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  • In C#, are event handler arguments covariant?

    - by Roger Lipscombe
    Maybe covariant's not the word, but if I have a class that raises an event, with (e.g.) FrobbingEventArgs, am I allowed to handle it with a method that takes EventArgs? Here's some code: class Program { static void Main(string[] args) { Frobber frobber = new Frobber(); frobber.Frobbing += FrobberOnFrobbing; frobber.Frob(); } private static void FrobberOnFrobbing(object sender, EventArgs e) { // Do something interesting. Note that the parameter is 'EventArgs'. } } internal class Frobber { public event EventHandler<FrobbingEventArgs> Frobbing; public event EventHandler<FrobbedEventArgs> Frobbed; public void Frob() { OnFrobbing(); // Frob. OnFrobbed(); } private void OnFrobbing() { var handler = Frobbing; if (handler != null) handler(this, new FrobbingEventArgs()); } private void OnFrobbed() { var handler = Frobbed; if (handler != null) handler(this, new FrobbedEventArgs()); } } internal class FrobbedEventArgs : EventArgs { } internal class FrobbingEventArgs : EventArgs { } The reason I ask is that ReSharper seems to have a problem with (what looks like) the equivalent in XAML, and I'm wondering if it's a bug in ReSharper, or a mistake in my understanding of C#.

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  • Disable Painting of the VScrollbar in a System.Windows.Forms.RichTextBox

    - by SchlaWiener
    I have a custom control inherited from RichTextBox. This control has the ability to "disable" rich text editing. I achive this by just setting the Rtf property to the text property during the TextChanged event. this is how my code looks like: private bool lockTextChanged; void RichTextBox_TextChanged(object sender, EventArgs e) { // prevent StackOverflowException if (lockTextChanged) return; // remember current position int rtbstart = rtb.SelectionStart; int len = rtb.SelectionLength; // prevent painting rtb.SuspendLayout(); // set the text property to remove the entire formatting. lockTextChanged = true; rtb.Text = rtb.Text; rtb.Select(rtbstart, len); lockTextChanged = false; rtb.ResumeLayout(true); } That worked well. However in a large text with like 200 lines the controls jitters (you see the first lines of text for the wink). To prevent that from happening I filter the WM_PAINT between SuspendLayout() and ResumeLayout() private bool layoutSuspended; public new void SuspendLayout() { layoutSuspended = true; base.SuspendLayout(); } public new void ResumeLayout() { layoutSuspended = false; base.ResumeLayout(); } public new void ResumeLayout(bool performLayout) { layoutSuspended = false; base.ResumeLayout(performLayout); } private const int WM_PAINT = 0x000F; protected override void WndProc(ref System.Windows.Forms.Message m) { if (!(m.Msg == WM_PAINT && layoutSuspended)) base.WndProc(ref m); } that did the trick, the RichTextBox isn't jittering anymoe. That's what I wanted to achive, except one thing: The scrollbar is still jittering everytime I type text to my control. Now my question: Does anyone have a clue for me how to prevent the scrollbar from redrawing during Suspend/Resume Layout?

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  • C++11 VS 2012 functor seems to choke when I have more than 5 parameters

    - by bobobobo
    function <void ( int a, int b, int ia, int ib, bool rev, const Vector4f& color )> benchTris = [&pts]( int a, int b, int ia, int ib, bool rev, const Vector4f& color ) { } The error is: error C2027: use of undefined type 'std::_Get_function_impl<_Tx>' with [ _Tx=void (int,int,int,int,bool,const Vector4f &) ] main.cpp(374) : see reference to class template instantiation 'std::function<_Fty>' being compiled with [ _Fty=void (int,int,int,int,bool,const Vector4f &) ] Works ok if I remove ONE parameter, for example a from the front: function <void ( int b, int ia, int ib, bool rev, const Vector4f& color )> benchTris = [&pts]( int b, int ia, int ib, bool rev, const Vector4f& color ) { // ok } Is there some parameter limit I don't know about?

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • Why does this C# event handler not respond to this event in this Silverlight application?

    - by Edward Tanguay
    Can anyone tell me why the following code successfully executes this event: OnLoadingComplete(this, null); but never executes this event handler? void initialDataLoader_OnLoadingComplete(object obj, DataLoaderArgs args) CODE: using System; using System.Collections.Generic; using System.Linq; using System.Windows.Controls; using System.Diagnostics; namespace TestEvent22928 { public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); DataLoader initialDataLoader = new DataLoader("initial"); initialDataLoader.RegisterText("test1", "http://test:111/testdata/test1.txt"); initialDataLoader.RegisterText("test2", "http://test:111/testdata/test2.txt"); initialDataLoader.BeginLoading(); initialDataLoader.OnLoadingComplete += new DataLoader.LoadingComplete(initialDataLoader_OnLoadingComplete); } void initialDataLoader_OnLoadingComplete(object obj, DataLoaderArgs args) { Debug.WriteLine("loading complete"); //WHY DOES EXECUTION NEVER GET HERE? } } public class DataManager { public DataLoader CreateDataloader(string dataloaderIdCode) { DataLoader dataLoader = new DataLoader(dataloaderIdCode); return dataLoader; } } public class DataLoader { public string IdCode { get; set; } public List<DataItem> DataItems { get; set; } public delegate void LoadingComplete(object obj, DataLoaderArgs args); public event LoadingComplete OnLoadingComplete = delegate { }; private int dataItemCurrentlyLoadingIndex; public DataLoader(string idCode) { IdCode = idCode; DataItems = new List<DataItem>(); dataItemCurrentlyLoadingIndex = -1; } public void RegisterText(string idCode, string absoluteSourceUrl) { DataItem dataItem = new DataItem { IdCode = idCode, AbsoluteSourceUrl = absoluteSourceUrl, Kind = DataItemKind.Text }; DataItems.Add(dataItem); } public void BeginLoading() { LoadNext(); } private void LoadNext() { dataItemCurrentlyLoadingIndex++; if (dataItemCurrentlyLoadingIndex < DataItems.Count()) { DataItem dataItem = DataItems[dataItemCurrentlyLoadingIndex]; Debug.WriteLine("loading " + dataItem.IdCode + "..."); LoadNext(); } else { OnLoadingComplete(this, null); //EXECUTION GETS HERE } } } public class DataItem { public string IdCode { get; set; } public string AbsoluteSourceUrl { get; set; } public DataItemKind Kind { get; set; } public object DataObject { get; set; } } public enum DataItemKind { Text, Image } public class DataLoaderArgs : EventArgs { public string Message { get; set; } public DataItem DataItem { get; set; } public DataLoaderArgs(string message, DataItem dataItem) { Message = message; DataItem = dataItem; } } }

