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  • how does [<Literal>] differ from other constants in F#

    - by Mitzh
    I am a bit confused by the Literal keyword and why it is necessary in F#. Reading the docs, it sounds to me that [<Literal>] is used to define a constant, however I am a bit confused how this constant differs from all other constants in F#.. Values that are intended to be constants can be marked with the Literal attribute. This attribute has the effect of causing a value to be compiled as a constant. When I think of a constant, I think of something which is immutable.... let x = "a" + "b" //this is a immutable value, its value is constant [<Literal>] let y = "a" + "b" //this is also a immutable value, but why is this a special constant? Is it because the 'normal' F# values are evaluated lazily and the [<Literal>] is not evaluated lazily..? is that what they mean with 'compiled as constant'..? or is there something else to it?

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  • Inside the DLR – Invoking methods

    - by Simon Cooper
    So, we’ve looked at how a dynamic call is represented in a compiled assembly, and how the dynamic lookup is performed at runtime. The last piece of the puzzle is how the resolved method gets invoked, and that is the subject of this post. Invoking methods As discussed in my previous posts, doing a full lookup and bind at runtime each and every single time the callsite gets invoked would be far too slow to be usable. The results obtained from the callsite binder must to be cached, along with a series of conditions to determine whether the cached result can be reused. So, firstly, how are the conditions represented? These conditions can be anything; they are determined entirely by the semantics of the language the binder is representing. The binder has to be able to return arbitary code that is then executed to determine whether the conditions apply or not. Fortunately, .NET 4 has a neat way of representing arbitary code that can be easily combined with other code – expression trees. All the callsite binder has to return is an expression (called a ‘restriction’) that evaluates to a boolean, returning true when the restriction passes (indicating the corresponding method invocation can be used) and false when it does’t. If the bind result is also represented in an expression tree, these can be combined easily like so: if ([restriction is true]) { [invoke cached method] } Take my example from my previous post: public class ClassA { public static void TestDynamic() { CallDynamic(new ClassA(), 10); CallDynamic(new ClassA(), "foo"); } public static void CallDynamic(dynamic d, object o) { d.Method(o); } public void Method(int i) {} public void Method(string s) {} } When the Method(int) method is first bound, along with an expression representing the result of the bind lookup, the C# binder will return the restrictions under which that bind can be reused. In this case, it can be reused if the types of the parameters are the same: if (thisArg.GetType() == typeof(ClassA) && arg1.GetType() == typeof(int)) { thisClassA.Method(i); } Caching callsite results So, now, it’s up to the callsite to link these expressions returned from the binder together in such a way that it can determine which one from the many it has cached it should use. This caching logic is all located in the System.Dynamic.UpdateDelegates class. It’ll help if you’ve got this type open in a decompiler to have a look yourself. For each callsite, there are 3 layers of caching involved: The last method invoked on the callsite. All methods that have ever been invoked on the callsite. All methods that have ever been invoked on any callsite of the same type. We’ll cover each of these layers in order Level 1 cache: the last method called on the callsite When a CallSite<T> object is first instantiated, the Target delegate field (containing the delegate that is called when the callsite is invoked) is set to one of the UpdateAndExecute generic methods in UpdateDelegates, corresponding to the number of parameters to the callsite, and the existance of any return value. These methods contain most of the caching, invoke, and binding logic for the callsite. The first time this method is invoked, the UpdateAndExecute method finds there aren’t any entries in the caches to reuse, and invokes the binder to resolve a new method. Once the callsite has the result from the binder, along with any restrictions, it stitches some extra expressions in, and replaces the Target field in the callsite with a compiled expression tree similar to this (in this example I’m assuming there’s no return value): if ([restriction is true]) { [invoke cached method] return; } if (callSite._match) { _match = false; return; } else { UpdateAndExecute(callSite, arg0, arg1, ...); } Woah. What’s going on here? Well, this resulting expression tree is actually the first level of caching. The Target field in the callsite, which contains the delegate to call when the callsite is invoked, is set to the above code compiled from the expression tree into IL, and then into native code by the JIT. This code checks whether the restrictions of the last method that was invoked on the callsite (the ‘primary’ method) match, and if so, executes that method straight away. This means that, the next time the callsite is invoked, the first code that executes is the restriction check, executing as native code! This makes this restriction check on the primary cached delegate very fast. But what if the restrictions don’t match? In that case, the second part of the stitched expression tree is executed. What this section should be doing is calling back into the UpdateAndExecute method again to resolve a new method. But it’s slightly more complicated than that. To understand why, we need to understand the second and third level caches. Level 2 cache: all methods that have ever been invoked on the callsite When a binder has returned the result of a lookup, as well as updating the Target field with a compiled expression tree, stitched together as above, the callsite puts the same compiled expression tree in an internal list of delegates, called the rules list. This list acts as the level 2 cache. Why use the same delegate? Stitching together expression trees is an expensive operation. You don’t want to do it every time the callsite is invoked. Ideally, you would create one expression tree from the binder’s result, compile it, and then use the resulting delegate everywhere in the callsite. But, if the same delegate is used to invoke the callsite in the first place, and in the caches, that means each delegate needs two modes of operation. An ‘invoke’ mode, for when the delegate is set as the value of the Target field, and a ‘match’ mode, used when UpdateAndExecute is searching for a method in the callsite’s cache. Only in the invoke mode would the delegate call back into UpdateAndExecute. In match mode, it would simply return without doing anything. This mode is controlled by the _match field in CallSite<T>. The first time the callsite is invoked, _match is false, and so the Target delegate is called in invoke mode. Then, if the initial restriction check fails, the Target delegate calls back into UpdateAndExecute. This method sets _match to true, then calls all the cached delegates in the rules list in match mode to try and find one that passes its restrictions, and invokes it. However, there needs to be some way for each cached delegate to inform UpdateAndExecute whether it passed its restrictions or not. To do this, as you can see above, it simply re-uses _match, and sets it to false if it did not pass the restrictions. This allows the code within each UpdateAndExecute method to check for cache matches like so: foreach (T cachedDelegate in Rules) { callSite._match = true; cachedDelegate(); // sets _match to false if restrictions do not pass if (callSite._match) { // passed restrictions, and the cached method was invoked // set this delegate as the primary target to invoke next time callSite.Target = cachedDelegate; return; } // no luck, try the next one... } Level 3 cache: all methods that have ever been invoked on any callsite with the same signature The reason for this cache should be clear – if a method has been invoked through a callsite in one place, then it is likely to be invoked on other callsites in the codebase with the same signature. Rather than living in the callsite, the ‘global’ cache for callsite delegates lives in the CallSiteBinder class, in the Cache field. This is a dictionary, typed on the callsite delegate signature, providing a RuleCache<T> instance for each delegate signature. This is accessed in the same way as the level 2 callsite cache, by the UpdateAndExecute methods. When a method is matched in the global cache, it is copied into the callsite and Target cache before being executed. Putting it all together So, how does this all fit together? Like so (I’ve omitted some implementation & performance details): That, in essence, is how the DLR performs its dynamic calls nearly as fast as statically compiled IL code. Extensive use of expression trees, compiled to IL and then into native code. Multiple levels of caching, the first of which executes immediately when the dynamic callsite is invoked. And a clever re-use of compiled expression trees that can be used in completely different contexts without being recompiled. All in all, a very fast and very clever reflection caching mechanism.

