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  • How to filter a funnel by product?

    - by Ryan
    Let's say I'm tracking a conversion like the following: View product > Customize > Finish order When I push the the above events, I also push a product ID and name attached to it, hoping that I could segment by that, but I can't figure out how. I want to view the conversion per product, not generally. Does anyone know if this is possible with Google Analytics? If not, please suggest other solutions.

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  • C++14 : le draft final a été publié, découvrez son contenu et ce qu'apporte la nouvelle spécification

    C++14 : le draft final a été publié Découvrez son contenu Le draft final de la nouvelle version du C++14 est publié. La seconde bonne nouvelle, c'est que les compilateurs les plus utilisés supportent déjà cette nouvelle version. Voici ce qu'elle nous apporte : N3323 - Correction de certaines conversions contextuelles du C++ : améliorations du comportement de conversion à un unique opérateur, alors que la conversion d'une valeur de la classe vers le type spécifié par le contexte est possible...

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  • Is there an equivalent of jsqlparser but for SPARQL instead of SQL?

    - by Programmer
    I'm trying to use Java to construct a SPARQL query, and then send it off to a remote database. However, I'm new to both Java and SPARQL, so I was wondering if anyone could explain how to do this, rather than just posting a link. I heard there is a tool called jsqlparser for the same task, except that it's for a SQL to SPARQL conversion using Java. Conversion nor parser won't be necessary, just a method for constructing a query and querying the database provided by the user.

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  • using a texture mesh and wireframe mesh in threejs

    - by Andy Poes
    I'm trying to draw a wireframe mesh and a textured mesh in threeJS but when I have both added to my scene the textured mesh doesn't display. Code below: I'm having trouble creating two meshes that share the same geometry where one of the materials is wireframe and the other is a texture. If one of the materials is wireframe and the other is just a color fill it works fine- but as soon as I make the second material a texture it stops working. If I comment out scene.add( wireMesh ); then the textured mesh shows up. var wireMat = new THREE.MeshBasicMaterial( { color:0x00FFFF, wireframe: true, transparent: true, overdraw:true } ); var wireMesh = new THREE.Mesh(geometry, wireMat); scene.add( wireMesh ); var texture = texture = THREE.ImageUtils.loadTexture( 'textures/world.jpg' ); var imageMat = new THREE.MeshBasicMaterial( {color:0xffffff, map: texture } ); var fillMesh = new THREE.Mesh(geometry, imageMat); scene.add( fillMesh );

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  • What's the best way to convert a .eps (CMYK) to a .jpg (RGB) with Image Magick

    - by Slinky
    Hi All, I have a bunch of .eps files (CMYK) that I need to convert to .jpg (RGB) files. The following command sometimes gives me under or over saturated .jpg images, when compared to the source EPS file: $cmd = "convert -density 300 -quality 100% -colorspace RGB ".$epsURL." -flatten -strip ".$convertedURL; Is there a smarter way to do this such that the converted image will have the same qualities as the source EPS file? Here is an example of the source file info: Image: rejm.eps Format: PS (PostScript) Class: DirectClass Geometry: 537x471 Base geometry: 1074x941 Type: ColorSeparation Endianess: Undefined Colorspace: CMYK Channel depth: Cyan: 8-bit Magenta: 8-bit Yellow: 8-bit Black: 8-bit Channel statistics: Cyan: Min: 0 (0) Max: 255 (1) Mean: 161.913 (0.634955) Standard deviation: 72.8257 (0.285591) Magenta: Min: 0 (0) Max: 255 (1) Mean: 184.261 (0.722591) Standard deviation: 75.7933 (0.297229) Yellow: Min: 0 (0) Max: 255 (1) Mean: 70.6607 (0.277101) Standard deviation: 39.8677 (0.156344) Black: Min: 0 (0) Max: 195 (0.764706) Mean: 34.4382 (0.135052) Standard deviation: 38.1863 (0.14975) Total ink density: 292% Colors: 210489 Rendering intent: Undefined Resolution: 28.35x28.35 Units: PixelsPerCentimeter Filesize: 997.727kb Interlace: None Background color: white Border color: #DFDFDFDFDFDF Matte color: grey74 Page geometry: 537x471+0+0 Dispose: Undefined Iterations: 0 Compression: Undefined Orientation: Undefined Signature: 8ea00688cb5ae496812125e8a5aea40b0f0e69c9b49b2dc4eb028b22f76f2964 Profile-iptc: 19738 bytes Thanks

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  • Remove unncessary error raised by paperclip - filename is not recognized by the 'identify' command.

    - by kgpdeveloper
    I've been searching on how to solve this issue but could not find any real and working solution. User model: validates_attachment_content_type :avatar, :content_type = ['image/jpeg', 'image/pjpeg', 'image/x-png', 'image/png', 'image/gif'] Unnecessary error shows up when invalid file type is uploaded: Avatar /tmp/sample,23283,0.txt is not recognized by the 'identify' command. Server details: Ubuntu and Debian which identify results to /usr/bin/identify Specifying command path does not solve the issue: Paperclip.options[:command_path] = "/usr/bin" Any ideas? I looked at geometry.rb file and there seems to be something wrong with it. def self.from_file file file = file.path if file.respond_to? "path" geometry = begin Paperclip.run("identify", %Q[-format "%wx%h" "#{file}"[0]]) rescue PaperclipCommandLineError "" end parse(geometry) || raise(NotIdentifiedByImageMagickError.new("#{file} is not recognized by the 'identify' command.")) end Let me know if anyone has solved the same issue and how. Many thanks.