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  • ProgressDialog does not display until after AsyncTask completes

    - by tedwards
    I am trying to display an indefinite ProgressDialog, while an AsyncTask binds to a RemoteService. The RemoteService builds a list of the users contacts when the service is first created. For a long list of contacts this may take 5~10 seconds. The problem I am having, is that the ProgressDialog does not display until after the RemoteService has built it's list of contacts. I even tried putting a Thread.sleep in to give the ProgressDialog time to show up. With the sleep statement the ProgressDialog loads and starts spinning, but then locks up as soon as the RemoteService starts doing it's work. If I just turn the AsyncTask into dummy code, and just let it sleep for a while, everything works fine. But when the task has to do actual work, it is like the UI just sits and waits. Any ideas on what Im doing wrong ? @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.d(IM,"Start Me UP!!"); setContentView(R.layout.main); Log.d(IM, "Building List View for Contacts"); restoreMe(); if (myContacts==null){ myContacts = new ArrayList<Contact>(); this.contactAdapter = new ContactAdapter(this, R.layout.contactlist, myContacts); setListAdapter(this.contactAdapter); new BindAsync().execute(); } else{ this.contactAdapter = new ContactAdapter(this, R.layout.contactlist, myContacts); setListAdapter(this.contactAdapter); } } private class BindAsync extends AsyncTask<Void, Void, RemoteServiceConnection>{ @Override protected void onPreExecute(){ super.onPreExecute(); Log.d(IM,"Showing Dialog"); showDialog(DIALOG_CONTACTS); } @Override protected RemoteServiceConnection doInBackground(Void... v) { Log.d(IM,"Binding to service in BindAsync"); try{ Thread.sleep(2000); } catch (InterruptedException e){ } RemoteServiceConnection myCon; myCon = new RemoteServiceConnection(); Intent i = new Intent(imandroid.this,MyRemoteService.class); bindService(i, myCon, Context.BIND_AUTO_CREATE); startService(i); Log.d(IM,"Bound to remote service"); return myCon; } @Override protected void onPostExecute(RemoteServiceConnection newConn){ super.onPostExecute(newConn); Log.d(IM,"Storing remote connection"); conn=newConn; } };

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  • Destructuring assignment in generator expressions and array comprehensions

    - by Eli Grey
    Why does for ([] in object); work fine but [void 0 for ([] in object)] or (void 0 for ([] in object)) throw a syntax error for invalid left-hand assignment? For example, I would expect the following code to work, but it doesn't (the assertion isn't even done due to the syntax error): let ( i = 0, arr = [1, 2, 3, 4], gen = (i for (i in arr) if (arr.hasOwnProperty(i)) ) { for ([] in gen) i++; console.assertEquals([void 0 for ([] in gen)].length, i); }

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  • how do you make a "concurrent queue safe" lazy loader (singleton manager) in objective-c

