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  • How can I improve the workflow between developer and designer with Expression Blend?

    - by Amenti
    We use WPF and Expression Blend 4. I'm trying to improve our workflow by tutoring one of our designers to use it for styling and animation. Slowly but surely I get the impression Blend in itself is to technical for the designer in question. I myself use it only occasionally (it's great for Visual States for instance) because a lot of things are easier done in code or not possible at all in Blend alone. It seems a developer with design experience is a lot more productive with it than a sole designer. Are there any good resources or advice as to how I can improve this workflow?

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • How to Get Search Bar in Tableview to Appear When User Taps Search Icon at the top of sectionIndex s

    - by Gorgando
    I have a tableview with an indexed scrollbar on the right side that shows the letters A-Z and has a magnifying glass icon at the top ({search}). All of the letters in the scrollbar appropriately take the user to the corresponding section except for the magnifying glass, which takes the user to "A" and keeps the searchBar hidden. I just want it to go to the very top of the table so that the searchBar shows up when the user taps the magnifying glass icon in the scroll bar. I've been looking all over for ways to do this, but I can't find any way shy of adding the searchBar to the first tableCell and it's own section, which I'd prefer not to do unless it's the only way. Thanks so much!

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  • CALayer Border is appearing above subview (Z-order related, I think)

    - by kurisukun
    I have searched but could not find the reason for this behavior. I have a UIButton whose image I am setting. Here is how the button should appear. Note that this is just a photoshop of the intended button design: Essentially, it is a square custom UIButton with a white border and a little surrounding shadow. In the upper right corner, there is a "X" mark, that will be added programmatically as a subview. Here is the screenshot of the button within the actual app. At this point, I have only added a shadow and the X mark as a subview: How, when I try to add the white border, here is what it looks like: It seems that the white border is appearing above the X mark sublayer. I don't know why. Here is the code that I am using: // selectedPhotoButton is the UIButton with UIImage set earlier // At this point, I am adding in the shadow [selectedPhotoButton layer] setShadowColor:[[UIColor lightGrayColor] CGColor]]; [[selectedPhotoButton layer] setShadowOffset: CGSizeMake(1.0f, 1.0f)]; [[selectedPhotoButton layer] setShadowRadius:0.5f]; [[selectedPhotoButton layer] setShadowOpacity:1.0f]; // Now add the white border [[selectedPhotoButton layer] setBorderColor:[[UIColor whiteColor] CGColor]]; [[selectedPhotoButton layer] setBorderWidth:2.0]; // Now add the X mark subview UIImage *deleteImage = [UIImage imageNamed:@"nocheck_photo.png"]; UIImageView *deleteMark = [[UIImageView alloc] initWithFrame:CGRectMake(53, -5, 27, 27)]; deleteMark.contentMode = UIViewContentModeScaleAspectFit; [deleteMark setImage:deleteImage]; [selectedPhotoButton addSubview:deleteMark]; [deleteMark release]; I don't understand why the border is appearing above the deleteMark subview. Is there any way to get the intended effect? Thank you!

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • Unable to call storyboard from xib

    - by Shruti Kapoor
    I am new to iOS development. I am trying to connect to a storyboard from xib file. My xib View Controller has a "Login" which if successful should connect to storyboard. I have googled and searched on stackoverflow for a solution and I am using this code that is given everywhere: UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil]; YourViewController * yourView = (YourViewController *)[storyboard instantiateViewControllerWithIdentifier:@"identifier ID"]; I have created an identifier for my storyboard as well. However, I am not being redirected to the storyboard no matter what I try. When the login finishes, I go back to my main View Controller (xib). I should be instead redirected to the storyboard. Here is what my code looks like in a file called ProfileTabView.m: -(void) loginViewDidFinish:(NSNotification*)notification { [[NSNotificationCenter defaultCenter] removeObserver:self]; UIStoryboard* storyboard = [UIStoryboard storyboardWithName:@"Storyboard" bundle:nil]; ProfileTabView * yourView = (ProfileTabView *)[storyboard instantiateViewControllerWithIdentifier:@"myID"]; } I have implemeted this code in the function that gets called once the login is successful. However, the storyboard "Storyboard" never gets called. Am i doing this right? Am I supposed to be writing this code anywhere else? Thanks a lot for any help :)

