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  • XNA Sprite Clipping Incorrectly During Rotation

    - by user1226947
    I'm having a bit of trouble getting my sprites in XNA to draw. Seemingly if you use SpriteBatch to draw then XNA will not draw it if for example (mPosition.X + mSpriteTexture.Width < 0) as it assumes it is offscreen. However, it seems to make this decision before it applies a rotation. This rotation can mean that even though (mPosition.X + mSpriteTexture.Width < 0), some of the sprite is still visible on screen. My question is, is there a way to get it to draw further outside the viewport or temporarily disable sprite clipping during a certain spriteBatch.draw(...)? sb.Draw(mSpriteTexture, mPosition, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, Globals.VectorToAngle(mOrientation), new Vector2(halfWidth, halfHeight), scale, SpriteEffects.None, 0);

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  • How to make Facebook like button narrower than 225px?

    - by tog22
    I'm generating a like button with Facebook's 'standard' layout for my site via https://developers.facebook.com/docs/reference/plugins/like/ . I've set its width to 200 pixels, but notice that setting it to lower than 225 pixels has no effect, and the documentation on that page indeed specifies 225px as the minimum width for the standard layout. Unfortunately I need to make it 200 pixels wide to fit my site's design. Is there any way to force it into this width? (The site's at http://gwwc2.centreforeffectivealtruism.org/ if you want to have a play with Firebug, though the like button gets generated by javascript so you'd probably have to duplicate that page and edit its source.)

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  • CSS hover behavior inconsistent on desktop/mobile devices [migrated]

    - by tbart
    I have a strange problem: This page looks good on desktop browsers, but the hovering effect does not seem to work correctly on at least my CM7 Android 2.3.7 device. I know hovering is not supposed to work on touch displays as it does with a mouse, but I'd like to have touch feedback, i.e. the highlight color should show once the user has tapped a menu item. This does work when the link is just a href="#" but it does not when it is a real link. I tried all sorts of stuff as you can see, to no avail. If you go back in the browser history after having tapped a real link, the item is highlighted, so the browser understands the CSS I am throwing at it. However, the javascript alert makes it clear that it only seems to interpret the link opening action and does not care about the color changing stuff. Weird that is. Workarounds welcome, preferable without javascript, but if it has to be JS, then go ahead! either go here: http://orpheus.co.at/hoverprob and Use the source, Luke! or see it here in all its glory: <html> <head> <meta name="viewport" content="width=320"> <style> #nav, #nav ul { width: 100%; float: left; list-style: none; line-height: 1; background: #fff; font-weight: bold; padding: 0; margin: 0 0 5px 0; } #nav a { display: block; color: #001834; text-decoration: none; padding: 5px 7px; } #nav li { float: left; padding: 0; width: 33%; } #nav li ul { position: absolute; left: -9999px; height: auto; margin: 0; opacity: .95; width: 100%; } #nav li a { text-align: center; height: 20px; line-height: 20px; } #nav li ul li a { text-align: left; } #nav li ul li { float: none; /* width: 316px; */ width: 100%; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -9999px; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: 0; } #nav li.educate { background: #FFF0B8; /* background: #FF0000; */ /* border-radius: 5px; */ border: 5px; } #nav li.educate:hover { background: #FFCE00; /* border-radius: 5px; */ } </style> </head> <body> <div id="mobMenu"> <ul id="nav" class="nav"> <li class="educate"><a href="#">menu</a> <ul class="educate"> <li class="educate"><a href="#">href=&quot#&quot;, works</a></li> <!--(+emtpy onmouseover for iPose devices)--> <li class="educate"><a onmouseover="" href="index.html">does not work, real link</a></li> <li class="educate" id="bla"><a onmousedown="document.getElementById('bla').style.backgroundColor='Blue'; alert('Done');document.location='index.html';" href="#">JS, not interpreted in corr order</a></li> </ul> </li> </div> </body>

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  • How to properly position 3rd level menu [migrated]

    - by drewrowalnd
    If you look here: http://snippetmagazine.com/ under about isl-board of trustees you can se I have created a third level dropdown, but how can I properly align that drop down? Below you will see my css. #menudiv { width: 999px; float: left; clear: left; height: 250px; background: url(images/top_bg.png) no-repeat; margin-top: 10px; } mainmenu { width: 948px; height: 63px; float: left; margin-left: 16px; margin-top:5px; border: 1px solid #D5D5D5; -moz-border-radius: 3px; -webkit-border-radius: 3px; -webkit-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 2px rgba(0, 0, 0, 0.1); background:url(images/nav_bg.gif) repeat; } .mainnav { margin: 0; padding: 0; list-style: none; } .mainnav * { margin: 0; padding: 0; list-style: none; } .mainnav ul { position: absolute; top: -999em; display: none; } .mainnav li { float: left; position: relative; z-index: 999; height: 63px; line-height: 55px; margin-right: 0px; border-right: 1px solid #D5D5D5; } .mainnav li.last { border-right: none; } .mainnav a { display: block; font-size: 19px; margin: 0; color: #cc9900; font-family: Copperplate, Arial, Helvetica, Sans serif; font-weight:600; text-decoration: none; padding: 3px 13px 3px 12px; color: #555; text-shadow: 0 1px 1px white; } .mainnav li:hover { text-decoration: none; border-bottom: solid 0px #ccc; background: white; } .mainnav ul li{ width: 132px; } .mainnav li:hover ul, ul.mainnav li.sfHover ul { left: 0px; top: 50px; padding-top: 0px; width: 132px; border-bottom: solid 0px #eaeaea; background: url(images/nav_dropdown_shadow.gif) repeat-x top; padding: 6px 0 0px 0px; margin: 13px 0 0 -1px; border: 1px solid #D5D5D5; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; -webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.1); width: 175px; border-bottom-left-radius: 3px 3px; border-bottom-right-radius: 3px 3px; } .mainnav li:hover li ul, .mainnav li.sfHover li ul { top: -999em; } .mainnav li li:hover ul, ul.mainnav li li.sfHover ul { left: 132px; top: -8px; } .mainnav li:hover ul, .mainnav li li:hover ul { top: -999em; } .mainnav li li { color: #555; display: block; padding: 0px; height: auto !important; border: none; width:175px; background: url(images/nav_dropdown_bg.gif) repeat; margin: 0; } .mainnav li li a:link, .mainnav li li a:visited { display: block; height: auto !important; line-height: 30px; color: #333; font-weight: normal; font-family: arial, helvetica, sans-serif; font-size: 12px; border: none; margin: 0; padding-left: 10px; overflow:hidden; border-bottom: 1px solid #E3E3E3; } .mainnav li li :hover{ } .mainnav li li a:hover { background: none; color:#555 ; border-bottom: 1px solid #E3E3E3; }

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  • Two Values Enter, One Value Leaves

