Search Results

Search found 1772 results on 71 pages for 'retain cycles'.

Page 60/71 | < Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >

  • What can a company possibly gain by making Android phones hard to root?

    - by Chinmay Kanchi
    As someone who recently got a HTC Hero, I had to jump through several hoops to get root access on the phone to install custom firmware. Now, Android is open-source and fairly easy to build and hack on an emulator. It seems to be against the spirit of open-source to lock down a phone so you can't hack the phone itself. Now, often, there are understandable (though not always justifiable) reasons for locking a device down. For example, it might have proprietary software on it or you might want to retain control of the platform. However, Android by its open-source nature makes such concerns moot. Everyone and their dog has access to the userland code, and HTC is forced by the GPL to release kernel sources for each of their devices. So, I fail to see any motivation for alienating the hackers, when there is no possible benefit (in my mind) to be had from doing this. Any idea why a company would want to do this? Is it just short-sightedness or am I missing possible commercial implications of this?

    Read the article

  • Very very weird problem with UIImageView property - I can access it then I can't, and it's not nil.

    - by just_another_coder
    Very very weird problem with UIImageView property on iPad application @interface MyViewController : UIViewController { IBOutlet UIImageView* coverImage; } @property(nonatomic, retain) IBOutlet UIImageView* coverImage; … more code @implementation MyViewController @synthesize coverImage; … more code - (void)viewDidLoad { [super viewDidLoad]; NSString* imageName = @"my_image.png"; UIImage* tempImage = [UIImage imageNamed:imageName]; [self.coverImage setImage:tempImage]; } The above code WILL display the image. In another part of code: -(IBAction) stopButtonPressed:(id)sender { [self.coverImage setHidden:YES]; NSLog(@"coverImage desc: %@", [coverImage description]); } The image will NOT disappear. I know the reference to the image isn't nil, because it gives me this output: 2010-05-29 17:37:40.706 MyApp[95360:207] coverImage desc: UIImageView: 0x5128420; frame = (0 0; 1024 768); autoresize = RM+BM; userInteractionEnabled = NO; layer = CALayer: 0x512bed0 In addition, if I move the code in viewDidLoad to another part of the class, and try to execute it from there, it fails to show the image at all.

    Read the article

  • Nested Views-button aint clicking

    - by Deepika
    i have a view which has a datepicker and a button added to it. There is another view which adds the above view as subview. But the events like touchesBegan and button's action are not being clicked on the subview. Please help The code of the parent view is: iTagDatePicker *dt=[[iTagDatePicker alloc] initWithFrame:CGRectMake(0.0, 180.0, 320.0, 240.0)]; //dt.userInteractionEnabled=YES; //[dt becomeFirstResponder]; dt.backgroundColor=[UIColor clearColor]; [UIView beginAnimations:@"animation" context:nil]; [UIView setAnimationDuration:1.0]; CGPoint cntr; cntr.x=160.0; cntr.y=420.0; dt.center=cntr; [self.view addSubview:dt]; self.view.userInteractionEnabled=YES; CGPoint cntr1; cntr1.x=160.0; cntr1.y=158.0; dt.center=cntr1; [UIView commitAnimations]; [dt release]; and the code for the sub class is: - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { dtPicker=[[UIDatePicker alloc] initWithFrame:CGRectMake(frame.origin.x, frame.origin.y, 320.0, 216.0)]; dtPicker.datePickerMode=UIDatePickerModeDate; dtPicker.date=[NSDate date]; [self addSubview:dtPicker]; btn=[[UIButton buttonWithType:UIButtonTypeDetailDisclosure]retain]; btn.frame=CGRectMake(110.0, 400.0, 100.0, 20.0); [btn setTitle:@"Done" forState:UIControlStateNormal]; btn.userInteractionEnabled=YES; [btn becomeFirstResponder]; [btn addTarget:self action:@selector(SelectedVal:) forControlEvents:UIControlEventTouchDown]; [self addSubview:btn]; } return self; } The button is not working

