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  • How to parse amadeus air ticket file

    - by Andrus
    Amadeous produces AIR file like below for every flyight reservation. I need to read reservation number and source and destionation airports from this file. I searched goog for "amadeous air format" but havent found format description. Wikipedia entry about EDIFACt is a bit different, it does not describe this content. Where to fnd information about the file structure ? How to parse this file ? I have not idea about the file stucture, does it contain records like sql table or is it some reservation protocol instructions like postscript file ? Application should work in Microsoft Windows and preferably in Visual FoxPro or C# language. FoxPro or Microsoft Visual Studio 2012 Express can used as programming environment Google returns only Amadeus users guides and tutorials like in comment and in http://www.amadeusschweiz.com/en/documentation/usermanuals.html Those are user manuals. Most promising looks Amadeus Air user guide from this: File which I received name was air.txt and first token in file is AIR-BLK206 Maybe BLK206 is some booking format descriptor. Google returns some documens like my using this so it looks like it is commonly used. This file probably describes how to reserve ticket, which produces air.txt file. I seacrched this and ticket user guide for BLK but those do not contains this abbreviation. Commands in user manual look different than those from this file. How to use this information to extract reservation number and destination airport from this file ? I havent found format description using google. There are amadeus user guides, tutorials ja quick reference files similar which you posted but I do'nt understand how to use them to parse this file. One message describes that this is form of EDIFACT. However EDIFACT message sample in Wikipedia is also diffrerent. I need to create quick prototype to customer which shows that we vcan read those files. Maybe there are some programs which can used to display it in human readable form ?

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  • Android multiple email attachment using Intent question

    - by yyyy1234
    Hi, I've been working on Android program to send email with attachment (image file , audio file , etc) using Intent with (ACTION_SEND) . THe program is working when email has a single attachment. I used Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) to attach the designated image file to the mail and it is wokring fine , the mail can be delivered through Gmail . However, when I tried to have multiple images attached to the same mail by calling Intent.putExtra( android.content.Intent.EXTRA_STREAM, uri) multiple times, it failed to work. None of the attachment show up in the email . I searched the SDK documentation and Android programming user group about email attachment but cannot find any related info. However, I've discovered that there's another intent constnat ACTION_SEND_MULTIPLE (available since API level 4 ) which might meet my requirement. Based on SDK documentation, it simply states that it deliver multiple data to someone else , it works like ACTION_SEND , excpet the data is multiple. But I still could not figure out the correct usage for this command. I tried to delcare intent with ACTION_SEND_MULTIPLE , then call putExtra(EXTRA_STREAM, uri) multiple times to attach multiple images , but I got the same errnoenous result just like before, none of the attachment show up in the email. Has anyone tried with ACTION_SEND_MULTIPLE and got it working with multiple email attachment ? Thanks very much for your help. Regards, yyyy1234

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  • Windows server 2003 default administrator password

    - by Jason Baker
    Sorry if this is an overly simplistic question, but I'm a bit stuck here. :) I need a windows machine for me to do some programming for class. Since I have my Macbook with me everywhere I go, I figured that it would be easiest to install a vm. And since I can get a copy of Windows server 2k3 for free via dreamspark, I thought I'd try to do that. Here's what happened though: I installed windows server (disk one). When the system booted up, vmware automatically installed VMWare tools and prompted me to restart. There was also a prompt to start the installation of disc 2, but I figured it would be better to restart before doing that. When the machine came back up, I was prompted to log in as the administrator. The problem is that I wasn't prompted to make an administrator account or password. Is there a default password I can use? I've tried all the obvious ones (blank, password, etc) and googling, but I didn't come up with anything.

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  • XNA vs SlimDX for offscreen renderer

    - by Groky
    Hello, I realise there are numerous questions on here asking about choosing between XNA and SlimDX, but these all relate to game programming. A little background: I have an application that renders scenes from XML descriptions. Currently I am using WPF 3D and this mostly works, except that WPF has no way to render scenes offscreen (i.e. on a server, without displaying them in a window), and also rendering to a bitmap causes WPF to fallback to software rendering. So I'm faced with having to write my own renderer. Here are the requirements: Mix of 3D and 2D elements. Relatively few elements per scene (tens of meshes, tens of 2D elements). Large scenes (up to 3000px square for print). Only a single frame will be rendered (i.e. FPS is not an issue). Opacity masks. Pixel shaders. Software fallback (servers may or may not have a decent gfx card). Possibility of being rendered offscreen. As you can see it's pretty simple stuff and WPF can manage it quite nicely except for the not-being-able-to-export-the-scene problem. In particular I don't need many of the things usually needed in game development. So bearing that in mind, would you choose XNA or SlimDX? The non-rendering portion of the code is already written in C#, so want to stick with that.

