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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • How to change the date/time in Python for all modules?

    - by Felix Schwarz
    When I write with business logic, my code often depends on the current time. For example the algorithm which looks at each unfinished order and checks if an invoice should be sent (which depends on the no of days since the job was ended). In these cases creating an invoice is not triggered by an explicit user action but by a background job. Now this creates a problem for me when it comes to testing: I can test invoice creation itself easily However it is hard to create an order in a test and check that the background job identifies the correct orders at the correct time. So far I found two solutions: In the test setup, calculate the job dates relative to the current date. Downside: The code becomes quite complicated as there are no explicit dates written anymore. Sometimes the business logic is pretty complex for edge cases so it becomes hard to debug due to all these relative dates. I have my own date/time accessor functions which I use throughout my code. In the test I just set a current date and all modules get this date. So I can simulate an order creation in February and check that the invoice is created in April easily. Downside: 3rd party modules do not use this mechanism so it's really hard to integrate+test these. The second approach was way more successful to me after all. Therefore I'm looking for a way to set the time Python's datetime+time modules return. Setting the date is usually enough, I don't need to set the current hour or second (even though this would be nice). Is there such a utility? Is there an (internal) Python API that I can use?

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  • How can you set a time limit for a PowerShell script to run for?

    - by calrain
    I want to set a time limit on a PowerShell (v2) script so it forcibly exits after that time limit has expired. I see in PHP they have commands like set_time_limit and max_execution_time where you can limit how long the script and even a function can execute for. With my script, a do/while loop that is looking at the time isn't appropriate as I am calling an external code library that can just hang for a long time. I want to limit a block of code and only allow it to run for x seconds, after which I will terminate that code block and return a response to the user that the script timed out. I have looked at background jobs but they operate in a different thread so won't have kill rights over the parent thread. Has anyone dealt with this or have a solution? Thanks!

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  • Series On Embedded Development (Part 2) - Build-Time Optionality

    - by user12612705
    In this entry on embedded development, I'm going to discuss build-time optionality (BTO). BTO is the ability to subset your software at build-time so you only use what is needed. BTO typically pertains more to software providers rather then developers of final products. For example, software providers ship source products, frameworks or platforms which are used by developers to build other products. If you provide a source product, you probably don't have to do anything to support BTO as the developers using your source will only use the source they need to build their product. If you provide a framework, then there are some things you can do to support BTO. Say you provide a Java framework which supports audio and video. If you provide this framework in a single JAR, then developers who only want audio are forced to ship their product with the video portion of your framework even though they aren't using it. In this case, support providing the framework in separate JARs...break the framework into an audio JAR and a video JAR and let the users of your framework decide which JARs to include in their product. Sometimes this is as simple as packaging, but if, for example, the video functionality is dependent on the audio functionality, it may require coding work to cleanly separate the two. BTO can also work at install-time, and this is sometimes overlooked. Let's say your building a phone application which can use Near Field Communications (NFC) if it's available on the phone, but it doesn't require NFC to work. Typically you'd write one app for all phones (saving you time)...both those that have NFC and those that don't, and just use NFC if it's there. However, for better efficiency, you can detect at install-time if the phone supports NFC and not install the NFC portion of your app if the phone doesn't support NFC. This requires that you write the app so it can run without the optional NFC code and that you write your install app so it can detect NFC and do the right thing at install-time. Supporting install-time optionality will save persistent footprint on the phone, something your customers will appreciate, your app "neighbors" will appreciate, and that you'll appreciate when they save static footprint for you. In the next article, I'll talk about runtime optionality.

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  • How do I build (get/download) time.h library?

    - by coffeenet
    I am trying to build a project on Linux via Makefile. I keep getting cannot find <sys/time.h> error. I asked around, and I was told that my project doesn't have access to library folders. Therefore, I am trying to solve this problem by using the time library locally inside my project's folder. I am very new to Linux. So, please forgive my question if it sounds naive. I found this, but I don't know what files I need, and how to build the library. http://sourceware.org/git/?p=glibc.git;a=tree;f=time;h=c950c5d4dd90541e8f3c7e1649fcde4aead989bb;hb=master Where can I find the time.h library/package? How do I build the library?

