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  • What's the proper way to use sqlite at xCode?

    - by Elliot Chen
    Hi, Experts: Can you please give some suggestions on sqlite using at xcode? Within my application, I use a sqlite DB to store all local data. Two methods can be used to retrieve those data during running time. 1, Load all the data into memory at initialization stage. (More memory used, less DB open/close operation needed) 2, Read corresponding records when necessary, free the occupied memory after using. (Good habit for memory using, but much DB open/close operations needs). I prefer to use method 2, but not sure whether too many DB opening/closing operations could affect app's efficiency. Or do you think I can 'upgrade' method 2 by opening DB when app launches and closing DB when app quits? Thanks for your suggestions very much!

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  • How to call a view on click of each UITableViewCell programatically?

    - by Cathy
    Hi, I have created a UITableViewcontroller and a UINavigationController in a TableController.m with UITableviewCell set to say @"CellOne" @"CellTwo". Now i also created two other files `ImageView1.m` ImageView2.m where if i click on CellOne i should be able to get the view placed on ImageView1.m, same applied to the ImageView2.m.How should i achieve this programatically without using nib file?

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  • Generating authentication header from azure table through objective-c

    - by user923370
    I'm fetching data from iCloud and for that I need to generate a header (azure table storage). I used the code below for that and it is generating the headers. But when I use these headers in my project it is showing "make sure that the value of authorization header is formed correctly including the signature." I googled a lot and tried many codes but in vain. Can anyone kindly please help me with where I'm going wrong in this code. -(id)generat{ NSString *messageToSign = [NSString stringWithFormat:@"%@/%@/%@", dateString,AZURE_ACCOUNT_NAME, tableName]; NSString *key = @"asasasasasasasasasasasasasasasasasasasasas=="; const char *cKey = [key cStringUsingEncoding:NSUTF8StringEncoding]; const char *cData = [messageToSign cStringUsingEncoding:NSUTF8StringEncoding]; unsigned char cHMAC[CC_SHA256_DIGEST_LENGTH]; CCHmac(kCCHmacAlgSHA256, cKey, strlen(cKey), cData, strlen(cData), cHMAC); NSData *HMAC = [[NSData alloc] initWithBytes:cHMAC length:sizeof(cHMAC)]; NSString *hash = [Base64 encode:HMAC]; NSLog(@"Encoded hash: %@", hash); NSURL *url=[NSURL URLWithString: @"http://my url"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request addValue:[NSString stringWithFormat:@"SharedKeyLite %@:%@",AZURE_ACCOUNT_NAME, hash] forHTTPHeaderField:@"Authorization"]; [request addValue:dateString forHTTPHeaderField:@"x-ms-date"]; [request addValue:@"application/atom+xml, application/xml"forHTTPHeaderField:@"Accept"]; [request addValue:@"UTF-8" forHTTPHeaderField:@"Accept-Charset"]; NSLog(@"Headers: %@", [request allHTTPHeaderFields]); NSLog(@"URL: %@", [[request URL] absoluteString]); return request; } -(NSString*)rfc1123String:(NSDate *)date { static NSDateFormatter *df = nil; if(df == nil) { df = [[NSDateFormatter alloc] init]; df.locale = [[[NSLocale alloc] initWithLocaleIdentifier:@"en_US"] autorelease]; df.timeZone = [NSTimeZone timeZoneWithAbbreviation:@"GMT"]; df.dateFormat = @"EEE',' dd MMM yyyy HH':'mm':'ss 'GMT'"; } return [df stringFromDate:date]; }

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  • UIScrollView does not scroll

