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  • Which options do I have for Java process communication?

    - by Dmitriy Matveev
    We have a place in a code of such form: void processParam(Object param) { wrapperForComplexNativeObject result = jniCallWhichMayCrash(param); processResult(result); } processParam - method which is called with many different arguments. jniCallWhichMayCrash - a native method which is intended to do some complex processing of it's parameter and to create some complex object. It can crash in some cases. wrapperForComplexNativeObject - wrapper type generated by SWIG processResult - a method written in pure Java which processes it's parameter by creation of several kinds (by the kinds I'm not meaning classes, maybe some like hierarchies) of objects: 1 - Some non-unique objects which are referencing each other (from the same hierarchy), these objects can have duplicates created from the invocations of processParam() method with different parameter values. Since it's costly to keep all the duplicates it's necessary to cache them. 2 - Some unique objects which are referencing each other (from the same hierarchy) and some of the objects of 1st kind. After processParam is executed for each of the arguments from some set the data created in processResult will be processed together. The problem is in fact that jniCallWhichMayCrash method may crash the entire JVM and this will be very bad. The reason of crash may be such that it can happen for one argument value and not for the other. We've decided that it's better to ignore crashes inside of JVM and just skip some chunks of data when such crashes occur. In order to do this we should run processParam function inside of separate process and pass the result somehow (HOW? HOW?! This is a question) to the main process and in case of any crashes we will only lose some part of data (It's ok) without lose of everything else. So for now the main problem is implementation of transport between different processes. Which options do I have? I can think about serialization and transmitting of binary data by the streams, but serialization may be not very fast due to object complexity. Maybe I have some other options of implementing this?

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  • Why do I need to give my options a value attribute in my dropdown? JQuery related.

    - by Alex
    So far in my web developing experiences, I've noticed that almost all web developers/designers choose to give their options in a select a value like so: <select name="foo"> <option value="bar">BarCheese</option> // etc. // etc. </select> Is this because it is best practice to do so? I ask this because I have done a lot of work with jQuery and dropdown's lately, and sometimes I get really annoyed when I have to check something like: $('select[name=foo]').val() == "bar"); To me, many times that seems less clear than just being able to check the val() against BarCheese. So why is it that most web developers/designers specify a value paramater instead of just letting the options actual value be its value? And yes, if the option has a value attribute I know I can do something like this: $('select[name=foo] option:contains("BarCheese")').attr('selected', 'selected'); But I would still really like to know why this is done. Thanks!!

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  • Pass Arguments to Included Module in Ruby?

    - by viatropos
    I'm hoping to implement something like all of the great plugins out there for ruby, so that you can do this: acts_as_commentable has_attached_file :avatar But I have one constraint: That helper method can only include a module; it can't define any variables or methods. The reason for this is because, I want the options hash to define something like type, and that could be converted into one of say 20 different 'workhorse' modules, all of which I could sum up in a line like this: def dynamic_method(options = {}) include ("My::Helpers::#{options[:type].to_s.camelize}").constantize(options) end Then those 'workhorses' would handle the options, doing things like: has_many "#{options[:something]}" Here's what the structure looks like, and I'm wondering if you know the missing piece in the puzzle: # 1 - The workhorse, encapsuling all dynamic variables module My::Module def self.included(base) base.extend ClassMethods base.class_eval do include InstanceMethods end end module InstanceMethods self.instance_eval %Q? def #{options[:my_method]} "world!" end ? end module ClassMethods end end # 2 - all this does is define that helper method module HelperModule def self.included(base) base.extend(ClassMethods) end module ClassMethods def dynamic_method(options = {}) # don't know how to get options through! include My::Module(options) end end end # 3 - send it to active_record ActiveRecord::Base.send(:include, HelperModule) # 4 - what it looks like class TestClass < ActiveRecord::Base dynamic_method :my_method => "hello" end puts TestClass.new.hello #=> "world!" That %Q? I'm not totally sure how to use, but I'm basically just wanting to somehow be able to pass the options hash from that helper method into the workhorse module. Is that possible? That way, the workhorse module could define all sorts of functionality, but I could name the variables whatever I wanted at runtime.

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  • Trying to login to site with PHP & cURL?

