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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Js/Jquery bind Datatable or Datalist

    - by Robin Rieger
    Scenario I have a input box for post codes. When you put in a postcode it makes a call to a web service and gets all the suburb names back and binds them to a list, like an input dropdown list. This works when I return a List<string> from the web service for just the names. No problem. The problem arises when I go to save the values to the db. When it gets saved I cannot save the name of the suburb in the suburb column in the db. I have to save the id of that suburb for the foreign key constraint. So then I changed the List<> thing slighty and cheated and returned the following. <ArrayOfString> <string>8213</string> <string>BROOKFIELD</string> <string>8214</string> <string>CHAPEL HILL</string> <string>8215</string> <string>FIG TREE POCKET</string> etc.... The reason for this is so I can have the value of the item in the drop down as the id and hence can save that in the code behind on save. To do this, I did the following: $(result).each(function (index, value) { var suburbname; var pattern = new RegExp('[0-9*]'); var m = pattern.exec(value); if (m == null) { suburbname = value var o = new Option(suburbname, suburbid); /// jquerify the DOM object 'o' so we can use the html method $(o).html(suburbname); $(document.getElementById('<%= suburb.ClientID %>')).append($("<option></option>") .attr("value", suburbid) .text(suburbname)); } else { suburbid = value } That works as well... the drop down only has name and the value for those is the number The problem....? I am making assumptions above which I don't like... I.e. that the name never has a number it, that the web service will always return the id first to set the id before running the add to the dropdown for the first time. It just feels wrong.... :S (thoughts?) So, if I change the web service to return a datatable, to out the following (which is what the whole query returns): <Suburbs diffgr:id="Suburbs1" msdata:rowOrder="0"> <SuburbID>8213</SuburbID> <SuburbName>BROOKFIELD</SuburbName> <StateID>4</StateID> <StateCode>07</StateCode> <CountryCode>61</CountryCode> <TimeZones>10.00</TimeZones> <Postcode>4069</Postcode> </Suburbs> Is there a way of acheiving the same as above in js/jquery. So when the user inputs the postcode the webservice returns the datatable and then binds it to the select with the SuburbID going into the value and the name going into the text??? Any other ways I could return the data from the web service to solve this? Note: essentially I need the option to look like this: <option value="8213">BROOKFIELD</option> I also thought I could make a second call to get just the id on the bind of the text... but I kind of want to only make one call.... Thanks in adance, Cheers Robin .net, C#, js, jquery, web service..... Solution with guidance from Billy The adding to the select using the other method below did not work, but my original way did once I had the correct variables so just used that.... The service returns: <ArrayOfMyClass> <MyClass> <ID>8213</ID> <Name>BROOKFIELD</Name> </MyClass> ... etc The js is: (note: it is onchange of the postcode input box. it runs a web service and then on success runs the following) function OnCompleted(result) { var _suburbs = result; var i = 0; $(_suburbs).each(function () { var SuburbName = _suburbs[i].Name; var SuburbID = _suburbs[i].ID; $(document.getElementById('<%= suburb.ClientID %>')).append($("<option></option>") .attr("value", SuburbID) .text(SuburbName)); i = i + 1; });

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  • CodePlex Daily Summary for Sunday, May 20, 2012

    CodePlex Daily Summary for Sunday, May 20, 2012Popular ReleasesExtAspNet: ExtAspNet v3.1.6: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://bbs.extasp.net/ ??:http://demo.extasp.net/ ??:http://doc.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-05-20 v3.1.6 -??RowD...totalem: version 2012.05.20.1: Beta version added function to create new empty file added function to create new file from clipboard content (save content of clipboard to file) added feature to direct view file from FTP server added feature to direct edit file from FTP server added feature to direct encrypt and copy files to FTP server added feature to direct copy and decrypt files from FTP servergGrid - Editable jQuery Grid: Initial Version release: The js file is the initial version of gGrid. Below are some of the limitations of the gGrid plugin The grid requires to return a MVC partial view to render the updated grid on screen.WatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.14.05: Whats New Added New Editor Skin "BootstrapCK-Skin" Added New Editor Skin "Slick" Added Dnn Pages Drop Down to the Link Dialog (to quickly link to a portal tab) changes Fixed Issue #6956 Localization issue with some languages Fixed Issue #6930 Folder Tree view was not working in some cases Changed the user folder from User name to User id User Folder is now used when using Upload Function and User Folder is enabled File-Browser Fixed Resizer Preview Image Optimized the oEmbed Pl...PHPExcel: PHPExcel 1.7.7: See Change Log for details of the new features and bugfixes included in this release. BREAKING CHANGE! From PHPExcel 1.7.8 onwards, the 3rd-party tcPDF library will no longer be bundled with PHPExcel for rendering PDF files through the PDF Writer. The PDF Writer is being rewritten to allow a choice of 3rd party PDF libraries (tcPDF, mPDF, and domPDF initially), none of which will be bundled with PHPExcel, but which can be downloaded seperately from the appropriate sites.GhostBuster: GhostBuster Setup (91520): Added WMI based RestorePoint support Removed test code from program.cs Improved counting. Changed color of ghosted but unfiltered devices. Changed HwEntries into an ObservableCollection. Added Properties Form. Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterC#??????EXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...myCollections: Version 2.1.0.0: New in this version : Improved UI New Metro Skin Improved Performance Added Proxy Settings New Music and Books Artist detail Lot of Bug FixingAspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedMapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGNew ProjectsAkumu Island: Akumu Island is a game being developed by Jared Thomson. At this time, things are still fairly under wraps. The source code is still available though.BasicSocialNetworkingSite: Basic/Simple Social Networking Web Site using C# - ASP.NETCasse Brique: Projet Casse-brique.Cdts.iOS: Cdts iOSCluster2: To be Published...CrowdMOS: CrowdMOS is a set of scripts and tools for performing evaluations of the subjective quality of media such as audio or images using crowdsourcing via Amazon Mechanical Turk. This project is designed to enable low cost, efficient assessments of signal processing algorithms, e.g., compression, denoising, or enhancement, using standard tests such as MOS (Mean Opinion Score) or MUSHRA.Data Frame Loader: A simple C# API for loading tabular dataframes into Microsoft SQL Server database using only a small number of tables to represent any kind of dataframe.Dynamic Segmentation Utility SOE Rest: Dynamic Segmentation Utility SOE Rest for ArcGIS Server 10 (msd)field2012: This is private projectFix soft HyperAero Form: Fix soft Aero Form (HyperAero Edition) works on both xp and Win7 and supports Customizable Animation Effects (On showing and closing form),Gradient Support (Multicolor Gradient Background,Gradient Editor Control),Power Functions (Shutdown,etc with Timer support) ,Aero Glass Support (Extend Margins,Aero Blur,Aero Glow text,Basic Theme Support),Aero Properties (IsWindowsAeroEnabled,AeroColor and opacity),Aero Events,Unlock Hidden Properties (EnableCloseButton, CaptionRenderMode, ActivateOn...Gamer: A program intended to be a PC gamers' companion app by providing features such as: * Customizable system tray menu that lists (favourite/frequent/all) games (as shown in the Windows Games Explorer) for quick launching (and clean desktops). * Ability to edit listings in the Windows Game Explorer * Once these goals are met other handy features can be implemented to increase the value of this app. This program should compliment existing programs used by gamers rather than compete w...gGrid - Editable jQuery Grid: This a jQuery plugin. The plugin will add three buttons Add/Edit/Delete which will need a popup control to add/edit data. Developer using this plugin need to define an HTML table and an HTML DIV which will be used for popup. Also MVC action method to handle the CRUD operation. The plug requires an MVC partial view to be returned from the add edit delete methods to update the table data.HoiChoMuaBan: h?i ch? mua bánmyfirstgit: ???????Nova Code: Nova code is a language to implement processor instructions, states, and other features planned soon for the NEmulation framework. Right now this project will be worked on separately, then integrated into NEmulation.Pocket Book App: Just try it!State Machine .netmf: StateMachineExample for .netmf C# uVersionClientCache: uVersionClientCache is a custom macro to always automatically version (URL querstring parameter) your files based on a MD5 hash of the file contents or file last modified date to prevent issues with client browsers caching an old file after you have changed it.XNA Shader Composer: XNA Shader Composer is a solution for Visual Studio 2010 and XNA 4.0. The goal is to create an environment for learn and create differents HLSL programs.???Disable????: ??????????????errdisable??,????????。

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  • Why does calling IEnumerable<string>.Count() create an additional assembly dependency ?

    - by Gishu
    Assume this chain of dll references Tests.dll >> Automation.dll >> White.Core.dll with the following line of code in Tests.dll, where everything builds result.MissingPaths Now when I change this to result.MissingPaths.Count() I get the following build error for Tests.dll "White.UIItem is not defined in an assembly that is not referenced. You must add a reference to White.Core.dll." And I don't want to do that because it breaks my layering. Here is the type definition for result, which is in Automation.dll public class HasResult { public HasResult(IEnumerable<string> missingPaths ) { MissingPaths = missingPaths; } public IEnumerable<string> MissingPaths { get; set; } public bool AllExist { get { return !MissingPaths.Any(); } } } Down the call chain the input param to this ctor is created via (The TreeNode class is in White.Core.dll) assetPaths.Where(assetPath => !FindTreeNodeUsingCache(treeHandle, assetPath)); Why does this dependency leak when calling Count() on IEnumerable ? I then suspected that lazy evaluation was causing this (for some reason) - so I slotted in an ToArray() in the above line but didn't work. Update 2011 01 07: Curiouser and Curiouser! it won't build until I add a White.Core reference. So I add a reference and build it (in order to find the elusive dependency source). Open it up in Reflector and the only references listed are Automation, mscorlib, System.core and NUnit. So the compiler threw away the White reference as it was not needed. ILDASM also confirms that there is no White AssemblyRef entry. Any ideas on how to get to the bottom of this thing (primarily for 'now I wanna know why' reasons)? What are the chances that this is an VS2010/MSBuild bug? Update 2011 01 07 #2 As per Shimmy's suggestion, tried calling the method explcitly as an extension method Enumerable.Count(result.MissingPaths) and it stops cribbing (not sure why). However I moved some code around after that and now I'm getting the same issue at a different location using IEnumerable - this time reading and filtering lines out of a file on disk (totally unrelated to White). Seems like it's a 'symptom-fix'. var lines = File.ReadLines(aFilePath).ToArray(); once again, if I remove the ToArray() it compiles again - it seems that any method that causes the enumerable to be evaluated (ToArray, Count, ToList, etc.) causes this. Let me try and get a working tiny-app to demo this issue... Update 2011 01 07 #3 Phew! More information.. It turns out the problem is just in one source file - this file is LINQ-phobic. Any call to an Enumerable extension method has to be explicitly called out. The refactorings that I did caused a new method to be moved into this source file, which had some LINQ :) Still no clue as to why this class dislikes LINQ. using System; using System.Collections.Generic; using System.IO; using System.Linq; using G.S.OurAutomation.Constants; using G.S.OurAutomation.Framework; using NUnit.Framework; namespace G.S.AcceptanceTests { public abstract class ConfigureThingBase : OurTestFixture { .... private static IEnumerable<string> GetExpectedThingsFor(string param) { // even this won't compile - although it compiles fine in an adjoining source file in the same assembly //IEnumerable<string> s = new string[0]; //Console.WriteLine(s.Count()); // this is the line that is now causing a build failure // var expectedInfo = File.ReadLines(someCsvFilePath)) // .Where(line => !line.StartsWith("REM", StringComparison.InvariantCultureIgnoreCase)) // .Select(line => line.Replace("%PLACEHOLDER%", param)) // .ToArray(); // Unrolling the LINQ above removes the build error var expectedInfo = Enumerable.ToArray( Enumerable.Select( Enumerable.Where( File.ReadLines(someCsvFilePath)), line => !line.StartsWith("REM", StringComparison.InvariantCultureIgnoreCase)), line => line.Replace("%PLACEHOLDER%", param)));