    - by Preston Cheung
    I got a problem about UIScrollView. I am making a custom view which inherits UIView. The view has a UIScrollView on which there are lots of buttons which should scroll left and right. The UIScrollView and buttons can show normally. But I cannot scroll the buttons. Could someone give me some suggestions? Thanks a lot! MZMPhotoCalenderSwitcher.h #import <UIKit/UIKit.h> @interface MZMPhotoCalenderSwitcher : UIView <UIScrollViewDelegate> @property (strong, nonatomic) UIScrollView *topSwitcher; @end MZMPhotoCalenderSwitcher.m - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. self.topSwitcher = [[UIScrollView alloc] initWithFrame:CGRectMake(0, LABEL_HEIGHT + VIEW_Y, self.view.bounds.size.width, TOP_SWITCHER_HEIGHT)]; self.topSwitcher.backgroundColor = [UIColor greenColor]; self.topSwitcher.pagingEnabled = YES; self.topSwitcher.showsHorizontalScrollIndicator = NO; self.topSwitcher.showsVerticalScrollIndicator = NO; [self add:3 ButtonsOnView:self.topSwitcher withButtonWidth:44.8f andHeight:20.0f]; } - (void)add:(int)num ButtonsOnView:(UIScrollView *)view withButtonWidth:(CGFloat)width andHeight:(CGFloat)height { CGFloat totalTopSwitcherWidth = num * width; [view setContentSize:CGSizeMake(totalTopSwitcherWidth, view.bounds.size.height)]; CGFloat xOffset = 0.0f; for (int i=1; i<=num; i++) { UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setFrame:CGRectMake(xOffset, 0, width, height)]; xOffset += width; [button setTitle:[NSString stringWithFormat:@"%d", i] forState:UIControlStateNormal]; button.titleLabel.font = [UIFont systemFontOfSize:10]; [button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal]; [button setTitleColor:[UIColor blackColor] forState:UIControlStateSelected]; [button setTag:i]; [button addTarget:self action:@selector(buttonEvent) forControlEvents:UIControlEventTouchUpInside]; if (i % 2 == 0) [button setBackgroundColor:[UIColor yellowColor]]; else [button setBackgroundColor:[UIColor redColor]]; [view addSubview:button]; } }

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  • What's the best approach for modifying PDF interactive form fields on iOS?

    - by gbreen
    I've been doing some head banging on this one and solicit your advice. I am building an app that as part of it's features is to present PDF forms; meaning display them, allow fields to be changed and save the modified PDF file back out. UIWebViews do not support PDF interactive forms. Using the CGPDF apis (and benefit from other questions posted here and elsewhere), I can certainly present the PDF (without the form fields/widgets), scan and find the fields in the document, figure out where on the screen to draw something and make them interactive. What I can't seem to figure out is how to change the CGPDFDictionary objects and write them back out to a file. One could use the CGPDF Apis to create a new PDF document from whole cloth, but how do you use it to modify an existing file? Should I be looking elsewhere such as 3rd party PDF libs like PoDoFo or libHaru? I'd love to hear from anyone who has successfully modified a PDF and written it back out as to your approach. Thanks!

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  • xml parser not able to read all the nodes of the xml

    - by pankaj
    Hi i am trying to get values from all the nodes of a xml returned from a web service. But my code only reads first node, it does not read it further. code: -(void)parseData{ NuanceAppDelegate *appDel = (NuanceAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *url = @"http://cmweb.bpomatrix.net/SmartPhoneService.svc/login/"; url = [[[url stringByAppendingString:UserName] stringByAppendingString:@"/"] stringByAppendingString:Password]; url = [[url stringByAppendingString:@"/"] stringByAppendingString:appDel.CPAID]; NSLog(@"log: @%",url); NSURL *loginURL = [NSURL URLWithString:url]; NSXMLParser *home_Parser = [[NSXMLParser alloc] initWithContentsOfURL:loginURL]; [home_Parser setDelegate:self]; dict = [[NSMutableDictionary alloc] init]; [home_Parser parse]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict{ if([elementName isEqualToString:@"Address"]) addressFound = TRUE; if([elementName isEqualToString:@"Name"]) nameFound = TRUE; if([elementName isEqualToString:@"LoyaltyNum"]) loyaltyNumFound = TRUE; if([elementName isEqualToString:@"City"]) cityFound = TRUE; if([elementName isEqualToString:@"Province"]) proFound = TRUE; if([elementName isEqualToString:@"Zip"]) zipFound = TRUE; //NSLog(@"Response %@",responseFound); } - (void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string{ if(addressFound) { [dict setObject:string forKey:@"address"]; addressFound = FALSE; } else if(nameFound) { [dict setObject:string forKey:@"name"]; nameFound = FALSE; } else if(loyaltyNumFound) { [dict setObject:string forKey:@"loyaltyNum"]; loyaltyNumFound = FALSE; } else if(cityFound) { [dict setObject:string forKey:@"city"]; cityFound = FALSE; } else if(proFound) { [dict setObject:string forKey:@"province"]; proFound = FALSE; } else if(zipFound) { [dict setObject:string forKey:@"zip"]; zipFound = FALSE; } } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"clsUserProfile"]) { [self parsingOver]; } } -(void)parsingOver { NuanceAppDelegate *appDel = (NuanceAppDelegate *)[[UIApplication sharedApplication] delegate]; appDel.dictProfile = dict; }

