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  • Android ROM Development. What does it take?

    - by Priyank
    Hi. I have been developing android apps out of hobby and fun. I want to get more serious about android development. One particular thing that I am very keen on doing (or atleast trying my hand at) is andoroid ROM development for specific handsets. Like, maybe outdated HTC Touch. (Elf/Elfin). I am at a loss to understand, what does it take to get started in right direction and what does it entails? I would really appreciate your help if you could point me to some resources which would highlight ROM Development for Android specifically. (Fundamentals of ROM development irrespective of OS would help too). Cheers

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  • What is wrong in the jquery code?

    - by phpBOY
    I have been struggling in fixing this code, wonder what is wrong at all... var tips = "<p class="adobe-reader-download">Most computers will open PDF documents automatically, but you may need to download <a title='Link to Adobe website-opens in a new window'"; tips +=" href='http://www.adobe.com/products/acrobat/readstep2.html' target='_blank'>Adobe Reader</a>.</p>"; if($("div#maincontent a[href*='.pdf']").length>0){ $("div#maincontent").children(":last-child").after(tip);

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • Managing code transitions between developers

    - by gAMBOOKa
    What are your best practices for making sure newly hired developers quickly get up to speed with the code? And ensuring developers moving on don't set back ongoing releases. Some ideas to get started: Documentation Use well established frameworks Training / encourage mentoring Notice period in contract

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  • Convert OpenGL code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run into some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it right before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has different coordinations systems, and functions that alters how you must implement to code a bit. The getPickRay function on the answer linked is what I'm trying to convert. This is the part of my code that I think is giving me trouble when converting from openGl to directX Because I'm unsure on how their different coordination systems differs from one another. PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); Another thing that I am unsure about is this part: XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom right (800,600) ( or whatever resolution you would have) The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH. I removed the variables aspectRatio and zoomFactor because I assumed that they were related to some specific function of his game. To summarize it up to questions : Does the openGL coordination system differ in such a way that this equation in the first of my code examples wouldn't be valid when used in DirectX 11 ( with its respective screen coordination system)? Is the openGL method Matrix4f.transform(a, b, c) equal to the directX method c = XMVector3TransformCoord(b,a)? (where a is a matrix and b,c are vectors). Because I know when it comes to matrices order is important.

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  • Exam 70-448 - TS: Microsoft SQL Server 2008, Business Intelligence Development and Maintenance

    - by DigiMortal
    The another exam I passed was 70-448 - TS: Microsoft SQL Server 2008, Business Intelligence Development and Maintenance. This exam covers Business Intelligence (BI) solutions development and maintenance on SQL Server 2008 platform. It was not easy exam, but if you study then you can do it. To get prepared for 70-488 it is strongly recommended to read self-paced training kit and also make through all examples it contains. If you don’t have strong experiences on Microsoft BI platform and SQL Server then this exam is hard to pass when you just go there and hope to pass somehow. Self-paced training kit is interesting reading and you learn a lot of new stuff for sure when preparing for exam. Questions in exam are divided into topics as follows: SSIS – 32% SSAS – 38% SSRS – 30% Exam 70-448 gives you Microsoft Certified Technology Specialist certificate.

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  • You are probably NOT a SharePoint Development Expert if&hellip;