    - by Rich
    Hi, I made this class that turns any object into a singleton, but I know that it's not "concurrent queue safe." Could someone please explain to me how to do this, or better yet, show me the code. To be clear I want to know how to use this with operation queues and dispatch queues (NSOperationQueue and Grand Central Dispatch) on iOS. Thanks in advance, Rich EDIT: I had an idea for how to do it. If someone could confirm it for me I'll do it and post the code. The idea is that proxies make queues all on their own. So if I make a mutable proxy (like Apple does in key-value coding/observing) for any object that it's supposed to return, and always return the same proxy for the same object/identifier pair (using the same kind of lazy loading technique as I used to create the singletons), the proxies would automatically queue up the any messages to the singletons, and make it totally thread safe. IMHO this seems like a lot of work to do, so I don't want to do it if it's not gonna work, or if it's gonna slow my apps down to a crawl. Here's my non-thread safe code: RMSingletonCollector.h // // RMSingletonCollector.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import <Foundation/Foundation.h> #import "RMWeakObjectRef.h" struct RMInitializerData { // The method may take one argument. // required SEL designatedInitializer; // data to pass to the initializer or nil. id data; }; typedef struct RMInitializerData RMInitializerData; RMInitializerData RMInitializerDataMake(SEL initializer, id data); @interface NSObject (SingletonCollector) // Returns the selector and data to pass to it (if the selector takes an argument) for use when initializing the singleton. // If you override this DO NOT call super. + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier; @end @interface RMSingletonCollector : NSObject { } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier; + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier; + (void)destroyCollection; + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier; @end // ==--==--==--==--==Notifications==--==--==--==--== extern NSString *const willDestroySingletonCollection; extern NSString *const willDestroySingletonCollectionObject; RMSingletonCollector.m // // RMSingletonCollector.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/11/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMSingletonCollector.h" #import <objc/objc-runtime.h> NSString *const willDestroySingletonCollection = @"willDestroySingletonCollection"; NSString *const willDestroySingletonCollectionObject = @"willDestroySingletonCollectionObject"; RMInitializerData RMInitializerDataMake(SEL initializer, id data) { RMInitializerData newData; newData.designatedInitializer = initializer; newData.data = data; return newData; } @implementation NSObject (SingletonCollector) + (RMInitializerData)designatedInitializerForIdentifier:(NSString *)identifier { return RMInitializerDataMake(@selector(init), nil); } @end @interface RMSingletonCollector () + (NSMutableDictionary *)singletonCollection; + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection; @end @implementation RMSingletonCollector static NSMutableDictionary *singletonCollection = nil; + (NSMutableDictionary *)singletonCollection { if (singletonCollection != nil) { return singletonCollection; } NSMutableDictionary *collection = [[NSMutableDictionary alloc] initWithCapacity:1]; [self setSingletonCollection:collection]; [collection release]; return singletonCollection; } + (void)setSingletonCollection:(NSMutableDictionary *)newSingletonCollection { if (newSingletonCollection != singletonCollection) { [singletonCollection release]; singletonCollection = [newSingletonCollection retain]; } } + (id)collectionObjectForType:(NSString *)className identifier:(NSString *)identifier { id obj; NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } if (obj = [[self singletonCollection] objectForKey:key]) { return obj; } // dynamic creation. // get a class for Class classForName = NSClassFromString(className); if (classForName) { obj = objc_msgSend(classForName, @selector(alloc)); // if the initializer takes an argument... RMInitializerData initializerData = [classForName designatedInitializerForIdentifier:identifier]; if (initializerData.data) { // pass it. obj = objc_msgSend(obj, initializerData.designatedInitializer, initializerData.data); } else { obj = objc_msgSend(obj, initializerData.designatedInitializer); } [singletonCollection setObject:obj forKey:key]; [obj release]; } else { // raise an exception if there is no class for the specified name. NSException *exception = [NSException exceptionWithName:@"com.RMDev.RMSingletonCollector.failed_to_find_class" reason:[NSString stringWithFormat:@"SingletonCollector couldn't find class for name: %@", [className description]] userInfo:nil]; [exception raise]; [exception release]; } return obj; } + (id<RMWeakObjectReference>)referenceForObjectOfType:(NSString *)className identifier:(NSString *)identifier { id obj = [self collectionObjectForType:className identifier:identifier]; RMWeakObjectRef *objectRef = [[RMWeakObjectRef alloc] initWithObject:obj identifier:identifier]; return [objectRef autorelease]; } + (void)destroyCollection { NSDictionary *userInfo = [singletonCollection copy]; [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollection object:self userInfo:userInfo]; [userInfo release]; // release the collection and set it to nil. [self setSingletonCollection:nil]; } + (void)destroyCollectionObjectForType:(NSString *)className identifier:(NSString *)identifier { NSString *key; if (identifier) { key = [className stringByAppendingFormat:@".%@", identifier]; } else { key = className; } [[NSNotificationCenter defaultCenter] postNotificationName:willDestroySingletonCollectionObject object:[singletonCollection objectForKey:key] userInfo:nil]; [singletonCollection removeObjectForKey:key]; } @end RMWeakObjectRef.h // // RMWeakObjectRef.h // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // // In order to offset the performance loss from always having to search the dictionary, I made a retainable, weak object reference class. #import <Foundation/Foundation.h> @protocol RMWeakObjectReference <NSObject> @property (nonatomic, assign, readonly) id objectRef; @property (nonatomic, retain, readonly) NSString *className; @property (nonatomic, retain, readonly) NSString *objectIdentifier; @end @interface RMWeakObjectRef : NSObject <RMWeakObjectReference> { id objectRef; NSString *className; NSString *objectIdentifier; } - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier; - (void)objectWillBeDestroyed:(NSNotification *)notification; @end RMWeakObjectRef.m // // RMWeakObjectRef.m // RMSingletonCollector // // Created by Rich Meade-Miller on 2/12/11. // Copyright 2011 Rich Meade-Miller. All rights reserved. // #import "RMWeakObjectRef.h" #import "RMSingletonCollector.h" @implementation RMWeakObjectRef @dynamic objectRef; @synthesize className, objectIdentifier; - (RMWeakObjectRef *)initWithObject:(id)object identifier:(NSString *)identifier { if (self = [super init]) { NSString *classNameForObject = NSStringFromClass([object class]); className = classNameForObject; objectIdentifier = identifier; objectRef = object; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollectionObject object:object]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(objectWillBeDestroyed:) name:willDestroySingletonCollection object:[RMSingletonCollector class]]; } return self; } - (id)objectRef { if (objectRef) { return objectRef; } objectRef = [RMSingletonCollector collectionObjectForType:className identifier:objectIdentifier]; return objectRef; } - (void)objectWillBeDestroyed:(NSNotification *)notification { objectRef = nil; } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [className release]; [super dealloc]; } @end

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  • Problem with building tree bottom up

    - by Esmond
    Hi, I have problems building a binary tree from the bottom up. THe input of the tree would be internal nodes of the trees with the children of this node being the leaves of the eventual tree. So initially if the tree is empty the root would be the first internal node. Afterwards, The next internal node to be added would be the new root(NR), with the old root(OR) being one of the child of NR. And so on. The problem i have is that whenever i add a NR, the children of the OR seems to be lost when i do a inOrder traversal. This is proven to be the case when i do a getSize() call which returns the same number of nodes before and after addNode(Tree,Node) Any help with resolving this problem is appreciated edited with the inclusion of node class code. both tree and node classes have the addChild methods because i'm not very sure where to put them for it to be appropriated. any comments on this would be appreciated too. The code is as follows: import java.util.*; public class Tree { Node root; int size; public Tree() { root = null; } public Tree(Node root) { this.root = root; } public static void setChild(Node parent, Node child, double weight) throws ItemNotFoundException { if (parent.child1 != null && parent.child2 != null) { throw new ItemNotFoundException("This Node already has 2 children"); } else if (parent.child1 != null) { parent.child2 = child; child.parent = parent; parent.c2Weight = weight; } else { parent.child1 = child; child.parent = parent; parent.c1Weight = weight; } } public static void setChild1(Node parent, Node child) { parent.child1 = child; child.parent = parent; } public static void setChild2(Node parent, Node child) { parent.child2 = child; child.parent = parent; } public static Tree addNode(Tree tree, Node node) throws ItemNotFoundException { Tree tree1; if (tree.root == null) { tree.root = node; } else if (tree.root.getSeq().equals(node.getChild1().getSeq()) || tree.root.getSeq().equals(node.getChild2().getSeq())) { Node oldRoot = tree.root; oldRoot.setParent(node); tree.root = node; } else { //form a disjoint tree and merge the 2 trees tree1 = new Tree(node); tree = mergeTree(tree, tree1); } System.out.print("addNode2 = "); if(tree.root != null ) { Tree.inOrder(tree.root); } System.out.println(); return tree; } public static Tree mergeTree(Tree tree, Tree tree1) { String root = "root"; Node node = new Node(root); tree.root.setParent(node); tree1.root.setParent(node); tree.root = node; return tree; } public static int getSize(Node root) { if (root != null) { return 1 + getSize(root.child1) + getSize(root.child2); } else { return 0; } } public static boolean isEmpty(Tree Tree) { return Tree.root == null; } public static void inOrder(Node root) { if (root != null) { inOrder(root.child1); System.out.print(root.sequence + " "); inOrder(root.child2); } } } public class Node { Node child1; Node child2; Node parent; double c1Weight; double c2Weight; String sequence; boolean isInternal; public Node(String seq) { sequence = seq; child1 = null; c1Weight = 0; child2 = null; c2Weight = 0; parent = null; isInternal = false; } public boolean hasChild() { if (this.child1 == null && this.child2 == null) { this.isInternal = false; return isInternal; } else { this.isInternal = true; return isInternal; } } public String getSeq() throws ItemNotFoundException { if (this.sequence == null) { throw new ItemNotFoundException("No such node"); } else { return this.sequence; } } public void setChild(Node child, double weight) throws ItemNotFoundException { if (this.child1 != null && this.child2 != null) { throw new ItemNotFoundException("This Node already has 2 children"); } else if (this.child1 != null) { this.child2 = child; this.c2Weight = weight; } else { this.child1 = child; this.c1Weight = weight; } } public static void setChild1(Node parent, Node child) { parent.child1 = child; child.parent = parent; } public static void setChild2(Node parent, Node child) { parent.child2 = child; child.parent = parent; } public void setParent(Node parent){ this.parent = parent; } public Node getParent() throws ItemNotFoundException { if (this.parent == null) { throw new ItemNotFoundException("This Node has no parent"); } else { return this.parent; } } public Node getChild1() throws ItemNotFoundException { if (this.child1 == null) { throw new ItemNotFoundException("There is no child1"); } else { return this.child1; } } public Node getChild2() throws ItemNotFoundException { if (this.child2 == null) { throw new ItemNotFoundException("There is no child2"); } else { return this.child2; } } }