    Read the article

  • How to fix: unrecognized selector sent to instance

    - by Matt
    I am having a problem that may be simple to fix, but not simple for me to debug. I simple have a button inside a view in IB; the file's owner is set to the view controller class I am using and when making the connections, everything seems fine, ie. the connector is finding the method I am trying to call etc. however, I am receiving this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIApplication getStarted:]: unrecognized selector sent to instance 0x3d19130' My code is as follows: RootViewController.h @interface RootViewController : UIViewController { IBOutlet UIButton* getStartedButton; } @property (nonatomic, retain) UIButton* getStartedButton; - (IBAction) getStarted: (id)sender; @end RootViewController.m #import "RootViewController.h" #import "SimpleDrillDownAppDelegate.h" @implementation RootViewController @synthesize getStartedButton; - (void)viewDidLoad { [super viewDidLoad]; } - (IBAction) getStarted: (id)sender { NSLog(@"Button Tapped!"); //[self.view removeFromSuperview]; } - (void)dealloc { [getStartedButton release]; [super dealloc]; } @end Seems simple enough...any thoughs?

    Read the article

  • Displaying modal view in Objective-C

    - by kpower
    I'm trying to display Modal View in my app. I have subclass of UIViewController that has only the "Done" button (UIButton created with IB and linked with XCode). .h @interface myModalVC : UIViewController { UIButton *bDone; } @property (nonatomic, retain) IBOutlet UIButton *bDone; - (IBAction)bDoneTouchDown:(id)sender; @end .m #import "myModalVC.h" @implementation myModalVC @synthesize bDone; - (void)dealloc { [bDone release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (UIInterfaceOrientationLandscapeLeft == interfaceOrientation || UIInterfaceOrientationLandscapeRight == interfaceOrientation); } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (IBAction)bDoneTouchDown:(id)sender { [self.parentViewController dismissModalViewControllerAnimated:YES]; } @end I'm trying to display modal view with this code (from my main view): myModalVC *temp = [[[myModalVC alloc] initWithNibName:@"myModalVC" bundle:[NSBundle mainBundle]] autorelease]; [self presentModalViewController:temp animated:YES]; If this code is placed in some method, that responds to button touches - everything is fine. But when I place it to some other method (called during some processes in my app) - modal view is displayed without problems, but when I press (touch) "Done" button, application crashes with "Program received signal: “EXC_BAD_ACCESS”." What am I doing wrong?

    Read the article

  • Message sent to deallocated instance which has never been released

    - by Jakub
    Hello, I started dealing with NSOperations and (as usual with concurrency) I'm observing strange behaviour. In my class I've got an instance variable: NSMutableArray *postResultsArray; when one button in the UI is pressed I initialize the array: postResultsArray = [NSMutableArray array]; and setup the operations (together with dependencies). In the operations I create a custom object and try to add to the array: PostResult *result = [[PostResult alloc] initWithServiceName:@"Sth" andResult:someResult]; [self.postResultsArray addObject:result]; and while adding I get: -[CFArray retain]: message sent to deallocated instance 0x3b40c30 which is strange as I don't release the array anywhere in my code (I did, but when the problem started to appear I commented all the release operations to be sure that they are not the case). I also used to have @synchronized section like below: PostResult *result = [[PostResult alloc] initWithServiceName:@"Sth" andResult:someResult]; @synchronized (self.postResultsArray) { [self.postResultsArray addObject:result]; } but the problem was the same (however, the error was for the synchronized operation). Any ideas what I may be doing wrong?

