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  • Is it possible to get dragging working on a Macbook multi-touch touch pad?

    - by lhahne
    I have a Macbook 5,1. That is to say that it is the only 13 inch aluminium Macbook as the later revisions were renamed Macbook Pro. Two-finger scrolling seems to work fine but dragging doesn't work. In OsX this works so that you point an object, click and keep your finger pressed on the touch pad while slide another finger to move the cursor. This causes weird and undefined behavior in Ubuntu as it seems the driver doesn't recognize this as dragging. Any ideas?

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  • New Development Snapshot

    I finally did the work necessary to improve the codegen for finally handlers. More improvements are still possible, but at least most finally handlers will now execute without touching the exception object (and hence without having to do any mapping/stack trace collection work). It also means that assembly file sizes are a little bit smaller and that the debugging experience should be improved (less exception catching & rethrowing). Changes: ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Making a new instantiated prefab as a child for existing GameObject

    - by Akari
    I've been searched about how to make these fruit to move as the basket movement if it collided with it, and I've been found that if I want to perform this I've to let these fruit to be a child to the basket game object .. for example : banana.transform.parent = basket.transform; banana and basket each of them of type "GameObject" ... BUT unfortunately this way didn't work !! and I don't know why ?? So now I need to know if it is possible to destroy the banana if a collision with the basket happened and instantiate a new banana in the basket as a child at run time ?!! I need to try this stupid way because I've tried all the other ways and nothing worked :(

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  • SSC Clinic: Can Implementing "Optimize for Ad Hoc Queries" Boost Performance for the SQLServerCentral.com and Simple-Talk.Com SQL Servers?

    With the introduction of the instance-level option “optimize for ad hoc workloads” in SQL Server 2008, DBAs have a tool to deal with a problem known as plan cache pollution, or plan cache bloat. It’s often caused when one-time use ad hoc queries are sent to SQL Server from Object-Relational Mapping (ORM) solutions, such as LINQ, NHibernate, or Entity Framework. The problem can prevent SQL Server from using its available memory optimally, potentially hurting performance. Get smart with SQL Backup ProGet faster, smaller backups with integrated verification.Quickly and easily DBCC CHECKDB your backups. Learn more.

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • Key Windows Phone Development Concepts

    - by Tim Murphy
    As I am doing more development in and out of the enterprise arena for Windows Phone I decide I would study for the 70-599 test.  I generally take certification tests as a way to force me to dig deeper into a technology.  Between the development and studying I decided it would be good to put a post together of key development features in Windows Phone 7 environment.  Contrary to popular belief the launch of Windows Phone 8 will not obsolete Windows Phone 7 development.  With the launch of 7.8 coming shortly and people who will remain on 7.X for the foreseeable future there are still consumers needing these apps so don’t throw out the baby with the bath water. PhoneApplicationService This is a class that every Windows Phone developer needs to become familiar with.  When it comes to application state this is your go to repository.  It also contains events that help with management of your application’s lifecycle.  You can access it like the following code sample. 1: PhoneApplicationService.Current.State["ValidUser"] = userResult; DeviceNetworkInformation This class allows you to determine the connectivity of the device and be notified when something changes with that connectivity.  If you are making web service calls you will want to check here before firing off. I have found that this class doesn’t actually work very well for determining if you have internet access.  You are better of using the following code where IsConnectedToInternet is an App level property. private void Application_Launching(object sender, LaunchingEventArgs e){ // Validate user access if (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None) { IsConnectedToInternet = true; } else { IsConnectedToInternet = false; } NetworkChange.NetworkAddressChanged += new NetworkAddressChangedEventHandler(NetworkChange_NetworkAddressChanged);}void NetworkChange_NetworkAddressChanged(object sender, EventArgs e){ IsConnectedToInternet = (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None);} Push Notification Push notification allows your application to receive notifications in a way that reduces the application’s power needs. This MSDN article is a good place to get the basics of push notification, but you can see the essential concept in the diagram below.  There are three types of push notification: toast, Tile and raw.  The first two work regardless of the state of the application where as raw messages are discarded if your application is not running.   Live Tiles Live tiles are one of the main differentiators of the Windows Phone platform.  They allow users to find information at a glance from their start screen without navigating into individual apps.  Knowing how to implement them can be a great boost to the attractiveness of your application. The simplest step-by-step explanation for creating live tiles is here. Local Database While your application really only has Isolated Storage as a data store there are some ways of giving you database functionality to develop against.  There are a number of open source ORM style solutions.  Probably the best and most native way I have found is to use LINQ to SQL.  It does take a significant amount of setup, but the ease of use once it is configured is worth the cost.  Rather than repeat the full concepts here I will point you to a post that I wrote previously. Tasks (Bing, Email) Leveraging built in features of the Windows Phone platform is an easy way to add functionality that would be expensive to develop on your own.  The classes that you need to make yourself familiar with are BingMapsDirectionsTask and EmailComposeTask.  This will allow your application to supply directions and give the user an email path to relay information to friends and associates. Event model Because of the ability for users to switch quickly to switch to other apps or the home screen is just one reason why knowing the Windows Phone event model is important.  You need to be able to save data so that if a user gets a phone call they can come back to exactly where they were in your application.  This means that you will need to handle such events as Launching, Activated, Deactivated and Closing at an application level.  You will probably also want to get familiar with the OnNavigatedTo and OnNavigatedFrom events at the page level.  These will give you an opportunity to save data as a user navigates through your app. Summary This is just a small portion of the concepts that you will use while building Windows Phone apps, but these are some of the most critical.  With the launch of Windows Phone 8 this list will probably expand.  Take the time to investigate these topics further and try them out in your apps. del.icio.us Tags: Windows Phone 7,Windows Phone,WP7,Software Development,70-599