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  • Compress Large Video Files with DivX / Xvid and AutoGK

    - by DigitalGeekery
    Have you ever recorded home video on a camcorder only to find the video size is enormous? What if you wanted to share a video clip on YouTube or another video sharing site, but the file size was bigger than the maximum upload size? Today we’ll look at a way to compress certain video files, such as MPEG and AVI, with Auto Gordian Knot (AutoGK). AutoGK is a free application that runs on Windows. It supports Mpeg1, Mpeg2, Transport Streams, Vobs, and virtually any codec used for an .AVI file. AutoGK will accept as input the following file types: MPG, MPEG, VOB, VRO, M2V, DAT, IFO, TS, TP, TRP, M2T, and AVI. Files are output as .AVI files and are converted using the DivX or XviD codecs. Installing and Using AutoGK Download and install AutoGK (link below) Open the AutoGK. You’ll need to navigate a few wizard screens, but you can just accept the defaults.   Choose your video file by clicking on the folder to the right of the Input file text box.   Browse for and select your video file and click “Open.”   For this example, we’ll be working with an .AVI file that’s 167MB in size.   The output file is copied into the same directory as the input file by default, but you can change this if you choose. If the input file is also .AVI, AutoGK will append an _agk to the output file so that the original is not overwritten. Next, you’ll see any audio tracks listed. You can unselect the check box if you’d like to remove the audio track. You can choose one of the Predefined size options… Or, select a Custom size in MB or Target Quality in percentage. For our example, we’ll be compressing our 167MB file to 35MB. Click on Advanced Settings. Here you can choose your codec, if you have a preference, as well as output resolution and output audio. If you’d like to use the DivX codec, you’ll need to download and install it separately. (See link below) Typically you’ll want to keep the defaults. Click “OK.” Now you’re ready to add your file conversion job to the Job queue. Click Add Job to add it to the queue. You can add multiple files conversions to the job queue and  convert them in one batch. Click Start to begin the conversion process. The process will begin. You’ll be able to see the progress in the Log window on the bottom left. When the conversion is complete you’ll see a “Job finished” and the total time in the log window.   Check your output file to see it’s compressed size. Test your video just to make sure the output quality is satisfactory.   Note:  Conversion times can vary greatly depending on the size of the file and your computer hardware. Files that are several GBs in size may take several hours to compress. AutoGK is no longer being actively developed but is still a wonderful DivX/XviD conversion tool. It can also be used to compress and convert non-copy protected DVDs. Downloads AutoGordianKnot DivX (optional) Similar Articles Productive Geek Tips Use Your Mac Mini as a Media Server Part 2Make Disk Cleanup Compress Older(or Newer) Files on XPMysticgeek Blog: Exclusive Look Inside Vreel – Including Interview With Vreel Founder!Friday Fun: Watch HD Video Content with MeevidConvert a DVD Movie Directly to AVI with FairUse Wizard 2.9 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox)

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  • How do multipass shaders work in OpenGL?

    - by Boreal
    In Direct3D, multipass shaders are simple to use because you can literally define passes within a program. In OpenGL, it seems a bit more complex because it is possible to give a shader program as many vertex, geometry, and fragment shaders as you want. A popular example of a multipass shader is a toon shader. One pass does the actual cel-shading effect and the other creates the outline. If I have two vertex shaders, "cel.vert" and "outline.vert", and two fragment shaders, "cel.frag" and "outline.frag" (similar to the way you do it in HLSL), how can I combine them to create the full toon shader? I don't want you saying that a geometry shader can be used for this because I just want to know the theory behind multipass GLSL shaders ;)

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  • Is there a standard way to store 3D meshes to easily communicate between libraries?

    - by awiebe
    In a 3D game lots of different systems need to know about geometry data, however the only way they seem to be able to agree to on in representing it by an array of triangles. Can anyone recommend a good geometry manipulation library that will allow me to easily integrate the drawing library(OpenGL), the physics engine(Bullet), Serialization(Several 3D file formats) and my own code(objective-c++). Focus on the a representation between the drawing library and the physics engine. Also if the library can triangulate a mesh definition that would be very helpful. My code can work around what exists already.

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  • Is there any difference between storing textures and baked lighting for environment meshes?

    - by Ben Hymers
    I assume that when texturing environments, one or several textures will be used, and the UVs of the environment geometry will likely overlap on these textures, so that e.g. a tiling brick texture can be used by many parts of the environment, rather than UV unwrapping the entire thing, and having several areas of the texture be identical. If my assumption is wrong, please let me know! Now, when thinking about baking lighting, clearly this can't be done the same way - lighting in general will be unique to every face so the environment must be UV unwrapped without overlap, and lighting must be baked onto unique areas of one or several textures, to give each surface its own texture space to store its lighting. My questions are: Have I got this wrong? If so, how? Isn't baking lighting going to use a lot of texture space? Will the geometry need two UV sets, one used for the colour/normal texture and one for the lighting texture? Anything else you'd like to add? :)

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  • How do I know when should I package my classes in Ruby?

    - by Omega
    In Ruby, I'm creating a small game development framework. Just some personal project - a very small group of friends helping. Now I am in need of handling geometric concepts. Rectangles, Circles, Polygons, Vectors, Lines, etc. So I made a class for each of these. I'm stuck deciding whether I should package such classes in a module, such as Geometry. So I'd access them like Geometry::Rectangle, or just Rectangle if I include the module. Now then, my question isn't about this specific scenario. I'd like to know, when is it suitable to package similar classes into one module in Ruby? What factors should I consider? Amount of classes? Usage frequency? Complexity?

