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  • How do I get Flex Builder to use the selected framework?

    - by Michael Prescott
    I'm attempting to create a Flex Project that will cause the Flash Player to cache the Flex framework. Flex Builder comes with Flex SDK 3.2.0.3958 and setting the Framework Linkage to use Runtime shared Library (RSL) under Project Properties - Flex Build Path will separate the framework from my main application and I see that my project's bin-debug directory contains framework_3.2.0.3958.swf and *.swz for distribution. Flex SDK 3.4 fixes a few bugs, so I configured it as another available sdk and set it as the default SDK. When I compile, I expect the bin-debug directory to contain framework_3.4.0.9271.swf and *.swz; however, Flex Builder is still writing framework_3.2.0.3958.swf and *.swz. How do I configure Flex Builder to package the correct framework files for Flash Player caching?

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  • Java annotations for design patterns?

    - by Greg Mattes
    Is there a project that maintains annotations for patterns? For example, when I write a builder, I want to mark it with @Builder. Annotating in this way immediately provides a clear idea of what the code implements. Also, the Javadoc of the @Builder annotation can reference explanations of the builder pattern. Furthermore, navigating from the Javadoc of a builder implementation to @Builder Javadoc is made easy by annotating @Builder with @Documented. I've being slowing accumulating a small set of such annotations for patterns and idioms that I have in my code, but I'd like to leverage a more complete existing project if it exists. If there is no such project, maybe I can share what I have by spinning it off to a separate pattern/idiom annotation project. Update: I've created the Pattern Notes project in response to this discussion. Contributions welcome! Here is @Builder

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  • Is VS 2010 SharePoint functionality good enough to replace WSP Builder?

    - by JL
    I have been using WSP builder up until now with VS 2008. I recently upgraded my IDE to VS 2010, and have heard that VS 2010 now includes functionality to work with MOSS directly. If you guys have had any experience with this new MOSS functionality and have come from a WSP builder background I would like to hear what you think. Just to add more focus to my question, I am not interested in ease of deployment at this stage, only the ability to wrap up a WSP package, so I can ship this off to production machines. So can VS 2010 out of the box create WSP packages from class library projects, like WSP Builder does?

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  • can not override showDialog in Activity tab

    - by hornetbzz
    Trying to downgrade my appl from android 2.2 (API 8) down to android 2.1 (API7), I'm facing some issues with dialog boxes. Based on this thread, I'm trying to catch these exceptions but can't override the showDialog method. I turned the Java compiler from 1.5 to 1.6 according to this answer to a similar issue, but no changes, Eclipse still returns : Cannot override the final method from Activity public class MyActivity extends Activity implements SeekBar.OnSeekBarChangeListener { // ... some stuffs @Override // here is the issue public void showDialog(int dialogId) { try { super.showDialog(dialogId); } catch (IllegalArgumentException e) { Log.e(ACTIVITY_TAG, "Error dialog"); } } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_ALERT: // Create out AlertDialog Builder builder = new AlertDialog.Builder(this); builder.setMessage(msg); builder.setCancelable(false); builder.setPositiveButton(GOTO_BOOK, new OkOnClickListener()); builder.setNegativeButton(STAY_HERE, new CancelOnClickListener()); AlertDialog dialog = builder.create(); dialog.show(); break; case DIALOG_ONCREATE: // Create out AlertDialog during the "onCreate" method (only "Ok" // button) Builder builder2 = new AlertDialog.Builder(getParent()); builder2.setMessage(msg); builder2.setCancelable(false); builder2.setPositiveButton(GO_BACK, new OkOnClickListener()); AlertDialog dialog2 = builder2.create(); dialog2.show(); break; } return super.onCreateDialog(id); } // ... some stuffs }

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  • Using a remote PHP service with Flex (Flash Builder) AIR Application?

    - by Chrisc
    Hello, I'm developing a Adobe AIR application using Flash Builder 4. This app needs to access a remote PHP service which is being hosted on a remote web server. I am having troubles figuring out how to add a PHP data service which uses a remote service. I can add the PHP data service in Flash Builder as a service hosted on localhost, but given that this will not be feasible when the application is deployed, will not work. Does anyone know how to connect a Flash Builder (Flex) project to a remote PHP data service? Thanks, Chris

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  • How to obtain a pointer out of a C++ vtable?