    - by Bunch
    This is a fairly easy way to compare values for two different controls. In this example a user needs to enter in a street address and zip code OR pick a county. After that the application will display location(s) based on the value. The application only wants a specific street/zip combination or a county, not both. This code shows how to check for that on an ASP.Net page using some JavaScript. The control code: <table>     <tr>         <td>             <label style="color: Red;">Required Fields</label>         </td>         <td style="width: 300px;">             <label style="color: Red; font-weight: bold;" id="reqAlert" ></label>         </td>     </tr>     <tr>         <td>             <asp:Label ID="Label3" runat="server" Text="Street Address"></asp:Label>         </td>         <td style="width: 200px;">             <input id="Street" type="text" style="width: 200px;" />         </td>     </tr>      <tr>         <td>             <asp:Label ID="Label5" runat="server" Text="Zip Code"></asp:Label>             &nbsp;         </td>         <td style="width: 200px;">             <input id="Zip" type="text" style="width: 200px;"/>         </td>     </tr>     <tr>         <td>             <label style="color: Red; font-size: large;">-- OR --</label>         </td>     </tr>     <tr>         <td>             <asp:Label ID="Label2" runat="server" Text="County"></asp:Label>         </td>         <td style="width: 200px;">             <asp:DropDownList ID="ddlCounty" runat="server">                 <asp:ListItem Value="0" Text="" />                 <asp:ListItem Value="1" Text="County A" />                 <asp:ListItem Value="2" Text="County B" />                 <asp:ListItem Value="3" Text="County C" />                                </asp:DropDownList>         </td>     </tr> </table> <input id="btnMapSearch" type="button" value="Search" onclick="requiredVal()" class="actionButton" /> The onclick for the button runs the requiredVal javascript function. That is where the checks take place. If only one item (street/zip or county) has been entered the application will carry on with it’s locateAddr function; otherwise it will show an error message in the label reqAlert. The javascript: function requiredVal() {     var street = document.getElementById("Street").value;     var zip = document.getElementById("Zip").value;     var countyDdl = document.getElementById("ctl00_Content_ddlCounty");     var county = countyDdl.options[countyDdl.selectedIndex].text;     var reqAlert = document.getElementById("reqAlert");     reqAlert.innerHTML = '';   //clears out any previous messages     if (street != '' || zip != '') {         if (county != '') {             reqAlert.innerHTML = 'Please select only one required option';  //values for both were entered         }         else {             locateAddr();         }     }     else if (street == '' && zip == '' && county == '') {         reqAlert.innerHTML = 'Please select a required option';  //no values entered     }     else {         locateAddr();     } } Technorati Tags: ASP.Net,JavaScript

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  • ASP.NET GridView And TreeList: 2 Export Improvements v2010 vol 1

    Two very useful export enhancements have been added to the ASPxGridView and ASPxTreeList. Starting with DXperience v2010.1, you can change the exported column width size and export to the Excel 2007 XLSX document format: 1. Change Column Width To change the column width before exporting, use the ExportWidth property. This property has been added to both the GridViewColumn and TreeListDataColumn classes. 2. Excel XLSX Format Two new methods have been added to the ASPxGridViewExporter and ASPxTreeListExporter...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Converting obj data to CSS3D

    - by Don Boots
    I found a ton of formulae and what not, but 3D isn't my forte so I'm at a loss of what specifically to use. My goal is to convert the data in an 3D .obj file (vertices, normals, faces) to CSS3D (width, height, rotateX,Y,Z and/or similar transforms). For example 2 simple planes g plane1 # simple along along Z axis v 0.0 0.0 0.0 v 0.0 0.0 1.0 v 0.0 1.0 1.0 v 0.0 1.0 0.0 g plane2 # plane rotated 90 degrees along Y-axis v 0.0 0.0 0.0 v 0.0 1.0 0.0 v 1.0 1.0 0.0 v 1.0 0.0 0.0 f 1 2 3 4 f 5 6 7 8 Could this data be converted to: #plane1 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } #plane2 { width: X; height: Y; transform: rotateX(Xdeg) rotateY(Ydeg) rotateZ(Zdeg) translateZ(Zpx) } /* Or something equivalent such as transform: matrix3d() */ In summary, while this may be too HTML/CSS-y for game development, the core question is how to get the X/Y/Z-rotation of a 4 point plane from it's matrix of x,y,z coordinates?

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  • Making WCF Output a single WSDL file for interop purposes.

    - by Glav
    By default, when WCF emits a WSDL definition for your services, it can often contain many links to others related schemas that need to be imported. For the most part, this is fine. WCF clients understand this type of schema without issue, and it conforms to the requisite standards as far as WSDL definitions go. However, some non Microsoft stacks will only work with a single WSDL file and require that all definitions for the service(s) (port types, messages, operation etc…) are contained within that single file. In other words, no external imports are supported. Some Java clients (to my working knowledge) have this limitation. This obviously presents a problem when trying to create services exposed for consumption and interop by these clients. Note: You can download the full source code for this sample from here To illustrate this point, lets say we have a simple service that looks like: Service Contract public interface IService1 { [OperationContract] [FaultContract(typeof(DataFault))] string GetData(DataModel1 model); [OperationContract] [FaultContract(typeof(DataFault))] string GetMoreData(DataModel2 model); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Service Implementation/Behaviour public class Service1 : IService1 { public string GetData(DataModel1 model) { return string.Format("Some Field was: {0} and another field was {1}", model.SomeField,model.AnotherField); } public string GetMoreData(DataModel2 model) { return string.Format("Name: {0}, age: {1}", model.Name, model.Age); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Configuration File <system.serviceModel> <services> <service name="SingleWSDL_WcfService.Service1" behaviorConfiguration="SingleWSDL_WcfService.Service1Behavior"> <!-- ...std/default data omitted for brevity..... --> <endpoint address ="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" > ....... </services> <behaviors> <serviceBehaviors> <behavior name="SingleWSDL_WcfService.Service1Behavior"> ........ </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When WCF is asked to produce a WSDL for this service, it will produce a file that looks something like this (note: some sections omitted for brevity): <?xml version="1.0" encoding="utf-8" ?> - <wsdl:definitions name="Service1" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" ...... namespace definitions omitted for brevity + &lt;wsp:Policy wsu:Id="WSHttpBinding_IService1_policy"> ... multiple policy items omitted for brevity </wsp:Policy> - <wsdl:types> - <xsd:schema targetNamespace="http://tempuri.org/Imports"> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd0" namespace="http://tempuri.org/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd3" namespace="Http://SingleWSDL/Fault" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd1" namespace="http://schemas.microsoft.com/2003/10/Serialization/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd2" namespace="http://SingleWSDL/Model1" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd4" namespace="http://SingleWSDL/Model2" /> </xsd:schema> </wsdl:types> + <wsdl:message name="IService1_GetData_InputMessage"> .... </wsdl:message> - <wsdl:operation name="GetData"> ..... </wsdl:operation> - <wsdl:service name="Service1"> ....... </wsdl:service> </wsdl:definitions> The above snippet from the WSDL shows the external links and references that are generated by WCF for a relatively simple service. Note the xsd:import statements that reference external XSD definitions which are also generated by WCF. In order to get WCF to produce a single WSDL file, we first need to follow some good practices when it comes to WCF service definitions. Step 1: Define a namespace for your service contract. [ServiceContract(Namespace="http://SingleWSDL/Service1")] public interface IService1 { ...... } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Normally you would not use a literal string and may instead define a constant to use in your own application for the namespace. When this is applied and we generate the WSDL, we get the following statement inserted into the document: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl=wsdl0" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } All the previous imports have gone. If we follow this link, we will see that the XSD imports are now in this external WSDL file. Not really any benefit for our purposes. Step 2: Define a namespace for your service behaviour [ServiceBehavior(Namespace = "http://SingleWSDL/Service1")] public class Service1 : IService1 { ...... } As you can see, the namespace of the service behaviour should be the same as the service contract interface to which it implements. Failure to do these tasks will cause WCF to emit its default http://tempuri.org namespace all over the place and cause WCF to still generate import statements. This is also true if the namespace of the contract and behaviour differ. If you define one and not the other, defaults kick in, and you’ll find extra imports generated. While each of the previous 2 steps wont cause any less import statements to be generated, you will notice that namespace definitions within the WSDL have identical, well defined names. Step 3: Define a binding namespace In the configuration file, modify the endpoint configuration line item to iunclude a bindingNamespace attribute which is the same as that defined on the service behaviour and service contract <endpoint address="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" bindingNamespace="http://SingleWSDL/Service1"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, this does not completely solve the issue. What this will do is remove the WSDL import statements like this one: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } from the generated WSDL. Finally…. the magic…. Step 4: Use a custom endpoint behaviour to read in external imports and include in the main WSDL output. In order to force WCF to output a single WSDL with all the required definitions, we need to define a custom WSDL Export extension that can be applied to any endpoints. This requires implementing the IWsdlExportExtension and IEndpointBehavior interfaces and then reading in any imported schemas, and adding that output to the main, flattened WSDL to be output. Sounds like fun right…..? Hmmm well maybe not. This step sounds a little hairy, but its actually quite easy thanks to some kind individuals who have already done this for us. As far as I know, there are 2 available implementations that we can easily use to perform the import and “WSDL flattening”.  WCFExtras which is on codeplex and FlatWsdl by Thinktecture. Both implementations actually do exactly the same thing with the imports and provide an endpoint behaviour, however FlatWsdl does a little more work for us by providing a ServiceHostFactory that we can use which automatically attaches the requisite behaviour to our endpoints for us. To use this in an IIS hosted service, we can modify the .SVC file to specify this ne factory to use like so: <%@ ServiceHost Language="C#" Debug="true" Service="SingleWSDL_WcfService.Service1" Factory="Thinktecture.ServiceModel.Extensions.Description.FlatWsdlServiceHostFactory" %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Within a service application or another form of executable such as a console app, we can simply create an instance of the custom service host and open it as we normally would as shown here: FlatWsdlServiceHost host = new FlatWsdlServiceHost(typeof(Service1)); host.Open(); And we are done. WCF will now generate one single WSDL file that contains all he WSDL imports and data/XSD imports. You can download the full source code for this sample from here Hope this has helped you. Note: Please note that I have not extensively tested this in a number of different scenarios so no guarantees there.