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  • Accounting for waves when doing planar reflections

    - by CloseReflector
    I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending on the state of the wave's height. Naturally, after examining the brief paragraph of code: // calculating correction that shifts reflection up/down according to water wave Y position float4 projected_waveheight = mul(float4(input.positionWS.x,input.positionWS.y,input.positionWS.z,1),g_ModelViewProjectionMatrix); float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; projected_waveheight = mul(float4(input.positionWS.x,-0.8,input.positionWS.z,1),g_ModelViewProjectionMatrix); waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; reflection_disturbance.y=max(-0.15,waveheight_correction+reflection_disturbance.y); My first guess was that it compensates for the planar reflection when it is subjected to vertical perturbation (the waves), shifting the reflected geometry to a point where is nothing and the water is just rendered as if there is nothing there or just the sky: Now, that's the sky reflecting where we should see the terrain's green/grey/yellowish reflection lerped with the water's baseline. My problem is now that I cannot really pinpoint what is the logic behind it. Projecting the actual world space position of a point of the wave/water geometry and then multiplying by -.5f, only to take another projection of the same point, this time with its y coordinate changed to -0.8 (why -0.8?). Clues in the code seem to indicate it was derived with trial and error because there is redundancy. For example, the author takes the negative half of the projected y coordinate (after the w divide): float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; And then does the same for the second point (only positive, to get a difference of some sort, I presume) and combines them: waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; By removing the divide by 2, I see no difference in quality improvement (if someone cares to correct me, please do). The crux of it seems to be the difference in the projected y, why is that? This redundancy and the seemingly arbitrary selection of -.8f and -0.15f lead me to conclude that this might be a combination of heuristics/guess work. Is there a logical underpinning to this or is it just a desperate hack? Here is an exaggeration of the initial problem which the code fragment fixes, observe on the lowest tessellation level. Hopefully, it might spark an idea I'm missing. The -.8f might be a reference height from which to deduce how much to disturb the texture coordinate sampling the planarly reflected geometry render and -.15f might be the lower bound, a security measure.

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  • Openlayers - LayerRedraw() / Feature rotation / Linestring coords

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. Or figure out how to plot a triangle based off one set of coords & a heading(see below). I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug. If I were to draw a triangle with an array of points & linestring. How would I go about facing the triangle towards the heading. I have the Lon/lat of one point and the heading. var points = new Array( new OpenLayers.Geometry.Point(lon1, lat1), new OpenLayers.Geometry.Point(lon2, lat2), new OpenLayers.Geometry.Point(lon3, lat3) ); var line = new OpenLayers.Geometry.LineString(points); Looking for any way to solve this problem Image or Line anyone know how to do either added a 100rep bounty I am really stuck with this.

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  • friending istream operator with class

    - by user1388172
    hello i'm trying to overload my operator >> to my class but i ecnouter an error in eclipse. code: friend istream& operator>>(const istream& is, const RAngle& ra){ return is >> ra.x >> ra.y; } code2: friend istream& operator>>(const istream& is, const RAngle& ra) { is >> ra.x; is >> ra.y; return is } Both crash and i don't know why, please help. EDIT: ra.x & ra.y are both 2 private ints of my class; Full error: error: ..\/rightangle.h: In function 'std::istream& operator>>(std::istream&, const RAngle&)': ..\/rightangle.h:65:12: error: ambiguous overload for 'operator>>' in 'is >> ra.RAngle::x' ..\/rightangle.h:65:12: note: candidates are: c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:122:7: note: std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(std::basic_istream<_CharT, _Traits>::__istream_type& (*)(std::basic_istream<_CharT, _Traits>::__istream_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__istream_type = std::basic_istream<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:122:7: note: no known conversion for argument 1 from 'const int' to 'std::basic_istream<char>::__istream_type& (*)(std::basic_istream<char>::__istream_type&) {aka std::basic_istream<char>& (*)(std::basic_istream<char>&)}' c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:126:7: note: std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(std::basic_istream<_CharT, _Traits>::__ios_type& (*)(std::basic_istream<_CharT, _Traits>::__ios_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__istream_type = std::basic_istream<char>, std::basic_istream<_CharT, _Traits>::__ios_type = std::basic_ios<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:126:7: note: no known conversion for argument 1 from 'const int' to 'std::basic_istream<char>::__ios_type& (*)(std::basic_istream<char>::__ios_type&) {aka std::basic_ios<char>& (*)(std::basic_ios<char>&)}' c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:133:7: note: std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(std::ios_base& (*)(std::ios_base&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__istream_type = std::basic_istream<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:133:7: note: no known conversion for argument 1 from 'const int' to 'std::ios_base& (*)(std::ios_base&)' c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:241:7: note: std::basic_istream<_CharT, _Traits>& std::basic_istream<_CharT, _Traits>::operator>>(std::basic_istream<_CharT, _Traits>::__streambuf_type*) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__streambuf_type = std::basic_streambuf<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:241:7: note: no known conversion for argument 1 from 'const int' to 'std::basic_istream<char>::__streambuf_type* {aka std::basic_streambuf<char>*}' ..\/rightangle.h:66:12: error: ambiguous overload for 'operator>>' in 'is >> ra.RAngle::y' ..\/rightangle.h:66:12: note: candidates are: c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:122:7: note: std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(std::basic_istream<_CharT, _Traits>::__istream_type& (*)(std::basic_istream<_CharT, _Traits>::__istream_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__istream_type = std::basic_istream<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:122:7: note: no known conversion for argument 1 from 'const int' to 'std::basic_istream<char>::__istream_type& (*)(std::basic_istream<char>::__istream_type&) {aka std::basic_istream<char>& (*)(std::basic_istream<char>&)}' c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:126:7: note: std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(std::basic_istream<_CharT, _Traits>::__ios_type& (*)(std::basic_istream<_CharT, _Traits>::__ios_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__istream_type = std::basic_istream<char>, std::basic_istream<_CharT, _Traits>::__ios_type = std::basic_ios<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:126:7: note: no known conversion for argument 1 from 'const int' to 'std::basic_istream<char>::__ios_type& (*)(std::basic_istream<char>::__ios_type&) {aka std::basic_ios<char>& (*)(std::basic_ios<char>&)}' c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:133:7: note: std::basic_istream<_CharT, _Traits>::__istream_type& std::basic_istream<_CharT, _Traits>::operator>>(std::ios_base& (*)(std::ios_base&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__istream_type = std::basic_istream<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:133:7: note: no known conversion for argument 1 from 'const int' to 'std::ios_base& (*)(std::ios_base&)' c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:241:7: note: std::basic_istream<_CharT, _Traits>& std::basic_istream<_CharT, _Traits>::operator>>(std::basic_istream<_CharT, _Traits>::__streambuf_type*) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_istream<_CharT, _Traits>::__streambuf_type = std::basic_streambuf<char>] <near match> c:\mingw\bin\../lib/gcc/mingw32/4.6.1/include/c++/istream:241:7: note: no known conversion for argument 1 from 'const int' to 'std::basic_istream<char>::__streambuf_type* {aka std::basic_streambuf<char>*}''

