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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • Javascript Canvas Drawing Efficiency

    - by jujumbura
    I have just recently started some experiments with game development in Javascript/HTML5, and so far it has been going pretty well. I have a simple test scene running with some basic input handling, and a hundred-ish drawImage() calls with a few transforms. This all runs great on Chrome, but unfortunately, it already chugs on Firefox. I am using a very large canvas ( 1920 x 1080 ), but it doesn't seem like I should be hitting my limit already. So on that note, I was hoping to ask a few questions: 1) What exactly is done on the CPU vs. the GPU in terms of canvas and drawImage()? I'm afraid the answer is probably "it depends on the browser", but can anybody give me some rules of thumb? I naively imagined that each drawImage call results in a textured quad on the GPU with the canvas effectively being a render target, but I'm wondering if I'm pretty far off base there... 2) I have seen posts here and there with people saying not to use the translate(), rotate(), scale() functions when drawing on the canvas. Am I adding a lot of overhead just by adding a translate() call, as opposed to passing in the x,y to drawImage()? Some people suggest using "transate3d", etc., which are CSS properties, but I'm not sure how to use them within a scene. Can they be used for animated sprites within a single canvas? 3) I have also seen a lot of posts with people mentioning that pre-building canvases and then re-using them is a lot faster than issuing all the individual draw calls again. I am guessing that my background should definitely be pre-built into a canvas, but how far should I take this? Should I maintain an individual canvas for each sprite, to cache all static image data when not animating? Thank you much for your advice!

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  • Dojo and Separate JavaScript File

    - by Bunch
    For a project I needed to use the ArcGIS API for some mapping. To use this you need to use Dojo but in this case all it really comes down to is adding some require lines and a addOnLoad on your web page. At first everything was working great, the maps rendered and the various layers would populate as needed. Once it was working I started moving the various javascript functions into their own files to keep everything nice and neat. Then the problems started, mainly the map would not show up any more. So that was a pretty big problem. Luckily the fix was pretty simple, just move the dojo.addOnLoad line into it’s own script tag. If I had the dojo.addOnLoad in the same script block as the various require lines it would not work as expected. Works: <script type="text/javascript" language="javascript" src="javascript/test.js" />     <script type="text/javascript">       dojo.require("esri.map");       dojo.require("esri.tasks.locator");       dojo.require("esri.tasks.query");       dojo.require("esri.tasks.geometry");  </script>  <script type="text/javascript">      dojo.addOnLoad(init);  </script> Does not work: <script type="text/javascript" language="javascript" src="javascript/test.js" /> <script type="text/javascript">       dojo.require("esri.map");       dojo.require("esri.tasks.locator");       dojo.require("esri.tasks.query");       dojo.require("esri.tasks.geometry");       dojo.addOnLoad(init); </script> Technorati Tags: JavaScript,Dojo

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  • Apply bone tranforms when importing FBX in XNA

    - by hichaeretaqua
    Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table. I want to draw the Model with a custom effect, so I have to swap the effect after loading the model. In order to draw them correctly, I have to apply the bone transformation manually on each draw for each mesh and effect as can be seen here. So there are two questions: Is there a option during import that allows my to apply the bone transformation on all vertices, so that during draw call I should not have to do this? Is there a option during import that merges all vertices into a Vertex- and IndexBuffer, that allows me to draw the whole model with just one call? I'm pretty sure that the build-in "Autodesk FBX - XNA Framework" does not support this features, but maybe there is an other imported available or an other possibility I missed. The aim is to speed up rendering a little bit especially by using instancing. So having one VertexBuffer to draw at one time would be pretty nice.

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  • Joomla: Cross site link boxes

    - by Dean Smith
    I am currently evaluating Joomla for use on the the rebuild of our corporate website. One of the features our designs have is spaces for what we've been calling widgets. These widgets include common ones for each page, contact us boxes, section navigation, that all seem pretty easy to implement. The other widgets we would us to highlight specific pages within the site relevant to the one you are on, and are therefore different for each article. We've called these link widgets and these are a pretty common site on many websites. I'm honestly at a bit of a loss as to how to do this with Joomla. From a CMS perspective I'd like to allow users to just select which three link widgets they want when editing the article and have some way of creating the widgets within the CMS as well. Editing the link widget would allow setting a title, a bit of text and selecting the page that it links to. Am I going to be able to do this with Joomla, and if I can roughly how to I go about it ?