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  • CodePlex Daily Summary for Thursday, November 01, 2012

    CodePlex Daily Summary for Thursday, November 01, 2012Popular ReleasesAccess 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.1: Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...Devpad: 4.25: Whats new for Devpad 4.25: New Theme support New Export Wordpress Minor Bug Fix's, improvements and speed upsAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...New ProjectsAsbesto: Proyecto grupo: "2ravas" para Laboratorio de Computación IV de la carrera TSP de la UTN-FRGP Realizado en C# y ASP.NET en Visual Studio 2012 y SQL Server 2012C++ Diamond printer on console without if statement: prints just a diamond with stars(*). only one important and funny feature is that it's not using 'if' statement. C++ used.CloudTest: Test cloud computing projectEnumeration of objects Class Library C#: At core level in Java I like extension of traditional enum type permiting use as the elements instances of a class. The project implements the same idea by C# with some more advanced features like a set type with boolean operators extending idea of FlagsAttributeEquation Inversion: Visual Studion 2008 Add-in for equation inversions.ESENT Serialization Class Library: ESENT Serialization class library is built above Managed ESENT. It allows you to store your objects in the underlying extensible storage engine database.ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.forrajeriaPAV2: tp pav2 asd as asd as fasfjaijiasjifoa as asf asf as afs fas asf afs fsaGoogle Analytics for WinRT: A Windows Store (WinRT) class library for tracking Google Analytics page views, events, and custom variables for your Metro style desktop and tablet apps.huanglitest10312: mvc projectiMan: iMan will be your own port manager, which help to provide the information about all the ports open in your PC It's completely developed in .NET C#InjectionCop: Facilitates secure coding through static code analysis and contract annotations in the Common Language Infrastructure.Master of Olympus: Remake of Master of Olympus : Zeus, a game developed by Impressions Games in 2000.MediaScribe: MediaScribe is a note app for your media.MouseNestDotNet: A small personal website application.Project Estimator ???????? ?? ?????????????? ?? ???????: Project Estimator ? ???????? ??????????? ? ??????????? ?? ????? ? ???????? ????.Projekt grupowy 1: Project created only for school purpose.SecondHandApp: Warenwirtschaftsprogramm für denn SecondHand LädenSimple .NET XML Serialization: .NET's XML serialization using Linq XObject classes EG: XElement in an IXmlSerializable base classStrip Converter: A Very Handy Converter for 2D Games Developers Developer Website: http://www.bluebulk.infoSwitch JS Control (Client Side): Switch JS control is a very light client side library to create switch(es) on web applications or mobile applications.VisaSys: Visa System????????: TODO::????

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  • CodePlex Daily Summary for Sunday, July 08, 2012

    CodePlex Daily Summary for Sunday, July 08, 2012Popular ReleasesBlackJumboDog: Ver5.6.7: 2012.07.08 Ver5.6.7 (1) ????????????????「????? Request.Receve()」?????????? (2) Web???????????FlMML customized: FlMML customized ??: FlMML customized ????。 ??、PCM??????????、??????。ecBlog: ecBlog 0.2: ecBlog alpha realaseTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...DotNetNuke Persian Packages: ??? ?? ???? ????? ???? 6.2.0: *????? ???? ??? ?? ???? 6.2.0 ? ??????? ???? ????? ???? ??? ????? *????? ????? ????? ??? ??? ???? ??? ??????? ??????? - ???? *?????? ???? ??? ?????? ?? ???? ???? ????? ? ?? ??? ?? ???? ???? ?? *????? ????? ????? ????? ????? / ??????? ???? ?? ???? ??? ??? - ???? *???? ???? ???? ????? ? ??????? ??? ??? ??? ?? ???? *????? ????? ???????? ??? ? ??????? ?? ?? ?????? ????? ????????? ????? ?????? - ???? *????? ????? ?????? ????? ?? ???? ?? ?? ?? ???????? ????? ????? ????????? ????? ?????? *???? ?...testtom07052012git02: r1: r1Cypher Bot: Cypher Bot 4.1: Cypher Bot is the most advanced encryption tool on the planet.... and now it actually works. That's right we fixed the bugs! For a full program summary go to the Home Page or visit www.iRareMedia.com So what's new? We've pretty much fixed all the bugs, but here's a run down if you wanna know exactly what's different: Fixed Installation / Setup Error, where an error message would display: "No Internet Connection, Try Again Later" Fixed File Encryption / Decryption error where the file exten...Coding4Fun Kinect Service: Coding4Fun Kinect Service v1.5: Requires Kinect for Windows SDK v1.5 Minor bug fixes + Kinect for Windows SDK v1.5 Aligning version with the Kinect for Windows SDK requiredtedplay: tedplay 1.1: tedplay 1.1 source and Win32 binary is out now. Changes are: SID card support Commodore 64 PSID music format support optimized FIR filter global hotkeys for skipping tracks (Windows only) module properties window (Windows only) mutable noise channel via GUI button (Windows only) disable SID card from the menu (Windows only) bugfixes PSID tunes are played on the C64 clock frequency but in a Commodore plus/4 virtual machine. The purpose is not to have yet another SID player, but t...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...IronPython: 2.7.3: On behalf of the IronPython team, I'm happy to announce the final release of IronPython 2.7.3. This release includes everything from IronPython 54498, 62475, and 74478 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. The incompatibility with IronRuby has been resolved, and they can once again be installed side-by-side. The biggest improvements in IronPython 2.7.3 are: the...Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsNew ProjectsAdventures of Adventure Land: Adventures of Adventure Land is a new text based adventure. You will be able to level up, fight challenging enemies, use magical spells, and simply adventure.AdventureWorks Silverlight samples: AdventureWorks Silverlight samplesAFS.Collab.Duplex: my duplexarmmychan: ????????C# - WPF - .Net - MSSQL - Open Source Restaurant POS System: A C# .Net / WPF / MSSQL Restaurant Point of Sale (POS) Software that is PCI-DSS 2.0 Compliant running stable in many restaurants / integrated with MercuryPay.dcview: dcinside.com? ??? ? ?? ?? ??? ???? ???.DotNetNuke Contact Form: simple yet effective DotNetNuke contact formISBNdb.com Helper Library: A .net helper library that encapsulates all the functionality of the API at www.isbndb.com in .NET CLR objects.JPO Class Register: Simple class register.NACHA C# Class with WPF Test App: Do you need to generate a NACHA PPD file? This is great starting point for you! Actually, it's a great, almost finished, point for you! More info below.NotificationsWidget In ASP MVC: SummaryPayPal Manager: I decided to make a basic (for now) desktop client for PayPal to get better at WebRequests in VB.NET. I will be adding much more such as sending payments, etc.Pomodoro Timer Count Down App: Pomodoro count down timer Application Features ------------------------------- Pomodoro Mode Count down timer mode Start stop pause Notification Powershell HTML Highlight: Powershell html syntax highlightingProject F10_P1: F10 p1Razor-sharp your skills: This project will have details about the C# 2.0 C# 3.0 C# 4.0 C# 5.0 Salaria: Bienvenue sur notre projet "Salaria".SharePoint 2010 - Unlock SP Files: Unlock any file in SharePoint or get lock information of a SharePoint file.( Compatible with office 365) ""The file "" is locked for exclusive use by""SharePoint 2010 Metro Masterpage: This project will give you a full metro masterpage for sharepoint 2010SharePoint Cache Refresh Framework: This project's aim is build a small and easy to use framework for SharePoint developers to be able to control cached objects across servers in a SharePoint FarmTFSProjectTest: A test project.uhimania test project: testUpgrade SPSolution: This is a Sharepoint 2010 Management Shell cmdlet, which upgrades a sharepoint solution and installs/activates any new features added in the package.Video Frame Explorer: Video Frame Explorer allows you to make thumbnails (caps, previews) of video files. It supports of practically any videos-formats (even MP4, MKV, MOV if you havWML: WML

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • migrating from Prototype to jQuery in Rails, having trouble with duplicate get request

    - by aressidi
    I'm in the process of migrating from Prototype to jQuery and moving all JS outside of the view files. All is going fairly well with one exception. Here's what I'm trying to do, and the problem I'm having. I have a diary where users can update records in-line in the page like so: user clicks 'edit' link to edit an entry in the diary a get request is performed via jQuery and an edit form is displayed allowing the user to modify the record user updates the record, the form disappears and the updated record is shown in place of the form All of that works so far. The problem arises when: user updates a record user clicks 'edit' to update another record in this case, the edit form is shown twice! In firebug I get a status code 200 when the form shows, and then moments later, another edit form shows again with a status code of 304 I only want the form to show once, not twice. The form shows twice only after I update a record, otherwise everything works fine. Here's the code, any ideas? I think this might have to do with the fact that in food_item_update.js I call the editDiaryEntry() after a record is updated, but if I don't call that function and try and update the record after it's been modified, then it just spits up the .js.erb response on the screen. That's also why I have the editDiaryEntry() in the add_food.js.erb file. Any help would be greatly appreciated. diary.js jQuery(document).ready(function() { postFoodEntry(); editDiaryEntry(); initDatePicker(); }); function postFoodEntry() { jQuery('form#add_entry').submit(function(e) { e.preventDefault(); jQuery.post(this.action, jQuery(this).serialize(), null, "script"); // return this }); } function editDiaryEntry() { jQuery('.edit_link').click(function(e) { e.preventDefault(); // This should look to see if one version of this is open... if (jQuery('#edit_container_' + this.id).length == 0 ) { jQuery.get('/diary/entry/edit', {id: this.id}, null, "script"); } }); } function closeEdit () { jQuery('.close_edit').click(function(e) { e.preventDefault(); jQuery('.entry_edit_container').remove(); jQuery("#entry_" + this.id).show(); }); } function updateDiaryEntry() { jQuery('.edit_entry_form').submit(function(e) { e.preventDefault(); jQuery.post(this.action, $(this).serialize(), null, "script"); }); } function initDatePicker() { jQuery("#date, #edit_date").datepicker(); }; add_food.js.erb jQuery("#entry_alert").show(); jQuery('#add_entry')[ 0 ].reset(); jQuery('#diary_entries').html("<%= escape_javascript(render :partial => 'members/diary/diary_entries', :object => @diary, :locals => {:record_counter => 0, :date_header => 0, :edit_mode => @diary_edit}, :layout => false ) %>"); jQuery('#entry_alert').html("<%= escape_javascript(render :partial => 'members/diary/entry_alert', :locals => {:type => @type, :message => @alert_message}) %>"); jQuery('#entry_alert').show(); setTimeout(function() { jQuery('#entry_alert').fadeOut('slow'); }, 5000); editDiaryEntry(); food_item_edit.js.erb jQuery("#entry_<%= @entry.id %>").hide(); jQuery("#entry_<%= @entry.id %>").after("<%= escape_javascript(render :partial => 'members/diary/food_item_edit', :locals => {:user_food_profile => @entry}) %>"); closeEdit(); updateDiaryEntry(); initDatePicker(); food_item_update.js jQuery("#entry_<%= @entry.id %>").replaceWith("<%= escape_javascript(render :partial => 'members/diary/food_item', :locals => {:entry => @entry, :total_calories => 0}) %>"); jQuery('.entry_edit_container').remove(); editDiaryEntry();

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  • Enabling DNS for IPv6 infrastructure

