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  • Is excessive DataTable usage bad?

    - by Justin R.
    I was recently asked to assist another team in building an ASP .NET website. They already have a significant amount of code written -- I was specifically asked build a few individual pages for the site. While exploring the code for the rest of the site, the amount of DataTables being constructed jumped out at me. Being a relatively new in the field, I've never worked on an application that utilizes a database as much as this site does, so I'm not sure how common this is. It seems that whenever data is queried from our database, the results are stored in a DataTable. This DataTable is then usually passed around by itself, or it's passed to a constructor. Classes that are initialized with a DataTable always assign the DataTable to a private/protected field, however only a few of these classes implement IDisposable. In fact, in the thousands of lines of code that I've browsed so far, I have yet to see the Dispose method called on a DataTable. If anything, this doesn't seem to be good OOP. Is this something that I should worry about? Or am I just paying more attention to detail than I should? Assuming you're most experienced developers than I am, how would you feel or react if someone who was just assigned to help you with your site approached you about this "problem"?

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  • Define "Validation in the Model"

    - by sunwukung
    There have been a couple of discussions regarding the location of user input validation: http://stackoverflow.com/questions/659950/should-validation-be-done-in-form-objects-or-the-model http://stackoverflow.com/questions/134388/where-do-you-do-your-validation-model-controller-or-view These discussions were quite old, so I wanted to ask the question again to see if anyone had any fresh input. If not, I apologise in advance. If you come from the Validation in the Model camp - does Model mean OOP representation of data (i.e. Active Record/Data Mapper) as "Entity" (to borrow the DDD terminology) - in which case you would, I assume, want all Model classes to inherit common validation constraints. Or can these rules simply be part of a Service in the Model - i.e. a Validation service? For example, could you consider Zend_Form and it's validation classes part of the Model? The concept of a Domain Model does not appear to be limited to Entities, and so validation may not necessarily need to be confined to this Entities. It seems that you would require a lot of potentially superfluous handing of values and responses back and forth between forms and "Entities" - and in some instances you may not persist the data recieved from user input, or recieve it from user input at all.

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  • Learning PHP - start out using a framework or no?

    - by Kevin Torrent
    I've noticed a lot of jobs in my area for PHP. I've never used PHP before, and figure if I can get more opportunities if I pick it up then it might be a good idea. The problem is that PHP without any framework is ugly and 99% of the time really bad code. All the tutorials and books I've seen are really lousy - it never shows any kind of good programming practice but always the quick and dirty kind of way of doing things. I'm afraid that trying to learn PHP this way will just imprint these bad practices in my head and make me waste time later trying to unlearn them. I've used C# in the past so I'm familiar with OOP and software design patterns and similar. Should I be trying to learn PHP by using one of the better known frameworks for it? I've looked at CakePHP, Symfony and the Zend Framework so far; Zend seems to be the most flexible without being too constraining like Cake and Symfony (although Symfony seemed less constraining than CakePHP which is trying too hard to be Ruby on Rails), but many tutorials for Zend I've seen assume you already know PHP and want to learn to use the framework. What would be my best opportunity for learning PHP, but learning GOOD PHP that uses real software engineering techniques instead of spaghetti code? It seems all the PHP books and resources either assume you are just using raw PHP and therefore showcase bade practices, or that you already know PHP and therefore don't even touch on parts of the language.

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  • C++ - Need to learn some basics in a short while

    - by Rubys
    For reasons I will spare you, I have two weeks to learn some C++. I can learn alone just fine, but I need a good source. I don't think I have time to go through an entire book, and so I need some cliff notes, or possibly specific chapters/specialized resources I need to look up. I know my Asm/C/C# well, and so anything inherited from C, or any OOP is not needed. What I do need is some sources on the following subjects(I have a page that specifies what is needed, this is basically it, but I trimmed what I know): new/delete in C++ (as opposed to C#). Overloading cin/cout. Constructor, Destructor and MIL. Embedded Objects. References. Templates. If you feel some basic C++ concept that is not shared with C/C# is not included on this list, feel free to enter those as well. But the above subjects are the ones I'm supposed to roughly know in two week's time. Any help would be appreciated, thanks.

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • Help! I'm a Haskell Newbie

    - by Darknight
    I've only just dipped my toe in the world of Haskell as part of my journey of programming enlightenment (moving on from, procedural to OOP to concurrent to now functional). I've been trying an online Haskell Evaluator. However I'm now stuck on a problem: Create a simple function that gives the total sum of an array of numbers. In a procedural language this for me is easy enough (using recursion) (c#) : private int sum(ArrayList x, int i) { if (!(x.Count < i + 1)) { int t = 0; t = x.Item(i); t = sum(x, i + 1) + t; return t; } } All very fine however my failed attempt at Haskell was thus: let sum x = x+sum in map sum [1..10] this resulted in the following error (from that above mentioned website): Occurs check: cannot construct the infinite type: a = a -> t Please bear in mind I've only used Haskell for the last 30 minutes! I'm not looking simply for an answer but a more explanation of it. Thanks in advanced.