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  • How to install ac-R mode in emacs?

    - by David
    I have recently added the file ac-R.el to /usr/local/share/emacs/site-lisp, along with (require 'ac-R) to ~/.emacs Now, when I open emacs with --debug-init, I get the error Debugger entered--Lisp error: (void-variable ac-modes) add-to-list(ac-modes ess-mode) eval-buffer(#<buffer *load*<2>> nil "/usr/local/share/emacs/site-lisp/ac-R.el" nil t) ; Reading at buffer position 7191 load-with-code-conversion("/usr/local/share/emacs/site-lisp/ac-R.el" "/usr/local/share/emacs/site-lisp/ac-R.el" nil t) require(ac-R) eval-buffer(#<buffer *load*> nil "/home/dlebauer/.emacs" nil t) ; Reading at buffer position 3548 load-with-code-conversion("/home/dlebauer/.emacs" "/home/dlebauer/.emacs" t t) load("~/.emacs" t t) #[nil "\205\264 and when clicking on load-with-code-conversion, it says Can't find library /usr/share/emacs/23.1.50/lisp/international/mule.el even though I have installed mule via synaptic (I am using Ubuntu 10.04) How can I get the mule library in the right place?

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  • ESXi - change to thin - virtual disk filesize is the same

    - by sven
    running ESXi 5.5 here with a datastore on a single SSD. Now, I thought about changing to thin disks from thick and found that I could use a tool on the ESXi host to do that. However, the file size of the new created virtual disk is not changing. I run: vmkfstools -i loader.vmdk -d 'thin' thinloader.vmdk Destination disk format: VMFS thin-provisioned Cloning disk 'loader.vmdk'... Clone: 100% done. After that I compared the virtual disksizes: ls -la *.vmdk -rw------- 1 root root 32212254720 Jun 10 08:25 loader-flat.vmdk -rw------- 1 root root 467 May 21 17:04 loader.vmdk -rw------- 1 root root 32212254720 Jun 10 08:27 thinloader-flat.vmdk -rw------- 1 root root 520 Jun 10 08:33 thinloader.vmdk Stats on the original file: stat loader.vmdk File: loader.vmdk Size: 467 Blocks: 0 IO Block: 131072 regular file Device: 8bf64d175e27544ch/10085333178302026828d Inode: 419443780 Links: 1 Access: (0600/-rw-------) Uid: ( 0/ root) Gid: ( 0/ root) Access: 2014-01-25 10:17:34.000000000 Modify: 2014-05-21 17:04:06.000000000 Change: 2014-05-21 17:04:06.000000000 and on the thin file: stat thinloader.vmdk File: thinloader.vmdk Size: 520 Blocks: 0 IO Block: 131072 regular file Device: 8bf64d175e27544ch/10085333178302026828d Inode: 432026692 Links: 1 Access: (0600/-rw-------) Uid: ( 0/ root) Gid: ( 0/ root) Access: 2014-06-10 08:27:45.000000000 Modify: 2014-06-10 08:33:30.000000000 Change: 2014-06-10 08:33:30.000000000 Anyone an idea why the disk is not providing any more space (tried with multiple VM's already - all the same)? Also, I have noticed that the newly created file "autoappend" "-flat" to the disk ... Thanks Sven Update - diff of the vmdk config* --- loader.vmdk +++ thinloader.vmdk @@ -7,15 +7,17 @@ createType="vmfs" -RW 62914560 VMFS "loader-flat.vmdk" +RW 62914560 VMFS "thinloader-flat.vmdk" ddb.adapterType = "lsilogic" +ddb.deletable = "true" ddb.geometry.cylinders = "3916" ddb.geometry.heads = "255" ddb.geometry.sectors = "63" ddb.longContentID = "6d95855805dfa0079327dfee29b48dca" -ddb.uuid = "60 00 C2 98 d5 7d 17 bf-ac 54 70 b1 2d 39 43 d5" +ddb.thinProvisioned = "1" +ddb.uuid = "60 00 C2 93 c4 13 6c cf-bb 7b 34 c9 2c b4 dc 1e" ddb.virtualHWVersion = "8"

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  • Compiler issues on VC++ 2008 Express, Seemingly correct code throws errors.