    After successful automatic distribution of IPv6 address information via DHCPv6 in your local network it might be time to start offering some more services. Usually, we would use host names in order to communicate with other machines instead of their bare IPv6 addresses. During the following paragraphs we are going to enable our own DNS name server with IPv6 address resolving. This is the third article in a series on IPv6 configuration: Configure IPv6 on your Linux system DHCPv6: Provide IPv6 information in your local network Enabling DNS for IPv6 infrastructure Accessing your web server via IPv6 Piece of advice: This is based on my findings on the internet while reading other people's helpful articles and going through a couple of man-pages on my local system. What's your name and your IPv6 address? $ sudo service bind9 status * bind9 is running If the service is not recognised, you have to install it first on your system. This is done very easy and quickly like so: $ sudo apt-get install bind9 Once again, there is no specialised package for IPv6. Just the regular application is good to go. But of course, it is necessary to enable IPv6 binding in the options. Let's fire up a text editor and modify the configuration file. $ sudo nano /etc/bind/named.conf.optionsacl iosnet {        127.0.0.1;        192.168.1.0/24;        ::1/128;        2001:db8:bad:a55::/64;};listen-on { iosnet; };listen-on-v6 { any; };allow-query { iosnet; };allow-transfer { iosnet; }; Most important directive is the listen-on-v6. This will enable your named to bind to your IPv6 addresses specified on your system. Easiest is to specify any as value, and named will bind to all available IPv6 addresses during start. More details and explanations are found in the man-pages of named.conf. Save the file and restart the named service. As usual, check your log files and correct your configuration in case of any logged error messages. Using the netstat command you can validate whether the service is running and to which IP and IPv6 addresses it is bound to, like so: $ sudo service bind9 restart $ sudo netstat -lnptu | grep "named\W*$"tcp        0      0 192.168.1.2:53        0.0.0.0:*               LISTEN      1734/named      tcp        0      0 127.0.0.1:53          0.0.0.0:*               LISTEN      1734/named      tcp6       0      0 :::53                 :::*                    LISTEN      1734/named      udp        0      0 192.168.1.2:53        0.0.0.0:*                           1734/named      udp        0      0 127.0.0.1:53          0.0.0.0:*                           1734/named      udp6       0      0 :::53                 :::*                                1734/named   Sweet! Okay, now it's about time to resolve host names and their assigned IPv6 addresses using our own DNS name server. $ host -t aaaa www.6bone.net 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: www.6bone.net is an alias for 6bone.net.6bone.net has IPv6 address 2001:5c0:1000:10::2 Alright, our newly configured BIND named is fully operational. Eventually, you might be more familiar with the dig command. Here is the same kind of IPv6 host name resolve but it will provide more details about that particular host as well as the domain in general. $ dig @2001:db8:bad:a55::2 www.6bone.net. AAAA More details on the Berkeley Internet Name Domain (bind) daemon and IPv6 are available in Chapter 22.1 of Peter Bieringer's HOWTO on IPv6. Setting up your own DNS zone Now, that we have an operational named in place, it's about time to implement and configure our own host names and IPv6 address resolving. The general approach is to create your own zone database below the bind folder and to add AAAA records for your hosts. In order to achieve this, we have to define the zone first in the configuration file named.conf.local. $ sudo nano /etc/bind/named.conf.local //// Do any local configuration here//zone "ios.mu" {        type master;        file "/etc/bind/zones/db.ios.mu";}; Here we specify the location of our zone database file. Next, we are going to create it and add our host names, our IP and our IPv6 addresses. $ sudo nano /etc/bind/zones/db.ios.mu $ORIGIN .$TTL 259200     ; 3 daysios.mu                  IN SOA  ios.mu. hostmaster.ios.mu. (                                2014031101 ; serial                                28800      ; refresh (8 hours)                                7200       ; retry (2 hours)                                604800     ; expire (1 week)                                86400      ; minimum (1 day)                                )                        NS      server.ios.mu.$ORIGIN ios.mu.server                  A       192.168.1.2server                  AAAA    2001:db8:bad:a55::2client1                 A       192.168.1.3client1                 AAAA    2001:db8:bad:a55::3client2                 A       192.168.1.4client2                 AAAA    2001:db8:bad:a55::4 With a couple of machines in place, it's time to reload that new configuration. Note: Each time you are going to change your zone databases you have to modify the serial information, too. Named loads the plain text zone definitions and converts them into an internal, indexed binary format to improve lookup performance. If you forget to change your serial then named will not use the new records from the text file but the indexed ones. Or you have to flush the index and force a reload of the zone. This can be done easily by either restarting the named: $ sudo service bind9 restart or by reloading the configuration file using the name server control utility - rndc: $ sudo rndc reconfig Check your log files for any error messages and whether the new zone database has been accepted. Next, we are going to resolve a host name trying to get its IPv6 address like so: $ host -t aaaa server.ios.mu. 2001:db8:bad:a55::2Using domain server:Name: 2001:db8:bad:a55::2Address: 2001:db8:bad:a55::2#53Aliases: server.ios.mu has IPv6 address 2001:db8:bad:a55::2 Looks good. Alternatively, you could have just ping'd the system as well using the ping6 command instead of the regular ping: $ ping6 serverPING server(2001:db8:bad:a55::2) 56 data bytes64 bytes from 2001:db8:bad:a55::2: icmp_seq=1 ttl=64 time=0.615 ms64 bytes from 2001:db8:bad:a55::2: icmp_seq=2 ttl=64 time=0.407 ms^C--- ios1 ping statistics ---2 packets transmitted, 2 received, 0% packet loss, time 1001msrtt min/avg/max/mdev = 0.407/0.511/0.615/0.104 ms That also looks promising to me. How about your configuration? Next, it might be interesting to extend the range of available services on the network. One essential service would be to have web sites at hand.

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  • How to setup custom DNS with Azure Websites Preview?

    - by husainnz
    I created a new Azure Website, using Umbraco as the CMS. I got a page up and going, and I already have a .co.nz domain with www.domains4less.com. There's a whole lot of stuff on the internet about pointing URLs to Azure, but that seems to be more of a redirection service than anything (i.e. my URLs still use azurewebsites.net once I land on my site). Has anybody had any luck getting it to go? Here's the error I get when I try adding the DNS entry to Azure (I'm in reserved mode, reemdairy is the name of the website): There was an error processing your request. Please try again in a few moments. Browser: 5.0 (Windows NT 6.1; WOW64) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.56 Safari/536.5 User language: undefined Portal Version: 6.0.6002.18488 (rd_auxportal_stable.120609-0259) Subscriptions: 3aabe358-d178-4790-a97b-ffba902b2851 User email address: [email protected] Last 10 Requests message: Failure: Ajax call to: Websites/UpdateConfig. failed with status: error (500) in 2.57 seconds. x-ms-client-request-id was: 38834edf-c9f3-46bb-a1f7-b2839c692bcf-2012-06-12 22:25:14Z dateTime: Wed Jun 13 2012 10:25:17 GMT+1200 (New Zealand Standard Time) durationSeconds: 2.57 url: Websites/UpdateConfig status: 500 textStatus: error clientMsRequestId: 38834edf-c9f3-46bb-a1f7-b2839c692bcf-2012-06-12 22:25:14Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com response: {"message":"Try again. Contact support if the problem persists.","ErrorMessage":"Try again. Contact support if the problem persists.","httpStatusCode":"InternalServerError","operationTrackingId":"","stackTrace":null} message: Complete: Ajax call to: Websites/GetConfig. completed with status: success (200) in 1.021 seconds. x-ms-client-request-id was: a0cdcced-13d0-44e2-866d-e0b061b9461b-2012-06-12 22:24:43Z dateTime: Wed Jun 13 2012 10:24:44 GMT+1200 (New Zealand Standard Time) durationSeconds: 1.021 url: Websites/GetConfig status: 200 textStatus: success clientMsRequestId: a0cdcced-13d0-44e2-866d-e0b061b9461b-2012-06-12 22:24:43Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com message: Complete: Ajax call to: https://manage.windowsazure.com/Service/OperationTracking?subscriptionId=3aabe358-d178-4790-a97b-ffba902b2851. completed with status: success (200) in 1.887 seconds. x-ms-client-request-id was: a7689fe9-b9f9-4d6c-8926-734ec9a0b515-2012-06-12 22:24:40Z dateTime: Wed Jun 13 2012 10:24:42 GMT+1200 (New Zealand Standard Time) durationSeconds: 1.887 url: https://manage.windowsazure.com/Service/OperationTracking?subscriptionId=3aabe358-d178-4790-a97b-ffba902b2851 status: 200 textStatus: success clientMsRequestId: a7689fe9-b9f9-4d6c-8926-734ec9a0b515-2012-06-12 22:24:40Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com message: Complete: Ajax call to: /Service/GetUserSettings. completed with status: success (200) in 0.941 seconds. x-ms-client-request-id was: 805e554d-1e2e-4214-afd5-be87c0f255d1-2012-06-12 22:24:40Z dateTime: Wed Jun 13 2012 10:24:40 GMT+1200 (New Zealand Standard Time) durationSeconds: 0.941 url: /Service/GetUserSettings status: 200 textStatus: success clientMsRequestId: 805e554d-1e2e-4214-afd5-be87c0f255d1-2012-06-12 22:24:40Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com message: Complete: Ajax call to: Extensions/ApplicationsExtension/SqlAzure/ClusterSuffix. completed with status: success (200) in 0.483 seconds. x-ms-client-request-id was: 85157ceb-c538-40ca-8c1e-5cc07c57240f-2012-06-12 22:24:39Z dateTime: Wed Jun 13 2012 10:24:40 GMT+1200 (New Zealand Standard Time) durationSeconds: 0.483 url: Extensions/ApplicationsExtension/SqlAzure/ClusterSuffix status: 200 textStatus: success clientMsRequestId: 85157ceb-c538-40ca-8c1e-5cc07c57240f-2012-06-12 22:24:39Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com message: Complete: Ajax call to: Extensions/ApplicationsExtension/SqlAzure/GetClientIp. completed with status: success (200) in 0.309 seconds. x-ms-client-request-id was: 2eb194b6-66ca-49e2-9016-e0f89164314c-2012-06-12 22:24:39Z dateTime: Wed Jun 13 2012 10:24:40 GMT+1200 (New Zealand Standard Time) durationSeconds: 0.309 url: Extensions/ApplicationsExtension/SqlAzure/GetClientIp status: 200 textStatus: success clientMsRequestId: 2eb194b6-66ca-49e2-9016-e0f89164314c-2012-06-12 22:24:39Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com message: Complete: Ajax call to: Extensions/ApplicationsExtension/SqlAzure/DefaultServerLocation. completed with status: success (200) in 0.309 seconds. x-ms-client-request-id was: 1bc165ef-2081-48f2-baed-16c6edf8ea67-2012-06-12 22:24:39Z dateTime: Wed Jun 13 2012 10:24:40 GMT+1200 (New Zealand Standard Time) durationSeconds: 0.309 url: Extensions/ApplicationsExtension/SqlAzure/DefaultServerLocation status: 200 textStatus: success clientMsRequestId: 1bc165ef-2081-48f2-baed-16c6edf8ea67-2012-06-12 22:24:39Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com message: Complete: Ajax call to: Extensions/ApplicationsExtension/SqlAzure/ServerLocations. completed with status: success (200) in 0.309 seconds. x-ms-client-request-id was: e1fba7df-6a12-47f8-9434-bf17ca7d93f4-2012-06-12 22:24:39Z dateTime: Wed Jun 13 2012 10:24:40 GMT+1200 (New Zealand Standard Time) durationSeconds: 0.309 url: Extensions/ApplicationsExtension/SqlAzure/ServerLocations status: 200 textStatus: success clientMsRequestId: e1fba7df-6a12-47f8-9434-bf17ca7d93f4-2012-06-12 22:24:39Z sessionId: 09c72263-6ce7-422b-84d7-4c21acded759 referrer: https://manage.windowsazure.com/#Workspaces/WebsiteExtension/Website/reemdairy/configure host: manage.windowsazure.com

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  • parentNode.parentNode.rowindex to delete a row in a dynamic table

