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  • logging in ad-hoc build

    - by Nava Carmon
    Hi, I have a problem with NSURLConnection in my ad-hoc build I'd like to log the problematic url. In debug version i can just output it to console. The question is how do i track it in ad-hoc? It's not about crashing, so crash logs will not help. Any ideas? TIA

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  • pushScene and popScene or replaceScene . which should we use and when ?

    - by srikanth rongali
    I am using push scene to get the next scene. But, I read that for each PushScene the scene is stored in stack. The memory usage is more. So, I am using the replaceScene in place of pushScene. But, with replace scene I am getting the memory-bad-access message in debugger. So, I want to popScene after using it, so that the retain count is zero. But, I am confused in using popScene. If I have a Scene1 and Scene2. I used the following to go in to Scene2. Now I need to remove Scene1 from stack. [[CCDirector sharedDirector] pushScene:Scene2]; Where should I write the popScene to popScene1. How to get the previous scene in current running scene ? Thank you/

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  • Getting exception when coming back while loading data in controller while using LibXml.

    - by user133611
    Hi All, In my project i using LibXml to parse data, when i select a row in first controller i will take to next conttroller where i will get data using libxml if i click on the back button while loading the page i am getting exception. if i click afetr loading is completed it is working fine ca any one help me. the exception is showing here (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { // Process the downloaded chunk of data. xmlParseChunk(_xmlParserContext, (const char *)[data bytes], [data length], 0); } Thank You

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  • UIAlertView choice causing resignFirstResponder to fail

    - by Chazbot
    Hi everyone. I'm having a similar issue to Anthony Chan's question, and after trying every suggested solution, I'm still stuck. Somehow, only after interacting with my UIAlertView, I'm unable to dismiss the keyboard in another view of my app. It's as though the Alert is breaking my UITextField's ability to resignFirstResponder. Below I instantiate my UIAlertView, which then calls its didDismissWIthButtonIndex method. Then, I call the showInfo method, which loads another UIViewController. UIAlertView *emailFailAlert = [[UIAlertView alloc] initWithTitle:@"Error" message:@"error message text." delegate:self cancelButtonTitle:@"Not now" otherButtonTitles:@"Settings", nil]; [emailFailAlert setTag:2]; [emailFailAlert show]; [emailFailAlert release]; Once the 'Settings' option is pressed, I'm calling this method: - (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex { if ([alertView tag] == 2) { if (buttonIndex == 1){ [self showInfo:nil]; } } } My showInfo method loads the other ViewController, via the code below: - (IBAction)showInfo:(id)sender { FlipsideViewController *fscontroller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; fscontroller.delegate = self; fscontroller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:fscontroller animated:YES]; [fscontroller release]; } Upon clicking any textField in this Flipside VC, I'm unable to dismiss the keyboard as I normally can with - (BOOL)textFieldShouldReturn:(UITextField *)textField, and [textField resignFirstResponder]. I've omitted this code bc this question is getting long, but I'm happy to post if necessary. The interesting part is that if I comment out the [self showInfo:nil] call made when the button is clicked and call it by clicking a test button (outside the alertView didDismissWithButtonIndex: method), everything works fine. Any idea what's happening here? Thanks in advance!

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  • Twitter and Facebook status in

    - by Chris S
    Are there any C# libraries for integrating Facebook status updates and twitter updates (preferably with url shortening) in Monotouch without too much heavy lifting? I know there is a Facebook kit already for objective-C, I really only need status updating however.

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  • Add blank cell at end of UITable

    - by Michael
    I'm trying to add an additional cell for custom content as the last cell in a tableView, without altering the dictionary that creates the other content of the table. I think the place to add it is in cellForRowAtIndexPath rather than adding one to the numberOfRowsInSection, which just crashes if I do. I get a cellCount from the dictionary that creates the data for the table, then in cellForRowAtIndexPath, I have: if (indexPath.row == cellCount) { ... stuff goes here return cell; } of course, this never gets called. If I do if (indexPath.row == cellCount -1) it overwrites the last cell with content. I can get this to work if I add a blank entry into the xml from which I am populating the dictionary, but that's ugly. Example code would be neat!

