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  • How NumLock is used in Ubuntu?

    - by ???
    I found that, when the NumLock is on, then many key combination won't work. For example, generally Ctrl-A is used to select all, but it won't work when NumLock is on. There are two keyboard: The laptop one (Thinkpad T61), and an external USB keyboard. The logs shown in xev: (no log when pressed Fn+NumLock on the laptop keyboard) Logs when pressed the NumLock on the USB keyboard: (Switch On) KeyPress event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22187595, (102,107), root:(1198,133), state 0x10, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False PropertyNotify event, serial 40, synthetic NO, window 0xb600001, atom 0x1b8 (XKLAVIER_STATE), time 22187601, state PropertyNewValue KeyRelease event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22187723, (102,107), root:(1198,133), state 0x10, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False (Switch Off) KeyPress event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22187899, (102,107), root:(1198,133), state 0x0, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False PropertyNotify event, serial 40, synthetic NO, window 0xb600001, atom 0x1b8 (XKLAVIER_STATE), time 22187904, state PropertyNewValue KeyRelease event, serial 40, synthetic NO, window 0xb600001, root 0xac, subw 0x0, time 22188003, (102,107), root:(1198,133), state 0x10, keycode 77 (keysym 0xff7f, Num_Lock), same_screen YES, XLookupString gives 0 bytes: XFilterEvent returns: False

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  • Is reliability reputation of mechanical keyboards overblown?

    - by Rarst
    A while back I worked up to finally buying mechanical keyboard (~$100 range, "black" switches) and was initially quite content with purchase. However just outside first year (read it - as soon as warranty expired) it started to develop repeat issues (press once, get chain of letter repeated) on multiple keys. It doesn't react to generic cleaning (up to compressed air) and searching Internet shows noticeable amount of people with similar-to-identical issues, spanning years. This makes me severely hesitant to buy another mechanical keyboard, considering: every other keyboard I ever owned, including ultra-cheap crap managed to last longer than that typing experience is nice, but not lifechanging-fan-forever nice for me my choice of mechanical keyboards is severely limited not many brands represented in local market and primarily crazy looking gamer models russian (not to mention russian and ukrainian if possible) layout excludes international ordering price tag for a meek year of use I got our of it is plain demoralizing It is obvious mechanical keyboards have their fans, but shopping around for "best fit" or getting into multiple hundreds price tags is probably not something I am highly interested in. Considering my constraints and bad experience with reliability, is it practical for me to sink more money into buying mechanical keyboard(s) again? In other words - manufacturers are beaming about how crazy reliable mechanical keyboards are. Are active long time users of such keyboards confidently of same opinion?

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  • Questions for anyone who has used Sun Type 7 keyboards

    - by Irinotecan
    So I noticed that Oracle is still selling Sun Type 7 keyboard and mouse packages. I was thinking of buying one for a Linux box at my house so I had easy access to some of the extra keys such as Compose and Alt-GR. I have some questions though before I do for anyone who has used these -- it's been a very long time since I've used an actual Sun keyboard. They show that both a PC and UNIX layout is available. Unfortunately, I cannot find anywhere a clear picture of both layouts to determine the difference. Can anyone post pictures of the 2 different layouts for me to take a look at? I don't remember what some of the "Solaris shortcut" keys do, like Props, Front, Stop, and Again. Are these vestiges from OpenWindows? Do they have any usage on a modern Solaris like OpenSolaris running Gnome? Do they automatically map to anything useful on Linux, or am I going to have to map them myself to something with XModMap? When I last used a Sun keyboard, I remember it having a rather mushy feel to it, so I am wondering if any touch typists could weigh in on whether this keyboard "feels nice" for day to day touch typing. Thanks!