    - by Josh Haberman
    Say you have a C++ class like: class Foo { public: virtual ~Foo() {} virtual DoSomething() = 0; }; The C++ compiler translates a call into a vtable lookup: Foo* foo; // Translated by C++ to: // foo->vtable->DoSomething(foo); foo->DoSomething(); Suppose I was writing a JIT compiler and I wanted to obtain the address of the DoSomething() function for a particular instance of class Foo, so I can generate code that jumps to it directly instead of doing a table lookup and an indirect branch. My questions are: Is there any standard C++ way to do this (I'm almost sure the answer is no, but wanted to ask for the sake of completeness). Is there any remotely compiler-independent way of doing this, like a library someone has implemented that provides an API for accessing a vtable? I'm open to completely hacks, if they will work. For example, if I created my own derived class and could determine the address of its DoSomething method, I could assume that the vtable is the first (hidden) member of Foo and search through its vtable until I find my pointer value. However, I don't know a way of getting this address: if I write &DerivedFoo::DoSomething I get a pointer-to-member, which is something totally different. Maybe I could turn the pointer-to-member into the vtable offset. When I compile the following: class Foo { public: virtual ~Foo() {} virtual void DoSomething() = 0; }; void foo(Foo *f, void (Foo::*member)()) { (f->*member)(); } On GCC/x86-64, I get this assembly output: Disassembly of section .text: 0000000000000000 <_Z3fooP3FooMS_FvvE>: 0: 40 f6 c6 01 test sil,0x1 4: 48 89 74 24 e8 mov QWORD PTR [rsp-0x18],rsi 9: 48 89 54 24 f0 mov QWORD PTR [rsp-0x10],rdx e: 74 10 je 20 <_Z3fooP3FooMS_FvvE+0x20> 10: 48 01 d7 add rdi,rdx 13: 48 8b 07 mov rax,QWORD PTR [rdi] 16: 48 8b 74 30 ff mov rsi,QWORD PTR [rax+rsi*1-0x1] 1b: ff e6 jmp rsi 1d: 0f 1f 00 nop DWORD PTR [rax] 20: 48 01 d7 add rdi,rdx 23: ff e6 jmp rsi I don't fully understand what's going on here, but if I could reverse-engineer this or use an ABI spec I could generate a fragment like the above for each separate platform, as a way of obtaining a pointer out of a vtable.

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  • Using Sandcastle to build code contracts documentation

    - by DigiMortal
    In my last posting about code contracts I showed how code contracts are documented in XML-documents. In this posting I will show you how to get code contracts documented with Sandcastle and Sandcastle Help File Builder. Before we start, let’s download Sandcastle tools we need: Sandcastle Sandcastle Help File Builder Install Sandcastle first and then Sandcastle Help File Builder. Because we are generating only HTML based documentation we upload to server we don’t need any other tools. Of course, we need Cassini or IIS, but I expect it to be already there in your machine. Open your project and turn on XML-documentation for project and contracts. Now let’s run Sandcastle Help File Builder. We have to create new project and add our Visual Studio solution to this project. Now set the HelpFileFormat parameter value to be Website and let builder build the help. You have to wait about two or three minutes until help is ready. Take a look at your documentation that Sandcastle generated – you see not much information there about code contracts and their rules. Enabling code contracts documentation Now let’s include code contracts to documentation. Follow these steps: Open Sandcastle folder and make copy of vs2005 folder. Open CodeContracts folder (c:\program files\microsoft\contracts\) and unzip the archive from sandcastle folder. Copy all unzipped files to Sandcastle folder. Create (yes, create new) and build your Sandcastle Help File Builder documentation project again. Open help. In my case I see something like this now. As you can see then contracts are documented pretty well. We can easily turn on code contracts XML-documentation generation and all our contracts are documented automatically. To get documentation work we had to use Sandcastle help file fixes that are installed with code contracts and if we had previously Sandcastle Help File Builder project we had to create it from start to get new rules accepted. Once the documentation support for contracts works we have to do nothing more to get contracts documented.

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  • Q&amp;A: Can you develop for the Windows Azure Platform using Windows XP?