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  • Making WCF Output a single WSDL file for interop purposes.

    By default, when WCF emits a WSDL definition for your services, it can often contain many links to others related schemas that need to be imported. For the most part, this is fine. WCF clients understand this type of schema without issue, and it conforms to the requisite standards as far as WSDL definitions go. However, some non Microsoft stacks will only work with a single WSDL file and require that all definitions for the service(s) (port types, messages, operation etc) are contained within that single file. In other words, no external imports are supported. Some Java clients (to my working knowledge) have this limitation. This obviously presents a problem when trying to create services exposed for consumption and interop by these clients. Note: You can download the full source code for this sample from here To illustrate this point, lets say we have a simple service that looks like: Service Contract public interface IService1 { [OperationContract] [FaultContract(typeof(DataFault))] string GetData(DataModel1 model); [OperationContract] [FaultContract(typeof(DataFault))] string GetMoreData(DataModel2 model); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Service Implementation/Behaviour public class Service1 : IService1 { public string GetData(DataModel1 model) { return string.Format("Some Field was: {0} and another field was {1}", model.SomeField,model.AnotherField); } public string GetMoreData(DataModel2 model) { return string.Format("Name: {0}, age: {1}", model.Name, model.Age); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Configuration File <system.serviceModel> <services> <service name="SingleWSDL_WcfService.Service1" behaviorConfiguration="SingleWSDL_WcfService.Service1Behavior"> <!-- ...std/default data omitted for brevity..... --> <endpoint address ="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" > ....... </services> <behaviors> <serviceBehaviors> <behavior name="SingleWSDL_WcfService.Service1Behavior"> ........ </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } When WCF is asked to produce a WSDL for this service, it will produce a file that looks something like this (note: some sections omitted for brevity): <?xml version="1.0" encoding="utf-8" ?> - <wsdl:definitions name="Service1" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" ...... namespace definitions omitted for brevity + <wsp:Policy wsu:Id="WSHttpBinding_IService1_policy"> ... multiple policy items omitted for brevity </wsp:Policy> - <wsdl:types> - <xsd:schema targetNamespace="http://tempuri.org/Imports"> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd0" namespace="http://tempuri.org/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd3" namespace="Http://SingleWSDL/Fault" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd1" namespace="http://schemas.microsoft.com/2003/10/Serialization/" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd2" namespace="http://SingleWSDL/Model1" /> <xsd:import schemaLocation="http://localhost:2370/HostingSite/Service-default.svc?xsd=xsd4" namespace="http://SingleWSDL/Model2" /> </xsd:schema> </wsdl:types> + <wsdl:message name="IService1_GetData_InputMessage"> .... </wsdl:message> - <wsdl:operation name="GetData"> ..... </wsdl:operation> - <wsdl:service name="Service1"> ....... </wsdl:service> </wsdl:definitions> The above snippet from the WSDL shows the external links and references that are generated by WCF for a relatively simple service. Note the xsd:import statements that reference external XSD definitions which are also generated by WCF. In order to get WCF to produce a single WSDL file, we first need to follow some good practices when it comes to WCF service definitions. Step 1: Define a namespace for your service contract. [ServiceContract(Namespace="http://SingleWSDL/Service1")] public interface IService1 { ...... } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Normally you would not use a literal string and may instead define a constant to use in your own application for the namespace. When this is applied and we generate the WSDL, we get the following statement inserted into the document: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl=wsdl0" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } All the previous imports have gone. If we follow this link, we will see that the XSD imports are now in this external WSDL file. Not really any benefit for our purposes. Step 2: Define a namespace for your service behaviour [ServiceBehavior(Namespace = "http://SingleWSDL/Service1")] public class Service1 : IService1 { ...... } As you can see, the namespace of the service behaviour should be the same as the service contract interface to which it implements. Failure to do these tasks will cause WCF to emit its default http://tempuri.org namespace all over the place and cause WCF to still generate import statements. This is also true if the namespace of the contract and behaviour differ. If you define one and not the other, defaults kick in, and youll find extra imports generated. While each of the previous 2 steps wont cause any less import statements to be generated, you will notice that namespace definitions within the WSDL have identical, well defined names. Step 3: Define a binding namespace In the configuration file, modify the endpoint configuration line item to iunclude a bindingNamespace attribute which is the same as that defined on the service behaviour and service contract <endpoint address="" binding="wsHttpBinding" contract="SingleWSDL_WcfService.IService1" bindingNamespace="http://SingleWSDL/Service1"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } However, this does not completely solve the issue. What this will do is remove the WSDL import statements like this one: <wsdl:import namespace="http://SingleWSDL/Service1" location="http://localhost:2370/HostingSite/Service-default.svc?wsdl" /> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } from the generated WSDL. Finally. the magic. Step 4: Use a custom endpoint behaviour to read in external imports and include in the main WSDL output. In order to force WCF to output a single WSDL with all the required definitions, we need to define a custom WSDL Export extension that can be applied to any endpoints. This requires implementing the IWsdlExportExtension and IEndpointBehavior interfaces and then reading in any imported schemas, and adding that output to the main, flattened WSDL to be output. Sounds like fun right..? Hmmm well maybe not. This step sounds a little hairy, but its actually quite easy thanks to some kind individuals who have already done this for us. As far as I know, there are 2 available implementations that we can easily use to perform the import and WSDL flattening.  WCFExtras which is on codeplex and FlatWsdl by Thinktecture. Both implementations actually do exactly the same thing with the imports and provide an endpoint behaviour, however FlatWsdl does a little more work for us by providing a ServiceHostFactory that we can use which automatically attaches the requisite behaviour to our endpoints for us. To use this in an IIS hosted service, we can modify the .SVC file to specify this ne factory to use like so: <%@ ServiceHost Language="C#" Debug="true" Service="SingleWSDL_WcfService.Service1" Factory="Thinktecture.ServiceModel.Extensions.Description.FlatWsdlServiceHostFactory" %> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Within a service application or another form of executable such as a console app, we can simply create an instance of the custom service host and open it as we normally would as shown here: FlatWsdlServiceHost host = new FlatWsdlServiceHost(typeof(Service1)); host.Open(); And we are done. WCF will now generate one single WSDL file that contains all he WSDL imports and data/XSD imports. You can download the full source code for this sample from here Hope this has helped you. Note: Please note that I have not extensively tested this in a number of different scenarios so no guarantees there.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Adding Unobtrusive Validation To MVCContrib Fluent Html