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  • Media keys play/pause globally worked in 12.10, not in 13.10

    - by Stéphane Gourichon
    Laptop media keys On Asus n55sf laptop, there are a dedicated keys for volume up, volume down, mute, [play/pause], stop, launch (plus a dozen Fn-key combinations). In 12.10 most worked. (Overall is seems unrelated to desktop environment used, stating it for the sake of completeness.) On Ubuntu 12.10 under XFCE they just worked. That is: when a player like rhythmbox or totem was started, it would alternate between play and pause. Interestingly, if several were started, they would alternate independently. E.g. use mouse to pause rhythmbox, launch totem, and one hit on [play/pause] key would pause one and resume the other. Keys Next,Previous and Stop worked as expected in any program. In 13.10 most still work, but play/skip related ignored. On Xubuntu 13.10 (XFCE too) the volume keys work but the [play/pause], stop, next and prev are ignored. Not tried regular Ubuntu 13.10 (Unity). Search before you ask Here are a few facts: https://wiki.ubuntu.com/Hotkeys/Architecture is ummutable and mentions Ubuntu 9.10. https://wiki.ubuntu.com/Hotkeys/Troubleshooting is also outdated as it mentions /usr/share/doc/udev/README.keymap.txt which no longer exists. On 12.10 and 13.10 versions, at XFCE level (as visible by xfconf-query or using xfce4-settings-manager) there are a couple of shortcut for keys like XF86Calculator or XF86TouchpadToggle but nothing related to volume prev/next/play/stop, which is okay. XF86Audio substring doesn't appear in /etc (which is normal) Kernel-level test: "showkey -s" on console shows that keys Next,Play/Pause,Previous,Stop are keycodes 163,164,165,166. Nothing relevant in /etc about that. Reports https://bugs.launchpad.net/ubuntu/+source/udev/+bug/1072371 and https://bugs.launchpad.net/ubuntu/+source/systemd/+bug/1012365 suggest to adjust at udev level. Alas, the udev tutorials I found ( e.g. https://wiki.debian.org/udev ) don't even mention keyboard. A thread in french seems to deal with a similar issue: https://forum.ubuntu-fr.org/viewtopic.php?id=1395051. @sudo evtest /dev/input/event3@, in X as well as on plain console, reports events on key pressed and repeats, but nothing when pressing those media keys. Is udev a dead end ? Questions How did it work in 12.10 ? Through udev ? Something else ? Any other hint ?

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  • Get Layout Shape Corresponding to Slide Shape

    - by Ryan
    In PP2007 and using VBA, how can I get the placeholder shape on a Slide Master layout that is the "master" for a placeholder shape on the slide? I am currently using a loop to compare the position and size of the slide placeholder with the position and shape of each placeholder shape in the slide's layout, but this isn't fool-proof. For example, if the placeholder shape is moved on the slide, its position may no longer match the position of any placeholder shapes in the slide's layout. I could reapply the slide's layout to snap placeholders back into position, but that's not what I want to do. Something in the object model like "Shape.Master" would be ideal but, of course, that doesn't exist.

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  • Keep a Window on top with a handy AutoHotkey script