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  • Database class is not correctly connecting to my database.

    - by blerh
    I'm just venturing into the world of OOP so forgive me if this is a n00bish question. This is what I have on index.php: $dbObj = new Database(); $rsObj = new RS($dbObj); This is the Database class: class Database { private $dbHost; private $dbUser; private $dbPasswd; private $dbName; private $sqlCount; function __construct() { $this->dbHost = 'localhost'; $this->dbUser = 'root'; $this->dbPasswd = ''; $this->dbName = 'whatever'; $this->sqlCount = 0; } function connect() { $this->link = mysql_connect($this->db_host, $this->db_user, $this->db_passwd); if(!$this->link) $this->error(mysql_error()); $this->selection = mysql_select_db($this->db_name, $this->link); if(!$this->selection) $this->error(mysql_error()); } } I've shortened it to just the connect() method to simplify things. This is the RS class: class RS { private $username; private $password; function __construct($dbObj) { // We need to get an account from the db $dbObj->connect(); } } As you can probably see, I need to access and use the database class in my RS class. But I get this error when I load the page: Warning: mysql_connect() [function.mysql-connect]: Access denied for user 'ODBC'@'localhost' (using password: NO) in C:\xampp\htdocs\includes\database.class.php on line 22 The thing is I have NO idea where it got the idea that it needs to use ODBC as a user... I've read up on doing this stuff and from what I can gather I am doing it correctly. Could anyone lend me a hand? Thank you.

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  • Best way to carry & modify a variable through various instances and functions?

    - by bobsoap
    I'm looking for the "best practice" way to achieve a message / notification system. I'm using an OOP-based approach for the script and would like to do something along the lines of this: if(!$something) $messages->add('Something doesn\'t exist!'); The add() method in the messages class looks somewhat like this: class messages { public function add($new) { $messages = $THIS_IS_WHAT_IM_LOOKING_FOR; //array $messages[] = $new; $THIS_IS_WHAT_IM_LOOKING_FOR = $messages; } } In the end, there is a method in which reads out $messages and returns every message as nicely formatted HTML. So the questions is - what type of variable should I be using for $THIS_IS_WHAT_IM_LOOKING_FOR? I don't want to make this use the database. Querying the db every time just for some messages that occur at runtime and disappear after 5 seconds just seems like overkill. Using global constants for this is apparently worst practice, since constants are not meant to be variables that change over time. I don't even know if it would work. I don't want to always pass in and return the existing $messages array through the method every time I want to add a new message. I even tried using a session var for this, but that is obviously not suited for this purpose at all (it will always be 1 pageload too late). Any suggestions? Thanks!

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  • Custom PHP Framework Feedback

    - by Jascha
    I've been learning OOP programming for about a year and a half now and have developed a fairly standard framework to which I generally abide by. I'd love some feedback or input on how I might improve some functionality or if there are some things I'm overlooking. VIEW MODE 1) Essentially everything starts at the Index.php page. The first thing I do is require my "packages.php" file that is basically a config file that imports all of the classes and function lists I'll be using. 2) I have no direct communication between my index.php file and my classes, what I've done is "pretty them up" with my viewfunctions.php file which is essentially just a conduit to the classes so that in my html I can write <?php get_title('page'); ?> instead of <?php echo $pageClass->get_title('page'); ?> Plus, I can run a couple small booleans and what not in the view function script that can better tailor the output of the class. 3) Any information brought in via the database is started from it's corresponding class that has direct communication with the database class, the only class that is allowed direct to communicate with the database (allowed in the sense that I run all of my queries with custom class code). INPUT MODE 1) Any user input is sent to my userFunctions.php. 2) My security class is then instantiated where I send whatever user input that has been posted for verification and validation. 3) If the input passes my security check, I then pass it to my DB class for input into my Database. FEEDBACK I'm wondering if there are any glaringly obvious pitfalls to the general structure, or ways I can improve this. Thank you in advance for your input. I know there is real no "right" answer for this, but I imagine a couple up votes would be in order for some strong advice regarding building frameworks. -J

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  • VB.net avoiding cross thread exception with extension method