    - by Eric Nelson
    This question has come up several times recently as we take several hundred UK developers through 6 Weeks of Windows Azure training (sorry – we are full). Short answer: In the main, yes Longer answer: The question is sparked by the requirements as stated on the Windows Azure SDK download page. Namely: Supported Operating Systems: Windows 7; Windows Vista; Windows Vista 64-bit Editions Service Pack 1; Windows Vista Business; Windows Vista Business 64-bit edition; Windows Vista Enterprise; Windows Vista Enterprise 64-bit edition; Windows Vista Home Premium; Windows Vista Home Premium 64-bit edition; Windows Vista Service Pack 1; Windows Vista Service Pack 2; Windows Vista Ultimate; Windows Vista Ultimate 64-bit edition Notice there is no mention of Windows XP. However things are not quite that simple. The Windows Azure Platform consists of three released technologies Windows Azure SQL Azure Windows Azure platform AppFabric The Windows Azure SDK is only for one of the three technologies, Windows Azure. What about SQL Azure and AppFabric? Well it turns out that you can develop for both of these technologies just fine with Windows XP: SQL Azure development is really just SQL Server development with a few gotchas – and for local development you can simply use SQL Server 2008 R2 Express (other versions will also work). AppFabric also has no local simulation environment and the SDK will install fine on Windows XP (SDK download) Actually it is also possible to do Windows Azure development on Windows XP if you are willing to always work directly against the real Azure cloud running in Microsoft datacentres. However in practice this would be painful and time consuming, hence why the Windows Azure SDK installs a local simulation environment. Therefore if you want to develop for Windows Azure I would recommend you either upgrade from Windows XP to Windows 7 or… you use a virtual machine running Windows 7. If this is a temporary requirement, then you could consider building a virtual machine using the Windows 7 Enterprise 90 day eval. Or you could download a pre-configured VHD – but I can’t quite find the link for a Windows 7 VHD. Pointers welcomed. Thanks.

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  • SQL Server data platform upgrade - Why upgrade and how best you can reduce pre & post upgrade problems?

    - by ssqa.net
    SQL Server upgrade, let it be database(s) or instance(s) or both the process and procedures must follow best practices in order to reduce any problems that may occur even after the platform is upgraded. The success of any project relies upon the simpler methods of implementation and a process to reduce the complexity in testing to ensure a successful outcome. Also the topic has been a popular topic that .... read more from here ......(read more)

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  • Oracle Solaris 11 Best Platform for Oracle Database 12c!

    - by uwes
    Sharpen your knowledge about Oracle Solaris 11 and Oracle Database 12c. Oracle Solaris Product Management has developed a host of content supporting the value of Oracle Database 12c on Oracle Solaris and Oracle Solaris on SPARC. OTN-Web Pages Oracle Solaris 11 and SPARC Oracle Solaris 11 Best Platform for Oracle Database Collateral Updated datasheet: Oracle Solaris Optimizations for the Oracle Stack Article: How Oracle Solaris Makes Oracle Database Fast Screen Cast: Analyzing Oracle Database I/O Outliers Blog: Oracle Solaris Blog OTN Garage Blog

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • Which language and platform features really boosted your coding speed?

    - by Serge
    The question is about delivering working code faster without any regard for design, quality, maintainability, etc. Here is the list of things that help me to write and read code faster: Language: static typing, support for object-oriented and functional programming styles, embedded documentation, short compile-debug-fix cycle or REPL, automatic memory management Platform: "batteries" included (text, regex, IO, threading, networking), thriving community, tons of open-source libs Tools: IDE, visual debugger, code-completion, code navigation, refactoring

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  • Windows Azure Platform eBook Update #2 &ndash; 100 pages of goodness

    - by Eric Nelson
    I previously mentioned I was working on a community authored eBook for the Windows Azure Platform. Well, today I assembled the 20 articles that made it through to the end of the review process into a single eBook – and it looks (and reads) great. Still a lot more to do (and stuff in the way of me doing it) but as a teaser, here is the (very draft) table of contents:

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  • What is a good way to test demand for a new game platform?

    - by user15256
    I'm working on a game platform that turns your iPhone, android or iPad into a steering wheel, for racing games (like need for speed and dirt 3) and flight simulators for example. I'd love to figure out smart ways to figure out whether gamers would like something like this. I originally asked this question over on the gaming SE and it was for getflypad.com. A lot of the tech is built and most of it is doable - the question here is how to test demand and know whether gamers actually want this.