    - by Matthew Guay
    Are you tired of shuffling back and forth between windows to get your work done?  Here’s a handy tool that lets you keep any window always on top when you need it. There are many ways to use multiple windows efficiently, but sometimes it seems you need to keep a smaller one in front of a larger window and they never quite fit right.  Whether you’re trying to use Calculator and a web form at the same time, or see what music is playing while you’re catching up on your news, there’s many scenarios where it can be useful to keep one window always on top.  There are many utilities to do this, but they are often needlessly complicated and bloated.  Here we look at a better solution from Amit, our friend at Digital Inspiration. Always on Top Thanks to AutoHotkey, you can easily always keep any window on top of all the others on your screen.  You can download this as a small exe and run it directly, or can create it with a simple script in AutoHotkey.  For simplicity, we simply downloaded the application and ran it directly. To do this, download Always on Top (link below), and unzip the file. Once you’ve launched it, simply select the window you want to keep on top and press Ctrl+Space.  This program will now stay in front, even when it is not the active window.  Here’s a screenshot of a Hotmail signup dialog in Chrome with Notepad kept on top.  Notice Notepad isn’t the active application, but it is still on top. If you wish to un-pin the window from being on top, simply select the window and press Ctrl+space again.  You can keep multiple windows pinned at once, too, though you may clutter your desktop quickly! Always on Top will keep running in your system tray, and you can exit or suspend it by right-clicking on its tray icon and selecting exit or suspend, respectively. Create Your Own Always on Top Utility with AutoHotkey If you’re a fan of AutoHotkey, you can create your own AutoHotkey script to keep windows on top simply and easily with only one line of code: ^SPACE:: Winset, Alwaysontop, , A Simply create a new file, insert the code, and save it as plaintext with the .ahk file extension.  If you have AutoHotkey installed, simply double-click this file for the exact same functionality as the premade version. Conclusion This is a great way to keep a window handy, and it can be beneficial in many scenarios.  For instance you can use it to copy data from a PDF or image into a form or spreadsheet, and it saves a lot of clicks and time.  Links: Download Always on Top from Digital Inspiration Download AutoHotkey if you want to make it yourself Similar Articles Productive Geek Tips Get the Linux Alt+Window Drag Functionality in WindowsGet Mac’s Hide Others (cmd+opt+H) Keyboard Shortcut for WindowsAdd "Run as Administrator" for AutoHotkey Scripts in Windows 7 or VistaKeyboard Ninja: Pop Up the Vista Calendar with a Single HotkeyKeyboard Ninja: Assign a Hotkey to any Window TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional OutSync will Sync Photos of your Friends on Facebook and Outlook Windows 7 Easter Theme YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7?

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  • XNA - Keyboard text input

    - by Sekhat
    Okay, so basically I want to be able to retrieve keyboard text. Like entering text into a text field or something. I'm only writing my game for windows. I've disregarded using Guide.BeginShowKeyboardInput because it breaks the feel of a self contained game, and the fact that the Guide always shows XBOX buttons doesn't seem right to me either. Yes it's the easiest way, but I don't like it. Next I tried using System.Windows.Forms.NativeWindow. I created a class that inherited from it, and passed it the Games window handle, implemented the WndProc function to catch WM_CHAR (or WM_KEYDOWN) though the WndProc got called for other messages, WM_CHAR and WM_KEYDOWN never did. So I had to abandon that idea, and besides, I was also referencing the whole of Windows forms, which meant unnecessary memory footprint bloat. So my last idea was to create a Thread level, low level keyboard hook. This has been the most successful so far. I get WM_KEYDOWN message, (not tried WM_CHAR yet) translate the virtual keycode with Win32 funcation MapVirtualKey to a char. And I get my text! (I'm just printing with Debug.Write at the moment) A couple problems though. It's as if I have caps lock on, and an unresponsive shift key. (Of course it's not however, it's just that there is only one Virtual Key Code per key, so translating it only has one output) and it adds overhead as it attaches itself to the Windows Hook List and isn't as fast as I'd like it to be, but the slowness could be more due to Debug.Write. Has anyone else approached this and solved it, without having to resort to an on screen keyboard? or does anyone have further ideas for me to try? thanks in advance. note: This is cross posted from the XNA Creators Forums, so if I get an answer there I'll post it here and Vice-Versa Question asked by Jimmy Maybe I'm not understanding the question, but why can't you use the XNA Keyboard and KeyboardState classes? My comment: It's because though you can read keystates, you can't get access to typed text as and how it is typed by the user. So let me further clarify. I want to implement being able to read text input from the user as if they are typing into textbox is windows. The keyboard and KeyboardState class get states of all keys, but I'd have to map each key and combination to it's character representation. This falls over when the user doesn't use the same keyboard language as I do especially with symbols (my double quotes is shift + 2, while american keyboards have theirs somewhere near the return key).

