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  • Quest for Multi-Development Web Platforms: Titanium, OpenLaszlo or others if any ? Which to prefer ?

    - by asksuperuser
    In my quest for Multidevelopement Web Platforms (Desktop Browser and Mobile), I have encountered only 2 : Titanium Openlaszlo Only two. So are there any others ? I have looked at Titanium, seems very promising but I wasn't even able to create a project as It crashed on my windows 7 PC. As for Openlaszlo I heard about it years ago; OpenLaszlo can generate both flash and html. I wasn't really interested until now as I didn't really have any real need for being multiplatform. Flash alone could suffice with Web Desktop. Did you try any of them ?

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  • How to get current directory in C# for any Windows version?

    - by DarthRoman
    I am creating an application that can be executed in any windows version, even in mobile's, and I am trying to get the current directory of the executable. The problem is that if I use the following code, it doesn't compile in Windows Mobile: string currentDirectory = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath); And if I use this code, I receive something like: file:\C:\xxx string currentDirectory = System.IO.Path.GetDirectoryName(System.Windows.Forms.Application.ExecutablePath); Although, I need to get the root drive, and this code doesn't compile in Windows Mobile: String rootPath = Path.GetPathRoot(Environment.SystemDirectory); Does anyone know how to get the current directory of the application and the root path for any windows version, even mobile's?

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  • Heroku "We're sorry, but something went wrong." due to javascript_include_tag

    - by Newton
    Uploading my ruby on rails app to heroku causes the following error: We're sorry, but something went wrong. This does not occur on my local machine. After some debugging, I think I may have spotted the error, but do not know how to fix it. In my file application.html.erb, removing the following line solves the problem, but then my app loses its jquery mobile theme. Any ideas what I could do to fix the problem? Line causing the problem: <%= javascript_include_tag "application" %> application.html.erb file: <!DOCTYPE html> <html> <head> <title>Washapp</title> <meta name="viewport" content="width=device-width"> <link rel="stylesheet" href="http://code.jquery.com/mobile/1.0.1/jquery.mobile-1.0.1.min.css" /> <%= javascript_include_tag "application" %> <script src="http://code.jquery.com/mobile/1.0.1/jquery.mobile-1.0.1.min.js"></script> <%= csrf_meta_tags %> <script> if (window.location.hash == "#_=_") window.location.hash = ""; </script> </head> <body> <div data-role="page"> <%= yield %> </div> </body> </html>

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  • Can Apache configuration check cookies?

    - by nickf
    My situation: We have a mobile version of our website, and want to start redirecting mobile users to it. The plan is to do this in Apache httpd.conf or .htaccess, using something like this: RewriteEngine On RewriteCond %{HTTP_USER_AGENT} (iPhone|Blackberry|...) RewriteRule (.*) mobile/$1 However we want there to be a way for users to override our default action of redirecting them. One way we thought to do it was to show a link on the mobile site directing back to the regular site, and store a cookie when they use that link. Could the Apache configuration file check a cookie before redirecting? Is there a better way?

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  • How to include Facebook's “Send To Mobile” button in my Facebook App? [migrated]

    - by user2565192
    I have developed a simple Facebook Game listed in the facebook App Center. It has a "Send to mobile" button which basically sends the download link to the phone after prompting the user to enter his/her mobile phone number. I want to include that button in my Application. But i can't find any API to include it. How should i include it in my game? Its HTML code is: <a class="_42ft _42fu uiSendToMobile phone_button selected _42g- _42gy" role="button" href="#" ajaxify="/ajax/platform/send_to_mobile?app_id=274173959270591&amp;element_id=u_0_b&amp;fb_source=102" rel="async-post" id="u_0_c">Send to Mobile</a>

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  • cannot connect with huawei e173 after upgrade to 12.10 using network manager

