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  • Custom iterator for a class based on two sets

    - by Dan Hook
    I have a class that contains two sets. They both contain the same key type but have different compare operations. I would like to provide an iterator for the class that iterates through the elements of both sets. I want to start with one set, then when I increment an iterator pointing to the last element of the first set, I want to go to the first element of the second set. How do I do this? I would like to preserve the bidirectional iterator semantics of std::set, but if it turns out that implementing a forward iterator is much easier, so be it. I'm willing to use the Boost Iterator library if that would help.

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  • console windows not close after stopping program

    - by robUK
    Hello, Visual Studio 2005 C++ Windows XP Pro I have a sample application that I am testing, that links with boost libraries. However, the program runs ok. However, when I try and stop the program by clicking the 'Stop Debugging' button. The program ends, but the console window remains open. So I have many of them, as during my testing I am starting and stopping the application. Even when I try and close it by clicking the close button it has no affect. And it doesn't seem to appear under task manager when the program ends. The only way I can close them if I reboot windows. I am thinking it might be a thread that has not closed, and maybe that is keeping the console windows open. Many thanks for any advice,

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  • Inverted index in a search engine

    - by Ayman
    Hello there, I'm trying to write some code to make a small application for searching text from files. Files should be crawled, and I need to put an inverted index to boost searches. My problem is that I kind of have ideas about how the parser would be, I'm willing to implement the AND, NOT, OR in the query. Whereas, I couldn't figure out how my index should be... I have never created an inverted index so if any body could suggest a feasable way to do it I would be very grateful... I do know in theory how it works but my problem is I absolutely have no idea to make happen in MySql I need to give keywords being indexed a weight too... Thank you so much.

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  • Expression Tree

    - by nettguy
    My understanding of expression tree is : Expression trees are in-memory representation of expression like arithmetic or boolean expression.The expressions are stored into the parsed tree.so we can easily transalate into any other language. Linq to SQL uses expression tree.Normally in LINQ to SQL query the compiler translates it into parsed expression trees.These are passed to Sql Server as T-SQL Statements.The Sql server executes the T-SQL query and sends down the result back.That is why when you execute LINQ to SQL you gets IQueryable<T> not IEnumetrable<T>.Because IQuerybale contains public IQueryable:IEnumerable { Type Element {get;} Expression Expression {get;} IQueryaleProvider Provider {get;} } Questions : Microsoft uses Expression trees to play with LINQ-to-Sql.What are the different ways can i use expression trees to boost my code. Apart from LINQ to SQL,Linq to amazon ,who used expression trees in their applications? Linq to Object return IEnumerable,Linq to SQL return IQueryable ,What does LINQ to XML return?

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  • php slideshow sample

    - by serhio
    I try to do a simple image slideshow in php (just cycle images, no links, no other effects). after some googling I found the following in net: <HTML> <HEAD> <TITLE>Php Slideshow</TITLE> <script language="javascript"> var speed = 4000; // time picture is displayed var delay = 3; // time it takes to blend to the next picture x = new Array; var y = 0; <?php $tel=0; $tst='.jpg'; $p= "./images"; $d = dir($p); $first = NULL; while (false !== ($entry = $d->read())) { if (stristr ($entry, $tst)) { $entry = $d->path."/".$entry; print ("x[$tel]='$entry';\n"); if ($first == NULL) { $first = $entry; } $tel++; } } $d->close(); ?> function show() { document.all.pic.filters.blendTrans.Apply(); document.all.pic.src = x[y++]; document.all.pic.filters.blendTrans.Play(delay); if (y > x.length - 1) y = 0; } function timeF() { setTimeout(show, speed); } </script> </HEAD> <BODY > <!-- add html code here --> <?php print ("<IMG src='$first' id='pic' onload='timeF()' style='filter:blendTrans()' >"); ?> <!-- add html code here --> </BODY> </HTML> but it displays only the first image from the cycle. Do I something wrong? the resulting HTML page is: <HTML> <HEAD> <TITLE>Php Slideshow</TITLE> <script language="javascript"> var speed = 4000; // time picture is displayed var delay = 3; // time it takes to blend to the next picture x = new Array; var y = 0; x[0]='./images/under_construction.jpg'; x[1]='./images/BuildingBanner.jpg'; x[2]='./images/littleLift.jpg'; x[3]='./images/msfp_smbus1_01.jpg'; x[4]='./images/escalator.jpg'; function show() { document.all.pic.filters.blendTrans.Apply(); document.all.pic.src = x[y++]; document.all.pic.filters.blendTrans.Play(delay); if (y > x.length - 1) y = 0; } function timeF() { setTimeout(show, speed); } </script> </HEAD> <BODY > <!-- add html code here --> <IMG src='./images/under_construction.jpg' id='pic' onload='timeF()' style='filter:blendTrans()' ><!-- add html code here --> </BODY> </HTML>

