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  • SQL Server 2008 Cumulative Updates are available!

    - by AaronBertrand
    SQL Server 2008 Service Pack 2 Cumulative Update #9 KB article : http://support.microsoft.com/kb/2673382 Build number is 10.00.4330 7 fixes (5 in database engine, 2 in SSAS) Relevant for : Builds of SQL Server between 10.00.4000 and 10.00.4329 SQL Server 2008 Service Pack 3 Cumulative Update #4 KB article : http://support.microsoft.com/kb/2673383 Build number is 10.00.5775 10 fixes listed Relevant for : Builds of SQL Server between 10.00.5000 and 10.00.5774 As usual, I'll post my standard disclaimer...(read more)

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  • Cumulative Updates available for SQL Server 2008 R2

    - by AaronBertrand
    Today the SQL Server Release Services Team has pushed out new cumulative updates for SQL Server 2008 R2: Cumulative Update #14 for SQL Server 2008 R2 RTM - KB article http://support.microsoft.com/kb/2703280 - build number 10.50.1817.0 - 7 fixes - relevant for builds between 10.50.1600 and 10.50.1816 Cumulative Update #7 for SQL Server 2008 R2 Service Pack 1 - KB article http://support.microsoft.com/kb/2703282 - build number 10.50.2817.0 - 24 fixes - relevant for builds between 10.50.2500 and 10.50.2816...(read more)

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  • SQL Server Max TinyInt Value

    - by Derek Dieter
    The maximum value for a tinyint in SQL Server is: 0 through 255 And the byte size is: 1 byte other maximum values: BigInt: -9223372036854775808 through 9223372036854775807 (8 bytes) Int: -2147483648 through 2147483647 (4 bytes) SmallInt: -32768 through 32767 (2 bytes) Related Posts:»SQL Server Max SmallInt Value»SQL Server Max Int Value»SQL Server Bigint Max Value»Create Date Table»Dynamic Numbers Table

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  • SQL Server Central Webinar #17: Monitoring your SQL Server Instances

    Join SQL Server MVP Brad McGehee to learn why it is so important to monitor your SQL Server instances and what you should consider when starting out. This webinar will also show you how you can use Red Gate's SQL Monitor for SQL Server monitoring and will include an overview of the new features released in v3.0, including the ability to create your own custom metric definition and to support different access permissions.

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  • Stairway to SQL PowerShell Level 7: SQL Server PowerShell and the Basics of SMO

    In this level we begin our journey into the SQL Server SMO space. SMO stands for Shared Management Objects and is a library written in .NET for use with SQL Server. The SMO library is available when you install SQL Server Management Tools or you install it separately. FREE eBook – "45 Database Performance Tips for Developers"Improve your database performance with 45 tips from SQL Server MVPs and industry experts. Get the eBook here.

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  • Why SQL Developer Rocks for the Advanced User Too