    - by user104195
    Since upgrade from 12.04 to 12.10 I can't connect to internet using mobile broadband modem Huawei e173. It worked earlier without problems and now it seems to be properly recognized (at least its connections appear in network manager applet), and after selecting connection manually it starts connection procedure. After about 20 seconds it returns to state disconnected. After browsing internet I've found that running network manager with: NM_PPP_DEBUG=1 /usr/sbin/NetworkManager --no-daemon After inserting modem I get: NetworkManager[507]: <warn> (ttyUSB2): failed to look up interface index NetworkManager[507]: <info> (ttyUSB2): new GSM/UMTS device (driver: 'option1' ifindex: 0) NetworkManager[507]: <info> (ttyUSB2): exported as /org/freedesktop/NetworkManager/Devices/2 NetworkManager[507]: <info> (ttyUSB2): now managed NetworkManager[507]: <info> (ttyUSB2): device state change: unmanaged -> unavailable (reason 'managed') [10 20 2] NetworkManager[507]: <info> (ttyUSB2): deactivating device (reason 'managed') [2] NetworkManager[507]: <info> (ttyUSB2): device state change: unavailable -> disconnected (reason 'none') [20 30 0] where 'failed to look up interface index' seems to be suspicious. After starting connecting: NetworkManager[507]: <info> Activation (ttyUSB2) starting connection 'Plus - Dostep standardowy' NetworkManager[507]: <info> (ttyUSB2): device state change: disconnected -> prepare (reason 'none') [30 40 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) started... NetworkManager[507]: <info> (ttyUSB2): device state change: prepare -> need-auth (reason 'none') [40 60 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) complete. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) started... NetworkManager[507]: <info> (ttyUSB2): device state change: need-auth -> prepare (reason 'none') [60 40 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 1 of 5 (Device Prepare) complete. NetworkManager[507]: <info> WWAN now enabled by management service NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) starting... NetworkManager[507]: <info> (ttyUSB2): device state change: prepare -> config (reason 'none') [40 50 0] NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) successful. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 3 of 5 (IP Configure Start) scheduled. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 2 of 5 (Device Configure) complete. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 3 of 5 (IP Configure Start) started... NetworkManager[507]: <info> (ttyUSB2): device state change: config -> ip-config (reason 'none') [50 70 0] NetworkManager[507]: <info> starting PPP connection NetworkManager[507]: <info> pppd started with pid 663 NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv6 Configure Timeout) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 3 of 5 (IP Configure Start) complete. NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv6 Configure Timeout) started... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv6 Configure Timeout) complete. Plugin /usr/lib/pppd/2.4.5/nm-pppd-plugin.so loaded. ** Message: nm-ppp-plugin: (plugin_init): initializing ** Message: nm-ppp-plugin: (nm_phasechange): status 3 / phase 'serial connection' Removed stale lock on ttyUSB2 (pid 32146) using channel 23 NetworkManager[507]: SCPlugin-Ifupdown: devices added (path: /sys/devices/virtual/net/ppp0, iface: ppp0) NetworkManager[507]: SCPlugin-Ifupdown: device added (path: /sys/devices/virtual/net/ppp0, iface: ppp0): no ifupdown configuration found. NetworkManager[507]: <warn> /sys/devices/virtual/net/ppp0: couldn't determine device driver; ignoring... Using interface ppp0 Connect: ppp0 <--> /dev/ttyUSB2 ** Message: nm-ppp-plugin: (nm_phasechange): status 5 / phase 'establish' sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] NetworkManager[507]: <warn> pppd timed out or didn't initialize our dbus module NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv4 Configure Timeout) scheduled... NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv4 Configure Timeout) started... NetworkManager[507]: <info> (ttyUSB2): device state change: ip-config -> failed (reason 'ip-config-unavailable') [70 120 5] NetworkManager[507]: <warn> Activation (ttyUSB2) failed for connection 'Plus - Dostep standardowy' NetworkManager[507]: <info> Activation (ttyUSB2) Stage 4 of 5 (IPv4 Configure Timeout) complete. NetworkManager[507]: <info> (ttyUSB2): device state change: failed -> disconnected (reason 'none') [120 30 0] NetworkManager[507]: <info> (ttyUSB2): deactivating device (reason 'none') [0] Terminating on signal 15 ** Message: nm-ppp-plugin: (nm_phasechange): status 10 / phase 'terminate' sent [LCP TermReq id=0x2 "User request"] NetworkManager[507]: SCPlugin-Ifupdown: devices removed (path: /sys/devices/virtual/net/ppp0, iface: ppp0) where repeated: sent [LCP ConfReq id=0x1 <asyncmap 0x0> <magic 0x64b4024a> <pcomp> <accomp>] last for about 20 seconds. I've tried to downgrade network manager but failed due to many dependencies. Can anyone point me to solution or tell what should I do to further investigate the problem?