    - by srkirkland
    ASP.NET MVC 3 includes a new unobtrusive validation strategy that utilizes HTML5 data-* attributes to decorate form elements.  Using a combination of jQuery validation and an unobtrusive validation adapter script that comes with MVC 3, those attributes are then turned into client side validation rules. A Quick Introduction to Unobtrusive Validation To quickly show how this works in practice, assume you have the following Order.cs class (think Northwind) [If you are familiar with unobtrusive validation in MVC 3 you can skip to the next section]: public class Order : DomainObject { [DataType(DataType.Date)] public virtual DateTime OrderDate { get; set; }   [Required] [StringLength(12)] public virtual string ShipAddress { get; set; }   [Required] public virtual Customer OrderedBy { get; set; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note the System.ComponentModel.DataAnnotations attributes, which provide the validation and metadata information used by ASP.NET MVC 3 to determine how to render out these properties.  Now let’s assume we have a form which can edit this Order class, specifically let’s look at the ShipAddress property: @Html.LabelFor(x => x.Order.ShipAddress) @Html.EditorFor(x => x.Order.ShipAddress) @Html.ValidationMessageFor(x => x.Order.ShipAddress) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now the Html.EditorFor() method is smart enough to look at the ShipAddress attributes and write out the necessary unobtrusive validation html attributes.  Note we could have used Html.TextBoxFor() or even Html.TextBox() and still retained the same results. If we view source on the input box generated by the Html.EditorFor() call, we get the following: <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" data-val-required="The ShipAddress field is required." data-val-length-max="12" data-val-length="The field ShipAddress must be a string with a maximum length of 12." data-val="true" class="text-box single-line input-validation-error"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } As you can see, we have data-val-* attributes for both required and length, along with the proper error messages and additional data as necessary (in this case, we have the length-max=”12”). And of course, if we try to submit the form with an invalid value, we get an error on the client: Working with MvcContrib’s Fluent Html The MvcContrib project offers a fluent interface for creating Html elements which I find very expressive and useful, especially when it comes to creating select lists.  Let’s look at a few quick examples: @this.TextBox(x => x.FirstName).Class("required").Label("First Name:") @this.MultiSelect(x => x.UserId).Options(ViewModel.Users) @this.CheckBox("enabled").LabelAfter("Enabled").Title("Click to enable.").Styles(vertical_align => "middle")   @(this.Select("Order.OrderedBy").Options(Model.Customers, x => x.Id, x => x.CompanyName) .Selected(Model.Order.OrderedBy != null ? Model.Order.OrderedBy.Id : "") .FirstOption(null, "--Select A Company--") .HideFirstOptionWhen(Model.Order.OrderedBy != null) .Label("Ordered By:")) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } These fluent html helpers create the normal html you would expect, and I think they make life a lot easier and more readable when dealing with complex markup or select list data models (look ma: no anonymous objects for creating class names!). Of course, the problem we have now is that MvcContrib’s fluent html helpers don’t know about ASP.NET MVC 3’s unobtrusive validation attributes and thus don’t take part in client validation on your page.  This is not ideal, so I wrote a quick helper method to extend fluent html with the knowledge of what unobtrusive validation attributes to include when they are rendered. Extending MvcContrib’s Fluent Html Before posting the code, there are just a few things you need to know.  The first is that all Fluent Html elements implement the IElement interface (MvcContrib.FluentHtml.Elements.IElement), and the second is that the base System.Web.Mvc.HtmlHelper has been extended with a method called GetUnobtrusiveValidationAttributes which we can use to determine the necessary attributes to include.  With this knowledge we can make quick work of extending fluent html: public static class FluentHtmlExtensions { public static T IncludeUnobtrusiveValidationAttributes<T>(this T element, HtmlHelper htmlHelper) where T : MvcContrib.FluentHtml.Elements.IElement { IDictionary<string, object> validationAttributes = htmlHelper .GetUnobtrusiveValidationAttributes(element.GetAttr("name"));   foreach (var validationAttribute in validationAttributes) { element.SetAttr(validationAttribute.Key, validationAttribute.Value); }   return element; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The code is pretty straight forward – basically we use a passed HtmlHelper to get a list of validation attributes for the current element and then add each of the returned attributes to the element to be rendered. The Extension In Action Now let’s get back to the earlier ShipAddress example and see what we’ve accomplished.  First we will use a fluent html helper to render out the ship address text input (this is the ‘before’ case): @this.TextBox("Order.ShipAddress").Label("Ship Address:").Class("class-name") .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } And the resulting HTML: <label id="Order_ShipAddress_Label" for="Order_ShipAddress">Ship Address:</label> <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" class="class-name"> Now let’s do the same thing except here we’ll use the newly written extension method: @this.TextBox("Order.ShipAddress").Label("Ship Address:") .Class("class-name").IncludeUnobtrusiveValidationAttributes(Html) .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } And the resulting HTML: <label id="Order_ShipAddress_Label" for="Order_ShipAddress">Ship Address:</label> <input type="text" value="Rua do Paço, 67" name="Order.ShipAddress" id="Order_ShipAddress" data-val-required="The ShipAddress field is required." data-val-length-max="12" data-val-length="The field ShipAddress must be a string with a maximum length of 12." data-val="true" class="class-name"> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Excellent!  Now we can continue to use unobtrusive validation and have the flexibility to use ASP.NET MVC’s Html helpers or MvcContrib’s fluent html helpers interchangeably, and every element will participate in client side validation. Wrap Up Overall I’m happy with this solution, although in the best case scenario MvcContrib would know about unobtrusive validation attributes and include them automatically (of course if it is enabled in the web.config file).  I know that MvcContrib allows you to author global behaviors, but that requires changing the base class of your views, which I am not willing to do. Enjoy!

