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  • Why is my new Phenom II 965 BE not significantly faster than my old Athlon 64 X2 4600+?

    - by Software Monkey
    I recently rebuilt my 5 year old computer. I upgraded all core components, in particular from an Athlon 64 X2 4600+ at 2.4 GHz with DDR2 800 to a Phenom II 965 BE (quad core) at 3.6 GHz with DDR3 1333 (actually 1600, but testing consistently detected memory errors at 1600). The motherboard is also much newer and better. The HDD's (x3), DVD writer and card reader are the same. The BIOS memory config is auto-everything except the base timing which I overrode to 1T instead of 2T. The BIOS CPU multiplier is slightly over-clocked to 3.6 GHz from the stock 3.4 GHz. I noticed compiling Java is slower than I expected. As it happens I have some (single-threaded) Java pattern-matching code which is CPU and memory bound and for which I have performance numbers recorded on a number of hardware platforms, including my old system. So I did a test run on the new equipment and was stunned to find that the numbers are only slightly better than my old system, about 25%. The data set it is operating on is a 148,975 character array, which should easily fit in caches, but in any event the new CPU has larger caches all around. The system was, of course, otherwise idle for the test and the test run is a timed 10 seconds to eliminate scheduling anomalies. A long while ago, when I upgraded only memory from DD2 667 to DDR2 800 there was no change in performance of this test, which subjectively supports that the test cycle does not need to (significantly) access main memory, but yes it is creating and garbage collecting a large number of objects in the process of this test (low millions of matches are found for the pattern set). I am about 99.999% certain the code hasn't changed since I last ran it on 2009-03-17 - but I can't easily retest the old hardware, because it is currently in pieces on my work-bench waiting to be built into a new computer for my kids. Note that Windows (XP) reports a CPU speed of 795 MHz unless I have some thing running. With stuff running it seems to jump all over the place each time I use ALT-Pause to display the system properties, everywhere from 795 MHz to 3.4 Ghz. So why might my shiny new hardware under-performing so badly? EDIT: The old memory was Mushkin DDR2 800 with timings set for auto which should have been 5-5-5-12. The new memory is Corsair DDR3 1600, running at 1333 with timings also auto which are 9-9-9-21. In both cases they are a paired set of dual channel DIMMs. I was waiting to ensure my system was stable before tweaking with memory timings.

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  • Need help diagnosing cause of BSOD

    - by n00neimp0rtant
    I've got a Windows 7 PC here that was getting very frequent BSODs. The error codes were variant (IRQL_NOT_LESS_OR_EQUAL, PAGE_FAULT_IN_NONPAGED_AREA, ATTEMPTED_WRITE_TO_READONLY_MEMORY), and it was impossible to use the computer for longer than an hour without getting one. I backed it all up and reinstalled Windows completely, thinking that it was a corrupt driver issue. Unfortunately, I'm still getting the BSODs with the same error messages on this fresh installation. This tells me that it must be some faulty piece of hardware, but I'm not sure what it would be. I ran Memtest+ on the machine, but did not get any errors after 2 passes. I also ran a few built-in recovery mode scans from the HP recovery partition. I need some ideas on how to test the rest of the hardware to solve this issue.

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  • where are the "ipmi sel" entries parameter descriptions?

    - by Horatiu
    In order to troubleshoot a possible hardware issue I have installed ipmitools on my server and am doing queries for info related to poweron/poweroffs, hardware added/removed/status. I am trying to find some info on how to interpret sel obtained via ipmi sel list and the output looks like this : 72b4 | 10/31/2013 | 10:42:40 | System Event #0x01 | OEM System boot event | Asserted 72c8 | 10/31/2013 | 10:42:48 | System ACPI Power State #0x82 | S0/G0: working | Asserted I really want to know what "Asserted" means in this context, and also, where can I find a reference with all possible "exit status(es)" ? (Because I think that's what this is, right ?)