    - by thatjeffsmith
    While SQL Developer may be ‘perfect for Oracle beginners,’ that doesn’t preclude advanced and intermediate users from getting their fair share of toys! I’ve been working with Oracle since the 7.3.4 days, and I think it’s pretty safe to say that the WAY an ‘old timer’ uses a tool like SQL Developer is radically different than the ‘beginner.’ If you’ve been reluctant to use SQL Developer because it’s a GUI, give me a few minutes to try to convince you it’s worth a second (or third) look. 1. Help when you want it, and only when you want it One of the biggest gripes any user has with a piece of software is when said software can’t get out of it’s own way. When you’re typing in a word processor, sometimes you can do without the grammar and spelling checks, the offer to auto-complete your words, and all of the additional mark-up. This drives folks to programs like Notepad++ and vi. You can disable the code insight feature so you can type unmolested by SQL Developer’s attempt to auto-complete your object names. Now, if you happen to come across a long or hard to spell object name, you can still invoke the feature on demand using Ctrl+Spacebar Code Editor – Completion Insight – Enable Completion Auto-Popup (Keyword being Auto) 2. Automatic File Tracking SQL*Minus is nice. Vi is cool. Notepad++ has a lot of features I like. But not too many editors offer automatic logging of changes to your files without having to setup a source control system. I was doing some work on my login.sql. I’m not doing anything crazy, but seeing what I had done in previous iterations was helpful. Now imagine how nice it would be to have this available for your l,000+ line scripts! Track your scripts as they change, no setup required! 3. Extend the Functionality Know SQL and XML? Wish SQL Developer did JUST a little bit more? Build your own extensions. You can have custom context menus and object pages in just a few minutes. This is an example of lazy developers writing code that write code. 4. Get Your Money’s Worth You’ve licensed Enterprise Edition. You got your Diagnostic and Tuning packs. Now start using them! Not everyone has access to Enterprise Manager, especially developers. But that doesn’t mean they don’t need help with troubleshooting and optimizing poorly performing SQL statements. ASH, AWR, Real-Time SQL Monitoring and the SQL Tuning Advisor are built into the Reports and Worksheet. Yes you could make the package calls, but that’s a whole lot of typing, and I’d rather just get to the results. 5. Profile, Debug, & Unit Testing PLSQL An Interactive Development Environment (IDE) built by the same folks that own the programming language (Hello – Oracle PLSQL!) should be complete. It should ‘hug’ the developer and empower them to churn out programs that work, run fast, and are easy to maintain. Write it, test it, debug it, and tune it. When you’re running your programs and you just want to see the data that’s returned, that shouldn’t require any special settings or workaround to make it happen either. Magic! And a whole lot more… I could go on and talk about the support for things like DataPump, RMAN, and DBMS_SCHEDULER, but you’re experts and you’re plenty busy. If you think SQL Developer is falling short somewhere, I want you to let us know about it.

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  • New Tabs at End Opens New Tabs at the End of the Chrome Tab Bar

    - by Jason Fitzpatrick
    Chrome: If you’d prefer to have new tabs open at the end of the row instead of next to their parent tab, New Tabs at End is a simple Google Chrome extension that will scoot your tabs where you want them. It’s a minor thing, to be sure, but many users prefer to have tabs open at the end of the row–I know it took me quite awhile as a new Chrome user to get used to the default next-to-parent action. If you’d prefer to have the new tabs open at the end, hit up the link below to install New Tabs at End to tweak your tab bar workflow. New Tabs at End [via Addictive Tips] How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • Umbraco Gold Partner going from strength to strength.

    - by Vizioz Limited
    It is amazing how time flies when you are having fun and we certainly have been having an interesting year at Vizioz, I thought it was about time I wrote another blog post and shared some of our news.Over the last 6 months we have:a) Had the pleasure of working with some great clients from the USA, Ireland and the UKb) Built some interesting and complex sites for Multi-national brands (under NDA's, you'd be impressed if you knew!)c) Converted the Umbraco Users Manual to a free iBook for all those iPad owning Umbraco users.d) We have hired three new employees (Sam, Pearl & Zaara)e) We have given our notice on our current office (see below)And on the horizon:a) We have submitted Allen for Umbraco to the Apple App store for approval (hopefully this will be available very soon!)b) We are about to sign a new office lease for a new office that is twice the size of our current office, so we will have room for a meeting room, a chill out room and some more employees!So it's exciting times at Vizioz, thank you to all our fantastic clients for making this possible, we look forward to working with you all over the years to come.One thing we don't shout about as much as we probably should, we also renewed our Umbraco Gold Partner status for the second year, showing our commitment to the Umbraco CMS, if you are looking for a great Umbraco partner with experienced developers to build your new site, or to take over the on-going maintenance of an existing site, then pick up the phone and give us a call, we would love to add you to our list of happy customers!

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  • Automating deployments with the SQL Compare command line