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  • Flickering problem with world matrix

    - by gnomgrol
    I do have a pretty wierd problem today. As soon as I try to change my translation- or rotationmatrix for an object to something else than (0,0,0), the object starts to flicker (scaling works fine). It rapid and randomly switches between the spot it should be in and a crippled something. I first thought that the problem would be z-fighting, but now Im pretty sure it isn't. I have now clue at all what it could be, here are two screenshots of the two states the plant is switching between. I already used PIX, but could find anything of use (Im not a very good debugger anyway) I would appreciate any help, thanks a lot! Important code: D3DXMatrixIdentity(&World); D3DXVECTOR3 rotaxisX = D3DXVECTOR3(1.0f, 0.0f, 0.0f); D3DXVECTOR3 rotaxisY = D3DXVECTOR3(0.0f, 1.0f, 0.0f); D3DXVECTOR3 rotaxisZ = D3DXVECTOR3(0.0f, 0.0f, 1.0f); D3DXMATRIX temprot1, temprot2, temprot3; D3DXMatrixRotationAxis(&temprot1, &rotaxisX, 0); D3DXMatrixRotationAxis(&temprot2, &rotaxisY, 0); D3DXMatrixRotationAxis(&temprot3, &rotaxisZ, 0); Rotation = temprot1 *temprot2 * temprot3; D3DXMatrixTranslation(&Translation, 0.0f, 10.0f, 0.0f); D3DXMatrixScaling(&Scale, 0.02f, 0.02f, 0.02f); //Set objs world space using the transformations World = Translation * Rotation * Scale; shader: cbuffer cbPerObject { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix);

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • How to combat negative SEO?

    - by Perturbed
    Someone has decided to create a hate blog on a hosted blogging service (wordpress.com) that bashes my company. The blog contains posts that completely flame myself, my service, and contains complete falsehoods about how I run my business. Without going into details, I'm pretty sure the author of this blog is an owner of a competing service (although it is authored completely anonymously). Frankly, I'm not sure if the content would qualify for defamation or not, but I really don't like the idea of spending money on a lawyer to even attempt to prove this. I also have no interest in retorting or even replying to the blog in any sort of way -- I feel this would justify the ludicrous claims that have been posted. Unfortunately, whoever wrote the blog was pretty smart about using key words that people commonly use to search for my service. Because my customer base is relatively small and local, our PageRank is not incredibly high. As a result, when someone Google's our business name, this blog is usually within the top five results (thankfully, it's never above the business' actual website, but it's usually within eyeshot). It's incredibly frustrating to hear from customers who have seen the link (luckily, most of the time they think the author is crazy). Is there anything I can do to combat this? Would it be worthwhile to setup my own hosted wordpress.com branded blog, in an effort to trump this wordpress.com with a blog that is more active of my own? TL;DR: Someone made a hate blog using wordpress.com and is now on the first page of my business' search results. What are my options?

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  • How to effectively design a piece of software

    - by ti83plus
    Im a compsci student and ive got some experience in various languages and paradigms c/java/python/ruby/html/css/scheme/sql/asp(classic). I realise that i want to have some software in my portfolio for future job hunting even tho i still have 2 years left of my education. Ive got a pretty good idea of what i want to make, its a webapp. Most shops around here are either .net or java and since i know java best and dont have access to ms developer tools im thinking i should go with java. Even tho i feel i know the principles of OOP pretty good ive got no clue how to go from my idea to a working solution. Where can i access information about designing the underlying architechture of my solution? Also i would like to know what other technologies i should train on, my current list includes javascript(and possibly a javascript library) some sort of java web framework tips are appreciated. I would like to add support for android/iphone apps in the future and this is something i have to take into account when designing the app. I have done a course on software engineering but i found this to be more centered around project management ideas then the actual design and implementation. So i would like tips on technologies i should focus on to get the most out of my time without the massive overhead of huge config processes but at the same time keep my project viable in a business sense, so that i use technologies that are relevant for business (java developer jobs). And i would also like tips on where i can learn more about the design process around a software project, i will be working mostly alone. But i find the approach ive used up until now (start coding and figure it out as you go) wont suffice.