    Read the article

  • EditText items in a scrolling list lose their changes when scrolled off the screen

    - by ianww
    I have a long scrolling list of EditText items created by a SimpleCursorAdapter and prepopulated with values from an SQLite database. I make this by: cursor = db.rawQuery("SELECT _id, criterion, localweight, globalweight FROM " + dbTableName + " ORDER BY criterion", null); startManagingCursor(cursor); mAdapter = new SimpleCursorAdapter(this, R.layout.weight_edit_items, cursor, new String[]{"criterion","localweight","globalweight"}, new int[]{R.id.criterion_edit, R.id.localweight_edit, R.id.globalweight_edit}); this.setListAdapter(mAdapter); The scrolling list is several emulator screens long. The items display OK - scrolling through them shows that each has the correct value from the database. I can make an edit change to any of the EditTexts and the new text is accepted and displayed in the box. But...if I then scroll the list far enough to take the edited item off the screen, when I scroll back to look at it again its value has returned to what it was before I made the changes, ie. my edits have been lost. In trying to sort this out, I've done a getText to look at what's in the EditText after I've done my edits (and before a scroll) and getText returns the original text, even though the EditText is displaying my new text. It seems that the EditText has only accepted my edits superficially and they haven't been bound to the EditText, meaning they get dropped when scrolled off the screen. Can anyone please tell me what's going on here and what I need to do to force the EditText to retain its edits? Thanks Ian

    Read the article

  • Retaining parameters in ASP.NET MVC

    - by MapDot
    Many MVC frameworks (e.g. PHP's Zend Framework) have a way of providing basic state management through URLs. The basic principle is this: Any parameters that were not explicitly modified or un-set get copied into every URL For instance, consider a listing with pagination. You'll have the order, direction and page number passed as URL parameters. You may also have a couple of filters. Changing the value of a filter should not alter the sort order. ASP.net MVC seems to remember your controller and action by default: <%: Html.RouteLink("Next", "MyRoute", new {id = next.ItemId}) %> This will not re-set your action or controller. However, it does seem to forget all other parameters. The same is true of ActionLink. Parameters that get set earlier on in your URL seem to get retained as well. Is there a way to make it retain more than that? For instance, this does not seem to affect any of the links being generated: RouteValues.RouteData.Values["showDeleted"] = true;

    Read the article

  • PowerShell function arguments: Can the first one be optional first?

    - by Johannes Rössel
    I have an advanced function in PowerShell, which roughly looks like this: function Foo { [CmdletBinding] param ( [int] $a = 42, [int] $b ) } The idea is that it can be run with either two, one or no arguments. However, the first argument to become optional is the first one. So the following scenarios are possible to run the function: Foo a b # the normal case, both a and b are defined Foo b # a is omitted Foo # both a and b are omitted However, normally PowerShell tries to fit the single argument into a. So I thought about specifying the argument positions explicitly, where a would have position 0 and b position 1. However, to allow for only b specified I tried putting a into a parameter set. But then b would need a different position depending on the currently-used parameter set. Any ideas how to solve this properly? I'd like to retain the parameter names (which aren't a and b actually), so using $args is probably a last resort. I probably could define two parameter sets, one with two mandatory parameters and one with a single optional one, but I guess the parameter names have to be different in that case, then, right?

    Read the article

  • Usage of autorelease pools for fetch method

    - by Matthias
    Hi, I'm a little bit confused regarding the autorelease pools when programming for the iPhone. I've read a lot and the oppionions seem to me from "Do-NOT-use" to "No problem to use". My specific problem is, I would like to have a class which encapsulates the SQLite3 Access, so I have for example the following method: -(User*)fetchUserWithId:(NSInteger)userId Now, within this method a SQL query is done and a new user object is created with the data from the database and then returned. Within this DB Access class I don't need this object anymore, so I can do a release, but since the calling method needs it, I would do an autorelease, wouldn't I? So, is it okay to use autorelease here oder would it gain too much memory, if this method is called quite frequently? Some websites say, that the autorelease pool is released first at the end of the application, some say, at every event (e.g. user touches something). If I should not use autorelease, how can I make sure, that the object is released correctly? Can I do a release in the fetch method and hope, that the object is still there until the calling method can do a retain? Thanks for your help! Regards Matthias

