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  • BizTalk Testing Series - The xpath Function

    - by Michael Stephenson
    Background While the xpath function in a BizTalk orchestration is a very powerful feature I have often come across the situation where someone has hard coded an xpath expression in an orchestration. If you have read some of my previous posts about testing I've tried to get across the general theme like test-driven or test-assisted development approaches where the underlying principle is that your building up your solution of small well tested units that are put together and the resulting solution is usually quite robust. You will be finding more bugs within your unit tests and fewer outside of your team. The thing I don't like about the xpath functions usual usage is when you come across an orchestration which has something like the below snippet in an expression or assign shape: string result = xpath(myMessage,"string(//Order/OrderItem/ProductName)"); My main issue with this is that the xpath statement is hard coded in the orchestration and you don't really know it works until you are running the orchestration. Some of the problems I think you end up with are: You waste time with lengthy debugging of the orchestration when your statement isn't working You might not know the function isn't working quite as expected because the testable unit around it is big You are much more open to regression issues if your schema changes     Approach to Testing The technique I usually follow is to hold the xpath statement as a constant in a helper class or to format a constant with a helper function to get the actual xpath statement. It is then used by the orchestration like follows. string result = xpath(myMessage, MyHelperClass.ProductNameXPathStatement); This means that because the xpath statement is available outside of the orchestration it now becomes testable in its own right. This means: I can test it in its own right I'm less likely to waste time tracking down problems caused by an error in the statement I can reduce the risk or regression issuess I'm now able to implement some testing around my xpath statements which usually are something like the following:    The test will use a sample xml file The sample will be validated against the schema The test will execute the xpath statement and then check the results are as expected     Walk-through BizTalk uses the XPathNavigator internally behind the xpath function to implement the queries you will usually use using the navigators select or evaluate functions. In the sample (link at bottom) I have a small solution which contains a schema from which I have generated a sample instance. I will then use this instance as the basis for my tests.     In the below diagram you can see the helper class which I've encapsulated my xpath expressions in, and some helper functions which will format the expression in the case of a repeating node which would want to inject an index into the xpath query.             I have then created a test class which has some functions to execute some queries against my sample xml file. An example of this is below.         In the test class I have a couple of helper functions which will execute the xpath expressions in a similar way to BizTalk. You could have a proper helper class to do this if you wanted.         You can see now in the BizTalk expression editor I can use these functions alongside the xpath function.         Conclusion I hope you can see with very little effort you can make your life much easier by testing xpath statements outside of an orchestration rather than using them directly hard coded into the orchestration.     This can also save you lots of pain longer term because your build should break if your schema changes unexpectedly causing these xpath tests to fail where as your tests around the orchestration will be more difficult to troubleshoot and workout the cause of the problem.     Sample Link The sample is available from the following link: http://code.msdn.microsoft.com/testbtsxpathfunction     Other Tools On the subject of using the xpath function, if you don't already use it the below tool is very useful for creating your xpath statements (thanks BizBert) http://www.bizbert.com/bizbert/2007/11/30/XPath+The+Hidden+Language+Of+BizTalk.aspx

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  • How to calculate the covariance in T-SQL

    - by Peter Larsson
    DECLARE @Sample TABLE         (             x INT NOT NULL,             y INT NOT NULL         ) INSERT  @Sample VALUES  (3, 9),         (2, 7),         (4, 12),         (5, 15),         (6, 17) ;WITH cteSource(x, xAvg, y, yAvg, n) AS (         SELECT  1E * x,                 AVG(1E * x) OVER (PARTITION BY (SELECT NULL)),                 1E * y,                 AVG(1E * y) OVER (PARTITION BY (SELECT NULL)),                 COUNT(*) OVER (PARTITION BY (SELECT NULL))         FROM    @Sample ) SELECT  SUM((x - xAvg) *(y - yAvg)) / MAX(n) AS [COVAR(x,y)] FROM    cteSource