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  • C# graphics flickering

    - by David
    Hello, I am working on kind of drawing program but I have a problem with flickering while moving a mouse cursor while drawing a rubberband line. I hope you can help me to remove that flickering of line, here is the code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace GraphicsTest { public partial class Form1 : Form { int xFirst, yFirst; Bitmap bm = new Bitmap(1000, 1000); Graphics bmG; Graphics xG; Pen pen = new Pen(Color.Black, 1); bool draw = false; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { bmG = Graphics.FromImage(bm); xG = this.CreateGraphics(); bmG.Clear(Color.White); } private void Form1_MouseDown(object sender, MouseEventArgs e) { xFirst = e.X; yFirst = e.Y; draw = true; } private void Form1_MouseUp(object sender, MouseEventArgs e) { bmG.DrawLine(pen, xFirst, yFirst, e.X, e.Y); draw = false; xG.DrawImage(bm, 0, 0); } private void Form1_MouseMove(object sender, MouseEventArgs e) { if (draw) { xG.DrawImage(bm, 0, 0); xG.DrawLine(pen, xFirst, yFirst, e.X, e.Y); } } private void Form1_Paint(object sender, PaintEventArgs e) { xG.DrawImage(bm, 0, 0); } } }

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  • Bring object to the front, in Flash AS3

    - by jimbo
    Hi All, i have the below code, which is basically animating object across the screen, when roll-over happens it pauses the anim, and displays some information. Everything works fine, but when its paused, i wold like that current object to be 'on top' so other items run behind. I have looked at setChildIndex, but didn't have much luck. package { import flash.display.MovieClip; import flash.display.Sprite; import flash.events.MouseEvent; import flash.geom.Point; import flash.events.KeyboardEvent; import flash.events.*; import caurina.transitions.Tweener; import fl.motion.Color; public class carpurchase extends Sprite { public function carpurchase() { var carX = 570; //Set cars var car1:fullCar = new fullCar(); car1.info.alpha = 0; //var c:Color = new Color(); //c.setTint(0xff0000, 0.8); //car2.car.transform.colorTransform=c; car1.x = carX; car1.y = 280; car1.info.title.text = "test"; car1.info.desc.text = "test"; addChild(car1); car1.addEventListener(MouseEvent.ROLL_OVER, carPause); car1.addEventListener(MouseEvent.ROLL_OUT, carContinue); function car1Reset():void { Tweener.addTween(car1, {x:carX, time:0, onComplete:car1Tween}); } function car1Tween():void { Tweener.addTween(car1, {x:-120, time:2, delay:3, transition:"linear", onComplete:car1Reset}); } car1Tween(); var car2:fullCar = new fullCar(); car2.info.alpha = 0; var c:Color = new Color(); c.setTint(0xff0000, 0.8); car2.car.transform.colorTransform=c; car1.x = carX; car2.y = 175; car2.info.title.text = "test"; car2.info.desc.text = "test"; addChild(car2); car2.addEventListener(MouseEvent.ROLL_OVER, carPause); car2.addEventListener(MouseEvent.ROLL_OUT, carContinue); function car2Reset():void { Tweener.addTween(car2, {x:carX, time:0, onComplete:car2Tween}); } function car2Tween():void { Tweener.addTween(car2, {x:-120, time:3, delay:0, transition:"linear", onComplete:car2Reset}); } car2Tween(); function carPause(e:MouseEvent):void { Tweener.pauseTweens(e.target); Tweener.addTween(e.target.info, {y:-150, alpha:1, time:.5, transition:"easeout"}); } function carContinue(e:MouseEvent):void { Tweener.addTween(e.target.info, {y:10, alpha:0, time:.5, transition:"easeout"}); Tweener.resumeTweens(e.target); } } } Any help welcome

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  • How can we call an activity through service in android???

    - by Shalini Singh
    Hi! friends, i am a android developer,,, want to know is it possible to call an activity through background service in android like : import android.app.Service; import android.content.Intent; import android.content.SharedPreferences; import android.media.MediaPlayer; import android.os.Handler; import android.os.IBinder; import android.os.Message; public class background extends Service{ private int timer1; @Override public void onCreate() { // TODO Auto-generated method stub super.onCreate(); SharedPreferences preferences = getSharedPreferences("SaveTime", MODE_PRIVATE); timer1 = preferences.getInt("time", 0); startservice(); } @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } private void startservice() { Handler handler = new Handler(); handler.postDelayed(new Runnable(){ public void run() { mediaPlayerPlay.sendEmptyMessage(0); } }, timer1*60*1000); } private Handler mediaPlayerPlay = new Handler(){ @Override public void handleMessage(Message msg) { try { getApplication(); MediaPlayer mp = new MediaPlayer(); mp = MediaPlayer.create(background.this, R.raw.alarm); mp.start(); } catch(Exception e) { e.printStackTrace(); } super.handleMessage(msg); } }; /* * (non-Javadoc) * * @see android.app.Service#onDestroy() */ @Override public void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } } i want to call my activity......

