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  • Throw of a die in Java

    - by Arkapravo
    The throw of a die is a popular program in Java, public class Die { /* This program simulates rolling a die */ public static void main(String[] args) { int die; // The number on the die. die = (int)(Math.random()*6 + 1); System.out.println (die); } // end main() } // end class What I wish to do is make it repeat, 500 times. I have not been able to put this program into a loop of 500. I usually program in Python, thus I guess my Java has rusted ! Any help is most welcome !

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  • [C#] GrayScale (by ColorMatrix) causes OutOfMemoryException. Why ?

    - by Tony
    I have 2 forms, A and B. On the Form A, I click a button and an Image is being loaded to a PictureBox located ona the Form B. And, I want to set GrayScale to this image by: public void SetGrayScale(PictureBox pb) { ColorMatrix matrix = new ColorMatrix(new float[][] { new float[] {0.299f, 0.299f, 0.299f, 0, 0}, new float[] {0.587f, 0.587f, 0.587f, 0, 0}, new float[] {0.114f, 0.114f, 0.114f, 0, 0}, new float[] { 0, 0, 0, 1, 0}, new float[] { 0, 0, 0, 0, 0} }); Image image = (Bitmap)pb.Image.Clone(); ImageAttributes attributes = new ImageAttributes(); attributes.SetColorMatrix(matrix); Graphics graphics = Graphics.FromImage(image); graphics.DrawImage(image, new Rectangle(0, 0, image.Width, image.Height), 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, attributes); graphics.Dispose(); pb.Image = image; } This code works properly when the PictureBox is on the same form (A). But, when it is on the Form B, the OutOfMemoryException is raised. Why ?

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  • Overloading properties in C#

    - by end-user
    Ok, I know that property overloading is not supported in C# - most of the references explain it by citing the single-method-different-returntype problem. However, what about setters? I'd like to directly assign a value as either a string or object, but only return as a string. Like this: public string FieldIdList { get { return fieldIdList.ToString(); } set { fieldIdList = new FieldIdList(value); } } public FieldIdList FieldIdList { set { fieldIdList = value; } } private FieldIdList fieldIdList; Why wouldn't this be allowed? I've also seen that "properties" simply create getter/setter functions on compile. Would it be possible to create my own? Something like: public void set_FieldIdList(FieldIdList value) { fieldIdList = value; } That would do the same thing. Thoughts?

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  • Generic List<T> as IEnumerable<object>

    - by Avi
    I'm trying to do cast a List to an IEnumerable, so I can verify that different lists are not null or empty: Suppose myList is a List < T . Then in the caller code I wanted: Validator.VerifyNotNullOrEmpty(myList as IEnumerable<object>, @"myList", @"ClassName.MethodName"); The valdiating code would be: public static void VerifyNotNullOrEmpty(IEnumerable<object> theIEnumerable, string theIEnumerableName, string theVerifyingPosition) { string errMsg = theVerifyingPosition + " " + theIEnumerableName; if (theIEnumerable == null) { errMsg += @" is null"; Debug.Assert(false); throw new ApplicationException(errMsg); } else if (theIEnumerable.Count() == 0) { errMsg += @" is empty"; Debug.Assert(false); throw new ApplicationException(errMsg); } } However, this doens't work. It compiles, but theIEnumerable is null! Why?

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  • Can't make an array in C#

    - by Josh
    I'm trying to make a dynamic array in C# but I get an annoying error message. Here's my code: private void Form1_Load(object sender, EventArgs e) { int[] dataArray; Random random = new Random(); for (int i = 0; i < random.Next(1, 10); i++) { dataArray[i] = random.Next(1, 1000); } } And the error: Use of unassigned local variable 'dataArray' This is just baffling my mind. I came from VB, so please me gentle, lol. Cheers.

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  • Click event to a Gwt-connector

    - by sprasad12
    Hi, I am trying to add click event to one of the widgets that use gwt-connector. Here is the code: public class Diagrams extends Diagram implements HasClickHandlers{ public Diagrams(AbsolutePanel boundaryPanel) { super(boundaryPanel); } @Override public HandlerRegistration addClickHandler(ClickHandler handler) { return addDomHandler(handler, ClickEvent.getType()); } @Override public void fireEvent(GwtEvent<?> event) { } } Here Diagram is a gwt-connector class. Here is the link to the Diagram class and also link to GWT-Connector. Question: Am i doing anything wrong in the code while adding the clickhandler? I am getting error saying that addDomHandler is undefined for the type Diagrams. are there limitations for adding click handlers? Any input will be of great help. Thank you.