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  • Recursion in F#

    - by MarkPearl
    Things are slowly coming together – I was able to look at a bit of F# code and intuitively know what it was going to do (yay)… So today I saw a blog post by Bob Palmer on Fibonacci numbers in F# which inspired me to look at bit into recursion. First the C# example… class Program { public static void CountDown(int n) { switch (n) { case 0: Console.WriteLine("End of Count"); break; default: Console.WriteLine(n); CountDown(n-1); break; } } static void Main(string[] args) { CountDown(10); Console.ReadLine(); } }   In F#, the equivalent would look something like this… open System let rec CountDown n = match n with | 0 -> Console.WriteLine("End of Count"); | n -> Console.WriteLine(n); CountDown (n-1); CountDown 10 Console.ReadLine()   Pretty simple stuff. With F# you when making recursive calls you need to explicitly declare that the function is recursive with the “rec” keyword. Otherwise the code is pretty easy to read and self explanatory.

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  • Possible to draw a select portion of a render target? (in XNA)

    - by TheBroodian
    I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward: Is it possible to, after drawing a scene to a RenderTarget2D, only draw a select portion of the RenderTarget2D, if I don't want the entire thing? I'm using xTile to manage world data in my game (it's a great piece of work, colinvella [xTile's author] has made an amazing product), and for the most part it works great. xTile supports parallax effects in its layers to add some wonderful depth to 2d scenes, which was great, until I implemented a dynamic split-screen system into my game. Wanted to make a co-op game that wouldn't require players to be in close proximity to each other, so I made it so that if the players separate too far apart, the singular full-screen viewport 'snaps-apart', and is replaced by two split-screen viewports, which then smoothly transition to their respective player targets. The effect is pretty smooth aside from the part where the parallax backgrounds become skewed once the viewports split, because xTile's ratio for handling parallax effects is dependent upon viewport size. This is unfortunate, because the effect would otherwise be really snazzy, but the backgrounds become pretty heavily affected when the game goes from single-viewport to multi-viewport. So, Colinvella suggests using rendertargets to record the scene at full viewport size, and then only drawing a portion of it. But as far as I can tell, that isn't even possible? That being said, I've never even used render targets before, so I'm still learning, hence the question here.

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  • Preferred lambda syntax?

    - by Roger Alsing
    I'm playing around a bit with my own C like DSL grammar and would like some oppinions. I've reserved the use of "(...)" for invocations. eg: foo(1,2); My grammar supports "trailing closures" , pretty much like Ruby's blocks that can be passed as the last argument of an invocation. Currently my grammar support trailing closures like this: foo(1,2) { //parameterless closure passed as the last argument to foo } or foo(1,2) [x] { //closure with one argument (x) passed as the last argument to foo print (x); } The reason why I use [args] instead of (args) is that (args) is ambigious: foo(1,2) (x) { } There is no way in this case to tell if foo expects 3 arguments (int,int,closure(x)) or if foo expects 2 arguments and returns a closure with one argument(int,int) - closure(x) So thats pretty much the reason why I use [] as for now. I could change this to something like: foo(1,2) : (x) { } or foo(1,2) (x) -> { } So the actual question is, what do you think looks best? [...] is somewhat wrist unfriendly. let x = [a,b] { } Ideas?

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  • Pathfinding with MicroPather : costs calculations with sectors and portals

    - by Adan
    Hello, I'm considering using micropather to help me with pathfinding. I'm not using a discrete map : I'm working in 2d with sectors and portales. However, I'm just wondering what is the best way to compute costs with this library in this context. Just to be more clear about geometrical shapes I'm using : sectors are basically convex polygons, and portals are segments that lies on sector's edge. Micropather exposes a pure virtual Graph class that you must inherate and overrides 3 functions. I understand how pathfinding works, so there's no problem in overriding those functions. Right now, my implementation give me results, i.e I'm able to find a path in my map, but I'm not sure I'm using an optimal solution. For the AdjacentCost method : I just take the distance between sector's centers as the cost. I think a better solution should be to use the portal between the two sectors, compute its center, and then the cost should be : distance( sector A center, portal center ) + distance ( sector B center, portal center ). I'm pretty sure the approximation I'm using with just sector's center is enough for most cases, but maybe with thin and long sectors that are perpendicular, this approximation could mislead the A* algorithm. For the LeastCostEstimate method : I just take the midpoint of the two sectors. So, as you understand, I'm always working with sectors' centers, and it's working fine. And I'm pretty sure there's a better way to work. Any suggestions or feedbacks? Thanks in advance!