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  • Getting current time in milliseconds

    - by user90293423
    How to get the current time in milliseconds? I'm working on a hacking simulation game and when ever someone connects to another computer/NPC, a login screen popups with a button on the side called BruteForce. When BruteForce is clicked, what i want the program to do is, calculate how many seconds cracking the password is going to take based on the player's CPU speed but that's the easy part. The hard part is i want to enter a character in the password's box every X milliseconds based on a TimeToCrack divided by PasswordLength formula. But since i don't know how to find how many milliseconds have elapsed since the second has passed, the program waits until the CurrentTime is higher than the TimeBeforeTheLoopStarted + HowLongItTakesToTypeaCharacter which is always going to be a second. How would you handle my problems? I've commented the game breaking part. std::vector<QString> hardware = user.getHardware(); QString CPU = hardware[0]; unsigned short Speed = 0; if(CPU == "OMG SingleCore 1.8GHZ"){ Speed = 2; } const short passwordLength = password.length(); /* It's equal to 16 */ int Time = passwordLength / Speed; double TypeSpeed = Time / passwordLength; time_t t = time(0); struct tm * now = localtime(&t); unsigned short EndTime = (now->tm_sec + Time) % 60; unsigned short CurrentTime = 0; short i = passwordLength - 1; do{ t = time(0); now = localtime(&t); CurrentTime = now->tm_sec; do{ t = time(0); now = localtime(&t); }while(now->tm_sec < CurrentTime + TypeSpeed); /* Highly flawed */ /* Do this while your integer value is under this double value */ QString tempPass = password; tempPass.chop(i); ui->lineEdit_2->setText(tempPass); i--; }while(CurrentTime != EndTime);

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  • fortran complications passing arrays in function

    - by user1514188
    I'm trying to write a program to calculate a cross product of two vectors (input is of "real" type, so for example [1.3 3.4 1,5]). But I keep getting numerous errors: program Q3CW implicit none REAL :: matA(3), matB(3) REAL :: A11, A12, A13 REAL :: B11, B12, B13 real :: productc(3), answer(3) read*,A11, A12, A13 read*,B11, B12, B13 matA = (/A11, A12, A13/) matB = (/B11, B12, B13/) answer = productc(matA, matB) print*,'Answer = ', answer(1), answer(2), answer(3) end program real function productc(matIn1, matIn2) real, dimension(3) :: matIn1, matIn2 productc(1)=(/matIn1(2)*matIn2(3)-matIn1(3)*matIn2(2)/) productc(2)=(/matIn1(3)*matIn2(1)-matIn1(1)*matIn2(3)/) productc(3)=(/matIn1(1)*matIn2(2)-matIn1(2)*matIn2(1)/) end function This is the error I get: Error: Q33333.f95(20) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Error: Q33333.f95(21) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Error: Q33333.f95(22) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Warning: Q33333.f95(23) : Function PRODUCTC has not been assigned a value; detected at FUNCTION@<end-of-statement> Build Result Error(3) Warning(1) Extension(0) Any idea what the problem could be ?

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • Make the Time

    - by WonderOfItAll
    Took the little one to the pool tonight for swim lessons. Okay, Okay. They're not really lessons so much as they are "Hey, here's a few bucks, let me rent out a small section of your pool to swim around with my little one" Saw a dad at the pool. Bluetooth on, iPad in hand, and two year old somewhere around there. Saw a mom at the pool. Arguing with her five year old to NOT take a shower after swimming. Bluetooth on, iPad in hand, work laptop open on stadium seats. Her reasoning for not wanting the child to shower "Look, I have to get this stuff to the office by 6:30, we don't have time for you to shower. Let's go" Wait, isn't the whole point of this little experience called Mommy and Me (or, as in my case, Daddy and Me). Wherein Mommy/Daddy is supposed to spend time with little one. Not with the Bluetooth. Not with the work laptop. Dad (yeah, the same dad from earlier), in the pool. Bluetooth off (it's not waterproof or I'm sure he would've had it on), two year old in hand and iPad somewhere put away. Getting frustrated with kid because he won't 'perform' on command. Here's a little exchange Kid: "I don't wanna get in the water" Dad: "Well, we're here for 30 minutes, get in the water" Kid: "No, don't wanna" Dad: "Fine, I'm getting in" and, true to his word, in he goes, off to swim. Kid: Crying Dad: "Well, c'mon" Kid: Walking to stands Dad: Ignoring kid Kid: At stands Dad: Out of pool, drying off. Frustrated. Grabs bag, grabs kid, leaves How sad. It really seems like I am living in a generation of parents who view their children as one big scheduled distraction to another. It's almost like the dad was saying "Look, little 2 year old boy, I have a busy scheduled. Right now my Outlook Calendar tells me that I have 30 mins to spend with you, so, let's go kid: PERFORM because I have the time" Really? Can someone please tell me when the hell this happened? When did spending time with your kid, spending time with your family, spending time with your spouse, etc... become a distraction? I've seen people at work all day Tweeting throughout the day, checked in with Four Square, IM up and running constantly so they can 'stay in touch' only to see these same folks come home and be irritated because their kids or their spouse wants to connect with the. I've seen these very same people leave the house, go to the corner bar/store/you-name-the-place to be 'alone' only to find them there, plugged in, tweeting away, etc, etc, etc I LOVE technology. I love working with technology. But I also know that I am a human being. A person who, by very definition, is a social being. I needed social interactions and contact--and, no, I'm not talking about the Social Graph kind of connections, I'm talking about those interactions which, *GASP* involve eye to eye contact and human contact. A recent study found that the number one complaint of kids is that they feel they have to compete with technology for their parents time and attention. The number one wish from high school kids? That there parents would turn off the computer/tv/cell phone at dinner. This, coming from high school kids. Shouldn't that tell you a whole helluva lot? So, do yourself a favor tomorrow. Plug into technology all day. Throw yourself into it. Be passionate about what you do. When you walk through the door to your family, turn it all off for 30 mins and be there with your loved ones. If you can manage to play Angry Birds, I'm sure you can handle being disconnected for 30 minutes. Make the time