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  • Databinding race condition

    - by Stephen Price
    I have a login form (using ChildWindow) and have implemented a Keyup event handler on the passwordbox. If the key is enter then it sets the ChildWindow ResultDialog to true. What seems to be happening is the databinding on the Passwordbox is not happening before the childwindow is closed so the Password property on my Login control is null. I've tried using KeyUp and Keydown, as well as using a buttonAutoPeer to invoke a click on the Ok button. I've also tried setting the focus to the OKbutton before setting the DialogResult (which closes the window). private void PasswordBox_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { if (UsernameBox.Text != userPrompt && !string.IsNullOrEmpty(PasswordBox.Password.Trim())) { this.DialogResult = true; } else { UsernameBox.Focus(); } } }

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  • custom converter in XStream

    - by Raja Chandra Rangineni
    Hi All, I am using XStream to serialize my Objects to XML format. The formatted xml that I get is as below: node1, node2, node 3 are attributes of pojo,DetailDollars DetailDollars node1 100 /node1 node2 25 /node2 node3 10 /node3 /DetailDollars I have requirement where in I have to calucluate a percentage, for example 100/ 25 and add the new node to the existing ones. So, the final output should be : DetailDollars node1 100 /node1 node2 25 /node2 node3 10 /node3 node4 4 /node4 DetailDollars I wrote a custom converter and registered to my xstream object. public void marshal(..){ writer.startNode("node4"); writer.setValue(getNode1()/ getnode2() ); writer.endNode(); } But, the xml stream I get has only the new node: DetailDollars node4 4 /node4 /DetailDollars I am not sure which xstream api would get me the desired format. could you please help me with this . Thanks, Raja chandra Rangineni.

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  • Activator.CreateInstance(Type) for a type without parameterless constructor

    - by Seb
    Reading existing code at work, I wondered how come this could work. I have a class defined in an assembly : [Serializable] public class A { private readonly string _name; private A(string name) { _name = name; } } And in another assembly : public void f(Type t) { object o = Activator.CreateInstance(t); } and that simple call f(typeof(A)) I expected an exception about the lack of a parameterless constructor because AFAIK, if a ctor is declared, the compiler isn't supposed to generate the default public parameterless constructor. This code runs under .NET 2.0.

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  • how to close a popup screen in blackberry bold

    - by SWATI
    hey i have displayed a pop-up screen when i click on a menu item now i want to close that pop-up screen when user presses escape key.but it does not work and remain stuck,till i click on a button on the pop=up screen. how can i achieve that???? filter is my pop-up screen my code is ::: protected boolean keyChar(char c, int status, int time) { boolean retVal = false; if (c == Characters.ESCAPE) { close(); UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { //UiApplication.getUiApplication().popScreen(filter); UiApplication.getUiApplication(). popScreen(UiApplication.getUiApplication().getActiveScreen());//(filter); } }); retVal = super.keyChar(c,status,time); } return retVal; }

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  • Address calling class [Java]

    - by Samuel
    Hello! [I am rather new to Java and Object Oriented programming] I have an abstract class Moveable with the method abstract void move() which is extended by the class Bullet and the abstract class Character, and Character is extended by the class Survivor and the class Zombie. In Survivor and Bullet the move() method doesnt require any parameters while in the class Zombie the move() method depends on the actual position of the survivor. The survivor and multiple zombies are created in the class Gui. I wanted to access the survivor in Zombie - what's the best way of doing this? In Gui i wrote a method getSurvivor() but i don't see how to access this method in Zombie? I am aware that as a workaround i could just pass a [Survivor survivor] as parameter in move() and ignore it in Bullet and Survivor, but that feels so ... bad practice. Thank you for your time! Samuel [I am not sure what tags to set here, please correct me if i'm wrong]

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  • WPF storyboard object access.

    - by Guru
    Hey, I'm new to silverlight and wpf programming I've just created a simple storyboard in silverlight which increases height and width of a button. As I wanted, I wrote this code so that whenever I move cursor on the button storyboard begins. here is the code used for silverlight. private void button_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { if(Storyboard1.GetCurrentState()!=ClockState.Active) Storyboard1.Begin(); } Everything is fine in above scenario as far as I use silverlight. But now I wanted to use the same functionality in WPF. But the problem I faced is that in WPF button click event handler I can't access the Storyboard1 object. Please help me to access the storyboard object in event handler.

