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  • XSLT and possible alternatives [on hold]

    - by wirrbel
    I had a look at XSLT for transforming one XML file into another one (HTML, etc.). Now while I see that there are benefits to XSLT (being a standardized and used tool) I am reluctant for a couple of reasons XSLT processors seem to be quite huge / resource hungry XML is a bad notation for programming and thats what XSLT is all about. It do not want to troll XSLT here though I just want to point out what I dislike about it to give you an idea of what I would expect from an alternative. Having some Lisp background I wonder whether there are better ways for tree-structure transformations based upon some lisp. I have seen references to DSSSL, sadly most links about DSSSL are dead so its already challenging to see some code that illustrates it. Is DSSSL still in use? I remember that I had installed openjade once when checking out docbook stuff. Jeff Atwood's blog post seems to hint upon using Ruby instead of XSLT. Are there any sane ways to do XML transformations similar to XSLT in a non-xml programming language? I would be open for input on Useful libraries for scripting languages that facilitate XML transformations especially (but not exclusively) lisp-like transformation languages, or Ruby, etc. A few things I found so far: A couple of places on the web have pointed out Linq as a possible alternative. Quite generally I any kind of classifications, also from those who have had the best XSLT experience. For scheme http://cs.brown.edu/~sk/Publications/Papers/Published/kk-sxslt/ and http://www.okmij.org/ftp/Scheme/xml.html

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  • Cannot connect to wireless network

    - by smr
    I am quite new to using Ubuntu 12.10. All I remember while installing Ubuntu 12.10 was that I didn't check any box specifically to enable wireless connectivity. I tried looking into the various questions posted here - most of them refer to certain commands (redundantly sudo) and things of that sort. I am quite new and wasn't sure of understanding what those commands were trying to do (the network configuration settings - showed up different options, like 'Wireless', 'Wired', 'IPv4', 'IPv6' etc -- I am not sure of what sort of settings are to be made - like for example what sort of 'WEP' settings etc are to be made. Although I wasn't able to connect to the wireless network, I was able to connect to the internet, once I plugged in the ethernet cable. Can someone help me with: 1) Understandng a way to see if Ubuntu is configured to connect to a wireless network. 2) If so - Getting to configure to a wireless network (setting up a new one). 3) Where in ubuntu, should I look for seeing if there are any hardware devices (such as the Broadcom wireless adapter or things of that sort - like the way we use the 'Device manager' in Windows to look into the adapter settings). 4) Reference material to learn and understand the various ubuntu commands. (things like the -lshw etc).

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  • Fresh install of 64 bit 12.04 over 32 bit 11.10 alongside Windows 7

    - by Pareen
    I currently have Ubuntu 11.10 32 bit and Windows 7 dual boot in separate partitions. I am trying to do a fresh install of Ubuntu 12.04 64 bit (mistakenly installed the 32 bit 11.10 a little while ago.. I need a 64 bit version to support AOSP build) OVER my the exisiting 11.10 partition. I have referenced How to Install fresh 12.04 install to a PC with dual booting Windows 7 & Ubuntu11.10?, as well as other posts on using the Live CD to do a fresh install. However, the problem I am experiencing is when I bring up the install screen, it says the following: This computer has multiple operating systems on it. What would you like to do. (3 options) Install Ubuntu 12.04 alongside them Replace all with Ubuntu 12.04 (Warning, this will delete files across ALL operating systems) Something else (you can create or resize partitions yourself) This is different from what is in other posts, as mine states that there are "multiple O.Ses" and doesnt individually allow me to replace the Ubuntu 11.10. I don't want to replace ALL O.S.es: I need to preserve Windows 7 and am only trying to replace the old Ubuntu 11.10 partition with the new 12.04 64 bit. I did have Ubuntu installed via Wubi (I believe it was 10.04) prior to putting 11.10 in a separate partition, but I have removed it via Add/Remove programs in Windows. I was wondering how to go about doing this... Should I use the "Something else" option to bring up the partition manager, and just assign my existing 11.10 partition with root mount point + swap space. Will this do the same thing by overwriting with fresh 12.04 install?? I appreciate all your help.

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  • Offshoring: does it ever work?