    - by user574632
    Hello I am trying to implement a solution for updating form controls without using a delegate. I am attempting to use the 1st solution on this page: http://www.dreamincode.net/forums/blog/143/entry-2337-handling-the-dreaded-cross-thread-exception/ Imports System.ComponentModel Imports System.Runtime.CompilerServices Public Module MyInvoke <Extension()> _ Public Sub CustomInvoke(Of T As ISynchronizeInvoke)(ByVal control As T, ByVal toPerform As Action(Of T)) If control.InvokeRequired Then control.Invoke(toPerform, New Object() {control}) toPerform(control) End If End Sub End Module The site gives this as example of how to use: Label1.CustomInvoke(l => l.Text = "Hello World!") But i get 'l' is not declared error. As you can see im very new to VB or any OOP. I can get the second solution on that page to work (using delegates) but i have quite a few things to do in this thread and it seems like i would need to write a new delegate sub for each thing, which seems wasteful. What i need to do is select the 1st item from a combobox, update a textbox.text with the selected item, and pass the selected item to a function. Then wait for x seconds and start again, selecting the second item. I can get it to work in a single threaded application, but i need the interface to remain responsive. Any help greatly appreciated. EDIT: OK so changing the syntax worked for the example. However if i change it from Label1.CustomInvoke(Sub(l) l.text = "hello world!") (which worked just fine) to: Dim indexnumber As Integer = 0 ComboBox1.CustomInvoke(Sub(l) l.SelectedIndex = indexnumber) I get a cross threading error as though i didnt even use this method: Cross-thread operation not valid: Control 'ComboBox1' accessed from a thread other than the thread it was created on. So now im back to where i started? Any further help very much appreciated.

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  • Which work process in my company should I Improve first?

    - by shoren
    I've just started to work in a new place, and I see several things they do that I find really terrible, and I want to know if they are indeed so wrong, or I am just too strict. Please let me know if my criticism is in place, and your opinion on which problem is the worst and should be fixed first. The developement is all in Java. 1) Not using svnignore. This means svn stat can't be used, and developers forget to add files and break the build. 2) Generated files go to same folders as committed files. Can't use simple maven clean, have to find them one by one. Maven clean doesn't remove all of them. 3) Not fixing IDE analyze warnings. Analyze code returns about 5,000 warning, of many different kinds. 4) Not following conventions: spring beans names sometimes start with uppercase and sometimes not, ant properties sometimes with underline and sometimes with dots delimiter, etc. 5) Incremental build takes 6 minutes, even when nothing is changed. 6) Developers only use remote debug, and don't know how to run the Tomcat server internally from the IDE. 7) Developers always restart the server after every compilation, instead of dynamically reloading the class and saving the server's state. It takes them at least 10 minutes to start checking any change in the code. 8) Developers only compile from command line. When there are compilation errors, they manually open the file and go the the problematic line. 9) A complete mess in project dependencies. Over 200 open sources are depended on, and no one knows what is indeed needed and why. They do know that not all dependencies are necessary. 10) Mixing Maven and Ant in a way that disables the benefits of both. In one case, even dependency checks are not done by Maven. 11) Not using generics properly. 12) Developers don't use Subversion integration with IDE (Eclipse, Intellij Idea). What do you think? Where should I start? Is any of the things I mentioned not really a problem?

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  • Exemplars of large document-centric applications with COM/XPCOM/.NET interfaces.

    - by Warren P
    I am looking for exemplars (design examples) showing the use of interfaces (aka 'protocols' for you smalltalkers) to design a document management architecture in a large Word Processor, Spreadsheet, vector graphic or publishing package, or office-productivity (non-database) application with support for as many of the following as possible: any open source project, will be ideal, and language of implementation is unimportant since I am looking for design examples, however an object oriented language with support for "interfaces" is a must. I know at least a dozen languages, and I'm willing to study any application's source. use of "interface" could loosely be applied to either XPCOM or COM interfaces, or .NET interfaces, or even the use of pure-virtual (virtual+abstract) base-classes for OOP languages that lack the ability to declare an interface distinct from a class. I am mostly looking for a robust, thorough and flexible implementation for a document, IDocument, various document views (IDocumentView), and whatever operations make sense in that case. I am particular interested in cases where the product in question is a real-world product. For example, if anybody familiar with OpenOffice can tell me if the code contains a good sample design. I am looking for design documentation that outlines the design of the interfaces for such an application. So for example, if the openoffice spreadsheet has such an interface design, then that might be the best case, because it is a widely used real-world design, with millions of users, rather than a textbook example, which is minimal, and contrived. I know that the Mozilla platform uses XPCOM, and its design is heavily "interface" oriented, but I am looking more for a "word processor" or "spreadsheet" type of document design, rather than a web-browser. I am particularly interested in the interfaces used to access to data and meta-data such as markup (attributes like bold, and italics, and font size), and the ability to search and look up named entities within a document.