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  • Adding View extending from SurfaceView to layout gives me a blank screen

    - by JonF
    I'm very new to Android programming, so this is probably something pretty basic. I just have an xml layout with a few buttons. I'm trying to follow the model given by the JetBoy demo, so I'm adding a view to the layout which extends SurfaceView. When this new view is put in my xml layout, I just get a blank screen. Here's the XML layout if it helps. The gameview element is what causes the screen to be blank <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:alwaysDrawnWithCache="true"> <game.test.gameEngine android:id="@+id/gameView" android:layout_width="fill_parent" android:layout_height="fill_parent"/> <Button android:text="Easy" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/EasyButton"></Button> <Button android:text="Medium" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/MedButton"></Button> <Button android:text="Hard" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/HardButton"></Button> <DatePicker android:id="@+id/DatePicker01" android:layout_width="wrap_content" android:layout_height="wrap_content"></DatePicker><Button android:id="@+id/Button04" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Exit"></Button> </LinearLayout>

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  • How can I beta test web Perl modules under Apache/mod_perl on production web server?

    - by DVK
    We have a setup where most code, before being promoted to full production, is deployed in BETA mode - meaning, it runs in full production environment (using production database - usually production data; and production web server). We call that stage BETA testing. One of the main requirements is that BETA code promotion to production must be a simple "cp" command from beta to production directory - no code/filename changes. For non-web Perl code, achieving seamless BETA test is quite doable (see details here): Perl programs live in a standard location under production root (/usr/code/scripts) with production perl modules living under the same root (/usr/code/lib/perl) The BETA code has 100% same code paths except under beta root (/usr/code/beta/) A special module manipulates @INC of any script based on whether the script was called from /usr/code/scripts or /usr/code/test/scripts, to include beta libraries for beta scripts. This setup works fine up till we need to beta test our web Perl code (the setup is EmbPerl and Apache/mod_perl). The hang-up is as follows: if both a production Perl module and BETA Perl module have the same name (e.g. /usr/code/lib/perl/MyLib1.pm and /usr/code/beta/lib/perl/MyLib1.pm), then mod_perl will only be able to load ONE of these modules into memory - and there's no way we are aware of for a particular web page to affect which version of the module is currently loaded due to concurrency issues. Leaving aside the obvious non-programming solution (get a bloody BETA web server) which for political/organizational reasons is not feasible, is there any way we can somehow hack around this problem in either Perl or mod_perl? I played around with various approaches to unloading Perl modules that %INC has listed, but the problem remains that another user might load a beta page at just the right (or rather wrong) moment and have the beta module loaded which will be used for my production page.

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  • Decoding ima4 audio format

    - by MrDatabase
    To reduce the download size of an iPhone application I'm compressing some audio files. Specifically I'm using afconvert on the command line to change .wav format to .caf format w/ ima4 compression. I've read this (wooji-juice.com) awesome post about this exact topic. I'm having trouble w/ the "decoding ima4 packets" step. I've looked at their sample code and I'm stuck. Please help w/ some pseudo code or sample code that can guide me in the right direction. Thanks! Additional info: Here is what I've completed and where I'm having trouble... I can play .wav files in both the simulator and on the phone. I can compress .wav files to .caf w/ ima4 compression using afconvert on the command line. I'm using the SoundEngine that came w/ CrashLanding (I fixed one memory leak). I modified the SoundEngine code to look for the mFormatID 'ima4'. I don't understand the blog post linked above starting w/ "Calculating the size of the unpacked data". Why do I need to do this? Also, what does the term "packet" refer to? I'm very new to any sort of audio programming.