    - by Anthony Clever
    Hi there, I've been trying to get back into coding for a while, so I figured I'd start with some simple SDL, now, without the file i/o, this compiles fine, but when I throw in the stdio code, it starts throwing errors. This I'm not sure about, I don't see any problem with the code itself, however, like I said, I might as well be a newbie, and figured I'd come here to get someone with a little more experience with this type of thing to look at it. I guess my question boils down to: "Why doesn't this compile under Microsoft's Visual C++ 2008 Express?" I've attached the error log at the bottom of the code snippet. Thanks in advance for any help. #include "SDL/SDL.h" #include "stdio.h" int main(int argc, char *argv[]) { FILE *stderr; FILE *stdout; stderr = fopen("stderr", "wb"); stdout = fopen("stdout", "wb"); SDL_Init(SDL_INIT_EVERYTHING); fprintf(stdout, "SDL INITIALIZED SUCCESSFULLY\n"); SDL_Quit(); fprintf(stderr, "SDL QUIT.\n"); fclose(stderr); fclose(stdout); return 0; } /* 1>------ Build started: Project: opengl_crap, Configuration: Debug Win32 ------ 1>Compiling... 1>main.cpp 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2090: function returns array 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2528: '__iob_func' : pointer to reference is illegal 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2556: 'FILE ***__iob_func(void)' : overloaded function differs only by return type from 'FILE *__iob_func(void)' 1> c:\program files\microsoft visual studio 9.0\vc\include\stdio.h(132) : see declaration of '__iob_func' 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(7) : error C2090: function returns array 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(7) : error C2528: '__iob_func' : pointer to reference is illegal 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(9) : error C2440: '=' : cannot convert from 'FILE *' to 'FILE ***' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(10) : error C2440: '=' : cannot convert from 'FILE *' to 'FILE ***' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(13) : error C2664: 'fprintf' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(15) : error C2664: 'fprintf' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(17) : error C2664: 'fclose' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(18) : error C2664: 'fclose' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>Build log was saved at "file://c:\Documents and Settings\Owner\My Documents\Visual Studio 2008\Projects\opengl_crap\opengl_crap\Debug\BuildLog.htm" 1>opengl_crap - 11 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== */

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  • VLC 2.0.3 on Lubuntu 12.04: No audio?