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • New Samples on MSDN Code Gallery

    - by mattande
    (This post was contributed by John Burrows, Lead Program Manager for the MDS Team) A couple of new samples have been posted to the MSDN Code Gallery; two sample models that illustrate recursive and explicit cap hierarchies and a Visual Studio solution that contains an example of calling the Model Deployment API via code. Sample Models Employees The Employee sample model contains the employees of a fictitious Winery “Coho Winery” that has a legal structure in the form of three subsidiaries and an...(read more)

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  • Running Built-In Test Simulator with SOA Suite Healthcare 11g in PS4 and PS5

    - by Shub Lahiri, A-Team
    Background SOA Suite for Healthcare Integration pack comes with a pre-installed simulator that can be used as an external endpoint to generate inbound and outbound HL7 traffic on specified MLLP ports. This is a command-line utility that can be very handy when trying to build a complete end-to-end demo within a standalone, closed environment. The ant-based utility accepts the name of a configuration file as the command-line input argument. The format of this configuration file has changed between PS4 and PS5. In PS4, the configuration file was XML based and in PS5, it is name-value property based. The rest of this note highlights these differences and provides samples that can be used to run the first scenario from the product samples set. PS4 - Configuration File The sample configuration file for PS4 is shown below. The configuration file contains information about the following items: Directory for incoming and outgoing files for the host running SOA Suite Healthcare Polling Interval for the directory External Endpoint Logical Names External Endpoint Server Host Name and Ports Message throughput to be simulated for generating outbound messages Documents to be handled by different endpoints A copy of this file can be downloaded from here. PS5 - Configuration File The corresponding sample configuration file for PS5 is shown below. The configuration file contains similar information about the sample scenario but is not in XML format. It has name-value pairs specified in the form of a properties file. This sample file can be downloaded from here. Simulator Configuration Before running the simulator, the environment has to be set by defining the proper ANT_HOME and JAVA_HOME. The following extract is taken from a working sample shell script to set the environment: Also, as a part of setting the environment, template jndi.properties and logging.properties can be generated by using the following ant command: ant -f ant-b2bsimulator-util.xml b2bsimulator-prop Sample jndi.properties and logging.properties are shown below and can be modified, as needed. The jndi.properties contains information about connectivity to the local Weblogic Managed Server instance and the logging.properties file controls the amount of logging that can be generated from the running simulator process. Simulator Usage - Start and Stop The command syntax to launch the simulator via ant is the same in PS4 and PS5. Only the appropriate configuration file has to be supplied as the command-line argument, for example: ant -f ant-b2bsimulator-util.xml b2bsimulatorstart -Dargs="simulator1.hl7-config.xml" This will start the simulator and will keep running to provide an active external endpoint for SOA Healthcare Integration engine. To stop the simulator, a similar ant command can be used, for example: ant -f ant-b2bsimulator-util.xml b2bsimulatorstop

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  • How can I delete a specific file from a set of results using the find command in Linux?

    - by PeanutsMonkey
    I have the following command that lists all files with the extension doc, docx, etc. find . -maxdepth 1 -iname \*.doc\* The command returns numerous files some of which I would like to delete. So for example the results returned are Example.docx Dummydata.doc Sample.doc I would like to delete Sample.doc and Dummydata.docx. How do I delete the files using the -exec option. Am I able to pass in the names of the files e.g. rm Dummydata.docx Sample.doc hence the command would look as follows find . -maxdepth 1 -iname \*.doc\* -exec rm Dummydata.docx Sample.doc Can I pass the names of the files within {} afterrm`? e.g. find . -maxdepth 1 -iname \*.doc\* -exec rm {Dummydata.docx} Sample.doc Is there a better way of doing it?