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  • Android ViewPager Displaying TextView in Layout

    - by Ammonious
    I'm having a problem getting my viewpager to work correctly. Currently the bottom part of my layout will page across but the remaining part will not Here's my code that I have in my PageAdapter public class MyPageAdapter extends PagerAdapter { public int getCount() { return 31; } public Object instantiateItem(View collection, int position) { LayoutInflater inflater = (LayoutInflater) collection.getContext() .getSystemService(Context.LAYOUT_INFLATER_SERVICE); int resId = 0; switch (position) { case 0: resId = R.layout.main_menu; break; case 1: resId = R.layout.article1; break; case 2: resId = R.layout.article2; break; .... .... View view = inflater.inflate(resId, null); ((ViewPager) collection).addView(view, 0); return view; This is what I have for my XML <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:background="@drawable/background" android:clickable="true" android:id="@+id/layout13" android:weightSum="0"> <TextView android:id="@+id/textView01" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center_vertical|center_horizontal" android:padding="12dp" android:text="@string/article13" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#000000" /> <TextView android:id="@+id/textView02" android:layout_width="match_parent" android:layout_height="302dp" android:gravity="center_vertical|center_horizontal" android:text="@string/body13" android:textAppearance="?android:attr/textAppearanceLarge" android:textColor="#000000" /> <android.support.v4.view.ViewPager android:layout_width="match_parent" android:layout_height="wrap_content" android:id="@id/viewPager" > </android.support.v4.view.ViewPager> </LinearLayout> I've tried Moving the around in my XML layout to right underneath my LinearLayout and i get the full screen but all my text disappears. It's probably something simple i'm missing but any help on this would be greatly appreciated!

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  • How to stop the android soft keyboard from ever coming up in my entire application

    - by JohnnyLambada
    I'm developing an application on a hardware device that has a built-in hardware keyboard that does not slide out so is always visible (like a blackberry). Therefore, I NEVER want the soft keyboard to display for my entire application. I'm aware of another SO question that gives the following lines of code: InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(myEditText.getWindowToken(), 0); But I don't know where to put this code to hide the soft keyboard in all places where it might possibly appear in my Activity. I have tried adding the code to Activity.onUserInteraction to no avail. It seems the keyboard appears after the onUserInteraction executes.

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  • how to enable layout in XmlHttpReeuqest in symfony

    - by celalo
    Symfony detects if it receives a XmlHttpRequest and automatically turns off your debug bar and layout. However I'd like to have the response decorated with a specified layout. Also I don't want to add custom line of code in the [FONT=Courier]action[/FONT] to enable the layout, I wish I can just make a configuration through yml files. Thanks in advance.

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  • Keyboard in HTML text-input disappear when WebView call 'loadUrl' again

    - by Jr.
    Hi there, I use WebView for my Androind App. I got a problem and request a solution for help. There is a textfield in the HTML page. When it gets 'focus' and then I call mWebView.setFocusableInTouchMode(true); in Java code so that the Android soft-keyboard will pop-up to let me key in. The problem is I need using multi-thread for some processes in Java and call mWebView.loadUrl(strJSCall); as callback to execute JavaScript function, but the keyboard gets hidden! The way I try is to force the keyboard to show again. But how can the keyboard always show when 'loadUrl' is called? Dose anyone meet the same issue and solve it already? Sincerely, Jr.

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  • Never render a layout in response to xhrs

    - by Horace Loeb
    Most of the time I don't want to render a layout when the request comes from AJAX. To this end I've been writing render :layout => !request.xhr? frequently in my controller actions. How can I make this the default? I.e., I'd like to be able to write def new Post.find(params[:id]) end and have the functionality be def show Post.find(params[:id]) render :layout => !request.xhr? end (I'm fine manually specifying a layout in the rare cases in which I want to use one.)

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  • Removing $_SESSION['layout']['action'] globally from all users!