    - by motionman95
    I've never done something like this before...I'm trying to log into swagbucks.com and get retrieve some information, but it's not working. Can someone tell me what's wrong with my script? <?php $pages = array('home' => 'http://swagbucks.com/?cmd=home', 'login' => 'http://swagbucks.com/?cmd=sb-login&from=/?cmd=home', 'schedule' => 'http://swagbucks.com/?cmd=sb-acct-account&display=2'); $ch = curl_init(); //Set options for curl session $options = array(CURLOPT_USERAGENT => 'Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; `rv:1.9.2) Gecko/20100115 Firefox/3.6',` CURLOPT_HEADER => TRUE, //CURLOPT_RETURNTRANSFER => TRUE, CURLOPT_COOKIEFILE => 'cookie.txt', CURLOPT_COOKIEJAR => 'cookies.txt'); //Hit home page for session cookie $options[CURLOPT_URL] = $pages['home']; curl_setopt_array($ch, $options); curl_exec($ch); //Login $options[CURLOPT_URL] = $pages['login']; $options[CURLOPT_POST] = TRUE; $options[CURLOPT_POSTFIELDS] = '[email protected]&pswd=jblake&persist=on'; $options[CURLOPT_FOLLOWLOCATION] = FALSE; curl_setopt_array($ch, $options); curl_exec($ch); //Hit schedule page $options[CURLOPT_URL] = $pages['schedule']; curl_setopt_array($ch, $options); $schedule = curl_exec($ch); //Output schedule echo $schedule; //Close curl session curl_close($ch); ?> But it still doesn't log me in. What's wrong?

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  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

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  • Making a Statement: How to retrieve the T-SQL statement that caused an event