    - by Mark Rackley
    So, all you aspiring SharePoint experts out there (especially those of you who put “expert” in your resumes).  It’s time for a cold cool splash of reality. More than likely you are NOT an expert (I know I’m not). Yes, you may have some expertise in certain aspects in SharePoint (it’s questionable if I have THAT some days), but make sure you’ve got the basics down before you start throwing that word “expert” around. I know that it becomes frustrating to those looking to hire SharePoint people and having to sift through all the resumes of those who think very highly of themselves and their skills only to find those gaping holes in common best practices. I’m much more willing to hire a decent dev who KNOWS they are not an expert than to hire a decent+ dev who THINKS they are an expert.  So… I’ve compiled a small reality check for you SharePoint Devs. and a “red flag” check for those of you wishing to hire a SharePoint developer. If any of these apply to you, you are probably not a SharePoint Development Expert. You are not a SharePoint Development Expert if you manually copy your DLLs Seriously, I don’t care if you write the best code in the world. If you are manually copying files to each web front end you are NOT a SharePoint Development expert. Yes, I realize the admins are generally the ones who do the actual deployments, but if you don’t know how to create solution packages for your admins, you are going to end up doing more damage than good some day. There are TONS of tools out there to help generate deployable solutions for you. You have ZERO excuse. You are not a SharePoint Development expert if you can’t tell me the main artifacts of a solution package Directly related to the first one. If you don’t know what the Manifest, DDF, WSP, and Feature files are and how they are used in a solution package, you are NOT a SharePoint development expert. I’m not asking you to be able to write them all from scratch (heck, I can’t even do that), but you MUST know what they are and how to tweak them if necessary. You are not a SharePoint Development expert if you don’t know what a Content Type or a Site Column is You would be absolutely amazed at how many “Expert” SharePoint Developers have NEVER EVER created a Content Type or Site Column or even know what they are. I mean, why would you ever want to create those when you can just do everything as a custom list or custom field? right???? (that’s sarcasm). You also need to know how to package a Content Type and a Site Column into a deployable package by the way. You are not a SharePoint Development expert if you have not created at least one Web Part, Workflow, Timer Job, and Event Handler. If you haven’t written at least one of each, you don’t fully understand what they do or their limitations. Again, I expect NO ONE to be able to write these things blind. I think the last time I wrote an application from scratch without copying and pasting from another project I had done before was back in 1994? Seriously, coding is like a Sour Dough starter, you get it from someone else and keep adding to it. You are not a SharePoint Development expert if you don’t know how to properly dispose of objects Another biggie with zero excuse for getting it wrong. It is so well known that you must dispose of your SPWeb and SPSite objects that if you aren’t doing it then you are not an expert. Heck, if you utilize “using” when handling SPWeb and SPSite objects and don’t realize that it disposes of those objects for you, then you are not a SharePoint Development expert. You are not a SharePoint Development expert if you do not know how to properly elevate privileges Just one of those development basics that any decent SharePoint Developer has got to have down and understand how and why it’s used You are not a SharePoint Development expert if you don’t know all of the development options available to SharePoint and when they should be used Okay… so all you hard core .NET SharePoint dev geeks take a moment to listen. You may be the most top not SharePoint .NET developer in the world, but if you are opening Visual Studio to solve every problem in SharePoint, then you are NOT a SharePoint development expert. The SharePoint developer’s tool kit is growing every day with tools like Visual Studio, Data View Web Parts, XSL, jQuery, SPServices, etc. etc… If you don’t have the ability to at least recognize that “hey, you can basically do the same thing here but just dropping in Easy Tabs instead of writing some weird web part” then you are NOT a SharePoint Development expert AND you are doing a huge disservice to your clients and customers. You are probably NOT a SharePoint Development expert if you call yourself an Expert So, truth telling time. I’m not an expert. There, I said it. I feel so much better. Now, I realize the word “expert” has been used with my name before, but I am quick to point out that I KNOW the experts and know that they will help me if I need it, but I’m not an expert in all things SharePoint. The minute you take on that moniker you are setting yourself up for a fall. It’s too big, there’s too much to know, and there’s WAY too much you can do wrong. You are not a SharePoint Development expert if you are not involved in the community I expect to get the most flack for this one, but it’s always a huge red flag for me when someone says they are an expert and has ZERO knowledge of the SharePoint community. The SharePoint community is ABSOLUTELY CRITICAL to be an effective SharePoint developer, admin, architect, power user or whatever the heck you are!! The community keeps you sane, tells you when you are NOT using a best practice, recommends the best practice, and even knows when Microsoft is giving you the wrong information (*gasp* it does happen). If you can’t tell me who you are following on twitter, who's blog you read, what conferences you attend, or name the experts who you monitor to make sure you are not doing something stupid, then you are probably doing something stupid. Again, not asking you to be a speaker, blogger, or the least bit extroverted but you should be at LEAST stalking the experts. So… what’s the point? So… yeah… what’s my point in all this. Well, first of all let me point out that this is by far not a finished list and I could come up with a LOT more specific “deep dive” questions, but these should be high enough level that even non experts can recognize and ask them. If you have some common ones you run into let me know and add them in the comments below. Also, keep in mind I’m not saying you as a developer HAVE to know EVERYTHING, but you DO need to know what you don’t know and proudly and honestly state “I don’t know, but I’ll learn and find out”.  Those of us hiring SharePoint developers and know and have a passion for SharePoint are not looking for that elusive “expert” who knows everything. We are looking for someone who “gets it”, has a similar passion, great attitude, an understanding that they DON’T know everything, and a desire to do it right.  I would bet money that most SharePoint development disasters happen because of “experts” who think they know everything rather than the developer who is cautious and knows he doesn’t. Lastly, I know there’s a raging debate over what a “SharePoint Developer” is (I should know, as I keep bringing it up). So, obviously this blog post is more closely tied to the .NET side of SharePoint development and less towards the client side, middle tier, or whatever you want to call it. So, let’s please not get that argument going here as well…  Thanks