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • The backup set holds a backup of a database other than the existing database (Microsoft SQL Server,

    - by Shravan
    Fewdays back i took the backup of my development server, I am trying to restore it in my own system. I am getting the following error.  The backup set holds a backup of a database other than the existing 'sample' database. RESTORE DATABASE is terminating abnormally. (Microsoft SQL Server, Error: 3154)   I found a following solution form pinal dev blog. It's very simple. Ex: RESTORE DATABASE Sample FROM DISK = 'C:\Sample.bak' WITH REPLACE

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  • SWF -> Compatible YouTube format and retain ActionScript

    - by random
    I have an swf (just a sequence of slides with audio, timing controlled by actionscript) that I want to convert to a compatible YouTube format (flv, mp4, etc.). I've tried using the Moyea SWF4Tube software but when it was converted all of the timing was gone. I'm fine with uploading as a swf, but the problem was (when I tried) that the codecs weren't appropriate. Any help regarding this is much appreciated, thanks.

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  • Strange filesystem behavior, Ubuntu 9

    - by Fixee
    I have two windows open on the same machine (Ubuntu 9, ia32, server). I'll call these windows W1 and W2. W1: $ cd ~/test $ ls sample $ In W2 I run "make" from a parent directory that recreates file test/sample: $ make project . . $ cd test $ ls sample $ Now, returning to W1: $ ls $ cd ../test $ ls sample $ In other words, after I build from another window and the file test/sample is replaced, ls shows the file as missing in the 2nd window until I cd ../test back into the directory whereupon it reappears. I can give more details if required, but just wondering if this is a well-known behavior.

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  • Opensolaris, ZFS shares

    - by Random
    I've recently updated to OpenSolaris 2010.05 from 2009.06. Its currently set up to share one of the the ZFS zpools to the other machines on my network. However, only a single account is able to access these shares. My other accounts get refused when attempting to connect. File permissions are all correct - When logging into the machine directly with the other logins, I can see, and play with the files and directories as normal - Its just the share that gets refused. The interesting thing is, I could access the shares prior to upgrading. Nothing else was changed other than the straight upgrade. I am pretty sure there is no user specific sharing going on. What could be preventing others from accessing this zpool?

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  • How do you assign resources and keep begin, end and duration of a task intact?

    - by Random
    I have problems with assigning more than one resource to a group of tasks. The idea is simple, my tasks are in one group and are manually scheduled to particular begin and end dates. I want to assign more than one resource to keep task duration and dates (fixed duration) and increase work. For top level tasks it works fine but as long tasks are grouped, the duration of each is extended to reach group end date and work remains. For the problematic tasks, the Gantt chart looks like this: One resource attached (good) ( Task 1.1 ) ( Task 1.2 ) (Task 1.3) More than one resource attached (wrong) ( Task 1.1 )....................... ( Task 1.2 ).......... (Task 1.3) So for tasks like that, I want to have a fixed schedule and just increase work by adding resources that work in the same time, but sometimes MS Project does leveling to do resources work sequentialy.

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  • excel pivot tables stopped working after upgrade to office 2007

    - by some random guy
    An excel document with several pivot and lookup tables that previously worked under office xp and 2003 stopped working after an upgrade to office 2007 (linked stuff doesn't update). I originally assumed there's something disabled in 2007 that I need to turn back on, but after having opened it in excel 2007 it no longer works in previous versions either. Any idea what I'm missing/what excel 2007 did?

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  • Scapy Installed, when i use it as module Its full of errors ???