    - by drezabek
    I am on Lubuntu 12.04, and I have installed VLC media player version 2.0.3. When I try and play an audio file, it appears to load fine, and the media position bar displays the progress, and it says it is playing, but I can't here any thing through my speakers. I can hear game audio, web audio, and audio from SMPlayer just fine, but with VLC, I can't here anything. Below is the "Messages" output with the verbosity option set to "2 (debug)" main debug: processing request item: The Bottom, node: Playlist, skip: 0 main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: starting playback of the new playlist item main debug: resyncing on The Bottom main debug: The Bottom is at 0 main debug: creating new input thread main debug: Creating an input for 'The Bottom' main debug: TIMER input launching for 'Floex - Machinarium Soundtrack - 01 The Bottom.flac' : 23.706 ms - Total 23.706 ms / 1 intvls (Avg 23.706 ms) main debug: using timeshift granularity of 50 MiB, in path '/tmp' main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' gives access `file' demux `' path `/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access_demux module: 3 candidates main debug: no access_demux module matching "file" could be loaded main debug: TIMER module_need() : 2.332 ms - Total 2.332 ms / 1 intvls (Avg 2.332 ms) main debug: creating access 'file' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac', path='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for access module: 2 candidates filesystem debug: opening file `/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: using access module "filesystem" main debug: TIMER module_need() : 0.762 ms - Total 0.762 ms / 1 intvls (Avg 0.762 ms) main debug: Using stream method for AStream* main debug: starting pre-buffering main debug: received first data after 0 ms main debug: pre-buffering done 1024 bytes in 0s - 43478 KiB/s main debug: looking for stream_filter module: 7 candidates main debug: no stream_filter module matching "any" could be loaded main debug: TIMER module_need() : 0.236 ms - Total 0.236 ms / 1 intvls (Avg 0.236 ms) main debug: looking for stream_filter module: 1 candidate main debug: using stream_filter module "stream_filter_record" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: creating demux: access='file' demux='' location='/home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' file='/home/doug/Music/unsorted/Floex - Machinarium Soundtrack/Floex - Machinarium Soundtrack - 01 The Bottom.flac' main debug: looking for demux module: 54 candidates flacsys debug: Picture type=3 mime=image/png description='' file length=679371 qt4 debug: IM: Setting an input main debug: looking for packetizer module: 21 candidates main debug: using packetizer module "packetizer_flac" main debug: TIMER module_need() : 0.211 ms - Total 0.211 ms / 1 intvls (Avg 0.211 ms) main debug: using demux module "flacsys" main debug: TIMER module_need() : 4.023 ms - Total 4.023 ms / 1 intvls (Avg 4.023 ms) main debug: looking for a subtitle file in /home/doug/Music/unsorted/Floex - Machinarium Soundtrack/ main debug: looking for meta reader module: 2 candidates main debug: using meta reader module "taglib" main debug: TIMER module_need() : 5.245 ms - Total 5.245 ms / 1 intvls (Avg 5.245 ms) main debug: removing module "taglib" main debug: `file:///home/doug/Music/unsorted/Floex%20-%20Machinarium%20Soundtrack/Floex%20-%20Machinarium%20Soundtrack%20-%2001%20The%20Bottom.flac' successfully opened main debug: selecting program id=0 main debug: looking for decoder module: 30 candidates main debug: using decoder module "flac" main debug: TIMER module_need() : 0.442 ms - Total 0.442 ms / 1 intvls (Avg 0.442 ms) main debug: Buffering 0% flac debug: decode STREAMINFO flac debug: channels:2 samplerate:44100 bitspersamples:16 flac debug: STREAMINFO decoded main debug: Buffering 30% main debug: recycling audio output main debug: looking for audio output module: 3 candidates main debug: Buffering 61% pulse debug: using stereo channel map pulse debug: using library version 1.1.0 pulse debug: (compiled with version 1.1.0, protocol 26) main debug: Buffering 92% main debug: Stream buffering done (371 ms in 2 ms) pulse debug: connected locally to unix:/home/doug/.pulse/dce22254e867f905188a2ce200000003-runtime/native as client #14 pulse debug: using protocol 26, server protocol 26 pulse debug: using buffer metrics: maxlength=4194304, tlength=9880, prebuf=0, minreq=3528 pulse debug: connected to sink 0: alsa_output.pci-0000_00_14.2.analog-stereo main debug: using audio output module "pulse" main debug: TIMER module_need() : 4.571 ms - Total 4.571 ms / 1 intvls (Avg 4.571 ms) main debug: output 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: mixer 'f32l' 44100 Hz Stereo frame=1 samples/8 bytes main debug: filter(s) 'f32l'->'s16l' 44100 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: f32l->s16l, bits per sample: 32->16 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.187 ms - Total 0.187 ms / 1 intvls (Avg 0.187 ms) main debug: conversion pipeline completed main debug: looking for audio mixer module: 2 candidates main debug: using audio mixer module "float32_mixer" main debug: TIMER module_need() : 0.125 ms - Total 0.125 ms / 1 intvls (Avg 0.125 ms) main debug: input 's16l' 44100 Hz Stereo frame=1 samples/4 bytes main debug: looking for audio filter module: 1 candidate scaletempo debug: format: 44100 rate, 2 nch, 4 bps, fl32 scaletempo debug: params: 30 stride, 0.200 overlap, 14 search scaletempo debug: 1.000 scale, 1323.000 stride_in, 1323 stride_out, 1059 standing, 264 overlap, 617 search, 2204 queue, fl32 mode main debug: using audio filter module "scaletempo" main debug: TIMER module_need() : 0.233 ms - Total 0.233 ms / 1 intvls (Avg 0.233 ms) main debug: filter(s) 's16l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo pulse debug: listing sink alsa_output.pci-0000_00_14.2.analog-stereo (0): Built-in Audio Analog Stereo main debug: looking for audio filter module: 14 candidates audio_format debug: s16l->f32l, bits per sample: 16->32 main debug: using audio filter module "audio_format" main debug: TIMER module_need() : 0.147 ms - Total 0.147 ms / 1 intvls (Avg 0.147 ms) main debug: conversion pipeline completed pulse debug: base volume: 65536 main debug: looking for audio filter module: 1 candidate equalizer debug: equalizer loaded for 44100 Hz with 10 bands 2 pass equalizer debug: 60 Hz -> factor:0.000000 alpha:0.003013 beta:0.993973 gamma:1.993901 equalizer debug: 170 Hz -> factor:0.000000 alpha:0.008490 beta:0.983019 gamma:1.982437 equalizer debug: 310 Hz -> factor:0.000000 alpha:0.015374 