    - by billy85
    I am creating my rows dynamically when the user clicks on "Ajouter". <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script> function getXhr(){ var xhr = null; if(window.XMLHttpRequest) // Firefox and others xhr = new XMLHttpRequest(); else if(window.ActiveXObject){ // Internet Explorer try { xhr = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { xhr = new ActiveXObject("Microsoft.XMLHTTP"); } } else { // XMLHttpRequest not supported by your browser alert("Votre navigateur ne supporte pas les objets XMLHTTPRequest..."); xhr = false; } return xhr } /** * method called when the user clicks on the button */ function go(){ var xhr = getXhr() // We defined what we gonna do with the response xhr.onreadystatechange = function(){ // We do somthing once the server's response is OK if(xhr.readyState == 4 && xhr.status == 200){ //alert(xhr.responseText); var body = document.getElementsByTagName("body")[0]; // Retrieve <table> ID and create a <tbody> element var tbl = document.getElementById("table"); var tblBody = document.createElement("tbody"); var row = document.createElement("tr"); // Create <td> elements and a text node, make the text // node the contents of the <td>, and put the <td> at // the end of the table row var cell_1 = document.createElement("td"); var cell_2 = document.createElement("td"); var cell_3 = document.createElement("td"); var cell_4 = document.createElement("td"); // Create the first cell which is a text zone var cell1=document.createElement("input"); cell1.type="text"; cell1.name="fname"; cell1.size="20"; cell1.maxlength="50"; cell_1.appendChild(cell1); // Create the second cell which is a text area var cell2=document.createElement("textarea"); cell2.name="fdescription"; cell2.rows="2"; cell2.cols="30"; cell_2.appendChild(cell2); var cell3 = document.createElement("div"); cell3.innerHTML=xhr.responseText; cell_3.appendChild(cell3); // Create the fourth cell which is a href var cell4 = document.createElement("a"); cell4.appendChild(document.createTextNode("[Delete]")); cell4.setAttribute("href","javascrit:deleteRow();"); cell_4.appendChild(cell4); // add cells to the row row.appendChild(cell_1); row.appendChild(cell_2); row.appendChild(cell_3); row.appendChild(cell_4); // add the row to the end of the table body tblBody.appendChild(row); // put the <tbody> in the <table> tbl.appendChild(tblBody); // appends <table> into <body> body.appendChild(tbl); // sets the border attribute of tbl to 2; tbl.setAttribute("border", "1"); } } xhr.open("GET","fstatus.php",true); xhr.send(null); } </head> <body > <h1> Create an Item </h1> <form method="post"> <table align="center" border = "2" cellspacing ="0" cellpadding="3" id="table"> <tr><td><b>Functionality Name:</b></td> <td><b>Description:</b></td> <td><b>Status:</b></td> <td><input type="button" Name= "Ajouter" Value="Ajouter" onclick="go()"></td></tr> </table> </form> </body> </html> Now, I would like to use the href [Delete] to delete one particular row. I wrote this: <script type="text/javascript"> function deleteRow(r){ var i=r.parentNode.parentNode.rowIndex; document.getElementById('table').deleteRow(i); } </script> When I change the first code like this: cell4.setAttribute("href","javascrit:deleteRow(this);"); I got an error: The page cannot be displayed. I am redirected to a new pagewhich can not be displayed. How could I delete my row by using the function deleteRow(r)? table is the id of my table Thanks. Billy85

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  • Pass a Delphi class to a C++ function/method that expects a class with __thiscall methods.

    - by Alan G.
    I have some MSVC++ compiled DLL's for which I have created COM-like (lite) interfaces (abstract Delphi classes). Some of those classes have methods that need pointers to objects. These C++ methods are declared with the __thiscall calling convention (which I cannot change), which is just like __stdcall, except a this pointer is passed on the ECX register. I create the class instance in Delphi, then pass it on to the C++ method. I can set breakpoints in Delphi and see it hitting the exposed __stdcall methods in my Delphi class, but soon I get a STATUS_STACK_BUFFER_OVERRUN and the app has to exit. Is it possible to emulate/deal with __thiscall on the Delphi side of things? If I pass an object instantiated by the C++ system then all is good, and that object's methods are called (as would be expected), but this is useless - I need to pass Delphi objects. Edit 2010-04-19 18:12 This is what happens in more detail: The first method called (setLabel) exits with no error (though its a stub method). The second method called (init), enters then dies when it attempts to read the vol parameter. C++ Side #define SHAPES_EXPORT __declspec(dllexport) // just to show the value class SHAPES_EXPORT CBox { public: virtual ~CBox() {} virtual void init(double volume) = 0; virtual void grow(double amount) = 0; virtual void shrink(double amount) = 0; virtual void setID(int ID = 0) = 0; virtual void setLabel(const char* text) = 0; }; Delphi Side IBox = class public procedure destroyBox; virtual; stdcall; abstract; procedure init(vol: Double); virtual; stdcall; abstract; procedure grow(amount: Double); virtual; stdcall; abstract; procedure shrink(amount: Double); virtual; stdcall; abstract; procedure setID(val: Integer); virtual; stdcall; abstract; procedure setLabel(text: PChar); virtual; stdcall; abstract; end; TMyBox = class(IBox) protected FVolume: Double; FID: Integer; FLabel: String; // public constructor Create; destructor Destroy; override; // BEGIN Virtual Method implementation procedure destroyBox; override; stdcall; // empty - Dont need/want C++ to manage my Delphi objects, just call their methods procedure init(vol: Double); override; stdcall; // FVolume := vol; procedure grow(amount: Double); override; stdcall; // Inc(FVolume, amount); procedure shrink(amount: Double); override; stdcall; // Dec(FVolume, amount); procedure setID(val: Integer); override; stdcall; // FID := val; procedure setLabel(text: PChar); override; stdcall; // Stub method; empty. // END Virtual Method implementation property Volume: Double read FVolume; property ID: Integer read FID; property Label: String read FLabel; end; I would have half expected using stdcall alone to work, but something is messing up, not sure what, perhaps something to do with the ECX register being used? Help would be greatly appreciated. Edit 2010-04-19 17:42 Could it be that the ECX register needs to be preserved on entry and restored once the function exits? Is the this pointer required by C++? I'm probably just reaching at the moment based on some intense Google searches. I found something related, but it seems to be dealing with the reverse of this issue.

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  • EM12c: Using the LIST verb in emcli

    - by SubinDaniVarughese
    Many of us who use EM CLI to write scripts and automate our daily tasks should not miss out on the new list verb released with Oracle Enterprise Manager 12.1.0.3.0. The combination of list and Jython based scripting support in EM CLI makes it easier to achieve automation for complex tasks with just a few lines of code. Before I jump into a script, let me highlight the key attributes of the list verb and why it’s simply excellent! 1. Multiple resources under a single verb:A resource can be set of users or targets, etc. Using the list verb, you can retrieve information about a resource from the repository database.Here is an example which retrieves the list of administrators within EM.Standard mode$ emcli list -resource="Administrators" Interactive modeemcli>list(resource="Administrators")The output will be the same as standard mode.Standard mode$ emcli @myAdmin.pyEnter password :  ******The output will be the same as standard mode.Contents of myAdmin.py scriptlogin()print list(resource="Administrators",jsonout=False).out()To get a list of all available resources use$ emcli list -helpWith every release of EM, more resources are being added to the list verb. If you have a resource which you feel would be valuable then go ahead and contact Oracle Support to log an enhancement request with product development. Be sure to say how the resource is going to help improve your daily tasks. 2. Consistent Formatting:It is possible to format the output of any resource consistently using these options:  –column  This option is used to specify which columns should be shown in the output. Here is an example which shows the list of administrators and their account status$ emcli list -resource="Administrators" -columns="USER_NAME,REPOS_ACCOUNT_STATUS" To get a list of columns in a resource use:$ emcli list -resource="Administrators" -help You can also specify the width of the each column. For example, here the column width of user_type is set to 20 and department to 30. $ emcli list -resource=Administrators -columns="USER_NAME,USER_TYPE:20,COST_CENTER,CONTACT,DEPARTMENT:30"This is useful if your terminal is too small or you need to fine tune a list of specific columns for your quick use or improved readability.  –colsize  This option is used to resize column widths.Here is the same example as above, but using -colsize to define the width of user_type to 20 and department to 30.$ emcli list -resource=Administrators -columns="USER_NAME,USER_TYPE,COST_CENTER,CONTACT,DEPARTMENT" -colsize="USER_TYPE:20,DEPARTMENT:30" The existing standard EMCLI formatting options are also available in list verb. They are: -format="name:pretty" | -format="name:script” | -format="name:csv" | -noheader | -scriptThere are so many uses depending on your needs. Have a look at the resources and columns in each resource. Refer to the EMCLI book in EM documentation for more information.3. Search:Using the -search option in the list verb makes it is possible to search for a specific row in a specific column within a resource. This is similar to the sqlplus where clause. The following operators are supported:           =           !=           >           <           >=           <=           like           is (Must be followed by null or not null)Here is an example which searches for all EM administrators in the marketing department located in the USA.$emcli list -resource="Administrators" -search="DEPARTMENT ='Marketing'" -search="LOCATION='USA'" Here is another example which shows all the named credentials created since a specific date.  $emcli list -resource=NamedCredentials -search="CredCreatedDate > '11-Nov-2013 12:37:20 PM'"Note that the timestamp has to be in the format DD-MON-YYYY HH:MI:SS AM/PM Some resources need a bind variable to be passed to get output. A bind variable is created in the resource and then referenced in the command. For example, this command will list all the default preferred credentials for target type oracle_database.Here is an example$ emcli list -resource="PreferredCredentialsDefault" -bind="TargetType='oracle_database'" -colsize="SetName:15,TargetType:15" You can provide multiple bind variables. To verify if a column is searchable or requires a bind variable, use the –help option. Here is an example:$ emcli list -resource="PreferredCredentialsDefault" -help 4. Secure accessWhen list verb collects the data, it only displays content for which the administrator currently logged into emcli, has access. For example consider this usecase:AdminA has access only to TargetA. AdminA logs into EM CLIExecuting the list verb to get the list of all targets will only show TargetA.5. User defined SQLUsing the –sql option, user defined sql can be executed. The SQL provided in the -sql option is executed as the EM user MGMT_VIEW, which has read-only access to the EM published MGMT$ database views in the SYSMAN schema. To get the list of EM published MGMT$ database views, go to the Extensibility Programmer's Reference book in EM documentation. There is a chapter about Using Management Repository Views. It’s always recommended to reference the documentation for the supported MGMT$ database views.  Consider you are using the MGMT$ABC view which is not in the chapter. During upgrade, it is possible, since the view was not in the book and not supported, it is likely the view might undergo a change in its structure or the data in it. Using a supported view ensures that your scripts using -sql will continue working after upgrade.Here’s an example  $ emcli list -sql='select * from mgmt$target' 6. JSON output support    JSON (JavaScript Object Notation) enables data to be displayed in a collection of name/value pairs. There is lot of reading material about JSON on line for more information.As an example, we had a requirement where an EM administrator had many 11.2 databases in their test environment and the developers had requested an Administrator to change the lifecycle status from Test to Production which meant the admin had to go to the EM “All targets” page and identify the set of 11.2 databases and then to go into each target database page and manually changes the property to Production. Sounds easy to say, but this Administrator had numerous targets and this task is repeated for every release cycle.We told him there is an easier way to do this with a script and he can reuse the script whenever anyone wanted to change a set of targets to a different Lifecycle status. Here is a jython script which uses list and JSON to change all 11.2 database target’s LifeCycle Property value.If you are new to scripting and Jython, I would suggest visiting the basic chapters in any Jython tutorials. Understanding Jython is important to write the logic depending on your usecase.If you are already writing scripts like perl or shell or know a programming language like java, then you can easily understand the logic.Disclaimer: The scripts in this post are subject to the Oracle Terms of Use located here.  1 from emcli import *  2  search_list = ['PROPERTY_NAME=\'DBVersion\'','TARGET_TYPE= \'oracle_database\'','PROPERTY_VALUE LIKE \'11.2%\'']  3 if len(sys.argv) == 2:  4    print login(username=sys.argv[0])  5    l_prop_val_to_set = sys.argv[1]  6      l_targets = list(resource="TargetProperties", search=search_list,   columns="TARGET_NAME,TARGET_TYPE,PROPERTY_NAME")  7    for target in l_targets.out()['data']:  8       t_pn = 'LifeCycle Status'  9      print "INFO: Setting Property name " + t_pn + " to value " +       l_prop_val_to_set + " for " + target['TARGET_NAME']  10      print  set_target_property_value(property_records=      target['TARGET_NAME']+":"+target['TARGET_TYPE']+":"+      t_pn+":"+l_prop_val_to_set)  11  else:  12   print "\n ERROR: Property value argument is missing"  13   print "\n INFO: Format to run this file is filename.py <username>   <Database Target LifeCycle Status Property Value>" You can download the script from here. I could not upload the file with .py extension so you need to rename the file to myScript.py before executing it using emcli.A line by line explanation for beginners: Line  1 Imports the emcli verbs as functions  2 search_list is a variable to pass to the search option in list verb. I am using escape character for the single quotes. In list verb to pass more than one value for the same option, you should define as above comma separated values, surrounded by square brackets.  3 This is an “if” condition to ensure the user does provide two arguments with the script, else in line #15, it prints an error message.  4 Logging into EM. You can remove this if you have setup emcli with autologin. For more details about setup and autologin, please go the EM CLI book in EM documentation.  5 l_prop_val_to_set is another variable. This is the property value to be set. Remember we are changing the value from Test to Production. The benefit of this variable is you can reuse the script to change the property value from and to any other values.  6 Here the output of the list verb is stored in l_targets. In the list verb I am passing the resource as TargetProperties, search as the search_list variable and I only need these three columns – target_name, target_type and property_name. I don’t need the other columns for my task.  7 This is a for loop. The data in l_targets is available in JSON format. Using the for loop, each pair will now be available in the ‘target’ variable.  8 t_pn is the “LifeCycle Status” variable. If required, I can have this also as an input and then use my script to change any target property. In this example, I just wanted to change the “LifeCycle Status”.  9 This a message informing the user the script is setting the property value for dbxyz.  10 This line shows the set_target_property_value verb which sets the value using the property_records option. Once it is set for a target pair, it moves to the next one. In my example, I am just showing three dbs, but the real use is when you have 20 or 50 targets. The script is executed as:$ emcli @myScript.py subin Production The recommendation is to first test the scripts before running it on a production system. We tested on a small set of targets and optimizing the script for fewer lines of code and better messaging.For your quick reference, the resources available in Enterprise Manager 12.1.0.4.0 with list verb are:$ emcli list -helpWatch this space for more blog posts using the list verb and EM CLI Scripting use cases. I hope you enjoyed reading this blog post and it has helped you gain more information about the list verb. Happy Scripting!!Disclaimer: The scripts in this post are subject to the Oracle Terms of Use located here. Stay Connected: Twitter | Facebook | YouTube | Linkedin | Newsletter mt=8">Download the Oracle Enterprise Manager 12c Mobile app