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  • objective-c releasing uninitialized class members in dealloc method

    - by Dude Man
    Regarding over-releasing. Say I have a instance variable defined in Test.h NSString *mystring; In my implementation Test.m I do not initialize the variable mystring anywhere. But I release it in dealloc: -(void)dealloc { [mystring release]; } Is this now over-released? I've been doing the following in dealloc to avoid any issues, however, is this really necessary? -(void)dealloc { if (mystring) [mystring release]; } It seems that [nil release] shouldn't do anything, can someone verify this with class members?

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  • UIPickerview is not visible in additionally added view

    - by MaheshBabu
    Hi folks, i created an additional IBOutlet UIView. at the same time i place the IBOutlet UIPicker view in additional view. Give connections and add Addtional view as subview to main view. As [self.view addsubview:addtionalview]; I write this code in one button click event. Unfortunatly i got additional view in button click but it did n't show UIPicker. whats the wrong. I already have Two UIPicker view in main view. How can i add UIPicker view in added view. Thank u in advnace.

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  • autorelease object not confirming protocol does not give any warning

    - by Sahil Wasan
    I have a class "ABC" and its method which returns non autoreleases object of that class. @interface ABC:NSObject +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased; @end @implementation ABC +(ABC *)aClassMethodReturnsObjectWhichNotAutoreleased{ ABC *a = [[ABC alloc]init]; return a; } @end If I have a protocol Foo. @Protocol Foo @required -(void)abc; @end My ABC class is "not" confirming Foo protocols. 1st call id<Foo> obj = [ABC aClassMethodReturnsObjectWhichNotAutoreleased]; //show warning It shows warning "Non Compatible pointers.." thats good.Abc did not confirm protocol Foo BUT 2nd call id<Foo> obj = [NSArray arrayWithObjects:@"abc",@"def",nil]; // It will "not" show warning as it will return autorelease object.NSArray don't confirm protocol Foo In first call compiler gives warning and in second call compiler is not giving any warning.I think that is because i am not returning autorelease object. Why is compiler not giving warning in 2nd call as NSArray is also not confirming FOO Thanks in advance

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  • pointer being freed was not allocated

    - by kudorgyozo
    Hello i have the following error: malloc: * error for object 0x2087000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I have no idea what object that is. I don't know how to find it. Can anybody explain to me how (and where) to use malloc_history. I have set a breakpoint in malloc_error_break but i couldn't find out what object is at that address. I receive this after removing an object from an nsmutablearray and popping a view controller manually. If I comment out the line [reviewUpload.images removeObject: self.reviewUploadImg] it doesn't give me the error but of course it's not useful for me like that. - (void) removeImage { debugLog(@"reviewUploadImg %@", self.reviewUploadImg); debugLog(@"reviewUpload %@", self.reviewUpload); debugLog(@"reviewUploadImg thumb %@", self.reviewUploadImg.thumb); [reviewUpload.images removeObject: self.reviewUploadImg]; [self.navigationController popViewControllerAnimated:TRUE]; }

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  • How to get colliding effect or bouncy when ball hits the track.