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  • How to sell logistical procedures that require less time to perform but more finesse?

    - by foampile
    I am working with a group where part of the responsibilities is managing a certain set of configuration files which, of course, have the same skeleton/structure across different environments but different values (like server, user, this setting, that setting etc.). Pretty classic scenario... The problem is that everyone just goes and modifies final, environment-specific files and basically repeats the work for every environment. Personally, I am offended to have to peform repeatable, mundane tasks in this day and age when we have technologies to automate it all. So I devised a very simple procedure of abstracting the files into templates, stubbing env-specific values with parameters and then wrote a simple Perl script that, given a template and an environment matrix with env-specific values for each param, produces the final file. So this is nothing special, cutting-edge or revolutionary -- I am pretty sure that 20 years ago efficient places did their CM like that. However, that requires that changes are made at the template level and then distributed across different environments using the script and not making changes in the final environment-specific files. This is where I am encountering resentment as they feel "comfortable" doing it their old, manual, repeated labor way. Personally, I don't have a problem with them working hard rather than smart but the problem is when I have to build on top of someone else's changes, I have to merge their changes into my template from a specific file, which takes time and is grueling. So my question is how to go about selling my method, which makes it so much faster in an environment that is resentful to change and where most things have to be done at the level of the least competent team member?

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  • How to deal with the need to know multiple programming languages? When to stop learning new languages?

    - by Raphael
    I am a relatively young programmer. I am 23 and I have been programming professionally for about 5 years. As most programmers I started with C, learned some x86 assembly for fun and then I found C++ which turned out to be my greatest passion in the programming world. Programming with C and C++ forces you to learn platform specific APIs, libs and frameworks all of each requires constant study and experimentation. After some time I had to move on to Java and C# as the demand on my region is basically for these languages. With these languages I entered the world of web development and then I had to learn javascript. Developing for the .NET Framework was exciting at first but I constantly felt as I was getting tied up by Microsoft (and of course the .NET Framework was driving me away from Linux). For desktop development I could do pretty much everything I did with .NET using C++ with Qt but for web development I had to look for an alternative. Quickly I found Django and then I proceeded to learn Python so I could use Django. Nowadays I am learning iOS development with Objective-C. So far it was pretty much easy to learn all these languages (C++ trained me well) but I am worried that someday I won't be able to keep track of them all. Just to clarify. The only languages I learned cause I had to were C# and Java. All of the others I learned for fun, because I love programming and learning new things. Also I like to keep my skills sharp on desktop, web and mobile development. My question is: How do you keep track of multiple programming languages? (I mean, keep track of changes to these languages and keep your skills sharp) and: Is there such a thing as enough programming languages?

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  • Windows 8 and Cisco AnyConnect client issue

    - by Enrique Lima
    As many of us are doing these days, I have fully moved to Windows 8 on my PCs (laptops and desktops).  And in my role as a consultant I work with many clients, many of them use different vpn technologies.  While pretty much every single vpn client I had installed needed a trick or two to work, well Cisco’s AnyConnect vpn client had some issues.  Installation went well, no problem there.  The problem appeared when I attempted to connect, as I received the following message: Pretty clear what the issue is, right? right??!!?? Doing a bit of research (Google knows!), I cam across the following fix: Using our new favorite shortcut:  Windows Key + X Then Run > regedit. We then Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\vpnva From the image you can tell there are additional characters in the DisplayName that interfere with the device being able to be correctly identified. This is what it looks like originally. We will remove those characters so it looks more like: Close all open windows and attempt your connection.

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  • Web development and tips for building a website and the advantages of using HTML 5 in the site

    - by Siddarth
    I am trying to make a website for my college, and the program starts from jan 13 and we get 15 days of time to develop a running site. The best site will become the college site. I am participating, for all these days i used to participate in C and C++ contests and also won a few contests, now i am really into web dev for the last 2 months. I knew HTML long ago recently i brushed up on it and learnt javascript from "javascript and jquery the missing manual"(sorry for not adding the link) and recently bought "PHP and MySQL web development" and I am going on fine with it, but still a lot of pages to cover in that book. After this what do i need to know ajax is one language to concentrate on, what else do i need to do to make this project up and running. Can someone let me know the tricks of this trade and complete information to build a site like this. Right now i am good with javascript HTML and CSS and thats it, what else I am studying HTML5 and CSS3 its pretty fast and neat. The info on site is a college website which includes students profiles where the have to register their info with college id number and pretty much thats it. Think of it as a college site + a social networking site for students, where they can upload there pics and videos pdf books etc.