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  • How to Never Use iTunes With Your iPhone, iPad, or iPod Touch

    - by Chris Hoffman
    iTunes isn’t an amazing program on Windows. There was a time when Apple device users had to plug their devices into their PCs or Macs and use iTunes for device activation, updates, and syncing, but iTunes is no longer necessary. Apple still allows you to use iTunes for these things, but you don’t have to. Your iOS device can function independently from iTunes, so you should never be forced to plug it into a PC or Mac. Device Activation When the iPad first came out, it was touted as a device that could replace full PCs and Macs for people who only needed to perform light computing tasks. Yet, to set up a new iPad, users had to plug it into a PC or Mac running iTunes and use iTunes to activate the device. This is no longer necessary. With new iPads, iPhones, and iPod Touches, you can simply go through the setup process after turning on your new device without ever having to plug it into iTunes. Just connect to a Wi-Fi or cellular data network and log in with your Apple ID when prompted. You’ll still see an option that allows you to activate the device via iTunes, but this should only be necessary if you don’t have a wireless Internet connection available for your device. Operating System Updates You no longer have to use Apple’s iTunes software to update to a new version of Apple’s iOS operating system, either. Just open the Settings app on your device, select the General category, and tap Software Update. You’ll be able to update right from your device without ever opening iTunes. Purchased iTunes Media Apple allows you to easily access content you’ve purchased from the iTunes Store on any device. You don’t have to connect your device to your computer and sync via iTunes. For example, you can purchase a movie from the iTunes Store. Then, without any syncing, you can open the iTunes Store app on any of your iOS devices, tap the Purchased section, and see stuff you’ve downloaded. You can download the content right from the store to your device. This also works for apps — apps you purchase from the App Store can be accessed in the Purchased section on the App Store on your device later. You don’t have to sync apps from iTunes to your device, although iTunes still allows you to. You can even set up automatic downloads from the iTunes & App Store settings screen. This would allow you to purchase content on one device and have it automatically download to your other devices without any hassle. Music Apple allows you to re-download purchased music from the iTunes Store in the same way. However, there’s a good chance you have your own music you didn’t purchase from iTunes. Maybe you spent time ripping it all from your old CDs and you’ve been syncing it to your devices via iTunes ever since. Apple’s solution for this is named iTunes Match. This feature isn’t free, but it’s not a bad deal at all. For $25 per year, Apple allows you to upload all your music to your iCloud account. You can then access all your music from any iPhone, IPad, or iPod Touch. You can stream all your music — perfect if you have a huge library and little storage on your device — and choose which songs you want to download to your device for offline use. When you add additional music to your computer, iTunes will notice it and upload it using iTunes Match, making it available for streaming and downloading directly from your iOS devices without any syncing. This feature is named iTunes Match because it doesn’t just upload music — if Apple already has a song you upload, it will “match” your song with Apple’s copy. This means you may get higher-quality versions of your songs if you ripped them from CD at a lower bitrate. Podcasts You don’t have to use iTunes to subscribe to podcasts and sync them to your devices. Even if you have a lowly iPod Touch, you can install APple’s Podcasts app from the app store. Use it to subscribe to podcasts and configure them to automatically download directly to your device. You can use other podcast apps for this, too. Backups You can continue backing up your device’s data through iTunes, generating local backups that are stored on your computer. However, new iOS devices are configured to automatically back up their data to iCloud. This happens automatically in the background without you even having to think about it, and you can restore such backups when setting up a device simply by logging in with your Apple ID. Personal Data In the days of PalmPilots, people would use desktop programs like iTunes to sync their email, contacts, and calendar events with their mobile devices. You probably shouldn’t have to sync this data form your computer. Just sign into your email account — for example, a Gmail account — on your device and iOS will automatically pull your email, contacts, and calendar events from your associated account. Photos Rather than connecting your iOS device to your computer and syncing photos from it, you can use an app that automatically uploads your photos to a web service. Dropbox, Google+, and even Flickr all have this feature in their apps. You’ll be able to access your photos from any computer and have a backup copy without any syncing required. You may still need to use iTunes if you want to sync local music without paying for iTunes Match or copy local video files to your device. Copying large local files over is the only real scenario where you’d need iTunes. If you don’t need to copy such files over, you can go ahead and uninstall iTunes from your Windows PC if you like. You shouldn’t need it.     