    - by extended_events
    If you’ve done any troubleshooting of T-SQL, you know that sooner or later, probably sooner, you’re going to want to take a look at the actual statements you’re dealing with. In extended events we offer an action (See the BOL topic that covers Extended Events Objects for a description of actions) named sql_text that seems like it is just the ticket. Well…not always – sounds like a good reason for a blog post. When is a statement not THE statement? The sql_text action returns the same information that is returned from DBCC INPUTBUFFER, which may or may not be what you want. For example, if you execute a stored procedure, the sql_text action will return something along the lines of “EXEC sp_notwhatiwanted” assuming that is the statement you sent from the client. Often times folks would like something more specific, like the actual statements that are being run from within the stored procedure or batch. Enter the stack Extended events offers another action, this one with the descriptive name of tsql_stack, that includes the sql_handle and offset information about the statements being run when an event occurs. With the sql_handle and offset values you can retrieve the specific statement you seek using the DMV dm_exec_sql_statement. The BOL topic for dm_exec_sql_statement provides an example for how to extract this information, so I’ll cover the gymnastics required to get the sql_handle and offset values out of the tsql_stack data collected by the action. I’m the first to admit that this isn’t pretty, but this is what we have in SQL Server 2008 and 2008 R2. We will be making it easier to get statement level information in the next major release of SQL Server. The sample code For this example I have a stored procedure that includes multiple statements and I have a need to differentiate between those two statements in my tracing. I’m going to track two events: module_end tracks the completion of the stored procedure execution and sp_statement_completed tracks the execution of each statement within a stored procedure. I’m adding the tsql_stack events (since that’s the topic of this post) and the sql_text action for comparison sake. (If you have questions about creating event sessions, check out Pedro’s post Introduction to Extended Events.) USE AdventureWorks2008GO -- Test SPCREATE PROCEDURE sp_multiple_statementsASSELECT 'This is the first statement'SELECT 'this is the second statement'GO -- Create a session to look at the spCREATE EVENT SESSION track_sprocs ON SERVERADD EVENT sqlserver.module_end (ACTION (sqlserver.tsql_stack, sqlserver.sql_text)),ADD EVENT sqlserver.sp_statement_completed (ACTION (sqlserver.tsql_stack, sqlserver.sql_text))ADD TARGET package0.ring_bufferWITH (MAX_DISPATCH_LATENCY = 1 SECONDS)GO -- Start the sessionALTER EVENT SESSION track_sprocs ON SERVERSTATE = STARTGO -- Run the test procedureEXEC sp_multiple_statementsGO -- Stop collection of events but maintain ring bufferALTER EVENT SESSION track_sprocs ON SERVERDROP EVENT sqlserver.module_end,DROP EVENT sqlserver.sp_statement_completedGO Aside: Altering the session to drop the events is a neat little trick that allows me to stop collection of events while keeping in-memory targets such as the ring buffer available for use. If you stop the session the in-memory target data is lost. Now that we’ve collected some events related to running the stored procedure, we need to do some processing of the data. I’m going to do this in multiple steps using temporary tables so you can see what’s going on; kind of like having to “show your work” on a math test. The first step is to just cast the target data into XML so I can work with it. After that you can pull out the interesting columns, for our purposes I’m going to limit the output to just the event name, object name, stack and sql text. You can see that I’ve don a second CAST, this time of the tsql_stack column, so that I can further process this data. -- Store the XML data to a temp tableSELECT CAST( t.target_data AS XML) xml_dataINTO #xml_event_dataFROM sys.dm_xe_sessions s INNER JOIN sys.dm_xe_session_targets t    ON s.address = t.event_session_addressWHERE s.name = 'track_sprocs' SELECT * FROM #xml_event_data -- Parse the column data out of the XML blockSELECT    event_xml.value('(./@name)', 'varchar(100)') as [event_name],    event_xml.value('(./data[@name="object_name"]/value)[1]', 'varchar(255)') as [object_name],    CAST(event_xml.value('(./action[@name="tsql_stack"]/value)[1]','varchar(MAX)') as XML) as [stack_xml],    event_xml.value('(./action[@name="sql_text"]/value)[1]', 'varchar(max)') as [sql_text]INTO #event_dataFROM #xml_event_data    CROSS APPLY xml_data.nodes('//event') n (event_xml) SELECT * FROM #event_data event_name object_name stack_xml sql_text sp_statement_completed NULL <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="4" offsetStart="94" offsetEnd="172" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements sp_statement_completed NULL <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="6" offsetStart="174" offsetEnd="-1" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements module_end sp_multiple_statements <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="0" offsetStart="0" offsetEnd="0" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements After parsing the columns it’s easier to see what is recorded. You can see that I got back two sp_statement_completed events, which makes sense given the test procedure I’m running, and I got back a single module_end for the entire statement. As described, the sql_text isn’t telling me what I really want to know for the first two events so a little extra effort is required. -- Parse the tsql stack information into columnsSELECT    event_name,    object_name,    frame_xml.value('(./@level)', 'int') as [frame_level],    frame_xml.value('(./@handle)', 'varchar(MAX)') as [sql_handle],    frame_xml.value('(./@offsetStart)', 'int') as [offset_start],    frame_xml.value('(./@offsetEnd)', 'int') as [offset_end]INTO #stack_data    FROM #event_data        CROSS APPLY    stack_xml.nodes('//frame') n (frame_xml)    SELECT * from #stack_data event_name object_name frame_level sql_handle offset_start offset_end sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 94 172 sp_statement_completed NULL 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 174 -1 sp_statement_completed NULL 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 module_end sp_multiple_statements 1 0x03000500D0057C1403B79600669D00000100000000000000 0 0 module_end sp_multiple_statements 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 Parsing out the stack information doubles the fun and I get two rows for each event. If you examine the stack from the previous table, you can see that each stack has two frames and my query is parsing each event into frames, so this is expected. There is nothing magic about the two frames, that’s just how many I get for this example, it could be fewer or more depending on your statements. The key point here is that I now have a sql_handle and the offset values for those handles, so I can use dm_exec_sql_statement to get the actual statement. Just a reminder, this DMV can only return what is in the cache – if you have old data it’s possible your statements have been ejected from the cache. “Old” is a relative term when talking about caches and can be impacted by server load and how often your statement is actually used. As with most things in life, your mileage may vary. SELECT    qs.*,     SUBSTRING(st.text, (qs.offset_start/2)+1,         ((CASE qs.offset_end          WHEN -1 THEN DATALENGTH(st.text)         ELSE qs.offset_end         END - qs.offset_start)/2) + 1) AS statement_textFROM #stack_data AS qsCROSS APPLY sys.dm_exec_sql_text(CONVERT(varbinary(max),sql_handle,1)) AS st event_name object_name frame_level sql_handle offset_start offset_end statement_text sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 94 172 SELECT 'This is the first statement' sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 174 -1 SELECT 'this is the second statement' module_end sp_multiple_statements 1 0x03000500D0057C1403B79600669D00000100000000000000 0 0 C Now that looks more like what we were after, the statement_text field is showing the actual statement being run when the sp_statement_completed event occurs. You’ll notice that it’s back down to one row per event, what happened to frame 2? The short answer is, “I don’t know.” In SQL Server 2008 nothing is returned from dm_exec_sql_statement for the second frame and I believe this to be a bug; this behavior has changed in the next major release and I see the actual statement run from the client in frame 2. (In other words I see the same statement that is returned by the sql_text action  or DBCC INPUTBUFFER) There is also something odd going on with frame 1 returned from the module_end event; you can see that the offset values are both 0 and only the first letter of the statement is returned. It seems like the offset_end should actually be –1 in this case and I’m not sure why it’s not returning this correctly. This behavior is being investigated and will hopefully be corrected in the next major version. You can workaround this final oddity by ignoring the offsets and just returning the entire cached statement. SELECT    event_name,    sql_handle,    ts.textFROM #stack_data    CROSS APPLY sys.dm_exec_sql_text(CONVERT(varbinary(max),sql_handle,1)) as ts event_name sql_handle text sp_statement_completed 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' sp_statement_completed 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' module_end 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' Obviously this gives more than you want for the sp_statement_completed events, but it’s the right information for module_end. I leave it to you to determine when this information is needed and use the workaround when appropriate. Aside: You might think it’s odd that I’m showing apparent bugs with my samples, but you’re going to see this behavior if you use this method, so you need to know about it.I’m all about transparency. Happy Eventing- Mike Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • is this correct use of jquery's document.ready?