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  • HIB Games (Aquaria & Penumbra) cannot find libGL.so.1 even though it exists

    - by aberration
    I'm try to play some Humble Indie Bundle (HIB) games, but I'm getting errors with Aquaria and Penumbra: Overture that are related to the libGL.so.1 file. Aquaria gives this error on launch: Message: SDL_GL_LoadLibrary Error: Failed loading libGL.so.1 And Penumbra: Overture gives this error on launch: ./penumbra.bin: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I know that the file libGL.so.1 does exist (in /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1). From past errors like this, I'm guessing that you need to symlink the library to another directory, but I can't figure out which one.

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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • how to find 3g modem signal strength with out AT commands?

    - by neckTwi
    when i try to find signal strength of my modem using AT+CSQ, the usb device is locked by the network manager. To find the signal strength with AT+CSQ i have to first disable network connection using #nmcli nm wwan off to unlock the device inode /dev/ttyUSBX. Is there any nmcli option to get signal strength or any other option? EDIT The gdbus object for NetworkManager don't have any method like getSignalStrength. Network manager is locking device file preventing to use AT commands. nm-applet was able to display signal strength in system tray. so there should be a way to get signal strength form network manager! nmcli is command line counter part of nm-applet. Can i get signal strength using nmcli? nothing about signal strength is mentioned in its man pages.

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  • ManagementObjectSearcher error [migrated]

    - by Piotrek
    Some of our customers inform us that in some cases following error appears: System.Management.ManagementException: Blad dostawcy. at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode) at System.Management.ManagementObjectCollection.ManagementObjectEnumerator.MoveNext() The error is generated while trying to loop through a colection returned by Get() method of the System.Mamangment.ManagementObjectSearcher object. This is the code of my method: private bool PrinterExists(string printerName) { bool retVal = false; SelectQuery q = new SelectQuery("select caption from win32_printer"); using (ManagementObjectSearcher searcher = new ManagementObjectSearcher(q)) { foreach (ManagementObject printer in searcher.Get()) { if(printer["Caption"].ToString() == printerName) { retVal = true; break; } } } return retVal; } It seems that the problem appears only on Windows XP. The only workaround I know is reconstruction of WMI database. It sometimes helps, but unfortunatelly not always. Can anyone tell me what is the reason of this error and how can I fix it?

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  • What are deferred callbacks?

