provider. Marcie van Houton, Fusion HCM Product Strategy Director, will delve into the innovative technologies that Oracle has developed to support all this change. And Sheryl Johnson, Director, Oracle Fusion HCM, PwC, will examine how high performing HR organizations are increasing their relevancy and value to the business, using organizational best practices and transformational technologies to drive real business results. Wednesday, December 7, 2011 11:00 a.m. – 4:15 p.m. JW Marriott Chicago 151 West Adams Street Chicago, Illinois 60603 www.oracle.com/us/dm/h2fy11/17109-nafm11032950mpp025-se-518477.html   

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  • Internet (Flash) video without a PC

    - by Rob Allen
    I am looking to retire my HTPC. So much of what we do with it can be done with one of our video game consoles or an AppleTV that is seems like a waste of space, power and time to maintain. The trouble is that my wife does streaming yoga classes served up via specific websites. I am assuming they are Flash based and so far I have been unable to find Apps for these content providers. My question is, is there a GOOD way to handle flash-based or even HTML5/h.264 web content with one of the other Internet enabled devices in our stack? So far we have: Nintendo Wii Playstation 3 XBox 360 And we're looking to purchase a current generation AppleTV. update The sites are YogisAnonymmous.com and YogaJournal.com, both are confirmed as Flash.

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  • Slow in the app, fast in SSMS

    - by DavidWimbush
    Users complain about a timeout but when you run the exact same query in SSMS it runs in a flash. Sounds familiar? I've been baffled by this before. I worked out that I was getting a different query plan in SSMS because of different SET OPTIONS but, having dealt with that, I was then stuck with parameter sniffing as the cause of the timeout. I've read about that but still didn't really understand how to fix it. Erland Sommarskorg has published an excellent article (http://www.sommarskog.se/query-plan-mysteries.html) in which he clearly explains what's going on and provides tools and techniques to fix it. Highly recommended reading. Thanks, Erland.

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  • Kinect bientôt dans l'espace ? Des chercheurs utilisent la technologie comme système d'amarrage dans le nano-satellite STRaND-2

    Kinect bientôt dans l'espace ? Des chercheurs utilisent la technologie comme système d'amarrage dans le nano-satellite STRaND-2 Le capteur de Microsoft Kinect fait son entrée dans le domaine spatial, et ira où aucun humain n'est encore allé. Des ingénieurs britanniques de l'Université de Surrey et ceux du constructeur de satellites Surry Satellite Technology (SSTL) travaillent sur un nouveau système d'amarrage des satellites en utilisant Kinect. [IMG]http://rdonfack.developpez.com/images/kinect.jpg[/IMG] Les scientifiques ont construit un satellite (STRaND-2) équipé d'une caméra de profondeur Kinect qui lui permettra de localiser et de se joindre à d'autres ...

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  • Facebook and flash - why doesn't facebook recognise that I have flash installed?

    - by jaminday
    For some reason when I try to upload photos to facebook from the website, it tells me I need to upgrade my flash player: I definitely have flash installed, as can be seen in the picture, and working fine in youtube etc. My question is two-fold: 1) Does anyone know if this a problem with the version of flash I'm running, Ubuntu, or facebook itself? I get the same problem in Chrome and Firefox, so I know it's not the browser. 2) Is there a workaround or fix for this? As far as I can tell I'm running the very latest flash (on 64-bit Ubuntu 10.10) - but maybe that's the problem? Note: Before everyone starts jumping up and down about using Shotwell or Digikam or some such to upload photos to facebook, I know about these (and do use Shotwell at times). Unfortunately Shotwell only lets you upload to a Profile, but doesn't (as far as I can tell) let you upload to a facebook Page of which I am an administrator, so I am forced do it through the website. Using the simple uploader as seen in the first picture is horribly slow and tedious, and often times out while uploading. Of course if anyone knows of any alternate ways to upload to facebook pages I'd love to hear 'em!

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • Que es Virtualbox?

    - by [email protected]
    VIRTUALBOX (Open Source para virtualización)Las herrramientas de virtualización se han puesto de moda de manera casi exponencial durante los últimos años. Una de ellas es VirtualBox, esta corre sobre diferentes sistemas operativos y para los desarrolladores e ingenieros en computo que desean realizar pruebas de productos sin afectar sus maquinas, esta es una de las mejores alternativas. Adicionalmente hay algo que tiene VirtualBox que aun es mejor, es un program Open Source, eso significa que la podras usar en tu maquina teniendo un costo de $0.Esta herramienta realiza basicamente la misma funcion que Vmware Workstation, e incluso puede ejecutar la maquinas virtuales creadas con vmware workstation sin necesidad de realizar conversiones de alguna manera.La ultima version disponible al dia de hoy es la 3.1.6 y este puede ser descargado facilmente.  Solo visita uno de estos sites."Get  the lastest VirtualBox version at here"http://www.virtualbox.org/wiki/Downloadso en la pagina de Oracle"Get  the lastest VirtualBox version at here"http://dlc.sun.com/virtualbox/vboxdownload.html

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  • Join us! Oracle Manufacturing Industries Forum, Chicago Thurs. Nov.14'13