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius (I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches the track. Currently i am developing code by assuming only one ball is on the board. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop: Updated: I am sending the updated code... mRadius = 5; mRange = NSMakeRange(0,60); -(void) updateBall: (UIAccelerationValue) accelX withY:(UIAccelerationValue)accelY { float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); //self.targetRect is rect of ball Object self.targetRect = CGRectMake(newX, newY, 8, 9); self.currentRect = self.targetRect; //http://books.google.co.in/books?id=WV9glgdrrrUC&pg=PA455#v=onepage&q=&f=false static NSDate *lastDrawTime; if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + (accelX * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; ballYVelocity = ballYVelocity + -(accelY * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; distXTravelled = distXTravelled + secondsSinceLastDraw * ballXVelocity * 50; distYTravelled = distYTravelled + secondsSinceLastDraw * ballYVelocity * 50; CGRect temp = self.targetRect; temp.origin.x += distXTravelled; temp.origin.y += distYTravelled; int radius = (temp.origin.x - cCentrePoint.x) / cos(degreesToRadians(degrees)); if( !NSLocationInRange(abs(radius),mRange)) { //Colided with the tracks...Need a better logic here ballXVelocity = -ballXVelocity; } else { // Need a better logic here self.targetRect = temp; } //NSLog(@"angle = %f",degrees); } [lastDrawTime release]; lastDrawTime = [ [NSDate alloc] init]; } In the above code i have initialized mRadius and mRange(indicate track) to some constant for testing, i am not getting the moving of the ball as i expected( bouncing effect when Collided with track ) with respect to accelerometer. Help me to recognize where i went wrong or send some code snippets or links which does the similar job. I am searching for better logic than my code, if you found share with me.

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  • Poping multiple levels in UITableViewController

    - by LavaSlider
    I would like to be able to pop multiple views from a UITableViewController stack. For example in the Apple DrillDownSave example, when viewing Level 3 to go back to Level 1 or when viewing an Item to go back to Level 2 when a button is pushed. I tried: [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; [self.navigationController popViewControllerAnimated: NO]; and [self.navigationController popViewControllerAnimated: NO]; [self.navigationController.parentViewController.navigationController popViewControllerAnimated: NO]; but these leave me the same place as just a single popViewControllerAnimated:. Is there an easy way to do this?

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  • NSDateFormatter Does not convert correctly

    - by deamonsarea
    Hi, I have a NSString which is passed from an xml feed........ NSString *strDate =@"Thu, 22 Apr 2010 10.30 am CEST"; I'm currently using this code to format the date........ NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setDateFormat:@"EEE, dd MMM yyyy hh:mm a vvvv"]; NSDate *myDate = [dateFormatter dateFromString:date]; [dateFormatter setDateFormat:@"HH"]; NSLog(@"%@", [dateFormatter stringFromDate:myDate]); I want to format my string only to display only hours and currently I'm getting value like this. strDate =@"2010-04-10 14:00:00 +0530"; Can anyone please help me with this?......

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  • How to get X,Y,Z rotations of vertices on a sphere at the origin?

    - by Stoff81
    Hey, I have a sphere in my game world and i would like to place a plane at each vertex on this sphere for debugging purposes. The planes should be orientated so that they lie flat against the sphere (perpendicular to the normals). The sphere is located at the origin, so all the vertices are relative to that. If my thinking is correct, i should be able to do this using the positions of the vertices and some simple trigonometry. I have tried a few combinations but have had no joy yet. I would greatly appreciate some help on this. Thanks. Here is my code: float xRot = RADIANS_TO_DEGREES(sinf(vertex.x/PLANET_RADIUS)); float yRot = RADIANS_TO_DEGREES(cosf(vertex.y/PLANET_RADIUS)); glRotatef(xRot, 1.0, 0, 0); glRotatef(yRot, 0, 1.0, 0);

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  • SQLite SQLite column can't be updated to any value but zero (real type)

    - by user1065320
    Hi I'm trying to create a three fields table (date,text,real), I can insert and update the first two fields but can't set or update the last one. createSQL = @"CREATE TABLE IF NOT EXISTS ACTIVITIES (MYDATE DATETIME PRIMARY KEY, ACTIVITY TEXT , LENGTH REAL);"; try to insert char *update = "INSERT OR REPLACE INTO ACTIVITIES (MYDATE, ACTIVITY , LENGTH) VALUES (?, ? ,?);"; sqlite3_stmt *stmt; if (sqlite3_prepare_v2(database, update , -1, &stmt, nil) == SQLITE_OK) { sqlite3_bind_double(stmt, 1, valueToWrite); sqlite3_bind_text(stmt, 2, [task UTF8String], -1, NULL); sqlite3_bind_double(stmt, 3, 1.5); } if (sqlite3_step(stmt) != SQLITE_DONE) { NSAssert1(0, @"Error updating table: %s", errorMsg); } sqlite3_finalize(stmt); sqlite3_close(database); The first two values are updated but the last one remains 0 even if I'm writing a value like 1.5 or put a double variable with a different value Thanks