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  • Google+ Platform Office Hours: A Movember of Metro-style Apps!

    Google+ Platform Office Hours: A Movember of Metro-style Apps! This week join Google+ Developer Relations team members Joanna Smith, Jonathan Beri, Silvano Luciani, and Gus Class for a special Movember GDL. We'll share updates for Google+, demonstrate Google+ Metro style apps integration in C#, and answer any questions you ask in the event and live YouTube comments. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Science & Technology

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  • JavaOne 2013: (Key) Notes of a conference – State of the Java platform and all the roadmaps by Amis

    - by JuergenKress
    Last week’s JavaOne conference provided insights in the roadmap of the Java platform as well as in the current state of things in the Java community. The close relationship between Oracle and IBM concerning Java, the (continuing) lack of such a relationship with Google, the support from Microsoft for Java applications on its Azure cloud and the vibrant developer community – with over 200 different Java User Groups in many countries of the world. There were no major surprises or stunning announcements. Java EE 7 (release in June) was celebrated, the progress of Java 8 SE explained as well as the progress on Java Embedded and ME. The availability of NetBeans 7.4 RC1 and JDK 8 Early Adopters release as well as the open sourcing of project Avatar probably were the only real news stories. The convergence of JavaFX and Java SE is almost complete; the upcoming alignment of Java SE Embedded and Java ME is the next big consolidation step that will lead to a unified platform where developers can use the same skills, development tools and APIs on EE, SE, SE Embedded and ME development. This means that anything that runs on ME will run on SE (Embedded) and EE – not necessarily the reverse because not all SE APIs are part of the compact profile or the ME environment. However, the trimming down of the SE libraries and the increased capabilities of devices mean that a pretty rich JVM runs on many devices – such as JavaFX 8 on the Raspberry PI. The major theme of the conference was Internet of Things. A world of things that are smart and connected, devices like sensors, cameras and equipment from cars, fridges and television sets to printers, security gates and kiosks that all run Java and are all capable of sending data over local network connections or directly over the internet. The number of devices that has these capabilities is rapidly growing. This means that the number of places where Java programs can help program the behavior of devices is growing too. It also means that the volume of data generated is expanding and that we have to find ways to harvest that data, possibly do a local pre-processing (filter, aggregate) and channel the data to back end systems. Terms typically used are edge devices (small, simple, publishing data), gateways (receiving data from many devices, collecting and consolidating, pre-processing, sending onwards to back end – typically using real time event processing) and enterprise services – receiving the data-turned-information from the gateways to further consolidate, distribute and act upon. A cheap device like the Raspberry PI is a perfect way to get started as a Java developer with what embedded (device) programming means and how interaction with physical input and output takes place. Roadmaps The over all progress on Java is visualized in this overview: Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Amis,OOW,Oracle OpenWorld,JavaOne,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • What are differences between sell side platforms (Admeld) and self-serve platform (AdReady)?

    - by Rick Chin
    I was confused with sell side platforms (e.g. Admeld) and self-serve platforms (e.g. AdReady) as both are serving services to publishers. I would like to know the differences in order to get the answer of "which platform is suitable for a medium size website publisher, and why?" references: http://en.wikipedia.org/wiki/Sell_Side_Platform. http://www.masternewmedia.org/self-serve-advertising-services-guide-to-the-best-do-it-yourself-ad-management-platforms/.

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  • Les développeurs très attirés par iOS, malgré une opinion négative d'Apple, plusieurs s'orientent vers le développement cross-platform

    Les développeurs très attirés par iOS malgré une opinion négative d'Apple, plusieurs veulent s'orienter vers le développement cross-platform Appcelerator vient de livrer en collaboration avec le cabinet d'analyse IDC, son dernier rapport trimestriel d'analyse de l'intérêt des développeurs pour les écosystèmes mobiles. L'étude a été menée auprès d'environ 3000 développeurs du programme mobile Appcelerator, sur leurs préférences et priorités de développement pour les jours à venir. Dans l'ensemble, Android et iOS demeurent les plateformes mobiles qui font l'objet de beaucoup plus d'attrait des développeurs. Selon le rapport d'Appcelerator, l'iPhone demeure la cible favorite ...