    Read the article

  • UIImagePickerController crashes on rapid scrolling, slower than photos app

    - by vvanhee
    Most of the time, my image picker works perfectly (iOS 4.2.1). However, if I scroll very rapidly up and down about 4-6 times through my camera roll of about 300 photos, I get a crash. This never happens with the "photos" app on the same iPhone 3Gs. Also, I'm noticing that the stock "photos" app scrolls much more smoothly than my image picker. Has anyone else noticed this behavior? I'd be interested if others could attempt this in their own apps and see if they crash. I don't think it's related to other objects hogging memory on my iPhone because it's a simple app, and this happens right after I start the app. It also doesn't seem to be related to messages sent to other released objects or overreleasing of other objects in viewdidunload, based on my crash logs and the fact that the simulator responds well to simulated memory warnings. I think it might be a bug in the internal implementation of the UIImagePickerController... This is how I start the picker. I've done this multiple ways (including setting a retain property for the UIImagePickerController in my header and releasing on dealloc). This seems to be the best way (crashes least): UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; This is the crashed thread (I get various exception types): Exception Type: SIGSEGV Exception Codes: SEGV_ACCERR at 0xfffffffff4faafa4 Crashed Thread: 8 ... Thread 8 Crashed: 0 CoreFoundation 0x000494ea -[__NSArrayM replaceObjectAtIndex:withObject:] + 98 1 PhotoLibrary 0x00008e0f -[PLImageTable _segmentAtIndex:] + 527 2 PhotoLibrary 0x00008a21 -[PLImageTable _mappedImageDataAtIndex:] + 221 3 PhotoLibrary 0x0000893f -[PLImageTable dataForEntryAtIndex:] + 15 4 PhotoLibrary 0x000087e7 PLThumbnailManagerImageDataAtIndex + 35 5 PhotoLibrary 0x00008413 -[PLThumbnailManager _dataForPhoto:format:width:height:bytesPerRow:dataWidth:dataHeight:imageDataOffset:imageDataFormat:preheat:] + 299 6 PhotoLibrary 0x000b6c13 __-[PLThumbnailManager preheatImageDataForImages:withFormat:]_block_invoke_1 + 159 7 libSystem.B.dylib 0x000d6680 _dispatch_call_block_and_release + 20 8 libSystem.B.dylib 0x000d6ba0 _dispatch_worker_thread2 + 128 9 libSystem.B.dylib 0x0007b251 _pthread_wqthread + 265

    Read the article

  • release object of a return method object c

    - by Piero
    in run the app with the analyze build, and Xcode found me a lot of memory leak and there is one in particular that i don't know how solve here it is: - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { UIImageView *sectionImage = [[UIImageView alloc] init]; if (section == 0)sectionImage.image = [UIImage imageNamed:@"myImage.png"]; return sectionImage; } so my question is, how i can release this sectionImage? if is the return of the method? EDIT: i have another question, analyze give me another memory leak, i have this: .h @property (nonatomic, retain) NSIndexPath *directCellPath; .m @synthesize directCellPath = _directCellPath; - (id)init{ if ((self = [super initWithNibName:@"MyViewController" bundle:nil])) { self.directCellPath = [[NSIndexPath alloc] init]; } return self; } then in the code i use it and finally in the dealloc i do this: - (void)dealloc { [_directCellPath release]; [super dealloc]; } and give me a memory leak on this line: self.directCellPath = [[NSIndexPath alloc] init]; why if i have deallocated it in the dealloc?

    Read the article

  • Where are the network boundaries in the Java Connector Architecture (JCA)?