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  • Dependency Injection Question - ASP.NET

    - by Paul
    I'm starting a web application that contains the following projects: Booking.Web Booking.Services Booking.DataObjects Booking.Data I'm using the repository pattern in my data project only. All services will be the same, no matter what happens. However, if a customer wants to use Access, it will use a different data repository than if the customer wants to use SQL Server. I have StructureMap, and want to be able to do the following: Web project is unaffected. It's a web forms application that will only know about the services project and the dataobjects project. When a service is called, it will use StructureMap (by looking up the bootstrapper.cs file) to see which data repository to use. An example of a services class is the error logging class: public class ErrorLog : IErrorLog { ILogging logger; public ErrorLog() { } public ErrorLog(ILogging logger) { this.logger = logger; } public void AddToLog(string errorMessage) { try { AddToDatabaseLog(errorMessage); } catch (Exception ex) { AddToFileLog(ex.Message); } finally { AddToFileLog(errorMessage); } } private void AddToDatabaseLog(string errorMessage) { ErrorObject error = new ErrorObject { ErrorDateTime = DateTime.Now, ErrorMessage = errorMessage }; logger.Insert(error); } private void AddToFileLog(string errorMessage) { // TODO: Take this value from the web.config instead of hard coding it TextWriter writer = new StreamWriter(@"E:\Work\Booking\Booking\Booking.Web\Logs\ErrorLog.txt", true); writer.WriteLine(DateTime.Now.ToString() + " ---------- " + errorMessage); writer.Close(); } } I want to be able to call this service from my web project, without defining which repository to use for the data access. My boostrapper.cs file in the services project is defined as: public class Bootstrapper { public static void ConfigureStructureMap() { ObjectFactory.Initialize(x => { x.AddRegistry(new ServiceRegistry()); } ); } public class ServiceRegistry : Registry { protected override void configure() { ForRequestedType<IErrorLog>().TheDefaultIsConcreteType<Booking.Services.Logging.ErrorLog>(); ForRequestedType<ILogging>().TheDefaultIsConcreteType<SqlServerLoggingProvider>(); } } } What else do I need to get this to work? When I defined a test, the ILogger object was null. Thanks,

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  • Is it a good way to close a thread?

    - by Roman
    I have a short version of the question: I start a thread like that: counter.start();, where counter is a thread. At the point when I want to stop the thread I do that: counter.interrupt() In my thread I periodically do this check: Thread.interrupted(). If it gives true I return from the thread and, as a consequence, it stops. And here are some details, if needed: If you need more details, they are here. From the invent dispatch thread I start a counter thread in this way: public static void start() { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } where the thread is defined like that: public static Thread counter = new Thread() { public void run() { for (int i=4; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } // The time for the partner selection is over. SwingUtilities.invokeLater(new Runnable() { public void run() { frame.remove(partnerSelectionPanel); frame.add(selectionFinishedPanel); frame.invalidate(); frame.validate(); } }); } }; The thread performs countdown in the "first" window (it shows home much time left). If time limit is over, the thread close the "first" window and generate a new one. I want to modify my thread in the following way: public static Thread counter = new Thread() { public void run() { for (int i=4; i>0; i=i-1) { if (!Thread.interrupted()) { updateGUI(i,label); } else { return; } try {Thread.sleep(1000);} catch(InterruptedException e) {}; } // The time for the partner selection is over. if (!Thread.interrupted()) { SwingUtilities.invokeLater(new Runnable() { public void run() { frame.remove(partnerSelectionPanel); frame.add(selectionFinishedPanel); frame.invalidate(); frame.validate(); } }); } else { return; } } };

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  • What is stopping data flow with .NET 3.5 asynchronous System.Net.Sockets.Socket?

    - by TonyG
    I have a .NET 3.5 client/server socket interface using the asynchronous methods. The client connects to the server and the connection should remain open until the app terminates. The protocol consists of the following pattern: send stx receive ack send data1 receive ack send data2 (repeat 5-6 while more data) receive ack send etx So a single transaction with two datablocks as above would consist of 4 sends from the client. After sending etx the client simply waits for more data to send out, then begins the next transmission with stx. I do not want to break the connection between individual exchanges or after each stx/data/etx payload. Right now, after connection, the client can send the first stx, and get a single ack, but I can't put more data onto the wire after that. Neither side disconnects, the socket is still intact. The client code is seriously abbreviated as follows - I'm following the pattern commonly available in online code samples. private void SendReceive(string data) { // ... SocketAsyncEventArgs completeArgs; completeArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnSend); clientSocket.SendAsync(completeArgs); // two AutoResetEvents, one for send, one for receive if ( !AutoResetEvent.WaitAll(autoSendReceiveEvents , -1) ) Log("failed"); else Log("success"); // ... } private void OnSend( object sender , SocketAsyncEventArgs e ) { // ... Socket s = e.UserToken as Socket; byte[] receiveBuffer = new byte[ 4096 ]; e.SetBuffer(receiveBuffer , 0 , receiveBuffer.Length); e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive); s.ReceiveAsync(e); // ... } private void OnReceive( object sender , SocketAsyncEventArgs e ) {} // ... if ( e.BytesTransferred > 0 ) { Int32 bytesTransferred = e.BytesTransferred; String received = Encoding.ASCII.GetString(e.Buffer , e.Offset , bytesTransferred); dataReceived += received; } autoSendReceiveEvents[ SendOperation ].Set(); // could be moved elsewhere autoSendReceiveEvents[ ReceiveOperation ].Set(); // releases mutexes } The code on the server is very similar except that it receives first and then sends a response - the server is not doing anything (that I can tell) to modify the connection after it sends a response. The problem is that the second time I hit SendReceive in the client, the connection is already in a weird state. Do I need to do something in the client to preserve the SocketAsyncEventArgs, and re-use the same object for the lifetime of the socket/connection? I'm not sure which eventargs object should hang around during the life of the connection or a given exchange. Do I need to do something, or Not do something in the server to ensure it continues to Receive data? The server setup and response processing looks like this: void Start() { // ... listenSocket.Bind(...); listenSocket.Listen(0); StartAccept(null); // note accept as soon as we start. OK? mutex.WaitOne(); } void StartAccept(SocketAsyncEventArgs acceptEventArg) { if ( acceptEventArg == null ) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted); } Boolean willRaiseEvent = this.listenSocket.AcceptAsync(acceptEventArg); if ( !willRaiseEvent ) ProcessAccept(acceptEventArg); // ... } private void OnAcceptCompleted( object sender , SocketAsyncEventArgs e ) { ProcessAccept(e); } private void ProcessAccept( SocketAsyncEventArgs e ) { // ... SocketAsyncEventArgs readEventArgs = new SocketAsyncEventArgs(); readEventArgs.SetBuffer(dataBuffer , 0 , Int16.MaxValue); readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted); readEventArgs.UserToken = e.AcceptSocket; dataReceived = ""; // note server is degraded for single client/thread use // As soon as the client is connected, post a receive to the connection. Boolean willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs); if ( !willRaiseEvent ) this.ProcessReceive(readEventArgs); // Accept the next connection request. this.StartAccept(e); } private void OnIOCompleted( object sender , SocketAsyncEventArgs e ) { // switch ( e.LastOperation ) case SocketAsyncOperation.Receive: ProcessReceive(e); // similar to client code // operate on dataReceived here case SocketAsyncOperation.Send: ProcessSend(e); // similar to client code } // execute this when a data has been processed into a response (ack, etc) private SendResponseToClient(string response) { // create buffer with response // currentEventArgs has class scope and is re-used currentEventArgs.SetBuffer(sendBuffer , 0 , sendBuffer.Length); Boolean willRaiseEvent = currentClient.SendAsync(currentEventArgs); if ( !willRaiseEvent ) ProcessSend(currentEventArgs); } A .NET trace shows the following when sending ABC\r\n: Socket#7588182::SendAsync() Socket#7588182::SendAsync(True#1) Data from Socket#7588182::FinishOperation(SendAsync) 00000000 : 41 42 43 0D 0A Socket#7588182::ReceiveAsync() Exiting Socket#7588182::ReceiveAsync() - True#1 And it stops there. It looks just like the first send from the client but the server shows no activity. I think that could be info overload for now but I'll be happy to provide more details as required. Thanks!