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  • How to View Current status on the health of the Windows Azure platform?

    - by kaleidoscope
    Current status on the health of the Windows Azure platform can be found from the below mentioned URL. If one wishes to receive notifications for interruptions to any of the services, one can subscribe to the respective RSS feeds. To view a detailed incident report for a service that is not running normally, mouse over the status icon or the status description for that service. More details can be found at http://www.microsoft.com/windowsazure/support/status/servicedashboard.aspx   Rituraj, J

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  • Intel publie XDK HTML5, un outil libre de développement d'applications mobiles cross-platform, disposant d'un émulateur des OS populaires

    Intel publie XDK HTML5 un outil de développement d'applications mobiles cross-platform, disposant d'un émulateur des OS populairesIntel : un nom que beaucoup auraient du mal à associer au développement d'applications, et ce, même ci des projets comme OpenCV (Open computer Vision) ont été initié par la firme. En effet, le géant américain n'est reconnu pour la plupart que grâce aux puces qu'il produit.Détrompez-vous ! Intel est aussi engagé dans le développement d'applications mobiles multiplateformes comme le prouve son nouveau kit de développement « XDK HTML5 ». Ce dernier est libre et téléchargeabl...

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  • script not run after reboot from /etc/rc3.d

    - by yael
    I create symbolic link to the file - /etc/rc3.d/platform.bash from /var/tmp/platform.bash ln -s /var/tmp/platform.bash /etc/rc3.d/platform.bash script exist under /var/tmp : -rwxr-xr-x 1 root root 58442 Aug 30 08:49 platform.bash view from /etc/rc3.d : lrwxrwxrwx 1 root root 31 Aug 30 06:33 S99platform.bash -> /var/tmp/platform.bash my target is to run platform.bash after reboot ( on solaris 10 OS ) from some reason the script platform.bash not run after reboot ? please advice what I need to check in order to verify the problem ? my script ( platform.bash ) #!/bin/bash echo test > /var/tmp/log.txt

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  • Windows Filtering Platform not turning off until admin logon. Win2008R2sp1

    - by rjt
    Just installed Windows Server 2008R2 SP1 to see if it would fix this problem, but it didn't. Until an administrator logs onto the domain controller, there are many events that WFP blocked a connection from Server60 to Server60 or Server60 to Server70. Both server60 and server70 are the domain controllers. One the admin logs on, the WFP events stop. The firewall is off by default GPO. Yes, i know that the WFP kicks in during the boot up sequence until the firewall takes over or in my case does not take over (since Vista), but i clearly should not have to autologon to a domain controller and call autolock or something. Example event LEVEL = Information Source = Microsoft Windows Security Auditing EventID = 5152 "Filtering Platform Packet Drop" and its evil twin id = 5157 "Filtering Platform Connection" "The Windows Filtering platform has blocked a connection." Direction %%14593 SourceAddress 192.168.10.60 SourcePort 49677 DestAddress 192.168.10.60 DestPort 389 Protocol 6 FilterRTID 65667 LayerName %%14611 LayerRTID 48 RemoteUserID S-1-0-0 RemoteMachineID S-1-0-0 windows-server-2008-r2 WFP BFE WindowsFilteringPlatform BaseFilteringEngine

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  • iPhone SDK 3.0 and symbolicatecrash not getting along?