beta:0.969252 gamma:1.967331 equalizer debug: 600 Hz -> factor:0.000000 alpha:0.029328 beta:0.941343 gamma:1.934254 equalizer debug: 1000 Hz -> factor:0.000000 alpha:0.047918 beta:0.904163 gamma:1.884869 equalizer debug: 3000 Hz -> factor:0.000000 alpha:0.130408 beta:0.739184 gamma:1.582718 equalizer debug: 6000 Hz -> factor:0.000000 alpha:0.226555 beta:0.546889 gamma:1.015267 equalizer debug: 12000 Hz -> factor:0.000000 alpha:0.344937 beta:0.310127 gamma:-0.181410 equalizer debug: 14000 Hz -> factor:0.000000 alpha:0.366438 beta:0.267123 gamma:-0.521151 equalizer debug: 16000 Hz -> factor:0.000000 alpha:0.379009 beta:0.241981 gamma:-0.808451 main debug: using audio filter module "equalizer" main debug: TIMER module_need() : 0.353 ms - Total 0.353 ms / 1 intvls (Avg 0.353 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: looking for visualization2 module: 1 candidate main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 3.278 ms - Total 3.278 ms / 1 intvls (Avg 3.278 ms) main debug: looking for video filter2 module: 18 candidates swscale debug: 32x32 chroma: YUVA -> 16x16 chroma: RGBA with scaling using Bicubic (good quality) main debug: using video filter2 module "swscale" main debug: TIMER module_need() : 1.037 ms - Total 1.037 ms / 1 intvls (Avg 1.037 ms) main debug: looking for video filter2 module: 18 candidates yuvp debug: YUVP to YUVA converter main debug: using video filter2 module "yuvp" main debug: TIMER module_need() : 0.156 ms - Total 0.156 ms / 1 intvls (Avg 0.156 ms) main debug: Deinterlacing available main debug: deinterlace 0, mode blend, is_needed 0 main debug: Opening vout display wrapper main debug: looking for vout display module: 6 candidates main debug: looking for vout window xid module: 4 candidates qt4 debug: requesting video... qt4 debug: Video was requested 0, 0 main debug: using vout window xid module "qt4" main debug: TIMER module_need() : 61.671 ms - Total 61.671 ms / 1 intvls (Avg 61.671 ms) main debug: looking for inhibit module: 2 candidates main debug: using inhibit module "xdg_screensaver" main debug: TIMER module_need() : 0.336 ms - Total 0.336 ms / 1 intvls (Avg 0.336 ms) xdg_screensaver debug: started xdg-screensaver (PID = 6682) xcb_xv debug: connected to X11.0 server xcb_xv debug: vendor : The X.Org Foundation xcb_xv debug: version: 11103000 xcb_xv debug: using screen 0x15a xcb_xv debug: using XVideo extension v2.2 xcb_xv debug: using adaptor NV17 Video Texture xcb_xv debug: using port 310 xcb_xv debug: using image format 0x30323449 xcb_xv debug: using X11 visual ID 0x21 (depth: 24) xcb_xv debug: using X11 window 0x03400000 xcb_xv debug: using X11 graphic context 0x03400002 main debug: VoutDisplayEvent 'fullscreen' 0 main debug: VoutDisplayEvent 'resize' 800x500 window main debug: using vout display module "xcb_xv" main debug: TIMER module_need() : 69.890 ms - Total 69.890 ms / 1 intvls (Avg 69.890 ms) main debug: original format sz 800x500, of (0,0), vsz 800x500, 4cc I420, sar 1:1, msk r0x0 g0x0 b0x0 main debug: removing module "freetype" main debug: looking for text renderer module: 2 candidates freetype debug: Building font databases. freetype debug: Took 0 microseconds freetype debug: Using Serif Bold as font from file /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf freetype debug: using fontsize: 2 main debug: using text renderer module "freetype" main debug: TIMER module_need() : 4.552 ms - Total 4.552 ms / 1 intvls (Avg 4.552 ms) main debug: using visualization2 module "visual" main debug: TIMER module_need() : 84.104 ms - Total 84.104 ms / 1 intvls (Avg 84.104 ms) main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 44100 Hz->44100 Hz Stereo->Stereo main debug: conversion pipeline completed main debug: filter(s) 'f32l'->'f32l' 48510 Hz->44100 Hz Stereo->Stereo main debug: looking for audio filter module: 14 candidates main debug: using audio filter module "samplerate" main debug: TIMER module_need() : 0.375 ms - Total 0.375 ms / 1 intvls (Avg 0.375 ms) main debug: conversion pipeline completed main debug: End of audio preroll main debug: Decoder buffering done in 91 ms main warning: PTS is out of range (-9269), dropping buffer pulse debug: deferring start (190703 us) main debug: looking for video blending module: 1 candidate main debug: using video blending module "blend" main debug: TIMER module_need() : 0.275 ms - Total 0.275 ms / 1 intvls (Avg 0.275 ms) main debug: Detected interlaced video main debug: deinterlace 0, mode blend, is_needed 1 xcb_xv debug: display is visible pulse debug: starting deferred pulse warning: too late by 93760 us pulse debug: changed sample rate to 44186 Hz pulse debug: started pulse warning: too late by 94474 us pulse debug: changed sample rate to 44229 Hz pulse warning: too late by 93532 us pulse debug: changed sample rate to 44272 Hz pulse warning: too late by 92829 us pulse debug: changed sample rate to 44315 Hz pulse warning: too late by 92132 us pulse debug: changed sample rate to 44358 Hz xcb_xv debug: display is visible pulse warning: too late by 91534 us pulse debug: changed sample rate to 44401 Hz xcb_xv debug: display is visible pulse warning: too late by 89482 us pulse debug: changed sample rate to 44440 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible pulse warning: too late by 87529 us pulse debug: changed sample rate to 44479 Hz pulse warning: too late by 84577 us pulse debug: changed sample rate to 44504 Hz main debug: auto hiding mouse cursor pulse warning: too late by 78562 us pulse debug: changed sample rate to 44492 Hz pulse warning: too late by 68015 us pulse debug: changed sample rate to 44422 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor pulse debug: changed sample rate to 44336 Hz xcb_xv debug: display is visible xcb_xv debug: display is visible xcb_xv debug: display is visible main debug: auto hiding mouse cursor I have had issues with VLC in the past- the audio quality was extremely crackly, as if the headphone jack was plugged in only half way, and the sounds were extremely sharp and caused my speakers to make a ringing/vibrating noise... It would eventually start working after I messed around with the audio settings, but it happened every restart. I eventually switched to SMPlayer, but now I need some of the features that VLC offers, but I still can't use VLC. At this point, the audio can not be heard at all, and the method I used before, messing around with the audio settings, isn't getting me anywhere. (note, I reposted this on VideoLan's forums, link is here: http://forum.videolan.org/viewtopic.php?f=13&t=104726) Please let me know if you need more information, or are confused by something I posted! Thanks!