    - by Laird Nelson
    I am writing a JCA resource adapter. I'm also, as I go, trying to fully understand the connection management portion of the JCA specification. As a thought experiment, pretend that the only client of this adapter will be a Swing Java Application Client located on a different machine. Also assume that the resource adapter will communicate with its "enterprise information system" (EIS) over the network as well. As I understand the JCA specification, the .rar file is deployed to the application server. The application server creates the .rar file's implementation of the ManagedConnectionFactory interface. It then asks it to produce a connection factory, which is the opaque object that is deployed to JNDI for the user to use to obtain a connection to the resource. (In the case of JDBC, the connection factory is a javax.sql.DataSource.) It is a requirement that the connection factory retain a reference to the application-server-supplied ConnectionManager, which, in turn, is required to be Serializable. This makes sense--in order for the connection factory to be stored in JNDI, it must be serializable, and in order for it to keep a reference to the ConnectionManager, the ConnectionManager must also be serializable. So fine, this little object graph gets installed in the application client's JNDI tree. This is where I start to get queasy. Is the ConnectionManager--the piece supplied by the application server that is supposed to handle connection management, sharing, pooling, etc.--wholly present on the client at this point? One of its jobs is to create ManagedConnection instances, and a ManagedConnection is not required to be Serializable, and the user connection handles it vends are also not required to be Serializable. That suggests to me that the whole connection pooling machinery is shipped wholesale to the application client and stuffed into its JNDI tree. Does this all mean that JCA interactions from the client side bypass the server-side componentry of the application server? Where are the network boundaries in the JCA API?

    Read the article

  • SDK Platform Tools component missing - Similar to Android Eve below

    - by Hertfordkc
    Ubuntu Linux 10.04//Eclipse 3.5.2 I'm new to Eclipse and Android. Eclipse is up and running simple Jave apps OK. I moved on to downloading the Android SDK starter package, which seemed to go OK. Ran the SDK manager and downladed Platforms 7,8 & 9. Installed the ADT package in Eclipse. I've tried to load the SDK path into the Eclipse Preferences, but it won't retain the path. After restart, Elipse says it can't find SDK package. Also,one message said that the (revision?) number of the ADT couldn't be found. I've reinstalled Eclipse a couple of times, and then gone through the SDK & ADT download procedures a couple of times and am stuck. Any suggestions will be appreciated. Hertfordkc Stupid question caused by not thoroughly reading the Android Developers Guide and the tutorials before trying to start a project. Don't know why I didn't get a message about a missing XML file.

    Read the article

  • Objective-C ref count and autorelease

    - by turbovince
    Hey guys, suppose the following code: int main (int argc, const char * argv[]) { //[...] Rectangle* myRect = [[Rectangle alloc] init]; Vector2* newOrigin = [[[Vector2 alloc] init] autorelease]; // ref count 1 [newOrigin setX: 50.0f]; [myRect setOrigin: newOrigin]; // ref count 2 [myRect.origin setXY: 25.0f :100.0f]; // ref count goes to 3... why ? [myRect release]; [pool drain]; return 0; } Rectangle's origin is declared as a (retain) synthesized property. Just wondering 2 things: Why does ref count goes to 3 when using the getter accessor of Rectangle's origin? Am I doing something wrong ? With a ref count of 3, I don't understand how this snippet of code cannot leak. Calling release on myRect will make it go down to 2 since I call release on the origin in dealloc(). But then, when does autorelease take effect? Thanks!