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  • Pushing DNSSEC updates with offline keys

    - by eggyal
    In a non-professional capacity, I look after the DNS of some 18 domains: mostly personal/vanity domains for immediate family. I outsource the whole shebang to an inexpensive managed hosting provider with a web interface through which I manage the zones; since the provider also offers DNSSEC, I have successfully deployed that too. These domains are so unimportant that an attack targetted against them seems much less likely than a general compromise of my provider's systems, at which point the records of all their customers might be changed to misdirect traffic (perhaps with extremely long TTLs). DNSSEC could protect against such an attack, but only if the zone's private keys are not held by the hosting provider. So, I wonder: how can one keep DNSSEC private keys offline yet still transfer signed zones to an outsourced DNS host? The most obvious answer (to me, at least) is to run one's own shadow/hidden master (from which the provider can slave) and then copy offline-signed zonefiles to the master as required. The problem is that the only machine I (want to*) control is my personal laptop, which usually connects from a typical home ADSL (behind NAT over a dynamically-assigned IP address). Having them slave from that (e.g. with a very long Expiry time on the zone for periods when my laptop is offline/unavailable) would not only require a Dynamic DNS record from which they can slave (if indeed they can slave from a named host rather than a static IP address), but would also involve me running a DNS server on my laptop and opening both it and my home network up to the incoming zone transfer requests: not ideal. I would prefer a much more push-oriented design, whereby my laptop initiates transfer of offline-signed zonefiles/updates to the provider's servers. I looked into whether nsupdate could fit the bill: documentation is a little sketchy, but my testing (with BIND 9.7) suggests it can indeed update DNSSEC zones, but only where the server holds the keys to perform the zone signing; I have not found a way to have it take an update including the relevant RRSIG/NSEC/etc. records and have the server accept them. Is this a supported use-case? If not, I suspect the only solutions which could fit the bill will involve non-DNS-based transfer of the zone updates and would welcome recommendations that are supported by (hopefully inexpensive) hosting providers: SFTP/SCP? rsync? RDBMS replication? Proprietary API? Finally, what would be the practical implications of such a setup? Key rotation is jumping out at me as being an obvious difficulty, especially if my laptop is offline for extended periods. But the zones are extremely stable, so perhaps I could get away with long-lived ZSKs**...? * Whilst I could run a shadow/hidden master on e.g. an outsourced VPS, I dislike the overhead of having to secure / manage / monitor / maintain yet another system; not to mention the additional financial costs of so doing. ** Okay, this would enable a concerted attacker to replay outdated records—but the risk and impact of such are both tolerable in the case of these domains.

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  • Real time content editing html5

    - by Mark Lauzon
    So I've seen things like WordPress and FCKEditor, and basically a bunch of stuff that uses external code that I can't see or edit. Whenever I ask about editing and saving the content of a page in real time I just get referenced to an API or I get handed code that only changes the page until it's reloaded. What I want to know is how do I code it myself? I want to add real time content editing to a page without the use of someone else's code. I've checked out code for various forums and wikipedia and whatnot, and all of it references code I don't have access to. Is this a thing? Can I edit a page in real time? I thought of writing the edited text to a file on the server, and then when they click save, reading it back into the code to the section they were editing, but I don't know how to do that or if it's even possible. As a side note, I'm very new to html, but not new to coding. EDIT: The structure can be very much like Wikipedia, it doesn't have to be real time, it just has to work

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  • Issuing Current Time Increments in StreamInsight (A Practical Example)