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  • Google Analytics on Android

    - by pjv
    There is a specific and official analytics SDK for native Android apps (note that I'm not talking about webpages in apps on a phone). This library basically sends pages and events to Google Analytics and you can view your analytics in exactly the same dashboard as for websites. Since my background is apps rather than websites, and since a lot of the Google Analytics terminology seems particularly inapplicable to a native app, I need some pointers. Please discuss my remarks, provide some clarification where you think I'm off-track, and above all share good experiences! 1. Page Views Pages mostly can match different Activities (and Dialogs) being displayed. Activities can be visible behind non-full-screen Activities however, though only the top-level Activity can be interacted. This sort-off clashes with a "(page) view". You'd also want at least one page view for each visit and therefore put one page view tracker in the Application class. However this does not constitute a window or sorts. Usually an Activity will open at the same time, so the time spent on that page will have been 0. This will influence your "time spent" statistics. How are these counted anyway? Moreover, there is a loose coupling between the Activities, by means of Intents. A user can, much like on any website, step in at any Activity, although usually this then concerns resuming the application where he left off. This makes that the hierarchy of Activities usually is very flat. And since there are no url's involved. What meaning would using slashes in page titles have, such as "/Home"? All pages would appear on an equal level in the reports, so no content drilldown. Non-unique page views seem to be counted as some kind of indicator of successfulness: how often does the visitor revisit the page. When the user rotates the screen however usually an Activity resumes again, thus making it a new page view. This happens a lot. Maybe a well-thought-through placement of the call might solve this, or placing several, I'm not sure. How to deal with Page Views? 2. Events I'd say there are two sorts: A user event Something that happened, usually as an indirect consequence of the above. The latter particularly is giving me headaches. First of all, many events aren't written in code any more, but pieced logically together by means of Intents. This means that there is no place to put the analytics call. You'd either have to give up this advantage and start doing it the old-fashioned way in favor of good analytics, or, just be missing some events. Secondly, as a developer you're not so much interested in when a user clicks a button, but if the action that should have been performed really was performed and what the result was. There seems to be no clear way to get resulting data into Google Analytics (what's up with the integers? I want to put in Strings!). The same that applies to the flat pages hierarchy, also goes for the event categories. You could do "vertical" categories (topically, that is), but some code is shared "horizontally" and the tracking will be equally shared. Just as with the Intents mechanism, inheritance makes it hard for you to put the tracking in the right places at all times. And I can't really imagine "horizontal" categories. Unless you start making really small categories, such as all the items form the same menu in one category, I have a hard time grasping the concept. Finally, how do you deal with cancelling? Usually you both have an explicit cancel mechanism by ways of a button, as well as the implicit cancel when the "back"-button is pressed to leave the activity and there were no changes. The latter also applies to "saves", when the back button is pressed and there ARE changes. How are you consequently going to catch all these if not by doing all the "back"-button work yourself? How to deal with events? 3. Goals For goal types I have choice of: URL Destination, Time on Site, and Pages/Visit. Most apps don't have a funnel that leads the user to some "registration done" or "order placed" page. Apps have either already been bought (in which case you want to stimulate the user to love your app, so that he might bring on new buyers) or are paid for by in-app ads. So URL Destination is not a very important goal. Time on Site also seems troublesome. First, I have some doubt on how this would be measured. Second, I don't necessarily want my user to spend a lot of time in my already paid app, just be active and content. Equivalently, why not mention how frequent a user uses your app? Regarding Pages/Visit I already mentioned how screen orientation changes blow up the page view numbers. In an app I'd be most interested in events/visit to measure the user's involvement/activity. If he's intensively using the app then he must be loving it right? Furthermore, I also have some small funnels (that do not lead to conversion though) that I want to see streamlined. In my mind those funnels would end in events rather than page views but that seems not to be possible. I could also measure clickthroughs on in-app ads, but then I'd need to track those as Page Views rather than Events, in view of "URL Destination". What are smart goals for apps and how can you fit them on top of Analytics? 4. Optimisation Is there a smart way to manually do what "Website Optimiser" does for websites? Most importantly, how would I track different landing page designs? 5. Traffic Sources Referrals deal with installation time referrals, if you're smart enough to get them included. But perhaps I'd also want to get some data which third-party app sends users to my app to perform some actions (this app interoperability is possible via Intents). Many of the terminologies related to "Traffic Sources" seem totally meaningless and there is no possibility of connecting in AdSense. What are smart uses of this data? 6. Visitors Of the "Browser capabilities", "Network Properties" and "Mobile" tabs, many things are pointless as they have no influence on / relation with my mostly offline app that won't use flash anyway. Only if you drill down far enough, can you get to OS versions, which do matter a lot. I even forgot where you could check what exact Android devices visited. What are smart uses of this data? How can you make the relevant info more prominent? 7. Other No in-page analytics. I have to register my app as a web-url (What!?)?