    - by Stephen Slade
    The 6th Annual Oracle Manufacturing Industries Forum will take place in Chicago, Thurs, Nov.14 '13. Executives from successful global manufacturing companies will address key themes including: Value Chain Transformation, Owning the Customer Service Experience, Sales and Operations Planning in a Global Enterprise Supply Chain, and Modernizing the Manufacturing Enterprise. Join us for what we expect to be one of the industry's most informative and provocative executive events of the year. Event Objectives: Create an environment where executives can interact with their peers to discuss current issues Brainstorm and discuss how attendees can use technology to transform their organizations Share best practices and learn through the experiences of industry peers Where: Westin Chicago River North,  320 North Dearborn St,  Chicago, IL 60654 Evite: http://www.oracle.com/us/dm/229048-nafm13049989mpp074-se-2021171.html Register:   http://eventreg.oracle.com/profile/web/index.cfm?PKWebId=0x25005591a&source=evite Partner Sponsors Include: CSS, Fujitsu, Inspirage, Hitachi Consulting, Lucidity and Rolta Register Now!

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  • Strange named anchor behavior - only working with the hash mark after a trailing slash

    - by tnorthcutt
    I have an odd problem. Links to named anchors on a site I'm working on are only working correctly if the pound/hash sign is placed after a trailing slash (e.g. example.com/about/#who), rather than directly after a page name (e.g. example.com/about#who). What could be causing this? I should note that this is on a site running WordPress, with the WPML translation plugin. I'm not sure if that's causing the problem, though (otherwise I'd ask on the WordPress Answers SE site). Any suggestions as to what could be causing this strange behavior?

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  • The Hot-Add Memory Hogs

    - by Andrew Clarke
    One of the more difficult tasks, when virtualizing a server, is to determine the amount of memory that Hypervisor should assign to the virtual machine. This requires accurate monitoring and, because of the consequences of setting the value too low, there is a great temptation to err on the side of over-provisioning. This results in fewer guest VMs and, in fact, with more accurate memory provisioning, many virtual environments could support 30% more VMs. In order to achieve a better consolidation (aka VM density) ratio, Windows Server 2008 R2 SP1 has introduced what Microsoft calls ‘Dynamic Memory’. This means that the start-up RAM VM memory assigned to guest virtual machines can be allowed to vary according to demand, changing dynamically while the VM is running, based on the workload of applications running inside. If demand outstrips supply, then memory can be rationed according to the ‘memory weight’ assigned to the guest VM. By this mechanism, memory becomes a shared resource that can be reallocated automatically as demand patterns vary. Unlike VMWare’s Memory Overcommit technology, the sum of all the memory allocations to each virtual machine will not exceed the total memory of the host computer. This is fine for applications that are self-regulating in their demands for memory, releasing memory back into the 'pool' when not under peak load. Other applications however, such as SQL Server Standard and Enterprise, are by nature, memory hogs under high workload; they can grab hot-add memory whilst running under load and then never release it. This requires more careful setting-up and the SQLOS team have provided some guidelines from for configuring SQL Server in virtual environments. Whereas VMWare’s Memory Overcommit is well-proven in a number of different configurations, Hyper-V’s ‘Dynamic Memory’ is new. So far, the indications are that it will improve the business case for virtualizing and it is probably a far more intuitive technology for the average IT professional to grasp. It is certainly worth testing to see whether it works for you.

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  • How to find location of installed library

    - by Raven
    Background: I'm trying to build my program but first I need to set up libraries in netbeans. My project is using GLU and therefore I installed libglu-dev. I didn't note location where the libraries were located and now I can't find them.. I've switched to Linux just a few days ago and so far I'm very content with it, however I couldn't google this one out and becoming frustrated.. Is there way to find out where files of package were installed without running installation again? I mean if I got library xxx and installed it some time ago, is there somecommand xxx that will print this info? I've already tried locate, find and whereis commands but either I'm missing something or I just can't do it correctly.. for libglu, locate returns: /usr/share/bug/libglu1-mesa /usr/share/bug/libglu1-mesa/control /usr/share/bug/libglu1-mesa/script /usr/share/doc/libglu1-mesa /usr/share/doc/libglu1-mesa/changelog.Debian.gz /usr/share/doc/libglu1-mesa/copyright /usr/share/lintian/overrides/libglu1-mesa /var/lib/dpkg/info/libglu1-mesa:i386.list /var/lib/dpkg/info/libglu1-mesa:i386.md5sums /var/lib/dpkg/info/libglu1-mesa:i386.postinst /var/lib/dpkg/info/libglu1-mesa:i386.postrm /var/lib/dpkg/info/libglu1-mesa:i386.shlibs Other two commands fail to find anything. Now locate did it's job but I'm sure none of those paths is where the library actually resides (at least everything I was linking so far was in /usr/lib or usr/local/lib). The libglu was introduced just as example, I'm looking for general solution for this problem.

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  • Bill Gates fait la promotion des MacBook sur son blog, à quand Steve Jobs déclarant "Windows 7, c'était mon idée" ?