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  • Using DirectX Effect11 with Visual Studio 2012

    - by l3utterfly
    I recently updated to Visual Studio 2012 Ultimate. I was programming previously with DirectX 11 June 2010 SDK and want to continue to do so using Visual Studio 2012. However, I discovered that VS2012 comes with its own DirectX SDK (in Windows Kit 8.0) and I've been trying to migrate my code using the newer versions of d3d11. Everything went fine until I try to use effect files in my project (.fx files). I had to compile the Effects11 Sample in the DirectX SDK using VS2012 and link the lib file in my project. That went fine too. However, when I compile my project the function D3DX11CreateEffectFromMemory returns a E_NOINTERFACE error (no such interface is supported). Can anyone tell me why is that? Note that I'm using the d3d11.lib from the Windows Kit and the d3dx11.lib from the DirectX SDK. Perhaps I shouldn't mix them? However, everything else works fine when I mix them, except for the effect file creation. Any help would be appreciated. P.S. I don't know if this is helpful but just so you know, if I add an additional library directory in the project settings of "DirectXSDKInstallPath\lib\x86\" it works. Why is that? Does it mean I'm using the older version of the libraries? This will give a ton of warnings about redefined headers in winerror.h

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  • How far did DevExpress get with Javascript refactoring?

    - by MattX
    Over a year ago, I remember watching one of DevExpress evangelists previewing or at least promoting rich Javascript refactoring (beyond just limited intellisense) within the Visual Studio shell, I recall part of CodeRush/DevExpress product line. I was excited. On checking today (lmgtfy) I can find only very very limited reference to it, just one small italtic line about beta in product description, no videos, no blog posts, no community buzz. Was it dropped? Vapourware? Poor implementation that they dont even promote it? With Javascript arguably the most popular programming language ever and with a VM for it on practically every machine in last 10 years, why is editor support so poor? (Compared with those for Java and C#)? You see the likes of ScottGu bragging we now have jQuery intellisense but compare this to richness of C# support in the IDE it is a joke. Someone once said since there are many style of writing Javascript a rich IDE (beyond intellisense) with refactoring support is difficult, but if several engines can interpret/compile JS with same result surely it should be hard to analysis it to support stuff like rename variable, extract method, move to another namespace (or JS minic of it), etc.. Am I wrong?

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  • SQL Server Management Studio – tips for improving the TSQL coding process

    - by kristof
    I used to work in a place where a common practice was to use Pair Programming. I remember how many small things we could learn from each other when working together on the code. Picking up new shortcuts, code snippets etc. with time significantly improved our efficiency of writing code. Since I started working with SQL Server I have been left on my own. The best habits I would normally pick from working together with other people which I cannot do now. So here is the question: What are you tips on efficiently writing TSQL code using SQL Server Management Studio? Please keep the tips to 2 – 3 things/shortcuts that you think improve you speed of coding Please stay within the scope of TSQL and SQL Server Management Studio 2005/2008 If the feature is specific to the version of Management Studio please indicate: e.g. “Works with SQL Server 2008 only" Thanks EDIT: I am afraid that I could have been misunderstood by some of you. I am not looking for tips for writing efficient TSQL code but rather for advice on how to efficiently use Management Studio to speed up the coding process itself. The type of answers that I am looking for are: use of templates, keyboard-shortcuts, use of IntelliSense plugins etc. Basically those little things that make the coding experience a bit more efficient and pleasant. Thanks again

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  • "Instance variable 'xxx' accessed in class method....why?

    - by Michael Levy
    So please forgive me as I am very new to stackoverflow and to ios programming in general. I am attempting to change the text of a button i have, replacing current text with a date string (dateStringForInput) I am passing in from another class. The button is called myTodayButton and is declared in my .h file for my class inputMilesViewController... @property (strong, nonatomic) IBOutlet UIButton *myTodayButton; Below is the code from my .m. +(void) changeButtonText:(NSString*) dateStringForInput{ NSLog(@"we got to changebuttontext"); [_myTodayButton setTitle:dateStringForInput forState:UIControlStateNormal]; } I am getting the following error "Instance variable "_myTodayButton" accessed in class method. I understand that this is written in a class method rather than an instance method but i cant figure out how to get this change to happen. the button which prompts this call to changeButtonText is in the other class which is creating dateStringForInput. please help! thanks so much! be gentle with me....a bit overwhelmed . :-)

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  • Alternatives to WPD/WIA on Windows XP?