    - by sologhost
    Ok, I am storing a session variable like so to load up users layouts faster if it's set instead of calling the database. But since the layout can be changed via the Administrator, I'd like to be able to globally remove all sessions where $_SESSION['layout']['action'] is set for all users. $_SESSION['layout']['action'] = array(a ton of indexes and mulit-dimensional arrays); Now, I know it's being stored into my database sessions table, there's a column for session_id, last_update, and data. So, question I have is how to remove that session array key ['action'] from all users. Using $_SESSION = array(); session_destroy(); Does not work. Basically, session_start() is being loaded on every page load, so I just want to remove all ['action'] keys from ['layout']. Is this possible to do? Thanks

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  • parseInt and viewflipper layout problems

    - by user1234167
    I have a problem with parseInt it throws the error: unable to parse 'null' as integer. My view flipper is also not working. Hopefully this is an easy enough question. Here is my activity: import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import org.xml.sax.InputSource; import org.xml.sax.XMLReader; import android.app.Activity; import android.graphics.Color; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.ViewFlipper; import xml.parser.dataset; public class XmlParserActivity extends Activity implements OnClickListener { private final String MY_DEBUG_TAG = "WeatherForcaster"; // private dataset myDataSet; private LinearLayout layout; private int temp= 0; /** Called when the activity is first created. */ //the ViewSwitcher private Button btn; private ViewFlipper flip; // private TextView tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); layout=(LinearLayout)findViewById(R.id.linearlayout1); btn=(Button)findViewById(R.id.btn); btn.setOnClickListener(this); flip=(ViewFlipper)findViewById(R.id.flip); //when a view is displayed flip.setInAnimation(this,android.R.anim.fade_in); //when a view disappears flip.setOutAnimation(this, android.R.anim.fade_out); // String postcode = null; // public String getPostcode { // return postcode; // } //URL newUrl = c; // myweather.setText(c.toString()); /* Create a new TextView to display the parsingresult later. */ TextView tv = new TextView(this); // run(0); //WeatherApplicationActivity postcode = new WeatherApplicationActivity(); try { /* Create a URL we want to load some xml-data from. */ URL url = new URL("http://new.myweather2.com/developer/forecast.ashx?uac=gcV3ynNdoV&output=xml&query=G41"); //String url = new String("http://new.myweather2.com/developer/forecast.ashx?uac=gcV3ynNdoV&output=xml&query="+WeatherApplicationActivity.postcode ); //URL url = new URL(url); //url.toString( ); //myString(url.toString() + WeatherApplicationActivity.getString(postcode)); // url + WeatherApplicationActivity.getString(postcode); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* Create a new ContentHandler and apply it to the XML-Reader*/ handler myHandler = new handler(); xr.setContentHandler(myHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* Our ExampleHandler now provides the parsed data to us. */ dataset parsedDataSet = myHandler.getParsedData(); /* Set the result to be displayed in our GUI. */ tv.setText(parsedDataSet.toString()); } catch (Exception e) { /* Display any Error to the GUI. */ tv.setText("Error: " + e.getMessage()); Log.e(MY_DEBUG_TAG, "WeatherQueryError", e); } temp = Integer.parseInt(xml.parser.dataset.getTemp()); if(temp <0){ //layout.setBackgroundColor(Color.BLUE); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.BLUE); } else if(temp > 0 && temp < 9) { //layout.setBackgroundColor(Color.GREEN); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.GREEN); } else { //layout.setBackgroundColor(Color.YELLOW); //layout.setBackgroundColor(getResources().getColor(R.color.silver)); findViewById(R.id.flip).setBackgroundColor(Color.YELLOW); } /* Display the TextView. */ this.setContentView(tv); } @Override public void onClick(View arg0) { // TODO Auto-generated method stub onClick(View arg0) { // TODO Auto-generated method stub flip.showNext(); //specify flipping interval //flip.setFlipInterval(1000); //flip.startFlipping(); } } this is my dataset: package xml.parser; public class dataset { static String temp = null; // private int extractedInt = 0; public static String getTemp() { return temp; } public void setTemp(String temp) { this.temp = temp; } this is my handler: public void characters(char ch[], int start, int length) { if(this.in_temp){ String setTemp = new String(ch, start, length); // myParsedDataSet.setTempUnit(new String(ch, start, length)); // myParsedDataSet.setTemp; } the dataset and handler i only pasted the code that involves the temp as i no they r working when i take out the if statement. However even then my viewflipper wont work. This is my main xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/linearlayout1" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:text="Flip Example" /> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:id="@+id/tv" /> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="25dip" android:text="Flip" android:id="@+id/btn" android:onClick="ClickHandler" /> <ViewFlipper android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/flip"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:text="Item1a" /> </LinearLayout> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textSize="25dip" android:id="@+id/tv2" /> </ViewFlipper> </LinearLayout> this is my logcat: 04-01 18:02:24.744: E/AndroidRuntime(7331): FATAL EXCEPTION: main 04-01 18:02:24.744: E/AndroidRuntime(7331): java.lang.RuntimeException: Unable to start activity ComponentInfo{xml.parser/xml.parser.XmlParserActivity}: java.lang.NumberFormatException: unable to parse 'null' as integer 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1830) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1851) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.access$1500(ActivityThread.java:132) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.os.Handler.dispatchMessage(Handler.java:99) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.os.Looper.loop(Looper.java:150) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.main(ActivityThread.java:4293) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.reflect.Method.invoke(Method.java:507) 04-01 18:02:24.744: E/AndroidRuntime(7331): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:849) 04-01 18:02:24.744: E/AndroidRuntime(7331): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:607) 04-01 18:02:24.744: E/AndroidRuntime(7331): at dalvik.system.NativeStart.main(Native Method) 04-01 18:02:24.744: E/AndroidRuntime(7331): Caused by: java.lang.NumberFormatException: unable to parse 'null' as integer 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.Integer.parseInt(Integer.java:356) 04-01 18:02:24.744: E/AndroidRuntime(7331): at java.lang.Integer.parseInt(Integer.java:332) 04-01 18:02:24.744: E/AndroidRuntime(7331): at xml.parser.XmlParserActivity.onCreate(XmlParserActivity.java:118) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1072) 04-01 18:02:24.744: E/AndroidRuntime(7331): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1794) I hope I have given enough information about my problems. I will be extremely grateful if anyone can help me out.