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  • is it right to call ejb bean from thread by ThreadPoolExecutor?

    - by kislo_metal
    I trying to call some ejb bean method from tread. and getting error : (as is glassfish v3) Log Level SEVERE Logger javax.enterprise.system.std.com.sun.enterprise.v3.services.impl Name-Value Pairs {_ThreadName=Thread-1, _ThreadID=42} Record Number 928 Message ID java.lang.NullPointerException at ua.co.rufous.server.broker.TempLicService.run(TempLicService.java Complete Message 35) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:637) here is tread public class TempLicService implements Runnable { String hash; //it`s Stateful bean @EJB private LicActivatorLocal lActivator; public TempLicService(String hash) { this.hash= hash; } @Override public void run() { lActivator.proccessActivation(hash); } } my ThreadPoolExecutor public class RequestThreadPoolExecutor extends ThreadPoolExecutor { private boolean isPaused; private ReentrantLock pauseLock = new ReentrantLock(); private Condition unpaused = pauseLock.newCondition(); private static RequestThreadPoolExecutor threadPool; private RequestThreadPoolExecutor() { super(1, Integer.MAX_VALUE, 10, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>()); System.out.println("RequestThreadPoolExecutor created"); } public static RequestThreadPoolExecutor getInstance() { if (threadPool == null) threadPool = new RequestThreadPoolExecutor(); return threadPool; } public void runService(Runnable task) { threadPool.execute(task); } protected void beforeExecute(Thread t, Runnable r) { super.beforeExecute(t, r); pauseLock.lock(); try { while (isPaused) unpaused.await(); } catch (InterruptedException ie) { t.interrupt(); } finally { pauseLock.unlock(); } } public void pause() { pauseLock.lock(); try { isPaused = true; } finally { pauseLock.unlock(); } } public void resume() { pauseLock.lock(); try { isPaused = false; unpaused.signalAll(); } finally { pauseLock.unlock(); } } public void shutDown() { threadPool.shutdown(); } //<<<<<< creating thread here public void runByHash(String hash) { Runnable service = new TempLicService(hash); threadPool.runService(service); } } and method where i call it (it is gwt servlet, but there is no proble to call thread that not contain ejb) : @Override public Boolean submitHash(String hash) { System.out.println("submiting hash"); try { if (tBoxService.getTempLicStatus(hash) == 1) { //<<< here is the call RequestThreadPoolExecutor.getInstance().runByHash(hash); return true; } } catch (NoResultException e) { e.printStackTrace(); } return false; } I need to organize some pool of submitting hash to server (calls of LicActivator bean), is ThreadPoolExecutor design good idea and why it is not working in my case? (as I know we can`t create thread inside bean, but could we call bean from different threads? ). If No, what is the bast practice for organize such request pool? Thanks. << Answer: I am using DI (EJB 3.1) soo i do not need any look up here. (application packed in ear and both modules in it (web module and ejb), it works perfect for me). But I can use it only in managed classes. So.. 2.Can I use manual look up in Tread ? Could I use Bean that extends ThreadPoolExecutor and calling another bean that implements Runnable ? Or it is not allowed ?

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  • Java assert nasty side-effect - compiler bug?

    - by Alex
    This public class test { public static void main(String[] args) { Object o = null; assert o != null; if(o != null) System.out.println("o != null"); } } prints out "o != null"; both 1.5_22 and 1.6_18. Compiler bug? Commenting out the assert fixes it. The byte code appears to jump directly to the print statement when assertions are disabled: public static main(String[]) : void L0 LINENUMBER 5 L0 ACONST_NULL ASTORE 1 L1 LINENUMBER 6 L1 GETSTATIC test.$assertionsDisabled : boolean IFNE L2 ALOAD 1: o IFNONNULL L2 NEW AssertionError DUP INVOKESPECIAL AssertionError.<init>() : void ATHROW L2 LINENUMBER 8 L2 GETSTATIC System.out : PrintStream LDC "o != null" INVOKEVIRTUAL PrintStream.println(String) : void L3 LINENUMBER 9 L3 RETURN L4

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  • explicit template instantiations

    - by user323422
    see following code and please clear doubts1. as ABC is template why it not showing error when we put defination of ABC class member function in test.cpp 2.if i put test.cpp code in test.h and remve 2 , then it working fine. // test.h template <typename T> class ABC { public: void foo( T& ); void bar( T& ); }; // test.cpp template <typename T> void ABC<T>::foo( T& ) {} // definition template <typename T> void ABC<T>::bar( T& ) {} // definition template void ABC<char>::foo( char & ); // 1 template class ABC<char>; // 2 // main.cpp #include "test.h" int main() { ABC<char> a; a.foo(); // valid with 1 or 2 a.bar(); // link error if only 1, valid with 2 }