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  • MonoRail - Select parent category from one dropdown, show child category dropdown

    - by Justin
    Hey, I'm new to MonoRail and am trying to figure out how to have it so that I can select a parent category in a dropdown then have it show a second dropdown with the categories that are children of the parent. If I were using what I'm used to, ASP.NET MVC, I would have a javascript function that would be called onchange of the first dropdown and would make an ajax call to a controller method (passing in the selected parent category id) that would grab all child categories of that parent category and return them in JSON. Then in the callback javascript function I would eval the JSON and populate the second dropdown with the child categories. How would I do this using MonoRail/jQuery? Here's the code I have so far: $FormHelper.Select("business.category.id", $categories, "%{value='id', text='name', firstoption='Select a Category'}") $FormHelper.Select("business.category.id", $childCategories, "%{value='id', text='name', firstoption='Select a Sub-Category'}") Then in BusinessController.cs: private void AddDataToModels() { PropertyBag["categories"] = CategoryRepository.GetParentCategories(); PropertyBag["childCategories"] = CategoryRepository.GetChildCategories(1); } Thanks for any input on how to approach this! Justin

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  • DirectX 10 Primitive is not displayed

    - by pypmannetjies
    I am trying to write my first DirectX 10 program that displays a triangle. Everything compiles fine, and the render function is called, since the background changes to black. However, the triangle I'm trying to draw with a triangle strip primitive is not displayed at all. The Initialization function: bool InitDirect3D(HWND hWnd, int width, int height) { //****** D3DDevice and SwapChain *****// DXGI_SWAP_CHAIN_DESC swapChainDesc; ZeroMemory(&swapChainDesc, sizeof(swapChainDesc)); swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; swapChainDesc.BufferDesc.RefreshRate.Numerator = 60; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.OutputWindow = hWnd; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; if (FAILED(D3D10CreateDeviceAndSwapChain( NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &swapChainDesc, &pSwapChain, &pD3DDevice))) return fatalError(TEXT("Hardware does not support DirectX 10!")); //***** Shader *****// if (FAILED(D3DX10CreateEffectFromFile( TEXT("basicEffect.fx"), NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, pD3DDevice, NULL, NULL, &pBasicEffect, NULL, NULL))) return fatalError(TEXT("Could not load effect file!")); pBasicTechnique = pBasicEffect->GetTechniqueByName("Render"); pViewMatrixEffectVariable = pBasicEffect->GetVariableByName( "View" )->AsMatrix(); pProjectionMatrixEffectVariable = pBasicEffect->GetVariableByName( "Projection" )->AsMatrix(); pWorldMatrixEffectVariable = pBasicEffect->GetVariableByName( "World" )->AsMatrix(); //***** Input Assembly Stage *****// D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = 2; D3D10_PASS_DESC PassDesc; pBasicTechnique->GetPassByIndex(0)->GetDesc(&PassDesc); if (FAILED( pD3DDevice->CreateInputLayout( layout, numElements, PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &pVertexLayout))) return fatalError(TEXT("Could not create Input Layout.")); pD3DDevice->IASetInputLayout( pVertexLayout ); //***** Vertex buffer *****// UINT numVertices = 100; D3D10_BUFFER_DESC bd; bd.Usage = D3D10_USAGE_DYNAMIC; bd.ByteWidth = sizeof(vertex) * numVertices; bd.BindFlags = D3D10_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; bd.MiscFlags = 0; if (FAILED(pD3DDevice->CreateBuffer(&bd, NULL, &pVertexBuffer))) return fatalError(TEXT("Could not create vertex buffer!"));; UINT stride = sizeof(vertex); UINT offset = 0; pD3DDevice->IASetVertexBuffers( 0, 1, &pVertexBuffer, &stride, &offset ); //***** Rasterizer *****// // Set the viewport viewPort.Width = width; viewPort.Height = height; viewPort.MinDepth = 0.0f; viewPort.MaxDepth = 1.0f; viewPort.TopLeftX = 0; viewPort.TopLeftY = 0; pD3DDevice->RSSetViewports(1, &viewPort); D3D10_RASTERIZER_DESC rasterizerState; rasterizerState.CullMode = D3D10_CULL_NONE; rasterizerState.FillMode = D3D10_FILL_SOLID; rasterizerState.FrontCounterClockwise = true; rasterizerState.DepthBias = false; rasterizerState.DepthBiasClamp = 0; rasterizerState.SlopeScaledDepthBias = 0; rasterizerState.DepthClipEnable = true; rasterizerState.ScissorEnable = false; rasterizerState.MultisampleEnable = false; rasterizerState.AntialiasedLineEnable = true; ID3D10RasterizerState* pRS; pD3DDevice->CreateRasterizerState(&rasterizerState, &pRS); pD3DDevice->RSSetState(pRS); //***** Output Merger *****// // Get the back buffer from the swapchain ID3D10Texture2D *pBackBuffer; if (FAILED(pSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&pBackBuffer))) return fatalError(TEXT("Could not get back buffer.")); // create the render target view if (FAILED(pD3DDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView))) return fatalError(TEXT("Could not create the render target view.")); // release the back buffer pBackBuffer->Release(); // set the render target pD3DDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); return true; } The render function: void Render() { if (pD3DDevice != NULL) { pD3DDevice->ClearRenderTargetView(pRenderTargetView, D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f)); //create world matrix static float r; D3DXMATRIX w; D3DXMatrixIdentity(&w); D3DXMatrixRotationY(&w, r); r += 0.001f; //set effect matrices pWorldMatrixEffectVariable->SetMatrix(w); pViewMatrixEffectVariable->SetMatrix(viewMatrix); pProjectionMatrixEffectVariable->SetMatrix(projectionMatrix); //fill vertex buffer with vertices UINT numVertices = 3; vertex* v = NULL; //lock vertex buffer for CPU use pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, (void**) &v ); v[0] = vertex( D3DXVECTOR3(-1,-1,0), D3DXVECTOR4(1,0,0,1) ); v[1] = vertex( D3DXVECTOR3(0,1,0), D3DXVECTOR4(0,1,0,1) ); v[2] = vertex( D3DXVECTOR3(1,-1,0), D3DXVECTOR4(0,0,1,1) ); pVertexBuffer->Unmap(); // Set primitive topology pD3DDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP ); //get technique desc D3D10_TECHNIQUE_DESC techDesc; pBasicTechnique->GetDesc(&techDesc); for(UINT p = 0; p < techDesc.Passes; ++p) { //apply technique pBasicTechnique->GetPassByIndex(p)->Apply(0); //draw pD3DDevice->Draw(numVertices, 0); } pSwapChain->Present(0,0); } }