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  • FREE three days of online SharePoint 2010 development training for UK software houses Feb 9th to 11th

    - by Eric Nelson
    I have been working to get a SharePoint development course delivered online in February and March – online means lots of opportunities to ask questions. The first dates are now in place. The training is being delivered as a benefit for companies signed up to Microsoft Platform Ready. It is intended for UK based companies who develop software products* Agenda: Day 1 (Live Meeting 3 hours) 1:30 - 4:30 •         Getting Started with SharePoint: Understand why and how to start developing for SharePoint 2010 •         SharePoint 2010 Developer Roadmap:  Explore the new capabilities and features •         UI Enhancements: How to take advantage of the many UI enhancements including the fluent UI ribbon and  extensible dialog system. Day 2 (Live Meeting 3 hours) 1:30 - 4:30 •         Visual Studio 2010 Tools for SharePoint 2010: Overview of the project and item templates and a walkthrough of the designers •         Sandboxed Solutions: The new deployment model can help mitigate the risk of deploying custom code   •         LINQ to SharePoint:  SharePoint now fully supports LINQ for querying lists Day 3 (Live Meeting 3 hours) 1:30 - 4:30 •         Client Object Model: The Client OM can be accessed via web services, via a client (JavaScript) API, and via REST •         Accessing External Data: Business Connectivity Services (BCS) enables integration with back end systems •         Workflow: A powerful mechanism to create functionality using Windows Workflow Foundation Register for FREE (and tell your colleagues – we have a pretty decent capacity) To take advantage of this you need to: Sign your company up to Microsoft Platform Ready and record your SharePoint interest against one of your companies products Read about Microsoft Platform Ready Navigate to the “Get Technical Benefits” tab for SharePoint and click on Register Today You will then ultimately get an email with details of the Live Meeting to join on the 9th. But you should also favourite the team blog for any last minute details * Such companies are often referred to as an Independent Software Vendors. My team is focused on companies that create products used by many other companies or individuals. That could be a packaged product you can buy "off the shelf" or a Web Site offering a service - the definition is actually pretty wide these days :-) What it does not include is a company building software which will only be used by its own people.

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  • Clutter for game GUI

    - by tjameson
    I'm pretty new to game development, having only written a simple 3d game for a class project, but I'd like to get started on a bigger project. I'm writing an MMORPG to run in both the browser (WebGL) and natively (OpenGL ES 2). In choosing a GUI toolkit, I'm trying to find a style that work work natively and would be simple to emulate in WebGL. I am considering using D or Go for writing my game, so interfacing with C++ libraries will be difficult, if not impossible. Of course, the language isn't the end goal here, so if using C++ will save considerable time, I'll bite the bullet and use that. In order to reduce the amount of code I'll have to write for the browser, I'm considering using something simple like Clutter for basic abstractions, which I think will be pretty easy to emulate (layered canvases maybe?). Does anyone have experience using Clutter for a 3d game? Note: I haven't used any game development libraries, and I only have limited experience with GUI libraries. I do have HTML+CSS experience, so maybe librocket is a viable solution?

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  • Step 2 of instructions is not clear to me

    - by Albert Frye
    I want to make a bootable USB stick. I run the UUI. I see the instructions on this site: http://www.ubuntu.com/download/desktop/create-a-usb-stick-on-windows Step 1 says: Select "Ubuntu Desktop Edition" from the dropdown list Okay, so the actual title of the drop down box is: Select a "Linux Distribution" from the dropdown to put on your USB I am pretty new to computers. 67 years old. Live alone. Bought my first computer 3 months ago. So I will have to assume that when the instructions say "Ubuntu Desktop Edition", that means the same thing as "Linux Distribution". Okay, No big leap there. So far, so good . . . . . . . So I pick the very first selection: Ubuntu 13.10 Desktop i386 I'm not sure why there are so many choices, but I'm guessing I'm pretty safe with the first one. It's for a Toshiba Satellite laptop 64 bit Windows 7. Okay, now for step 2: The instructions say: Click 'Browse' and open the downloaded ISO file. The message in the window just before the "Browse" button says: Browse to your ubuntu-13.10*desktop*i386.iso -- Okay, so where's that file? So I click "Browse" and start looking for that file. It is nowhere to be found. So where the heck is it?