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  • Defining and using controller methods in ember.js

    - by OriginalEXE
    first of all, I am total noob when it comes to OOP in JS, this is new to me so treat me like a noob. I am building my first ember.js application and I am stuck (not the first time but I would get unstuck by myself, this is a tough one though). I have two models: forms entries Entries is of course in (one to many) relationship to forms, so each form can have as many properties. Form properties: id : DS.attr( 'number' ), title : DS.attr( 'string' ), views : DS.attr( 'number' ), conversion : DS.attr( 'number' ), entries : DS.hasMany( 'entry' ) Entry properties: id : DS.attr( 'number' ), parent_id: DS.belongsTo( 'form' ) Now, I have forms route that displays all forms in tabled view, and each table row has some info like form id, name etc. and that works great. What I wanted to do is display the number of entries each form has. I figured I should do that via controller, so here is my controller now: // Form controller App.FormController = Ember.ObjectController.extend({ entriescount: function() { var entries = this.get( 'store').find( 'entry' ); return entries.filterBy( 'parent_id', this.get( 'id' ) ).get( 'length' ); }.property( '[email protected]_id') }); Now for some reason, when I use {{entriescount}} in {{#each}} loop, this returns nothing. It also returns nothing in single form route. Note that in both cases, {{title}} for example works. I am wondering, am I going the right way by using controller for this, and how do I get controller to output the data. Thanks

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  • Problem with Java FX Look and Feel

    - by drachenfels
    Hi, I was looking at some of the examples from the Deitel and Deitel's book for Programming in Java, and one of the first examples is a very simple Swing display. Hence this snippet of code : import javax.swing.*; public class cdea { public static void main(String args[]){ JOptionPane.showMessageDialog(null,"\"Welcome to Java Programming!\""); System.exit(0); //end method main } } I read some stuff regarding how one can get native UI look and feel by using UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName()); to the program. However, when I just add this to my main method, it gives me a host of errors. Specifically : Multiple markers at this line - Unhandled exception type IllegalAccessException - Unhandled exception type InstantiationException - Unhandled exception type ClassNotFoundException - Unhandled exception type UnsupportedLookAndFeelException However when I use it as part of a try/catch exception loop (is that what it is called?) as detailed on http://stackoverflow.com/questions/1590863/getting-java-applications-to-look-native-on-windows-how , I get the program running properly. Could anyone tell me in simple language why this is so? As in, why can't I directly get the System look and feel; why do I have to use it with exception handling? I'm new to Java, and OOP in general, so I'm sorry if I'm being too simplistic.

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  • How can I use "PHP Simple HTML DOM Parser" to get the contents of an <h1></h1> tag?

    - by KeriLynn
    I'm new to PHP =) Right now I am using PHP includes for my site template. I have my header, containing all my <head></head> info. What I want to do is write a code that will take the contents of the <h1></h1> tag from the page, and echo it into the <title></title> tag in my header.php include. I got the PHP Simple HTML DOM Parser from here: http://simplehtmldom.sourceforge.net/, and I found a code (I forget where in all my googling) that goes like this: <?php $url = (!empty($_SERVER['HTTPS'])) ? "https://".$_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI'] : "http://".$_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI']; $html = file_get_html('http://www.google.com/'); foreach($html->find('#content h1') as $element){ echo $element->plaintext;} ?> That I think is supposed to echo the h1 tag contents? Like I said, I'm new to PHP and I only know the basics, and I don't know really know any OOP (yet), so I'm sorry if I'm asking a dumb question. It looks like it's getting the current page, then putting the contents of the h1 tag into the variable $element, and then echoing it. But nothing happens when I put it into my page. Can anyone help me with what I'm doing wrong? Thank you for reading!! =)

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  • PHP classes, parse syntax errors when using 'var' to declare variables

    - by jon
    I am a C# guy trying to translate some of my OOP understanding over to php. I'm trying to make my first class object, and are hitting a few hitches. Here is the beginning of the class: <?php require("Database/UserDB.php"); class User { private var $uid; private var $username; private var $password; private var $realname; private var $email; private var $address; private var $phone; private var $projectArray; public function _construct($username) { $userArray = UserDB::GetUserArray($username); $uid = $userArray['uid']; $username = $userArray['username']; $realname = $userArray['realname']; $email = $userArray['email']; $phone = $userArray['phone']; $i = 1; $projectArray = UserDB::GetUserProjects($this->GetID()); while($projectArray[$i] != null) { $projectArray[$i] = new Project($projectArray[$i]); } UserDB.php is where I have all my static functions interacting with the Database for this User Class. I am getting errors using when I use var, and I'm getting confused. I know I don't HAVE to use var, or declare the variables at all, but I feel it is a better practice to do so. the error is "unexpected T_VAR, expecting T_VARIABLE" When I simply remove var from the declarations it works. Why is this?

