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  • How can I automatically switch audio to my speakers when my TV-as-2nd-monitor is not in use?

    - by Michael McGowan
    I have a normal LCD monitor as my primary monitor and an HD LCD television as a 2nd monitor (connected through HDMI). I also have a set of normal speakers for the computer (a Windows 7 machine) that I previously used (before I was using the TV as a 2nd monitor). When I am using the TV as a 2nd monitor, I would like audio to come from it. However, I'm oftentimes using the TV as a TV, in which case I would like the audio from my computer to come from my speakers. Is there any way to accomplish this? It seems that if I have the TV set up as the default audio, then even if I turn the TV off (or, more likely, to the input from my cable box), then the audio still goes through that rather than my speakers. Is there a solution that does not require me to manually change the settings every time I want to switch contexts?

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  • Implications of using many USB web cameras

    - by Martin
    I'm looking into connecting multiple low resolution USB webcams to a single computer. What implications might this have on performance? How does, for example, four 320x240 cameras fare against a single 640x480 camera? I'm not well versed in the architecture of the USB interface, what are the performance caveats? By performance I mean how would it affect the time to read the image data from multiple cameras compared to a single one.

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  • Detecting USB drive insertion and removal using windows service and c#

    - by Kb
    Looking into possibility of making an USB distributed application that will autostart on insertion of an USB stick and shutdown when removing the stick Will use .Net and C#. Looking for suggestion how to approach this using C#? Update: Two possible solutions implementing this as a service. - override WndProc or - using WMI query with ManagementEventWatcher

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  • Android USB Host Communication

    - by Kip Russell
    I'm working on a project that utilizes the USB Host capabilities in Android 3.2. I'm suffering from a deplorable lack of knowledge and talent regarding USB/Serial communication in general. I'm also unable to find any good example code for what I need to do. I need to read from a USB Communication Device. Ex: When I connect via Putty (on my PC) I enter: >GO And the device starts spewing out data for me. Pitch/Roll/Temp/Checksum. Ex: $R1.217P-0.986T26.3*60 $R1.217P-0.986T26.3*60 $R1.217P-0.987T26.3*61 $R1.217P-0.986T26.3*60 $R1.217P-0.985T26.3*63 I can send the initial 'GO' command from the Android device at which time I receive an echo of 'GO'. Then nothing else on any subsequent reads. How can I: 1) Send the 'go' command. 2) Read in the stream of data that results. The USB device I'm working with has the following interfaces (endpoints). Device Class: Communication Device (0x2) Interfaces: Interface #0 Class: Communication Device (0x2) Endpoint #0 Direction: Inbound (0x80) Type: Intrrupt (0x3) Poll Interval: 255 Max Packet Size: 32 Attributes: 000000011 Interface #1 Class: Communication Device Class (CDC) (0xa) Endpoint #0 Address: 129 Number: 1 Direction: Inbound (0x80) Type: Bulk (0x2) Poll Interval (0) Max Packet Size: 32 Attributes: 000000010 Endpoint #1 Address: 2 Number: 2 Direction: Outbound (0x0) Type: Bulk (0x2) Poll Interval (0) Max Packet Size: 32 Attributes: 000000010 I'm able to deal with permission, connect to the device, find the correct interface and assign the endpoints. I'm just having trouble figuring out which technique to use to send the initial command read the ensuing data. I'm tried different combinations of bulkTransfer and controlTransfer with no luck. Thanks. I'm using interface#1 as seen below: public AcmDevice(UsbDeviceConnection usbDeviceConnection, UsbInterface usbInterface) { Preconditions.checkState(usbDeviceConnection.claimInterface(usbInterface, true)); this.usbDeviceConnection = usbDeviceConnection; UsbEndpoint epOut = null; UsbEndpoint epIn = null; // look for our bulk endpoints for (int i = 0; i < usbInterface.getEndpointCount(); i++) { UsbEndpoint ep = usbInterface.getEndpoint(i); Log.d(TAG, "EP " + i + ": " + ep.getType()); if (ep.getType() == UsbConstants.USB_ENDPOINT_XFER_BULK) { if (ep.getDirection() == UsbConstants.USB_DIR_OUT) { epOut = ep; } else if (ep.getDirection() == UsbConstants.USB_DIR_IN) { epIn = ep; } } } if (epOut == null || epIn == null) { throw new IllegalArgumentException("Not all endpoints found."); } AcmReader acmReader = new AcmReader(usbDeviceConnection, epIn); AcmWriter acmWriter = new AcmWriter(usbDeviceConnection, epOut); reader = new BufferedReader(acmReader); writer = new BufferedWriter(acmWriter); }

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  • Using USB PS2 hand controller in C#.NET

    - by rross
    I'm attempting to create a program that takes input from a usb ps2 hand controller, translate and passes the info to a rs232 device. I already have everything working for the rs232 device. The problem is interfacing with a usb controller. There doesn't seem to be any good documentation out there and on top of that .NET3.0/3.5 doesn't have any libs to help you out. How would one even get started?