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  • How to structure a Kohana MVC application with dynamically added fields and provide validation and f

    - by Matt H
    I've got a bit of a problem. I have a Kohana application that has dynamically added fields. The fields that are added are called DISA numbers. In the model I look these up and the result is returned as an array. I encode the array into a JSON string and use JQuery to populate them The View knows the length of the array and so creates as many DISA elements as required before display. See the code below for a summary of how that works. What I'm finding is that this is starting to get difficult to manage. The code is becoming messy. Error handling of this type of dynamic content is ending up being spread all over the place. Not only that, it doesn't work how I want. What you see here is just a small snippet of code. For error handling I am using the validation library. I started by using add_rules on all the fields that come back in the post. As they are always phone numbers I set a required rule (when it's there) and a digit rule on the validation-as_array() keys. That works. The difficulty is actually giving it back to the view. i.e. dynamically added javascript field. Submits back to form. Save contents into a session. View has to load up fields from database + those from the previous post and signal the fields that have problems. It's all quite messy and I'm getting this code spread through both the view the controller and the model. So my question is. Have you done this before in Kohana and how have you handled it? There must be an easier way right? Code snippet. -- edit.php -- public function phone($id){ ... $this->template->content->disa_numbers = $phones->fetch_disa_numbers($this->account, $id); ... } -- phones.php -- public function fetch_disa_numbers($account, $id) { $query = $this->db->query("SELECT id, cid_in FROM disa WHERE owner_ext=?", array($id)); if (!$query){ return ''; } return $query; } -- edit_phones.php --- <script type="text/javascript"> var disaId = 1; function delDisaNumber(element){ /* Put 'X_' on the front of the element name to mark this for deletion */ $(element).prev().attr('name', 'X_'+$(element).prev().attr('name')); $(element).parent().hide(); } function addDisaNumber(){ /* input name is prepended with 'N_' which means new */ $("#disa_numbers").append("<li><input name='N_disa"+disaId+"' id='disa'"+ "type='text'/><a class='hide' onClick='delDisaNumber(this)'></a></li>"); disaId++; } </script> ... <php echo form::open("edit/saveDisaNumbers/".$phone, array("class"=>"section", "id"=>"disa_form")); echo form::open_fieldset(array("class"=>"balanced-grid")); ?> <ul class="fields" id="disa_numbers"> <?php $disaId = 1; foreach ( $disa_numbers as $disa_number ){ echo '<li>'; echo form::input('disa'.$disaId, $disa_number->cid_in); echo'<a class="hide" onclick="delDisaNumber(this)"></a>'; echo "</li>"; $disaId++; } ?> </ul> <button type="button"onclick="addDisaNumber()"><a class="add"></a>Add number</button> <?php echo form::submit('submit', 'Save'); echo form::close(); ?>

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  • FOX toolkit, file concatentation

    - by Robb
    I'm using the FOX Toolkit and C++ to develop a GUI. I'm Having an issue with the FXFile::concat(...) command. The method looks like: FXFile::concat(const FXString & srcfile1, const FXString & srcfile2, const FXString & dstfile, FXbool overwrite = false And when I call it with the srcfile1 and dstfile being the same thing (because I need to simply add to srcfile1), the method does not work. dstfile is empty. Anyone have experience with FOX and this concatentation problem? I'm open to other suggestions as well, including boost.