    - by Rami Jarrar
    I installed scapy 2.xx (after get some missed modules to make it install),, then i'm trying to use it as module in my python programs,, but i cant it give me alot of errors, I download and installed some missed modules and finally i'm depressed, because this error, after hard work i got this Traceback (most recent call last): File "<pyshell#0>", line 1, in <module> from scapy.all import * File "C:\Python26\scapy\all.py", line 43, in <module> from crypto.cert import * File "C:\Python26\scapy\crypto\cert.py", line 15, in <module> from Crypto.PublicKey import * File "C:\Python26\lib\Crypto\PublicKey\RSA.py", line 34, in <module> from Crypto import Random File "C:\Python26\lib\Crypto\Random\__init__.py", line 29, in <module> import _UserFriendlyRNG File "C:\Python26\lib\Crypto\Random\_UserFriendlyRNG.py", line 36, in <module> from Crypto.Random.Fortuna import FortunaAccumulator File "C:\Python26\lib\Crypto\Random\Fortuna\FortunaAccumulator.py", line 36, in <module> import FortunaGenerator File "C:\Python26\lib\Crypto\Random\Fortuna\FortunaGenerator.py", line 32, in <module> from Crypto.Util import Counter File "C:\Python26\lib\Crypto\Util\Counter.py", line 27, in <module> import _counter ImportError: No module named _counter by do the following code: from scapy.all import * p=sr1(IP(dst=ip_dst)/ICMP()) if p: p.show() so what should i do,, is there a solution for this ???

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • Why does Clojure hang after hacing performed my calculations?

    - by Thomas
    Hi all, I'm experimenting with filtering through elements in parallel. For each element, I need to perform a distance calculation to see if it is close enough to a target point. Never mind that data structures already exist for doing this, I'm just doing initial experiments for now. Anyway, I wanted to run some very basic experiments where I generate random vectors and filter them. Here's my implementation that does all of this (defn pfilter [pred coll] (map second (filter first (pmap (fn [item] [(pred item) item]) coll)))) (defn random-n-vector [n] (take n (repeatedly rand))) (defn distance [u v] (Math/sqrt (reduce + (map #(Math/pow (- %1 %2) 2) u v)))) (defn -main [& args] (let [[n-str vectors-str threshold-str] args n (Integer/parseInt n-str) vectors (Integer/parseInt vectors-str) threshold (Double/parseDouble threshold-str) random-vector (partial random-n-vector n) u (random-vector)] (time (println n vectors (count (pfilter (fn [v] (< (distance u v) threshold)) (take vectors (repeatedly random-vector)))))))) The code executes and returns what I expect, that is the parameter n (length of vectors), vectors (the number of vectors) and the number of vectors that are closer than a threshold to the target vector. What I don't understand is why the programs hangs for an additional minute before terminating. Here is the output of a run which demonstrates the error $ time lein run 10 100000 1.0 [null] 10 100000 12283 [null] "Elapsed time: 3300.856 msecs" real 1m6.336s user 0m7.204s sys 0m1.495s Any comments on how to filter in parallel in general are also more than welcome, as I haven't yet confirmed that pfilter actually works.

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  • JDBC ODBC.. (Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException)

    - by enthudrives
    private void jButton3ActionPerformed(java.awt.event.ActionEvent evt) { PreparedStatement p1; String s="insert into reg values(?,?)"; try { p1 = conn.prepareStatement(s); System.out.println("hi?"); p1.setString(1, num.getText()); p1.setString(2, name.getText()); p1.executeUpdate(); // TODO add your handling code here: } catch (SQLException ex) { Logger.getLogger(sample.class.getName()).log(Level.SEVERE, null, ex); } } This is my insert module.. This works in my friend's laptop. But not in mine :( I get the following error: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at sample.jButton1ActionPerformed(sample.java:197) at sample.access$200(sample.java:20) at sample$3.actionPerformed(sample.java:92) at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995) at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318) at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387) at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236) at java.awt.Component.processMouseEvent(Component.java:6263) at javax.swing.JComponent.processMouseEvent(JComponent.java:3267) at java.awt.Component.processEvent(Component.java:6028) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4574) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168) at java.awt.Container.dispatchEventImpl(Container.java:2085) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) Java Result: 1 PS: I am totally new to java. Is it a problem with my ODBC?

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  • how can I speed up insertion of many rows to a table via ADO.NET?