    The issuing of a Current Time Increment, Cti, in StreamInsight is very definitely one of the most important concepts to learn if you want your Streams to be responsive. A full discussion of how to issue Ctis is beyond the scope of this article but a very good explanation in addition to Books Online can be found in these three articles by a member of the StreamInsight team at Microsoft, Ciprian Gerea. Time in StreamInsight Series http://blogs.msdn.com/b/streaminsight/archive/2010/07/23/time-in-streaminsight-i.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/07/30/time-in-streaminsight-ii.aspx http://blogs.msdn.com/b/streaminsight/archive/2010/08/03/time-in-streaminsight-iii.aspx A lot of the problems I see with unresponsive or stuck streams on the MSDN Forums are to do with how Ctis are enqueued or in a lot of cases not enqueued. If you enqueue events and never enqueue a Cti then StreamInsight will be perfectly happy. You, on the other hand, will never see data on the output as you have not told StreamInsight to flush the stream. This article deals with a specific implementation problem I had recently whilst working on a StreamInsight project. I look at some possible options and discuss why they would not work before showing the way I solved the problem. The stream of data I was dealing with on this project was very bursty that is to say when events were flowing they came through very quickly and in large numbers (1000 events/sec), but when the stream calmed down it could be a few seconds between each event. When enqueuing events into the StreamInsight engne it is best practice to do so with a StartTime that is given to you by the system producing the event . StreamInsight processes events and it doesn't matter whether those events are being pushed into the engine by a source system or the events are being read from something like a flat file in a directory somewhere. You can apply the same logic and temporal algebra to both situations. Reading from a file is an excellent example of where the time of the event on the source itself is very important. We could be reading that file a long time after it was written. Being able to read the StartTime from the events allows us to define windows that will hold the correct sets of events. I was able to do this with my stream but this is where my problems started. Below is a very simple script to create a SQL Server table and populate it with sample data that will show exactly the problem I had. CREATE TABLE [dbo].[t] ( [c1] [int] PRIMARY KEY, [c2] [datetime] NULL ) INSERT t VALUES (1,'20100810'),(2,'20100810'),(3,'20100810') Column c2 defines the StartTime of the event on the source and as you can see the values in all 3 rows of data is the same. If we read Ciprian’s articles we know that we can define how Ctis get injected into the stream in 3 different places The Stream Definition The Input Factory The Input Adapter I personally have always been a fan of enqueing Ctis through the factory. Below is code typical of what I would use to do this On the class itself I do some inheriting public class SimpleInputFactory : ITypedInputAdapterFactory<SimpleInputConfig>, ITypedDeclareAdvanceTimeProperties<SimpleInputConfig> And then I implement the following function public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.FromTicks(-1)), AdvanceTimePolicy.Adjust); } The configInfo .CtiFrequency property is a value I pass through to define after how many events I want a Cti to be injected and this in turn will flush through the stream of data. I usually pass a value of 1 for this setting. The second parameter determines the CTI timestamp in terms of a delay relative to the events. -1 ticks in the past results in 1 tick in the future, i.e., ahead of the event. The problem with this method though is that if consecutive events have the same StartTime then only one of those events will be enqueued. In this example I use the following to define how I assign the StartTime of my events currEvent.StartTime = (DateTimeOffset)dt.c2; If I go ahead and run my StreamInsight process with this configuration i can see on the output adapter that two events have been removed To see this in a little more depth I can use the StreamInsight Debugger and see what happens internally. What is happening here is that the first event arrives and a Cti is injected with a time of 1 tick after the StartTime of that event (Also the EndTime of the event). The second event arrives and it has a StartTime of before the Cti and even though we specified AdvanceTimePolicy.Adjust on the factory we know that a point event can never be adjusted like this and the event is dropped. The same happens for the third event as well (The second and third events get trumped by the Cti). For a more detailed discussion of why this happens look here http://www.sqlis.com/sqlis/post/AdvanceTimePolicy-and-Point-Event-Streams-In-StreamInsight.aspx