    - by Haroldo
    The below file contains all the javascript for a page. Performance is the highest priority. Is this the most efficient way? Do all click/hover events need to to be inside the doc.ready? //DOCUMENT.READY EVENTS //--------------------------------------------------------------------------- $(function(){ // mark events as not loaded $('.event').data({ t1_loaded: false, t2_loaded: false, t3_loaded: false, art_req: false }); //mark no events have been clicked $('#wrap_right').data('first_click_made', false); // cal-block event click $('#cal_blocks div.event, #main_search div.event').live('click', function(){ var id = $(this).attr('id').split('e')[1]; event_click(id); }); // jq history $.historyInit(function(hash){ if(hash) { event_click(hash); } }); // search $('#search_input').typeWatch ({ callback: function(){ var q = $('#search_input').attr('value'); search(q); }, wait : 350, highlight : false, captureLength : 2 }); $('#search_input, #main_search div.close').live('click',function(){ $(this).attr("value",""); reset_srch_res(); }); $('#main_search').easydrag(); $('a.dialog').colorbox(); //TAB CLICK -> AJAX LOAD TAB $('#wrap_right .rs_tabs li').live('click', function(){ $this = $(this); var id = $('#wrap_right').data('curr_event'); var tab = parseInt($this.attr('rel')); //hide other tabs $('#rs_'+id+' .tab_body').hide(); //mark current(clicked) tab $('#rs_'+id+' .rs_tabs li').removeClass('curr_tab'); $this.addClass('curr_tab'); //is the tab already loaded and hidden? var loaded = $('#e'+id).data('t'+tab+'_loaded'); //console.log('id: '+id+', tab: '+tab+', loaded: '+loaded); if(loaded === true) { $('#rs_'+id+' .tab'+tab).show(); if (tab == 2) { art_requested(id); } } else { //ajax load in the tab $('#rs_'+id+' .tab'+tab).load('index_files/tab'+tab+'.php?id='+id, function(){ //after load callback if (tab == 1) { $('#rs_' + id + ' .frame').delay(600).fadeIn(600) }; if (tab == 2) { art_requested(id); } }); //mark tab as loaded $('#e'+id).data('t'+tab+'_loaded', true); //fade in current tab $('#rs_'+id+' .tab'+tab).show(); } }) }); // LOAD RS FUNCTIONS //--------------------------------------------------------------------------- function event_click(id){ window.location.hash = id; //mark current event $('#wrap_right').data('curr_event', id); //hide any other events if($('#wrap_right').data('first_click_made') === true) { $('#wrap_right .event_rs').hide(); } //frame loaded before? var loaded = $('#e'+id).data('t1_loaded'); if(loaded === true) { $('#rs_'+id).show(); } else { create_frame(id); } //open/load the first tab $('#rs_'+id+' .t1').click(); $('#wrap_right').data('first_click_made', true); $('#cal_blocks').scrollTo('#e'+id, 1000, {offset: {top:-220, left:0}}); } function create_frame(id){ var art = ents[id].art; var ven = ents[id].ven; var type = ents[id].gig_club; //select colours for tabs if(type == 1){ var label = 'gig';} else if(type == 2){ var label = 'club';} else if(type == 0){ var label = 'other';} //create rs container for this event var frame = '<div id="rs_'+id+'" class="event_rs">'; frame += '<div class="title_strip"></div>'; frame += '<div class="rs_tabs"><ul class="'+label+'"><li class="t1 nav_tab1 curr_tab hand" rel="1"></li>'; if(art == 1){frame += '<li class="t2 nav_tab2 hand" rel="2"></li>';} if(ven == 1){frame += '<li class="t3 nav_tab2 hand" rel="3"></li>';} frame += '</ul></div>'; frame += '<div id="rs_content"><div class="tab_body tab1" ></div>'; if(art == 1){frame += '<div class="tab_body tab2"></div>';} if(ven == 1){frame += '<div class="tab_body tab3"></div>';} frame += '</div>'; frame += '</div>'; $('#wrap_right').append(frame); //mark current event in cal-blocks $('#cal_blocks .event_sel').removeClass('event_sel'); $('#e'+id).addClass('event_sel'); if($('#wrap_right').data('first_click_made') === false) { $('#wrap_right').delay(500).slideDown(); $('#rs_'+id+' .rs_tabs').delay(800).fadeIn(); } }; // FUNCTIONS //--------------------------------------------------------------------------- //check to see if an artist has been requested function art_requested(id){ var art_req = $('#e'+id).data('art_req'); if(art_req !== false) { //alert(art_req); $('#art_'+art_req).click(); } } //scroll artist panes smoothly (scroll bars cause glitches otherwise) function before (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','-moz-scrollbars-none');} } function after (){ if(!IE){$('#art_scrollable .bio_etc').css('overflow','auto');} } function prep_media_carousel(){ //youtube and soundcloud player $("#rs_content .yt_scrollable a.yt, #rs_content .yt_scrollable a.sc").colorbox({ overlayClose : false, opacity : 0 }); $("#colorbox").easydrag(true); $('#cboxOverlay').remove(); } function make_carousel_scrollable(unique_id){ $('#scroll_'+unique_id).scrollable({ size:1, clickable:false, nextPage:'#r_'+unique_id, prevPage:'#l_'+unique_id }); } function check_l_r_arrows(total, counter, art_id){ //left arrow if(counter > 0) { $('#l_'+art_id).show(); $('#l_'+art_id+'_inactive').hide(); } else { $('#l_'+art_id).hide(); $('#l_'+art_id+'_inactive').show(); } //right arrow if(counter < total-3) { $('#r_'+art_id).show(); $('#r_'+art_id+'_inactive').hide(); } else { $('#r_'+art_id).hide(); $('#r_'+art_id+'_inactive').show(); } } function reset_srch_res(){ $('#main_search').fadeOut(400).children().remove(); } function search(q){ $.ajax({ type: 'GET', url: 'index_files/srch/search.php?q='+q, success: function(e) { $('#main_search').html(e).show(); } }); }