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  • ReplaceAll not working as expected

    - by Tim Kemp
    Still early days with Mathematica so please forgive what is probably a very obvious question. I am trying to generate some parametric plots. I have: ParametricPlot[{ (a + b) Cos[t] - h Cos[(a + b)/b t], (a + b) Sin[t] - h Sin[(a + b)/b t]}, {t, 0, 2 \[Pi]}, PlotRange -> All] /. {a -> 2, b -> 1, h -> 1} No joy: the replacement rules are not applied and a, b and h remain undefined. If I instead do: Hold@ParametricPlot[{ (a + b) Cos[t] - h Cos[(a + b)/b t], (a + b) Sin[t] - h Sin[(a + b)/b t]}, {t, 0, 2 \[Pi]}, PlotRange -> All] /. {a -> 2, b -> 1, h -> 1} it looks like the rules ARE working, as confirmed by the output: Hold[ParametricPlot[{(2 + 1) Cos[t] - 1 Cos[(2 + 1) t], (2 + 1) Sin[t] - 1 Sin[(2 + 1) t]}, {t, 0, 2 \[Pi]}, PlotRange -> All]] Which is what I'd expect. Take the Hold off, though, and the ParametricPlot doesn't work. There's nothing wrong with the equations or the ParametricPlot itself, though, because I tried setting values for a, b and h in a separate expression (a=2; b=1; h=1) and I get my pretty double cardoid out as expected. So, what am I doing wrong with ReplaceAll and why are the transformation rules not working? This is another fundamentally important aspect of MMA that my OOP-ruined brain isn't understanding. I tried reading up on ReplaceAll and ParametricPlot and the closest clue I found was that "ParametricPlot has attribute HoldAll and evaluates f only after assigning specific numerical values to variables" which didn't help much or I wouldn't be here. Thanks.

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  • Guilty of unsound programming

    - by TelJanini
    I was reading Robert Rossney's entry on "What's the most unsound program you've had to maintain?" found at: (What's the most unsound program you've had to maintain?) when I realized that I had inadvertently developed a near-identical application! The app consists of an HTTPListener object that grabs incoming POST requests. Based on the information in the header, I pass the body of the request to SQL Server to perform the appropriate transaction. The requests look like: <InvoiceCreate Control="389> <Invoice> <CustomerNumber>5555</CustomerNumber> <Total>300.00</Total> <RushOrder>1</RushOrder> </Invoice> </InvoiceCreate> Once it's received by the HTTPListener object, I perform the required INSERT to the Invoice table using SQL Server's built-in XML handling functionality via a stored procedure: INSERT INTO Invoice (InvoiceNumber, CustomerNumber, Total, RushOrder) SELECT @NEW_INVOICE_NUMBER, @XML.value('(InvoiceCreate/Invoice/CustomerNumber)[1]', 'varchar(10)'), @XML.value('(InvoiceCreate/Invoice/Total)[1]', 'varchar(10)'), @XML.value('(InvoiceCreate/Invoice/Total)[1]', 'varchar(10)') I then use another SELECT statement in the same stored procedure to return the value of the new Invoice Number that was inserted into the Invoices table: SELECT @NEW_INVOICE_NUMBER FOR XML PATH 'InvoiceCreateAck' I then read the generated XML using a SQL data reader object in C# and use it as the response of the HTTPListener object. My issue is, I'm noticing that Robert is indeed correct. All of my application logic exists inside the stored procedure, so I find myself having to do a lot of error-checking (i.e. validating the customer number and invoicenumber values) inside the stored procedure. I'm still a midlevel developer, and as such, am looking to improve. Given the original post, and my current architecture, what could I have done differently to improve the application? Are there any patterns or best practices that I could refer to? What approach would you have taken? I'm open to any and all criticism, as I'd like to do my part to reduce the amount of "unsound programming" in the world.

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  • Planning a programming project by example (C# or C++)

    - by Lunan
    I am in the last year of undergraduate degree and i am stumped by the lack of example in c++ and c# large project in my university. All the mini project and assignment are based on text based database, which is so inefficient, and console display and command, which is frustrating. I want to develop a complete prototype of corporate software which deals in Inventory, Sales, Marketing, etc. Everything you would usually find in SAP. I am grateful if any of you could direct me to a books or article or sample program. Some of the question are : How to plan for this kind of programming? should i use the concept of 1 object(such as inventory) have its own process and program and have an integrator sit for all the program, or should i integrate it in 1 big program? How to build and address a database? i have little bit knowledge in database and i know SQL but i never address database in a program before. Database are table, and how do you suppose to represent a table in a OOP way? For development type, which is better PHP and C++ or C# and ASP.NET? I am planning to use Web Interface to set form and information, but using a background program to handle the compute. .NET is very much integrated and coding should be much faster, but i really wonder about performance if compared to PHP and C++ package thank you for the info