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  • Changing Keyboard Layout on Windows Mobile

    - by niko
    Hi, In the application there is a dialog where only numeric string entries are valid. Therefore I would like to set the numeric keyboard layout. Does anyone know how to simulate key press on the keyboard or any other method to change the keyboard layout? Thanks!

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  • Forcing the Soft Keyboard open

    - by jax
    I am trying to force the Soft Keyboard open in an Activity and grab everything that is entered as I want to handle the input myself, I don't have an EditText. Currently I have tried this but it does not work. I would like the Soft Keyboardto open below mAnswerTextView (Note: it is a TextView not EditText). InputMethodManager mgr = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE); // only will trigger it if no physical keyboard is open mgr.showSoftInput(mAnswerTextView, InputMethodManager.SHOW_IMPLICIT); how do I force the Soft Keyboard open How do I gab everything that is entered so that I can handle each character. I would like to flush each character from the imei after I have handled it. ie, the user should not be able to enter whole words in the Soft Keyboard.

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  • iPhone KeyBoard Reposition

    - by NIL
    Hi all, I want to set position of keyboard when it appears. Can i set this using any API? I didn't want to use private API for that. Actually I want to display tab bar which is place d at bottom of screen.When keyboard appears then it hide the tab bar.So i want to set keyboard position at top of tab bar. Thanks in Advance.

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  • Ways to call Blocks within Magento: createBlock vs Layout xml file

    - by N. B.
    Context: I'm trying to include Adminhtml blocks in the frontend of the site to replace some of the user account blocks. The first thing I'm trying to do is simply display the block on the correct page. I can replace the entire page by setting the Body of the response inside the controller, but I'm having a hard time including the block in the layout xml file and then calling it within the template. Why would I be able to create an adminhtml/sales_order_grid from Mage_Sales_OrderController using createBlock: $this->getResponse()->setBody($this->getLayout()->createBlock('adminhtml/sales_order_grid')->toHtml()); But not from a frontend layout, using a declaration <block type="adminhtml/sales_order_grid" name="orders_widget"/> within app/design/frontend/default/default/layout/sales.xml The latter produces an error without a stack trace: Fatal error: Call to a member function toHtml() on a non-object in app/code/core/Mage/Core/Model/Layout.php on line 526 Thanks for any guidance!