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  • junit annotation

    - by lamisse
    I wish to launch the GUI appli 2 times from java test how should we use @annotation in this case? example : @BeforeClass public static void setupOnce() { final Thread thread = new Thread() { public void run() { //launche appli } }; try { thread.start(); when I call this function from test @test public void test(){ setuponce(); } to launch it a second time which annotation should I use? @afterclass? thanks

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  • global asax error

    - by asksuperuser
    I've suddenly got this error: Server Error in '/' Application. Parser Error Description: An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Parser Error Message: Could not load type 'MyApp.Global'. Source Error: Line 1: <%@ Application Codebehind="Global.asax.cs" Inherits="MyApp.Global" Language="C#" %> Source File: /global.asax Line: 1 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 I have not done anything to Global.asax. I tried to change the namespace from MyFramework to MyApp but It didn't work either so I put it back like it is below: using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.SessionState; namespace MyFramework { public class Global : System.Web.HttpApplication { void Application_Start(object sender, EventArgs e) { // Code that runs on application startup } void Application_End(object sender, EventArgs e) { // Code that runs on application shutdown } void Application_Error(object sender, EventArgs e) { // Code that runs when an unhandled error occurs } void Session_Start(object sender, EventArgs e) { // Code that runs when a new session is started } void Session_End(object sender, EventArgs e) { // Code that runs when a session ends. // Note: The Session_End event is raised only when the sessionstate mode // is set to InProc in the Web.config file. If session mode is set to StateServer // or SQLServer, the event is not raised. } } }

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  • Some frames are not showing in Frame Animation

    - by Aju Vidyadharan
    I am doing a frame to frame animation. My problem is I have given around 10 drawable images in my anim xml. But only first two and last two is showing not all the images. I am doing a translation also on this image.After translation only frame animation starts.Translation is happening and frame animation also happening but it is not showing all the frames. Here is my anim xml. only frog_01 and frog_02 is showing. <animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="true" > <item android:drawable="@drawable/frog_01" android:duration="70"/> <item android:drawable="@drawable/frog_02" android:duration="70"/> <item android:drawable="@drawable/frog_03" android:duration="70"/> <item android:drawable="@drawable/frog_04" android:duration="70"/> <item android:drawable="@drawable/frog_05" android:duration="70"/> <item android:drawable="@drawable/frog_04" android:duration="70"/> <item android:drawable="@drawable/frog_03" android:duration="70"/> <item android:drawable="@drawable/frog_02" android:duration="70"/> <item android:drawable="@drawable/frog_01" android:duration="70"/> </animation-list> Here is the code which I am using for the translation and Frame animation... public void frogAnim() { frogView.clearAnimation(); final TranslateAnimation fslide2 = new TranslateAnimation(10, 65, 0, 0); fslide2.setDuration(400); fslide2.setFillAfter(true); fslide2.setAnimationListener(fanimationListener1); frogView.startAnimation(fslide2); c = false; } AnimationListener fanimationListener1 = new AnimationListener() { public void onAnimationEnd(Animation arg0) { c = true; frogView.setBackgroundResource(R.drawable.frog_movement); frogFrameAnimation = (AnimationDrawable) frogView.getBackground(); frogFrameAnimation.start(); playAudioFileListener(R.raw.frog, player); CountDownTimer count = new CountDownTimer(200, 700) { @Override public void onTick(long millisUntilFinished) { } @Override public void onFinish() { frogFrameAnimation.stop(); titileAnimMusic(R.drawable.frog_title, R.anim.alpha_fade_in1, R.raw.vo_child_frog, player); } }; count.start(); } public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } public void onAnimationStart(Animation animation) { } };

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  • WPF- Why can't my custom textbox be selected?

    - by highone
    I have this custom textbox that I am working on and I can use it in xaml, but when I run my app I cannot select it or type in it. Here is my code: public class ModdedTextBox : TextBox { private bool selectionStartChangeFromUI; private bool selectionLengthChangeFromUI; private bool selectedTextChangeFromUI; static ModdedTextBox() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ModdedTextBox), new FrameworkPropertyMetadata(typeof(ModdedTextBox))); //this.SelectionChanged += this.OnSelectionChanged; //PropertyDescriptor VerticalOffsetProperty = TypeDescriptor.GetProperties(typeof(ModdedTextBox))["VerticalOffset"]; //VerticalOffsetProperty.AddValueChanged(this, this.OnVerticalOffsetChanged); } public static readonly DependencyProperty BindableSelectionStartProperty = DependencyProperty.Register( "BindableSelectionStart", typeof(int), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectionStartChanged)); public static readonly DependencyProperty BindableSelectionLengthProperty = DependencyProperty.Register( "BindableSelectionLength", typeof(int), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectionLengthChanged)); public static readonly DependencyProperty BindableSelectedTextProperty = DependencyProperty.Register( "BindableSelectedText", typeof(string), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectedTextChanged)); public static readonly DependencyProperty DelayedTextProperty = DependencyProperty.Register( "DelayedText", typeof(string), typeof(ModdedTextBox), new PropertyMetadata(OnDelayedTextChanged)); public int BindableSelectionStart { get { return (int)this.GetValue(BindableSelectionStartProperty); } set { this.SetValue(BindableSelectionStartProperty, value); } } public int BindableSelectionLength { get { return (int)this.GetValue(BindableSelectionLengthProperty); } set { this.SetValue(BindableSelectionLengthProperty, value); } } public string BindableSelectedText { get { return (string)this.GetValue(BindableSelectedTextProperty); } private set { this.SetValue(BindableSelectedTextProperty, value); } } public string DelayedText { get { return (string)this.GetValue(DelayedTextProperty); } private set { this.SetValue(DelayedTextProperty, value); } } private static void OnBindableSelectionStartChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectionStartChangeFromUI) { int newValue = (int)args.NewValue; textBox.SelectionStart = newValue; } else { textBox.selectionStartChangeFromUI = false; } } private static void OnBindableSelectionLengthChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectionLengthChangeFromUI) { int newValue = (int)args.NewValue; textBox.SelectionLength = newValue; } else { textBox.selectionLengthChangeFromUI = false; } } private static void OnBindableSelectedTextChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectedTextChangeFromUI) { string newValue = (string)args.NewValue; textBox.BindableSelectedText = newValue; } else { textBox.selectedTextChangeFromUI = false; } } private static void OnDelayedTextChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { } private void OnSelectionChanged(object sender, RoutedEventArgs e) { if (this.BindableSelectionStart != this.SelectionStart) { this.selectionStartChangeFromUI = true; this.BindableSelectionStart = this.SelectionStart; } if (this.BindableSelectionLength != this.SelectionLength) { this.selectionLengthChangeFromUI = true; this.BindableSelectionLength = this.SelectionLength; } if (this.BindableSelectedText != this.SelectedText) { this.selectedTextChangeFromUI = true; this.BindableSelectedText = this.SelectedText; } } private void OnVerticalOffsetChanged(object sender, EventArgs e) { MessageBox.Show("hello the vertical offset works"); } }