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  • Best way and problems when using ajax tabs with an MVC PHP project

    - by Jonathan
    Hi, I'm building an IMDB.com like website using PHP/jQuery and a MVC approach (no OOP). I have an index.php base controller to 'rule them all' :), a controllers folder with all the controllers, a models folder and a view folder. In some pages of the website I have tabbed navigation, when the visitor clicks on one of those tabs to get more information, jQuery gets that data using the $.post or $.get method and shows it on the tab container, obviously without refreshing the page. The problem is that those pages loaded by ajax are also generated using controllers, models, and views, and the things are getting a bit complicated for someone like me ( = 'no experience'). To dynamically get the data I some times need to include a model twice, include an include in an include in an include, send information multiple times, connect with the database again, and all sort of things like that and I'm sure there is a better and prettier way to do this. I'm searching for the best approach and common methods for this. I have no experience working with a big project like this. This is a personal project so I have full control and every answer is welcome. Thanks!!!

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  • When calling a static method on parent class, can the parent class deduce the type on the child (C#)

    - by Matt
    Suppose we have 2 classes, Child, and the class from which it inherits, Parent. class Parent { public static void MyFunction(){} } class Child : Parent { } Is it possible to determine in the parent class how the method was called? Because we can call it two ways: Parent.MyFunction(); Child.MyFunction(); My current approach was trying to use: MethodInfo.GetCurrentMethod().ReflectedType; // and MethodInfo.GetCurrentMethod().DeclaringType; But both appear to return the Parent type. If you are wondering what, exactly I am trying to accomplish (and why I am violating the basic OOP rule that the parent shouldn't have to know anything about the child), the short of it is this (let me know if you want the long version): I have a Model structure representing some of our data that persists to the database. All of these models inherit from an abstract Parent. This parent implements a couple of events, such as SaveEvent, DeleteEvent, etc. We want to be able to subscribe to events specific to the type. So, even though the event is in the parent, I want to be able to do: Child.SaveEvent += new EventHandler((sender, args) => {}); I have everything in place, where the event is actually backed by a dictionary of event handlers, hashed by type. The last thing I need to get working is correctly detecting the Child type, when doing Child.SaveEvent. I know I can implement the event in each child class (even forcing it through use of abstract), but it would be nice to keep it all in the parent, which is the class actually firing the events (since it implements the common save/delete/change functionality).

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  • Receiving "expected expression before" Error When Using A Struct

    - by Zach Dziura
    I'm in the process of creating a simple 2D game engine in C with a group of friends at school. I'd like to write this engine in an Object-Oriented way, using structs as classes, function pointers as methods, etc. To emulate standard OOP syntax, I created a create() function which allocates space in memory for the object. I'm in the process of testing it out, and I'm receiving an error. Here is my code for two files that I'm using to test: test.c: #include <stdio.h> int main() { typedef struct { int i; } Class; Class *test = (Class*) create(Class); test->i = 1; printf("The value of \"test\" is: %i\n", test->i); return 0; } utils.c: #include <stdio.h> #include <stdlib.h> #include "utils.h" void* create(const void* class) { void *obj = (void*) malloc(sizeof(class)); if (obj == 0) { printf("Error allocating memory.\n"); return (int*) -1; } else { return obj; } } void destroy(void* object) { free(object); } The utils.h file simply holds prototypes for the create() and destroy() functions. When I execute gcc test.c utils.c -o test, I'm receiving this error message: test.c: In function 'main': test.c:10:32: error: expected expression before 'Class' I know it has something to do with my typedef at the beginning, and how I'm probably not using proper syntax. But I have no idea what that proper syntax is. Can anyone help?

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  • career in Mobile sw/Application Development [closed]