We end up with a single event being pushed into the output adapter and our result now makes sense. The next way I tried to solve this problem by changing the value of the second parameter to TimeSpan.Zero Here is how my factory code now looks public AdapterAdvanceTimeSettings DeclareAdvanceTimeProperties<TPayload>(SimpleInputConfig configInfo, EventShape eventShape) { return new AdapterAdvanceTimeSettings( new AdvanceTimeGenerationSettings(configInfo.CtiFrequency, TimeSpan.Zero), AdvanceTimePolicy.Adjust); } What I am doing here is declaring a policy that says inject a Cti together with every event and stamp it with a StartTime that is equal to the start time of the event itself (TimeSpan.Zero). This method has plus points as well as a downside. The upside is that no events will be lost by having the same StartTime as previous events. The Downside is that because the Cti is declared with the StartTime of the event itself then it does not actually flush that particular event because in the StreamInsight algebra, a Cti commits only those events that occurred strictly before them. To flush the events we need a Cti to be enqueued with a greater StartTime than the events themselves. Here is what happened when I ran this configuration As you can see all we got through was the Cti and none of the events. The debugger output shows the stamps on the Cti and the events themselves. Because the Cti issued has the same timestamp (StartTime) as the events then none of the events get flushed. I was nearly there but not quite. Because my stream was bursty it was possible that the next event would not come along for a few seconds and this was far too long for an event to be enqueued and not be flushed to the output adapter. I needed another solution. Two possible solutions crossed my mind although only one of them made sense when I explored it some more. Where multiple events have the same StartTime I could add 1 tick to the first event, two to the second, three to third etc thereby giving them unique StartTime values. Add a timer to manually inject Ctis The problem with the first implementation is that I would be giving the events a new StartTime. This would cause me the following problems If I want to define windows over the stream then some events may not be captured in the right windows and therefore any calculations on those windows I did would be wrong What would happen if we had 10,000 events with the same StartTime? I would enqueue them with StartTime + n ticks. Along comes a genuine event with a StartTime of the very first event + 1 tick. It is now too far in the past as far as my stream is concerned and it would be dropped. Not what I would want to do at all. I decided then to look at the Timer based solution I created a timer on my input adapter that elapsed every 200ms. private Timer tmr; public SimpleInputAdapter(SimpleInputConfig configInfo) { ctx = new SimpleTimeExtractDataContext(configInfo.ConnectionString); this.configInfo = configInfo; tmr = new Timer(200); tmr.Elapsed += new ElapsedEventHandler(t_Elapsed); tmr.Enabled = true; } void t_Elapsed(object sender, ElapsedEventArgs e) { ts = DateTime.Now - dtCtiIssued; if (ts.TotalMilliseconds >= 200 && TimerIssuedCti == false) { EnqueueCtiEvent(System.DateTime.Now.AddTicks(-100)); TimerIssuedCti = true; } }   In the t_Elapsed event handler I find out the difference in time between now and when the last event was processed (dtCtiIssued). I then check to see if that is greater than or equal to 200ms and if the last issuing of a Cti was done by the timer or by a genuine event (TimerIssuedCti). If I didn’t do this check then I would enqueue a Cti every time the timer elapsed which is not something I wanted. If the difference between the two times is greater than or equal to 500ms and the last event enqueued was by a real event then I issue a Cti through the timer to flush the event Queue, otherwise I do nothing. When I enqueue the Ctis into my stream in my ProduceEvents method I also set the values of dtCtiIssued and TimerIssuedCti   currEvent = CreateInsertEvent(); currEvent.StartTime = (DateTimeOffset)dt.c2; TimerIssuedCti = false; dtCtiIssued = currEvent.StartTime; If I go ahead and run this configuration I see the following in my output. As we can see the first Cti gets enqueued as before but then another is enqueued by the timer and because this has a later timestamp it flushes the enqueued events through the engine. Conclusion Hopefully this has shown how the enqueuing of Ctis can have a dramatic effect on the responsiveness of your output in StreamInsight. Understanding the temporal nature of the product is for me one of the most important things you can learn. I have attached my solution for the demos. It is all in one project and testing each variation is a simple matter of commenting and un-commenting the parts in the code we have been dealing with here.