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  • How do I get an Xstream mobile phone working as a modem?

    - by callmegus
    I bought a CDMA mobile phone that can use as modem, this http://smartfren.com/xstream/ and i wanna try it on my ubuntu plug usb , and run "lsusb" callmegus@Presario-CQ43-304AU:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 002: ID 058f:a001 Alcor Micro Corp. Bus 003 Device 002: ID 1bbb:0106 T & A Mobile Phones Bus 003 Device 003: ID 15d9:0a4c Trust International B.V. USB+PS/2 Optical Mouse Bus 004 Device 002: ID 0a5c:21e3 Broadcom Corp. I successfully "modprobe" this device, and connect to internet, but it's disconnected somehow .. and i can recconect it. I try "lsusb" again .. and something went wrong, here Bus 003 Device 002: ID 1bbb:1000 T & A Mobile Phones I do "modprobe" again and again , but it still won't connect Please guide me

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  • Opera sort un émulateur de bureau pour tester les applications de son OS mobile, et séduire les créa

    Opera sort un émulateur de bureau pour tester les applications de son navigateur mobile, et tente de séduire les créateurs de widgets Opera vient de sortir une nouvelle application en lien avec son navigateur mobile. Cet outil est à destination des développeurs de widgets pour Opera Mobile et il devrait leur faciliter la vie. Il s'agit en fait d'un émulateur de bureau qui permettra aux créateurs de widgets de vérifier la progression de leur travail sur un écran Windows, Mac ou Linux. Ce type d'outil n'est pas un nouveauté en lui-même, mais il innove en permettant de soumettre l'application à une batterie de tests AVANT de la faire tourner sur un smartphone Symbian ou Windows Phone (les deux plateformes qui prennent ...

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  • Opera s'associe à un distributeur chinois dans une co-entreprise, pour créer un navigateur mobile spécifique à ce pays

    Opera s'associe à un distributeur chinois dans une co-entreprise, pour créer un navigateur mobile spécifique à ce pays Opera Software vient de signer un accord avec l'opérateur chinois Telling Telecom, pour la création d'un co-autreprise à laquelle sera alloué un capital d'environ 20 millions d'euros et dont 40 % appartiendront à l'éditeur norvégien (au bout de trois ans). Le but de ce rapprochement est de mettre sur pieds un navigateur mobile spécial, pour le marché chinois, en combinant les technologies d'Opera avec du contenu local. Le logiciel bénéficiera ensuite du réseau de distribution de Telling dans le pays (l'entreprise possède 9000 employés et 18% de la part de marché de la distribution mobile en Chine). ...

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  • Blackberry application testing in Blackberry Mobile getting error like this attempts to access a sec

    - by upendra
    I developed a Blackberry application using Eclipse. The application is working fine in the simulator. By using Blackberry desktop software, I tested the application in Blackberry mobile and it's working fine; but when I am using Progressbar screen, I am getting an error like this "Error starting Applicationname : Module 'ApplicationName' attempts to access a secure API." How do I avoid this error?