    Bill Gates fait la promotion des MacBook sur son blog, à quand Steve Jobs déclarant "Windows 7, c'était mon idée" ? Sur son blog "The Gates Notes", Bill Gates, figure emblématique de Microsoft, a publié une image bigrement inattendue. Dans un post où l'homme expose ses pensées à propos du système scolaire américain, et se lamente d'un trop peu d'élèves diplômés, il illustre sa réflexion avec la photo de deux étudiants... dont l'un est en train de travailler sur un Mac ! Et même un MacBook, selon les plus fins observateurs. Comme si ce n'était pas suffisant, une forme noire posée sur une pochette jaune, au dessus de l'ordinateur, à tout l'air d'être un iPhone. Beau joueur, le Bill ! ...

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  • Oracle & OAUG PO SIG's Procurement Executive Workshop - Burlington, MA April 29th, 2011

    - by david.hope-ross(at)oracle.com
    OAUG PO SIG and Oracle invite you to a day of learning and networking with your Boston area procurement peers. This event is focused on facilitating discussion among procurement executives, promoting best practices from leading customers, and sharing the vision that is driving enhancements to E-Business Suite procurement. OAUG PO SIG members and Oracle will share practical advice that improves technology adoption and lowers risk. Topics of interest include supplier management, upgrades, cloud-based deployment, as well as spend classification and analytics. For more information and registration please visit http://www.oracle.com/us/dm/h2fy11/68745-nafm10012033mpp102-se-334896.html.

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  • Scorpi tutti i vantiggi che ti può offrire Oracle Fusion Human Capital Management

    - by antonella.buonagurio
    Come già ampiamente annunciato è finalmente arrivato anche in Italia Oracle Fusion Human Capital Management, la soluzione che riscrive le regole nel mondo delle Risorse Umane e del Talent Management. E' stato appena pubblicato un ebook dedicato a  Fusion HCM Cloud Applications che offre  un overview su quest'applicazione completamente innovativa dalla user experience completamente personalizzata, con la quale si possono fare delle analisi predittive grazie alle informazioni sempre a portata di mano. Se sei interessato a conoscere meglio Fusion HCM non perdere l'Oracle Fusion Human Capital Management Executive Briefing che si terrà il prossimo 5 Luglio presso la sede Oracle di Cinisello Balsamo.Clicca qui per avere maggiori informazioni.

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  • Directorio de Compañía disponible en Peoplesoft HCM 9.1

    - by julio.rodriguez(at)oracle.com
    Desde finales de Septiembre ya tenemos disponible la nueva funcionalidad de Directorio de Compañía. Para poder acceder a ésta nueva funcionalidad basta con subir de versión nuestra herramienta de desarrollo  PeopleTools a la versión  8.51.02, para todos los clientes en versión 9.1. Este es el primer "Feature Pack" que se ha liberado en la versión 9.1 y estoy seguro de que no será el último. De esta manera queremos premiar la fidelidad de nuestros clientes haciéndoles llegar nuevas funcionalidades sin coste adicional de licencias ni soporte.  

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  • La publicité plus efficace sur l'iAd d'Apple que sur la télévision ? Oui d'après une étude de Nielsen

    La publicité plus efficace sur l'iAd d'Apple que sur la télévision ? Oui d'après une étude de Nielsen Les annonces sur iAd (la plate-forme de publicité mobile d'Apple) seraient deux fois plus efficaces que celles diffusées sur les écrans de télévision. C'est en tout cas la conclusion d'une étude menée par le cabinet Nielsen sur une campagne publicitaire de cinq semaines pour les produits de la firme Campbell. L'étude aurait constaté que les personnes ayant vu l'annonce sur iAd étaient deux fois plus susceptibles de se rappeler le produit que celles qui l'ont vu sur un écran de télévision. En outre, cinq fois plus de personnes auraient pris contact avec la branche iAd de Camp...

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  • Announcing the Mastering SharePoint 2013 Development lab

    - by Erwin van Hunen
    If you’re a seasoned SharePoint developer and you’d like to get up and running with all the new goodies that SharePoint 2013 is bringing, make sure you check out the Mastering SharePoint 2013 Development lab I’m giving at LabCenter in Stockholm, Sweden. 3 days of development heaven *and* you take away a brand new laptop, or an iPad, or some of the other perks you decide to go for. Check out: http://www.labcenter.se/Labs#lab=Mastering_Sharepoint_2013_Development The overview of the 3 days: Day 1 Module 1: Comparing SharePoint 2013 to SharePoint 2010 What’s new in SharePoint 2013 Module 2: Installing your SharePoint 2013 development environment How to successfully (and above all correctly) install SharePoint 2013 Day 2 Module 3: Apps, sandboxed or full trust? What’s the difference between the deployment models. Pro’s and con’s Code or no-code solutions? Module 4: Search is the new black Using the new out of the box Search webparts Building a search based solution Day 3 Module 5: Workflows Differences between SharePoint 2010 workflows and 2013 workflows Building a workflow using Visio and SharePoint Designer Building a workflow using Visual Studio Module 6: You’re the master of the design The design manager Master pages Page layouts CSS and HTML5

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