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  • UIImagePickerController random behavior

    - by pion
    I have the following code snippets: @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } It works 80% of the time -- I could get the picture correctly. The problem is that it occasionally failed to take a picture. When tracing the code, I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. This is where it fails because it set nil to all ivars. What did I do wrong? Did I miss something so it behaves "randomly"? Thanks in advance for your help.

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  • Releasing instance if service not enabled?

    - by fuzzygoat
    I would just like to check if I have this right, I am creating an instance of CCLocationManager and then checking if location services are enabled. If it is not enabled I then report an error, release the instance and carry on, does that look/sound right? locationManager = [[CLLocationManager alloc] init]; BOOL supportsService = [locationManager locationServicesEnabled]; if(supportsService) { [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; } else { NSLog(@"Location services not enabled."); [locationManager release]; } ... ... ... more code cheers gary

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  • Does NSKeyedUnarchiver autorelease?

    - by Lee Probert
    I'm doing some archiving to a property list and when I unarchive my data using NSKeyedUnarchiver I find that my app crashes if I release the object afterward. I was wondering if the finishDecoding message also autoreleases the object. Seems weird that it crashes when I release it.

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  • Add UIView Above All Other Views, Including StatusBar

    - by Mike Stead
    I'm wanting to create a view (UIControl) which blocks all input and shows a UIActivityIndicatorView while authenticating a user. The UIActionSheet and UIAlertView both manage to add a black semi-transparent view over the top of all other views to block input and I'd like to do similar. I've tried adding my view to the top UIWindow in the [[UIApplication sharedApplication] windows] array, and while this does place it above the UIKeyboard if it's visible, it doesn't place it over the StatusBar (which makes sense). My next attempt was to extend UIAlertView, remove all of its subviews and set its layer.contents = nil, then add the ActivityIndicator as a subview. This works well, but I can't seem to kill the default bouncy transition of the UIAlertView when you call it to "show". Does anyone have any pointers towards the best way tackle this problem that gives me full control? Oh and I know blocking input is not great but I do ensure it's for a short period of time and it has the benefit of making it clear to the user that their action, which must complete for them to progress, is processing.

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  • How can i call UItimer form one viewcontroller from unother viewcontroller?

    - by Bala
    At first time i call the timer like this in Third viewcontroller timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(targetMethod) userInfo:nil repeats:NO]; Then timer called the targetMethod -(void)targetMethod { First * sVC = [[First alloc] initWithNibName:@"First" bundle:[NSBundle mainBundle]]; [self presentModalViewController:sVC animated:YES]; [sVC release]; [timer invalidate]; } First viewcontroller opened.. In First viewcontroller had one button.In button action i wrote (IBAction) Action:(id)sender { [self dismissModalViewControllerAnimated:YES]; Third *BVC=[[Third alloc]init]; [Bvc TimerStart]; Timestart is function i start timer in this function.. i want to call Third viewcontroller timer function this place } timer started..But view didn't open (first )viewcontroller....... Please help me......

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  • to-many Core Data fetch request behaves oddly with a new store

    - by Giao
    I have two entities, Department and Person. Department has a to-many relationship to Person. The Person entity has a hireDate property. I'm using the predicate "count(person) = 0 OR none person.hireDate %@" to find Departments without any Persons in them or Departments that haven't hired anyone since a recent date. When the app first starts up (new user experience) and Departments are inserted and no Person have been inserted, the fetch request with this predicate returns nothing. However, if I create insert a new Person entity and delete it, then save the store, the fetch request will return all the Departments. I've found a work around where, I just insert a new Person and delete it, then save the store, the fetch request as I expected it to work. I've found that inserting a new Person and deleting it without saving will not correct the problem. Is this a bug with Core Data or is this a bug with how I've designed my app?