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  • Touch and Drag from one view to another

    - by jollyCocoa
    Hi all! I've search for some clues on this problem without much success. Hope someone can kick me in the right direction. I am prototyping a couple of apps where I need to design my own GUI. The GUI is made up by two separated UIViews where one of them contains a small thumb of an image. I want to be able to drag this thumb from the first view to the other. Simple as that! But I haven't figured out how this is done. Here is the exact flow I am looking for: touch the thumb animate a small enlargement of the thumb drag the thumb to the other UIView drop the thumb animate a shrink of the thumb Not particularly strange, but the thumb remains related to the first view all the time. I've tried to move the thumb via the first views superview and then back to the second view, but with no luck.

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  • How to use a method with more than one parameters to create custom buttons

    - by iphonix
    I am repeating my codes few times to create custom buttons, I am trying to create a method and create all my required buttons just by called that method and using two parameters, btnTitle and btnAction. My Codes for the method -(void) addnewButton:(NSString *) btnTitle withAction:UIAction btnAction; { // Add a custom edit navigation button editButton = [[[UIBarButtonItem alloc] initWithTitle:NSLocalizedString((btnTitle), @"") style:UIBarButtonItemStyleBordered target:self action:@selector(btnAction)] autorelease]; self.navigationItem.rightBarButtonItem = editButton; } Now how shall I call this method to create a button?

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  • Tool to generated rotated versions of an image

    - by John
    In sprite-based systems, it's common to fake rotation of a sprite by having many different images, each showing it rotated an extra few degrees. Is there any free tool which will take a single image, and output a single image containing several rotations? It should also ideally let us control how many images are in each row. e.g if I have a 32x32 sprite and I want it rotated at 10 degree intervals, the tool might generate a 320x32 file or a 160x64 file

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  • Uniquing with Existing Core Data Entities

    - by warrenm
    I'm using Core Data to store a lot (1000s) of items. A pair of properties on each item are used to determine uniqueness, so when a new item comes in, I compare it against the existing items before inserting it. Since the incoming data is in the form of an RSS feed, there are often many duplicates, and the cost of the uniquing step is O(N^2), which has become significant. Right now, I create a set of existing items before iterating over the list of (possible) new items. My theory is that on the first iteration, all the items will be faulted in, and assuming we aren't pressed for memory, most of those items will remain resident over the course of the iteration. I see my options thusly: Use string comparison for uniquing, iterating over all "new" items and comparing to all existing items (Current approach) Use a predicate to filter the set of existing items against the properties of the "new" items. Use a predicate with Core Data to determine uniqueness of each "new" item (without retrieving the set of existing items). Is option 3 likely to be faster than my current approach? Do you know of a better way?

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  • Weird Perspective With CATransform3DMakeRotation

    - by kopproduction
    I'm having an odd problem with CATransform3DMakeRotation. When the rotated view is in the center of the superview, it looks like this: This is how it's supposed to look. However, when it's somewhere else in the superview, say, in the lower left corner, it looks like this: Note that it is tilted to the right. Same thing happens when it's in the lower right corner, only that it tilts to the left. Is there some way to make it tilt the way it should all the time and in every position?

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  • Copy/Paste functionality in UITableViewController.

    - by Simon
    Hi.. I have a UITableViewController. I want to pop the copy/paste menu up when the user touches a cell. How to implement this functionality. Can someone help me. I tried this code, UIMenuController *theMenu = [UIMenuController sharedMenuController]; [theMenu setTargetRect:CGRectMake(10, 200, 100, 40) inView:[self tableView]]; [theMenu setMenuVisible:YES animated:YES]; But it doesn't work. My question is, What CGRect I have to pass as the setTargetRect parameter? Do I need to call SetNeedsDisplayInRect in my TableViewController? What else to do to make this work?

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