    - by Jonathan Hickford
    In my previous article, “Five Tips to Get Your Organisation Releasing Software Frequently” I looked at how teams can automate processes to speed up release frequency. In this post, I’m looking specifically at automating deployments using the SQL Compare command line. SQL Compare compares SQL Server schemas and deploys the differences. It works very effectively in scenarios where only one deployment target is required – source and target databases are specified, compared, and a change script is automatically generated and applied. But if multiple targets exist, and pressure to increase the frequency of releases builds, this solution quickly becomes unwieldy.   This is where SQL Compare’s command line comes into its own. I’ve put together a PowerShell script that loops through the Servers table and pulls out the server and database, these are then passed to sqlcompare.exe to be used as target parameters. In the example the source database is a scripts folder, a folder structure of scripted-out database objects used by both SQL Source Control and SQL Compare. The script can easily be adapted to use schema snapshots.     -- Create a DeploymentTargets database and a Servers table CREATE DATABASE DeploymentTargets GO USE DeploymentTargets GO CREATE TABLE [dbo].[Servers]( [id] [int] IDENTITY(1,1) NOT NULL, [serverName] [nvarchar](50) NULL, [environment] [nvarchar](50) NULL, [databaseName] [nvarchar](50) NULL, CONSTRAINT [PK_Servers] PRIMARY KEY CLUSTERED ([id] ASC) ) GO -- Now insert your target server and database details INSERT INTO dbo.Servers ( serverName , environment , databaseName) VALUES ( N'myserverinstance' , N'myenvironment1' , N'mydb1') INSERT INTO dbo.Servers ( serverName , environment , databaseName) VALUES ( N'myserverinstance' , N'myenvironment2' , N'mydb2') Here’s the PowerShell script you can adapt for yourself as well. # We're holding the server names and database names that we want to deploy to in a database table. # We need to connect to that server to read these details $serverName = "" $databaseName = "DeploymentTargets" $authentication = "Integrated Security=SSPI" #$authentication = "User Id=xxx;PWD=xxx" # If you are using database authentication instead of Windows authentication. # Path to the scripts folder we want to deploy to the databases $scriptsPath = "SimpleTalk" # Path to SQLCompare.exe $SQLComparePath = "C:\Program Files (x86)\Red Gate\SQL Compare 10\sqlcompare.exe" # Create SQL connection string, and connection $ServerConnectionString = "Data Source=$serverName;Initial Catalog=$databaseName;$authentication" $ServerConnection = new-object system.data.SqlClient.SqlConnection($ServerConnectionString); # Create a Dataset to hold the DataTable $dataSet = new-object "System.Data.DataSet" "ServerList" # Create a query $query = "SET NOCOUNT ON;" $query += "SELECT serverName, environment, databaseName " $query += "FROM dbo.Servers; " # Create a DataAdapter to populate the DataSet with the results $dataAdapter = new-object "System.Data.SqlClient.SqlDataAdapter" ($query, $ServerConnection) $dataAdapter.Fill($dataSet) | Out-Null # Close the connection $ServerConnection.Close() # Populate the DataTable $dataTable = new-object "System.Data.DataTable" "Servers" $dataTable = $dataSet.Tables[0] #For every row in the DataTable $dataTable | FOREACH-OBJECT { "Server Name: $($_.serverName)" "Database Name: $($_.databaseName)" "Environment: $($_.environment)" # Compare the scripts folder to the database and synchronize the database to match # NB. Have set SQL Compare to abort on medium level warnings. $arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/AbortOnWarnings:Medium") # + @("/sync" ) # Commented out the 'sync' parameter for safety, write-host $arguments & $SQLComparePath $arguments "Exit Code: $LASTEXITCODE" # Some interesting