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  • More Denali Execution Plan Warning Goodies

    - by Dave Ballantyne
    In my last blog, I showed how the execution plan in denali has been enhanced by 2 new warnings ,conversion affecting cardinality and conversion affecting seek, which are shown when a data type conversion has happened either implicitly or explicitly. That is not all though, there is more .  Also added are two warnings when performance has been affected due to memory issues. Memory spills to tempdb are a costly operation and happen when SqlServer is under memory pressure and needs to free some up. For a long time you have been able to see these as warnings in a profiler trace as a sort or hash warning event,  but now they are included right in the execution plan.  Not only that but also you can see which operator caused the spill , not just which statement.  Pretty damn handy. Another cause of performance problems relating to memory are memory grant waits.  Here is an informative write up on them,  but simply speaking , SQLServer has to allocate a certain amount of memory for each statement. If it is unable to you get a “memory grant wait”.  Once again there are other methods of analyzing these,  but the plan now shows these too. Don't worry that’s not real production code There is one other new warning that is of interest to me, “Unmatched Indexes”.  Once I find out the conditions under which that fires ill blog about it.

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  • Google Currency Convertor JSON API

    - by Gopinath
    There are many live currency conversion services available on the web and the popular one’s among them are – Google, Yahoo, MSN & XE. Among all these four Google is the developer’s darling and it provides a simple JSON API that can be integrated in your applications.  http://www.google.com/ig/calculator?hl=en&q=1USD=?INR Using the API is very simple and it takes two parameters as input. The first parameter “hl” is the language code in which you want output. The second parameter “q” is the conversion query in the format <number><from currency code>=?<to currency code>. In the URL give above the query requests for conversion of 1 USD in INR. JSON output for the above query would be  similar to {lhs: "1 U.S. dollar",rhs: "54.4602984 Indian rupees",error: "",icc: true} Examples: 100 USD in INR  http://www.google.com/ig/calculator?hl=en&q=100USD=?INR Example 2: 1 GBP in INR http://www.google.com/ig/calculator?hl=en&q=1GBP=?INR Example 3: 1 USD in INR, output the data in French language http://www.google.com/ig/calculator?hl=fr&q=1USD=?INR   This is an undocumented service and expect changes at any time. But as long as it works, you got a programmatic way to convert currencies.

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  • Use JTS topology in JavaFx

    - by borovsky
    I have some polygon in jts topology library. if I want to draw on javafx pane I do: Polygon poly=new Polygon();//javafx //g is geometry of jts for (Coordinate coord : g.getCoordinates()) { poly.getPoints().addAll(coord.x, coord.y); } and got extra four edges that are not expected: but the same data look good in test builder: what is wrong? order of traversing the geometry? any ideas?

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  • Hosting a WCF Service Lib through a Windows service get a System.InvalidOperationException: attempti

    - by JohnL
    I have a WCF Service Library containing five service contracts. The library is hosted through a Windows Service. Most if not all my configuration for the WCF Library is declaritive. The only thing I am doing in code for configuration is to pass the type of the class implementing the service contracts into ServiceHost. I then call Open on each of the services during the Windows Service OnStart event. Here is the error message I get: Service cannot be started. System.InvalidOperationException: Service '[Fubu.Conversion.Service1' has zero application (non-infrastructure) endpoints. This might be because no configuration file was found for your application, or because no service element matching the service name could be found in the configuration file, or because no endpoints were defined in the service element. at System.ServiceModel.Description.DispatcherBuilder.EnsureThereAreNonMexEndpoints(ServiceDescription description) at System.ServiceModel.Description.DispatcherBuilder.InitializeServiceHost(ServiceDescription description, ServiceHostBase serviceHost) at System.ServiceModel.ServiceHostBase.InitializeRuntime() at System.ServiceModel.ServiceHostBase.OnBeginOpen() at System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open() at Fubu.RemotingHost.RemotingHost.StartServ... protected override void OnStart(string[] args) { // Uncomment to debug this properly //System.Diagnostics.Debugger.Break(); StartService1(); StartService2(); StartService3(); StartService4(); StartService5(); } Each of the above simply do the following: private void StartSecurityService() { host = new ServiceHost(typeof(Service1)); host.Open(); } Service Lib app.congfig summary <services> <service behaviorConfiguration="DefaultServiceBehavior" name="Fubu.Conversion.Service1"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="TCPBindingConfig" name="Service1" bindingName="TCPEndPoint" contract="Fubu.Conversion.IService1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexTcpBinding" bindingConfiguration="" name="mexSecurity" bindingName="TcpMetaData" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8025/Fubu/Conversion/Service1/" /> </baseAddresses> </host> </service> ... Contract is set up as follows: namespace Fubu.Conversion.Service1 { [ServiceContract(Namespace = "net.tcp://localhost:8025/Fubu")] public interface IService1 { I have looked "high and low" for a solution without any luck. Is the answer obvious? The solution to this does not appear to be. Thanks

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  • How can I use geoalchemy with elixir autoload tables?

    - by Dan Ellis
    I'm using geoalchemy and autoloaded tables, but I'd like to use Elixir, because it has a nicer query syntax. Does anyone know how to get them to work together? I did get it working with this code -- http://pastie.textmate.org/private/y3biyvosuejkrtxbpdv1a -- but that still gives the ugly warning about not recognising the geometry column when the table is reflected. Ideally, what I'd like to do is to get SQLAlchemy's own table reflection to recognise the geometry columns. How would I plumb them together?

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  • Replacing deprecated <:< Manifest type witness in Scala 2.10

    - by Josh
    Can someone point me at what I should be doing under scala 2.10 in place of this deprecated type witness on Manifest? reflect.ClassManifest.singleType(foo) <:< barManifest Honestly, my goal here is just to replace it with something that doesn't raise a deprecation warning. I'm happy to use the new reflection API. Here's the code in question in context, if that's important: https://github.com/azavea/geotrellis/blob/master/src/main/scala/geotrellis/feature/op/geometry/geometry.scala#L45

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  • Using data from a dataset in styles with Mapnik

    - by Alex King
    I've setup Mapnik to connect to a PostGIS database, and display geometry. I'd like to have a column in my database called opacity, and use it as the opacity for that row of geometry when Mapnik renders it. So far, I've only found information on how to display text from the database, and how to use filters to display different styles when database values are within parameters. Nothing about how to use the values directly inside of a style or layer though - is this possible?

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