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  • How to identify RAID (5 or 6) controllers that allow dynamic resize of the array

    - by David Pfeffer
    I'm building a server with a RAID5 array, based on a hardware controller. I want to be able to later add additional disks and have the array rebalance across all of the disks, enlarging the usable size. I also want to be able to later upgrade to bigger disks (one at a time, of course) and then expand the array to fill the entire drive. These features are available in Linux software raid (md). I've also heard they're available in some hardware controllers. Currently, I own the Adaptec RAID 3805 card and the 3ware 9650se card. I'd prefer to use the Adaptec if possible, but I can't find if either of these cards offer this feature. If they don't, are there other affordable (read as: sub-$600) RAID cards available that can accomplish this?

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  • What is the best ways to duplicate DVDs in bulk?

    - by Axxmasterr
    I have some instructional videos I am getting ready to release on DVD and I want to know what is the quickest and most cost effective way to produce these in bulk? I am open to both customized PC based software/hardware solutions as well as dedicated hardware appliances which perform the same function. All options considered seriously. I don't have a problem building a system for this purpose. If I build something I would prefer it have the ability to make multiple copies at once. I figure I will need to make about 300 copies initially.

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  • Computer hanged in the middle of bios flashing process

    - by Stalker
    I have a laptop: Toshiba Satellite c660-17j, today I decided to update BIOS. I've downloaded bios updater from manufacturer's web site, and in the middle of flashing process computer hanged. I was waiting more than 30 minutes, but nothing was changed on the screen, i've tryed to PRESS MORE BUTTONS, but there were no reactions, so i've turned it off by removing battery (all other methods failed, even pressing power button for ~10 secs). After that computer can't start. I understand, that there's MESS in BIOS chip, and it's possible to re-flash it with hardware programmer, but I don't have it. I remember, that on some PCs (even on my eeepc) there was possibility to re-flash bios by inserting usb flash-disk (with .dat file on it, which contained BIOS), and power on PC, while holding some keys combination, then PC was switching to BIOS programming mode and re-flashed BIOS, after that it was possible to boot up normaly. Is there a way to recover computer without hardware programming BIOS chip? p.s. sorry for my english.

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  • Compatible case?

    - by Rick
    Hello everyone, first of all, I'm not sure where this question should go. So I've looked around and found the 'hardware' tag used in superuser.com please forgive me if I'm posting this on the wrong site. I'm new to the hardware part of computers. I've been looking around for a few months and now is the time to make my choice. I want to build my own computer and I think I got all the items I need. I want to know if the case and the motherboard I've chosen are compatible or if you could tell me how to check if they're compatible I want to know if they fit. Here's the motherboard/processor/memory package And this* is the case I'd like to fit it in. I'm sure that all the other stuff I might need I have with me already. Thanks in advance -Rick *See my comment, I may not post two hyperlinks due to spam protection

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  • Any way to tell apart a CPU defect from a mainboard defect?

    - by Pekka
    I have a fairly modern desktop computer, an AMD Athlon II X2 based silent PC, that does not work. When turned on, it will start physically (all fans are rotating, disks start up...) but not give a signal on any of the graphics ports (DVI, VGA, and HDMI, I tried all three). Also, the reset button does not seem to have any effect. I have stripped the mainboard bare of all SATA connections, extension cards, and the one 2GB RAM chip to eliminate them as the problem source, but to no avail, so I think it's fair to assume it's either the mainboard or the processor that are at fault. However, I have neither a replacement mainboard, nor a replacement processor handy to identify which one is broken. The cause of the defect is unknown, so for all I know, it could be both. Therefore, I'm reluctant to buy replacement hardware blindly before knowing more. Is there any way to further diagnose (or at least get some indication) which component is broken without buying replacement hardware?

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  • Motherboard dual gfx power question

    - by user33931
    1st, I am software guy. I do not do hardware. So I know to you hardware geeks, this is a dumb question. I just inherited a box with a ASUS P5GZ-MX mother board. I have attempted to install two nVidia PCI video cards. I put a 750w power supply in the system to be sure I have enough power. With no extra video cards, the 3.3 v shows normal. When I put one card in, the 3.3 goes to 3.5-3.6 and flashes red (over voltage) about 30% of the time. When I put the 2nd card in, it goes to 3.73 v and stays red all the time. Any Ideas why the voltage goes up when I add cards instead of going down? More Importantly, is this dangerous to the system?