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  • Flex/PHP/XML data issue

    - by reado
    I have built a simple application in Flex. When the application loads, a GET request is made to the xmlService.php file with parameters "fetchData=letters". This tells the PHP to return the XML code. In Flex Debug I can see the XML data being sent by the PHP to the flex client. What I need it to do is populate the first drop down box (id="letter") with this data, however nothing is being received by Flex. I added an Alert.show() to check what was being returned but when the application runs, the alert is blank. Can anyone help? Thanks in advance. Image: http://static.readescdn.com/misc/flex.gif // Flex <?xml version="1.0" encoding="utf-8"?> <s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="300" height="300" creationComplete="windowedapplication1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.events.FlexEvent; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; import spark.events.IndexChangeEvent; protected function windowedapplication1_creationCompleteHandler(event:FlexEvent):void { var params:Object = {'fetchData':'letters'}; xmlService.send(params); } protected function xmlService_resultHandler(event:ResultEvent):void { var id:String = xmlService.lastResult.data.id.value; //Alert.show(xmlService.lastResult.data.id.value); if(id == 'letter') { letter.dataProvider = xmlService.lastResult.data.letter; letter.enabled = true; } else if(id == 'number') { number.dataProvider = xmlService.lastResult.data.number; number.enabled = true; submit.enabled = true; } else { submit.label = 'No Data!'; } } protected function xmlService_faultHandler(event:FaultEvent):void { Alert.show(event.fault.message); } protected function letter_changeHandler(event:IndexChangeEvent):void { var params:Object = {'fetchData':'numbers'}; xmlService.send(params); } ]]> </fx:Script> <fx:Declarations> <s:HTTPService id="xmlService" url="URL_GOES_HERE" method="POST" useProxy="false" resultFormat="e4x" result="xmlService_resultHandler(event)" fault="xmlService_faultHandler(event)"/> </fx:Declarations> <s:DropDownList x="94" y="10" id="letter" enabled="false" change="letter_changeHandler(event)" labelField="value"></s:DropDownList> <s:DropDownList x="94" y="39" id="number" enabled="false" labelField="value"></s:DropDownList> <s:Button x="115" y="68" label="Submit" id="submit" enabled="false"/> </s:WindowedApplication> // PHP <? if(isset($_POST['fetchData'])) { if($_POST['fetchData'] == 'letters') { $xml = '<data> <id value="letters"/> <letter label="Letter A" value="a"/> <letter label="Letter B" value="b"/> <letter label="Letter C" value="c"/> </data>'; } else if($_POST['fetchData'] == 'numbers') { $xml = '<data> <id value="letters"/> <number label="Number 1" value="1"/> <number label="Number 2" value="2"/> <number label="Number 3" value="3"/> </data>'; } else { $xml = '<data> <result value="'.$_POST['fetchData'].'"/> </data>'; } echo $xml; } else { echo '<data> <result value="NULL"/> </data>'; } ?>

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  • A* (A-star) implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • Algorithm - Pick the best combination of Armor (for a game)

    - by Chu
    I'm designing a piece of a game where the AI needs to determine which combination of armor will give the best overall stat bonus to the character. Each character will have about 10 stats, of which only 3-4 are important, and of those important ones, a few will be more important than the others. Armor will also give a boost to 1 or all stats. For example, a shirt might give +4 to the character's int and +2 stamina while at the same time, a pair of pants may have +7 strength and nothing else. So let's say that a character has a healthy choice of armor to use (5 pairs of pants, 5 pairs of gloves, etc.) We've designated that Int and Perception are the most important stats for this character. How could I write an algorithm that would determine which combination of armor and items would result in the highest of any given stat (say in this example Int and Perception)?

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  • RegEx to ignore / skip everything in html tags