variations # Check that every database matches a folder. # For example this might be a pre-deployment step to validate everything is at the same baseline state. # Or a post deployment script to validate the deployment worked. # An exit code of 0 means the databases are identical. # # $arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/Assertidentical") # Generate a report of the difference between the folder and each database. Generate a SQL update script for each database. # For example use this after the above to generate upgrade scripts for each database # Examine the warnings and the HTML diff report to understand how the script will change objects # #$arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/ScriptFile:update_$($_.environment+"_"+$_.databaseName).sql", "/report:update_$($_.environment+"_"+$_.databaseName).html" , "/reportType:Interactive", "/showWarnings", "/include:Identical") } It’s worth noting that the above example generates the deployment scripts dynamically. This approach should be problem-free for the vast majority of changes, but it is still good practice to review and test a pre-generated deployment script prior to deployment. An alternative approach would be to pre-generate a single deployment script using SQL Compare, and run this en masse to multiple targets programmatically using sqlcmd, or using a tool like SQL Multi Script.  You can use the /ScriptFile, /report, and /showWarnings flags to generate change scripts, difference reports and any warnings.  See the commented out example in the PowerShell: #$arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/ScriptFile:update_$($_.environment+"_"+$_.databaseName).sql", "/report:update_$($_.environment+"_"+$_.databaseName).html" , "/reportType:Interactive", "/showWarnings", "/include:Identical") There is a drawback of running a pre-generated deployment script; it assumes that a given database target hasn’t drifted from its expected state. Often there are (rightly or wrongly) many individuals within an organization who have permissions to alter the production database, and changes can therefore be made outside of the prescribed development processes. The consequence is that at deployment time, the applied script has been validated against a target that no longer represents reality. The solution here would be to add a check for drift prior to running the deployment script. This is achieved by using sqlcompare.exe to compare the target against the expected schema snapshot using the /Assertidentical flag. Should this return any differences (sqlcompare.exe Exit Code 79), a drift report is outputted instead of executing the deployment script.  See the commented out example. # $arguments = @("/scripts1:$($scriptsPath)", "/server2:$($_.serverName)", "/database2:$($_.databaseName)", "/Assertidentical") Any checks and processes that should be undertaken prior to a manual deployment, should also be happen during an automated deployment. You might think about triggering backups prior to deployment – even better, automate the verification of the backup too.   You can use SQL Compare’s command line interface along with PowerShell to automate multiple actions and checks that you need in your deployment process. Automation is a practical solution where multiple targets and a higher release cadence come into play. As we know, with great power comes great responsibility – responsibility to ensure that the necessary checks are made so deployments remain trouble-free.  (The code sample supplied in this post automates the simple dynamic deployment case – if you are considering more advanced automation, e.g. the drift checks, script generation, deploying to large numbers of targets and backup/verification, please email me at [email protected] for further script samples or if you have further questions)