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  • Programmatically set layout for android

    - by user270811
    Hi, I am trying to improve the layout for my game. The problem is that while I can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. Is there a way to programmatically set the layout based on which phone it is? Thanks.

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  • Blackberry Keyboard Lock timeout

    - by Vernon
    I want this blackberry 9700 to "fully lock" as soon as I click the icon for the "Keyboard Lock" application. Currently I have to wait 5 to 7 seconds for the screen to go dark after each time I click the "Keyboard Lock" icon. During that time if something touches the touch pad, then the 5-7 second timer resets and you have to wait another 5 to 7 seconds for the screen to go dark and "fully lock" After it finally goes dark, touching the touch pad does not reset the timer. At that point it is "fully locked" and requires a key to be pressed. How can I get it to "fully lock" as soon as the lock icon is clicked? I want the screen to go dark immediately, and for it to require a key press to request an unlock. I have tried Options - Screen/Keyboard - Backlight Timeout ... etc ... none of that reduces the timeout for the "Keyboard Lock" application. And there does not seem to be an option screen for the "Keyboard Lock" application, that I can find. NOTE: This is occurring with BlackBerry 9700 v5.0.0.330 (Platform 5.1.0.91)

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  • View layout after setvisibility

    - by user1478296
    I've got problem with setting visibility to relative layout. I have part of big layout in relativelayout and below that next TextView. But in my code, when myRelativeLayout.setVisibility(View.GONE); is called, TextView which is below that did not appear. I tried several ways to rearange layout, but i need that textview under it. Thanks My XML: <merge xmlns:android="http://schemas.android.com/apk/res/android" > <ScrollView android:id="@+id/scrollView_liab_ra_flipper_04" android:layout_width="fill_parent" android:layout_height="wrap_content" > <RelativeLayout android:id="@+id/linearLayout_liab_ra_flipper_04" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/someTextView" android:text="Something" /> <!-- This relative layout should be removable --> <RelativeLayout android:id="@+id/vg_liab_ra_04_flipper_car_container_visible" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/someTextView" > <TextView android:id="@+id/tv_1" style="@style/WhiteFormText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="15dp" android:layout_marginTop="2dp" android:text="@string/licence_plate_counter" > </TextView> <EditText android:id="@+id/et_1" style="@style/WhiteFormField" android:layout_below="@+id/tv_1" android:hint="@string/licence_plate_hint" > </EditText> </RelativeLayout> <!-- This textview is not visible if relative layout is gone --> <TextView android:id="@+id/tv_liab_ra_04_flipper_mandat" style="@style/WhiteFormTextHint" android:layout_below="@+id/vg_liab_ra_04_flipper_car_container_visible" android:layout_marginBottom="15dp" android:text="@string/mandatory_field" > </TextView> </RelativeLayout> </ScrollView> </merge> Java Code: private void hideCar() { if (!accident.getParticipant(0)) { rlCarContainer.setVisibility(View.GONE); } else { rlCarContainer.setVisibility(View.VISIBLE); } }

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  • Using the hardware keyboard to simulate button press on Android

    - by Bevor
    Hello, it is difficult to test a game with the mouse pointer on android buttons. I would like to control those buttons with the hardware keyboard. Actually I don't want to control the buttons itself but I want to control the behaviour the buttons would also do. For example I have 4 buttons in the android application with "arrow up, down, left, right". I'd like to use the arrow buttons of my hardware keyboard to control the same. How can I do that? Actually the question is, where can I set the Listener? I tried something in my activity. I set this listener to the application button: button.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) //scroll down return true; } }); The behaviour is the following: I can't scroll down with my hardware keyboard but with the hardware keyboard I can select the android buttons (they will be highlighted when I move on any button). After I selected the button with the Listener I can't select any other button anymore but then the Listener comes into force. Now I can scroll down with the hardware keyboard arrow down button. I would like to achieve this behaviour without selecting any button. So I thought about setting the listener to the layout container or any other layout but this has no effect. Is there any other approach to achieve this?

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