Search Results

Search found 11296 results on 452 pages for 'rendering engine'.

Page 60/452 | < Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >

  • Write depth buffer to texture

    - by innochenti
    I need to read depth buffer from GPU and write it to texture. How this can be done? Here is how texture for depth buffer is created: depthBufferDesc.Width = screenWidth; depthBufferDesc.Height = screenHeight; depthBufferDesc.MipLevels = 1; depthBufferDesc.ArraySize = 1; depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthBufferDesc.SampleDesc.Count = 1; depthBufferDesc.SampleDesc.Quality = 0; depthBufferDesc.Usage = D3D10_USAGE_DEFAULT; depthBufferDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthBufferDesc.CPUAccessFlags = 0; depthBufferDesc.MiscFlags = 0; m_device->CreateTexture2D(&depthBufferDesc, NULL, m_depthStencilBuffer); Also, I've got another question: is it possible to bind depth buffer texture as sampler to the pixel shader?

    Read the article

  • High Search Engine Ranking Optimization Tips - Do it Yourself

    Have you been looking for a simple way to learn high search engine ranking optimization techniques that works? Look no further as I reveal the little secrets of increasing my page rank on Google within 30 days for virtually all my websites. After you are through with reading this article, you will be able to optimize your web pages with the right keywords without much hassle.

    Read the article

  • Drawing "Stenciled" Sprites and making them glow

    - by Code Assassin
    Currently, in my game - I'm not using XNA's SpriteBatch to render anything(I am using Farseer Physic's Debug View), and I was wondering how I would render something like this: only using XNA. My second question is once I have drawn these stenciled sprites , how would I give the "stenciled" lines a glow effect like so: I haven't done anything like this before so It is a very confusing experience for me. Any pointers?

    Read the article

  • Training of Search Engine Optimization

    There are many valuable points that cannot be obtained without proper search engine optimization training and the main features of any SEO course will be discussed. The first and foremost feature is keyword optimization which is the key to success when it comes to SEO articles as there are no back links.

    Read the article

  • The Evolution of Search Engine Optimisation

    But, search engine rankings evolve constantly. Once enough people catch on to the latest ideas of what is needed to get to the top of the search engines spammers start to stuff websites to force them to the top. So search engines evolve their techniques and move on to newer rankings that are harder to fake.

    Read the article

  • Knowing the Search Engine Process to Improve SEO

    In order to begin your Search Engine Optimization you must first know how search engines work, whether or not you hire an SEO Consultant. It's important to know what you are trying to attract, as well as how search engines find their pages and determine their rating. There are several steps that are part of a search engines process until they get the results pop up on a searchers screen.

    Read the article

  • Info on Search Engine Optimization Pricing

    Search engine optimization or SEO is so important nowadays, especially if you are doing most of your business online. The ultimate goal of optimizing your website is for it to appear as one of the top ranking websites in a given list of search results, when a potential customer performs a search online.

    Read the article

  • Search Engine Optimization Experts

    What are search engine optimization experts? This is a specialist that has a profound knowledge about search engines and they also have the ability to bring a website top ranking by applying targeted keywords as well as using various methods to generate higher sales.

    Read the article

  • Which game engine for HTML5 + Node.js

    - by Chrene
    I want to create a realtime multiplayer game using and HTML5. I want to use node.js as the server, and I only need to be able to render images in a canvas, play some sounds, and do some basic animations. The gameloop should be done in the server, and the client should do callback via sockets to render the canvas. I am not going to spend any money on the engine, and I don't want to use cocos2d-javascript.

    Read the article

  • How much isometric sprites can one optimize by mirroring and alike?

    - by Tom
    I am working on a basic isometric game, and am struggling to find the correct mirrors. I have managed to get SE out of SW, by scaling the sprite on X axis by -1. Same applies for NE angle. Something is bugging me, that I should be able to also mirror N to S, but I cannot manage to pull this one off. Am I just too sleepy and trying to do the impossible, or a basic -1 scale on Y axis is not enough? What are the common used mirror table for optimizing 8 angle (N, NE, E, SE, S, SW, W, NW) isometric sprites?

    Read the article

  • Be Lucrative Using Search Engine Optimization (SEO)

    Another way to make money online is through Search Engine Optimization (SEO). This technique influences different search engines such as Google, Yahoo, Bing and Live. This is usually done to help generate traffic into their websites equating to potential profit. The SEO technique has helped many into their success online. There are many contributing factors that influence your ranking in Google, but I will not discuss that here as there are far too many to rank.

    Read the article

  • Pixel Shader Issues :

    - by Morphex
    I have issues with a pixel shader, my issue is mostly that I get nothing draw on the screen. float4x4 MVP; // TODO: add effect parameters here. struct VertexShaderInput { float4 Position : POSITION; float4 normal : NORMAL; float2 TEXCOORD : TEXCOORD; }; struct VertexShaderOutput { float4 Position : POSITION; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { input.Position.w = 0; VertexShaderOutput output; output.Position = mul(input.Position, MVP); // TODO: add your vertex shader code here. return output; } float4 PixelShaderFunction(VertexShaderOutput input) : SV_TARGET { return float4(1, 0, 0, 1); } technique { pass { Profile = 11.0; VertexShader = VertexShaderFunction; PixelShader = PixelShaderFunction; } } My matrix is calculated like this : Matrix MVP = Matrix.Multiply(Matrix.Multiply(Matrix.Identity, Matrix.LookAtLH(new Vector3(-10, 10, -10), new Vector3(0), new Vector3(0, 1, -0))), Camera.Projection); VoxelEffect.Parameters["MVP"].SetValue(MVP); Visual Studio Graphics Debug shows me that my vertex shader is actually working, but not the PixelShader. I striped the Shader to the bare minimums so that I was sure the shader was correct. But why is my screen still black?

    Read the article

  • Developing Games for Samsung Smart TV

    - by Caner Öncü
    We are planning to develop a game for Samsung Smart TVs. Although those TVs support Flash and HTML5 other specs fail at supporting a game engine. For ex: Using an engine that needs GPU is not possible with the default Samsung smart tv set. Or... WebGL is supported with Samsung SDK 4.1 but we don't know if SDK 4.1 is available for Smart TV series between 7000-9000 or not. We have tried to communicate with Samsung but they don't really seem to respond. Is there anyone who has developed a game for Samsung Smart TVs? If there is, can you name the game engines that can work with those TVs?

    Read the article

< Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >