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  • How GC collects resources in a static member in C#?

    - by carter-boater
    Dear all, I have a piece of code like this: Class Program { static StreamReader sr = null; static int var=0; static Program() { sr = new StreamReader("input.txt") } ~Program() { sr.Dispose(); } static void main(string args[]) { //do something with input here } } This may not be a good practice, but I just want to use this example to ask how the deconstructor and GC works. My question is: Will ~Program() get called at a non-determined time or it won't be called at all in this case. If the deconstructor won't get called, then how GC collect the unmanaged resources and managed resources. Thank you very much!

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  • Integration Test Example With Rhino Mocks

    - by guazz
    I have two classes. I would like to verify that the properties are called on one of the classes. public classA { public IBInterface Foo {get;set;} public LoadData() { Foo.Save(1.23456, 1.23456); } } public classB : IBInterface { public decimal ApplePrice {get; set;} public decimal OrangePrice {get; set;} public void Save(decimal param1, decimal param2) { this.ApplePrice = param1; this.OrangePrice = param2; } } I would like to use Rhino Mocks(AAA syntax) to verify that ApplePrice and OrangePrice were set correctly. I assume I should begin like so but how do I verify that ApplePrice and OrangePrice have been set? var mockInterfaceB = mockery.DynamicMock(); ClassA a = new ClassA(); a.Foo = mockInterfaceB; a.LoadData();

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  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

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  • Detecting rotation to landscape manually

    - by Thomas Joos
    hi all, I am working on an iPhone application based on UITabBarController and UIViewControllers for each page. The app needs to run in portrait mode only, so every view controller + app delegate goes with this line of code: (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } There is one view controller where I would like to pop up a UIImageView when the iPhone is rotaed to landscapeleft. The design of the image looks landscape, although the width and height are 320x460 ( so its portrait ). How can/should I detect this type of rotation manually, just in this specific view controller, withouth having an auto rotation on the entire view? Thomas UPDATE: Thanks! I added this listener in the viewDidLoad: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:)name:UIDeviceOrientationDidChangeNotification object:nil]; the didRotate looks like this: (void) didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { //your code here } }

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  • Create a mirrored linked list in Java

    - by glacier89
    Linked-List: Mirror Consider the following private class for a node of a singly-linked list of integers: private class Node{ public int value; public Node next; } A wrapper-class, called, ListImpl, contains a pointer, called start to the first node of a linked list of Node. Write an instance-method for ListImpl with the signature: public void mirror(); That makes a reversed copy of the linked-list pointed to by start and appends that copy to the end of the list. So, for example the list: start 1 2 3 after a call to mirror, becomes: start 1 2 3 3 2 1 Note: in your answer you do not need to dene the rest of the class for ListImpl just the mirror method.

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  • Boost::Asio : io_service.run() vs poll() or how do I integrate boost::asio in mainloop

    - by user300713
    Hi, I am currently trying to use boost::asio for some simple tcp networking for the first time, and I allready came across something I am not really sure how to deal with. As far as I understand io_service.run() method is basically a loop which runs until there is nothing more left to do, which means it will run until I release my little server object. Since I allready got some sort of mainloop set up, I would rather like tp update the networking loop manually from there just for the sake of simplicity, and I think io_service.poll() would do what I want, sort of like this: void myApplication::update() { myIoService.poll(); //do other stuff } This seems to work, but I am still wondering if there is a drawback from this method since that does not seem to be the common way to deal with boost::asios io services. Is this a valid approach or should I rather use io_service.run() in a non blocking extra thread?

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  • Exceptions silently caught by Windows, how to handle manually?

    - by Mark Ingram
    We're having problems with Windows silently eating exceptions and allowing the application to continue running, when the exception is thrown inside the message pump. For example, we created a test MFC MDI application, and overrode OnDraw: void CTestView::OnDraw(CDC* /*pDC*/) { *(int*)0 = 0; // Crash CTestDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); if (!pDoc) return; // TODO: add draw code for native data here } You would expect a nasty error message when running the application, but you actually get nothing at all. The program appears to be running perfectly well, but if you check the output window you will see: First-chance exception at 0x13929384 in Test.exe: 0xC0000005: Access violation writing location 0x00000000. First-chance exception at 0x77c6ee42 in Test.exe: 0xC0150010: The activation context being deactivated is not active for the current thread of execution. I know why I'm receiving the application context exception, but why is it being handled silently? It means our applications could be suffering serious problems when in use, but we'll never know about it, because our users will never report any problems.

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  • webViewDidFinishLoad exception

    - by Nava Carmon
    Hi, I have a screen with a webView in my navigation controller stack and when I navigate from this view back to a previous before the page completely loaded I get a EXCEPTION_BAD_ACCESS. Seems, that the view with a webView being released before it comes to webViewDidFinishLoad function. My question is how to overcome this problem? I don't expect from the user to wait till the page loads... The code is very simple: - (void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; NSURL *url = [NSURL URLWithString:storeUrl]; //URL Requst Object NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; //Load the request in the UIWebView. [browser loadRequest:requestObj]; } TIA

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  • Cannot convert CString to BYTE array

    - by chekalin-v
    I need to convert CString to BYTE array. I don't know why, but everything that I found in internet does not work :( For example, I have CString str = _T("string"); I've been trying so 1) BYTE *pbBuffer = (BYTE*)(LPCTSTR)str; 2) BYTE *pbBuffer = new BYTE[str.GetLength()+1]; memcpy(pbBuffer, (VOID*)(LPCTSTR)StrRegID, str.GetLength()); 3) BYTE *pbBuffer = (BYTE*)str.GetString(); And always pbBuffer contains just first letter of str DWORD dwBufferLen = strlen((char *)pbBuffer)+1; is 2 But if I use const string: BYTE *pbBuffer = (BYTE*)"string"; pbBuffer contains whole string Where is my mistake?

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  • MPMoviePlayerViewController crash on iOS 6.0

    - by user1471568
    I have a trouble in my app for the iOS6.0. It works perfectly fine on iOS 5.1.1 and under, but on the 6.0 shows exc_bad_access. please let me know why. -(void)endAniView{ if (moviePlayer!=nil) { [moviePlayer.moviePlayer stop]; [self removeFromSuperview]; } } this method called when user touches a button. and below are NEW ERROR MESSAGE and I've never seen before ios 6.0 2012-09-18 16:13:22.410 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay for pause 2012-09-18 16:13:22.411 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay 2012-09-18 16:13:22.450 KiKiSong[992:907] [MPAVController] Autoplay: Skipping autoplay, disabled (for current item: 1, on player: 0) please help me. Thanks

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • displaying keyboard raises memory... but it never comes down iPhone

    - by Joshep Freeman
    Hello again. I encountered a weird behavior in memory just by displaying the default keyboard. I've just created a project with an .xib file for testing purposes. This .xib file has an UITextField element in it and it's connected in the .h via: @property(nonatomic, retain) IBOutlet UITextField *sometext; The .m has no changes but: - (void)viewDidAppear:(BOOL)animated { [someText becomeFirstResponder]; } As you see it's very very simple. The problem is that once the keyboard is shown, the memory allocated for it NEVER goes down. I've tested this scenario in another project with the only difference of having two .xib files. Standar pushViewController and popViewController calls are made. Instruments show an increase of 600kb in memory allocations [which are a lot more in the actual iPhone device]. All in all, hehehe. My question is: How do I release the memory allocated for the keyboard?.

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  • Drawing triangle/arrow on a line with CGContext

    - by Pete
    Hi, I am using the framework of route-me for working with locations. In this code the path between two markers(points) will be drawn as a line. My Question: "What code should I add if I want to add an arrow in the middle(or top) of the line, so that it points the direction" Thanks - (void)drawInContext:(CGContextRef)theContext { renderedScale = [contents metersPerPixel]; float scale = 1.0f / [contents metersPerPixel]; float scaledLineWidth = lineWidth; if(!scaleLineWidth) { scaledLineWidth *= renderedScale; } //NSLog(@"line width = %f, content scale = %f", scaledLineWidth, renderedScale); CGContextScaleCTM(theContext, scale, scale); CGContextBeginPath(theContext); CGContextAddPath(theContext, path); CGContextSetLineWidth(theContext, scaledLineWidth); CGContextSetStrokeColorWithColor(theContext, [lineColor CGColor]); CGContextSetFillColorWithColor(theContext, [fillColor CGColor]); // according to Apple's documentation, DrawPath closes the path if it's a filled style, so a call to ClosePath isn't necessary CGContextDrawPath(theContext, drawingMode); }

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  • Ensuring unique ID attribute for elements within ScriptControl

    - by Andy West
    I'm creating a control based on ScriptControl, and I'm overriding the Render method like this: protected override void Render(HtmlTextWriter writer) { RenderBeginTag(writer); writer.RenderBeginTag(HtmlTextWriterTag.Div); writer.Write("This is a test."); writer.RenderEndTag(); RenderEndTag(writer); } My question is, what if I want to assign the div an ID attribute and have it be unique on the page, even if there are mulitple instances of my control? I've seen other people's code that does this: writer.AddAttribute(HtmlTextWriterAttribute.Id, this.ID + "_divTest"); That will prevent naming conflicts between instances of my control, but what if I've already created a div elsewhere on the page that coincidentally has the same ID? I've also heard about implementing INamingContainer. Would that apply here? How could I use it?

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  • java regex illegal escape character error not occurring from command line arguments

    - by Shades88
    This simple regex program import java.util.regex.*; class Regex { public static void main(String [] args) { System.out.println(args[0]); // #1 Pattern p = Pattern.compile(args[0]); // #2 Matcher m = p.matcher(args[1]); boolean b = false; while(b = m.find()) { System.out.println(m.start()+" "+m.group()); } } } invoked by java regex "\d" "sfdd1" compiles and runs fine. But if #1 is replaced by Pattern p = Pattern.compile("\d");, it gives compiler error saying illegal escape character. In #1 I also tried printing the pattern specified in the command line arguments. It prints \d, which means it is just getting replaced by \d in #2. So then why won't it throw any exception? At the end it's string argument that Pattern.compile() is taking, doesn't it detect illegal escape character then? Can someone please explain why is this behaviour?

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  • Qt undocumented method setSharable

    - by soxs060389
    I stumbled about a method which seems to be present in all DataObjects like QList, QQueue, QHash... I even investigated so far i can see the source code of it, which is inline void setSharable(bool sharable) { if (!sharable) detach(); d->sharable = sharable; } in qlist.h (lines 117) but what effect does it have on the QList, QQueue, QHash... ? And is it in any way related to threading? (which sounds reasonable) Thanks for any answer, and please only answer if you got actual knowledge.

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  • Receiving messages part by part from serial port using c#

    - by karthik
    I am using the below code to receive the messages from serial port using c# void comPort_DataReceived(object sender, SerialDataReceivedEventArgs e) { if (comPort.IsOpen == true) { string msg = comPort.ReadExisting(); MessageBox.Show(msg.Trim()); } } The problem is, i am getting the messages part by part. Like, if u send "Hello, How are you" I am receiving it word by word. I want that in a single stretch. How can i do ?? Also, is it possible to retrieve the port name from which the application is sending and receiving messages ?

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  • C#: IComparable implementation private

    - by Anonymous Coward
    Hello I'm new to C# so this might be a really dump question: I implemented IComparable in my class and want to test it with NUnit. But the CompareTo-Method is marked as private and thus not accessible from the test. What's the reason for this and how can I fix this? The IComparable: public class PersonHistoryItem : DateEntity,IComparable { ... int IComparable.CompareTo(object obj) { PersonHistoryItem phi = (PersonHistoryItem)obj; return this.StartDate.CompareTo(phi.StartDate); } } The test: [TestMethod] public void TestPersonHistoryItem() { DateTime startDate = new DateTime(2001, 2, 2); DateTime endDate = new DateTime(2010, 2, 2); PersonHistoryItem phi1 = new PersonHistoryItem(startDate,endDate); PersonHistoryItem phi2 = new PersonHistoryItem(startDate, endDate); Assert.IsTrue(phi1.CompareTo(phi2)==0); }

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  • EJB3 lookup on websphere

    - by dcp
    I'm just starting to try to learn Websphere, and I have my ejb deployed, but I cannot look it up. Here's is what I have: public class RemoteEJBCount { public static Context ctx; private static String jndiNameStateless = "EJB3CounterSample/EJB3Beans.jar/StatelessCounterBean/com/ibm/websphere/ejb3sample/counter/RemoteCounter"; public static void main(String[] args) throws NamingException { RemoteCounter statelessCounter; Hashtable<String, Object> env = new Hashtable<String, Object>(); env.put(Context.PROVIDER_URL, "corbaloc:iiop:localhost:2809"); env.put(Context.INITIAL_CONTEXT_FACTORY, "com.ibm.websphere.naming.WsnInitialContextFactory"); ctx = new InitialContext(env); statelessCounter = (RemoteCounter)ctx.lookup(jndiNameStateless); } } Is there something I need to be doing differently to look up the EJB?

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  • Create UserControl DependencyProperty of which value can be chosen in dropdown list (as combo box)

    - by Viet
    Hello everybody, I'm a starter at WPF, now i would like to make a WPF userControl library which include a Rating bar userControl. All the steps of creating the rating Bar has been done, however i would like to add a property RatingValue: public static readonly DependencyProperty RatingValueProperty = DependencyProperty.Register("RatingValue", typeof(int), typeof(RatingControl), new FrameworkPropertyMetadata(0, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, new PropertyChangedCallback(RatingValueChanged))); public int RatingValue { get { return (int)GetValue(RatingValueProperty); } set { SetValue(RatingValueProperty, value); } } private static void RatingValueChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e) { //... change the rating value } that the user of my UserControl can modify by a value from 0 to 5 that are shown in a dropdown list (combo box) in the Properties windows (as some exist properties of Usercontrols like Visibility, windows style, background ...) How can i do? Thank you very much in advance, Viet

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  • Floating point arithmetic is too reliable.

    - by mcoolbeth
    I understand that floating point arithmetic as performed in modern computer systems is not always consistent with real arithmetic. I am trying to contrive a small C# program to demonstrate this. eg: static void Main(string[] args) { double x = 0, y = 0; x += 20013.8; x += 20012.7; y += 10016.4; y += 30010.1; Console.WriteLine("Result: "+ x + " " + y + " " + (x==y)); Console.Write("Press any key to continue . . . "); Console.ReadKey(true); } However, in this case, x and y are equal in the end. Is it possible for me to demonstrate the inconsistency of floating point arithmetic using a program of similar complexity, and without using any really crazy numbers? I would like, if possible, to avoid mathematically correct values that go more than a few places beyond the decimal point.

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  • Accessing Linq Values in ViewData

    - by Jemes
    I'm having trouble accessing the id, area and theme values in my ViewData. They are being set in my action filter but when I get to the Site.Master I don't have access to them. Any help or advice would be great. ActionFilter public override void OnActionExecuting(ActionExecutingContext filterContext) { int SectionID = Convert.ToInt32(filterContext.RouteData.Values["Section_ID"]); int CourseID = Convert.ToInt32(filterContext.RouteData.Values["Course_ID"]); if (CourseID == 0) { filterContext.Controller.ViewData["Styles"] = (from m in _dataContext.Styles where m.Area_ID == SectionID select new {theme = m.Area_FolderName }).ToList(); } else { filterContext.Controller.ViewData["Styles"] = (from m in _dataContext.Styles where m.Course_ID == CourseID select new { theme = m.Course_FolderName }).ToList(); } } } Site.Master <%@ Master Language="C#" Inherits="System.Web.Mvc.ViewMasterPage" % <%@ Import Namespace="Website.Models" % <% foreach (var c in (IEnumerable<Styles>)ViewData["Styles"]) { Response.Write(c.Theme); }%>

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  • Throw of a die in Java

    - by Arkapravo
    The throw of a die is a popular program in Java, public class Die { /* This program simulates rolling a die */ public static void main(String[] args) { int die; // The number on the die. die = (int)(Math.random()*6 + 1); System.out.println (die); } // end main() } // end class What I wish to do is make it repeat, 500 times. I have not been able to put this program into a loop of 500. I usually program in Python, thus I guess my Java has rusted ! Any help is most welcome !

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I have a pdf page displayed with CGContextDrawPDFPage in QuartzDemo sample application. I want to keep this page shown and have an image slide in from top over this page, just as it can be seen in the iBooks application. It's a book, the sliding image is a bookmark that slides in when you are about to close the book. I added this code by DyingCactus (hint: im a newbie to obj c and iphone dev) as follows: In QuartzViewController.m, the animation starts to show but the view slides away before the animation is finished, in fact I think the animation goes on while the view is sliding away. -(void)viewWillDisappear:(BOOL)animated { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } How can I keep the view visible and finish the animation before view disappears?

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  • Java mail encoding

    - by Argiropoulos Stavros
    Using the code below i can send an email written in non-english and although the subject appears correctly the body appears as gibberish. Any ideas? Thank you public void postMail(String recipient, String subject, String message, String from) throws MessagingException, UnsupportedEncodingException { //Set the host smtp address Properties props = new Properties(); props.put("mail.smtp.host", "mail.infodim.gr"); // create some properties and get the default Session Session session = Session.getDefaultInstance(props, null); // create a message Message msg = new MimeMessage(session); // set the from and to address InternetAddress addressFrom = new InternetAddress(from); msg.setFrom(addressFrom); InternetAddress addressTo=new InternetAddress(recipient); msg.setRecipient(Message.RecipientType.TO, addressTo); // Setting the Subject and Content Type msg.setSubject(subject); msg.setContent(message, "text/plain"); Transport.send(msg); }

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