    - by DanSingerman
    I know there has been a fair amount of discussion on here about outsourcing/offshoring, and the general opinion seems to be that at best it is difficult, and at worst it fails. I have direct experience of offshoring myself; a previous company where I was a dev manager wanted to send some development offshore, and we ran a pilot scheme to see how well it would work. Of course it was a complete failure, although it is not completely clear to me whether this was down to the offshore devs being less talented, the process, or other factors (no doubt it was really a combination). I can see as a business how offshoring looks attractive (much lower day rate), but as far as I can see, the only way it could possibly work is if you do exceptionally detailed design up front, with incredibly detailed specifications; and by the time you have invested in producing that, you have probably spent as nearly as much as if you had written the actual code locally (which I think is an instance of No Silver Bullet) So, what I want to know is, does anyone here have any experience of offshoring actually working ever? Especially if there are any success stories of it working in a semi-agile way? I know there are developers here from all over the World; has anyone worked on an offshore project they consider successful?

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  • How to debug a fatal system crash - [graphical loop DOTA2]?

    - by Huw
    Whilst playing DOTA2, I occasionally and apparently randomly seem to be experiencing a fatal crash where the display freezes fixed and the audio loops over approx the last .5 of a second. Now, I'm interested in resolving this - but my trouble is I don't know where to start. The error appears non-reproducible (I've tried returning to games and deploying the same combination of events in hopes of pinning to to a certain shader etc), and I don't know which part of 'the stack' it might be coming from. Variables that occur to me: I custom build this system, did I do something wrong - is my PSU not providing enough power to the graphics card? I am running Steam and DOTA under Linux, could this new software have a bug Might it be something to do with my ATI Catalyst graphics drivers Is some other background process interfering I'm usually mid game when this occurs, so i quickly kill the power and reboot (when i'm lucky i can get back in with only 1-2 mins lost!). So my question here relates to logs. Where should I start to look or how might I set up logs to help me pin down a fatal crash of this kind by recording moments up to / before a crash and is this likely to be something I should push Steam to do, or is there something at a system level? Then perhaps I can return with a more specific question and perhaps even a bug report :) Many thanks in advance.

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  • Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

    - by Fraggle
    Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that tablets/phones are typically "less" connected than say a console or pc might be. And therefore, my thought is that to have complete Server authority of everything is not going to work. But maybe I'm off base on that. So I guess I'm struggling with what (if anything) should happen on a central server and what should happen locally. Or is centralized approach even needed? Some approaches I might do: Player movement : my thought is to control this locally (player-owner) and update server with positon (which then sends out to other clients). Use client side prediction for opponent players so that connection loss will not show a plane for example stop in mid air. Server will send update and try to smoothly correct an opponent player position to server updated one.But don't update owners position on owners device from server. Powerups (health kit/ammo/coins/etc) : need to see them disappear immediately, so do it locally. Add the health locally, but perhaps allow for server correction. If server doesn't see player near that powerup, reject the powerup and adjust server health for player. Fire weapons: Have to see it happen right away, so fire locally, create local bullet and send on its way. Send rpc to server so that this player on other clients also fires. Hit detection: Get's trickier. Make bullet/projectile disappear locally, and perhaps perform local hit animations (shaking, whatever). non-authoritative approach= take the damage locally and send rpc to server or others to update health and inform of hit. Authoritative approach-Don't take the damage, or adjust health. Server will do that if it detects a hit. Anyway that's my current thought stream. Let me know what you think of the above or what has worked for you.

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  • Example: Cross Cutting Concerns of an Application

    A little while ago I was given an opportunity to design and implement a new system that sent data via an HTTP Post method and then processed the results that were returned so that they could be inserted in to a database. My system had eight core concerns that it needed to fulfill. Eight Core Concerns Database Access Data Entities Worker Result Processing Process Flow Manager Email/Notification Error Handling Logging Of these eight, five were actually cross cutting concerns. 5 Cross Cutting Concerns Database Access Data Entities Email/Notification Error Handling Logging These five cross cutting concerns were determined after I created an aspect oriented model to help identity the system components that could be factored out into separate components.  These separated components would then be included in the system so that they could be used by various other components.  These five components allow all of the other components to access the database, store data, send notifications, handle errors, and log all system events.  Thus, these components are used to share unique aspects to the system via their implementation. The use of Aspect oriented architecture greatly helped me define what components I needed to create and what each of those components could do.  It also showed how all of the other aspects depended on each other so that each component did not have to re-implement code that was already created in the existing system.

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  • Is having a single `IndexWriter` instance in Lucene a good idea?

    - by Dragos
    I am trying to understand how Lucene should be used. From what I have read, creating an IndexReader is costly, so using a Search Manager shoulg be the right choice. However, a SearchManager should be produced by a NRTManager(which, by the way, should replace the IndexWriter for every add or delete operation performed). But in order to have a NRTManager, I should first have an IndexWriter, and here comes my problem. The documentation says: an IndexWriter is thread-safe the constructor of this class takes a Directory object, so it seems creating an instace should be costly(as in the case of an IndexReader) all changes are buffered and flushed periodically(so they seem to encourage using a single instance) but: the changes, although flushed will only be visible after commit or close after finished making updates(add/delete), the instance should be closed I also found this: http://stackoverflow.com/questions/5374419/forgot-to-close-the-lucene-indexwriter-after-adding-documents-to-the-index where it is said that not closing a writer might ruin everything So what am I really supposed to do? Is having a single IndexWriter instance a good idea (make only commit and never close it)? EDIT: What is more, if I use NRTManager, how can I make acommit`? Is it even possible?

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  • Random touchpad and keyboard freezes on new 10.10 installation

    - by ancaleth
    My touchpad and keyboard freeze up on my newly installed Ubuntu 10.10. I was using Ubuntu 10.4 via wubi before on this Laptop where this problem never occurred. (I did not migrate wubi or upgrade to 10.10, it's a fresh start. 64-bit on Dell Studio, plenty of RAM, plenty of free space on partition etc.) I can't say there is a pattern yet, once it happened during the download of packages with the Update Manager, once it was just using Firefox, no other program running. I was forced to shut down manually. In between these crashes the laptop was booted once, updates were installed etc., firefox was used and there weren't any problems. Both crashes should be in the attached kern.log and I noticed there were some error problems before the last crash (at the end, obviously). It seems the wireless was experiencing problems. This wasn't noticed on the user end, since the touchpad + keyboard were already frozen. kern.log: http://paste.ubuntu.com/552617/ How can the freezes be fixed?

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • Learn More About the PO Approvals Analyzer

    - by LuciaC
    You may think that the PO Approvals Analyzer for Release 12 is only for diagnosing problems when you have a single Purchase Order or Requisition stuck in process, but it offers valuable information to keep your Procurement environment healthy.  Consider this:     The analyzer will list all Procurement critical patches that have not been applied.     It will provide Procurement invalid objects with error messages and provides solutions.     Validations of setup and database conditions for example max extents and space issues. Also the analyzer can be run on all Purchasing documents starting from a date you enter.  This multiple document check provides validations on:     Data corruption issues.     Workflow errors with generic messages i.e. document manager errors.     Documents with workflows in error that cannot be progressed via the application. And, unlike other diagnostics, the analyzer provides known solutions to the problems indicated! So access the Analyzer today and run it on your instance!  Access it now via Doc ID 1525670.1.

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  • ISO 12207 - testing being only validation activity? [closed]

    - by user970696
    Possible Duplicate: How come verification does not include actual testing? ISO norm 12207 states that testing is only validation activity, while all static inspections are verification (that requirement, code.. is complete, correct..). I did found some articles saying its not correct but you know, it is not "official". I would like to understand because there are two different concepts (in books & articles): 1) Verification is all testing except for UAT (because only user can really validate the use). E.g. here OR 2) Verification is everything but testing. All testing is validation. E.g. here Definitions are mostly the same, as Sommerville's: The aim of verification is to check that the software meets its stated functional and non-functional requirements. Validation, however, is a more general process. The aim of validation is to ensure that the software meets the customer’s expectations. It goes beyond simply checking conformance with the specification to demonstrating that the software does what the customer expects it to do It is really bugging me because I tend to agree that functional testing done on a product (SIT) is still verification because I just follow the requirements. But ISO does not agree..

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  • Ubuntu 12.10 won't display properly after kernel upgrade

    - by Daniel
    After updating a system today, Ubuntu's doesn't display correctly. The desktop now looks like this. It was working properly before. I had to use the terminal to run synaptic package manager, so I could view the update history; which is as follows: Commit Log for Wed Nov 7 11:50:36 2012 Upgraded the following packages: linux-image-generic (3.5.0.17.19) to 3.5.0.18.21 Installed the following packages: linux-image-3.5.0-18-generic (3.5.0-18.29) linux-image-extra-3.5.0-18-generic (3.5.0-18.29) Prior to this issue, the last active driver was nvidia-current-updates, version 304.51. I tried using the nvidia-current driver, version 304.51.really.304.43 instead, but the problem persists. I tried running nvidia-settings from terminal, so I could try configuring something, but the application informs that the Nvidia driver is not being used. As the x-swat repository has nothing for Quantal, I desperately used the unstable x-edgers repository & upgraded, but to no avail; so I purged it. The display should normally be full HD, but the only available resolutions now are 1024x768(4:3) and 800x600(4:3). The system is Dell XPS-L702X, with NVIDIA GeForce GT 555M, and 17" screen. How can I fix this problem? Update: I tried using the Nouveau third-party driver & this fixes the issue. However, if you have any idea how to get the Nvidia drivers working properly with the latest kernel, please share; as I've noticed some videos playing very slowly on the system, though I'm not sure exactly why.

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  • Emacs stops taking input when a file has changed on disk [migrated]

    - by recf
    I'm using Emacs v24.3.1 on Windows 8. I had a file change on disk while I had an Emacs buffer open with that file. As soon as I attempt to make a change to the buffer, a message appears in the minibuffer. Fileblah.txt changed on disk; really edit the buffer? (y, n, r or C-h) I would expect to be able to hit r to have it reload the disk version of the file, but nothing happens. Emacs completely stops responding to input. None of the listed keys work, nor do any other keys as far as I can tell. I can't C-g out of the minibuffer. Alt-F4 doesn't work, not does Close window from the task bar. I have to kill the process from task manager. Anyone have any idea what I'm doing wrong here? In cases it's various modes not playing nice with each other, for reference, my init.el is here. Nothing complex. Here's the breakdown: better-defaults (ido-mode, remove menu-bar, uniquify buffer `forward, saveplace) recentf-mode custom frame title visual-line-mode require final newline and delete trailing whitespace on save Markdown mode with auto-mode-alist Flyspell with Aspell backend Powershell mode with auto-mode-alist Ruby auto-mode-alist Puppet mode with auto-mode-alist Feature (Gherkin) mode with auto-mode-alist The specific file was a markdown file with Github-flavored Markdown mode and Flyspell mode enabled.

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  • Calculation of Milestones/Task list

    - by sugar
    My project manager assigned me a task to estimate the development time for an iPad application. Lets assume that I gave estimation of 15 working days. He thought that the number of days where too many and client needed the changes to the application urgently (as in most of cases). So, he told me: "I am going to assign two developer including you and as per my understandings and experience it won't take more than seven working days." Clarifications I was given the task of estimating development time for an individual. How could I be sure that 2 developers are going to finish it within 7 days? (I am new to team & I hardly know the others abilities) Questions Why do most of project managers / team leaders have understandings like: If one developer requires N days, Then two developers would require N/2 days, Do they think something like developer = s/w production machines? Should a team member (developer, not team lead or any higher post) estimate other developers work? I didn't deny anything in the meeting and didn't said, but what should be the appropriate answer to convince them that N/2 formula that they follow is not correct?

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  • Should I not show all my skills?

    - by Cracker
    I have been programming for a very long time and I have in depth knowledge of several technologies. Recently I applied for a web development job and in my resume I had listed all the skills - HTML, CSS, JavaScript, jQuery, AJAX, PHP, ASP, JSP, C/C++, ARM. Except for C/C++ and ARM I had shown the skill level for all technologies as expert. Many of my friends had applied for the same job and they did not have any web development experience. ALL of them got a call for interview. However I got a rejection saying that we have received applications from very high level candidates and you have not be selected to go to the next level. This has seriously demotivated me. I do not understand why I have been rejected when I had all the required skills and all those who did not have any of the skills have been selected. One reason which I think is that the employer might be thinking that how one person can be an expert in all the technologies. Once in another interview I was told by the HR manager that it is unbelievable that you know ASP, JSP and PHP all in depth as we have different programmers for each of the technology. Such incidents make me very unhappy as in spite of being highly capable of the position I am rejected. Should I not list all my skills in the resume to avoid such situations?

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  • PHP Debugging

    - by Bob Porter
    Originally posted on: http://geekswithblogs.net/blogofbob/archive/2013/06/25/php-debugging.aspxI have been experimenting setting up a PHP development environment. I have been trying on Windows, Linux (Ubuntu) and Mac OS X. So far my favorite environment is on Mac OS X. I have tried a number of IDE's and debuggers as well.  IDE's Eclipse with the PDT Add On The PDT version of Eclipse Aptana Zend Netbeans  Debuggers Zend XDebug So far the only environments that I could get running quickly were Zend and Netbeans. Eclipse is a nightmare of versions and capabilities. I could only get Eclipse working well on Windows. On Ubuntu I was able to get the debugger working once. Thats it, one session, then it never worked again. I love the Zend tools and environment and it worked well everywhere I tried it, but it was beyond my budget.  Aptana also worked best on Windows, on Mac OS X it was fragile and I never could get debugging to work.  Netbeans worked first time, every time, every where. With one oddity, after several debugging sessions the debugger would refuse to connect. On every platform, I would end having to reboot to restore debugging, which would then work correctly for quite some time. I am sure I will discover that some process is hanging and there is a less intrusive way to clear the issue, but for now rebooting always works. In a future post I will go over how exactly I set my environment up, for now I have decided to stay with OS X. By the way, I did NOT use MAMP or the Zend Server, I stuck with PHP compiled and built from source, as well as Apache and MySQL installed locally. I use Homebrew as a package manager for OS X. I tried PORT but did not like the fact I had to sudo all the time to use it, and it installed things in /opt which I was not used to. Homebrew does sandbox the apps but it is nice enough to symlink them to their "normal" locations usually in /usr/local.

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  • How can I render a semi transparent model with OpenGL correctly?

    - by phobitor
    I'm using OpenGL ES 2 and I want to render a simple model with some level of transparency. I'm just starting out with shaders, and I wrote a simple diffuse shader for the model without any issues but I don't know how to add transparency to it. I tried to set my fragment shader's output (gl_FragColor) to a non opaque alpha value but the results weren't too great. It sort of works, but it looks like certain model triangles are only rendered based on the camera position... It's really hard to describe what's wrong so please watch this short video I recorded: http://www.youtube.com/watch?v=s0JqA0rZabE I thought this was a depth testing issue so I tried playing around with enabling/disabling depth testing and back face culling. Enabling back face culling changes the output slightly but the problem in the video is still there. Enabling/disabling depth testing doesn't seem to do anything. Could anyone explain what I'm seeing and how I can add some simple transparency to my model with the shader? I'm not looking for advanced order independent transparency implementations. edit: Vertex Shader: // color varying for fragment shader varying mediump vec3 LightIntensity; varying highp vec3 VertexInModelSpace; void main() { // vec4 LightPosition = vec4(0.0, 0.0, 0.0, 1.0); vec3 LightColor = vec3(1.0, 1.0, 1.0); vec3 DiffuseColor = vec3(1.0, 0.25, 0.0); // find the vector from the given vertex to the light source vec4 vertexInWorldSpace = gl_ModelViewMatrix * vec4(gl_Vertex); vec3 normalInWorldSpace = normalize(gl_NormalMatrix * gl_Normal); vec3 lightDirn = normalize(vec3(LightPosition-vertexInWorldSpace)); // save vertexInWorldSpace VertexInModelSpace = vec3(gl_Vertex); // calculate light intensity LightIntensity = LightColor * DiffuseColor * max(dot(lightDirn,normalInWorldSpace),0.0); // calculate projected vertex position gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: // varying to define color varying vec3 LightIntensity; varying vec3 VertexInModelSpace; void main() { gl_FragColor = vec4(LightIntensity,0.5); }

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  • How do I fix my ethernet card losing network connection every few minutes with kernels 3.8.x?

    - by igoryonya
    I'm using Ubuntu 13.04. My laptop is Acer Aspire one 722-c58rr, and my ethernet card works for a few seconds at a time with kernels 3.8.x, however, kernels 3.5.x and below worked fine. On kernels 3.8.x, it works fine after boot for about a minute, then it looses network connection. When pinging to some address, it says: network address is unreachable, but it can ping it's own address. The address is statically configured. Everything was working fine before. I went to vacation, where I used WiFi and 3G connections, so I didn't notice that the problem occurred. Came back home, plugged in into the ethernet. It worked for a minute then stopped. Rebooting commutator fixed the problem. Tried to connect to a different commutator, same problem. Unplugging and plugging the cable fixes the problem for another minute. Disconnecting eth in Network manager and reconnecting it again, does the same thing. WiFi has no such problem. Tried to use a different cable that works fine on another computer, the same problem. Tried to boot with the lower kernel version, the same problem was happening until I got to the version 3.5 of the kernel series. Everything works fine on the kernel 3.5.x, but I don't want to miss out on the new kernel's features. Executing commands, when booted with 3.8 kernel series, give the following results: lspci| grep -i eth: 06:00.0 Ethernet controller: Qualcomm Atheros AR8152 v2.0 Fast Ethernet (rev c1) dmesg| grep eth1: [ 89.548291] atl1c 0000:06:00.0: atl1c: eth1 NIC Link is Up How do I fix it, while staying in the new kernel version?

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  • Oracle at the biggest career fair in Germany - Absolventenkongress Cologne

    - by Tim Koekkoek
    On the 28th and 29th of November the annual Absolventenkongress was held in Cologne and Oracle was there! The Absolventenkongress in Cologne is the biggest student and graduate career fair in Germany with around 13,000 people attending every year. Oracle was well presented with Senior Managers, Recruiters and Talent Consultants coming over from Spain, Ireland, Switzerland, the Netherlands and of course Germany. At our stand, candidates from all kinds of backgrounds came to talk to us about their careers and their plans for the future. Being able to talk directly to individuals who could potentially be their next manager, was a great experience for the candidates! Overall the fair has been a highly successful experience for Oracle and we hope to welcome some people we met during the fair soon as new Oracle employees! If you were unable to attend, but you are still interested in joining Oracle, please have a look at our Facebook page and have the chance to win a Meet & Greet with our sales managers in the Potsdam office. For all of our vacancies please have a look at http://campus.oracle.com.

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  • 1360x768x32 Resolution in Windows 8 in VirtualBox

    - by mbcrump
    My Lenovo ThinkPad's built-in screen maxes at 1366x768x32. I wanted to use that same resolution with Windows 8 Developer Preview inside of VirtualBox. So, what did I do? Downloaded the latest build of VirtualBox v4.1.6 (because it supports Windows 8 x64) Installed Windows 8 Developer Preview in VirtualBox as I did earlier this year. Installed Guest Additions. Ran the CustomVideoMode described in this blog post. …and quickly found out that I didn’t have the option to use 1366x768x32 inside of VirtualBox despite using the following command: VBoxManage.exe setextradata  "[Virtual Machine Name]" CustomVideoMode1 1920x1080x32   So how do you fix it? If you do a little research on this resolution, then you will find it is a non-standard resolution. Even if you run the command: VBoxManage.exe setextradata "[Virtual Machine Name]" CustomVideoMode1 1366x768x32 It will still not show that resolution inside of VirtualBox. You can fix this easily by using the following command as shown below: VBoxManage.exe setextradata "[Virtual Machine Name]" CustomVideoMode1 1360x768x32 I hope that you noticed the command used the resolution of 1360 instead of 1366. Now if you go to your display option for Windows 8 inside of Virtualbox then you can select that resolution. Anyways, I hope this helps someone with a similar problem. I created this blog partially for myself but it is always nice to help my fellow developer.  Thanks for reading. Subscribe to my feed

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  • Why have we got so many Linux distributions? [closed]

    - by nebukadnezzar
    Pointed to from an answer to another question, I came across this graphic, and I'm shocked how many linux distributions currently exist. However, it seems that most of these distributions are forks of already popular distributions with minimal changes, usually limited to themes, wallpapers and buttons. It would still seem easier to create a sub-distribution with the required changes, such as XUbuntu with XFCE4, KUbuntu with KDE4, Fluxbuntu with Fluxbox, etc. In my mind there are a number of problems with having so many distributions - perhaps less security/stability due to smaller group of developers, and also the confusingly vast range of choice for newcomers to Linux. Some reasons that developers might decide to fork are: Specializing on a particular topic (work-related topic - i.e. for a Hospital, etc) An exceptional architecture, that requires a special set of software Use of non-FOSS, proprietary technology, and such So what other reasons are there that have caused so many people decided to create their own distributions? What are the thought processes that have led to this? And are these "valid" reasons - do we need so many distributions? If you can back your experiences up with references that would be great.

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  • Problems to boot, Ubuntu entry does not work anymore

    - by user104108
    A few months I decided to install Ubuntu 12.04 on my PC alongside with my Windows 7 partition. In order to do that and avoid any mistake, I followed these steps: http://www.linuxbsdos.com/2012/05/17/how-to-dual-boot-ubuntu-12-04-and-windows-7/2/ Everything was going well until I decided to update to the 12.10 realese. I don't know what happened, but after I updated my Ubuntu, it stoped working, it didn't even launched, when I turned on my pc and choose to run "Ubuntu 12.04" on the Grub Screen, a weird messaged appeared. Well, so I decided to install the Ubuntu 12.10 and forget about the 12.04 partition, no problem. I erased the partitions used for the Ubuntu 12.04 with EaseUS partition Manager. However, when I start my PC, there is still the option of "Ubuntu 12.04" to chose, is that bad? And what about now, can I use the Windows Installer of Ubuntu ( http://www.ubuntu.com/download/help/install-ubuntu-with-windows ) to install the Ubuntu 12.10 ? What should I do to have Ubuntu 12.10 and Windows 7 in dual boot again? Thanks; Thales.

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  • How can I make smoother upwards/downwards controls in pygame?

    - by Zolani13
    This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: my_speed = -10; if event.key == pygame.K_d: my_speed = 10; if event.type == pygame.KEYUP: if event.key == pygame.K_a: my_speed = 0; if event.key == pygame.K_d: my_speed = 0; The 'A' key represents up, while the 'D' key represents down. I use this loop within a larger drawing loop, that moves the sprite using this: Paddle1.rect.y += my_speed; I'm just making a simple pong game (as my first real code/non-gamemaker game) but there's a problem between moving upwards <= downwards. Essentially, if I hold a button upwards (or downwards), and then press downwards (or upwards), now holding both buttons, the direction will change, which is a good thing. But if I then release the upward button, then the sprite will stop. It won't continue in the direction of my second input. This kind of key pressing is actually common with WASD users, when changing directions quickly. Few people remember to let go of the first button before pressing the second. But my program doesn't accommodate the habit. I think I understand the reason, which is that when I let go of my first key, the KEYUP event still triggers, setting the speed to 0. I need to make sure that if a key is released, it only sets the speed to 0 if another key isn't being pressed. But the interpreter will only go through one event at a time, I think, so I can't check if a key has been pressed if it's only interpreting the commands for a released key. This is my dilemma. I want set the key controls so that a player doesn't have to press one button at a time to move upwards <= downwards, making it smoother. How can I do that?

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  • Upgraded from 11.4 to 11.10, There was an error, now the system won't initiialize

    - by Eric
    This morning the system gave me a message that my Version (11.4) was no longer supported, and I took the 'upgrade' option (- 11.10). While installing the various components I encountered a message to the effect that the there was an error and the system may have become unusable. Among the messges: E:Sup-process /usr/bin/dpkg received a segmentation fault...returned an error code (1). I was given an option to do several things, one of which seemed to mean that it would attempt to roll back to the previous version (the default), which I took. After the process ran it said the upgrade process had finished, but there were errors. I attempted to initialize a console so I could enter ubuntu-bug update-manager /var/log/dist-upgrade, per the instructions I received when I received the error message, but the console failed during initialization. I restarted the machine, and the screen has stopped with the following contents: * Starting bluetooth * Stopping save kernel messages * Starting CUPS printing spooler/server * PulseAudio configured per-user sessions saned disabled: edit /etc/default/saned $starting up Cisco VPN daemon *Starting anac(h)ronistic cron *Stopping anac(h)ronistic cron Each of these steps followed by [ OK ] What are my options? Any help appreciated!

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