    - by tentimes
    I understand the idea of a callback, where I pass a function into another function and that function then uses the supplied function at will. I am struggling to understand deferred callbacks, even after googling it. Could someone provide a simple explanation please? I program in Ruby, but also know C/C++ a bit, but most of all I was a experienced assembly language programmer. So I am wondering is it a bit like a stack of callback addresses that get pop'd? I am hoping to learn jquery or node.js and these deferred callbacks seem integral to both. I understand basic threading principles (though mutex object makes my head hurt ;)

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  • Javascript: Avoid this and new - further reading? [closed]

    - by Thomas Deutsch
    I do not want this to end in a sort of religious discussion, i want to collect some sources for further reading on this topic. As shown here: Node.js Style and Structure Point 1: Avoid this and new you can find a good example when it could be better to use closures instead of a prototype, and to make every argument explicit. Ok, i agree - could be nice, but i need to know more. Can anyone recommend a good link? Would this make my code 100% object-pattern-free ? (no factory-, repository-, module- pattern?)

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  • Function that requires many parameters

    - by user877329
    I have a problem related to this: Are there guidelines on how many parameters a function should accept? In my case, I have a function that describes a rounded rectangle. The caller specifies An integer which determines how the rectangle should be merged into previously created shapes An Anchor, which is a point that is used for alignment (right, left, top, bottom etc). (0,-1) means that position (next parameter) describes the top, middle point of the rectangle. The position of the rectangle Width and height Corner radius Should I use Parameter Object pattern in this case? It is hard to see how these parameters are related

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  • does class reference itself static anti pattern in prism

    - by Michael Riva
    I have an application and my desing approach look like this: class Manager { public int State; static Manager _instance = null; public static Manager Instance { get { return _instance; } set { if (_instance == value) return; _instance = value; } } public Manager() { State = 0; Instance=this; } } class Module1 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module2 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module3 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } Manager class already registered in Bootstrapper like : protected override void ConfigureContainer() { base.ConfigureContainer(); Container.RegisterType<Manager>(new ContainerControlledLifetimeManager()); } protected override void InitializeModules() { Manager man= Container.Resolve<Manager>(); } Question is do I need to define my manager object as static in its field to be able to reach its state? Or this is anti pattern or bad for performance?

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  • How to cache on CloudFlare images that are served to client as JSON?

    - by Askar Ibragimov
    I am using a gallery on my website that gets list of images from a JSON sent by a php script. So, the javascript gallery calls PHP backend and it replies with complex JSON where images are specified as object fields. These fields not necessarily include full URLs, merely a path to needed images. I'd like to use Cloudflare and want these images to be cached there. How I could learn whether these are cached or not, and make sure that these would be cached and not considered some sort of dynamic content?

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  • Abstract skill/talent system implementation

    - by kiliki
    I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game. I've been wracking my brain but can't think of a structure to hold a talent. Something like "Your melee attack is an instant kill if behind the target" I'd like to come up with an abstract object rather than putting random conditionals into other methods. I've solved some relatively complex problems before but I don't even know where to begin with this one. Any help would be appreciated - Java, pseudocode or general concepts are all great.

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  • worth learning c# before Visual Web Developer 2010 [closed]

    - by Jamie Knott
    Ive been trying to learn asp.net from reading "beginning asp.net 4 with c#" and been finding it hard to get a solid grasp on the code involved. I plan to go to tafe sometime next year to get my diploma but want to start myself. instead of learning asp.net as a whole and all the languages involved such as c#, html css and javascript etc etc. I'm starting to think a solid understanding of at lest one of these might be beneficial I have "Beginning C# Object-Oriented Programming - Clark - Apress, is it worth learning about the languages before I go head first into a ide?.

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  • Marching squares: Finding multiple contours within one source field?

    - by TravisG
    Principally, this is a follow-up-question to a problem from a few weeks ago, even though this is about the algorithm in general without application to my actual problem. The algorithm basically searches through all lines in the picture, starting from the top left of it, until it finds a pixel that is a border. In pseudo-C++: int start = 0; for(int i=0; i<amount_of_pixels; ++i) { if(pixels[i] == border) { start = i; break; } } When it finds one, it starts the marching squares algorithm and finds the contour to whatever object the pixel belongs to. Let's say I have something like this: Where everything except the color white is a border. And have found the contour points of the first blob: For the general algorithm it's over. It found a contour and has done its job. How can I move on to the other two blobs to find their contours as well?

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  • 3D game engines for XNA games

    - by Jenko
    Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing functionality by which you can develop a decent 3D side-scrolling game? Chances are I'm going to need a 3D engine such as Torque X to handle most of the special effects, animation and sound for me. What are the engines that you recommend building an XNA game with? What work reliably in your experience? Is XNA alone enough? do you have repositories of code that work directly with XNA to create effects and other game environments with sunlight, fog and rain?