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  • Problem with apt-get update: failed to fetch error

    - by user171447
    I run an Ubuntu Server 12.04.3 LTS. Today, I wanted to update it, but I did not managed it (yes...), however upgrading worked well. I don't want you to solve my problem but it would be greatful if you could give me some hints. I googled hours, I fould a lot of this kind of errors, but not exactly this. Here is the output of apt-get update: Hit http://filepile.fastit.net precise Release.gpg Hit http://filepile.fastit.net precise Release Hit http://filepile.fastit.net precise/main amd64 Packages Hit http://filepile.fastit.net precise/restricted amd64 Packages Hit http://filepile.fastit.net precise/universe amd64 Packages Hit http://filepile.fastit.net precise/multiverse amd64 Packages Hit http://filepile.fastit.net precise/main i386 Packages Hit http://filepile.fastit.net precise/restricted i386 Packages Hit http://filepile.fastit.net precise/universe i386 Packages Hit http://filepile.fastit.net precise/multiverse i386 Packages Ign http://filepile.fastit.net precise/main TranslationIndex Ign http://filepile.fastit.net precise/multiverse TranslationIndex Ign http://filepile.fastit.net precise/restricted TranslationIndex Ign http://filepile.fastit.net precise/universe TranslationIndex Ign http://filepile.fastit.net precise/main Translation-en_GB Ign http://filepile.fastit.net precise/main Translation-en Ign http://filepile.fastit.net precise/main Translation-en_GB.UTF-8 Hit http://archive.canonical.com precise Release.gpg Ign http://filepile.fastit.net precise/multiverse Translation-en_GB Ign http://filepile.fastit.net precise/multiverse Translation-en Ign http://filepile.fastit.net precise/multiverse Translation-en_GB.UTF-8 Ign http://filepile.fastit.net precise/restricted Translation-en_GB Ign http://filepile.fastit.net precise/restricted Translation-en Ign http://filepile.fastit.net precise/restricted Translation-en_GB.UTF-8 Ign http://filepile.fastit.net precise/universe Translation-en_GB Ign http://filepile.fastit.net precise/universe Translation-en Ign http://filepile.fastit.net precise/universe Translation-en_GB.UTF-8 Hit http://archive.ubuntu.com precise Release.gpg Hit http://archive.canonical.com precise Release Hit http://archive.ubuntu.com precise Release Hit http://archive.ubuntu.com precise/main Sources Hit http://archive.ubuntu.com precise/restricted Sources Hit http://archive.ubuntu.com precise/main i386 Packages Hit http://archive.ubuntu.com precise/restricted i386 Packages Hit http://archive.ubuntu.com precise/multiverse i386 Packages Hit http://archive.ubuntu.com precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse TranslationIndex Hit http://archive.ubuntu.com precise/restricted TranslationIndex Hit http://archive.ubuntu.com precise/main Translation-en_GB Hit http://archive.ubuntu.com precise/main Translation-en Hit http://archive.ubuntu.com precise/multiverse Translation-en_GB Hit http://archive.ubuntu.com precise/multiverse Translation-en Hit http://archive.ubuntu.com precise/restricted Translation-en_GB Hit http://archive.ubuntu.com precise/restricted Translation-en Hit http://fr.archive.ubuntu.com precise-security Release.gpg Hit http://fr.archive.ubuntu.com precise-updates Release.gpg Hit http://fr.archive.ubuntu.com precise-security Release Hit http://fr.archive.ubuntu.com precise-updates Release Hit http://fr.archive.ubuntu.com precise-security/main amd64 Packages Hit http://fr.archive.ubuntu.com precise-security/restricted amd64 Packages Hit http://fr.archive.ubuntu.com precise-security/universe amd64 Packages Hit http://fr.archive.ubuntu.com precise-security/multiverse amd64 Packages :W: Failed to fetch http://archive.canonical.com/dists/precise/Release Unable to find expected entry 'main/binary-amd64/Packages' in Release file (Wrong sources.list entry or malformed file) E: Some index files failed to download. They have been ignored, or old ones used instead. Hit http://fr.archive.ubuntu.com precise-security/main i386 Packages Hit http://fr.archive.ubuntu.com precise-security/restricted i386 Packages Hit http://fr.archive.ubuntu.com precise-security/universe i386 Packages Hit http://fr.archive.ubuntu.com precise-security/multiverse i386 Packages Hit http://fr.archive.ubuntu.com precise-security/main TranslationIndex Hit http://fr.archive.ubuntu.com precise-security/multiverse TranslationIndex Hit http://fr.archive.ubuntu.com precise-security/restricted TranslationIndex Hit http://fr.archive.ubuntu.com precise-security/universe TranslationIndex Hit http://fr.archive.ubuntu.com precise-updates/main amd64 Packages Hit http://fr.archive.ubuntu.com precise-updates/restricted amd64 Packages Hit http://fr.archive.ubuntu.com precise-updates/universe amd64 Packages Hit http://fr.archive.ubuntu.com precise-updates/multiverse amd64 Packages Hit http://fr.archive.ubuntu.com precise-updates/main i386 Packages Hit http://fr.archive.ubuntu.com precise-updates/restricted i386 Packages Hit http://fr.archive.ubuntu.com precise-updates/universe i386 Packages Hit http://fr.archive.ubuntu.com precise-updates/multiverse i386 Packages Hit http://fr.archive.ubuntu.com precise-updates/main TranslationIndex Hit http://fr.archive.ubuntu.com precise-updates/multiverse TranslationIndex Hit http://fr.archive.ubuntu.com precise-updates/restricted TranslationIndex Hit http://fr.archive.ubuntu.com precise-updates/universe TranslationIndex Hit http://fr.archive.ubuntu.com precise-security/main Translation-en Hit http://fr.archive.ubuntu.com precise-security/multiverse Translation-en Hit http://fr.archive.ubuntu.com precise-security/restricted Translation-en Hit http://fr.archive.ubuntu.com precise-security/universe Translation-en Hit http://fr.archive.ubuntu.com precise-updates/main Translation-en_GB Hit http://fr.archive.ubuntu.com precise-updates/main Translation-en Hit http://fr.archive.ubuntu.com precise-updates/multiverse Translation-en_GB Hit http://fr.archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://fr.archive.ubuntu.com precise-updates/restricted Translation-en_GB Hit http://fr.archive.ubuntu.com precise-updates/restricted Translation-en Hit http://fr.archive.ubuntu.com precise-updates/universe Translation-en_GB Hit http://fr.archive.ubuntu.com precise-updates/universe Translation-en And here is my /etc/apt/sources.list: ###### Ubuntu Main Repos deb http://filepile.fastit.net/ubuntu/ precise main restricted universe multiverse # deb http://de.archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse deb http://archive.canonical.com/ precise main restricted universe multiverse ###### Ubuntu Update Repos deb http://fr.archive.ubuntu.com/ubuntu/ precise-security main restricted universe multiverse deb http://fr.archive.ubuntu.com/ubuntu/ precise-updates main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise main restricted multiverse deb-src http://archive.ubuntu.com/ubuntu precise main restricted multiverse Thanks for your help!