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  • Why do VMs need to be "stack machines" or "register machines" etc.?

    - by Prog
    (This is an extremely newbie-ish question). I've been studying a little about Virtual Machines. Turns out a lot of them are designed very similarly to physical or theoretical computers. I read that the JVM for example, is a 'stack machine'. What that means (and correct me if I'm wrong) is that it stores all of it's 'temporary memory' on a stack, and makes operations on this stack for all of it's opcodes. For example, the source code 2 + 3 will be translated to bytecode similar to: push 2 push 3 add My question is this: JVMs are probably written using C/C++ and such. If so, why doesn't the JVM execute the following C code: 2 + 3..? I mean, why does it need a stack, or in other VMs 'registers' - like in a physical computer? The underlying physical CPU takes care of all of this. Why don't VM writers simply execute the interpreted bytecode with 'usual' instructions in the language the VM is programmed with? Why do VMs need to emulate hardware, when the actual hardware already does this for us? Again, very newbie-ish questions. Thanks for your help

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  • by reference in C++

    - by lego69
    I have this snippet of the code Stack& Stack:: operator=(const Stack& stack){ if(this == &stack){ return *this } } here I define operator = but I can't understand, if I receive by reference stack why it should be & in this == &stack and not this == stack and why we return * in return *this and not this thanks in advance for any help

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  • How to simulate a USB drive

    - by rursw1
    Hi all, Is it possible to simulate a USB drive with software only? I mean, for example, to expose a local memory space to the OS so the device manager will recognize it as a USB device. I'm not familiar with hardware implementation, but I'm sure that it is possible somehow to emulate the USB protocol. I began with this book - USB Design By Example. Can anyone please give me additional references to begin with? Thank in advance!

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  • Performing a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); The language I'm using is C#.

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  • i386 assembly question: why do I need to meddle with the stack pointer?

    - by zneak
    Hello everyone, I decided it would be fun to learn x86 assembly during the summer break. So I started with a very simple hello world program, borrowing on free examples gcc -S could give me. I ended up with this: HELLO: .ascii "Hello, world!\12\0" .text .globl _main _main: pushl %ebp # 1. puts the base stack address on the stack movl %esp, %ebp # 2. puts the base stack address in the stack address register subl $20, %esp # 3. ??? pushl $HELLO # 4. push HELLO's address on the stack call _puts # 5. call puts xorl %eax, %eax # 6. zero %eax, probably not necessary since we didn't do anything with it leave # 7. clean up ret # 8. return # PROFIT! It compiles and even works! And I think I understand most of it. Though, magic happens at step 3. Would I remove this line, my program would die between the call to puts and the xor from a misaligned stack error. And would I change $20 to another value, it'd crash too. So I came to the conclusion that this value is very important. Problem is, I don't know what it does and why it's needed. Can anyone explain me? (I'm on Mac OS, would it ever matter.)

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  • My computer freezes irregularly