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  • Why do apache2 upgrades remove and not re-install libapache2-mod-php5?

    - by nutznboltz
    We repeatedly see that when an apache2 update arrives and is installed it causes the libapache2-mod-php5 package to be removed and does not subsequently re-install it automatically. We must subsequently re-install the libapache2-mod-php5 manually in order to restore functionality to our web server. Please see the following github gist, it is a contiguous section of our server's dpkg.log showing the November 14, 2011 update to apache2: https://gist.github.com/1368361 it includes 2011-11-14 11:22:18 remove libapache2-mod-php5 5.3.2-1ubuntu4.10 5.3.2-1ubuntu4.10 Is this a known issue? Do other people see this too? I could not find any launchpad bug reports about it. Platform details: $ lsb_release -ds Ubuntu 10.04.3 LTS $ uname -srvm Linux 2.6.38-12-virtual #51~lucid1-Ubuntu SMP Thu Sep 29 20:27:50 UTC 2011 x86_64 $ dpkg -l | awk '/ii.*apache/ {print $2 " " $3 }' apache2 2.2.14-5ubuntu8.7 apache2-mpm-prefork 2.2.14-5ubuntu8.7 apache2-utils 2.2.14-5ubuntu8.7 apache2.2-bin 2.2.14-5ubuntu8.7 apache2.2-common 2.2.14-5ubuntu8.7 libapache2-mod-authnz-external 3.2.4-2+squeeze1build0.10.04.1 libapache2-mod-php5 5.3.2-1ubuntu4.10 Thanks At a high-level the update process looks like: package package_name do action :upgrade case node[:platform] when 'centos', 'redhat', 'scientific' options '--disableplugin=fastestmirror' when 'ubuntu' options '-o Dpkg::Options::="--force-confdef" -o Dpkg::Options::="--force-confold"' end end But at a lower level def install_package(name, version) run_command_with_systems_locale( :command = "apt-get -q -y#{expand_options(@new_resource.options)} install #{name}=#{version}", :environment = { "DEBIAN_FRONTEND" = "noninteractive" } ) end def upgrade_package(name, version) install_package(name, version) end So Chef is using "install" to do "update". This sort of moves the question around to "how does apt-get safe-upgrade" remember to re-install libapache-mod-php5? The exact sequence of packages that triggered this was: apache2 apache2-mpm-prefork apache2-mpm-worker apache2-utils apache2.2-bin apache2.2-common But the code is attempting to run checks to make sure the packages in that list are installed already before attempting to "upgrade" them. case node[:platform] when 'debian', 'centos', 'fedora', 'redhat', 'scientific', 'ubuntu' # first primitive way is to define the updates in the recipe # data bags will be used later %w/ apache2 apache2-mpm-prefork apache2-mpm-worker apache2-utils apache2.2-bin apache2.2-common /.each{ |package_name| Chef::Log.debug("is #{package_name} among local packages available for changes?") next unless node[:packages][:changes].keys.include?(package_name) Chef::Log.debug("is #{package_name} available for upgrade?") next unless node[:packages][:changes][package_name][:action] == 'upgrade' package package_name do action :upgrade case node[:platform] when 'centos', 'redhat', 'scientific' options '--disableplugin=fastestmirror' when 'ubuntu' options '-o Dpkg::Options::="--force-confdef" -o Dpkg::Options::="--force-confold"' end end tag('upgraded') } # after upgrading everything, run yum cache updater if tagged?('upgraded') # Remove old orphaned dependencies and kernel images and kernel headers etc. # Remove cached deb files. case node[:platform] when 'ubuntu' execute 'apt-get -y autoremove' execute 'apt-get clean' # Re-check what updates are available soon. when 'centos', 'fedora', 'redhat', 'scientific' node[:packages][:last_time_we_looked_at_yum] = 0 end untag('upgraded') end end But it's clear that it fails since the dpkg.log has 2011-11-14 11:22:25 install apache2-mpm-worker 2.2.14-5ubuntu8.7 on a system which does not currently have apache2-mpm-worker. I will have to discuss this with the author, thanks again.