    Read the article

  • Setting synthesized arrays causing memory leaks using nested arrays

    - by webtoad
    Hello: Why is the following code causing a memory leak in an iPhone App? All of the initted objects below leak, including the arrays, the strings and the numbers. So, I'm thinking it has something to do with the the synthesized array property not releasing the object when I set the property again on the second and subsequent time this piece of code is called. Here is the code: "controller" (below) is my custom view controller class, which I have a reference to, and I am setting with this code snippet: sqlite3_stmt *statement; NSMutableArray *foo_IDs = [[NSMutableArray alloc] init]; NSMutableArray *foo_Names = [[NSMutableArray alloc] init]; NSMutableArray *foo_IDsBySection = [[NSMutableArray alloc] init]; NSMutableArray *foo_NamesBySection = [[NSMutableArray alloc] init]; // Get data: NSString *sql = @"select distinct p.foo_ID, p.foo_Name from foo as p "; if (sqlite3_prepare_v2(...) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { int p_id; NSString *foo_Name; p_id = sqlite3_column_int(statement, 0); char *str2 = (char *)sqlite3_column_text(statement, 1); foo_Name = [NSString stringWithCString:str2]; [foo_IDs addObject:[NSNumber numberWithInt:p_id]]; [foo_Names addObject:foo_Name]; } sqlite3_finalize(statement); } // Pass the array itself into another array: // (normally there is more than one array in each array) [foo_IDsBySection addObject: foo_IDs]; [foo_NamesBySection addObject: foo_Names]; [foo_IDs release]; [foo_Names release]; // Set some synthesized properties (of type NSArray, nonatomic, // retain) in controller: controller.foo_IDsBySection = foo_IDsBySection; controller.foo_NamesBySection = foo_NamesBySection; [foo_IDsBySection release]; [foo_NamesBySection release]; Thanks for any help!

    Read the article

  • Cocos2d and MPMoviePlayerViewController - NSNotificationCenter not working

    - by digi_0315
    I'm using cocos2d with MPMoviePlayerViewController class, but when I tryed to catch notification status when the movie is finished I got this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString movieFinishedCallback]: unrecognized selector sent to instance 0x5d23730' my playVideoController.m are: @implementation PlayVideoViewController +(id) scene{ CCScene *scene = [CCScene node]; CCLayer *layer = [credits node]; [scene addChild: layer]; return scene; } -(id)initWithPath:(NSString *)moviePath{ if ((self = [super init])){ movieURL = [NSURL fileURLWithPath:moviePath]; [movieURL retain]; playerViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:movieURL]; player = [playerViewController moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinishedCallback) name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [[[CCDirector sharedDirector] openGLView] addSubview:playerViewController.view]; [player play]; } return self; } -(void)movieFinishedCallback{ CCLOG(@"video finished!!"); } in .h: #import <UIKit/UIKit.h> #import "cocos2d.h" #import <MediaPlayer/MediaPlayer.h> @interface PlayVideoViewController : CCLayer { NSURL *movieURL; MPMoviePlayerViewController *playerViewController; MPMoviePlayerController *player; } +(id) scene; @end and I call it in appDelegate.m: - (void) applicationDidFinishLaunching:(UIApplication*)application { CC_DIRECTOR_INIT(); CCDirector *director = [CCDirector sharedDirector]; [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; EAGLView *glView = [director openGLView]; [glView setMultipleTouchEnabled:YES]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];//kEAGLColorFormatRGBA8 NSString *path = [[NSBundle mainBundle] pathForResource:@"intro" ofType:@"mov" inDirectory:nil]; vi ewController = [[[PlayVideoViewController alloc] initWithPath:path] autorelease]; } what i'm doing wrong? anyone can help me please?? I'm try to solve it since a lot of hours ago but I can't!

    Read the article

  • iPhone: Low memory crash...

    - by MacTouch
    Once again I'm hunting memory leaks and other crazy mistakes in my code. :) I have a cache with frequently used files (images, data records etc. with a TTL of about one week and a size limited cache (100MB)). There are sometimes more then 15000 files in a directory. On application exit the cache writes an control file with the current cache size along with other useful information. If the applications crashes for some reason (sh.. happens sometimes) I have in such case to calculate the size of all files on application start to make sure I know the cache size. My app crashes at this point because of low memory and I have no clue why. Memory leak detector does not show any leaks at all. I do not see any too. What's wrong with the code below? Is there any other fast way to calculate the total size of all files within a directory on iPhone? Maybe without to enumerate the whole contents of the directory? The code is executed on the main thread. NSUInteger result = 0; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSDirectoryEnumerator *dirEnum = [[[NSFileManager defaultManager] enumeratorAtPath:path] retain]; int i = 0; while ([dirEnum nextObject]) { NSDictionary *attributes = [dirEnum fileAttributes]; NSNumber* fileSize = [attributes objectForKey:NSFileSize]; result += [fileSize unsignedIntValue]; if (++i % 500 == 0) { // I tried lower values too [pool drain]; } } [dirEnum release]; dirEnum = nil; [pool release]; pool = nil; Thanks, MacTouch

    Read the article

  • Array passing between classes, gone?