    - by Manhim
    My computer started to freeze at irregular times for 3 weeks now. Please note that this question change with each things that i try. (For additional details) What happens My computer freezes, the video stops. (No graphic glitches, it just stops) Sound keeps playing up to some time (Usually 10-30 seconds) then stops playing. Sometimes, randomly, the screen on my G-15 keyboard flickers and I see caracters not at the right places. Usually happens for about 1-2 seconds and a bit before my computer freezes. I have to keep the power button pressed for 4 seconds to shut my computer down. I still hear my hard drives and fans working. Sometimes it works with no problems for a full day, some other times it just keeps freezing each time I restart my computer and I have to leave it for the rest of the day. Sometimes my mouse freezes for a fraction of a second (Like 0.01 to 0.2 seconds) quite randomly, usually before it freezes. No errors spotted by the "Action center" unlike when I had problems with my last video card on this system (Driver errors). My G-15 LCD screen also freezes. Sometimes my G-15 LCD screen flickers and caracters gets caried around temporary under heavy load. Now, most of the times, the BIOS hard disks boot order gets reversed for some reason and I have to put it to the right one and save each times I boot. (Might be unrelated, not sure, but it first started yesterday) Sometimes the BIOS doesn't detect my 750GB hard drive plugged in SATA1. What I did so far I have had similar problems in the past and I had changed my hard drive (It was faulty), so I tested my software RAID-0 array and it was faulty so I changed it. (I reinstalled Windows 7 with this part). I also tested with unplugging my secondary hard drive. My CPU was running at about 100 degree Celsius, I removed the dust between the fans and the heatsink and it's now between 45-55. I ran a CPU stress-test and it didn't freeze during the tests (using Prime95 on all cores) Ran a memory test (using memtest86+) for a single pass and there were no errors. Ran a GPU stress test with ati-tools and furmark and it didn't freeze during the tests. (No artefacts either) I had troubles with my graphic card when I got it, but I think that it got fixed with a driver update. I checked the voltages in my BIOS setup and they all seemed ok (±0.2 I think). I have ran on the computer without problems with Fedora 15 on an external hard drive (Appart that it couldn't load Gnome 3 and was reverting to Gnome 2, didn't want to install drivers since I use it on multiple computers) I used it to backup my files from the raid array to my 1TB hard drive for the reinstallation of Windows. (So the crashes only happenned on Windows) [The external hard drive is plugged directly on a SATA port] I contacted EVGA (My graphic card vendor) and pointed them on this question, I'm looking for an answer. Ran sensors on Fedora 15 and got this output: http://pastebin.com/0BHJnAvu Ran 6 short different CPU stress test on Fedora 15 (Haven't found any complete stress testers for Linux) and it didn't crash. Changed the thermal paste to some Artic Silver 5 for my CPU and stress tested the CPU, temperature was at 50 idle, then 64 highest and slowly went down to 62 during the test. Ran some stress testing with a temporary graphic card and it went ok. Ran furmark stress test with my original graphic card and it freezed again. GPU had a temp of 74C, a CPU temp of 58C and a mobo temp of 40C or 45C (Dunno which one it is from SpeedFan). Ran a furmark stress test and a CPU stress test at the same time, results: http://pastebin.com/2t6PLpdJ I have been using my computer without stressing it for about 2 hours now and no crashes yet. I also have disabled the AMD Cool'n'quiet function on the BIOS for a more regular power to the CPU. When I ran Furmark without C'n'q my computer didn't freeze but I had a "Driver Kernel Error" that have recovered (And Furmark crashed) all that while running a CPU stress test. The computer eventually frozed without me being at it, but this time my screen just went on sleep and I couldn't wake it. Using the stability tester in nTune my computer freezed again (In the same manner as before). I notived that Speedfan gives me a -12V of -16.97V and a -5V of -8.78V. I wonder if these numbers are reliable and if they are good or bad. I have swapped my G-15 with another basic USB keyboard (HP) and I have ran furmark for about 10 minutes with a CPU stability test running each 60 seconds for 30 seconds and my computer haven't crashed yet. Ran some more extended tests without my G-15 and it freezed like it usually do. Removed the nForce Hard disk controler. Disabled command queuing in the NVIDIA nForce SATA Controller for both port 0 and port 1 (Errors from the logs) Used CPUID HwMonitor, here are the voltages: http://pastebin.com/dfM7p4jV Changed some configurations in the motherboard BIOS: Disabled PEG Link Mode, Changed AI Tuning to Standard, Disabled the 1394 Controller, Disabled HD Audio, Disabled JMicron RAID controller and Disabled SATA Raid. When it happens When I play video games (Mostly) When I play flash games (Second most) When I'm looking at my desktop background (It rarely happens when I have a window open, but it does, sometimes) When my Graphic card and my CPU are stressed. Sometimes when my Graphic card is stressed. Never happenned while stressing only the CPU. Sometimes when my CPU is stressed. Specs Windows Seven x64 Home Premium Motherboard: M2N-SLI Deluxe CPU: AMD Phenom 9950 x2 @ 2.6GHz Memory: Kingston 4x2GB Dual Channel (Pretty basic memory sticks) Hard drives: Was 2x250GB (Western digital caviar) in raid-0 + 1TB (WD caviar black), I replaced the raid array with a 750GB (WD caviar black) [Yes I removed the array from the raid configurations] 750W Power supply No overcloking. Ever. There have been some power-downs like 4-5 weeks ago, but the problem didn't start immediately after. (I wasn't home, so my computer got shut-down) Event logs (Warnings, errors and critical errors) for the last 24 hours: http://pastebin.com/Bvvk31T7 My current to-try list Reinstall the drivers and software 1 by 1 and do extensive stress testing between each. Update the BIOS firmware to the most recent stable one. Change my motherboard. Status updates Keeping only the last 3 (28/06 04pm) More stress testing and still pass the tests. (28/06 03pm) Been stress testing for 10 minute straight now and 5 minutes with both CPU and GPU being stressed at the same time. (28/06 03pm) Stress-testing right now, so far no problems. A little hope Tests with Furmark and Prime95. Testing Windows bare-bone: 30 Minutes stress, no freeze. Installing an Anti-virus and some software, restarting computer. Testing with Anti-virus and some software (No drivers installed): 30 Minutes stress, no freeze. Installing audio drivers, restarting computer. Testing with the audio drivers: 30 Minutes stress, no freeze. Installing the latest graphic drivers from EVGA's website (without 3d vision since I don't use it), restarting computer. Testing with the graphic drivers: 30 Minutes stress, no freeze. Configuring Windows to my liking and installing more softwares. In this situation, how can I successfully pin-point the current hardware problem? (If it's a hardware problem) Because I don't really have the budget to just forget and replace everything. I also don't really have hardware to test-replace current hardware.