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  • CE 5.0 with 3G Usb Stick

    - by johncatfish
    I'm new to CE programming and I have a Marvel device PXA270 with Windows CE 5.0 installed. The device has one usb port. I wonder if there's ANYTHING I can try to connect a 3G-HDSPA usb stick to it. When plugged it only recognises its folders as a pendrive would do, but no Internet. Thx.

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  • Opera 10 supports html5 audio tag but Opera 11?

    - by tengyong
    I have been working on a HTML5 project and I recently noticed Opera 10.60 supports audio tag perfectly but not latest version of Opera (version 11.00 build 1156). you may try with URL: http://moztw.org/demo/audioplayer/ with Opera 11.00. I can see the audio player without problem but it just doesn't play the music. My HTML code is as simple as :- <audio controls src="media/vincent.ogg" type="audio/ogg"></audio>

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  • Receiving data from a USB device in C or C++

    - by Midas
    It starts to bore me that I always have to ask questions about trifles. I simply need a list of all plugged in USB devices and have the user select one to let the console application receive any data the USB device sends. I can then start playing around with the data in my program. I don't want to use library's, only standard C++ functions, and the program should work in Windows 98.

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  • How do I 'see' an external USB drive connected directly to my Broadband Router?

    - by The Cougar Kid
    This is a very frustrating problem! I have a small home network with several dual boot Ubuntu / Windows computers. I have recently upgraded my Broadband connection and the new router permits the direct attachment of an external USB drive which can back up all of the household's computers. There are no problems when booted under Windows, and there were no problems with older versions of UBUNTU, but since upgrading to 11.10 I can no longer "see" the drive. I used to find it via Network / Windows Network / Home / name of Router, but under 11.10 the same method yields an error message Unable to mount location Failed to retrieve share list from server. Can anyone help please? Starting Nmap 5.21 ( http://nmap.org ) at 2011-12-21 10:06 GMT Stats: 0:02:02 elapsed; 0 hosts completed (1 up), 1 undergoing Service Scan Service scan Timing: About 50.00% done; ETC: 10:10 (0:01:56 remaining) Nmap scan report for 192.168.1.254 Host is up (0.0097s latency). Not shown: 998 filtered ports PORT STATE SERVICE VERSION 554/tcp open rtsp? 7070/tcp open realserver? Service detection performed. Please report any incorrect results at http://nmap.org/submit/ . Nmap done: 1 IP address (1 host up) scanned in 152.38 seconds sudo tail -n 30 /var/log/syslog [sudo] password for alaric: Dec 21 10:05:42 UPSTAIRS2U wpa_supplicant[882]: WPA: Group rekeying completed with 00:01:3b:8b:63:1a [GTK=TKIP]

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  • Playing audio files in WPF

    - by deepak
    hai i need to play audio files in WPF am using the following code FileTextBox.Text = selectedFileName; MediaPlayer mp = new MediaPlayer(); mp.Open(new Uri(selectedFileName, UriKind.Relative )); mp.Play(); its working well, but it doesnt plays the sound. why ???

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  • Audio Framework in iPhone

    - by suse
    There are three major frameworks for iPhone audio : AVFoundation Framework CoreAudio Framework OpenAL Library And in turn CoreAudio Framework has AudioToolkit Framework and AudioUnit Framework Is this correct? Suppose I import AVFoundation Framework into my project and it in turn needs a feature which is provided by CoreAudio Framework.. Can it internally access the features of CoreAudio without importing CoreAudio framework into my project?

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  • TV audio processing with TV capture card

    - by Jonathan Barbero
    Hello, I'm looking for an open source library or framework to process audio signal from a TV capture card. The idea is to detect TV ad spots and register the time and the channel where them happends. I never worked in something like this, so, any information, link, idea is welcome. Thanks in advance!

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  • How to play next file using Audio Queue Services

    - by Stanislav
    What is the right way to play next file using Audio Queue Services? When "play next" button is pressed should I first call AudioQueueStop and then AudioQueuePrime/AudioQueueStart or it is enough to just fill buffers with next file data? The problem is that the latter gives me sound glitches on iPhone.

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  • iphone audio plays on simulator but not on device

    - by amarsh-anand
    The following code plays well on the simulator but the audio doesnt play on the actual device. I have tries aif, wav and mp3 ... all three with the same behaviour. Please sugest what could be wrong. SystemSoundID aSound; AudioServicesCreateSystemSoundID(CFBundleCopyResourceURL(CFBundleGetMainBundle(),CFSTR("drop"), CFSTR("wav"), NULL), &aSound); AudioServicesPlaySystemSound(aSound);

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  • Silverlight audio components

    - by Shurup
    Do you know any good commertial or free audio / sound components that can be used in Silverlight (better on the client)? Desired features: visualizing (waveform, peakform etc., zoom, editing volume, pan, start and end markers etc.) editing (channels: volume, pan, mute, fading, etc., merge, cut, copy, paste, etc., effects) mixing different sound tracks, creating a downmix exporting result in some in Silverlight usable (compressed) formats Some useful projects that I've founded: Saluse MediaKit for Silverlight (MP3 decoder, AudioPreProcessor, visualizers, effects) Microsoft Design Toolbox sound mixer (incl. source code and video) and Demo

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