    - by pramod
    i m planning to do a course on Wireless & mobile computing.The syllabus are given below.Please check & let me know whether its worth to do.How is the job prospects after that.I m a fresher & from electronic Engg.The modules are- *Wireless and Mobile Computing (WiMC) – Modules* C, C++ Programming and Data Structures 100 Hours C Revision C, C++ programming tools on linux(Vi editor, gdb etc.) OOP concepts Programming constructs Functions Access Specifiers Classes and Objects Overloading Inheritance Polymorphism Templates Data Structures in C++ Arrays, stacks, Queues, Linked Lists( Singly, Doubly, Circular) Trees, Threaded trees, AVL Trees Graphs, Sorting (bubble, Quick, Heap , Merge) System Development Methodology 18 Hours Software life cycle and various life cycle models Project Management Software: A Process Various Phases in s/w Development Risk Analysis and Management Software Quality Assurance Introduction to Coding Standards Software Project Management Testing Strategies and Tactics Project Management and Introduction to Risk Management Java Programming 110 Hours Data Types, Operators and Language Constructs Classes and Objects, Inner Classes and Inheritance Inheritance Interface and Package Exceptions Threads Java.lang Java.util Java.awt Java.io Java.applet Java.swing XML, XSL, DTD Java n/w programming Introduction to servlet Mobile and Wireless Technologies 30 Hours Basics of Wireless Technologies Cellular Communication: Single cell systems, multi-cell systems, frequency reuse, analog cellular systems, digital cellular systems GSM standard: Mobile Station, BTS, BSC, MSC, SMS sever, call processing and protocols CDMA standard: spread spectrum technologies, 2.5G and 3G Systems: HSCSD, GPRS, W-CDMA/UMTS,3GPP and international roaming, Multimedia services CDMA based cellular mobile communication systems Wireless Personal Area Networks: Bluetooth, IEEE 802.11a/b/g standards Mobile Handset Device Interfacing: Data Cables, IrDA, Bluetooth, Touch- Screen Interfacing Wireless Security, Telemetry Java Wireless Programming and Applications Development(J2ME) 100 Hours J2ME Architecture The CLDC and the KVM Tools and Development Process Classification of CLDC Target Devices CLDC Collections API CLDC Streams Model MIDlets MIDlet Lifecycle MIDP Programming MIDP Event Architecture High-Level Event Handling Low-Level Event Handling The CLDC Streams Model The CLDC Networking Package The MIDP Implementation Introduction to WAP, WML Script and XHTML Introduction to Multimedia Messaging Services (MMS) Symbian Programming 60 Hours Symbian OS basics Symbian OS services Symbian OS organization GUI approaches ROM building Debugging Hardware abstraction Base porting Symbian OS reference design porting File systems Overview of Symbian OS Development – DevKits, CustKits and SDKs CodeWarrior Tool Application & UI Development Client Server Framework ECOM STDLIB in Symbian iPhone Programming 80 Hours Introducing iPhone core specifications Understanding iPhone input and output Designing web pages for the iPhone Capturing iPhone events Introducing the webkit CSS transforms transitions and animations Using iUI for web apps Using Canvas for web apps Building web apps with Dashcode Writing Dashcode programs Debugging iPhone web pages SDK programming for web developers An introduction to object-oriented programming Introducing the iPhone OS Using Xcode and Interface builder Programming with the SDK Toolkit OS Concepts & Linux Programming 60 Hours Operating System Concepts What is an OS? Processes Scheduling & Synchronization Memory management Virtual Memory and Paging Linux Architecture Programming in Linux Linux Shell Programming Writing Device Drivers Configuring and Building GNU Cross-tool chain Configuring and Compiling Linux Virtual File System Porting Linux on Target Hardware WinCE.NET and Database Technology 80 Hours Execution Process in .NET Environment Language Interoperability Assemblies Need of C# Operators Namespaces & Assemblies Arrays Preprocessors Delegates and Events Boxing and Unboxing Regular Expression Collections Multithreading Programming Memory Management Exceptions Handling Win Forms Working with database ASP .NET Server Controls and client-side scripts ASP .NET Web Server Controls Validation Controls Principles of database management Need of RDBMS etc Client/Server Computing RDBMS Technologies Codd’s Rules Data Models Normalization Techniques ER Diagrams Data Flow Diagrams Database recovery & backup SQL Android Application 80 Hours Introduction of android Why develop for android Android SDK features Creating android activities Fundamental android UI design Intents, adapters, dialogs Android Technique for saving data Data base in Androids Maps, Geocoding, Location based services Toast, using alarms, Instant messaging Using blue tooth Using Telephony Introducing sensor manager Managing network and wi-fi connection Advanced androids development Linux kernel security Implement AIDL Interface. Project 120 Hours

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  • Ongoing confusion about ivars and properties in objective C