    - by Scott Sumpter
    Looking for a way to combine two Regular Expressions. One to catch the urls and the other to ensure is skips text within html tags. See sample text below functions. Need to pass a block of news text and format text by wrapping urls and email addresses in html tags so users don't have to. The below code works great until there are already html tags within the text. In that case it doubles the html tags. There are plenty of examples to strip html, but I want to just ignore it since the url is already linkified. Also - if there is an easier was to accomplish this, with or without Regex, please let me know. none of my attempts to combine Regexs have worked. coding in ASP.NET VB but will take any workable example/direction. Thanks! ===== Functions ============= Public Shared Function InsertHyperlinks(ByVal inText As String) As String Dim strBuf As String Dim objMatches As Object Dim iStart, iEnd As Integer strBuf = "" iStart = 1 iEnd = 1 Dim strRegUrlEmail As String = "\b(www|http|\S+@)\S+\b" 'RegEx to find urls and email addresses Dim objRegExp As New Regex(strRegUrlEmail, RegexOptions.IgnoreCase) 'Match URLs and emails Dim MatchList As MatchCollection = objRegExp.Matches(inText) If MatchList.Count <> 0 Then objMatches = objRegExp.Matches(inText) For Each Match In MatchList iEnd = Match.Index strBuf = strBuf & Mid(inText, iStart, iEnd - iStart + 1) If InStr(1, Match.Value, "@") Then strBuf = strBuf & HrefGet(Match.Value, "EMAIL", "_BLANK") Else strBuf = strBuf & HrefGet(Match.Value, "WEB", "_BLANK") End If iStart = iEnd + Match.Length + 1 Next strBuf = strBuf & Mid(inText, iStart) InsertHyperlinks = strBuf Else 'No hyperlinks to replace InsertHyperlinks = inText End If End Function Shared Function HrefGet(ByVal url As String, ByVal urlType As String, ByVal Target As String) As String Dim strBuf As String strBuf = "<a href=""" If UCase(urlType) = "WEB" Then If LCase(Left(url, 3)) = "www" Then strBuf = "<a href=""http://" & url & """ Target=""" & _ Target & """>" & url & "</a>" Else strBuf = "<a href=""" & url & """ Target=""" & _ Target & """>" & url & "</a>" End If ElseIf UCase(urlType) = "EMAIL" Then strBuf = "<a href=""mailto:" & url & """ Target=""" & _ Target & """>" & url & "</a>" End If HrefGet = strBuf End Function ===== Sample Text ============= This would be the inText parameter. Midway through the ride, we see a Skip this too. But sometimes we go here [insert normal www dot link dot com]. If you'd like to join us contact Bill Smith at [email protected]. Thanks! sorry stack overflow won't allow multiple hyperlinks to be added. ===== End Sample Text =============

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  • Random noise in Solr score

    - by Andrea Campi
    I am looking for a way of introducing random noise into my scoring function, and I'm at a loss on how to best proceed. Some background: We use Solr for a web application that manages large-ish sets of photos for agencies. One customer has an interesting requirement for scoring: 'quality' field, maintained by editors, from 1 (highest) to 3 (lowest); 'date' field, boosting more recent photos; I would probably use a logarithmic function; However, due to how the stock photo market works, this will likely result in many similar photos appearing together. Their request is to give 'quality' a large boost, but introduce some randomness so that photos will not appear in a strict date order. Any idea? EDITED: a key requirement is to have "stable" query results: if I search twice for "tropical island" I can get a slightly different result set, but if I ask for the first page, then the second, then the first, I'd better get the same results :)

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  • simplfy javascript code using regex

    - by Pradyut Bhattacharya
    Hi I have a code which can show youtube videos if there are any links to youtube in the text like for example the text example at:- pradyut.dyndns.org http://www.youtube.com/watch?v=-LiPMxFBLZY testing http://www.youtube.com/watch?v=Q3-l22b_Qg8&feature=related this text i m forwarding to the function... function to_youtubelink(text) { if ( text.indexOf ('<') > 0 || text.indexOf ('"') > 0 || text.indexOf ('>') > 0 ) return text; else { var obj_text = new Array(); var oi = 0; while(text.indexOf('http://') >=0) { //getting the paths var si = text.indexOf('http://'); var gr = text.indexOf('\n', si); var sp = text.indexOf(' ', si); var ei; if ( gr > 0 || sp > 0 ) { if ( gr >0 && sp > 0 ) { if ( gr < sp ) { ei = gr ; } else { ei = sp ; } } else if ( gr > 0) { ei = gr; } else { ei = sp; } } else { ei = text.length; } var it = text.substring(si,ei); if ( it.indexOf('"') > 0) { it.substring(0, it.indexOf('"') ); } if(ei < 0) ei = text.length; else ei = text.indexOf(' ', si) ; obj_text[oi] = it; text = text.replace( it, '[link_service]'); oi++; } var ob_text = new Array(); var ob =0; for (oi=0; oi<obj_text.length; oi++) { if ( is_youtubelink( obj_text[oi] ) ) { ob_text[ob] = to_utubelink(obj_text[oi]); ob++; } } oi = 0; while ( text.indexOf('[link_service]') >=0 ) { text = text.replace( '[link_service]', obj_text[oi]); oi ++; } for (ob=0; ob<ob_text.length; ob++) { text = text +"\n\n" + ob_text[ob]; } return text; } } function is_youtubelink(text) { var matches = text.match(/http:\/\/(?:www\.)?youtube.*watch\?v=([a-zA-Z0-9\-_]+)/); if (matches) { return true; } else { return false; } } function to_utubelink(text) { var video_id = text.split('v=')[1]; var ampersandPosition = video_id.indexOf('&'); if(ampersandPosition != -1) { video_id = video_id.substring(0, ampersandPosition); } text = "<iframe title=\"YouTube video player\" class=\"youtube-player\" type=\"text/html\" width=\"425\" height=\"350\" src=\"http://www.youtube.com/embed/" + video_id + "\" frameborder=\"0\"></iframe>" return text; } now i m getting the output properly... but i was thinking if the code could be done better and simplified using regex ...especially getting the urls part... thanks