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  • PC: Quick Freeze, then BSOD, then forced reboot, then freezes again

    - by cr0z3r
    Lately I have been experiencing a weird issue. My PC will hang for a second and then BSOD - it stays there, so I have to reboot. Once Windows starts again and I'm logged in, after 1-10min it freezes again, this time without BSOD. RECAP: 1 second freeze BSOD, hangs there I have to force-reboot Once PC rebooted, I log back into Windows second freeze between a 1-10min range, no BSOD (alternatively, I get a freeze with a constant sound/noise, no BSOD) I contacted my PC provider, who told me my graphics-card might be flawed (Quadro 4000), so I used a Quadro 2000 that they lend me. The issue still occurred. The issue now seemed to belong to a flawed RAM module. Following my provider's steps, I removed all but the first from the left column and kept using my PC for a week or so without any issues. I then added the bottom-right module, and so on, until all modules were back inside - I had no problems. Now it seemed that a simple take-out-put-back-in of the RAM modules had fixed the issue. However, after a few months, the issue was back. I redid all the RAM-swapping I had done before, and concluded that the lower-right module was flawed. My provider changed it for another, and everything was great until now. My PC froze again for barely a second, hanged on a BSOD, I rebooted it, logged-in to Windows to get a freeze (without BSOD or reboot) 40 seconds later. Something worth noting, is that every time I reboot after the BSOD, it is something within Chrome that freezes my PC (e.g. this time I clicked the "restore" button as Chrome mentioned it had exited unexpectedly - from the previous freeze obviously - and it instantly froze). Finally, the Event Viewer lists 2 critical events in the past hour as "ID: 41, Type: Kernel-Power". PC-Specs: http://i.imgur.com/VZpbr.jpg Previous Dump-files: https://dl.dropbox.com/u/716600/DumpFiles_08_2012.zip I would like to thank anybody in advance for your help. You're great. UPDATE 1: I realized that I did not mention an awkward fact about this issue. After I have gotten the 1-sec freeze followed by a BSOD, after I rebooted because the BSOD hanged, and after I logged back in to get another (this time, eternal) freeze and rebooted once again, the PC does not boot back up. The power-light is on, but my monitor says "no signal", as if the PC wouldn't really be turned on. This truly seems a like a power-related issue, doesn't it? UPDATE 2: I just got a freeze, but without BSOD. My screen froze (while on Chrome, which is starting to seem suspicious to me) with an ongoing sound/noise. I had to force-reboot my PC. I would say this is a graphics-card issue, but this issue also happened when I was using the Quadro 2000 from my provider. UPDATE 3: I just got a BSOD while trying to render something (quite heavy, actually) in 3ds Max 2012. I left the BSOD "running", as it said it was writing dump files to disk. However, the percentage number stayed at 0, so after 15 minutes I force-rebooted. I then used the software WhoCrashed (thank you Dave) which reported the following from the C:\Windows\Memory.dmp file: On Thu 22.11.2012 22:13:45 GMT your computer crashed crash dump file: C:\Windows\memory.dmp uptime: 01:05:27 This was probably caused by the following module: Unknown () Bugcheck code: 0x124 (0x0, 0xFFFFFA80275AC028, 0xF200001F, 0x100B2) Error: WHEA_UNCORRECTABLE_ERROR Bug check description: This bug check indicates that a fatal hardware error has occurred. This bug check uses the error data that is provided by the Windows Hardware Error Architecture (WHEA). This is likely to be caused by a hardware problem problem. This problem might be caused by a thermal issue. A third party driver was identified as the probable root cause of this system error. It is suggested you look for an update for the following driver: Unknown . Google query: Unknown WHEA_UNCORRECTABLE_ERROR