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  • Singleton code linker errors in vc 9.0. Runs fine in linux compiled with gcc

    - by user306560
    I have a simple logger that is implemented as a singleton. It works like i want when I compile and run it with g++ in linux but when I compile in Visual Studio 9.0 with vc++ I get the following errors. Is there a way to fix this? I don't mind changing the logger class around, but I would like to avoid changing how it is called. 1>Linking... 1>loggerTest.obj : error LNK2005: "public: static class Logger * __cdecl Logger::getInstance(void)" (?getInstance@Logger@@SAPAV1@XZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::log(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?log@Logger@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::closeLog(void)" (?closeLog@Logger@@QAEXXZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "private: static class Logger * Logger::_instance" (?_instance@Logger@@0PAV1@A) already defined in Logger.obj 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) The code, three files Logger.h Logger.cpp test.cpp #ifndef __LOGGER_CPP__ #define __LOGGER_CPP__ #include "Logger.h" Logger* Logger::_instance = 0; //string Logger::_path = "log"; //ofstream Logger::_log; //boost::mutex Logger::_mutex; Logger* Logger::getInstance(){ { boost::mutex::scoped_lock lock(_mutex); if(_instance == 0) { _instance = new Logger; _path = "log"; } } //mutex return _instance; } void Logger::log(const std::string& msg){ { boost::mutex::scoped_lock lock(_mutex); if(!_log.is_open()){ _log.open(_path.c_str()); } if(_log.is_open()){ _log << msg.c_str() << std::endl; } } } void Logger::closeLog(){ Logger::_log.close(); } #endif ` ... #ifndef __LOGGER_H__ #define __LOGGER_H__ #include <iostream> #include <string> #include <fstream> #include <boost/thread/mutex.hpp> #include <boost/thread.hpp> using namespace std; class Logger { public: static Logger* getInstance(); void log(const std::string& msg); void closeLog(); protected: Logger(){} private: static Logger* _instance; static string _path; static bool _logOpen; static ofstream _log; static boost::mutex _mutex; //check mutable }; #endif test.cpp ` #include <iostream> #include "Logger.cpp" using namespace std; int main(int argc, char *argv[]) { Logger* log = Logger::getInstance(); log->log("hello world\n"); return 0; }

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  • Vim + OmniCppComplete: Completing on Class Members which are STL containers

    - by Robert S. Barnes
    Completion on class members which are STL containers is failing. Completion on local objects which are STL containers works fine. For example, given the following files: // foo.h #include <string> class foo { public: void set_str(const std::string &); std::string get_str_reverse( void ); private: std::string str; }; // foo.cpp #include "foo.h" using std::string; string foo::get_str_reverse ( void ) { string temp; temp.assign(str); reverse(temp.begin(), temp.end()); return temp; } /* ----- end of method foo::get_str ----- */ void foo::set_str ( const string &s ) { str.assign(s); } /* ----- end of method foo::set_str ----- */ I've generated the tags for these two files using: ctags -R --c++-kinds=+pl --fields=+iaS --extra=+q . When I type temp. in the cpp I get a list of string member functions as expected. But if I type str. omnicppcomplete spits out "Pattern Not Found". I've noticed that the temp. completion only works if I have the using std::string; declaration. How do I get completion to work on my class members which are STL containers? Edit I found that completion on members which are STL containers works if I make the follow modifications to the header: // foo.h #include <string> using std::string; class foo { public: void set_str(const string &); string get_str_reverse( void ); private: string str; }; Basically, if I add using std::string; and then remove the std:: name space qualifier from the string str; member and regenerate the tags file then OmniCppComplete is able to do completion on str.. It doesn't seem to matter whether or not I have let OmniCpp_DefaultNamespaces = ["std", "_GLIBCXX_STD"] set in the .vimrc. The problem is that putting using declarations in header files seems like a big no-no, so I'm back to square one.

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  • multiple definition of inline function

    - by K71993
    Hi, I have gone through some posts related to this topic but was not able to sort out my doubt completly. This might be a very navie question. Code Description I have a header file "inline.h" and two translation unit "main.cpp" and "tran.cpp". Details of code are as below inline.h file details #ifndef __HEADER__ #include <stdio.h> extern inline int func1(void) { return 5; } static inline int func2(void) { return 6; } inline int func3(void) { return 7; } #endif main.c file details are below #define <stdio.h> #include <inline.h> int main(int argc, char *argv[]) { printf("%d\n",func1()); printf("%d\n",func2()); printf("%d\n",func3()); return 0; } tran.cpp file details (Not that the functions are not inline here) #include <stdio.h> int func1(void) { return 500; } int func2(void) { return 600; } int func3(void) { return 700; } Question The above code does not compile in gcc compiler whereas compiles in g++ (Assuming you make changes related to gcc in code like changing the code to .c not using any C++ header files... etc). The error displayed is "duplicate definition of inline function - func3". Can you clarify why this difference is present across compile? When you run the program (g++ compiled) by creating two seperate compilation unit (main.o and tran.o and create an executable a.out), the output obtained is 500 6 700 Why does the compiler pick up the definition of the function which is not inline. Actually since #include is used to "add" the inline definiton I had expected 5,6,7 as the output. My understanding was during compilation since the inline definition is found, the function call would be "replaced" by inline function definition. Can you please tell me in detailed steps the process of compilation and linking which would lead us to 500,6,700 output. I can only understand the output 6. Thanks in advance for valuable input.

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