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  • Asp.net with RegularExpression problem

    - by Eyla
    Greetings, I'm try to do valdation textbox input to valdate a phone number. I have a asp.net textbox and checkbox. the defualt is to validate a us phone number and when I check the checkbox I should change the RegularExpression and error message to validate an international phone using my own RegularExpression. I have no problem to validate the international phone but the problem is when validating the usa phone number I'm always getting error message that it is invalde phone number. I used diffrent RegularExpression but did not work. Please look at my code and davice me. Regards, ! ..................... ASP.net Code ..................... <%@ Page Language="C#" MasterPageFile="~/Master.Master" AutoEventWireup="true" CodeBehind="UpdateContact.aspx.cs" Inherits="IMAM_APPLICATION.UpdateContact" Title="Untitled Page" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="cc1" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <script src="js/jquery-1.4.1-vsdoc.js" type="text/javascript"></script> <script src="js/jquery.validate.js" type="text/javascript"></script> <script src="js/js.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function() { ValidPhoneHome("#<%= chkIntphoneHome%>"); $("#aspnetForm").validate({ // debug: true, rules: { "<%=txtHomePhone.UniqueID %>": { phonehome: true } }, errorElement: "mydiv", wrapper: "mydiv", // a wrapper around the error message errorPlacement: function(error, element) { offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } }); }) </script> <div id="mydiv"> <asp:CheckBox ID="chkIntphoneHome" runat="server" Text="Internation Code" Style="position: absolute; top: 620px; left: 700px;" onclick=" ValidPhoneHome(this)" /> <asp:TextBox ID="txtHomePhone" runat="server" Style="top: 650px; left: 700px; position: absolute; height: 22px; width: 128px" ></asp:TextBox> </div> </asp:Content> ............................. js.js File ................... var RegularExpression; var USAPhone = /(^[a-z]([a-z_\.]*)@([a-z_\.]*)([.][a-z]{3})$)|(^[a-z]([a-z_\.]*)@([a-z_\.]*)(\.[a-z]{3})(\.[a-z]{2})*$)/i; var InterPhone = /^\d{9,12}$/; var errmsg; function ValidPhoneHome(sender) { if (sender.checked == true) { RegularExpression = InterPhone; errmsg = "Enter 9 to 12 numbers as international number"; } else { RegularExpression = USAPhone; errmsg = "Enter a valid number"; } jQuery.validator.addMethod("phonehome", function(value, element) { return this.optional(element) || RegularExpression.test(value); }, errmsg); }

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  • Toubleshooting mapkit performance

    - by brettr
    I'm plotting over 500 points on a map using mapkit. Zooming is a little jittery compared to the native google map app. I've discovered what is causing the slowness. I'm adding custom annotations so that I can later add different pin colors and buttons for detail views: - (MKAnnotationView *) mapView:(MKMapView *)mapView viewForAnnotation:(AddressNote *) annotation { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentlocation"]; annView.pinColor = MKPinAnnotationColorGreen; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); return annView; } If I comment out the above code, everything works fine. Very smooth with zooming in/out. Should I be adding annotations differently to boost performance?