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  • Basis for claim that the number of bugs per line of code is constant regardless of the language used

    - by Matt R
    I've heard people say (although I can't recall who in particular) that the number of bugs per line of code is roughly constant regardless of what language is used. What is the research that backs this up? Edited to add: I don't have access to it, but apparently the authors of this paper "asked the question whether the number of bugs per lines of code (LOC) is the same for programs written in different programming languages or not."

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  • Regular expression to validate name n language other then english like Spanish..

    - by BT
    Hi, how can i write a regular expression to validate name field in a multilingual web application, i want to validate the name field for non-English languages e.g. Spanish or German, and we need to make sure that no one enter digits or special characters. I'm using .NET. I believe we can't use expression as below for non-English language. ^[a-zA-Z]{1,20}$ Any help will be highly appreciated!

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  • How do I declare an array as a constant in Objective-c?

    - by Andrew
    The following code is giving me errors: // constants.h extern NSArray const *testArray; // constants.m NSArray const *testArray = [NSArray arrayWithObjects: @"foo", @"bar"]; The error I get is initializer element is not constant Or if I take away the pointer indicator (*) I get: statically allocated instance of Objective-C class 'NSArray'

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  • How do you make a regular expression that matches a word with one randomly inserted character?

    - by Dfowj
    Hey all, i want to use a regular expression to match a word with one specified character randomly placed within it. I also want to keep that 'base' word's characters in their original order. For example, with the 'base' word of test and the specified character of 'y', i want the regular expression to match all the following, and ONLY the following: ytest, tyest, teyst, tesyt, testy Incase it matters, im working in javascript and using the dojo toolkit. Thanks!

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  • How to define a constant when running script/server?

    - by Zeke
    I want to start up my Rails development server like this: script/server OFFLINE_MODE=1 and have a method that checks for the presence of that constant: helper_method :offline_mode? def offline_mode? defined?(OFFLINE_MODE) ? true : false end so I can hide stuff in my app when I'm coding without access to the internet. For some reason though, OFFLINE_MODE doesn't ever seem to be defined and the method always returns false.. thoughts?

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  • What's the simplest and most robust way to have constant-height submit button with rounded corners?

    - by taw
    Constant height so just left/right images should be necessary instead of having 4+, right? I'd still want top-to-bottom color gradient (and different one on hover). If possible, I'd prefer if it was still an <input type='submit'> and not anything weird. Is there any way (website / imagemagick script etc.) to generate these images automatically or do I need to draw them in some graphics program?

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  • .Net lambda expression-- where did this parameter come from?

    - by larryq
    I'm a lambda newbie, so if I'm missing vital information in my description please tell me. I'll keep the example as simple as possible. I'm going over someone else's code and they have one class inheriting from another. Here's the derived class first, along with the lambda expression I'm having trouble understanding: class SampleViewModel : ViewModelBase { private ICustomerStorage storage = ModelFactory<ICustomerStorage>.Create(); public ICustomer CurrentCustomer { get { return (ICustomer)GetValue(CurrentCustomerProperty); } set { SetValue(CurrentCustomerProperty, value); } } private int quantitySaved; public int QuantitySaved { get { return quantitySaved; } set { if (quantitySaved != value) { quantitySaved = value; NotifyPropertyChanged(p => QuantitySaved); //where does 'p' come from? } } } public static readonly DependencyProperty CurrentCustomerProperty; static SampleViewModel() { CurrentCustomerProperty = DependencyProperty.Register("CurrentCustomer", typeof(ICustomer), typeof(SampleViewModel), new UIPropertyMetadata(ModelFactory<ICustomer>.Create())); } //more method definitions follow.. Note the call to NotifyPropertyChanged(p => QuantitySaved) bit above. I don't understand where the "p" is coming from. Here's the base class: public abstract class ViewModelBase : DependencyObject, INotifyPropertyChanged, IXtremeMvvmViewModel { public event PropertyChangedEventHandler PropertyChanged; protected virtual void NotifyPropertyChanged<T>(Expression<Func<ViewModelBase, T>> property) { MvvmHelper.NotifyPropertyChanged(property, PropertyChanged); } } There's a lot in there that's not germane to the question I'm sure, but I wanted to err on the side of inclusiveness. The problem is, I don't understand where the 'p' parameter is coming from, and how the compiler knows to (evidently?) fill in a type value of ViewModelBase from thin air? For fun I changed the code from 'p' to 'this', since SampleViewModel inherits from ViewModelBase, but I was met with a series of compiler errors, the first one of which statedInvalid expression term '=>' This confused me a bit since I thought that would work. Can anyone explain what's happening here?

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  • How to detect what allowed character in current Regular Expression by using JavaScript?

    - by Soul_Master
    In my web application, I create some framework that use to bind model data to control on page. Each model property has some rule like string length, not null and regular expression. Before submit page, framework validate any binded control with defined rules. So, I want to detect what character that is allowed in each regular expression rule like the following example. "^[0-9]$" allow only digit characters like 1, 2, 3. "^[a-zA-Z_][a-zA-Z_-0-9]+$" allow only a-z, - and _ characters However, this function should not care about grouping, positioning of allowed character. It just tells about possible characters only. By the way, complex regular expression like find two words near(\bword1\W+(?:\w+\W+){1,6}?word2\b) must be ignore to verify and it should return any characters is possible. Do you have any idea for creating this function? PS. I know it easy to create specified function like numeric only for allowing only digit characters. But I need share/reuse same piece of code both data tier(contains all model validator) and UI tier without modify anything. Thanks

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  • In Ada how do I initialise an array constant with a repeated number?