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  • SharePoint 2013 Developer Ramp-Up - Part 2

    As stated already yesterday, today I continued with the available course material on Pluralsight. For sure interesting topics in the second part of the series but not the field of operation I'm going to work in later. During the course you get a lot of information about how to create and deploy SharePoint Solutions and hosted SharePoint Apps. Today's resource(s) Apart from some blog articles I watched in the following course today: SharePoint 2013 Developer Ramp-Up - Part 2 - Developing SharePoint Solutions and Apps Not thrilling but still two solid hours to go. Takeaway One of the coolest aspects I figured out today is that SharePoint development can be done easily in JavaScript and C# - just as you like or prefer. It's actually pretty cool to see that you could integrate external JS libraries like datajs, knockout,js and so forth in order to implement your solution. And that you should be very familiar with Microsoft PowerShell. Not only to simplify some repetitive work but also to do be able to get things going in SharePoint. Having a decent background knowledge in Linux, I find this pretty amusing and remember the initial baby steps when PowerShell was introduced some years back (Note: German language). The outcry as well as the hype was too funny. Honestly, I have kind of mixed feelings about today's progress. Surely, there was interesting information about developing extensions directly for and in SharePoint... Hm, I'll leave that one for now and probably it might be helpful someday.

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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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  • What You Said: Are You A Second Screen Multi-Tasker?

    - by Jason Fitzpatrick
    Earlier this week we asked you if you used a second screen while watching television or movies–such as a smartphone or tablet. Now we’re back to highlight how HTG readers are engaging (or disengaging) with their mobile devices. Image courtesy of Umani, a TV-companion application for iPad. By far and away the biggest trend was the use of the second screen as a filler for commercials and/or and outright diversion from lackluster programming. Jack in TN writes: Yes. I keep a laptop going 7×24 pretty much, and TV in going normally. Pretty much my ‘throne’ in the family room. I have almost always multi-tasked, before laptop it was a book or magazine or 3 at my side. My wife has accused me of using TV as a radio more than once, and I can’t say she is wrong. How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It

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  • Over 300 "NetBeans Platform for Beginners" Sold

    - by Geertjan
    I've noticed that the authors of "NetBeans Platform for Beginners" have started exposing the number of sales they have achieved. Below, notice the '304' (which will probably change quite quickly) at the lower left end of this screenshot: That's pretty good since the book has only existed for a few months and developers tend to share books they buy in PDF format. That probably means there are 300 teams of software developers around the world who are using the book, which is pretty awesome. (Though it would help the authors significantly, I'm sure, if individual developers on teams would buy the book, rather than sharing one between them. Come on, let's support these great authors so that they'll write more books like this.) Also note that there is a set of reviewer comments on the page above: Plus, the book is updated at the end of each month, so it continues to grow and improve from month to month, for free for everyone who has bought it. If you've read the book and want to contribute a review like the above, contact walternyland @ yahoo dot com. Great work, guys! For anyone out there who hasn't got it yet: https://leanpub.com/nbp4beginners

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  • Should I make my project free software?

    - by SkyDan
    The story Over the last couple month I have been working on a pretty big project. It's an enterprise-level software, I designed to be used at a local gym, but I believe it can be used in other places, where things like keeping track of clients, attendances, purchases and payments are required. The problem Well recently, I started to think on how to mature this project from being home-made. Not just because I want my project to grow but also because I would like to have some gain from it. The solutions? And here I saw 2 paths: License the software under some restricted license and try to sell the software to other business around. This way I can get some money for college (I am a high school junior right now) License the software under some free license, publish it on GitHub or something, and try to engage other developers to participate in the project. This way I get experience of working in a team and a better chance that the project will keep growing. The latter would be a good + for my resume, when I'll trying to find a job. So far both ways seem pretty exciting and beneficial to me. The first one offers a good college career, while the second one offers some additional experience and the project's growth. The questions Can anyone point to some other +/- of these 2 options? What would the better option in my situation and why? Or are there other options?

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