    - by Kenneth
    Hey guys . i have two classes, SelectionScreenTable & GraphView. In the SelectionScreenTable class .h, i declared a NSMutableArray called usagedatas NSMutableArray *usagedatas; } @property (nonatomic, retain) NSMutableArray *usagedatas; In the SelectionScreenTable class.m i remembered to @synthesize. Later on, while processing my methods, i did a NSLog(@"usagedatas count:%i",usagedatas.count); to check whether it has value and it returned 1. so yeah its good up to this point. And in the -(void) dealloc , i remembered to released it . [usagedatas release]; So now comes ME trying to use it in another class. In GraphView.m i imported the "SelectionScreenTable.h". in the -(void)viewDidLoad i did SelectionScreenTable *UD = [SelectionScreenTable alloc]; NSLog(@"GraphView UD.usagedataas.count = :%i",UD.usagedatas.count); it returned 0. Any idea guys?

    Read the article

  • Defined outlets, connected them, they all returns (null)

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView: EDIT: That is how I call the view: DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:[NSBundle mainBundle]]; dvController.workflow_id = parent_id; Etape *etape = [[Etape alloc] init]; dvController.etapes = [etape getEtapes:parent_id]; [etape release]; [self.navigationController pushViewController:dvController animated:YES]; [dvController release];

    Read the article

  • Symfony 1.4 - Don't save a blank password on a executeUpdate action.

    - by Twelve47
    I have a form to edit a UserProfile which is stored in mysql db. Which includes the following custom configuration: public function configure() { $this->widgetSchema['password']=new sfWidgetFormInputPassword(); $this->validatorSchema['password']->setOption('required', false); // you don't need to specify a new password if you are editing a user. } When the user tries to save the executeUpdate method is called to commit the changes. If the password is left blank, the password field is set to '', but I want it to retain the old password instead of overwriting it. What is the best (/most in the symfony ethos) way of doing this? My solution was to override the setter method on the model (which i had done anyway for password encryption), and ignore blank values. public function setPassword( $password ) { if ($password=='') return false; // if password is blank don't save it. return $this->_set('password', UserProfile ::encryptPassword( $password )); } It seems to work fine like this, but is there a better way? If you're wondering I cannot use sfDoctrineGuard for this project as I am dealing with a legacy database, and cannot change the schema.

    Read the article

  • Does it exist: smart pointer, owned by one object allowing access.

    - by Noah Roberts
    I'm wondering if anyone's run across anything that exists which would fill this need. Object A contains an object B. It wants to provide access to that B to clients through a pointer (maybe there's the option it could be 0, or maybe the clients need to be copiable and yet hold references...whatever). Clients, lets call them object C, would normally, if we're perfect developers, be written carefully so as to not violate the lifetime semantics of any pointer to B they might have...but we're not perfect, in fact we're pretty dumb half the time. So what we want is for object C to have a pointer to object B that is not "shared" ownership but that is smart enough to recognize a situation in which the pointer is no longer valid, such as when object A is destroyed or it destroys object B. Accessing this pointer when it's no longer valid would cause an assertion/exception/whatever. In other words, I wish to share access to data in a safe, clear way but retain the original ownership semantics. Currently, because I've not been able to find any shared pointer in which one of the objects owns it, I've been using shared_ptr in place of having such a thing. But I want clear owneship and shared/weak pointer doesn't really provide that. Would be nice further if this smart pointer could be attached to member variables and not just hold pointers to dynamically allocated memory regions. If it doesn't exist I'm going to make it, so I first want to know if someone's already released something out there that does it. And, BTW, I do realize that things like references and pointers do provide this sort of thing...I'm looking for something smarter.