    - by mat_geek
    I need an array of 820 zeors for using with a mathematical function. In C I could just write the following and the compiler would fill the array: const float EMPTY_NUMBER_A[820] = { 0.0, }; However in Ada that isn't possible. I really don't want to hard code the 820 elements as 0.0. Is there a way to get the compiler to do it? type Number_A is array (1 .. 820) of Float; EMPTY_NUMBER_A : constant Number_A := something; Using Ada 95 and GNAT.

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  • Java "constant string too long" compile error. Only happens using Ant, not when using Eclipse

    - by Allan
    I have a few really long strings in one class for initializing user information. When I compile in Eclipse, I don't get any errors or warnings, and the resulting .jar runs fine. Recently, I decided to create an ant build file to use. Whenever I compile the same class with ant, I get the "constant string too long" compile error. I've tried a number of ways to set the java compiler executable in ant to make sure that I'm using the exact same version as in Eclipse. I'd rather figure out how to get the same successful compile I get in Eclipse in Ant than try to rework the code to dynamically concatenate the strings.

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  • How do I write a constant-space length function in Haskell?

    - by Bill
    The canonical implementation of length :: [a] -> Int is: length [] = 0 length (x:xs) = 1 + length xs which is very beautiful but suffers from stack overflow as it uses linear space. The tail-recursive version: length xs = length' xs 0 where length' [] n = n length' (x:xs) n = length xs (n + 1) doesn't suffer from this problem, but I don't understand how this can run in constant space in a lazy language. Isn't the runtime accumulating numerous (n + 1) thunks as it moves through the list? Shouldn't this function Haskell to consume O(n) space and lead to stack overflow? (if it matters, I'm using GHC)

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  • How do I keep the width of a table constant when it has dynamic content?

    - by Lincoln Bergeson
    How do I keep the width of a table constant, even when the content of that table is interactively changing? Old Post: How do I insert a variable length tab in HTML? I want certain dynamic fields in my table to line up but they're changing width constantly. EDIT: What I mean is this: in any text editor I can press tab to align certain bits of text, and not care about how many spaces there are. In fact, the number of spaces there needs to be for the leftmost part of the text can change, and I still won't care, as long as the text lines up. How do I do this is in HTML?

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  • Why can I not use a "constant" within a switch statement within scope?

    - by Clay Shannon
    With this code: public partial class Form1 : Form { private static readonly int TABCONTROL_BASICINFO = 0; private static readonly int TABCONTROL_CONFIDENTIALINFO = 1; private static readonly int TABCONTROL_ROLESANDSECURITY = 2; private static readonly int TABCONTROL_INACTIVEINFO = 3; . . . int ActiveTabPage = tabControlWorker.SelectedIndex; switch (ActiveTabPage) { case TABCONTROL_BASICINFO: if (currentNode == "NodeBuckingham") { } else if (currentNode == "NodeNamath") { } else if (currentNode == "NodeParsons") { } else { } break; ...I have to replace "TABCONTROL_BASICINFO" with "0", or I get, "A constant value is expected" Heavens to Murgatroyd! Can't it look up and see that TABCONTROL_BASICINFO is 0?

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  • Is the time cost constant when bulk inserting data into an indexed table?

    - by SiLent SoNG
    I have created an archive table which will store data for selecting only. Daily there will be a program to transfer a batch of records into the archive table. There are several columns which are indexed; while others are not. I am concerned with time cost per batch insertion: - 1st batch insertion: N1 - 2nd batch insertion: N2 - 3rd batch insertion: N3 The question is: will N1, N2, and N3 roughly be the same, or N3 N2 N1? That is, will the time cost be a constant or incremental, with existence of several indexes? All indexes are non-clustered. The archive table structure is this: create table document ( doc_id int unsigned primary key, owner_id int, -- indexed title smalltext, country char(2), year year(4), time datetime, key ix_owner(owner_id) }

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