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  • Idera Releases SQL Diagnostic Manager v7.1

    Idera recently beefed up its portfolio of SQL Server management and administration tools with the release of SQL diagnostic manager 7.1. Idera has enhanced SQL diagnostic manager's already impressive set of features in version 7.1 with new additions that should appeal to database administrators. The release is another example of Idera's dedication to growing its portfolio of SQL Server solutions that has allowed the Microsoft Managed Partner to expand its client base to over 10,000 customers worldwide. The highlights of SQL diagnostic manager 7.1's new features begin with an impressive Serve...

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  • How to Schedule Backups with SQL Server Express

    - by The Official Microsoft IIS Site
    Microsoft’s SQL Server Express is a fantastic product for anyone needing a relational database on a limited budget. By limited budget I’m talking free. Yes SQL Server Express is free but it comes with a few limitations such as only utilizing 1 GB of RAM, databases are limited to 10 GB, and it does not include SQL Profiler. For low volume sites that do not need enterprise level capabilities, this is a compelling solution. Here is a complete SQL Server feature comparison of all the SQL Server...(read more)

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • Querying Visual Studio project files using T-SQL and Powershell

    - by jamiet
    Earlier today I had a need to get some information out of a Visual Studio project file and in this blog post I’m going to share a couple of ways of going about that because I’m pretty sure I won’t be the only person that ever wants to do this. The specific problem I was trying to solve was finding out how many objects in my database project (i.e. in my .dbproj file) had any warnings suppressed but the techniques discussed below will work pretty well for any Visual Studio project file because every such file is simply an XML document, hence it can be queried by anything that can query XML documents. Ever heard the phrase “when all you’ve got is hammer everything looks like a nail”? Well that’s me with querying stuff – if I can write SQL then I’m writing SQL. Here’s a little noddy database project I put together for demo purposes: Two views and a stored procedure, nothing fancy. I suppressed warnings for [View1] & [Procedure1] and hence the pertinent part my project file looks like this:   <ItemGroup>    <Build Include="Schema Objects\Schemas\dbo\Views\View1.view.sql">      <SubType>Code</SubType>      <SuppressWarnings>4151,3276</SuppressWarnings>    </Build>    <Build Include="Schema Objects\Schemas\dbo\Views\View2.view.sql">      <SubType>Code</SubType>    </Build>    <Build Include="Schema Objects\Schemas\dbo\Programmability\Stored Procedures\Procedure1.proc.sql">      <SubType>Code</SubType>      <SuppressWarnings>4151</SuppressWarnings>    </Build>  </ItemGroup>  <ItemGroup> Note the <SuppressWarnings> elements – those are the bits of information that I am after. With a lot of help from folks on the SQL Server XML forum  I came up with the following query that nailed what I was after. It reads the contents of the .dbproj file into a variable of type XML and then shreds it using T-SQL’s XML data type methods: DECLARE @xml XML; SELECT @xml = CAST(pkgblob.BulkColumn AS XML) FROM   OPENROWSET(BULK 'C:\temp\QueryingProjectFileDemo\QueryingProjectFileDemo.dbproj' -- <-Change this path!                    ,single_blob) AS pkgblob                    ;WITH XMLNAMESPACES( 'http://schemas.microsoft.com/developer/msbuild/2003' AS ns) SELECT  REVERSE(SUBSTRING(REVERSE(ObjectPath),0,CHARINDEX('\',REVERSE(ObjectPath)))) AS [ObjectName]        ,[SuppressedWarnings] FROM   (        SELECT  build.query('.') AS [_node]        ,       build.value('ns:SuppressWarnings[1]','nvarchar(100)') AS [SuppressedWarnings]        ,       build.value('@Include','nvarchar(1000)') AS [ObjectPath]        FROM    @xml.nodes('//ns:Build[ns:SuppressWarnings]') AS R(build)        )q And here’s the output: And that’s it – an easy way of discovering which warnings have been suppressed and for which objects in your database projects. I won’t bother going over the code as it is fairly self-explanatory – peruse it at your leisure.   Once I had the SQL above I figured I’d share it around a little in case it was ever useful to anyone else; hence I’m writing this blog post and I also posted it on the Visual Studio Database Development Tools forum at FYI: Discover which objects have had warnings suppressed. Luckily Kevin Goode saw the thread and he posted a different solution to the same problem, one that uses Powershell. The advantage of Kevin’s Powershell approach is that it is easy to analyse many .dbproj files at the same time. Below is Kevin’s code which I have tweaked ever so slightly so that it produces the same results as my SQL script (I just want any object that had had a warning suppressed whereas Kevin was querying specifically for warning 4151):   cd 'C:\Temp\QueryingProjectFileDemo\' cls $projects = ls -r -i *.dbproj Foreach($project in $projects) { $xml = new-object System.Xml.XmlDocument $xml.set_PreserveWhiteSpace( $true ) $xml.Load($project) #$xpath = @{Start="/e:Project/e:ItemGroup/e:Build[e:SuppressWarnings=4151]/@Include"} #$xpath = @{Start="/e:Project/e:ItemGroup/e:Build[contains(e:SuppressWarnings,'4151')]/@Include"} $xpath = @{Start="/e:Project/e:ItemGroup/e:Build[e:SuppressWarnings]/@Include"} $ns = @{ e = "http://schemas.microsoft.com/developer/msbuild/2003" } $xml | Select-Xml -XPath $xpath.Start -Namespace $ns |Select -Expand Node | Select -expand Value } and here’s the output: Nice reusable Powershell and SQL scripts – not bad for an evening’s work. Thank you to Kevin for allowing me to share his code. Don’t forget that these techniques can easily be adapted to query any Visual Studio project file, they’re only XML documents after all! Doubtless many people out there already have code for doing this but nonetheless here is another offering to the great script library in the sky. Have fun! @Jamiet

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  • Top 10 Transact-SQL Statements a SQL Server DBA Should Know

    Microsoft SQL Server is a feature rich database management system product, with an enormous number of T-SQL commands. With each feature supporting its own list of commands, it can be difficult to remember them all. MAK shares his top 10 T-SQL statements that a DBA should know. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • SQL Server 2012 RTM Available!