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  • CLLocationManager class method not calling in iPodTouch

    - by Siddharth
    HI all, I was using a sample code which uses CLLocationManager class to determine the current location of user. when i run this app on iPad i am getting the correct location but when i run the same app on iPod Touch i am getting a blank label i.e nothing is displayed on the label .although wi-fi signal strength is good in both iPod and iPad.The code looks like... - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ int degrees = newLocation.coordinate.latitude; double decimal = fabs(newLocation.coordinate.latitude - degrees); int minutes = decimal * 60; double seconds = decimal * 3600 - minutes * 60; NSString *lat = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; latLabel.text = lat; [latLocationArray addObject:lat]; degrees = newLocation.coordinate.longitude; decimal = fabs(newLocation.coordinate.longitude - degrees); minutes = decimal * 60; seconds = decimal * 3600 - minutes * 60; NSString *longt = [NSString stringWithFormat:@"%d° %d' %1.4f\"", degrees, minutes, seconds]; longLabel.text = longt; [longLocationArray addObject:longt]; }

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  • UISplitViewController set in portrait mode

    - by dragon
    In ipad app I want to set UISplitViewController method set in portrait mode.(i.e Like Settings application in ipad) I have created a SplitViewbased application .When i run the application in portrait mode it doesn't show the splitview when i change the orientation into landscape it shows the splitview.In portrait mode also there is a toolbar button name "Root List" When i click the button it shows popover view to split view. I want to show splitview in portrait mode with two separte views each has navigation controller. Can anyone help me ? Thanks in advance......

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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • View doesn't respond to touches after shake

    - by Mike Rychev
    In my app I've implemented a shake event and it shows a UIImageView. When the UIImageView is shown, I hide the Nav Bar with: [self.navigationController setNavigationBarHidden:YES animated:NO]; And after that I want to bring it back when user touches the screen: - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [[self navigationController] setNavigationBarHidden:NO animated:YES]; } But it doesn't work! Like my view doesn't respond to touches. Thanks in advance!

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  • How do I hide the text on a label in Obj-C?

    - by dbonneville
    I'm using label of a button to send a value into a function. However, I want the button to be invisible. I have the background color turned of in IB, and the text color is also set to nothing, but the text still shows up on the button. Is there another way to have a clear button that sends a value when it's clicked? If I could just turn off / hide the text on the stock UIButton that would be perfect... Thanks, Doug

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  • Seek backwards and forward in CAAnimation

    - by Vladimir
    I'm trying to create a pseudo-movie player that shows layer's CAAnimation in my application. I've found a way to pause and resume animation (described in apple tech note), but can't find if it is possible to "seek" to arbitrary part of the animation, could anyone suggest what can be done here?

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  • MPVolumeView is not visible on the view

    - by Faiz
    Hi everybody, I am using MPVolumeView in an application to control the volume of a audio track. I have used following code. but volume view is not visible on the view. Anybody has faced the same problem?? MPVolumeView *myVolume = [[MPVolumeView alloc] initWithFrame:CGRectMake(10, 10, 300, 40)]; [myVolume sizeToFit]; [self.view addSubview:myVolume]; [myVolume release]; any solution?? Thanx in advance.

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  • Removing UITextField from superview does not make it disappear on screen

    - by moshy
    I have the following code // Breakpoint here [label removeFromSuperview]; [label release]; label = nil; stepping through it with the debugger outputs (gdb) po [self subviews] <NSCFArray 0x476af70>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>>, <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> ) (gdb) po label <UILabel: 0x4758870; frame = (15 11; 202 56); text = 'Test'; clipsToBounds = YES; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b590>> (gdb) n (gdb) n (gdb) n (gdb) po [self subviews] <NSCFArray 0x478c4e0>( <UIImageView: 0x47581a0; frame = (0 0; 232 81); opaque = NO; autoresize = W+H; userInteractionEnabled = NO; layer = <CALayer: 0x476b3d0>> ) Yet it is still visible, it does not disappear. Not even if I do [self setNeedsDisplay] immediately after. Has anyone else come across this? Is it a bug in the SDK or am I missing something?

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