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  • Working with Visual Studio Web Development Server and IE6 in XP Mode on Windows 7

    - by Igor Milovanovic
    (Brian Reiter from  thoughtful computing has described this setup in this StackOverflow thread. The credit for the idea is entirely his, I have just extended it with some step by step descriptions and added some links and screenhots.)   If you are forced  to still support Internet Explorer 6, you can setup following combination on your machine to make the development for it less painful. A common problem if you are developing on Windows 7 is that you can’t install IE6 on your machine. (Not that you want that anyway). So you will probably end up working locally with IE8 and FF, and test your IE6 compatibility on a separate machine. This can get quite annoying, because you will have to maintain two different development environments, not have all the tools available, etc.   You can help yourself by installing IE6 in a Windows 7 XP Mode, which is basically just an Windows XP running in a virtual machine.   [1] Windows XP Mode installation   After you have installed and configured your XP mode (remember the security settings like Windows Update and antivirus software), you can add the shortcut to the IE6 in the virtual machine to the “all users” start menu. This shortcut will be replicated to your windows 7 XP mode start menu, and you will be able to seamlessly start your IE 6 as a normal window on your Windows 7 desktop.   [2] Configure IE6 for the Windows 7 installation   If you configure your XP – Mode to use (Shared Networking)  NAT, you can now use IE6 to browse the sites in the internet. (add proxy settings to IE6 if necessary)                       The problem now is that you can’t connect to the webdev server which is running on your local machine. This is because web development server is crippled to allow only local connections for security reasons.   In order to trick webdev in believing that the requests are coming from local machine itself you can use a light weight proxy like privoxy on your host (windows 7) machine and configure the IE6 running in the virtual host.   The first step is to make the host machine (running windows 7) reachable from the virtual machine (running XP). In order to do that, you can install the loopback adapter, and configure it to use an IP which is routable from the virtual machine. In example screenshot (192.168.1.66).   [3] How to install loopback adapter in Windows 7   After installation you can assign a static IP which is routable from the virtual machine (in example 192.168.1.66)                     The next step is to configure privoxy to listen on that IP address (using some not used port, in example, the default port 8118)   Change following line in config.txt:   # #      Suppose you are running Privoxy on an IPv6-capable machine and #      you want it to listen on the IPv6 address of the loopback device: # #        listen-address [::1]:8118 # # listen-address  192.168.1.66:8118   The last step is to configure the IE6 to use Privoxy which is running on your Windows 7 host machine as proxy for all addresses (including localhost)                             And now you can use your Windows7 XP Mode IE6 to connect to your Visual Studio’s webdev web server.                         [4] http://stackoverflow.com/questions/683151/connect-remotely-to-webdev-webserver-exe

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  • Integrating NetBeans for Raspberry Pi Java Development

    - by speakjava
    Raspberry Pi IDE Java Development The Raspberry Pi is an incredible device for building embedded Java applications but, despite being able to run an IDE on the Pi it really pushes things to the limit.  It's much better to use a PC or laptop to develop the code and then deploy and test on the Pi.  What I thought I'd do in this blog entry was to run through the steps necessary to set up NetBeans on a PC for Java code development, with automatic deployment to the Raspberry Pi as part of the build process. I will assume that your starting point is a Raspberry Pi with an SD card that has one of the latest Raspbian images on it.  This is good because this now includes the JDK 7 as part of the distro, so no need to download and install a separate JDK.  I will also assume that you have installed the JDK and NetBeans on your PC.  These can be downloaded here. There are numerous approaches you can take to this including mounting the file system from the Raspberry Pi remotely on your development machine.  I tried this and I found that NetBeans got rather upset if the file system disappeared either through network interruption or the Raspberry Pi being turned off.  The following method uses copying over SSH, which will fail more gracefully if the Pi is not responding. Step 1: Enable SSH on the Raspberry Pi To run the Java applications you create you will need to start Java on the Raspberry Pi with the appropriate class name, classpath and parameters.  For non-JavaFX applications you can either do this from the Raspberry Pi desktop or, if you do not have a monitor connected through a remote command line.  To execute the remote command line you need to enable SSH (a secure shell login over the network) and connect using an application like PuTTY. You can enable SSH when you first boot the Raspberry Pi, as the raspi-config program runs automatically.  You can also run it at any time afterwards by running the command: sudo raspi-config This will bring up a menu of options.  Select '8 Advanced Options' and on the next screen select 'A$ SSH'.  Select 'Enable' and the task is complete. Step 2: Configure Raspberry Pi Networking By default, the Raspbian distribution configures the ethernet connection to use DHCP rather than a static IP address.  You can continue to use DHCP if you want, but to avoid having to potentially change settings whenever you reboot the Pi using a static IP address is simpler. To configure this on the Pi you need to edit the /etc/network/interfaces file.  You will need to do this as root using the sudo command, so something like sudo vi /etc/network/interfaces.  In this file you will see this line: iface eth0 inet dhcp This needs to be changed to the following: iface eth0 inet static     address 10.0.0.2     gateway 10.0.0.254     netmask 255.255.255.0 You will need to change the values in red to an appropriate IP address and to match the address of your gateway. Step 3: Create a Public-Private Key Pair On Your Development Machine How you do this will depend on which Operating system you are using: Mac OSX or Linux Run the command: ssh-keygen -t rsa Press ENTER/RETURN to accept the default destination for saving the key.  We do not need a passphrase so simply press ENTER/RETURN for an empty one and once more to confirm. The key will be created in the file .ssh/id_rsa.pub in your home directory.  Display the contents of this file using the cat command: cat ~/.ssh/id_rsa.pub Open a window, SSH to the Raspberry Pi and login.  Change directory to .ssh and edit the authorized_keys file (don't worry if the file does not exist).  Copy and paste the contents of the id_rsa.pub file to the authorized_keys file and save it. Windows Since Windows is not a UNIX derivative operating system it does not include the necessary key generating software by default.  To generate the key I used puttygen.exe which is available from the same site that provides the PuTTY application, here. Download this and run it on your Windows machine.  Follow the instructions to generate a key.  I remove the key comment, but you can leave that if you want. Click "Save private key", confirm that you don't want to use a passphrase and select a filename and location for the key. Copy the public key from the part of the window marked, "Public key for pasting into OpenSSH authorized_keys file".  Use PuTTY to connect to the Raspberry Pi and login.  Change directory to .ssh and edit the authorized_keys file (don't worry if this does not exist).  Paste the key information at the end of this file and save it. Logout and then start PuTTY again.  This time we need to create a saved session using the private key.  Type in the IP address of the Raspberry Pi in the "Hostname (or IP address)" field and expand "SSH" under the "Connection" category.  Select "Auth" (see the screen shot below). Click the "Browse" button under "Private key file for authentication" and select the file you saved from puttygen. Go back to the "Session" category and enter a short name in the saved sessions field, as shown below.  Click "Save" to save the session. Step 4: Test The Configuration You should now have the ability to use scp (Mac/Linux) or pscp.exe (Windows) to copy files from your development machine to the Raspberry Pi without needing to authenticate by typing in a password (so we can automate the process in NetBeans).  It's a good idea to test this using something like: scp /tmp/foo [email protected]:/tmp on Linux or Mac or pscp.exe foo pi@raspi:/tmp on Windows (Note that we use the saved configuration name instead of the IP address or hostname so the public key is picked up). pscp.exe is another tool available from the creators of PuTTY. Step 5: Configure the NetBeans Build Script Start NetBeans and create a new project (or open an existing one that you want to deploy automatically to the Raspberry Pi). Select the Files tab in the explorer window and expand your project.  You will see a build.xml file.  Double click this to edit it. This file will mostly be comments.  At the end (but within the </project> tag) add the XML for <target name="-post-jar">, shown below Here's the code again in case you want to use cut-and-paste: <target name="-post-jar">   <echo level="info" message="Copying dist directory to remote Pi"/>   <exec executable="scp" dir="${basedir}">     <arg line="-r"/>     <arg value="dist"/>     <arg value="[email protected]:NetBeans/CopyTest"/>   </exec>  </target> For Windows it will be slightly different: <target name="-post-jar">   <echo level="info" message="Copying dist directory to remote Pi"/>   <exec executable="C:\pi\putty\pscp.exe" dir="${basedir}">     <arg line="-r"/>     <arg value="dist"/>     <arg value="pi@raspi:NetBeans/CopyTest"/>   </exec> </target> You will also need to ensure that pscp.exe is in your PATH (or specify a fully qualified pathname). From now on when you clean and build the project the dist directory will automatically be copied to the Raspberry Pi ready for testing.

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  • Level Editor + Game -> Duplicating rendering/game specific code?

    - by Utkarsh Sinha
    I've been reading about how to design code for a game. One thing I haven't been able to figure out is - how do you manage writing an outside-game level editor (not an 'in-game level editor') without 'copying' code from the game? For example, you might have to copy all code about the different types of entities you can have. You'll have to add the game rendering code. My guess is this can be done by making a DLL out of the 'engine' part of the game. Then, share it between the actual game and the level editor. Or is there a better/easier way to do this?

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  • AJI Report with Nat Ryan&ndash;Discussion about Game Development with Corona Labs SDK

    - by Jeff Julian
    We sat down with Nat Ryan of Fully Croisened to talk about Game Development and the Corona Labs framework. The Corona SDK is a platform that allows you to write mobile games or applications using the Lua language and deploy to the iOS and Android platforms. One of the great features of Corona is the compilation output is a native application and not a hybrid application. Corona is very centered around their developer community and there are quite a few local meetups focused on the helping other developers use the platform. The community and Corona site offers a great number of resources and samples that will help you get started in a matter of a few days. If you are into Game Development and want to move towards mobile, or a business developer looking to turn your craft back into a hobby, check out this recording and Corona Labs to get started.   Download the Podcast   Site: AJI Report – @AJISoftware Site: Fully Croisened Twitter: @FullyCroisened Site: Corona Labs

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  • Get Unity to read in objects name without the need to hard code

    - by N0xus
    I'm trying to get away from having to hard code in the names of objects I want my code to use. For example, I'm use to do it this way: TextAsset test = new TextAsset(); test = (TextAsset)Resources.Load("test.txt", typeof(TextAsset)); What I want to know, is there a way to have so that when I drag my test.txt file onto my object in Unity, my code automatically gets the name of that object? I'm wanting to do this so once I write the code, I don't need to back in and change it should I wish re-use it.

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  • Advice Needed: Developers blocked by waiting on code to merge from another branch using GitFlow

    - by fogwolf
    Our team just made the switch from FogBugz & Kiln/Mercurial to Jira & Stash/Git. We are using the Git Flow model for branching, adding subtask branches off of feature branches (relating to Jira subtasks of Jira features). We are using Stash to assign a reviewer when we create a pull request to merge back into the parent branch (usually develop but for subtasks back into the feature branch). The problem we're finding is that even with the best planning and breakdown of feature cases, when multiple developers are working together on the same feature, say on the front-end and back-end, if they are working on interdependent code that is in separate branches one developer ends up blocking the other. We've tried pulling between each others' branches as we develop. We've also tried creating local integration branches each developer can pull from multiple branches to test the integration as they develop. Finally, and this seems to work possibly the best for us so far, though with a bit more overhead, we have tried creating an integration branch off of the feature branch right off the bat. When a subtask branch (off of the feature branch) is ready for a pull request and code review, we also manually merge those change sets into this feature integration branch. Then all interested developers are able to pull from that integration branch into other dependent subtask branches. This prevents anyone from waiting for any branch they are dependent upon to pass code review. I know this isn't necessarily a Git issue - it has to do with working on interdependent code in multiple branches, mixed with our own work process and culture. If we didn't have the strict code-review policy for develop (true integration branch) then developer 1 could merge to develop for developer 2 to pull from. Another complication is that we are also required to do some preliminary testing as part of the code review process before handing the feature off to QA.This means that even if front-end developer 1 is pulling directly from back-end developer 2's branch as they go, if back-end developer 2 finishes and his/her pull request is sitting in code review for a week, then front-end developer 2 technically can't create his pull request/code review because his/her code reviewer can't test because back-end developer 2's code hasn't been merged into develop yet. Bottom line is we're finding ourselves in a much more serial rather than parallel approach in these instance, depending on which route we go, and would like to find a process to use to avoid this. Last thing I'll mention is we realize by sharing code across branches that haven't been code reviewed and finalized yet we are in essence using the beta code of others. To a certain extent I don't think we can avoid that and are willing to accept that to a degree. Anyway, any ideas, input, etc... greatly appreciated. Thanks!

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  • Mobile Development Competition

    - by Oscar
    I think this is the correct website to ask this question, if it is not, I am sorry. I want to start learning mobile device development, but I am someone that gets much more motivated when there is some goal to reach. Because of that, I would like to join a competition. I know about Microsoft Imagine Cup, which is a very nice competition. Does anyone knows another mobile development competition with a deadline in the next 6~8 months? I have been googling for it, but I could not find any, maybe someone knows about something that I couldn't find. Thanks for your help :)

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  • Fixing the #mvvmlight code snippets in Visual Studio 11