    - by Davide Mauri
    SQL Server 2012 is available for download! http://www.microsoft.com/sqlserver/en/us/default.aspx The Evaluation version is available here: http://www.microsoft.com/download/en/details.aspx?id=29066 and along with the SQL Server 2012 RTM there’s also the Feature Pack available: http://www.microsoft.com/download/en/details.aspx?id=29065 The Feature Pack is rich of useful and interesting stuff, something needed by some feature, like the Semantic Language Statistics Database some other a very good (I would say needed) download if you use certain technologies, like MDS or Data Mining. Btw, for Data Mining also the updated Excel Addin has been released and it’s available in the Feature Pack. As if this would not be enough, also the SQL Server Data Tools IDE has been released in RTM: http://msdn.microsoft.com/en-us/data/hh297027 Remember that SQL Server Data Tool is completely free and can be used with SQL Server 2005 and after. Happy downloading!

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  • Delphi Application using COMMIT and ROLLBACK for Multiple SQL Updates

    - by Matt
    Is it possible to use the SQL BEGIN TRANSACTION, COMMIT TRANSACTION, ROLLBACK TRANSACTION when embedding SQL Queries into an application with mutiple calls to the SQL for Table Updates. For example I have the following code: Q.SQL.ADD(<UPDATE A RECORD>); Q.ExecSQL; Q.Close; Q.SQL.Clear; Q.SQL.ADD(<Select Some Data>); Q.Open; Set Some Variables Q.Close; Q.SQL.Clear; Q.SQL.ADD(<UPDATE A RECORD>); Q.ExecSQL; What I would like to do is if the second update fails I want to roll back the first transaction. If I set a unique notation for the BEGIN, COMMIT, ROLLBACK so as to specify what is being committed or rolled back, is it feasible. i.e. before the first Update specify BEGIN TRANSACTION_A then after the last update specify COMMIT TRANSACTION_A I hope that makes sense. If I was doing this in a SQL Stored Procedure then I would be able to specify this at the start and end of the procedure, but I have had to break the code down into manageable chunks due to process blocks and deadlocks on a heavy loaded SQL Server.

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  • Easiest way to retrofit retry logic on LINQ to SQL migration to SQL Azure

    - by Pat James
    I have a couple of existing ASP .NET web forms and MVC applications that currently use LINQ to SQL with a SQL Server 2008 Express database on a Windows VPS: one VPS for both IIS and SQL. I am starting to outgrow the VPS's ability to effectively host both SQL and IIS and am getting ready to split them up. I am considering migrating the database to SQL Azure and keeping IIS on the VPS. After doing initial research it sounds like implementing retry logic in the data access layer is a must-do when adopting SQL Azure. I suspect this is even more critical to implement in my situation where IIS will be on a VPS outside of the Azure infrastructure. I am looking for pointers on how to do this with the least effort and impact on my existing code base. Is there a good retry pattern that can be applied once at the LINQ to SQL data access layer, as opposed to having to wrap all of my LINQ to SQL operations in try/catch/wait/retry logic?

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  • Minimum privileges to read SQL Jobs using SQL SMO

    - by Gustavo Cavalcanti
    I wrote an application to use SQL SMO to find all SQL Servers, databases, jobs and job outcomes. This application is executed through a scheduled task using a local service account. This service account is local to the application server only and is not present in any SQL Server to be inspected. I am having problems getting information on job and job outcomes when connecting to the servers using a user with dbReader rights on system tables. If we set the user to be sysadmin on the server it all works fine. My question to you is: What are the minimum privileges a local SQL Server user needs to have in order to connect to the server and inspect jobs/job outcomes using the SQL SMO API? I connect to each SQL Server by doing the following: var conn = new ServerConnection { LoginSecure = false, ApplicationName = "SQL Inspector", ServerInstance = serverInstanceName, ConnectAsUser = false, Login = user, Password = password }; var smoServer = new Server (conn); I read the jobs by reading smoServer.JobServer.Jobs and read the JobSteps property on each of these jobs. The variable server is of type Microsoft.SqlServer.Management.Smo.Server. user/password are of the user found in each SQL Server to be inspected. If "user" is SysAdmin on the SQL Server to be inspected all works ok, as well as if we set ConnectAsUser to true and execute the scheduled task using my own credentials, which grants me SysAdmin privileges on SQL Server per my Active Directory membership. Thanks!

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  • Where should the partitioning column go in the primary key on SQL Server?