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  • c - dereferencing issue

    - by Joe
    Hi, I have simplified an issue that I've been having trying to isolate the problem, but it is not helping. I have a 2 dimensional char array to represent memory. I want to pass a reference to that simulation of memory to a function. In the function to test the contents of the memory I just want to iterate through the memory and print out the contents on each row. The program prints out the first row and then I get seg fault. My program is as follows: #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> void test_memory(char*** memory_ref) { int i; for(i = 0; i < 3; i++) { printf("%s\n", *memory_ref[i]); } } int main() { char** memory; int i; memory = calloc(sizeof(char*), 20); for(i = 0; i < 20; i++) { memory[i] = calloc(sizeof(char), 33); } memory[0] = "Mem 0"; memory[1] = "Mem 1"; memory[2] = "Mem 2"; printf("memory[1] = %s\n", memory[1]); test_memory(&memory); return 0; } This gives me the output: memory[1] = Mem 1 Mem 0 Segmentation fault If I change the program and create a local version of the memory in the function by dereferencing the memory_ref, then I get the right output: So: #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> void test_memory(char*** memory_ref) { char** memory = *memory_ref; int i; for(i = 0; i < 3; i++) { printf("%s\n", memory[i]); } } int main() { char** memory; int i; memory = calloc(sizeof(char*), 20); for(i = 0; i < 20; i++) { memory[i] = calloc(sizeof(char), 33); } memory[0] = "Mem 0"; memory[1] = "Mem 1"; memory[2] = "Mem 2"; printf("memory[1] = %s\n", memory[1]); test_memory(&memory); return 0; } gives me the following output: memory[1] = Mem 1 Mem 0 Mem 1 Mem 2 which is what I want, but making a local version of the memory is useless because I need to be able to change the values of the original memory from the function which I can only do by dereferencing the pointer to the original 2d char array. I don't understand why I should get a seg fault on the second time round, and I'd be grateful for any advice. Many thanks Joe

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  • Manipulate multiple check boxes by ID using unobtrusive java script?

    - by Dean
    I want to be able to select multiple check boxes onmouseover, but instead of applying onmouseover to every individual box, I've been trying to work out how to do so by manipulating check boxes by ID instead, although I'm not sure where to go from using getElementById,. So instead of what you see below. <html> <head> <script> var Toggle = true; var Highlight=false; function handleKeyPress(evt) { var nbr; if (window.Event) nbr = evt.which; else nbr = event.keyCode; if(nbr==16)Highlight=true; return true; } function MakeFalse(){Highlight=false;} function SelectIt(X){ if(X.checked && Toggle)X.checked=false; else X.checked=true; } function ChangeText() { var test1 = document.getElementById("1"); test1.innerHTML = "onmouseover=SelectIt(this)" } </script> </head> <body> <form name="A"> <input type="checkbox" name="C1" onmouseover="SelectIt(this)" id="1"><br> <input type="checkbox" name="C2" onmouseover="SelectIt(this)" id="2"><br> <input type="checkbox" name="C3" onmouseover="SelectIt(this)" id="3"><br> <input type="checkbox" name="C4" onmouseover="SelectIt(this)" checked="" disabled="disabled" id="4"><br> <input type="checkbox" name="C5" onmouseover="SelectIt(this)" id="5"><br> <input type="checkbox" name="C6" onmouseover="SelectIt(this)" id="6"><br> <input type="checkbox" name="C7" onmouseover="SelectIt(this)" id="7"><br> <input type="checkbox" name="C8" onmouseover="SelectIt(this)" id="8"><br> </form> </body> </html> I want to be able to apply the onmousover effect to an array of check boxes like this <form name="A"> <input type="checkbox" name="C1" id="1"><br> <input type="checkbox" name="C2" id="2"><br> <input type="checkbox" name="C3" id="3"><br> <input type="checkbox" name="C4" checked="" disabled="disabled" id="4"><br> <input type="checkbox" name="C5" id="5"><br> <input type="checkbox" name="C6" id="6"><br> <input type="checkbox" name="C7" id="7"><br> <input type="checkbox" name="C8" id="8"><br> </form> After trying the search feature of stackoverflow.com and looking around on Google I haven't been able to a find a solution that makes sense to me thus far, although I'm still in the process of learning so I fear I might be trying to do something too advanced for my level of knowledge.

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  • C++ 'mutable' keyword

    - by Rob
    A while ago I came across some code that marked a member variable of a class with the 'mutable' keyword. As far as I can see it simply allows you to modify a variable in a 'const' method: class Foo { private: mutable bool done_; public: void doSomething() const { ...; done_ = true; } }; Is this the only use of this keyword or is there more to it than meets the eye? I have since used this technique in a class, marking a boost::mutex as mutable allowing const functions to lock it for thread-safety reasons, but, to be honest, it feels like a bit of a hack.