    - by Marek
    WPD does not work correctly on Windows XP (SP1 if that matters), even if Microsoft states it does. Problem with WPD: IPortableDeviceManager.GetDevices call does not find any devices on Win XP while it finds all connected cameras on Windows 7. A few other people had this same problem with WPD not working on XP, no solution: 1 2 I have decided to reimplement the functionality using WIA. Problem with WIA automation/WIA interfaces: WIA automation offers only silly dialogs when interacting with the camera - I need to rather do this from code Programming against WIA interfaces is recommended to achieve lower level tasks with WIA. I have not found any samples how to use WIA interfaces from C# (also found some indication that this is not possible at all or at least very hard to do) Thus I have looked at WIA 2.0 (wrapper around wiaaut.dll): I am getting HRESULT 0x80210006 (WIA_ERROR_BUSY) for the first time and then HRESULT E_FAIL all the time on Win XP while on Windows 7 the same code works without a problem. I am getting out of options here... Can you recommend an alternative to provide the following features for cameras connected to the computer that works on Windows XP? sends a notification that a picture was taken allows to download the recently taken picture from the camera

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  • Objective C - displaying data in NSTextView

    - by Leo
    Hi, I'm having difficulties displaying data in a TextView in iPhone programming. I'm analyzing incoming audio data (from the microphone). In order to do that, I create an object "analyzer" from my SignalAnalyzer class which performs analysis of the incoming data. What I would like to do is to display each new incoming data in a TextView in realtime. So when I push a button, I create the object "analyzer" whiwh analyze the incoming data. Each time there is new data, I need to display it on the screen in a TextView. My problem is that I'm getting an error because (I think) I'm trying to send a message to the parent class (the one taking care of displaying stuff in my TextView : it has a TexView instance variable linked in Interface Builder). What should I do in order to tell my parent class what it needs to display ? Or how sohould I design my classes to display automaticlally something ? Thank you for your help. PS : Here is my error : 2010-04-19 14:59:39.360 MyApp[1421:5003] void WebThreadLockFromAnyThread(), 0x14a890: Obtaining the web lock from a thread other than the main thread or the web thread. UIKit should not be called from a secondary thread. 2010-04-19 14:59:39.369 MyApp[1421:5003] bool _WebTryThreadLock(bool), 0x14a890: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Program received signal: “EXC_BAD_ACCESS”.

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  • Android app resets on orientation change, best way to handle?

    - by Anthony Westover
    So I am making a basic chess app to play around with some various elements of android programming and so far I am learning a lot, but this time I am lost. When the orientation of the emulator changes the activity gets reset. Based on my research the same thing will happen anytime the application is paused/interrupted, ie. keyboard change, phone call, hitting the home key etc. Obviously, it is not viable to have a chess game constantly reset, so once again I find myself needing to learn how to fix this problem. My research brings up a few main things, overriding the onPaused method in my Activity, listening for Orientation, Keyboard changes in my manifest (via android:configChanges), using Parcelables, or Serialization. I have looked up a lot of sample code using Pacelables, but to be honest it is too confusing. Maybe coming back tomorrow with fresh eyes will be beneficial, but right now the more I look at Parcelables the less sense it makes. My application utilizes a Board object, which has 64 Cell Objects(in an 8x8 2D array), and each cell has a Piece Object, either an actual piece or null if the space is empty. Assuming that I use either Parcelable or Serialization I am assuming that I would have to Parcelize or Serialize each class, Board, Cell, and Piece. First and foremost, is Parcelable or Serialization even the right thing to be looking at for this problem? If so is either Parcelable or Serializable preferred for this? And am I correct in assuming that each of the three objects would have to be Parceled/Serialized? Finally, does anybody have a link to a simple to understand Parcelable tutorial? Anything to help me understand, and stop further headaches down the road when my application expands even further. Any help would be appreciated.

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • function not working R

    - by user3722828
    I've never programmed before and am trying to learn. I'm following that "coursera" course that I've seen other people post about — a course offered by Johns Hopkins on R programming. Anyway, this was supposed to be my first function. Yet, it doesn't work! But when I type out all the steps individually, it runs just fine... Can anyone tell me why? > pollutantmean <- function(directory, pollutant, id = 1:332){ + x<- list.files("/Users/mike******/Desktop/directory", full.names=TRUE) + y<- lapply(x, read.csv) + z<- do.call(rbind.data.frame, y[id]) + + mean(z$pollutant, na.rm=TRUE) + } > pollutantmean(specdata,nitrate,1:10) [1] NA Warning message: In mean.default(z$pollutant, na.rm = TRUE) : argument is not numeric or logical: returning NA #### > x<- list.files("/Users/mike******/Desktop/specdata",full.names=TRUE) > y<- lapply(x,read.csv) > z<- do.call(rbind.data.frame,y[1:10]) > mean(z$nitrate,na.rm=TRUE) [1] 0.7976266

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  • What's a good way to teach my son to program Java

    - by Software Monkey
    OK, so I've read through various posts about teaching beginner's to program, and there were some helpful things I will look at more closely. But what I want to know is whether there are any effective tools out there to teach a kid Java specifically? I want to teach him Java specifically because (a) with my strong background in C I feel that's too complex, (b) Java is the other language I know extremely well and therefore I can assist meaningfully without needing to teach myself a new but (to me) useless language, and (c) I feel that managed languages are the future, and lastly (d) Java is one of the simplest of all the languages I know well (aside from basic). I learned in basic, and I am open to teaching that first, but I am unaware of a decent free basic shell for Windows (though I haven't really searched, yet since it's not my first choice), and would anyway want to progress quickly to Java. My son is 8, so that's a couple of years earlier than I started - but he has expressed an interest in learning to program (possibly because I work from home a lot and he sees me programming all the time). If no-one can suggest a tool designed for this purpose, I will probably start him off with text/console based apps to teach the basics, and then progress to GUI building. Oh, one last thing, I am not a fan of IDE's (old school text editor type), so I would not be put off at all by a system that has him typing real code, and would likely prefer that to a toy drag/drop system. EDIT: Just to clarify; I really am specifically after ways to teach him Java; there are already a good many posts with good answers for other language alternatives - but that's not what I am looking for here. EDIT: What about Java frameworks for 2D video games - can anyone recommend any of them from personal experience? I like the idea of him starting with the mechanics in place (main game loop, scoring, etc) and adding the specifics for a game of his own imagining - that's what I did, though for me it was basic on a Commodore VIC-20 and a Sinclair ZX-81.

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  • Advice for last year college graduates

    - by Tomh
    Hey guys, I know there are many "advice" questions around this site. But I wanted to to narrow mine down to last year college students, in my case my last year as Master student in computer science. So far is a list of things I've done during my time in college (which I can recommend others to do aswell): Code a lot I've written several hobby projects, had part time jobs, entered the Imagine cup from Microsoft, took programming extensive courses and did freelance gigs. Read a lot I've bought most top books from the recommended book topics here, to be honest I have not read them all. learn different languages I've tried several languages including Haskell, Java, Python, Ruby, Lisp, Prolog, C#, PHP, JS, AS3 and possibly some more I forgot. Tried to start a blog Joel recommends to learn how to write, I tried starting a couple of blogs to improve upon this, I gave up on all instances after writing about three posts. It was just not my thing... Have a portfolio of launched projects/programs I'm busy with this, have a couple of finished, working projects I worked on to show to people. So this is my last year. Is there anything else you can recommend a last year college student to do before hitting the job market? Personally I'm tempted to spend my time on the following: Practice algorithm design Learn and memorize the usage of the low level API's of your favorite language Polish your portfolio Why? Because those first two will make sure you pass the majority of the interviews, here in Holland (I could be wrong). I rather not spend my time on those first two points, but I have to be realistic and thats just my experience on what kind of questions you'll get when you apply. The third point is my hope that I won't have to answer questions about the amount of standard types in c# for example if they can see I get projects done and launched. But I'm still graduating, so I don't know anything :), and many of you might be hiring grads on a recent base and could tell me and other interested people what you wish that the recent grads you interviewed would have done before they applied.

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  • Selection Highlight in NSCollectionView

    - by Hooligancat
    On some occasions my head just hurts from banging it against the Cocoa wall. Today is one of those days. I have a working NSCollectionView with one minor, but critical, exception. Getting and highlighting the selected item within the collection. I've had all this working prior to Snow Leopard, but something appears to have changed and I can't quite place my finger on it, so I took my NSCollectionView right back to a basic test and followed Apple's documentation for creating an NSCollectionView here: http://developer.apple.com/mac/library/DOCUMENTATION/Cocoa/Conceptual/CollectionViews/Introduction/Introduction.html The collection view works fine following the quick start guide. However, this guide doesn't discuss selection other than "There are such features as incorporating image views, setting objects as selectable or not selectable and changing colors if they are selected". Using this as an example I went to the next step of binding the Array Controller to the NSCollectionView with the controller key selectionIndexes, thinking that this would bind any selection I make between the NSCollectionView and the array controller and thus firing off a KVO notification. I also set the NSCollectionView to be selectable in IB. There appears to be no selection delegate for NSCollectionView and unlike most Cocoa UI views, there appears to be no default selected highlight. So my problem really comes down to a related issue, but two distinct questions. How do I capture a selection of an item? How do I show a highlight of an item? NSCollectionView's programming guides seem to be few and far between and most searches via Google appear to pull up pre-Snow Leopard implementations, or use the view in a separate XIB file. For the latter (separate XIB file for the view), I don't see why this should be a pre-requisite otherwise I would have suspected that Apple would not have included the view in the same bundle as the collection view item. I know this is going to be a "can't see the wood for the trees" issue - so I'm prepared for the "doh!" moment. As usual, any and all help much appreciated.

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  • Version control of software refactoring

    - by Muhammad Alkarouri
    What is the best way of doing version control of large scale refactoring? My typical style of programming (actually of writing documents as well) is getting something out as quickly as possible and then refactoring it. Typically, refactoring takes place at the same time as adding other functionality. In addition to standard refactoring of classes and functions, functions may move from one file to another, files get split and merged or just reordered. For the time being, I am using version control as a lone user, so there is no issue of interaction with other developers at this stage. Still, version control gives me two aspects: Backup and ability to revert to a good version "in case". Looking at the history tells me how the project progressed and the flow of ideas. I am using mercurial on windows using TortoiseHg which enables selections of hunks to commit. The reason I mention this is that I would like advice on the granularity of a commit in refactoring. Should I split refactoring from functionality added always in committing? I have looked at the answers of http://stackoverflow.com/questions/68459/refactoring-and-source-control-how-to but it doesn't answer my question. That question focuses on collaboration with a team. This one concentrates on having a history that is understandable in future (assuming I don't rewrite history as some VCS seem to allow).

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  • Good locations worldwide for a coder gypsy wannabe

    - by fung
    Yes, this is not programming related but please bear with me =). I run a small niche SaaS business. Lately I've been thinking of traveling and experiencing life in other places. Would really appreciate suggestions for good places a developer could relocate to. In particular I'm looking for a place that: Has good internet connection (cheap stable broadband, lots of places that provide free wifi, etc.) Low cost of living (rent and food fairly cheap). At least half of the population speak English. Has a local courier agent (DHL, Fedex, any...). The government allows for extended stay of foreigners. I'm thinking of staying for about 6 months at each location and maybe doing it for 3 years. So looking for 5 to 6 locations in total. So if any of you think you're staying in a place that would be great for a visiting developer then please shout out. Include as detailed a description as possible. And include any cons about the place if there are. The only place that pops to mind right now is Bali =). Isle of Skye also seems interesting but I think immigration is tight and cost of living would definitely be higher. Thanks in advance for suggestions =)

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  • UIViewerTableViewController.m:15: error: expected identifier before '*' token

    - by Aaron Levin
    I am new to objective-c programming. I come from a C# background. I am having problems with the following code I am writing for a proof of concept for an iPhone App: I am getting a number of compile errors but I think they are all due to the first error (could be wrong) - error: expected identifier before '*' token (@synthesize *lists; in the .m file) I'm not sure why my code is showing up the way it is in the view below the editor..hmm any way, any help would be appreciated. .m file // // Created by Aaron Levin on 4/19/10. // Copyright 2010 RonStan. All rights reserved. // import "UIViewerTableViewController.h" @implementation UIViewerTableViewController @synthesize *lists; @synthesize *icon; (void)dealloc { [Lists release]; [super dealloc]; } pragma mark Table View Methods //Customize number of rows in table view (NSInteger)tableView:(UITableView *) tableView numberOfRowsInSection: (NSInteger) section{ return self.Lists.Count; } //Customize the appearence of table view cells (UITableViewCell *) tableView(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *) indexPath{ static NSString *CellIdentifier = @"Cell"; UITableView *Cell = [tablevView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [[self.Lists objectAtIndex:indexPath.row] retain]; cell.imageView = self.Icon; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } @end .h file // // UIMyCardsTableViewController.h // MCS ProtoType v0.1 // // Created by Aaron Levin on 4/19/10. // Copyright 2010 RonStan. All rights reserved. // import @interface UIViewerTableViewController : UITableViewController { NSArray *lists; UIImage *icon; } @property (nonatomic,retain) NSArray *lists; @property (nonatomic,retain) UIImage *icon; @end