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  • Help required in adding new methods, properties into existing classes dynamically

    - by Bepenfriends
    Hi All, I am not sure whether it is possible to achieve this kind of implementation in Dot Net. Below are the information Currently we are on an application which is done in COM+, ASP, XSL, XML technologies. It is a multi tier architecture application in which COM+ acts as the BAL. The execution steps for any CRUD operation will be defined using a seperate UI which uses XML to store the information. BAL reads the XML and understands the execution steps which are defined and executes corresponding methods in DLL. Much like EDM we have our custom model (using XML) which determines which property of object is searchable, retrievable etc. Based on this information BAL constructs queries and calls procedures to get the data. In the current application both BAL and DAL are heavily customizable without doing any code change. the results will be transmitted to presentation layer in XML format which constructs the UI based on the data recieved. Now I am creating a migration project which deals with employee information. It is also going to follow the N Tier architecture in which the presentation layer communicates with BAL which connects to DAL to return the Data. Here is the problem, In our existing version we are handling every information as XML in its native form (no converstion of object etc), but in the migration project, Team is really interested in utilizing the OOP model of development where every information which is sent from BAL need to be converted to objects of its respective types (example employeeCollection, Address Collection etc). If we have the static number of data returned from BAL we can have a class which contains those nodes as properties and we can access the same. But in our case the data returned from our BAL need to be customized. How can we handle the customization in presentation layer which is converting the result to an Object. Below is an example of the XML returned <employees> <employee> <firstName>Employee 1 First Name</firstName> <lastName>Employee 1 Last Name</lastName> <addresses> <address> <addressType>1</addressType> <StreetName>Street name1</StreetName> <RegionName>Region name</RegionName> <address> <address> <addressType>2</addressType> <StreetName>Street name2</StreetName> <RegionName>Region name</RegionName> <address> <address> <addressType>3</addressType> <StreetName>Street name3</StreetName> <RegionName>Region name</RegionName> <address> <addresses> </employee> <employee> <firstName>Employee 2 First Name</firstName> <lastName>Employee 2 Last Name</lastName> <addresses> <address> <addressType>1</addressType> <StreetName>Street name1</StreetName> <RegionName>Region name</RegionName> <address> <address> <addressType>2</addressType> <StreetName>Street name2</StreetName> <RegionName>Region name</RegionName> <address> <addresses> </employee> </employees> If these are the only columns then i can write a class which is like public class Address{ public int AddressType {get;set;}; public string StreetName {get;set;}; public string RegionName {get;set;}; } public class Employee{ public string FirstName {get; set;} public string LastName {get; set;} public string AddressCollection {get; set;} } public class EmployeeCollection : List<Employee>{ public bool Add (Employee Data){ .... } } public class AddressCollection : List<Address>{ public bool Add (Address Data){ .... } } This class will be provided to customers and consultants as DLLs. We will not provide the source code for the same. Now when the consultants or customers does customization(example adding country to address and adding passport information object with employee object) they must be able to access those properties in these classes, but without source code they will not be able to do those modifications.which makes the application useless. Is there is any way to acomplish this in DotNet. I thought of using Anonymous classes but, the problem with Anonymous classes are we can not have methods in it. I am not sure how can i fit the collection objects (which will be inturn an anonymous class) Not sure about datagrid / user control binding etc. I also thought of using CODEDom to create classes runtime but not sure about the meory, performance issues. also the classes must be created only once and must use the same till there is another change. Kindly help me out in this problem. Any kind of help meterial/ cryptic code/ links will be helpful.

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  • Setting marker title in Google Maps API 3 using jQuery

    - by bateman_ap
    Hi, I am having a couple of problems with Google Maps and jQuery. Wondered if anyone can help with the smaller of the two problems and hopefully it will help me to fixing the bigger one. I am using the below code to populate a google map, basically it uses generated HTML to populate the maps in the form: <div class="item mapSearch" id="map52.48228_-1.9026:800"> <div class="box-prise"><p>(0.62km away)</p><div class="btn-book-now"> <a href="/venue/800.htm">BOOK NOW</a> </div> </div><img src="http://media.toptable.com/images/thumb/13152.jpg" alt="Metro Bar and Grill" width="60" height="60" /> <div class="info"> <h2><a href="/venue/800.htm">Metro Bar and Grill</a></h2> <p class="address">73 Cornwall Street, Birmingham, B3 2DF</p><strong class="proposal">2 courses £14.50</strong> <dl> <dt>Diner Rating: </dt> <dd>7.8</dd> </dl></div></div> <div class="item mapSearch" id="map52.4754_-1.8999:3195"> <div class="box-prise"><p>(0.97km away)</p><div class="btn-book-now"> <a href="/venue/3195.htm">BOOK NOW</a> </div> </div><img src="http://media.toptable.com/images/thumb/34998.jpg" alt="Filini Restaurant - Birmingham" width="60" height="60" /> <div class="info"> <h2><a href="/venue/3195.htm">Filini Restaurant - Birmingham</a></h2> <p class="address">Radisson Blu Hotel, 12 Holloway Circus, Queensway, Birmingham, B1 1BT</p><strong class="proposal">2 for 1: main courses </strong> <dl> <dt>Diner Rating: </dt> <dd>7.8</dd> </dl></div></div> <div class="item mapSearch" id="map52.47775_-1.90619:10657"> <div class="box-prise"><p>(1.05km away)</p><div class="btn-book-now"> <a href="/venue/10657.htm">BOOK NOW</a> </div> </div><img src="http://media.toptable.com/images/thumb/34963.jpg" alt="B1 " width="60" height="60" /> <div class="info"> <h2><a href="/venue/10657.htm">B1 </a></h2> <p class="address">Central Square , Birmingham, B1 1HH</p><strong class="proposal">25% off food</strong> <dl> <dt>Diner Rating: </dt> <dd>7.9</dd> </dl></div></div> The JavaScript loops though all the divs with class mapSearch and uses this to plot markers using the div ID to get the lat/lon and ID of the venue: var locations = $(".mapSearch"); for (var i=0;i<locations.length;i++) { var id = locations[i].id; if (id) { var jsLonLat = id.substring(3).split(":")[0]; var jsId = id.substring(3).split(":")[1]; var jsLat = jsLonLat.split("_")[0]; var jsLon = jsLonLat.split("_")[1]; var jsName = $("h2").text(); var jsAddress = $("p.address").text(); var latlng = new google.maps.LatLng(jsLat,jsLon); var marker = new google.maps.Marker({ position: latlng, map:map, icon: greenRestaurantImage, title: jsName }); google.maps.event.addListener(marker, 'click', function() { //Check to see if info window already exists if (!infowindow) { //if doesn't exist then create a empty InfoWindow object infowindow = new google.maps.InfoWindow(); } //Set the content of InfoWindow infowindow.setContent(jsAddress); //Tie the InfoWindow to the market infowindow.open(map,marker); }); bounds.extend(latlng); map.fitBounds(bounds); } } The markers all plot OK on the map, however I am having probs with the infoWindow bit. I want to display info about each venue when clicked, however using my code above it just puts all info in one box when clicked, not individually. Hoping it is a simple fix! Hoping once I fix this I can work out a way to get the info window displaying if I hover over the div in the html.

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • Is there a better way to avoid an infinite loop using winforms?