    - by Bialecki
    Using SQL Server 2005 and 2008. I've got a potentially very large table (potentially hundreds of millions of rows) consisting of the following columns: CREATE TABLE ( date SMALLDATETIME, id BIGINT, value FLOAT ) which is being partitioned on column date in daily partitions. The question then is should the primary key be on date, id or value, id? I can imagine that SQL Server is smart enough to know that it's already partitioning on date and therefore, if I'm always querying for whole chunks of days, then I can have it second in the primary key. Or I can imagine that SQL Server will need that column to be first in the primary key to get the benefit of partitioning. Can anyone lend some insight into which way the table should be keyed?

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  • Does anyone have a backup strategy for SQL Azure databases?

    - by Pete
    I'm using SQL Azure on a project and it works great. The problem is that the usual backup features do not exist. I have exported the database a couple of times using SQLAzureMW ( http://sqlazuremw.codeplex.com/ ) but this tool is now choking trying to download the database data with bcp. In any case, it's not as nice a solution as SQL Server backups. Is anyone aware of a commercial or open source tool, or other technique, for making reliable backups of SQL Azure databases? This is really a showstopper.

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  • What is the Sql Server equivalent for Oracle's DBMS_ASSERT?

    - by dotNetYum
    DBMS_ASSERT is one of the keys to prevent SQL injection attacks in Oracle. I tried a cursory search...is there any SQL Server 2005/2008 equivalent for this functionality? I am looking for a specific implementation that has a counterpart of all the respective Oracle package members of DBMS_ASSERT. NOOP SIMPLE_SQL_NAME QUALIFIED_SQL_NAME SCHEMA_NAME I know the best-practices of preventing injection...bind variables...being one of them. But,in this question I am specifically looking for a good way to sanitize input...in scenarios where bind-variables were not used. Do you have any specific implemetations? Is there a library that actually is a SQL Server Port of the Oracle package?

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  • OData.org updated, gives clues about future SQL Azure enhancements

    - by jamiet
    The OData website at http://www.odata.org/home has been updated today to provide a much more engaging page than the previous sterile attempt. Moreover its now chockful of information about the progress of OData including a blog, a list of products that produce OData feeds plus some live OData feeds that you can hit up today, a list of OData-compliant clients and an FAQ. Most interestingly SQL Azure is listed as a producer of OData feeds: If you have a SQL Azure database account you can easily expose an OData feed through a simple configuration portal. You can select authenticated or anonymous access and expose different OData views according to permissions granted to the specified SQL Azure database user. A preview of this upcoming SQL Azure service is available at https://www.sqlazurelabs.com/OData.aspx and it enables you to select one of your existing SQL Azure databases and, with a few clicks, turn it into an OData feed. It looks as though SQL Azure will soon be added to the stable of products that natively support OData, good news indeed. @Jamiet Related blog posts: OData gunning for ubiquity across Microsoft products Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • SQL Server 2008 R2 transactional replication over VPN

    - by enashnash
    I'm having difficulty setting up replication over a VPN. I have a SQL Server 2008 R2, Enterprise Edition database on a Windows 2008 R2 Server. SQL Server is running on a non-standard port. I have set it up so that it is acting as its own distributor and have configured a publisher on this server. It is set as an updatable transational publication (yes, this is necessary). On this server, I have Routing and Remote Access enabled in order to be able to establish VPN connections. It is configured with a static IP address pool, of which the first in the range is always assigned to the server. I have assigned a test user a static address within this range (I don't know if this is necessary or not). All clients will be 2008 R2 versions, but could be SQL Express or standalone developer instances of the full product. I can establish a VPN connection from the client without problems and can see that the correct IP addresses are allocated. After connecting to the database to test that I can establish a connection, I realised that I needed to be able to connect to the database using the server name rather than an IP address - required for replication - which wouldn't work initially. I created an entry in the hosts file for the server on the client using the NETBIOS name of the server, and now I can connect to the server, from the client, using the SERVER\INSTANCE, PORT syntax, over the VPN. As it is the default instance on the server, I can also connect with simply SERVER, PORT syntax. After all that, I still get the following dreaded error: SQL Server replication requires the actual server name to make a connection to the server. Connections through a server alias, IP address, or any other alternate name are not supported. Specify the actual server name, 'SERVER\INSTANCE'. (Replication.Utilities). What have I missed? How do I get this to work? TIA

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