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  • Log message Request and Response in ASP.NET WebAPI

    - by Fredrik N
    By logging both incoming and outgoing messages for services can be useful in many scenarios, such as debugging, tracing, inspection and helping customers with request problems etc.  I have a customer that need to have both incoming and outgoing messages to be logged. They use the information to see strange behaviors and also to help customers when they call in  for help (They can by looking in the log see if the customers sends in data in a wrong or strange way).   Concerns Most loggings in applications are cross-cutting concerns and should not be  a core concern for developers. Logging messages like this:   // GET api/values/5 public string Get(int id) { //Cross-cutting concerns Log(string.Format("Request: GET api/values/{0}", id)); //Core-concern var response = DoSomething(); //Cross-cutting concerns Log(string.Format("Reponse: GET api/values/{0}\r\n{1}", id, response)); return response; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } will only result in duplication of code, and unnecessarily concerns for the developers to be aware of, if they miss adding the logging code, no logging will take place. Developers should focus on the core-concern, not the cross-cutting concerns. By just focus on the core-concern the above code will look like this: // GET api/values/5 public string Get(int id) { return DoSomething(); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The logging should then be placed somewhere else so the developers doesn’t need to focus care about the cross-concern. Using Message Handler for logging There are different ways we could place the cross-cutting concern of logging message when using WebAPI. We can for example create a custom ApiController and override the ApiController’s ExecutingAsync method, or add a ActionFilter, or use a Message Handler. The disadvantage with custom ApiController is that we need to make sure we inherit from it, the disadvantage of ActionFilter, is that we need to add the filter to the controllers, both will modify our ApiControllers. By using a Message Handler we don’t need to do any changes to our ApiControllers. So the best suitable place to add our logging would be in a custom Message Handler. A Message Handler will be used before the HttpControllerDispatcher (The part in the WepAPI pipe-line that make sure the right controller is used and called etc). Note: You can read more about message handlers here, it will give you a good understanding of the WebApi pipe-line. To create a Message Handle we can inherit from the DelegatingHandler class and override the SendAsync method: public class MessageHandler : DelegatingHandler { protected override async Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken) { return base.SendAsync(request, cancellationToken); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   If we skip the call to the base.SendAsync our ApiController’s methods will never be invoked, nor other Message Handlers. Everything placed before base.SendAsync will be called before the HttpControllerDispatcher (before WebAPI will take a look at the request which controller and method it should be invoke), everything after the base.SendAsync, will be executed after our ApiController method has returned a response. So a message handle will be a perfect place to add cross-cutting concerns such as logging. To get the content of our response within a Message Handler we can use the request argument of the SendAsync method. The request argument is of type HttpRequestMessage and has a Content property (Content is of type HttpContent. The HttpContent has several method that can be used to read the incoming message, such as ReadAsStreamAsync, ReadAsByteArrayAsync and ReadAsStringAsync etc. Something to be aware of is what will happen when we read from the HttpContent. When we read from the HttpContent, we read from a stream, once we read from it, we can’t be read from it again. So if we read from the Stream before the base.SendAsync, the next coming Message Handlers and the HttpControllerDispatcher can’t read from the Stream because it’s already read, so our ApiControllers methods will never be invoked etc. The only way to make sure we can do repeatable reads from the HttpContent is to copy the content into a buffer, and then read from that buffer. This can be done by using the HttpContent’s LoadIntoBufferAsync method. If we make a call to the LoadIntoBufferAsync method before the base.SendAsync, the incoming stream will be read in to a byte array, and then other HttpContent read operations will read from that buffer if it’s exists instead directly form the stream. There is one method on the HttpContent that will internally make a call to the  LoadIntoBufferAsync for us, and that is the ReadAsByteArrayAsync. This is the method we will use to read from the incoming and outgoing message. public abstract class MessageHandler : DelegatingHandler { protected override async Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken) { var requestMessage = await request.Content.ReadAsByteArrayAsync(); var response = await base.SendAsync(request, cancellationToken); var responseMessage = await response.Content.ReadAsByteArrayAsync(); return response; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The above code will read the content of the incoming message and then call the SendAsync and after that read from the content of the response message. The following code will add more logic such as creating a correlation id to combine the request with the response, and create a log entry etc: public abstract class MessageHandler : DelegatingHandler { protected override async Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken) { var corrId = string.Format("{0}{1}", DateTime.Now.Ticks, Thread.CurrentThread.ManagedThreadId); var requestInfo = string.Format("{0} {1}", request.Method, request.RequestUri); var requestMessage = await request.Content.ReadAsByteArrayAsync(); await IncommingMessageAsync(corrId, requestInfo, requestMessage); var response = await base.SendAsync(request, cancellationToken); var responseMessage = await response.Content.ReadAsByteArrayAsync(); await OutgoingMessageAsync(corrId, requestInfo, responseMessage); return response; } protected abstract Task IncommingMessageAsync(string correlationId, string requestInfo, byte[] message); protected abstract Task OutgoingMessageAsync(string correlationId, string requestInfo, byte[] message); } public class MessageLoggingHandler : MessageHandler { protected override async Task IncommingMessageAsync(string correlationId, string requestInfo, byte[] message) { await Task.Run(() => Debug.WriteLine(string.Format("{0} - Request: {1}\r\n{2}", correlationId, requestInfo, Encoding.UTF8.GetString(message)))); } protected override async Task OutgoingMessageAsync(string correlationId, string requestInfo, byte[] message) { await Task.Run(() => Debug.WriteLine(string.Format("{0} - Response: {1}\r\n{2}", correlationId, requestInfo, Encoding.UTF8.GetString(message)))); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   The code above will show the following in the Visual Studio output window when the “api/values” service (One standard controller added by the default WepAPI template) is requested with a Get http method : 6347483479959544375 - Request: GET http://localhost:3208/api/values 6347483479959544375 - Response: GET http://localhost:3208/api/values ["value1","value2"] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Register a Message Handler To register a Message handler we can use the Add method of the GlobalConfiguration.Configration.MessageHandlers in for example Global.asax: public class WebApiApplication : System.Web.HttpApplication { protected void Application_Start() { GlobalConfiguration.Configuration.MessageHandlers.Add(new MessageLoggingHandler()); ... } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Summary By using a Message Handler we can easily remove cross-cutting concerns like logging from our controllers. You can also find the source code used in this blog post on ForkCan.com, feel free to make a fork or add comments, such as making the code better etc. Feel free to follow me on twitter @fredrikn if you want to know when I will write other blog posts etc.

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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • Creando un File Upload

    - by jaullo
    Para iniciar hablaremos un poco sobre el control File Upload, de esta forma daremos una idea general de que es y como trabaja. El File Upload es un control de asp.net que permite que los usuarios seleccionen un archivo de cualquier ubicación en el equipo y lo suban a un directorio predeterminado a traves de una página asp.net. En principio este control esta limitado para no permitir subir archivos de mas de 4 MB. Sin embargo, desde el webconfig de nuestra aplicacón podremos cambiar ese valor, ya sea para aumentarlo o bien para disminuirlo. Nuestro ejemplo, se enfocará en crear un webcontrol que permita seleccionar un archivo y guardarlo, asi que empecemos. Lo primero será agregar a nuestra página un webcontrol que llamaremos Upload.ascx Posteriormente en nuestro webcontrol, agregamos el siguiente código: <table style="width: 100%">         <tr>             <td colspan="3">             <div align="center">                  <asp:Label ID="Label1" runat="server" Text="File Upload"></asp:Label>              </div>             </td>                    </tr>         <tr>             <td style="width: 456px" rowspan="2">                                                             &nbsp;</td>             <td style="width: 386px">                                <div align="center">                         <asp:FileUpload ID="FileUpload1" runat="server" Height="24px" Width="243px" />                         <span id="Span1" runat="server" />                            </div>                      </td>             <td rowspan="2">                                                             </td>         </tr>         <tr>             <td style="width: 386px">                 <div align="center">                      <asp:ImageButton Id="btnupload" runat="server" OnClick="btnupload_Click"                     ImageUrl="~/Styles/img/upload.png" style="text-align: center" />           </div>                  </td>         </tr>         <tr>             <td colspan="3">                 &nbsp;</td>         </tr>     </table>  De esta forma nuestro control deberá verse algo así   Por último en el code behin de nuestro control agregamos el código a nuestro boton, el cual será el encargado de leer el archivo que se encuentra en el File Upload y guardarlo en la ruta especificada.  Protected Sub btnupload_Click(ByVal sender As Object, ByVal e As System.Web.UI.ImageClickEventArgs) Handles btnupload.Click         If FileUpload1.HasFile Then             Dim fileExt As String             fileExt = System.IO.Path.GetExtension(FileUpload1.FileName)             If (fileExt = ".exe") Then                 Label1.Text = "You can´t upload .exe file!"             Else                 Try                     FileUpload1.SaveAs(decrpath & _                        FileUpload1.FileName)                     Label1.Text = "File name: " & _                       FileUpload1.PostedFile.FileName & "<br>" & _                       "File Size: " & _                       FileUpload1.PostedFile.ContentLength & " kb<br>" & _                       "Content type: " & _                       FileUpload1.PostedFile.ContentType                 Catch ex As Exception                     Label1.Text = "ERROR: " & ex.Message.ToString()                 End Try             End If         Else             Label1.Text = "You have not specified a file!"         End If            End Sub   Como vemos en el código anterior tambien hemos agregado otros elementos los cuales nos dirán el nombre del archivo, el tipo de contenido y el tamaño en kb una vez que el archivo ha sido súbido al servidor. Por último deben tomar en cuenta que decrpath es la ruta en donde será subido el archivo, la cual deben variar a su gusto.