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  • Changing enum in a different class for screen

    - by user2434321
    I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen = new Screen(); is declared in the Game1 class Background(ref screen); This is in the update method for the Background Class KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; } } For some reason when I play this and I hit the enter button the Background class's screen is changed but the main class's screen isn't how can i change this? EDIT 1* class Background { private Texture2D background; private Rectangle backgroundRect; private Texture2D arrow; private Rectangle arrowRect; private Screen screen; private MenuState menuState; private bool isPressed = false; public Screen getScreenState(ref Screen screen) { this.screen = screen; return this.screen; } public Background(ref Screen screen) { this.screen = screen; } public void Update() { KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; case Screen.Pause: break; case Screen.Over: break; } } public void LoadStartContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("startBackground"); arrow = Content.Load<Texture2D>("arrow"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); arrowRect = new Rectangle(450, 225, arrow.Width, arrow.Height); screen = Screen.Start; } public void LoadPlayContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("Background"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); screen = Screen.Play; } public void LoadOverContent(ContentManager Content, GraphicsDeviceManager graphics) { } public void Draw(SpriteBatch spritebatch) { if (screen == Screen.Start) { spritebatch.Draw(background, backgroundRect, Color.White); spritebatch.Draw(arrow, arrowRect, Color.White); } else spritebatch.Draw(background, backgroundRect, Color.White); } } Thats my background class!

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  • Move <option> to top of list with Javascript

    - by Adam
    I'm trying to create a button that will move the currently selected OPTION in a SELECT MULTIPLE list to the top of that list. I currently have OptionTransfer.js implemented, which is allowing me to move items up and down the list. I want to add a new function function MoveOptionTop(obj) { ... } Here is the source of OptionTransfer.js // =================================================================== // Author: Matt Kruse // WWW: http://www.mattkruse.com/ // // NOTICE: You may use this code for any purpose, commercial or // private, without any further permission from the author. You may // remove this notice from your final code if you wish, however it is // appreciated by the author if at least my web site address is kept. // // You may *NOT* re-distribute this code in any way except through its // use. That means, you can include it in your product, or your web // site, or any other form where the code is actually being used. You // may not put the plain javascript up on your site for download or // include it in your javascript libraries for download. // If you wish to share this code with others, please just point them // to the URL instead. // Please DO NOT link directly to my .js files from your site. Copy // the files to your server and use them there. Thank you. // =================================================================== /* SOURCE FILE: selectbox.js */ function hasOptions(obj){if(obj!=null && obj.options!=null){return true;}return false;} function selectUnselectMatchingOptions(obj,regex,which,only){if(window.RegExp){if(which == "select"){var selected1=true;var selected2=false;}else if(which == "unselect"){var selected1=false;var selected2=true;}else{return;}var re = new RegExp(regex);if(!hasOptions(obj)){return;}for(var i=0;i(b.text+"")){return 1;}return 0;});for(var i=0;i3){var regex = arguments[3];if(regex != ""){unSelectMatchingOptions(from,regex);}}if(!hasOptions(from)){return;}for(var i=0;i=0;i--){var o = from.options[i];if(o.selected){from.options[i] = null;}}if((arguments.length=0;i--){if(obj.options[i].selected){if(i !=(obj.options.length-1) && ! obj.options[i+1].selected){swapOptions(obj,i,i+1);obj.options[i+1].selected = true;}}}} function removeSelectedOptions(from){if(!hasOptions(from)){return;}for(var i=(from.options.length-1);i=0;i--){var o=from.options[i];if(o.selected){from.options[i] = null;}}from.selectedIndex = -1;} function removeAllOptions(from){if(!hasOptions(from)){return;}for(var i=(from.options.length-1);i=0;i--){from.options[i] = null;}from.selectedIndex = -1;} function addOption(obj,text,value,selected){if(obj!=null && obj.options!=null){obj.options[obj.options.length] = new Option(text, value, false, selected);}} /* SOURCE FILE: OptionTransfer.js */ function OT_transferLeft(){moveSelectedOptions(this.right,this.left,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferRight(){moveSelectedOptions(this.left,this.right,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferAllLeft(){moveAllOptions(this.right,this.left,this.autoSort,this.staticOptionRegex);this.update();} function OT_transferAllRight(){moveAllOptions(this.left,this.right,this.autoSort,this.staticOptionRegex);this.update();} function OT_saveRemovedLeftOptions(f){this.removedLeftField = f;} function OT_saveRemovedRightOptions(f){this.removedRightField = f;} function OT_saveAddedLeftOptions(f){this.addedLeftField = f;} function OT_saveAddedRightOptions(f){this.addedRightField = f;} function OT_saveNewLeftOptions(f){this.newLeftField = f;} function OT_saveNewRightOptions(f){this.newRightField = f;} function OT_update(){var removedLeft = new Object();var removedRight = new Object();var addedLeft = new Object();var addedRight = new Object();var newLeft = new Object();var newRight = new Object();for(var i=0;i0){str=str+delimiter;}str=str+val;}return str;} function OT_setDelimiter(val){this.delimiter=val;} function OT_setAutoSort(val){this.autoSort=val;} function OT_setStaticOptionRegex(val){this.staticOptionRegex=val;} function OT_init(theform){this.form = theform;if(!theform[this.left]){alert("OptionTransfer init(): Left select list does not exist in form!");return false;}if(!theform[this.right]){alert("OptionTransfer init(): Right select list does not exist in form!");return false;}this.left=theform[this.left];this.right=theform[this.right];for(var i=0;i