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  • how do i get a layer's frame to automatically resize based on its superlayer's frame or its view's f

    - by Kevlar
    I'm experimenting with using cagradientlayer to draw gradients in our app instead of having a subclass of uiview manage gradients. One snafu that i've come across is that when the view that has the gradient as a sublayer of its main layer gets resized to fit the data i am trying to show, the layer doesn't resize along with it. I end up having the gradient layer end at the original frame size while my view's frame is much larger. Is there a way to have the sublayer autoresize to fit its superlayer's frame, or the superlayer's view's frame?

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  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

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  • Problem in UITableViewDelegate - RowSelected gives wrong NSIndexPath

    - by vlad259
    I have a UITableViewSource which I have subclassed. I'm overriding GetCell and using my own subclassed cells, like so: public override UITableViewCell GetCell(UITableView tableView, NSIndexPath indexPath) { MarketItem item=_tableItems[indexPath.Section].Items[indexPath.Row]; MarketCell cell=tableView.DequeueReusableCell(_cellIdentifier) as MarketCell; if (cell==null) { cell=new MarketCell(UITableViewCellStyle.Subtitle,_cellIdentifier,item); } // decorate the cell // ... return cell; } This works but when I get events in my UITableViewDelegate, the index path gets me the wrong cell (events like AccessoryButtonTapped, WillSelectRow etc). The Section and Row numbers look correct but when I do a tableView.CellAt(indexPath) I get the wrong cell. (The row and section numbers again look correct.) Things to note: The table is constantly being updated - items arrive in a different thread which are then InvokeOnMainThread'd Although the table is constantly updated, rows and sections are only added - nothing is re-ordered or deleted If I pause the updates when I get a 'WillSelectRow', it doesn't help Most interestingly (but not a shippable solution) if I make a new cell each time rather than doing DequeueReusableCell, it works correctly. I can't help thinking it's a stupid bug of my own making but can't find it. Any help would be most gratefully received!

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  • Object-C: initWithContentsOfURL returning null

    - by AragornSG
    Hey! I'm working on an app that would display a remote html and use local images, so what I'm trying to do is download the HTML of the website and display it as a "local" page, that would have access to images in my bundle. For some reason I can't get initWithContentsOfURL to work. I checked all manuals and examples I could find and it seems that I'm doing it correctly, but the thing just won't work, returns null all the time. The same page loaded with NSURLRequest requestWithURL works fine. Appreciate your help! Here is the code: - (void)awakeFromNib { appURL = @"http://dragontest.fantasy-fan.org"; notConnectedHTML = @"Could not connect."; NSString *seedString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:[NSString stringWithFormat:@"%@/seed.php", appURL]]]; NSString *HTMLdata = @""; if (seedString = @"(null)") { NSLog(@"Can't connect on awakeFromNib."); HTMLdata = notConnectedHTML; }else { HTMLdata = [NSString stringWithFormat:@"<body style='padding:0px;margin:0px;'>%@%@</body>", seedString, @"<br><img src='images/Default.png'>"]; } [homeView loadHTMLString:HTMLdata baseURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] resourcePath]]]; }

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Putting data from SONObjectWithData to UITableView

    - by user2966615
    i am building a app in which i am getting data from a php file and already NSLoging it in xcode and it is showing data in this format: jsonObject=( ( 1, abc, "[email protected]", "501 B3 Town" ), ( 2, sam, "[email protected]", "502 B3 Town" ), ( 3, jhon, "[email protected]", "503 B Town" ) ) and here is my viewdidload - (void)viewDidLoad { [super viewDidLoad]; statuses=[[NSMutableArray alloc]init]; NSURL *myURL = [NSURL URLWithString:@"http://url/result.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) { NSLog(@"Finished with status code: %i", [(NSHTTPURLResponse *)response statusCode]); id jsonObject = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingAllowFragments error:nil]; NSLog(@"jsonObject=%@",jsonObject); statuses = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error]; }]; } now i want to display all records in uitableview. can anyone tell me how can i do that. Thanks