    - by Hamish Grubijan
    I am using .Net 3.5 for now. Right now I am using a using trick to disable and enable events around certain sections of code. The user can change either days, hours, minutes or total minutes, and that should not cause an infinite cascade of events (e.g. minutes changing total, total changing minutes, etc.) While the code does what I want, there might be a better / more straight-forward way. Do you know of any? For brawny points: This control will be used by multiple teams - I do not want to make it embarrassing. I suspect that I do not need to reinvent the wheel when defining hours in a day, days in week, etc. Some other standard .Net library out there must have it. Any other remarks regarding code? This using (EventHacker.DisableEvents(this)) business - that must be a common pattern in .Net ... changing the setting temporarily. What is the name of it? I'd like to be able to refer to it in a comment and also read up more on current implementations. In the general case not only a handle to the thing being changed needs to be remembered, but also the previous state (in this case previous state does not matter - events are turned on and off unconditionally). Then there is also a possibility of multi-threaded hacking. One could also utilize generics to make the code arguably cleaner. Figuring all this out can lead to a multi-page blog post. I'd be happy to hear some of the answers. P.S. Does it seem like I suffer from obsessive compulsive disorder? Some people like to get things finished and move on; I like to keep them open ... there is always a better way. // Corresponding Designer class is omitted. using System; using System.Windows.Forms; namespace XYZ // Real name masked { interface IEventHackable { void EnableEvents(); void DisableEvents(); } public partial class PollingIntervalGroupBox : GroupBox, IEventHackable { private const int DAYS_IN_WEEK = 7; private const int MINUTES_IN_HOUR = 60; private const int HOURS_IN_DAY = 24; private const int MINUTES_IN_DAY = MINUTES_IN_HOUR * HOURS_IN_DAY; private const int MAX_TOTAL_DAYS = 100; private static readonly decimal MIN_TOTAL_NUM_MINUTES = 1; // Anything faster than once per minute can bog down our servers. private static readonly decimal MAX_TOTAL_NUM_MINUTES = (MAX_TOTAL_DAYS * MINUTES_IN_DAY) - 1; // 99 days should be plenty. // The value above was chosen so to not cause an overflow exception. // Watch out for it - numericUpDownControls each have a MaximumValue setting. public PollingIntervalGroupBox() { InitializeComponent(); InitializeComponentCustom(); } private void InitializeComponentCustom() { this.m_upDownDays.Maximum = MAX_TOTAL_DAYS - 1; this.m_upDownHours.Maximum = HOURS_IN_DAY - 1; this.m_upDownMinutes.Maximum = MINUTES_IN_HOUR - 1; this.m_upDownTotalMinutes.Maximum = MAX_TOTAL_NUM_MINUTES; this.m_upDownTotalMinutes.Minimum = MIN_TOTAL_NUM_MINUTES; } private void m_upDownTotalMinutes_ValueChanged(object sender, EventArgs e) { setTotalMinutes(this.m_upDownTotalMinutes.Value); } private void m_upDownDays_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownHours_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void m_upDownMinutes_ValueChanged(object sender, EventArgs e) { updateTotalMinutes(); } private void updateTotalMinutes() { this.setTotalMinutes( MINUTES_IN_DAY * m_upDownDays.Value + MINUTES_IN_HOUR * m_upDownHours.Value + m_upDownMinutes.Value); } public decimal TotalMinutes { get { return m_upDownTotalMinutes.Value; } set { m_upDownTotalMinutes.Value = value; } } public decimal TotalHours { set { setTotalMinutes(value * MINUTES_IN_HOUR); } } public decimal TotalDays { set { setTotalMinutes(value * MINUTES_IN_DAY); } } public decimal TotalWeeks { set { setTotalMinutes(value * DAYS_IN_WEEK * MINUTES_IN_DAY); } } private void setTotalMinutes(decimal nTotalMinutes) { if (nTotalMinutes < MIN_TOTAL_NUM_MINUTES) { setTotalMinutes(MIN_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } if (nTotalMinutes > MAX_TOTAL_NUM_MINUTES) { setTotalMinutes(MAX_TOTAL_NUM_MINUTES); return; // Must be carefull with recursion. } using (EventHacker.DisableEvents(this)) { // First set the total minutes this.m_upDownTotalMinutes.Value = nTotalMinutes; // Then set the rest this.m_upDownDays.Value = (int)(nTotalMinutes / MINUTES_IN_DAY); nTotalMinutes = nTotalMinutes % MINUTES_IN_DAY; // variable reuse. this.m_upDownHours.Value = (int)(nTotalMinutes / MINUTES_IN_HOUR); nTotalMinutes = nTotalMinutes % MINUTES_IN_HOUR; this.m_upDownMinutes.Value = nTotalMinutes; } } // Event magic public void EnableEvents() { this.m_upDownTotalMinutes.ValueChanged += this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged += this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged += this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged += this.m_upDownMinutes_ValueChanged; } public void DisableEvents() { this.m_upDownTotalMinutes.ValueChanged -= this.m_upDownTotalMinutes_ValueChanged; this.m_upDownDays.ValueChanged -= this.m_upDownDays_ValueChanged; this.m_upDownHours.ValueChanged -= this.m_upDownHours_ValueChanged; this.m_upDownMinutes.ValueChanged -= this.m_upDownMinutes_ValueChanged; } // We give as little info as possible to the 'hacker'. private sealed class EventHacker : IDisposable { IEventHackable _hackableHandle; public static IDisposable DisableEvents(IEventHackable hackableHandle) { return new EventHacker(hackableHandle); } public EventHacker(IEventHackable hackableHandle) { this._hackableHandle = hackableHandle; this._hackableHandle.DisableEvents(); } public void Dispose() { this._hackableHandle.EnableEvents(); } } } }

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  • CodePlex Daily Summary for Thursday, October 18, 2012

    CodePlex Daily Summary for Thursday, October 18, 2012Popular ReleasesGac Library -- C++ Utilities for GPU Accelerated GUI and Script: Gaclib 0.4.0.0: Gaclib.zip contains the following content GacUIDemo Demo solution and projects Public Source GacUI library Document HTML document. Please start at reference_gacui.html Content Necessary CSS/JPG files for document. Improvements to the previous release Added Windows 8 theme (except tab control, will be provided for the next release) GacUI will choose to use Windows 7 theme or Windows 8 theme as default theme according to OS version Added 1 new demos Template.Window.CustomizedBorder ...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Global Stock Exchange (Hobby Project): Global Stock Exchange - Invst Banking (Hobby Proj): Initial VersionMagelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...JaySvcUtil - generate JavaScript context from OData metadata: JaySvcUtil 1.2.2: You will need the JayData library to use contexts generated with JaySvcUtil! Get it from here: http://jaydata.codeplex.comVFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.Droid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): NOTE: This is development release and not recommended for production use. This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.70: Fixed issue described in discussion #399087: variable references within case values weren't getting resolved.GoogleMap Control: GoogleMap Control 6.1: Some important bug fixes and couple of new features were added. There are no major changes to the sample website. Source code could be downloaded from the Source Code section selecting branch release-6.1. Thus just builds of GoogleMap Control are issued here in this release. Update 14.Oct.2012 - Client side access fixed NuGet Package GoogleMap Control 6.1 NuGet Package FeaturesBounds property to provide ability to create a map by center and bounds as well; Setting in markup <artem:Goog...New ProjectsAnonymous InfoPath Browser Forms Web Part: Web part for SharePoint 2007 and 2010 that enables the anonymous submission of InfoPath forms.ath sem5 gr3 proj1: just a simple app to learn how to work in groups, just a start in our programming careerAtif M DNNTaskManager: This is a simple task manager AWS for .NET Sample (Amazon EC2, S3, SQS, DynamoDB): Amazon Web Services (AWS) Sample for .NET (C#) with Asp.NET MVC and Web API. Including S3, DynamoDB, Elastic Beanstalk and SQSCodingWheels.DataTypes: DataTypes tries to make it easier for developers to have concrete typesafe objects for working with many common forms of data. Many times these data objects are just doubles or ints floating through your code with abbreviations on them describing what they represent.Display attachments (list view) SP 2010: Display attachments (SP 2010) is a field for all type lists without types: Document library, Image library, Links, Surveys.Donation Tracker: This is a school projectEveHQ : The Internet Spaceship Toolkit: Multi-faceted character application for Eve-Online. Includes pilot monitoring, skill queue planning, ship fitting, industry and more.EventConni: EventConniFileCloud.Net: FileCloud.NET is a .Net wrapper for http://filecloud.io/ service API.Foodies: FoodiesForce PowerPivot Refresh: This project contains an c# utility class (CustomDataRefreshUtils) to refresh a PowerPivot file in SharePoint 2010. Geometric Modeling: REnder a mesh with Visual Studio - C#Heavysoft Mince: Heavysoft Mince is an opportunity to enhance my skills and to show how free software can be used in enterprise-level systems.HP iLO Management Utility: A small utility to provide a nice interface for managing multiple servers over the iLO interface.iMeeting: iMeeting is a simple application built in Java. iTask: iTask for Windows 8 LamWebOS: this is test project.MackProjects_Musicallis: Projeto da disciplina de Técnicas de Programação Aplicada II da Universidade Presbiteriana Mackenzie - SP.Merge PDF: MergePDF is an easy and simple tool which could help you batch merge PDF files (any number you want) into one PDF file quickly. It is completely free. With MerNetGen: O NetGen é um projeto de geração automatizada de interface Web em ASP.NET a partir de modelo de classes do LINQ-TO-SQL, estando disponível como um Addin para o Visual Studio 2008.Other Ways: ?? ! ????!!!!!Physical Therapy Timer: A simple Windows application that makes it easy to set a countdown timer for a required time period, and keep track of how many times the timer has be run.PicoMax: This version of PicoMax has everything you need to use the Seeed OLED without the MS Graphics class. It can be used in Gadgeteer or a regular NETMF project.post tracker: ASP, WEB API, WINDOWS PhoneRandomEngine: Open Source Game Engine.Resident Raver: This is Windows 8 version of Resident Raver which I wrote for my Intro To HTML5 Game Dev book. It requires the Impact JavaScript game framework.RogueTS: RogueTS is a Roguelike engine written in TypeScript. It features randomly generated maps, basic lighting effects, collision detection and additional stub code.RonYeeStores: ????????????,??C2C?B2C???????????。ShangHaiTunnel monitor: shang hai tunnel projectSharePoint List Security: Free, open source set of features for SharePoint 2010 to enhance the OOTB list permissions by adding column level permissions for users and groups.Skywave Code Lines Counter: It is a tiny program which will count real written lines of code. Real lines means that we removed autogenerated lines, empty lines and single '{' or '}' lines (in C#) and ... Currently supports .cs and .vb files (for C# and VB) It will say how much you worked ;-)switchcontroles: HAT Switch controle sy seguimientoSyscore: Steps : 1 - Definitions 2 - Requirements 3 - Projecting 4 - Delegation 5 - Prototyping 6 - Testing/Analizing 7 - Finalizing 8 - Distribution 9 - Congratulationstarikscodeplexproject: tarikscodeplexprojectTaskManager04: This project is an effort to implement the coding examples given in the TASK MANAGER video series into a working DotNetNuke program.testc: this is a test ,heihei,yongshengtesttom10172012git01: fds fs fs fs tsUnit - TypeScript Unit Testing Framework: tsUnit is a unit testing framework for TypeScript, written in TypeScript. It allows you to encapsulate your test functions in classes and modules.WebGrease: WebGrease is a suite of tools for optimizing javascript, css files and images.????: ??《?????》、《??》、《???》、《??》???。。。

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  • OpenGL textures trigger error 1281 and strange background behavior

    - by user3714670
    I am using SOIL to apply textures to VBOs, without textures i could change the background and display black (default color) vbos easily, but now with textures, openGL is giving an error 1281, the background is black and some textures are not applied. There must be something i didn't understand about applying/loading the textures. BUt the texture IS applied (nothing else is working though), the error is applied when i try to use the shader program however i checked the compilation of these and no problems were written. Here is the code i use to load textures, once loaded it is kept in memory, it mostly comes from the example of SOIL : texture = SOIL_load_OGL_single_cubemap( filename, SOIL_DDS_CUBEMAP_FACE_ORDER, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); if( texture > 0 ) { glEnable( GL_TEXTURE_CUBE_MAP ); glEnable( GL_TEXTURE_GEN_S ); glEnable( GL_TEXTURE_GEN_T ); glEnable( GL_TEXTURE_GEN_R ); glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP ); glBindTexture( GL_TEXTURE_CUBE_MAP, texture ); std::cout << "the loaded single cube map ID was " << texture << std::endl; } else { std::cout << "Attempting to load as a HDR texture" << std::endl; texture = SOIL_load_OGL_HDR_texture( filename, SOIL_HDR_RGBdivA2, 0, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS ); if( texture < 1 ) { std::cout << "Attempting to load as a simple 2D texture" << std::endl; texture = SOIL_load_OGL_texture( filename, SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_DDS_LOAD_DIRECT ); } if( texture > 0 ) { // enable texturing glEnable( GL_TEXTURE_2D ); // bind an OpenGL texture ID glBindTexture( GL_TEXTURE_2D, texture ); std::cout << "the loaded texture ID was " << texture << std::endl; } else { glDisable( GL_TEXTURE_2D ); std::cout << "Texture loading failed: '" << SOIL_last_result() << "'" << std::endl; } } and how i apply it when drawing : GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; // glEnableVertexAttribArray(TextureID); glActiveTexture(GL_TEXTURE0); if(SFML) sf::Texture::bind(sfml_texture); else { glBindTexture (GL_TEXTURE_2D, texture); // glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 768, 0, GL_RGB, GL_UNSIGNED_BYTE, &texture); } glUniform1i(TextureID, 0); I am not sure that SOIL is adapted to my program as i want something as simple as possible (i used sfml's texture object which was the best but i can't anymore), but if i can get it to work it would be great. EDIT : After narrowing the code implied by the error, here is the code that provokes it, it is called between texture loading and bos drawing : glEnableClientState(GL_VERTEX_ARRAY); //this gives the error : glUseProgram(this->shaderProgram); if (!shaderLoaded) { std::cout << "Loading default shaders" << std::endl; if(textured) loadShaderProgramm(texture_vertexSource, texture_fragmentSource); else loadShaderProgramm(default_vertexSource,default_fragmentSource); } glm::mat4 Projection = camera->getPerspective(); glm::mat4 View = camera->getView(); glm::mat4 Model = glm::mat4(1.0f); Model[0][0] *= scale_x; Model[1][1] *= scale_y; Model[2][2] *= scale_z; glm::vec3 translate_vec(this->x,this->y,this->z); glm::mat4 object_transform = glm::translate(glm::mat4(1.0f),translate_vec); glm::quat rotation = QAccumulative.getQuat(); glm::mat4 matrix_rotation = glm::mat4_cast(rotation); object_transform *= matrix_rotation; Model *= object_transform; glm::mat4 MVP = Projection * View * Model; GLuint ModelID = glGetUniformLocation(this->shaderProgram, "M"); if(ModelID ==-1) cout << "ModelID not found ..." << endl; GLuint MatrixID = glGetUniformLocation(this->shaderProgram, "MVP"); if(MatrixID ==-1) cout << "MatrixID not found ..." << endl; GLuint ViewID = glGetUniformLocation(this->shaderProgram, "V"); if(ViewID ==-1) cout << "ViewID not found ..." << endl; glUniformMatrix4fv(MatrixID, 1, GL_FALSE, &MVP[0][0]); glUniformMatrix4fv(ModelID, 1, GL_FALSE, &Model[0][0]); glUniformMatrix4fv(ViewID, 1, GL_FALSE, &View[0][0]); drawObject();