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  • How to devise instruction set of a stack based machine?

    - by Anindya Chatterjee
    Stack based virtual machines like CLR and JVM has different set of instructions. Is there any theory behind devising the instruction set while creating a virtual machine? e.g. there are JVM instruction sets to load constants from 0-5 onto the stack iconst_0 iconst_1 iconst_2 iconst_3 iconst_4 iconst_5 whereas in CLR there are instruction set to load number from 0 to 8 onto the stack as follows ldc.i4.0 ldc.i4.1 ldc.i4.2 ldc.i4.3 ldc.i4.4 ldc.i4.5 ldc.i4.6 ldc.i4.7 ldc.i4.8 why there is no ldc.i4.9 and if ldc.i4 is there why we need the above opcodes? And there are others like these. I am eager to know what is the reason behind this difference between opcodes of different VMs? Is there any specific theory to devise these opcodes or it is totally driven by the characteristics of the VM itself or depends on the high-level language constructs?

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  • How can I install the Play! framework using typesafe-stack? [migrated]

    - by lhk
    I'd like to create a new project with the Play! framework. My system is Mint 12 64bit. Since the newest version of Play! is already bundled with the typesafe-stack, I thought installation would be easy. I added the typesafe repo, then I apt-get updated and apt-get installed typesafe-stack with the command g8 typesafehub/play-scala. I successfully created a new project in my home folder. Now the problems begin: I don't know how to access Play! with this installation. After creating the project, I tried to convert it into an Eclipse project, it but there's no play command available in the terminal. How can I get a "standard" Play! installation on Linux? What happens to the tools bundled in the typesafe stack - Where do they go?

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  • Beginner learning assembly preserving esp after function calls

    - by Daniel
    I'm a beginner learning some assembly, when preserving the ESP register before a function call does it matter if you do it by adding or subtracting? hard to explain, consider the following mov esi, esp sub esp, 12 // on 32bit OS this would mean that there are 3 arguments to the function // push, function call etc cmp esi, esp // should be the same or mov esi, esp // push, function call etc add esp, 12 cmp esi, esp // should be the same Also if for some reason the cmp fails, is it safe to do mov esp, esi to re-align the stack? Thanks EDIT: Also how come i need to do this for a call like sprintf, but MessageBox seems to fix ESP for me? How am i to know what function needs this and what doesn't?

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  • Droid's mediaserver dies on camera.takePicture()