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  • jquery dynamic form plugin: adding nested field support

    - by goliatone
    Hi, Im using the jQuery dynamic form plugin, but i need support for nested field duplication. I would like some advice on how to modify the plugin to add such functionality. Im not a javascript/jQuery developer, so any advice on which route to take will be much appreciated. I can provide the plugin's code: /** * @author Stephane Roucheray * @extends jQuery */ jQuery.fn.dynamicForm = function (plusElmnt, minusElmnt, options){ var source = jQuery(this), minus = jQuery(minusElmnt), plus = jQuery(plusElmnt), template = source.clone(true), fieldId = 0, formFields = "input, checkbox, select, textarea", insertBefore = source.next(), clones = [], defaults = { duration:1000 }; // Extend default options with those provided options = $.extend(defaults, options); isPlusDescendentOfTemplate = source.find("*").filter(function(){ return this == plus.get(0); }); isPlusDescendentOfTemplate = isPlusDescendentOfTemplate.length > 0 ? true : false; function normalizeElmnt(elmnt){ elmnt.find(formFields).each(function(){ var nameAttr = jQuery(this).attr("name"), idAttr = jQuery(this).attr("id"); /* Normalize field name attributes */ if (!nameAttr) { jQuery(this).attr("name", "field" + fieldId + "[]"); } if (!/\[\]$/.exec(nameAttr)) { jQuery(this).attr("name", nameAttr + "[]"); } /* Normalize field id attributes */ if (idAttr) { /* Normalize attached label */ jQuery("label[for='"+idAttr+"']").each(function(){ jQuery(this).attr("for", idAttr + fieldId); }); jQuery(this).attr("id", idAttr + fieldId); } fieldId++; }); }; /* Hide minus element */ minus.hide(); /* If plus element is within the template */ if (isPlusDescendentOfTemplate) { function clickOnPlus(event){ var clone, currentClone = clones[clones.length -1] || source; event.preventDefault(); /* On first add, normalize source */ if (clones.length == 0) { normalizeElmnt(source); currentClone.find(minusElmnt).hide(); currentClone.find(plusElmnt).hide(); }else{ currentClone.find(plusElmnt).hide(); } /* Clone template and normalize it */ clone = template.clone(true).insertAfter(clones[clones.length - 1] || source); normalizeElmnt(clone); /* Normalize template id attribute */ if (clone.attr("id")) { clone.attr("id", clone.attr("id") + clones.length); } plus = clone.find(plusElmnt); minus = clone.find(minusElmnt); minus.get(0).removableClone = clone; minus.click(clickOnMinus); plus.click(clickOnPlus); if (options.limit && (options.limit - 2) > clones.length) { plus.show(); }else{ plus.hide(); } clones.push(clone); } function clickOnMinus(event){ event.preventDefault(); if (this.removableClone.effect && options.removeColor) { that = this; this.removableClone.effect("highlight", { color: options.removeColor }, options.duration, function(){that.removableClone.remove();}); } else { this.removableClone.remove(); } clones.splice(clones.indexOf(this.removableClone),1); if (clones.length == 0){ source.find(plusElmnt).show(); }else{ clones[clones.length -1].find(plusElmnt).show(); } } /* Handle click on plus */ plus.click(clickOnPlus); /* Handle click on minus */ minus.click(function(event){ }); }else{ /* If plus element is out of the template */ /* Handle click on plus */ plus.click(function(event){ var clone; event.preventDefault(); /* On first add, normalize source */ if (clones.length == 0) { normalizeElmnt(source); jQuery(minusElmnt).show(); } /* Clone template and normalize it */ clone = template.clone(true).insertAfter(clones[clones.length - 1] || source); if (clone.effect && options.createColor) { clone.effect("highlight", {color:options.createColor}, options.duration); } normalizeElmnt(clone); /* Normalize template id attribute */ if (clone.attr("id")) { clone.attr("id", clone.attr("id") + clones.length); } if (options.limit && (options.limit - 3) < clones.length) { plus.hide(); } clones.push(clone); }); /* Handle click on minus */ minus.click(function(event){ event.preventDefault(); var clone = clones.pop(); if (clones.length >= 0) { if (clone.effect && options.removeColor) { that = this; clone.effect("highlight", { color: options.removeColor, mode:"hide" }, options.duration, function(){clone.remove();}); } else { clone.remove(); } } if (clones.length == 0) { jQuery(minusElmnt).hide(); } plus.show(); }); } };

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  • Linq 2 Sybase ASE database? What are the options?