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  • ArrayList access

    - by Ricky McQuesten
    So once again I have a question about this program. I want to store transactions that are made in an arraylist and then have an option in the case menu where I can print out those that are stored. I have been researching online and have been unable to find a solution to this, so is this possible and how would I go about doing this? I also want to attach a timestamp to each transaction as well. Here is the code I have so far. So my question is how would I add a timestamp to each withdrawal or deposit, and how would I store each transaction in array list? import java.util.*; public class BankAccount extends Money { //inheritence static String name; public static int acctNum; public static double balance, amount; BankAccount(String name, int accNo, double bal) { this.name = name; this.acctNum = accNo; this.balance = bal; } void display() { System.out.println("Your Name:" + name); System.out.println("Your Account Number:" + acctNum); System.out.println("Your Current Account Balance:" + Money.getBalance()); } void displayBalance() { System.out.println("Balance:" + balance); } } import java.util.Scanner; /** * * @author Ricky */ public class Money { public static int accountNumber; public static double balance; static double amount; static String name; public void setDeposit(double amount) { balance = balance + amount; if (amount < 0) { System.out.println("Invalid"); } } public double getDeposit() { return 1; } public void setBalance(double b) { balance = b; } public static double getBalance() { return balance; } public void setWithdraw(double amount) { if (balance < amount) { System.out.println("Not enough funds."); } else if(amount < 0) { System.out.println("Invalid"); } else { balance = balance - amount; } } public double getWithdraw() { return 1; } } import java.util.*; public class Client { public static void main(String args[]) { int n = 0; int count; String trans; ArrayList<String> transaction= new ArrayList<String>(n); Scanner input = new Scanner(System.in); System.out.println("Welcome to First National Bank"); System.out.println("Please enter your name: "); String cusName = input.nextLine(); System.out.println("You will now be assigned an account number."); Random randomGenerator = new Random(); int accNo = randomGenerator.nextInt(100000); //random number System.out.println("Your account number is: " + accNo); System.out.println("Please enter your initial account balance: "); Double balance = input.nextDouble(); BankAccount b1 = new BankAccount(cusName, accNo, balance); b1.setBalance(balance); int menu; /*System.out.println("Menu"); System.out.println("1. Deposit Amount"); System.out.println("2. Withdraw Amount"); System.out.println("3. Display Information"); System.out.println("4. Exit");*/ boolean quit = false; do { System.out.println("*******Menu*******"); System.out.println("1. Deposit Amount"); // menu to take input from user System.out.println("2. Withdraw Amount"); System.out.println("3. Display Information"); System.out.println("4. Exit"); System.out.print("Please enter your choice: "); menu = input.nextInt(); switch (menu) { case 1: System.out.print("Enter depost amount:"); b1.setDeposit(input.nextDouble()); b1.getDeposit(); transaction.add(trans); break; case 2: System.out.println("Current Account Balance=" + b1.getBalance()); System.out.print("Enter withdrawal amount:"); b1.setWithdraw(input.nextDouble()); b1.getWithdraw(); transaction.add(trans); break; // switch statments to do a loop case 3: b1.display(); break; case 4: quit = true; break; } } while (!quit); } } public class Date { static Date time = new Date(); }

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  • Assembly - Read next sector of a virtual disk

    - by ali
    As any programmer in the world at least once in his/her life, I am trying to create my "revolutionary", the new and only one operating system. :D Well, I am using a virtual emulator (Oracle VM Virtual Box), for which I create a new unknwon operating system, with a vmdk disk. I like vmdk because they are just plain files, so I can paste my boot-loader over the first 512 bytes of the virtual hard disk. Now, I am trying to read the next sector of this virtual disk, on which I would paste a simple kernel that would display a message. I have two questions: Am I reading the second segment (the first -512 bytes- is occupied by the bootloader) correctly? CODE: CitesteDisc: mov bx, 0x8000 ; segment mov es, bx mov bx, 0x0000 ; offset mov ah, 0x02 ; read function mov al, 0x01 ; sectors - this might be wrong, trying to read from hd mov ch, 0x00 ; cylinder mov cl, 0x02 ; sector mov dh, 0x00 ; head mov dl, 0x80 ; drive - trying to read from hd int 0x13 ; disk int mov si, ErrorMessage ; - This will display an error message jc ShowMessage jmp [es:bx] ; buffer Here, I get the error message, after checking CF. However, if I use INT 13, 1 to get last status message, AL is 0 - so no error is saved. Am I pasting my simple kernel in the correct place inside the vmdk? What I do is pasting it after the 512th byte of the file, the first 512 bytes, as I said, are the boot-loader. The file would look like this: BE 45 7C E8 16 00 EB FE B4 0E B7 00 B3 07 CD 10 <- First sector C3 AC 08 C0 74 05 E8 EF FF EB F6 C3 B4 00 B2 80 CD 13 BE 5D 7C 72 F5 BB 00 80 8E C3 BB 00 00 B4 02 B0 06 B5 00 B1 01 B6 00 B2 07 CD 13 BE 4E 7C 72 CF 26 FF 27 57 65 6C 63 6F 6D 65 21 00 52 65 61 64 69 6E 67 20 65 72 72 6F 72 21 00 52 65 73 65 74 74 69 6E 67 20 65 72 72 6F 72 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 AA <- Boot-loader signature B4 0E B0 2E CD 10 EB FE 00 00 00 00 00 00 00 00 <- Start of the second sector 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 So, this is the way I am trying to add the kernel to the second sector. What do you think is wrong with this? Thanks!

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  • How do I prevent my form from freezing when it is loading an image from the web at the click of a button?

    - by Vimal Basdeo
    I want to display an image from the web to a panel in another Jframe at the click of a button but whenever I click the button first the image loads and during this time the current form potentially freezes and once the image has loaded the form is displayed with the image.. How can I avoid the situation where my form freezes since it is very irritating My codes :: My current class private void btn_TrackbusActionPerformed(java.awt.event.ActionEvent evt) { try { sendMessage("Query,map,$,start,211,Arsenal,!"); System.out.println(receiveMessage()); } catch (UnknownHostException ex) { Logger.getLogger(client_Trackbus.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(client_Trackbus.class.getName()).log(Level.SEVERE, null, ex); } catch (Exception ex) { Logger.getLogger(client_Trackbus.class.getName()).log(Level.SEVERE, null, ex); } client_trackedbus nextform=new client_trackedbus(planform,connection,packet_receive,packet_send); this.setVisible(false); this.dispose(); nextform.setVisible(true); // TODO add your handling code here: } My next class that displays the image public class client_trackedbus extends javax.swing.JFrame { client_planform planform=null; DatagramSocket connection=null; DatagramPacket packet_receive=null; DatagramPacket packet_send=null; JLabel label=null; /** Creates new form client_trackedbus */ public client_trackedbus(client_planform planform,DatagramSocket connection,DatagramPacket packet_receive,DatagramPacket packet_send) { initComponents(); this.planform=planform; this.connection=connection; this.packet_receive=packet_receive; this.packet_send=packet_send; try { displayMap("http://www.huddletogether.com/projects/lightbox2/images/image-2.jpg", jPanel1, new JLabel()); } catch (MalformedURLException ex) { Logger.getLogger(client_trackedbus.class.getName()).log(Level.SEVERE, null, ex); } } private void displayMap(String url,JPanel panel,JLabel label) throws MalformedURLException{ URL imageurl=new URL(url); Image image=(Toolkit.getDefaultToolkit().createImage(imageurl)); ImageIcon icon = new ImageIcon(image); label.setIcon(icon); panel.add(label); // System.out.println(panel.getSize().width); this.getContentPane().add(panel); } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { jPanel1 = new javax.swing.JPanel(); jLabel1 = new javax.swing.JLabel(); btn_Exit = new javax.swing.JButton(); btn_Plan = new javax.swing.JButton(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("Public Transport Journey Planner"); javax.swing.GroupLayout jPanel1Layout = new javax.swing.GroupLayout(jPanel1); jPanel1.setLayout(jPanel1Layout); jPanel1Layout.setHorizontalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 368, Short.MAX_VALUE) ); jPanel1Layout.setVerticalGroup( jPanel1Layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 172, Short.MAX_VALUE) ); jLabel1.setFont(new java.awt.Font("Arial", 1, 18)); jLabel1.setText("Your tracked bus"); btn_Exit.setText("Exit"); btn_Exit.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { btn_ExitActionPerformed(evt); } }); btn_Plan.setText("Plan journey"); btn_Plan.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { btn_PlanActionPerformed(evt); } }); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(104, 104, 104) .addComponent(jLabel1)) .addGroup(layout.createSequentialGroup() .addContainerGap() .addComponent(jPanel1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)) .addGroup(layout.createSequentialGroup() .addGap(65, 65, 65) .addComponent(btn_Plan) .addGap(65, 65, 65) .addComponent(btn_Exit, javax.swing.GroupLayout.PREFERRED_SIZE, 87, javax.swing.GroupLayout.PREFERRED_SIZE))) .addContainerGap(20, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(35, 35, 35) .addComponent(jLabel1) .addGap(18, 18, 18) .addComponent(jPanel1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.BASELINE) .addComponent(btn_Exit) .addComponent(btn_Plan)) .addContainerGap(12, Short.MAX_VALUE)) ); pack(); }// </editor-fold> private void btn_ExitActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: Exitform(); } private void btn_PlanActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: this.setVisible(false); this.dispose(); this.planform.setVisible(true); } private void Exitform(){ this.setVisible(false); this.dispose(); } /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { // new client_trackedbus().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JButton btn_Exit; private javax.swing.JButton btn_Plan; private javax.swing.JLabel jLabel1; private javax.swing.JPanel jPanel1; // End of variables declaration }

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  • XML over HTTP with JMS and Spring