    - by Steve
    * UPDATE * I've reinstalled with Snow Leopard, clean install. Completely wiped my existing Leopard install. Same problem persists. I've tried numbers of versions of symbolicatecrash to resolve symbols in my crash reports. From the version provided by Apple, to Alan's Quatermain's version posted on GitHub and finally from http://openradar.appspot.com/6438643. For whatever reason, the best results I can get is for symbols on my own libraries to get resolved. Normally, this is enough data to point me in the right direction -- other times it is not. With 2.x I had no problems getting the symbols for my code + Apple provided libraries from within the stack traces in each thread. Most likely an issue with my environment here, I'm not at all doubting the work that Apple or Alan have done. Yes I'm certain the dSYM I have stashed away is the same exact one that's generating the crash report. Although 'Foo' is me, and getting symbols from it is wonderful, I need to see symbols from the other functions in the stack to truly understand my reports. Note: For devices that crash running the app on iPhone OS 2.2.1, I have no problem getting all symbols. This is an iPhone OS 3.0 issue it appears. Also, while running symbolicatecrash in verbose mode here's a few of the things that struck me as wrong: - NO MATCH NOT searching in Spotlight for dsym with UUID of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ## Warning: Can't find any unstripped binary that matches version of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ..........fetching symbol file for libobjc.A.dylib--[undef] Searching [/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib]...--[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH NOT searching in Spotlight for dsym with UUID of /usr/lib/libobjc.A.dylib ## Warning: Can't find any unstripped binary that matches version of /usr/lib/libobjc.A.dylib Here's an example of the crash report after running it through symbolicatecrash: Thread 0 Crashed: 0 libSystem.B.dylib 0x31dc476c 0x31d46000 + 517996 1 libSystem.B.dylib 0x31dc4755 0x31d46000 + 517973 2 Foo 0x00053075 uncaught_exception_handler + 21 3 CoreFoundation 0x3028f65f 0x301fd000 + 599647 4 libobjc.A.dylib 0x30013693 0x3000c000 + 30355 5 libstdc++.6.dylib 0x374ccc2d 0x3748a000 + 273453 6 libstdc++.6.dylib 0x374ccc81 0x3748a000 + 273537 7 libstdc++.6.dylib 0x374ccd4d 0x3748a000 + 273741 8 libobjc.A.dylib 0x300135ff 0x3000c000 + 30207 9 CoreFoundation 0x30222f2d 0x301fd000 + 155437 10 CoreFoundation 0x30222ecb 0x301fd000 + 155339 11 Foundation 0x30521e33 0x30501000 + 134707 12 Foundation 0x30570d47 0x30501000 + 458055 13 Foo 0x0000a1db -[Bar barfoo] (Bar.m:1617) 14 Foo 0x00032f73 -[MyViewController foobar] (MyViewController.m:727) 15 Foo 0x000329b9 -[MyViewController foobar] (MyViewController.m:666) 16 Foo 0x00031fab -[MyViewController tabBar:tabSelected:] (MyViewController.m:440) 17 Foo 0x00068d41 -[TTTabBar setSelectedTabIndex:] (TTTabBar.m:160) 18 Foo 0x00068ca3 -[TTTabBar setSelectedTabView:] (TTTabBar.m:142) 19 Foo 0x000689cf -[TTTabBar tabTouchedUp:] (TTTabBar.m:83) 20 CoreFoundation 0x302552f9 0x301fd000 + 361209 21 UIKit 0x3094d101 0x308ed000 + 393473 22 UIKit 0x3094d0a1 0x308ed000 + 393377 23 UIKit 0x3094d073 0x308ed000 + 393331 24 UIKit 0x3094cdcd 0x308ed000 + 392653 25 UIKit 0x309779c1 0x308ed000 + 567745 26 UIKit 0x30977011 0x308ed000 + 565265 27 UIKit 0x309767d9 0x308ed000 + 563161 28 UIKit 0x30923613 0x308ed000 + 222739 29 UIKit 0x30923163 0x308ed000 + 221539 30 GraphicsServices 0x32045a4d 0x32041000 + 19021 31 CoreFoundation 0x30253041 0x301fd000 + 352321 32 CoreFoundation 0x30252771 0x301fd000 + 350065 33 GraphicsServices 0x32044b0f 0x32041000 + 15119 34 GraphicsServices 0x32044bbb 0x32041000 + 15291 35 UIKit 0x308f0363 0x308ed000 + 13155 36 UIKit 0x308ef121 0x308ed000 + 8481 37 Foo 0x00002097 main (main.m:13)

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  • Project Jigsaw: Late for the train: The Q&A