    - by Earl Grey
    After almost 8 months being in ios programming, I am again confused about the right approach. Maybe it is not the language but some OOP principle I am confused about. I don't know.. I was trying C# a few years back. There were fields (private variables, private data in an object), there were getters and setters (methods which exposed something to the world) ,and properties which was THE exposed thing. I liked the elegance of the solution, for example there could be a class that would have a property called DailyRevenue...a float...but there was no private variable called dailyRevenue, there was only a field - an array of single transaction revenues...and the getter for DailyRevenue property calculated the revenue transparently. If somehow the internals of daily revenue calculation would change, it would not affect somebody who consumed my DailyRevenue property in any way, since he would be shielded from getter implementation. I understood that sometimes there was , and sometimes there wasn't a 1-1 relationship between fields and properties. depending on the requirements. It seemed ok in my opinion. And that properties are THE way to acces the data in object. I know the difference betweeen private, protected, and public keyword. Now lets get to objectiveC. On what factor should I base my decision about making someting only an ivar or making it as a property? Is the mental model the same as I describe above? I know that ivars are "protected" by default, not "private" asi in c#..But thats ok I think, no big deal for my presnet level of understanding the whole ios development. The point is ivars are not accesible from outside (given i don't make them public..but i won't). The thing that clouds my clear understanding is that I can have IBOutlets from ivars. Why am I seeing internal object data in the UI? *Why is it ok?* On the other hand, if I make an IBOutlet from property, and I do not make it readonly, anybody can change it. Is this ok too? Let's say I have a ParseManager object. This object would use a built in Foundation framework class called NSXMLParser. Obviously my ParseManager will utilize this nsxmlparser's capabilities but will also do some additional work. Now my question is, who should initialize this NSXMLParser object and in which way should I make a reference to it from the ParseManager object, when there is a need to parse something. A) the ParseManager -1) in its default init method (possible here ivar - or - ivar+ppty) -2) with lazyloading in getter (required a ppty here) B) Some other object - who will pass a reference to NSXMLParser object to the ParseManager object. -1) in some custom initializer (initWithParser:(NSXMLPArser *) parser) when creating the ParseManager object.. A1 - the problem is, we create a parser and waste memory while it is not yet needed. However, we can be sure that all methods that are part ot ParserManager object, can use the ivar safely, since it exists. A2 - the problem is, the nsxmlparser is exposed to outside world, although it could be read only. Would we want a parser to be exposed in some scenario? B1 - this could maybe be useful when we would want to use more types of parsers..i dont know... I understand that architectural requirements and and language is not the same. But clearly the two are in relation. How to get out of that mess of my? Please bear with me, I wasn't able to come up with a single ultimate question. And secondly, it's better to not scare me with some superadvanced newspeak that talks about some crazy internals (what the compiler does) and edge cases.

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  • Managing game state / 'what to update' within an XNA game 'screen'

    - by codinghands
    Note - having read through other GDev questions suggested when writing this question I'm confident this isn't a dupe. Of course, it's 3am and I'm likely wrong, so please mod as such if so. I'm trying to figure out how best to manage state within my game screens - please bare with me though! At the moment I'm using a heavily modified version of the fantastic game state management example on the XNA site available here. This is working perfectly for my 'Screens' - 'IntroScreen' with some shiny logos, 'TitleScreen' and a 'MenuScreen' stacked on top for the title and menu, 'PlayScreen' for the actual gameplay, etc. Each screen has the a bunch of sprites, and an 'Update' and 'Draw', managed by a 'ScreenManager'. In addition to the above, and as suggested as an answer to my other question here, most screens have a 'GameProcessQueue' class full of 'GameProcess'es which lets me do just about anything (animations, youbetcha!), in any order, in sequence or parallel. Why mention all this? When I talk about managing game state I'm thinking more for complex scenarios within a 'Screen'. 'TitleScreen', 'MenuScreen' and the like are all relatively simple. 'Play Screen' less so. How do people manage the different 'states' within the screen (or whatever you call it) that 'does' gameplay? (for me, the 'PlayScreen') I've thought about the following: Enum of different states in the Screen, 'activeState' enum-type variable, switching on the enum in the Screen Update() loop to determine what Screen Update 'sub'-function is called. I can see this getting hairy pretty fast though as screens get more complex and with the 'PlayScreen' becoming a behemoth mega-class. 'State' class with Update loop - a Screen can have any number of 'States', 1+ of which are 'active'. Screen update loop calls update on all active states. States themselves know which screen they belong to, and may even belong to a 'StateManager' which handles transitioning from one state to the next. Once a state is over it's removed from the ScreenState list. The Screen doesn't need a bunch of GameProcessQueues, each State has its own. Abstract Screen further to be more flexible - I can see the similarities between what I've got (game 'Screens' handled by a ScreenManager) and what I want (states within a screen, and a mechanism to manage them). However at the moment I see 'Screens' as high level and very distinct ('PlayScreen' with baddies != 'MenuScreen' with 4 words and event handlers), where as my proposed 'States' are more intrinsically tied to a specific screen with complex requirements. I think. This is for a turn-based board game, so it's easier to define things as a discrete series of steps (IntroAnimation - P1Turn - P2Turn - P1Turn ... - GameOver - .... Obviously with an open-world RPG things are very different, but any advice in this scenario is appreciated. If I'm just going OOP-crazy please say so. Similarly I'm concious there's a huge amount on this site re: state management. But as my first 'serious' game after a couple of false starts I'd like to get this right, and would rather be harassed and modded down than never ask :)

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