    - by jcollum
    I have a table that has 5 columns: AcctId (int), Address1 (varchar), Address2 (varchar), Person1 (varchar), Person2 (varchar) . I'm generating random data to insert into this table via a C# console application. I've tried doing this random data insert via SQL-Server and decided it was not a good solution -- SQL is not good at random on an each-row basis. Generating the random data -- 975k rows of it -- takes a minimal amount of time. It's in a List of custom objects. I need to take this random data and update many rows in the database with the new random data. I tried updating the rows one at a time, very slow because of the repeated searching of the List object in code. So I think the best approach is to put all the randomized data into a table in the database, then update all the other tables that use this data. I.e. UPDATE t SET t.Address1=d.Address1 FROM Table1 t INNER JOIN RandomizedData d ON d.AcctId = t.Acct_ID. The database is very un-normalized so this Acct data is sprinkled all over the place. I've got no control of the normalization. So, having decided to insert all of the randomized data into a single table, I set out to create insert scripts: USE TheDatabase Insert tmp_RandomizedData SELECT 1,'4392 EIGHTH AVE','','JENNIFER CARTER','BARBARA CARTER' UNION ALL SELECT 2,'2168 MAIN ST','HNGR F','DANIEL HERNANDEZ','SUSAN MARTIN' // etc another 98 times... // FYI, this is not real data! I'm building this INSERT script in batches of 100. It's taking on average 175 ms to run each insert. Does this seem like a long time? It's going to take about 35 mins to run the whole insert. The table doesn't have a primary key or any indexes. I was planning on adding those after all the data in inserted (thinking that that would be faster). Is there a better way to do this?

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  • Rewriting a for loop in pure NumPy to decrease execution time

    - by Statto
    I recently asked about trying to optimise a Python loop for a scientific application, and received an excellent, smart way of recoding it within NumPy which reduced execution time by a factor of around 100 for me! However, calculation of the B value is actually nested within a few other loops, because it is evaluated at a regular grid of positions. Is there a similarly smart NumPy rewrite to shave time off this procedure? I suspect the performance gain for this part would be less marked, and the disadvantages would presumably be that it would not be possible to report back to the user on the progress of the calculation, that the results could not be written to the output file until the end of the calculation, and possibly that doing this in one enormous step would have memory implications? Is it possible to circumvent any of these? import numpy as np import time def reshape_vector(v): b = np.empty((3,1)) for i in range(3): b[i][0] = v[i] return b def unit_vectors(r): return r / np.sqrt((r*r).sum(0)) def calculate_dipole(mu, r_i, mom_i): relative = mu - r_i r_unit = unit_vectors(relative) A = 1e-7 num = A*(3*np.sum(mom_i*r_unit, 0)*r_unit - mom_i) den = np.sqrt(np.sum(relative*relative, 0))**3 B = np.sum(num/den, 1) return B N = 20000 # number of dipoles r_i = np.random.random((3,N)) # positions of dipoles mom_i = np.random.random((3,N)) # moments of dipoles a = np.random.random((3,3)) # three basis vectors for this crystal n = [10,10,10] # points at which to evaluate sum gamma_mu = 135.5 # a constant t_start = time.clock() for i in range(n[0]): r_frac_x = np.float(i)/np.float(n[0]) r_test_x = r_frac_x * a[0] for j in range(n[1]): r_frac_y = np.float(j)/np.float(n[1]) r_test_y = r_frac_y * a[1] for k in range(n[2]): r_frac_z = np.float(k)/np.float(n[2]) r_test = r_test_x +r_test_y + r_frac_z * a[2] r_test_fast = reshape_vector(r_test) B = calculate_dipole(r_test_fast, r_i, mom_i) omega = gamma_mu*np.sqrt(np.dot(B,B)) # write r_test, B and omega to a file frac_done = np.float(i+1)/(n[0]+1) t_elapsed = (time.clock()-t_start) t_remain = (1-frac_done)*t_elapsed/frac_done print frac_done*100,'% done in',t_elapsed/60.,'minutes...approximately',t_remain/60.,'minutes remaining'

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