    - by Will Sumekar
    I have a legacy HTTP server where I need to send an XML file over HTTP request (POST) using Java (not browser) and the server will respond with another XML in its HTTP response. It is similar to Web Service but there's no WSDL and I have to follow the existing XML structure to construct my XML to be sent. I have done a research and found an example that matches my requirement here. The example uses HttpClient from Apache Commons. (There are also other examples I found but they use java.net networking package (like URLConnection) which is tedious so I don't want to use them). But it's also my requirement to use Spring and JMS. I know from Spring's reference that it's possible to combine HttpClient, JMS and Spring. My question is, how? Note that it's NOT in my requirement to use HttpClient. If you have a better suggestion, I'm welcome. Appreciate it. For your reference, here's the XML-over-HTTP example I've been talking about: /* * $Header: * $Revision$ * $Date$ * ==================================================================== * * Copyright 2002-2004 The Apache Software Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. * * [Additional notices, if required by prior licensing conditions] * */ import java.io.File; import java.io.FileInputStream; import org.apache.commons.httpclient.HttpClient; import org.apache.commons.httpclient.methods.InputStreamRequestEntity; import org.apache.commons.httpclient.methods.PostMethod; /** * * This is a sample application that demonstrates * how to use the Jakarta HttpClient API. * * This application sends an XML document * to a remote web server using HTTP POST * * @author Sean C. Sullivan * @author Ortwin Glück * @author Oleg Kalnichevski */ public class PostXML { /** * * Usage: * java PostXML http://mywebserver:80/ c:\foo.xml * * @param args command line arguments * Argument 0 is a URL to a web server * Argument 1 is a local filename * */ public static void main(String[] args) throws Exception { if (args.length != 2) { System.out.println( "Usage: java -classpath <classpath> [-Dorg.apache.commons."+ "logging.simplelog.defaultlog=<loglevel>]" + " PostXML <url> <filename>]"); System.out.println("<classpath> - must contain the "+ "commons-httpclient.jar and commons-logging.jar"); System.out.println("<loglevel> - one of error, "+ "warn, info, debug, trace"); System.out.println("<url> - the URL to post the file to"); System.out.println("<filename> - file to post to the URL"); System.out.println(); System.exit(1); } // Get target URL String strURL = args[0]; // Get file to be posted String strXMLFilename = args[1]; File input = new File(strXMLFilename); // Prepare HTTP post PostMethod post = new PostMethod(strURL); // Request content will be retrieved directly // from the input stream // Per default, the request content needs to be buffered // in order to determine its length. // Request body buffering can be avoided when // content length is explicitly specified post.setRequestEntity(new InputStreamRequestEntity( new FileInputStream(input), input.length())); // Specify content type and encoding // If content encoding is not explicitly specified // ISO-8859-1 is assumed post.setRequestHeader( "Content-type", "text/xml; charset=ISO-8859-1"); // Get HTTP client HttpClient httpclient = new HttpClient(); // Execute request try { int result = httpclient.executeMethod(post); // Display status code System.out.println("Response status code: " + result); // Display response System.out.println("Response body: "); System.out.println(post.getResponseBodyAsString()); } finally { // Release current connection to the connection pool // once you are done post.releaseConnection(); } } }

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  • (C++) Linking with namespaces causes duplicate symbol error

    - by user577072
    Hello. For the past few days, I have been trying to figure out how to link the files for a CLI gaming project I have been working on. There are two halves of the project, the Client and the Server code. The client needs two libraries I've made. The first is a general purpose game board. This is split between GameEngine.h and GameEngine.cpp. The header file looks something like this namespace gfdGaming { // struct sqr_size { // Index x; // Index y; // }; typedef struct { Index x, y; } sqr_size; const sqr_size sPos = {1, 1}; sqr_size sqr(Index x, Index y); sqr_size ePos; class board { // Prototypes / declarations for the class } } And the CPP file is just giving everything content #include "GameEngine.h" type gfdGaming::board::functions The client also has game-specific code (in this case, TicTacToe) split into declarations and definitions (TTT.h, Client.cpp). TTT.h is basically #include "GameEngine.h" #define TTTtar "localhost" #define TTTport 2886 using namespace gfdGaming; void* turnHandler(void*); namespace nsTicTacToe { GFDCON gfd; const char X = 'X'; const char O = 'O'; string MPhostname, mySID; board TTTboard; bool PlayerIsX = true, isMyTurn; char Player = X, Player2 = O; int recon(string* datHolder = NULL, bool force = false); void initMP(bool create = false, string hn = TTTtar); void init(); bool isTie(); int turnPlayer(Index loc, char lSym = Player); bool checkWin(char sym = Player); int mainloop(); int mainloopMP(); }; // NS I made the decision to put this in a namespace to group it instead of a class because there are some parts that would not work well in OOP, and it's much easier to implement later on. I have had trouble linking the client in the past, but this setup seems to work. My server is also split into two files, Server.h and Server.cpp. Server.h contains exactly: #include "../TicTacToe/TTT.h" // Server needs a full copy of TicTacToe code class TTTserv; struct TTTachievement_requirement { Index id; Index loc; bool inUse; }; struct TTTachievement_t { Index id; bool achieved; bool AND, inSameGame; bool inUse; bool (*lHandler)(TTTserv*); char mustBeSym; int mustBePlayer; string name, description; TTTachievement_requirement steps[safearray(8*8)]; }; class achievement_core_t : public GfdOogleTech { public: // May be shifted to private TTTachievement_t list[safearray(8*8)]; public: achievement_core_t(); int insert(string name, string d, bool samegame, bool lAnd, int lSteps[8*8], int mbP=0, char mbS=0); }; struct TTTplayer_t { Index id; bool inUse; string ip, sessionID; char sym; int desc; TTTachievement_t Ding[8*8]; }; struct TTTgame_t { TTTplayer_t Player[safearray(2)]; TTTplayer_t Spectator; achievement_core_t achievement_core; Index cTurn, players; port_t roomLoc; bool inGame, Xused, Oused, newEvent; }; class TTTserv : public gSserver { TTTgame_t Game; TTTplayer_t *cPlayer; port_t conPort; public: achievement_core_t *achiev; thread threads[8]; int parseit(string tDat, string tsIP); Index conCount; int parseit(string tDat, int tlUser, TTTplayer_t** retval); private: int parseProto(string dat, string sIP); int parseProto(string dat, int lUser); int cycleTurn(); void setup(port_t lPort = 0, bool complete = false); public: int newEvent; TTTserv(port_t tlPort = TTTport, bool tcomplete = true); TTTplayer_t* userDC(Index id, Index force = false); int sendToPlayers(string dat, bool asMSG = false); int mainLoop(volatile bool *play); }; // Other void* userHandler(void*); void* handleUser(void*); And in the CPP file I include Server.h and provide main() and the contents of all functions previously declared. Now to the problem at hand I am having issues when linking my server. More specifically, I get a duplicate symbol error for every variable in nsTicTacToe (and possibly in gfdGaming as well). Since I need the TicTacToe functions, I link Client.cpp ( without main() ) when building the server ld: duplicate symbol nsTicTacToe::PlayerIsX in Client.o and Server.o collect2: ld returned 1 exit status Command /Developer/usr/bin/g++-4.2 failed with exit code 1 It stops once a problem is encountered, but if PlayerIsX is removed / changed temporarily than another variable causes an error Essentially, I am looking for any advice on how to better organize my code to hopefully fix these errors. Disclaimers: -I apologize in advance if I provided too much or too little information, as it is my first time posting -I have tried using static and extern to fix these problems, but apparently those are not what I need Thank you to anyone who takes the time to read all of this and respond =)

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  • CodePlex Daily Summary for Saturday, November 03, 2012

    CodePlex Daily Summary for Saturday, November 03, 2012Popular ReleasesZXMAK2: Version 2.6.8.2: fix save to SZX snapshot for +3 model fix +3 ULA timingsLaunchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...CommonLibrary.NET: CommonLibrary.NET 0.9.8.8: Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.8 - Final ReleaseApplication: FluentScript Version: 0.9.8.8 Build: 0.9.8.8 Changeset: 77368 ( CommonLibrary.NET ) Release date: November 2nd, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com/ Download: http://commonlibrarynet.codeplex.com/releases/view/90426 Source code: http://common...Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...Access 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.2: Release 0.0.2 Created two new users. One belongs to the Administrators group and the other to the Public group. User: admin Pass: admin User: guest Pass: guest Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...BCF.Net: BCF.Net: BCF.Net-20121024 source codeAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)DirectX Tool Kit: October 30, 2012 (add WP8 support): October 30, 2012 Added project files for Windows Phone 8MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes NEW: Added Support for the phun.org forum FIXED: Kitty-Kats new Forum UrlLiberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536New Projectsappnitiren: This project's main objective is to deepen my knowledge on developing apps for windows 8 and windows phone and Buddhist philosophy of Nichiren Daishonin. Aspect - TypeScript AOP Framework: A simple AOP framework for TypeScript.AWF's PowerPoint Tab: A collection of little powerpoint utilities, including "resize all shapes".Base64 Encoder-Decoder: (Base64 Encoder/Decoder using C#)BombaJob-WF: Official Windows desktop client for BombaJob.bgBungie Test: !CCAudio: A project to create an audio recording/mixing and processing framework in C#/C++ with a look to creating a Digital Audio Workstation. EvaluationSyarem: for yuanguangexporttfschangesets: Small utility that runs agains tftp.exe(tfs power tools) and exports a given range of changesets.fjfdszjtfs: fjfdszjtfsKladionica: Ovo je mala web aplikacija koja je specijalizovana za f1 kladionicu na forumu KrstaricaListViewItem Float Test: WPF testing ground for development of a "floating" listviewitem (preeettty)Macconnell: This is my test projectNWebsec Demo site: This is the NWebsec demo website project.Ocean Flattened: Summary of this projectQuagmire: QUAGMIRE aims to make distributed data processing and visualisation simple and flexible.Scheduled SQL Jobs for DotNetNuke by IowaComputerGurus Inc.: Keeping a DotNetNuke site database clean can be a real nightmare for those hosting sites on shared hosting providers.Secretary Tool: Tool for secretaries of congregations of Jehovah's Witnesses.Secure My Install for DotNetNuke by IowaComputerGurus: This module is a single-use per DotNetNuke installation utility module that will make a number of security enhancing modifications to your "out of the box" DotNServStop: ServStop is a .NET application that makes it easy to stop several system services at once. Now you don't have to change startup types or stop them one at a time. It has a simple list-based interface with the ability to save and load lists of user services to stop. Written in C#.Simple File List for DotNetNuke by IowaComputerGurus Inc.: The Simple File List module is a Free DotNetNuke module that will list all files within a specific folder under the specific portal folder within DNN for users SOLUS3 Config Discovery: An open-source community developed tool for generating a simple text file detailing your local SIMS server settings to simplify new SOLUS3 configurations.Sort Project: Project Name: Sort Project Description: This project holds a class that extends objects type of IEnumerable by enabling them using sorting algorithms other than the buil in one within the microsoft staff SQL Azure Data Protector: This tool leverages the currently available options that Azure platform has to provide an integrated and automated solution to back up the SQL Azure databases.Throttling Suite for ASP.NET Applications: The Throttling Suite provides throttling control capabilities to the ASP.NET applications. It is highly customizable; including "log-only" mode.TidyBackups: Allows for automation of deletion of Microsoft SQL backup files based on file type (.bak) creation age as well as compression using standard ZIP technology.TrainingData: TrainingData is a set of libraries for reading and modifying training data files for Garmin and Polar heart rate monitors.Virtual eCommerce: ??? ? ?????? ????????? ??????. ??????: ??????????? ?????????, ?????????? ?????????? ?? ????????????? ?? Microsoft - ASP Web Pages with Razor Engine.WebNext: My personal web page / blog with cms on asp mvc 3Windows 8 Mouse Unsticky: Makes Windows 8 top right/left hot corners unsticky.WPForms: WPForms is simple framework for Form-driven Silverlight Windows Phone applications. Using the framework allows developers to easily create and display forms.

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