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  • Jquery autocomplete Items not clickable in mobile safari

    - by princyp
    I'm using the defualt jquery autocomplete plugin in my iphone web app, it builds a div with li's. In the browser the hovers and click events work for this but in mobile safari if I click it highlights the entire results containing div. Do I need to create seperate event listeners for the iphone? How would I go about doing this? thanks

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  • GWT & HTML5 Video in Mobile Safari

    - by KevMo
    I'm trying to code a site in GWT that plays videos with HTML5. Everything works great on the desktop, but mobile Safari on both the iPhone and iPad do not play the video. I can play a video using Video for Everybody. I've even copied the code to my own plain HTML page, and it works flawlessly. If I serve that same code via a GWT widget, mobile safari will not play the video. On the iPhone I see a gray box with a prohibitory sign around the play button, and on the iPad it shows up as a black box. I've made sure my doctype is <!DOCTYPE html>, but I don't know where else to start debugging. Perhaps it it because the code is injected via javascript? Any pointers on where to start looking would be greatly appreciated. Here is the exact code I am using for the video: <!-- "Video For Everybody" by Kroc Camen. see <camendesign.com/code/video_for_everybody> for documented code =================================================================================================================== --> <video width="640" height="360" poster="poster.jpg" controls autoplay> <source src="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" type="video/mp4"></source> <source src="http://clips.vorwaerts-gmbh.de/big_buck_bunny.ogv" type="video/ogg"></source> <!--[if gt IE 6]> <object width="640" height="375" classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B"><! [endif]--><!--[if !IE]><!--> <object width="640" height="375" type="video/quicktime" data="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4"> <!--<![endif]--> <param name="src" value="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" /> <param name="autoplay" value="true" /> <param name="showlogo" value="false" /> <object width="640" height="384" type="application/x-shockwave-flash" data="player.swf?autostart=true&amp;image=poster.jpg&amp;file=http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4"> <param name="movie" value="player.swf?autostart=true&amp;image=poster.jpg&amp;file=http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" /> <!-- fallback image --> <img src="poster.jpg" width="640" height="360" alt="Big Buck Bunny" title="No video playback capabilities, please download the video below" /> </object><!--[if gt IE 6]><!--> </object><!--<![endif]--> </video>

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  • T-Mobile G1 (MSM7200) GPU Memory

    - by Reflog
    Hello. I'm trying to find some information regarding the available GPU (for OpenGL) memory on the T-Mobile G1. This phone has a MSM7200 Qualcomm chip inside with ATI Imageon GPU. Unfortunately I am not able to dig any info regarding the specifics of GPU memory usage. How much memory is available in total for the textures? Is the memory shared with the CPU memory? Thanks in advance, Eli

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  • Performance in SQL Mobile with one big column that's not being selected

    - by Anthony Mastrean
    I have a SQL Mobile database with one table. It has several columns with useful, often queried data and one column that stores a relatively large string per record (1000+ characters) that is not queried often. Imagine this fake schema, the "lifeStory" field is the large one. table1 String firstName String lastName String address String lifeStory A representative query would be SELECT firstName, lastName, address FROM table1 WHERE firstName = :p1 Does anyone know of any performance concerns leaving that large, infrequently queried column in this table?

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  • FB connect mobile uthentication - Redirecting...

    - by Shaliko
    Hi all In our project we use FB connect authorization. For authentication via mobile phone using the link http://m.facebook.com/tos.php?api_key=2461ce...7e76&v=1.0&next=http://beta.my_servicet.net/fb_connects/new_merge&cancel=http://beta.my_servicet.net/account The user gets to FB and enter your username and password, then it should redirect to http://beta.my_servicet.net/fb_connects/new_merge But instead we see a screen with the text "Redirecting ...". Nothing else happens. My phone is iPhone.

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  • Running a Java Mobile application in Java Standard Edition

    - by Casebash
    I have a Java Mobile application using CLDC 1.0 and MIDP 2.0 and I would like to port it to Java standard edition so that I can demonstrate the application on my company website. Can anyone give me any advice on how I would do this or suggest any tools that could help? Links GamesOnDeck: Contains information on implementing quite a few basic classes

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