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  • Getting JSON object from php authentication objective c

    - by iError
    I am trying to authenticate using the below code NSString *urlAsString =[NSString stringWithFormat:@"http://www.myurl.com/abc/authenticate.php"]; NSURL *url = [NSURL URLWithString:urlAsString]; NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url]; [urlRequest setTimeoutInterval:30.0f]; [urlRequest setHTTPMethod:@"POST"]; [urlRequest addValue:@"test" forHTTPHeaderField:@"m_username" ]; [urlRequest addValue:@"123" forHTTPHeaderField:@"m_password" ]; [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; NSOperationQueue *queue = [[NSOperationQueue alloc] init]; [NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response,NSData *data, NSError *error) { if ([data length] >0 && error == nil){ html = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; NSLog(@"HTML = %@", html); receivedData = [NSMutableData data]; } else if ([data length] == 0 && error == nil){ NSLog(@"Nothing was downloaded."); } else if (error != nil){ NSLog(@"Error happened = %@", error); } }]; // Start loading data NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self]; if (theConnection) { // Create the NSMutableData to hold the received data receivedData = [NSMutableData data]; } else { // Inform the user the connection failed. } My username password is correct, I think I am not making the proper call thats why I dont get the desired results and the web service is receiving the null parameters. What can be the issue? Any help appreciated.

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  • Modal View Does Not Appear in Center in Horizontal Orientation

    - by Sheehan Alam
    I have a UIPresentationFormSheet (contains a textview) that appears in the center of the screen when I am in vertical orientation. When I dismiss the modal view, it disappears fine. When I am in horizontal orientation my modal view does not appear in the center of the screen. I have to dismiss my keyboard for the modal view to appear in the center. [self presentModalViewController:composeTweetController animated:TRUE]; When I dismiss the modal view in horizontal orientation the app automatically switches to vertical orientation. -(void)dismissComposeTweetView{ [self dismissModalViewControllerAnimated:TRUE]; } I want the following to happen: Modal view should appear in the center in horizontal orientation Modal view should disappear without switching to vertical orientation

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  • Dynamically adding data to a UITableView

    - by tableview
    Hey guys! I'm new to Objective C and I need a little help. I've created a UITableView in a UIViewController. I'd like to know how to populate my UITableView dynamically. The data is a bunch of labels that I've stored in a NSMutableArray. So each row displays the contents of the array. Once the array is reloaded with fresh data, the second row will then keep displaying the data as it is added to the array. Thanks in advance for any help!

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  • How do I create an image for a UITableViewCell dynamically

    - by Xetius
    I want to dynamically create an image for a UITableViewCell which is basically a square with a number in it. The square has to be a colour (specified dynamically) and contains a number as text inside it. I have looked at the CGContextRef documentation, but can't seem to work out how to get the image to fill with a specified certain colour. This is what I have been trying so far. -(UIImage*)createCellImageWithCount:(NSInteger)cellCount AndColour:(UIColor*)cellColour { CGFloat height = IMAGE_HEIGHT; CGFloat width = IMAGE_WIDTH; UIImage* inputImage; UIGraphicsBeginImageContext(CGSizeMake(width, height)); CGContextRef context = UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // drawing code goes here // But I have no idea what. UIGraphicsPopContext(); UIImage* outputImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return outImage; }

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  • Is Core Animation causing my subviews to call -drawRect for every single frame?

    - by mystify
    I made a nice UIView subclass which paints all its stuff in -drawRect:, because people said that's good. That view is a subview of another. This another view is beeing animated with Core Animation: It's scaled down, rotated and moved. However, I encountered this: -drawRect seems to get called trillion of times during animation, and performance sucks. Is that normal or did I do something wrong, probably?

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