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  • Tips to Make Your Website Cell Phone Friendly

    - by Aditi
    Working on a new website design? or Redesigning your website? There is a lot more to consider now a days not just user experience, clean code, CSS etc. one of the important attribute one must not miss, which is making them mobile friendly! With the growing use of handhelds & unlimited data plans, people browse on their cellphones! and All come in different sizes! it is tough to make a website that would look great not just on a high resolution widescreen monitor/LCD, but also should look equally impressive on the low resolutions of cellphones. We are today going to discuss about such factors that can help you make a website Cellphone Friendly. Fluid Width Layouts As we start discussing about this, Most people speak of the Fluid Width Layouts as vital step in moving your website to be mobile friendly. Fluid width allows the width of your website stretch or shrink depending on the browser size. However, having a layout which flows with the width of the screen’s resolution is certainly convenient, more often than not the website was originally laid out for a desktop in mind. Compressing a fluid layout to 320 pixels can do some serious damage to layout, Thus some people strongly believe it is far better to have a mobile style sheet and lay out the content specifically for that screen and have more control on the display. The best thing to do is to detect the type of platform that is connected to your website and disabling or changing some tools and effects to make it look better if not perfect. Keep Your Web Pages Short length One must avoid long pages on their website, a lot of scroll makes it very non user friendly for people, especially on mobile devices this is a huge draw back because of the longer load time it takes to download the webpage. Everyone likes crisp & concise content such pages are easier to load & browse. This makes your website accessible across all platforms. Also try to keep shorter urls, if they have to type..save them from that much work especially if someone is using a cellphone with no QWERTY keyboard it can be tough. Usable Navigation & Search Unlike Desktops, your website’s Navigation won’t super work on a cellphone. Keep in mind the user experience for cellphone users as you design your Navigation. Try to keep your content centered as they do have difficulty in reading the webpage. I always look upto Google and their pages as available on mobile as a great example. Keeping a functional & very visible search bar helps mobile users navigate by searching. Understanding Clean Website Code : Evolved for Mobile Clean code is important when you consider the diversity out there for handheld devices. Some cell phones may only understand WAP. More capable phones may understand WAP2, which allows rendering websites with XHTML and CSS. Most mobiles won’t display tables, floats, frames, JavaScript, and dynamic menus. Most cellphone will not support cookies. Devices at the high end of the mobile market such as BlackBerry, Palm, or the upcoming iPhone are highly capable and support nearly as much as a standard computer..but masses still do not have such phones. You can use specific emulators to test your website on mobile devices. Make sure your color combinations provide good contrast between foreground and background colors, particularly for devices with fewer color options.

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  • Help finding time of collision

    - by WannaBe
    I am making a simple game right now and am struggling with collision response. My goal is to someday be able to turn it into a 2D platformer but I have a long way to go. I am currently making this in JavaScript and using the canvas element so (0,0) is in the top left and positive X is to the right and positive Y is down. I read a helpful post on StackExchange that got me started on this but I can't seem to get the algorithm 100% correct. How to deal with corner collisions in 2D? I can detect the collision fine but I can't seem to get the response right. The goal is to detect which side the player hit first since minimum displacement doesn't always work. The X response seems to work fine but the Y only works when I am far from the corners. Here is a picture showing what happens Here is the code var bx = box.x; var by = box.y; var bw = box.width; var bh = box.height; var boxCenterX = bx + (bw/2); var boxCenterY = by + (bh/2); var playerCenterX = player.x + player.xvel + (player.width/2); var playerCenterY = player.y + player.yvel + (player.height/2); //left = negative and right = positve, 0 = middle var distanceXin = playerCenterX - boxCenterX; var distanceYin = playerCenterY - boxCenterY; var distanceWidth = Math.abs(distanceXin); var distanceHeight = Math.abs(distanceYin); var halfWidths = (bw/2) + (player.width/2); var halfHeights = (bh/2) + (player.height/2); if(distanceWidth < halfWidths){ //xcollision if(distanceHeight < halfHeights){ //ycollision if(player.xvel == 0){ //adjust y if(distanceYin > 0){ //bottom player.y = by + bh; player.yvel = 0; }else{ player.y = by - player.height; player.yvel = 0; } }else if(player.yvel == 0){ //adjust x if(distanceXin > 0){ //right player.x = bx + bw; player.xvel = 0; }else{ //left player.x = bx - player.width; player.xvel = 0; } }else{ var yTime = distanceYin / player.yvel; var xTime = distanceXin / player.xvel; if(xTime < yTime){ //adjust the x it collided first if(distanceXin > 0){ //right player.x = bx + bw; player.xvel = 0; }else{ //left player.x = bx - player.width; player.xvel = 0; } }else{ //adjust the y it collided first if(distanceYin > 0){ //bottom player.y = by + bh; player.yvel = 0; }else{ player.y = by - player.height; player.yvel = 0; } } } } } And here is a JSFiddle if you would like to see the problem yourself. http://jsfiddle.net/dMumU/ To recreate this move the player to here And press up and left at the same time. The player will jump to the right for some reason. Any advice? I know I am close but I can't seem to get xTime and yTime to equal what I want every time.