    Read the article

  • objective-c having issues with an NSDictioary object

    - by Mark
    I have a simple iPhone app that Im learning and I want to have an instance variable called urlLists which is an NSDictionary I have declared it like so: @interface MyViewController : UIViewController <UIPickerViewDataSource, UIPickerViewDelegate>{ IBOutlet UIPickerView *pickerView; NSMutableArray *categories; NSDictionary *urlLists; } @property(retain) NSDictionary *urlLists; @end and in the implementation: @implementation MyViewController @synthesize urlLists; ... - (void)viewDidLoad { [super viewDidLoad]; categories = [[NSMutableArray alloc] init]; [categories addObject:@"Sport"]; [categories addObject:@"Entertainment"]; [categories addObject:@"Technology"]; [categories addObject:@"Political"]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", @"value4", nil]; urlLists = [NSDictionary dictionaryWithObjects:objects forKeys:categories]; for (id key in urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } ... @end And, this all works up to here. I have added a UIPicker to my app, and when I select one of the items, I want to Log the one picked and its related entry in my dictionary. -(void) pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger) component { for (id key in self.urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } but I get the old EXC_BAD_ACCESS error... I know Im missing something small, but what? Thanks

    Read the article

  • Mutually beneficial IP/copyright clauses for contract-based freelance work

    - by Nathan de Vries
    I have a copyright section in the contract I give to my clients stating that I retain copyright on any works produced during my work for them as an independent contractor. This is most definitely not intended to place arbitrary restrictions on my clients, but rather to maintain my ability to decide on how the software I create is licensed and distributed. Almost every project I work on results in at least one part of it being released as open source. Every project I work on makes use of third-party software released in the same fashion, so returning the favour is something I would like to continue doing. Unfortunately, the contract is not so clear when it comes to defining the rights of the client in the use of said software. I mention that the code will be licensed to them, but do not mention specifics about exclusivity, ability to produce derivatives etc. As such, a client has raised concerns about the copyright section of my contract, and has suggested that I reword it such that all copyrights are transferred entirely to the client on final payment for the project. This will almost certainly reduce my ability to distribute the software I have created; I would much prefer to find a more mutually beneficial agreement where both our concerns are appeased. Are there any tried and true approaches to licensing software in this kind of situation? To summarise: I want to maintain the ability to license (parts of) the software under my own terms, independently of my relationship with the client; with some guarantee to the client that no trade-secrets or critical business logic will be shared; giving them the ability to re-use my code in their future projects; but not necessarily letting them sell it (I'm not sure about this, though...what happens if they sell their business and the software along with it?) I realise that everyone's feedback is going to be prefixed with "IANAL", however I appreciate any thoughts you might have on the matter.

    Read the article

  • java web templates across multiple WAR files

    - by Casey
    I have a multi WAR web application that was designed badly. There is a single WAR that is responsible for handling some authorization against a database and defines a standard web page using a jsp taglib. The main WAR basically checks the privileges of the user and than based on that, displays links to the context path of the other deployed WARS. Each of the other deployed WARs includes this custom tag lib. I am working on redesigning this application, and one of the nice things that I want to retain is that we have other project teams that have developed these WAR modules that "plug into" our current system to take advantage of other things we have to offer. I am not entirely sure how to handle the page templates though. I need a templating system that would be easy enough to use across multiple wars (I was thinking of jsp fragments??). I really only need to define a consistent header and main navigation section. Whatever else is displayed on the page is up to the individual web project. Any suggestions? I hope that this is clear, if not I can elaborate more.

    Read the article

< Previous Page | 56 57 58 59 60 61 62 63 64 65 66 67  | Next Page >