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  • New Year's Resolution: Highest Availability at the Lowest Cost

    - by margaret.hamburger(at)oracle.com
    Don't miss this Webcast: Achieve 24/7 Cloud Availability Without Expensive Redundancy Event Date: 01/11/2011 10:00 AM Pacific Standard Time You'll learn how Oracle's Maximum Availability Architecture and Oracle Database 11g help you: Achieve the highest availability at the lowest cost Protect your systems from unplanned downtime Eliminate idle redundancy Register Now! var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • MSE updating fails, no warning or error message.

    - by WebDevHobo
    I'm running Windows 7 Ultimate, 32-bit. For the last couple of days, MSE doesn't fails to update, remaining stuck at version 1.75.119 I presume that an error log is created somewhere, or an event log, but I don't know where to find those. It just says "connection failed". Tried it at home, at work and friends places, but never works. Restarted computer a lot of times now, checked for Microsoft Updates in general, but nothing shows up. EDIT: I've opened a bounty for this, because I really don't know what to do anymore. The oldest answer(the long post) here did not work. Besides this problem, I'm having trouble using MSI installers too. I've had to add the SYSTEM group to a lot of maps and give them full control, but shouldn't the SYSTEM already be there? Also, I had to remove the "read-only" attribute from the ProgramData and Users folders, add the SYSTEM group there too and give them full control. Only then will the MSI install work and even then, it says I doesn't have the rights to create a shortcut on the desktop. Don't know what I need to modify and where for that. I'm saying this because I don't know how MSE updates, but if they use MSI files to do that, that might explain things. The SYSTEM group remains added, but every time I take away the read only attribute, click OK and check the settings again, read-only is still active... That's all I know. Screenshot, all those updates were manual:

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  • Jump-start Your Mind

    - by João Angelo
    I haven’t written in a while mostly because I’ve spent my time reading what others wrote and today I’m writing purely motivated by what I just finished reading. Mindfire: Big Ideas for Curious Mind by Scott Berkun was such a pleasure to read and ended up igniting parts of my mind which I have to admit were becoming a bit numb that I felt the urge to take some time to first say thank you to the author and then recommend it to all your curious minds out there. Now, go read it… it’s time well spent.

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  • Patch management on multiple systems

    - by Pierre
    I'm in charge of auditing the security configuration of an important farm of Unix servers. So far, I came up with a way to assess the basic configuration but not the installed updates. The very problem here is that I just can't trust the package management tools on those machine. Indeed some of them did not sync with the repository for a long time (So I can't do a "yum check-updates" on Redhat for example). Some of those servers are not even connected to the internet and use an company repository. Another problem is that I have multiple target systems: AIX, Debian, Centos/Redhat, etc... So the version could be different (AIX) and the tools available will be different. And, last but not least, I can't install anything on the target system. So I need to use a script to retrieve the information and either: process it directly or save the information to be able to process it later on a server (Which may happen to run a different distribution than the one on which the information have been retrieved). The best ideas I could come up with were: either retrieve the list of installed packages on the machine (dpkg -l for example on debian) and process it on a dedicated server (Directly parsing the "Packages" file of debian repositories). Still, the problem remains the same for AIX and Redhat... or use Nessus' scripts to assess vulnerability on the installed packages, but I find this a bit dirty. Does anyone know any better/efficient way of doing this ? P.S: I already took time to review some answers to similar problems. Unfortunately Chef, puppet, ... don't meet the requirements I have to meet. Edit: Long story short. I need to have the list of missing updates on a Unix system just like MBSA on Windows. I'm not authorized to install anything on this system as it's not mine. All I have are scripts languages. Thanks.