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  • Spritesheet per pixel collision XNA

    - by Jixi
    So basically i'm using this: public bool IntersectPixels(Rectangle rectangleA, Color[] dataA,Rectangle rectangleB, Color[] dataB) { int top = Math.Max(rectangleA.Top, rectangleB.Top); int bottom = Math.Min(rectangleA.Bottom, rectangleB.Bottom); int left = Math.Max(rectangleA.Left, rectangleB.Left); int right = Math.Min(rectangleA.Right, rectangleB.Right); for (int y = top; y < bottom; y++) { for (int x = left; x < right; x++) { Color colorA = dataA[(x - rectangleA.Left) + (y - rectangleA.Top) * rectangleA.Width]; Color colorB = dataB[(x - rectangleB.Left) + (y - rectangleB.Top) * rectangleB.Width]; if (colorA.A != 0 && colorB.A != 0) { return true; } } } return false; } In order to detect collision, but i'm unable to figure out how to use it with animated sprites. This is my animation update method: public void AnimUpdate(GameTime gameTime) { if (!animPaused) { animTimer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (animTimer > animInterval) { currentFrame++; animTimer = 0f; } if (currentFrame > endFrame || endFrame <= currentFrame || currentFrame < startFrame) { currentFrame = startFrame; } objRect = new Rectangle(currentFrame * TextureWidth, frameRow * TextureHeight, TextureWidth, TextureHeight); origin = new Vector2(objRect.Width / 2, objRect.Height / 2); } } Which works with multiple rows and columns. and how i call the intersect: public bool IntersectPixels(Obj me, Vector2 pos, Obj o) { Rectangle collisionRect = new Rectangle(me.objRect.X, me.objRect.Y, me.objRect.Width, me.objRect.Height); collisionRect.X += (int)pos.X; collisionRect.Y += (int)pos.Y; if (IntersectPixels(collisionRect, me.TextureData, o.objRect, o.TextureData)) { return true; } return false; } Now my guess is that i have to update the textureData everytime the frame changes, no? If so then i already tried it and miserably failed doing so :P Any hints, advices? If you need to see any more of my code just let me know and i'll update the question. Updated almost functional collisionRect: collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.Texture.Width / (int)((me.frameCount - 1) * me.TextureWidth), me.Texture.Height); What it does now is "move" the block up 50%, shouldn't be too hard to figure out. Update: Alright, so here's a functional collision rectangle(besides the height issue) collisionRect = new Rectangle((int)me.Position.X, (int)me.Position.Y, me.TextureWidth / (int)me.frameCount - 1, me.TextureHeight); Now the problem is that using breakpoints i found out that it's still not getting the correct color values of the animated sprite. So it detects properly but the color values are always: R:0 G:0 B:0 A:0 ??? disregard that, it's not true afterall =P For some reason now the collision area height is only 1 pixel..

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  • Java, two JPanel on JFrame - Settings JPanel, StartMenu JPanel [on hold]

    - by Andy Tyurin
    There is my first question and I welcome community! I'm making a simple game and have some problems with Start menu. I have three buttons on my JPanel StartMenu and when I click "Settings" button, new JPanel will be open, but I don't know why buttons from StartMenu JPanel appeared in my Settings JPanel. My "Settings" JPanel has one ugly button "Back" in center and ugly grey background. I made some screens to see a problem. Start Menu JPanel when game launched Settings JPanel when button clicked Settings JPanel when mouse was over settings window There is code of StartMenu class: public class StartMenu extends JPanel { private GameButton startGameButton = new GameButton("Start game"); private GameButton settingsGameButton = new GameButton("Settings"); private GameButton exitGameButton = new GameButton("Exit game"); private Image bgImage = new ImageIcon(getClass().getClassLoader().getResource("ru/andydevs/astraLaserForce/bg.png")).getImage(); private int posX; private int posY; final private int WIDTH=(int)Game.SCREEN_DIMENSION.getWidth()/3; final private int HEIGHT=(int)Game.SCREEN_DIMENSION.getHeight()/2; public StartMenu() { setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); setSize(new Dimension(WIDTH, HEIGHT)); posX=(int)Game.SCREEN_DIMENSION.getWidth()/2-WIDTH/2; posY=(int)Game.SCREEN_DIMENSION.getHeight()/2-HEIGHT/2; setBounds(posX, posY,WIDTH,HEIGHT); c.ipadx=95; c.ipady=15; c.fill = GridBagConstraints.HORIZONTAL; c.insets = new Insets(20,0,0,0); c.gridy=0; add(startGameButton, c); c.gridy=1; c.insets = new Insets(20,0,0,0); System.out.println(settingsGameButton.getWidth()); add(settingsGameButton, c); c.gridy=2; c.insets = new Insets(20,0,0,0); add(exitGameButton, c); settingsGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { GameOptionsPanel gop = new GameOptionsPanel(); Game.container.add(gop); Game.container.setComponentZOrder(gop, 0); Game.container.revalidate(); Game.container.repaint(); } }); exitGameButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Main.currentGame.stop(); } }); } public void paintComponent(Graphics g) { g.drawImage(bgImage,0,0,WIDTH,HEIGHT,null); } } There is code of Settings JPanel public class GameOptionsPanel extends GamePanel { private GameButton backButton = new GameButton("Back"); private GameOptionsPanel that; public GameOptionsPanel() { super((int) (Game.SCREEN_DIMENSION.getWidth()/3), (int) (Game.SCREEN_DIMENSION.getHeight()/2), new Color(50,50,50)); that=this; setLayout(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); gbc.fill=gbc.HORIZONTAL; add(backButton); backButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { Game.container.remove(that); Game.container.revalidate(); Game.container.repaint(); } }); } } I glad to see some suggestions. Thanks.

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  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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  • Pulling My Hair Out - PHP Forms [migrated]

    - by Joe Turner
    Hello and good morning to all. This is my second post on this subject because the first time, things still didn't work and I have now literally been trying to solve this for about 4/5 days straight... I have a file, called 'edit.php', in this file is a form; <?php $company = $_POST["company"]; $phone = $_POST["phone"]; $colour = $_POST["colour"]; $email = $_POST["email"]; $website = $_POST["website"]; $video = $_POST["video"]; $image = $_POST["image"]; $extension = $_POST["extension"]; ?> <form method="post" action="generate.php"><br> <input type="text" name="company" placeholder="Company Name" /><br> <input type="text" name="slogan" placeholder="Slogan" /><br> <input class="color {required:false}" name="colour" placeholder="Company Colour"><br> <input type="text" name="phone" placeholder="Phone Number" /><br> <input type="text" name="email" placeholder="Email Address" /><br> <input type="text" name="website" placeholder="Full Website - Include http://" /><br> <input type="text" name="video" placeholder="Video URL" /><br> <input type="submit" value="Generate QuickLinks" style="background:url(images/submit.png) repeat-x; color:#FFF"/> </form> Then, when the form is submitted, it creates a file using the variables that have been input. The fields that have been filled in go on to become links, I need to be able to say 'if a field is left blank, then put 'XXX' in as a default value'. Does anyone have any ideas? I really think I have tried everything. I'll put below a snippet from the .php file that generates the links... <?php $File = "includes/details.php"; $Handle = fopen($File, 'w'); ?> <?php $File = "includes/details.php"; $Handle = fopen($File, 'w'); $Data = "<div id='logo'> <img width='270px' src='images/logo.png'/img> <h1 style='color:#$_POST[colour]'>$_POST[company]</h1> <h2>$_POST[slogan]</h2> </div> <ul> <li><a class='full-width button' href='tel:$_POST[phone]'>Phone Us</a></li> <li><a class='full-width button' href='mailto:$_POST[email]'>Email Us</a></li> <li><a class='full-width button' href='$_POST[website]'>View Full Website</a></li> <li><a class='full-width button' href='$_POST[video]'>Watch Us</a></li> </ul> \n"; I really do look forward to any response...