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  • What are the benefits of Android way of "saving memory" - explicitly passing Context objects everywhere?

    - by Sarge Borsch
    Turned out, this question is not easy to formulate for me, but let's try. In Android, pretty much any UI object depends on a Context, and has defined lifetime. It also can destroy and recreate UI objects and even whole application process at any time, and so on. This makes coding asynchronous operations correctly not straightforward. (and sometimes very cumbersome) But I never have seen a real explanation, why it's done that way? There are other OSes, including mobile OSes (iOS, for example), that don't do such things. So, what are the wins of Android way (Activities & Contexts)? Does that allow Android applications to use much less RAM, or maybe there are other benefits?

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  • Let a model instance choose appropriate view class using category. Is it good design?

    - by Denis Mikhaylov
    Assume I have abstract base model class called MoneySource. And two realizations BankCard and CellularAccount. In MoneysSourceListViewController I want to display a list of them, but with ListItemView different for each MoneySource subclass. What if I define a category on MoneySource @interface MoneySource (ListItemView) - (Class)listItemViewClass; @end And then override it for each concrete sublcass of MoneySource, returning suitable view class. @implementation CellularAccount (ListItemView) - (Class)listItemViewClass { return [BankCardListView class]; } @end @implementation BankCard (ListItemView) - (Class)listItemViewClass { return [CellularAccountListView class]; } @end so I can ask model object about its view, not violating MVC principles, and avoiding class introspection or if constructions. Thank you!

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  • Particle Effect Completion

    - by Siddharth
    In my game I use particle effect for various purposes. In that I detect the completion of the particle effect. Basically I want to do something after completion of the particle effect. But the problem is that I didn't able to find the particle effect completion. So any community member please help me. EDIT : I was creating particle effect using following code pointParticleEmtitter = new PointParticleEmitter(pX, pY); particleSystem = new ParticleSystem(pointParticleEmtitter, maxRate, minRate, maxParticles, mParticleTextureRegion.deepCopy()); particleSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); particleSystem.addParticleInitializer(new ColorInitializer(0f, 0f, 1f)); particleSystem.addParticleModifier(new AlphaModifier(1, 0, 0, 0.5f)); particleSystem.addParticleModifier(new ExpireModifier(0.5f)); gameObject.getScene().attachChild(particleSystem); Using above code the particle effect was started but when finished that I want to detect. After finishing effect I want to remove the object from the scene.

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  • Handy Javascript array Extensions &ndash; contains(&hellip;)

    - by Liam McLennan
    This javascript adds a method to javascript arrays that returns a boolean indicating if the supplied object is an element of the array Array.prototype.contains = function(item) { for (var i = 0; i < this.length; i += 1) { if (this[i] === item) { return true; } } return false; }; To test alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(2)); // true alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(99)); // false

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  • When to use C over C++, and C++ over C?

    - by Dark Templar
    I've been introduced to Computer Science for a little over a year now, and from my experience it seems that C and C++ are both considered one of the "ultrafast" languages out there, whereas others such as Python and such scripting languages are usually deemed somewhat slower. But I've also seen many cases where a software project or even a small one would interleave files where a certain number n of those files would be written in C, and a certain number m of those files would be written in C++. (I also noticed that C++ files almost always have corresponding headers, while C files not so much). But my main point of inquiry is to get a general sense of intuition on when it is appropriate to use C over C++, and when it is better to use C++ over C. Other than the facts that (1) C++ is object-oriented whereas C is not, and (2) the syntaxes are very similar, and C++ was intentionally created to resemble C in many ways, I am not sure what their differences are. It seems to me that they are (almost) perfectly interchangeable in many domains. So it would be appreciated if someone could clear up the situation! Thanks

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  • How are Programming Languages Designed?

    - by RectangleTangle
    After doing a bit of programming, I've become quite curious on language design itself. I'm still a novice (I've been doing it for about a year), so the majority of my code pertains to only two fields (GUI design in Python and basic algorithms in C/C++). I have become intrigued with how the actual languages themselves are written. I mean this in both senses. Such as how it was literally written (ie, what language the language was written in). As well as various features like white spacing (Python) or object orientation (C++ and Python). Where would one start learning how to write a language? What are some of the fundamentals of language design, things that would make it a "complete" language?

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