    - by SirBoss
    On Motorola Droid, Firmware 2.1-update1, Kernel 2.9.29-omap1, Build # ESE81 When attempting to take a picture, mediaserver dies with a segmentation fault. I've tried putting takePicture in a timer and running it a few seconds after camera initialization to check for race conditions, but no change. Just calling Camera.open() doesn't cause the crash. Also, calling Camera.open() causes what I think is the autofocus motor to make a sort of ticking sound. Code that breaks: import android.app.Activity; import android.os.Bundle; public final class ChopperMain extends Activity { public void onCreate(Bundle savedInstanceState) { try { Camera camera = Camera.open(); catch (Exception e) { e.printStackTrace(); } camera.takePicture( new Camera.ShutterCallback() { public void onShutter() { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { System.out.println("Ta da."); } } }); } catch (Exception e) { e.printStackTrace(); } } } Debug Log: D/CameraHal(10158): CameraSettings constructor D/CameraHal(10158): CameraHal constructor D/CameraHal(10158): Model ID: Droid D/CameraHal(10158): Software ID 2.1-update1 D/dalvikvm( 988): GC freed 2 objects / 56 bytes in 215ms D/ViewFlipper( 1074): updateRunning() mVisible=false, mStarted=true, mUserPresent=false, mRunning=false I/HPAndroidHAL(10158): Version 2988. Build Time: Oct 26 2009:11:21:55. D/CameraHal(10158): 19 default parameters D/CameraHal(10158): Immediate Zoom/1:0. Current zoom level/1:0 D/CameraHal(10158): CameraHal constructor exited ok D/CameraService(10158): Client::Client X (pid 10400) D/CameraService(10158): CameraService::connect X D/CameraService(10158): takePicture (pid 10400) I/DEBUG (10159): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (10159): Build fingerprint: 'verizon/voles/sholes/sholes:2.1-update1/ESE81/29593:user/release-keys' I/DEBUG (10159): pid: 10158, tid: 10158 >>> /system/bin/mediaserver <<< I/DEBUG (10159): signal 11 (SIGSEGV), fault addr 00000008 I/DEBUG (10159): r0 00000000 r1 00000000 r2 a969030c r3 a9d1bfe0 I/DEBUG (10159): r4 00045eb0 r5 0000eb10 r6 000153a0 r7 a9c89fd2 I/DEBUG (10159): r8 00000000 r9 00000000 10 00000000 fp 00000000 I/DEBUG (10159): ip a969085c sp bec4fba0 lr a9689c65 pc a9d1bfde cpsr 60000030 I/DEBUG (10159): #00 pc 0001bfde /system/lib/libutils.so I/DEBUG (10159): #01 pc 00009c62 /system/lib/libcamera.so I/DEBUG (10159): #02 pc 00007b0c /system/lib/libcameraservice.so I/DEBUG (10159): #03 pc 00021f98 /system/lib/libui.so I/DEBUG (10159): #04 pc 00015514 /system/lib/libbinder.so I/DEBUG (10159): #05 pc 00018dd8 /system/lib/libbinder.so I/DEBUG (10159): #06 pc 00018fa6 /system/lib/libbinder.so I/DEBUG (10159): #07 pc 000087d2 /system/bin/mediaserver I/DEBUG (10159): #08 pc 0000c228 /system/lib/libc.so I/DEBUG (10159): I/DEBUG (10159): code around pc: I/DEBUG (10159): a9d1bfcc bd1061e3 f7f3b510 bd10e97e 4d17b570 I/DEBUG (10159): a9d1bfdc 6886a300 460418ed fff4f7ff d10a4286 I/DEBUG (10159): a9d1bfec 46234913 20054a13 f06f1869 18aa040a I/DEBUG (10159): I/DEBUG (10159): code around lr: I/DEBUG (10159): a9689c54 e0240412 0204f8d0 050cf104 edf0f7fd I/DEBUG (10159): a9689c64 f7fd4628 f8d4ecf2 b1533204 f852681a I/DEBUG (10159): a9689c74 18581c0c 7101f504 ed82f7fd f8c42000 I/DEBUG (10159): I/DEBUG (10159): stack: I/DEBUG (10159): bec4fb60 4000902c /dev/binder I/DEBUG (10159): bec4fb64 a9d19675 /system/lib/libutils.so I/DEBUG (10159): bec4fb68 00002bb4 I/DEBUG (10159): bec4fb6c a9d1b26f /system/lib/libutils.so I/DEBUG (10159): bec4fb70 bec4fbbc [stack] I/DEBUG (10159): bec4fb74 00095080 [heap] I/DEBUG (10159): bec4fb78 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb7c a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb80 00015390 [heap] I/DEBUG (10159): bec4fb84 a9c89fd2 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb88 00045ebc [heap] I/DEBUG (10159): bec4fb8c afe0f110 /system/lib/libc.so I/DEBUG (10159): bec4fb90 00000000 I/DEBUG (10159): bec4fb94 afe0f028 /system/lib/libc.so I/DEBUG (10159): bec4fb98 df002777 I/DEBUG (10159): bec4fb9c e3a070ad I/DEBUG (10159): #00 bec4fba0 00045eb0 [heap] I/DEBUG (10159): bec4fba4 00045ebc [heap] I/DEBUG (10159): bec4fba8 000153a0 [heap] I/DEBUG (10159): bec4fbac a9689c65 /system/lib/libcamera.so I/DEBUG (10159): #01 bec4fbb0 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fbb4 00015390 [heap] I/DEBUG (10159): bec4fbb8 000153a0 [heap] I/DEBUG (10159): bec4fbbc a9c87b0f /system/lib/libcameraservice.so I/DEBUG (10159): debuggerd committing suicide to free the zombie! I/DEBUG (10426): debuggerd: Mar 22 2010 17:31:05 W/MediaPlayer( 1021): MediaPlayer server died! I/ServiceManager( 984): service 'media.audio_flinger' died I/ServiceManager( 984): service 'media.player' died I/ServiceManager( 984): service 'media.camera' died I/ServiceManager( 984): service 'media.audio_policy' died W/Camera (10400): Camera server died! W/Camera (10400): ICamera died E/Camera (10400): Error 100 I/System.out(10400): Camera error, code 100 W/AudioSystem( 1021): AudioFlinger server died! W/AudioSystem( 1021): AudioPolicyService server died! I/ (10425): ServiceManager: 0xad08 E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to open gains file /data/ap_gain.bin E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to read gains/coeffs from /data E/AudioPostProcessor(10425): Audio coeffs init success. I/CameraService(10425): CameraService started: pid=10425 D/Audio_Unsolicited(10425): in readyToRun D/Audio_Unsolicited(10425): Create socket successful 10 I/AudioFlinger(10425): AudioFlinger's thread 0x11c30 ready to run E/AudioService( 1021): Media server died. E/AudioService( 1021): Media server started. W/AudioPolicyManager(10425): setPhoneState() setting same state 0