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  • WPF 3.5 WebBrowser control and ZIndex

    - by emsieja
    I'm trying to figure out why the control does not honor ZIndex. Example 1 - which works fine <Canvas> <Rectangle Canvas.ZIndex="1" Height="400" Width="600" Fill="Yellow"/> <Rectangle Canvas.ZIndex="2" Height="100" Width="100" Fill="Red"/> </Canvas> Example 2 - which does not work <Canvas> <WebBrowser Canvas.ZIndex="1" Height="400" Width="600" Source="http://www.stackoverflow.com"/> <Rectangle Canvas.ZIndex="2" Height="100" Width="100" Fill="Red"/> </Canvas> Thanks, -- Ed

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  • jqGrid dynamic select option - beforeEditCell not firing

    - by mango
    I'm creating a jqgrid with one drop down column. I need the options of the drop down columns to change dynamically so I thought I can catch the beforeCellEdit event. however it does not seem to be firing. any idea on what i am doing wrong? there is no error, and i did check that i have included the jqgrid edit js files. var lastsel2; jQuery(document).ready(function(){ jQuery("#projectList").jqGrid({ datatype: 'json', url:'projectDrv.jsp', mtype: 'GET', height: 250, colNames:['Node','Proposal #', 'Status', 'Vendor', 'Actions'], colModel :[ {name:'node', index:'node', width:100, editable:false, sortable:false}, {name:'proposal', index:'proposal', width:100, editable:false, resizable:true }, {name:'status', index:'status', width:100, resizable:true, sortable:false, editable:false }, {name:'vendor', index:'vendor', width:100, resizable:true, editable:false, sortable: false }, {name:'actions', index:'actions', width:100, resizable:true, sortable:false, editable: true, edittype:"select" } ], pager: '#pager', rowNum: 10, sortname: 'proposal', sortorder: 'desc', viewrecords: true, onSelectRow: function(id){ if (id && id!==lastsel2){ jQuery('#projectList').jqGrid('restoreRow',lastsel2); jQuery('#projectList').jqGrid('editRow',id,true); lastsel2 = id; } }, beforeEditCell: function(rowid, cellname, value, irow, icol) { alert("before edit here " + rowid); // set editoptions here } });

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  • WPF 3.5 RenderTargetBitmap memory hog

    - by kingRauk
    I have a 3.5 WPF application that use's RenderTargetBitmap. It eat's memory like a big bear. It's is a know problem in 3.5 that RenderTargetBitmap.Render has memory problems. Have find some solutions for it, but i doesnt help. https://connect.microsoft.com/VisualStudio/feedback/details/489723/rendertargetbitmap-render-method-causes-a-memory-leak Program takes too much memory And more... Does anyway have any more ideas to solve it... static Image Method(FrameworkElement e, int width, int height) { const int dpi = 192; e.Width = width; e.Height = height; e.Arrange(new Rect(0, 0, width, height)); e.UpdateLayout(); if(element is Graph) (element as Graph).UpdateComponents(); var bitmap = new RenderTargetBitmap((int)(width*dpi/96.0), (int)(height*dpi/96.0), dpi, dpi, PixelFormats.Pbgra32); bitmap.Render(element); var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bitmap)); using (var stream = new MemoryStream()) { encoder.Save(stream); element.Clip = null; Dispose(element); bitmap.Freeze(); DisposeRender(bitmap); bitmap.Clear(); GC.Collect(); GC.WaitForPendingFinalizers(); return System.Drawing.Image.FromStream(stream); } } public static void Dispose(FrameworkElement element) { GC.Collect(); GC.WaitForPendingFinalizers(); GC.Collect(); } public static void DisposeRender(RenderTargetBitmap bitmap) { if (bitmap != null) bitmap.Clear(); bitmap = null; GC.Collect(); GC.WaitForPendingFinalizers(); }

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  • How to add an onclick event to a joint.js element?

    - by ahalbert
    I have a joint.js element in a DAG, and would like to be able to trigger an event by clicking on it. I could use $(selector).click(...) to do it, but I was wondering if there was a joint.js specific way of handling it, since that would probobly be better. One event I decided was a candidate for onclick was 'batch:stop' My code: var variable = new joint.shapes.basic.Rect({ name : label, id: label, onclick : function () {alert("hello");}, size: { width: width, height: height }, attrs: { text: { text: label, 'font-size': letterSize, 'font-family': 'monospace' }, rect: { fill : fillColor, width: width, height: height, rx: 5, ry: 5, stroke: '#555' } } }); variable.on('batch:stop', function (element) {alert(""); toggleEvidence(element.name);}); return variable; How should I add an onclick event?

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  • WPF MenuItem.Command binding to ElementName results to System.Windows.Data Error: 4 : Cannot find so

    - by e28Makaveli
    I have the following XAML: <UserControl x:Class="EMS.Controls.Dictionary.TOCControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:EMS.Controls.Dictionary.Models" xmlns:diagnostics="clr-namespace:System.Diagnostics;assembly=WindowsBase" x:Name="root" > <TreeView x:Name="TOCTreeView" Background="White" Padding="3,5" ContextMenuOpening="TOCTreeView_ContextMenuOpening" ItemsSource="{Binding Children}" BorderBrush="{x:Null}" > <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Path=Children, Mode=OneTime}"> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <!--<ColumnDefinition Width="Auto"/>--> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <!--<CheckBox VerticalAlignment="Center" IsChecked="{Binding IsVisible}"/>--> <ContentPresenter Grid.Column="0" Height="16" Width="20" Content="{Binding LayerRepresentation}" /> <!--<ContentPresenter Grid.Column="1" > <ContentPresenter.Content> Test </ContentPresenter.Content> </ContentPresenter>--> <TextBlock Grid.Column="2" FontWeight="Normal" Text="{Binding Path=Alias, Mode=OneWay}" > <ToolTipService.ToolTip> <TextBlock Text="{Binding Description}" TextWrapping="Wrap"/> </ToolTipService.ToolTip> </TextBlock> </Grid> <HierarchicalDataTemplate.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Path=Children, Mode=OneTime}"> <!--<DataTemplate>--> <Grid > <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <CheckBox VerticalAlignment="Center" IsChecked="{Binding IsVisible}"/> <ContentPresenter Grid.Column="1" Content="{Binding LayerRepresentation, Mode=OneWay}" /> <TextBlock Margin="0,1,0,1" Text="{Binding Path=Alias, Mode=OneWay}" Grid.Column="2"> <ToolTipService.ToolTip> <TextBlock Text="{Binding Description}" TextWrapping="Wrap"/> </ToolTipService.ToolTip> </TextBlock> </Grid> <!--</DataTemplate>--> </HierarchicalDataTemplate> </HierarchicalDataTemplate.ItemTemplate> </HierarchicalDataTemplate> </TreeView.ItemTemplate> <TreeView.ContextMenu> <ContextMenu> <MenuItem Name="miRemove" Header="Remove" Command="{Binding ElementName=root, Path=RemoveItemCmd, diagnostics:PresentationTraceSources.TraceLevel=High}"> <MenuItem.Icon> <Image Source="../images/16x16/Delete.png"/> </MenuItem.Icon> </MenuItem> <MenuItem Header="Properties" Command="{Binding ElementName=root, Path=GetItemPropertiesCmd}"/> </ContextMenu> </TreeView.ContextMenu> </TreeView> </UserControl> Code behind for this UserControl has two ICommand properties with names: RemoveItemCmd and GetItemPropertiesCmd. However, I get System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=root'. BindingExpression:Path=RemoveItemCmd; DataItem=null; target element is 'MenuItem' (Name='miRemove'); target property is 'Command' (type 'ICommand') System.Windows.Data Error: 4 : Cannot find source for binding with reference 'ElementName=root'. BindingExpression:Path=GetItemPropertiesCmd; DataItem=null; target element is 'MenuItem' (Name=''); target property is 'Command' (type 'ICommand') when UserControl is constructed. Why is this and how do I resolve?

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