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  • iPhone UIScrollView / setContentOffset weirdness

    - by bibac
    Hi, I have a weird issue with setContentOffset which I don't seem to be able to solve: I'm trying to build an "endless" scroll view, so I'd like to reset the content offset at a certain position. With the code below setContentOffset will be called at x=160px. If I drag the scroll view my log looks like this: offset: 158 offset: 159 offset: 160 offset: 80 offset: 160 What happens is that my setContentOffset (to 80) is performed, when I keep on dragging UIScrollView seem to have forgotten about it and continues at 160. Even weirder: When I set animated:YES it works. Maybe a timing issue? When I call setContentOffset from within scrollViewDidScroll, scrollViewDidScroll will be called again. - (void)scrollViewDidScroll:(UIScrollView *)scrollView { NSInteger tileNo = floor(scrollView.contentOffset.x / 80); NSLog(@"offset: %f, tile: %d, lastTile: %d", scrollView.contentOffset.x, tileNo, lastTileNo); if (tileNo > lastTileNo) { [scrollView setContentOffset:CGPointMake(80, 0) animated:NO]; } lastTileNo = tileNo; } Thanks for helping me out, Stephan

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  • how can i add a Customcontrol to another Customcontrol

    - by scatman
    i want to create a CustomControl: TextList that extends a listBox. TextList : ListBox on CreateChildControls of the TextList i tried to put the followig code in order to create a textbox for every listBox: protected override void CreateChildControls() { TextBox t = new TextBox(); t.ID ="1"; //just an example this.Controls.Add(t); base.CreateChildControls(); } the textbox is not displayed when i call TextList in aspx. i don't think that this is the right way of doing it. so is there a possible workaround to add a control to another control?

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  • MPMoviePlayerViewController crash on iOS 6.0

    - by user1471568
    I have a trouble in my app for the iOS6.0. It works perfectly fine on iOS 5.1.1 and under, but on the 6.0 shows exc_bad_access. please let me know why. -(void)endAniView{ if (moviePlayer!=nil) { [moviePlayer.moviePlayer stop]; [self removeFromSuperview]; } } this method called when user touches a button. and below are NEW ERROR MESSAGE and I've never seen before ios 6.0 2012-09-18 16:13:22.410 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay for pause 2012-09-18 16:13:22.411 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay 2012-09-18 16:13:22.450 KiKiSong[992:907] [MPAVController] Autoplay: Skipping autoplay, disabled (for current item: 1, on player: 0) please help me. Thanks

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  • Detecting rotation to landscape manually