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  • .NET - downloading multiple pages from a website with a single DNS query

    - by lampak
    I'm using HttpRequest to download several pages from a website (in a loop). Simplifying it looks like this: HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create( "http://sub.domain.com/something/" + someString ); HttpWebResponse resp = (HttpWebResponse)req.GetResponse(); //do something I'm not quite sure actually but every request seems to resolve the address again (I don't know how to test if I'm right). I would like to boost it a little and resolve the address once and then reuse it for all requests. I can't work out how to force HttpRequest into using it, though. I have tried using Dns.GetHostAddresses, converting the result to a string and passing it as the address to HttpWebRequest.Create. Unfortunately, server returns error 404 then. I managed to google that's probably because the "Host" header of the http query doesn't match what the server expects. Is there a simple way to solve this?

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  • How do I search using the Google Maps API?

    - by Thomas
    Hello all, I'm trying to figure out how to search for nearby businesses in an iPhone app using the Google Maps API. I'm completely new to Javascript, and have waded through some of Google's sample code easily enough. I found how to grab the user's current location. Now I want to search for "restaurants" near that location. I'm just building on the sample code from here. I'll post it below with my changes anyway, just in case. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Map Geolocation</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script type="text/javascript" src="http://code.google.com/apis/gears/gears_init.js"></script> <script type="text/javascript"> var currentLocation; var detroit = new google.maps.LatLng(42.328784, -83.040877); var browserSupportFlag = new Boolean(); var map; var infowindow = new google.maps.InfoWindow(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); map.enableGoogleBar(); // Try W3C Geolocation method (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { // TRP - Save current location in a variable (currentLocation) currentLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); // TRP - Center the map around current location map.setCenter(currentLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { // TRP - Default location is Detroit, MI currentLocation = detroit; contentString = "Error: The Geolocation service failed."; } else { // TRP - This should never run. It's embedded in a UIWebView, running on iPhone contentString = "Error: Your browser doesn't support geolocation."; } // TRP - Set the map to the default location and display the error message map.setCenter(currentLocation); infowindow.setContent(contentString); infowindow.setPosition(currentLocation); infowindow.open(map); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div id="map_canvas" style="width:100%; height:100%"></div> </body> </html>

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  • sometime SetCookie() not working

    - by Nano HE
    Hi I created two file to switch my forum (Language Chinese and English) enForum.php <?php function foo() { global $_COOKIES; setcookie('ForumLangCookie', 'en', time()+3600, '/', '.mysite.com'); echo 'running<br>'; $_COOKIES['ForumLangCookie'] = 'en'; bar(); } // foo() function bar() { global $_COOKIES; if (empty($_COOKIES['ForumLangCookie'])) { die('cookie_name is empty'); } echo 'Language =' . $_COOKIES['ForumLangCookie']; echo "<br>"; } // bar() foo(); ?> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>forum EN Version</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> </head> <body> please be patient ... <script LANGUAGE='javascript'> location.href='http://www.mysite.com/forum/index.php'; </script> </body> </html> cnForum.php <?php function foo() { global $_COOKIES; setcookie('ForumLangCookie', 'cn', time()+3600, '/', '.mysite.com'); echo 'running<br>'; $_COOKIES['ForumLangCookie'] = 'cn'; bar(); } // foo() function bar() { global $_COOKIES; if (empty($_COOKIES['ForumLangCookie'])) { die('cookie_name is empty'); } echo 'Language =' . $_COOKIES['ForumLangCookie']; echo "<br>"; } // bar() foo(); ?> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>forum CN Version</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> </head> <body> please be patient ... <script LANGUAGE='javascript'> location.href='http://www.mysite.com/forum/index.php'; </script> </body> </html> There are some files including include template('foo'); , I will get the Cookie value and load different template files. But sometime the SetCookie() not working. Do I need add Sleep(someSeconds); for my code?