    - by Mark Reinhold
    I recently proposed, to the Java community in general and to the SE 8 (JSR 337) Expert Group in particular, to defer Project Jigsaw from Java 8 to Java 9. I also proposed to aim explicitly for a regular two-year release cycle going forward. Herewith a summary of the key questions I’ve seen in reaction to these proposals, along with answers. Making the decision Q Has the Java SE 8 Expert Group decided whether to defer the addition of a module system and the modularization of the Platform to Java SE 9? A No, it has not yet decided. Q By when do you expect the EG to make this decision? A In the next month or so. Q How can I make sure my voice is heard? A The EG will consider all relevant input from the wider community. If you have a prominent blog, column, or other communication channel then there’s a good chance that we’ve already seen your opinion. If not, you’re welcome to send it to the Java SE 8 Comments List, which is the EG’s official feedback channel. Q What’s the overall tone of the feedback you’ve received? A The feedback has been about evenly divided as to whether Java 8 should be delayed for Jigsaw, Jigsaw should be deferred to Java 9, or some other, usually less-realistic, option should be taken. Project Jigsaw Q Why is Project Jigsaw taking so long? A Project Jigsaw started at Sun, way back in August 2008. Like many efforts during the final years of Sun, it was not well staffed. Jigsaw initially ran on a shoestring, with just a handful of mostly part-time engineers, so progress was slow. During the integration of Sun into Oracle all work on Jigsaw was halted for a time, but it was eventually resumed after a thorough consideration of the alternatives. Project Jigsaw was really only fully staffed about a year ago, around the time that Java 7 shipped. We’ve added a few more engineers to the team since then, but that can’t make up for the inadequate initial staffing and the time lost during the transition. Q So it’s really just a matter of staffing limitations and corporate-integration distractions? A Aside from these difficulties, the other main factor in the duration of the project is the sheer technical difficulty of modularizing the JDK. Q Why is modularizing the JDK so hard? A There are two main reasons. The first is that the JDK code base is deeply interconnected at both the API and the implementation levels, having been built over many years primarily in the style of a monolithic software system. We’ve spent considerable effort eliminating or at least simplifying as many API and implementation dependences as possible, so that both the Platform and its implementations can be presented as a coherent set of interdependent modules, but some particularly thorny cases remain. Q What’s the second reason? A We want to maintain as much compatibility with prior releases as possible, most especially for existing classpath-based applications but also, to the extent feasible, for applications composed of modules. Q Is modularizing the JDK even necessary? Can’t you just put it in one big module? A Modularizing the JDK, and more specifically modularizing the Java SE Platform, will enable standard yet flexible Java runtime configurations scaling from large servers down to small embedded devices. In the long term it will enable the convergence of Java SE with the higher-end Java ME Platforms. Q Is Project Jigsaw just about modularizing the JDK? A As originally conceived, Project Jigsaw was indeed focused primarily upon modularizing the JDK. The growing demand for a truly standard module system for the Java Platform, which could be used not just for the Platform itself but also for libraries and applications built on top of it, later motivated expanding the scope of the effort. Q As a developer, why should I care about Project Jigsaw? A The introduction of a modular Java Platform will, in the long term, fundamentally change the way that Java implementations, libraries, frameworks, tools, and applications are designed, built, and deployed. Q How much progress has Project Jigsaw made? A We’ve actually made a lot of progress. Much of the core functionality of the module system has been prototyped and works at both compile time and run time. We’ve extended the Java programming language with module declarations, worked out a structure for modular source trees and corresponding compiled-class trees, and implemented these features in javac. We’ve defined an efficient module-file format, extended the JVM to bootstrap a modular JRE, and designed and implemented a preliminary API. We’ve used the module system to make a good first cut at dividing the JDK and the Java SE API into a coherent set of modules. Among other things, we’re currently working to retrofit the java.util.ServiceLoader API to support modular services. Q I want to help! How can I get involved? A Check out the project page, read the draft requirements and design overview documents, download the latest prototype build, and play with it. You can tell us what you think, and follow the rest of our work in real time, on the jigsaw-dev list. The Java Platform Module System JSR Q What’s the relationship between Project Jigsaw and the eventual Java Platform Module System JSR? A At a high level, Project Jigsaw has two phases. In the first phase we’re exploring an approach to modularity that’s markedly different from that of existing Java modularity solutions. We’ve assumed that we can change the Java programming language, the virtual machine, and the APIs. Doing so enables a design which can strongly enforce module boundaries in all program phases, from compilation to deployment to execution. That, in turn, leads to better usability, diagnosability, security, and performance. The ultimate goal of the first phase is produce a