    - by Scott Weinstein
    I have a need to query an existing Sybase ASE database and would like to use Linq syntax for my data retrival. I don't need write access, nor do I need the full set of Linq operators, just Select(), SelectMany(), Where(), and GroupJoin() What are options are available? In particular, I'm wondering about nHibernate and building a new Linq2Sybase provider based on the IQ toolkit.

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  • jQuery Toggle with Cookie

    - by Cameron
    I have the following toggle system, but I want it to remember what was open/closed using the jQuery cookie plugin. So for example if I open a toggle and then navigate away from the page, when I come back it should be still open. This is code I have so far, but it's becoming rather confusing, some help would be much appreciated thanks. jQuery.cookie = function (name, value, options) { if (typeof value != 'undefined') { options = options || {}; if (value === null) { value = ''; options = $.extend({}, options); options.expires = -1; } var expires = ''; if (options.expires && (typeof options.expires == 'number' || options.expires.toUTCString)) { var date; if (typeof options.expires == 'number') { date = new Date(); date.setTime(date.getTime() + (options.expires * 24 * 60 * 60 * 1000)); } else { date = options.expires; } expires = '; expires=' + date.toUTCString(); } var path = options.path ? '; path=' + (options.path) : ''; var domain = options.domain ? '; domain=' + (options.domain) : ''; var secure = options.secure ? '; secure' : ''; document.cookie = [name, '=', encodeURIComponent(value), expires, path, domain, secure].join(''); } else { var cookieValue = null; if (document.cookie && document.cookie != '') { var cookies = document.cookie.split(';'); for (var i = 0; i < cookies.length; i++) { var cookie = jQuery.trim(cookies[i]); if (cookie.substring(0, name.length + 1) == (name + '=')) { cookieValue = decodeURIComponent(cookie.substring(name.length + 1)); break; } } } return cookieValue; } }; // var showTop = $.cookie('showTop'); if ($.cookie('showTop') == 'collapsed') { $(".toggle_container").hide(); $(".trigger").toggle(function () { $(this).addClass("active"); }, function () { $(this).removeClass("active"); }); $(".trigger").click(function () { $(this).next(".toggle_container").slideToggle("slow,"); }); } else { $(".toggle_container").show(); $(".trigger").toggle(function () { $(this).addClass("active"); }, function () { $(this).removeClass("active"); }); $(".trigger").click(function () { $(this).next(".toggle_container").slideToggle("slow,"); }); }; $(".trigger").click(function () { if ($(".toggle_container").is(":hidden")) { $(this).next(".toggle_container").slideToggle("slow,"); $.cookie('showTop', 'expanded'); } else { $(this).next(".toggle_container").slideToggle("slow,"); $.cookie('showTop', 'collapsed'); } return false; }); and this is a snippet of the HTML it works with: <li> <label for="small"><input type="checkbox" id="small" /> Small</label> <a class="trigger" href="#">Toggle</a> <div class="toggle_container"> <p class="funding"><strong>Funding</strong></p> <ul class="childs"> <li class="child"> <label for="fully-funded1"><input type="checkbox" id="fully-funded1" /> Fully Funded</label> <a class="trigger" href="#">Toggle</a> <div class="toggle_container"> <p class="days"><strong>Days</strong></p> <ul class="days clearfix"> <li><label for="1pre16">Pre 16</label> <input type="text" id="1pre16" /></li> <li><label for="2post16">Post 16</label> <input type="text" id="2post16" /></li> <li><label for="3teacher">Teacher</label> <input type="text" id="3teacher" /></li> </ul> </div> </li>

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  • How do I remove msysgit's right click menu options?

    - by DevelopingChris
    This isn't the best programming question but lets face it, the server fault guys aren't well versed in git, so I think its more towards this audience. Do I have to write a script to uninstall them? How do I get them to go away, I want to switch to tortoise git, or portablegit in my shell, but I'm left with these annoying menu options.

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  • What are my best ASP.Net GridView replacement options?

    - by Homer
    We currently use a GridView to display 1000+ rows of data. Minimum requirement for replacement is a fixed header row, fixed footer and columns would be a plus. This would have to work across IE 6 and greater. I've heard good things about Infragistics, but the demo on their page is slow. So what are my best options? jQuery? YUI? other 3rd party?

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  • Personal cloud storage options... HELP!

    - by rhaddan
    I'm looking for some personal cloud storage options. My biggest concern about moving to a hosted storage solution is the long-term viability of the provider. Has anyone used a cloud service that you're crazy about? I'm a Mac user, so I need to have something that will work on the Mac OS and ideally the iPhone as well.

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