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  • jquerymobile - include .js and .html

    - by Girija
    Hi, I have described the my problem in the following lines. Kindly clarify me. In my application,I am using more than html page for displaying the content and each page have own .js file. When I call the html page then .js file also included. In the .js,I am using $('div').live('pageshow',function(){}). I am calling the html file from the .js(using $.mobile.changePage("htmlpage")). My problem : consider, I have two html files. second.html file is called with in the one.js. when I show the second.html, that time one.js is reload again. I am getting the alert "one.js" then "second.js" Please help me. Thanks in advance. Please point out my mistake. I have attached the code. one.html <!DOCTYPE html> <html> <head> <title>Page Title</title> <link rel="stylesheet" href="jquery.mobile-1.0a2.min.css" /> <script src="jquery-1.4.3.min.js"></script> <script src="jquery.mobile-1.0a2.min.js"></script> <script src="Scripts/one.js"></script> </head> <body> <div data-role="page"> </div> </body> </html> Second.html <!DOCTYPE html> <html> <head> <title>Sample </title> <link rel="stylesheet" href="../jquery.mobile-1.0a2.min.css" /> <script src="../jquery-1.4.3.min.js"></script> <script src="../jquery.mobile-1.0a2.min.js"></script> <script type="text/javascript" src="Scripts/second.js"></script> </head> <body> <div data-role="page"> <div data-role="button" id="link" >Second</div> </div><!-- /page --> </body> </html> one.js $('div').live('pageshow',function() { alert("one.js"); //AJAX Calling //success result than call the second.html $.mobile.changePage("second.html"); }); second.js $('div').live('pageshow',function(){ { alert('second.js'); //AJAX Calling //success result than call the second.html $.mobile.changePage("third.html"); }); Note : When I show forth.html that time the following files are reload(one.js,second.js,third,js and fourth.js. But I need fourth.js alone). I tried to use the $.document.ready(function(){}); but that time .js did not call. :( :( :(

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  • Astar implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • PHP: Writing non-english characters to XML - encoding problem

    - by Dean
    Hello, I wrote a small PHP script to edit the site news XML file. I used DOM to manipulate the XML (Loading, writing, editing). It works fine when writing English characters, but when non-English characters are written, PHP throws an error when trying to load the file. If I manually type non-English characters into the file - it's loaded perfectly fine, but if PHP writes the non-English characters the encoding goes wrong, although I specified the utf-8 encoding. Any help is appreciated. Errors: Warning: DOMDocument::load() [domdocument.load]: Entity 'times' not defined in filepath Warning: DOMDocument::load() [domdocument.load]: Input is not proper UTF-8, indicate encoding ! Bytes: 0x91 0x26 0x74 0x69 in filepath Here are the functions responsible for loading and saving the file (self-explanatory): function get_tags_from_xml(){ // Load news entries from XML file for display $errors = Array(); if(!$xml_file = load_news_file()){ // Load file // String indicates error presence $errors = "file not found"; return $errors; } $taglist = $xml_file->getElementsByTagName("text"); return $taglist; } function set_news_lang(){ // Sets the news language global $news_lang; if($_POST["news-lang"]){ $news_lang = htmlentities($_POST["news-lang"]); } elseif($_GET["news-lang"]){ $news_lang = htmlentities($_GET["news-lang"]); } else{ $news_lang = "he"; } } function load_news_file(){ // Load XML news file for proccessing, depending on language global $news_lang; $doc = new DOMDocument('1.0','utf-8'); // Create new XML document $doc->load("news_{$news_lang}.xml"); // Load news file by language $doc->formatOutput = true; // Nicely format the file return $doc; } function save_news_file($doc){ // Save XML news file, depending on language global $news_lang; $doc->saveXML($doc->documentElement); $doc->save("news_{$news_lang}.xml"); } Here is the code for writing to XML (add news): <?php ob_start()?> <?php include("include/xml_functions.php")?> <?php include("../include/functions.php")?> <?php get_lang();?> <?php //TODO: ADD USER AUTHENTICATION! if(isset($_POST["news"]) && isset($_POST["news-lang"])){ set_news_lang(); $news = htmlentities($_POST["news"]); $xml_doc = load_news_file(); $news_list = $xml_doc->getElementsByTagName("text"); // Get all existing news from file $doc_root_element = $xml_doc->getElementsByTagName("news")->item(0); // Get the root element of the new XML document $new_news_entry = $xml_doc->createElement("text",$news); // Create the submited news entry $doc_root_element->appendChild($new_news_entry); // Append submited news entry $xml_doc->appendChild($doc_root_element); save_news_file($xml_doc); header("Location: /cpanel/index.php?lang={$lang}&news-lang={$news_lang}"); } else{ header("Location: /cpanel/index.php?lang={$lang}&news-lang={$news_lang}"); } ?> <?php ob_end_flush()?>

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