    - by Laurent Bugnion
    If you installed the latest MVVM Light version for Windows 8, you may encounter an issue where code snippets are not displayed correctly in the Intellisense popup. I am working on a fix, but for now here is how you can solve the issue manually. The code snippets MVVM Light, when installed correctly, will install a set of code snippets that are very useful to allow you to type less code. As I use to say, code is where bugs are, so you want to type as little of that as possible ;) With code snippets, you can easily auto-insert segments of code and easily replace the keywords where needed. For instance, every coder who uses MVVM as his favorite UI pattern for XAML based development is used to the INotifyPropertyChanged implementation, and how boring it can be to type these “observable properties”. Obviously a good fix would be something like an “Observable” attribute, but that is not supported in the language or the framework for the moment. Another fix involves “IL weaving”, which is a post-build operation modifying the generate IL code and inserting the “RaisePropertyChanged” instruction. I admire the invention of those who developed that, but it feels a bit too much like magic to me. I prefer more “down to earth” solutions, and thus I use the code snippets. Fixing the issue Normally, you should see the code snippets in Intellisense when you position your cursor in a C# file and type mvvm. All MVVM Light snippets start with these 4 letters. Normal MVVM Light code snippets However, in Windows 8 CP, there is an issue that prevents them to appear correctly, so you won’t see them in the Intellisense windows. To restore that, follow the steps: In Visual Studio 11, open the menu Tools, Code Snippets Manager. In the combobox, select Visual C#. Press Add… Navigate to C:\Program Files (x86)\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\SnippetsWin8 and select the CSharp folder. Press Select Folder. Press OK to close the Code Snippets Manager. Now if you type mvvm in a C# file, you should see the snippets in your Intellisense window. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • What are the boundaries between the responsibilities of a web designer and a web developer?

    - by Beofett
    I have been hired to do functional development for several web site redesigns. The company I work for has a relatively low technical level, and the previous development of the web sites were completed by a graphic designer who is self taught as far as web development is concerned. My responsibilities have extended beyond basic development, as I have been also tasked with creating the development environment, and migrating hosting from external CMS hosting to internal servers incorporating scripting languages (I opted for PHP/MySQL). I am working with the graphic designer, and he is responsible for the creative design of the web. We are running into a bit of friction over confusion between the boundaries of our respective tasks. For example, we had some differences of opinion on navigation. I was primarily concerned with ease-of-use (the majority of our userbase are not particularly web-savvy), as well as meeting W3 WAI standards (many of our users are older, and we have a higher than average proportion of users with visual impairment). His sole concern was what looked best for the website, and I felt that the direction he was pushing for caused some functional problems. I feel color choices, images, fonts, etc. are clearly his responsibility, and my expectation was that he would simply provide me with the CSS pages and style classes and IDs to use, but some elements of page layout also seem to fall more under the realm of "usability", which to me translates as near-synonymous with "functionality". I've been tasked with selecting the tools we'll use, which include frameworks, scripting languages, database design, and some open source applications (Moodle for example, and quite probably Drupal in the future). While these tools are quite customizable, working directly with some of the interfaces is beyond his familiarity with CSS, HTML, and PHP. This limits how much direct control he has over the appearance, which has lead to some discussion about the tool choices. Is there a generally accepted dividing line between the roles of a web designer and a web developer? Does his relatively inexperienced background in web technologies influence that dividing line?

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  • Contracting rate for Android development

    - by Robottinosino
    I am a developer, maybe I have a project to work on, not sure how much to "charge" for my work.... Help me find the price? Looking for an contracting rate interval, expressed in EUR, to offer for an Android development gig. Location: Europe, off-site (telecommuting) Environment: Android + HTTP back-end Length of project: 1 month Rate currency: EUR Rate measure: daily or hourly Other skills required: UI design, basic J2EE, web services Client profile: medium business (100+ employees) Previous published apps: 1, on G-Play Design work: partially already done, data flow is established, data models to be built Required graphics/multimedia elements: provided by the client Source control: remove over SSH Team size: one person in development, others (unknown) for marketing, copy, etc. Risk factor: medium Client reputation: modest but established Potential for continued work: absent (for now) Internationalisation/localisation: no Native code (C/C++,...): none, only Android SDK, pure Java Working culture: (based on initial discussion) - high pressure Other projects in the pipe: zero Opportunity to learn from the project or build new skills: 5% Negotiating experience: good Cost of accessories: (licenses, device to debug on) zero If I need to be more precise, please just say how and I will be.

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