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  • can anyone explain this code to me???

    - by Abed
    //shellcode.c char shellcode[] = "\x31\xc0\x31\xdb\xb0\x17\xcd\x80" "\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b" "\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd" "\x80\xe8\xdc\xff\xff\xff/bin/sh"; int main() { int *ret; //ret pointer for manipulating saved return. ret = (int *)&ret + 2; //setret to point to the saved return //value on the stack. (*ret) = (int)shellcode; //change the saved return value to the //address of the shellcode, so it executes. } can anyone give me a better explanation

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  • AVR Analog Comparator + Internal Pullup?

    - by vicatcu
    I have what I hope is a simple question pertaining to the Atmel AVR microcontrollers. So I want to use the ATTiny85's Analog Comparator to determine if a signal is above or below a threshold. This signal is normally "floating" and grounded when "active" (i.e. it's an active low - open collector signal). If I enable the pullup on the input pin (which is also the comparator input) by doing: DDRB = 0x00; // DDRB.1 = 0 = input PORTB = 0xFF; // PORTB.1 = 1 = internal pullup enabled If i use the analog comparator and select PORTB.1 as AIN1 will the internal pullup be applied to my input signal? I'm hoping someone has personal experience to verify this behavior. Hope this question isn't too 'hardware-oriented' for stack-overflow. Thanks!

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  • Unable to locate the Bug

    - by tzenes
    I was recently on The Daily WTF when I came across this old post. In it the author mentions that one of the programmers changed this code: int main (int argc, char **argv) { int x; char data_string[15]; ... x = 2; strcpy(data_string,"data data data"); ... } To this code: int main (int argc, char **argv) { int x = 2; char data_string[15] = "data data data"; ... } The author goes on to mention: [the coder] changed every single variable to be initiated on the stack For the life of me I cannot see how this change could be harmful, and I am worried that it is a lapse in my C knowledge. What is the WTF?

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