    - by Thomas Joos
    hi all, I am working on an iPhone application based on UITabBarController and UIViewControllers for each page. The app needs to run in portrait mode only, so every view controller + app delegate goes with this line of code: (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } There is one view controller where I would like to pop up a UIImageView when the iPhone is rotaed to landscapeleft. The design of the image looks landscape, although the width and height are 320x460 ( so its portrait ). How can/should I detect this type of rotation manually, just in this specific view controller, withouth having an auto rotation on the entire view? Thomas UPDATE: Thanks! I added this listener in the viewDidLoad: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:)name:UIDeviceOrientationDidChangeNotification object:nil]; the didRotate looks like this: (void) didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { //your code here } }

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  • Java Logger with Servlets

    - by Sunny
    Hi Guys, I am using a wrapper class A which initializes the java.util.logger static class A { public static Logger logger; public static void init(){ logger = Logger.getLogger("test"); } Now, everywhere in my program I call A.init() and then logger.log("Message+uniqid"). But recently I moved to HTTP servlets and I am having problems. Basically, If a app is already running and the logger is logging... and someone else runs the app again, the logger from the previous instance stops and starts logging for the second one. Can anyone have a solution to how I should go about fixing this static variable issue? I can pass the logger into all constructor classes but thats really tedious. Any better solution would be appreciated..

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  • Receiving messages part by part from serial port using c#

    - by karthik
    I am using the below code to receive the messages from serial port using c# void comPort_DataReceived(object sender, SerialDataReceivedEventArgs e) { if (comPort.IsOpen == true) { string msg = comPort.ReadExisting(); MessageBox.Show(msg.Trim()); } } The problem is, i am getting the messages part by part. Like, if u send "Hello, How are you" I am receiving it word by word. I want that in a single stretch. How can i do ?? Also, is it possible to retrieve the port name from which the application is sending and receiving messages ?

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  • Scrolling textboxes programmatically using WndProc messages.

    - by Hannes Nel
    Hi, I'm trying to scroll a textbox using the form's WndProc method. The code I've come up with so far, after scouring the internet, looks like this: private void ScrollTextBox() { scrollMessage = Message.Create(TabContents.Handle, 0x00B6, new IntPtr(0x0003), new IntPtr(0x0000)); this.WndProc(ref scrollMessage); } where TabContents is a TextBox. For some reason, nothing happens when i call this method. I'd like to know why. I realise that i can accomplish the same with the MoveToCaret method, but I'm curious why this is not working.

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  • Integration Test Example With Rhino Mocks

    - by guazz
    I have two classes. I would like to verify that the properties are called on one of the classes. public classA { public IBInterface Foo {get;set;} public LoadData() { Foo.Save(1.23456, 1.23456); } } public classB : IBInterface { public decimal ApplePrice {get; set;} public decimal OrangePrice {get; set;} public void Save(decimal param1, decimal param2) { this.ApplePrice = param1; this.OrangePrice = param2; } } I would like to use Rhino Mocks(AAA syntax) to verify that ApplePrice and OrangePrice were set correctly. I assume I should begin like so but how do I verify that ApplePrice and OrangePrice have been set? var mockInterfaceB = mockery.DynamicMock(); ClassA a = new ClassA(); a.Foo = mockInterfaceB; a.LoadData();

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  • request parameter is taking null value in servlets

    - by Dusk
    Hi, I want to know how can I get the value of the request parameters "j_username" and "j_password"? After successfully login using form based authentication, I want my servlet to get the value of parameters "j_username" and "j_password", but I'm getting null as the value in both parameters. Could anyone please tell me how can I get the actual value of both paramters? Servlets class : package foo; import javax.servlet.http.*; import javax.servlet.*; public class RequestHandler extends HttpServlet { public void doGet(HttpServletRequest request, HttpServletResponse response) { try { String user = request.getParameter("j_username"); String password = request.getParameter("j_password"); response.getWriter().println(user+" "+password); } catch(Exception e) { e.printStackTrace(); } } } output: null null

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  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

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  • Issue with child of custom Decorator class in WPF

    - by galacticgrug
    I need a custom border that renders a little differently than a normal border. I made a class that inherited from Decorator as follows class BetterBorder : Decorator { protected override Size ArrangeOverride(Size arrangeSize) { return arrangeSize; } protected override void OnRender(DrawingContext dc) { //these values are calculated elsewhere dc.DrawGeometry(backgroundBrush, borderPen, pathGeometry); } } //Properties and helper methods below this All of this works fine until I try to add a child to the control, the control can be added but is not visible and seems to be moved off BetterBorders visible client area. If I inherit from Border everything works fine, what am I missing?

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