working prototype which can inform the work of the Module-System JSR EG. Q What will happen in the second phase of Project Jigsaw? A The second phase will produce the reference implementation of the specification created by the Module-System JSR EG. The EG might ultimately choose an entirely different approach than the one we’re exploring now. If and when that happens then Project Jigsaw will change course as necessary, but either way I think that the end result will be better for having been informed by our current work. Maven & OSGi Q Why not just use Maven? A Maven is a software project management and comprehension tool. As such it can be seen as a kind of build-time module system but, by its nature, it does nothing to support modularity at run time. Q Why not just adopt OSGi? A OSGi is a rich dynamic component system which includes not just a module system but also a life-cycle model and a dynamic service registry. The latter two facilities are useful to some kinds of sophisticated applications, but I don’t think they’re of wide enough interest to be standardized as part of the Java SE Platform. Q Okay, then why not just adopt the module layer of OSGi? A The OSGi module layer is not operative at compile time; it only addresses modularity during packaging, deployment, and execution. As it stands, moreover, it’s useful for library and application modules but, since it’s built strictly on top of the Java SE Platform, it can’t be used to modularize the Platform itself. Q If Maven addresses modularity at build time, and the OSGi module layer addresses modularity during deployment and at run time, then why not just use the two together, as many developers already do? A The combination of Maven and OSGi is certainly very useful in practice today. These systems have, however, been built on top of the existing Java platform; they have not been able to change the platform itself. This means, among other things, that module boundaries are weakly enforced, if at all, which makes it difficult to diagnose configuration errors and impossible to run untrusted code securely. The prototype Jigsaw module system, by contrast, aims to define a platform-level solution which extends both the language and the JVM in order to enforce module boundaries strongly and uniformly in all program phases. Q If the EG chooses an approach like the one currently being taken in the Jigsaw prototype, will Maven and OSGi be made obsolete? A No, not at all! No matter what approach is taken, to ensure wide adoption it’s essential that the standard Java Platform Module System interact well with Maven. Applications that depend upon the sophisticated features of OSGi will no doubt continue to use OSGi, so it’s critical that implementations of OSGi be able to run on top of the Java module system and, if suitably modified, support OSGi bundles that depend upon Java modules. Ideas for how to do that are currently being explored in Project Penrose. Java 8 & Java 9 Q Without Jigsaw, won’t Java 8 be a pretty boring release? A No, far from it! It’s still slated to include the widely-anticipated Project Lambda (JSR 335), work on which has been going very well, along with the new Date/Time API (JSR 310), Type Annotations (JSR 308), and a set of smaller features already in progress. Q Won’t deferring Jigsaw to Java 9 delay the eventual convergence of the higher-end Java ME Platforms with Java SE? A It will slow that transition, but it will not stop it. To allow progress toward that convergence to be made with Java 8 I’ve suggested to the Java SE 8 EG that we consider specifying a small number of Profiles which would allow compact configurations of the SE Platform to be built and deployed. Q If Jigsaw is deferred to Java 9, would the Oracle engineers currently working on it be reassigned to other Java 8 features and then return to working on Jigsaw again after Java 8 ships? A No, these engineers would continue to work primarily on Jigsaw from now until Java 9 ships. Q Why not drop Lambda and finish Jigsaw instead? A Even if the engineers currently working on Lambda could instantly switch over to Jigsaw and immediately become productive—which of course they can’t—there are less than nine months remaining in the Java 8 schedule for work on major features. That’s just not enough time for the broad review, testing, and feedback which such a fundamental change to the Java Platform requires. Q Why not ship the module system in Java 8, and then modularize the platform in Java 9? A If we deliver a module system in one release but don’t use it to modularize the JDK until some later release then we run a big risk of getting something fundamentally wrong. If that happens then we’d have to fix it in the later release, and fixing fundamental design flaws after the fact almost always leads to a poor end result. Q Why not ship Jigsaw in an 8.5 release, less than two years after 8? Or why not just ship a new release every year, rather than every other year? A Many more developers work on the JDK today than a couple of years ago, both because Oracle has dramatically increased its own investment and because other organizations and individuals have joined the OpenJDK Community. Collectively we don’t, however, have the bandwidth required to ship and then provide long-term support for a big JDK release more frequently than about every other year. Q What’s the feedback been on the two-year release-cycle proposal? A For just about every comment that we should release more frequently, so that new features are available sooner, there’s been another asking for an even slower release cycle so that large teams of enterprise developers who ship mission-critical applications have a chance to migrate at a comfortable pace.

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