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  • How much does it cost to develop an Android application?

    - by raychenon
    Following the same iPhone question. How much can a development team charge for an Android app like the official Twitter Inc ? In general how much amount of time is devoted to build the likes of Google Goggles , Google Skymap, Gmail with server side applications included :) Now if you're a solo developer and proud to show your app. How much time have you spent so far ? What was your background GUI desktop in Java, C#, web developer, started from zero programming experience ? Disclaimer : I've developed Android apps ( 10 000 downloads) on my free time and one commercial to be published. Just to know the amount of efforts needed to catch up :)

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  • Becoming an expert vs boredom [closed]

    - by QAH
    I am a college student, and I love to program, period. I code all kinds of things in different kinds of languages. Although I enjoy programming, I have an extremely hard time sticking to one project for a long time. I attribute this shortcoming to my high level of curiosity, exploring different technologies, languages, libraries, etc. What would be best? Should I settle down more and spend time on becoming an expert in one or two programming fields, or should I be more of a jack of all trades, trying out all kinds of new technologies, languages, programming methods, etc.? I'm guessing that somewhere in the middle would be best. I'm always amazed at how many developers are able to create one or two projects, and develop on them for years. What techniques do you guys employ to help you stay focused on a project?

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  • how do you spend your day? a day from a programmer's life [closed]

    - by RBA
    First of all I'm 26 and I'm asking this question because I want to see how do you manage your time. Also I'm interested how do the programmers with a family(wife, several kids) manage their time. I'm asking this due the fact that I'm working aprox 7,5 hours at work (9 to 5), spent 1,5 hours on the way to/from workplace, and when I'm home I must cook/clean/etc and LEARN! And I have the impression that I don't have enough time to learn. Did you have a period similar in your life? To want to learn another language/improve your development/other skills? I saw here and on SO that there are a lot of peoples with +10k points, this in my mind means that they stay on blogs/forums more than 15 hours a day. If you consider this question is a good question, please vote to reopen it. best regards, Radu

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  • Keeping local windows folder in sync with remote ftp folder in real time

    - by bobo
    I know it has been asked before, but I would like it to happen in real time and transparently (without the need to open a separate FTP client such as FileZilla). For example, if I edit a text file in the local folder and then save it, it should immediately detect it and push the changes to the remote folder. It can be unidirectional (changes made on the local folder has to be pushed to the remote folder but the reverse is not necessary). It should also be able to specify some excluded files/folders which do not need to be in sync. Is there such an application that you know of?

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  • Bidirectional real-time sync of large file tree between two distant linux servers

    - by dlo
    By large file tree I mean about 200k files, and growing all the time. A relatively small number of files are being changed in any given hour though. By bidirectional I mean that changes may occur on either server and need to be pushed to the other, so rsync doesn't seem appropriate. By distant I mean that the servers are both in data centers, but geographically remote from each other. Currently there are only 2 servers, but that may expand over time. By real-time, it's ok for there to be a little latency between syncing, but running a cron every 1-2 minutes doesn't seem right, since a very small fraction of files may change in any given hour, let alone minute. EDIT: This is running on VPS's so I might be limited on the kinds of kernel-level stuff I can do. Also, the VPS's are not resource-rich, so I'd shy away from solutions that require lots of ram (like Gluster?). What's the best / most "accepted" approach to get this done? This seems like it would be a common need, but I haven't been able to find a generally accepted approach yet, which was surprising. (I'm seeking the safety of the masses. :) I've come across lsyncd to trigger a sync at the filesystem change level. That seems clever though not super common, and I'm a bit confused by the various lsyncd approaches. There's just using lsyncd with rsync, but it seems this could be fragile for bidirectionality since rsync doesn't have a notion of memory (eg- to know whether a deleted file on A should be deleted on B or whether it's a new file on B that should be copied to A). lipsync appears to be just a lsyncd+rsync implementation, right? Then there's using lsyncd with csync2, like this: http://www.axivo.com/community/threads/lightning-fast-synchronization-with-csync2-and-lsyncd.121/ ... I'm leaning towards this approach, but csync2 is a little quirky, though I did do a successful test of it. I'm mostly concerned that I haven't been able to find a lot of community confirmation of this method. People on here seem to like Unison a lot, but it seems that it is no longer under active development and it's not clear that it has an automatic trigger like lsyncd. I've seen Gluster mentioned, but maybe overkill for what I need? UPDATE: fyi- I ended up going with the original solution I mentioned: lsyncd+csync2. It seems to work quite well, and I like the architectural approach of having the servers be very loosely joined, so that each server can operate indefinitely on its own regardless of the link quality between them.

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