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  • Code Golf: Leibniz formula for Pi

    - by Greg Beech
    I recently posted one of my favourite interview whiteboard coding questions in "What's your more controversial programming opinion", which is to write a function that computes Pi using the Leibniz formula. It can be approached in a number of different ways, and the exit condition takes a bit of thought, so I thought it might make an interesting code golf question. Shortest code wins! Given that Pi can be estimated using the function 4 * (1 - 1/3 + 1/5 - 1/7 + ...) with more terms giving greater accuracy, write a function that calculates Pi to within 0.00001. Edit: 3 Jan 2008 As suggested in the comments I changed the exit condition to be within 0.00001 as that's what I really meant (an accuracy 5 decimal places is much harder due to rounding and so I wouldn't want to ask that in an interview, whereas within 0.00001 is an easier to understand and implement exit condition). Also, to answer the comments, I guess my intention was that the solution should compute the number of iterations, or check when it had done enough, but there's nothing to prevent you from pre-computing the number of iterations and using that number. I really asked the question out of interest to see what people would come up with.

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  • How to speed up WPF programs?

    - by Sam
    I love programming with and for Windows Presentation Framework. Mostly I write browser-like apps using WPF and XAML. But what really annoys me is the slowness of WPF. A simple page with only a few controls loads fast enough, but as soon as a page is a teeny weeny bit more complex, like containing a lot of data entry fields, one or two tab controls, and stuff, it gets painful. Loading of such a page can take more than one second. Seconds, indeed, especially on not so fast computers (read: the customers computers) it can take ages. Same with changing values on the page. Everything about the WPF UI is somehow sluggy. This is so mean! They give me this beautiful framework, but make it so excruciatingly slow so I'll have to apologize to our customers all the time! My Question: How do you speed up WPF? How do you profile bottlenecks? How do you deal with the slowness? Since this seems to be an universal problem with WPF, I'm looking for general advice, useful for many situations and problems. Some other related questions: What tools do you use for WPF development Tools to develop WPF or Silverlight applications

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  • Is there a perfect algorithm for chess?

    - by Overflown
    Dear Stack Overflow community, I was recently in a discussion with a non-coder person on the possibilities of chess computers. I'm not well versed in theory, but think I know enough. I argued that there could not exist a deterministic Turing machine that always won or stalemated at chess. I think that, even if you search the entire space of all combinations of player1/2 moves, the single move that the computer decides upon at each step is based on a heuristic. Being based on a heuristic, it does not necessarily beat ALL of the moves that the opponent could do. My friend thought, to the contrary, that a computer would always win or tie if it never made a "mistake" move (however do you define that?). However, being a programmer who has taken CS, I know that even your good choices - given a wise opponent - can force you to make "mistake" moves in the end. Even if you know everything, your next move is greedy in matching a heuristic. Most chess computers try to match a possible end game to the game in progress, which is essentially a dynamic programming traceback. Again, the endgame in question is avoidable though. -- thanks, Allan Edit: Hmm... looks like I ruffled some feathers here. That's good. Thinking about it again, it seems like there is no theoretical problem with solving a finite game like chess. I would argue that chess is a bit more complicated than checkers in that a win is not necessarily by numerical exhaustion of pieces, but by a mate. My original assertion is probably wrong, but then again I think I've pointed out something that is not yet satisfactorily proven (formally). I guess my thought experiment was that whenever a branch in the tree is taken, then the algorithm (or memorized paths) must find a path to a mate (without getting mated) for any possible branch on the opponent moves. After the discussion, I will buy that given more memory than we can possibly dream of, all these paths could be found.

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