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  • Oracle Solaris 11 How To Guides

    - by glynn
    Over the past year or so I've been writing a lot of How To Guides for different technologies. While we have really excellent product documentation (including the best set of manual pages available on any UNIX or Linux platform), the various How To Guides we have help to complement some of that learning, giving administrators a chance to learn the motivations for different technologies with a simple set of examples. Not only are they fun to research and write, they're also one of the more popular items on our Oracle Solaris 11 technology pages on OTN. So here's a link to bookmark and come back to on a regular basis: Oracle Solaris 11 How To Guides. We've got an excellent line up of articles there, and below is a list of the ones I've been involved in writing. Let us know if there are technologies that you think a How To Guide would help with and we'd be happy to get them onto our list! TitleLink Taking your First Steps with Oracle Solaris 11An introduction to installing Oracle Solaris 11, including the steps for installing new software and administering other system configuration. Introducing the basics of IPS on Oracle Solaris 11How to administer an Oracle Solaris 11 system using IPS, including how to deal with software package repositories, install and uninstall packages, and update systems. Advanced administration with IPS on Oracle Solaris 11Take a deeper look at advanced IPS to learn how to determine package dependencies, explore manifests, perform advanced searches, and analyze the state of your system. How to create and publish packages with IPS on Oracle Solaris 11How to create new software packages for Oracle Solaris 11 and publish them to a network package repository. How to update your Oracle Solaris 11 systems using Support Repository UpdatesThe steps for updating an Oracle Solaris 11 system with software packages provided by an active Oracle support agreement, plus how to ensure the update is successful and safe. Introducing the basics of SMF on Oracle Solaris 11Simple examples of administering services on Oracle Solaris 11 with the Service Management Facility. Advanced administration with SMF on Oracle Solaris 11Advanced administrative tasks with SMF, including an introduction to service manifests, understanding layering within the SMF configuration repository, and how best to apply configuration to a system.

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  • Windows Physical Direct Memory Mapping

    - by chrisjleaf
    I'm a bit disappointed there is almost no discussion of this no matter where I look so I guess I'll have to ask. I'm writing a cross platform memory bench marking application which requires direct physical address mapping rather than virtual addressing. EDIT The solution would look something like the Linux/Unix system calls: int fd = open("/dev/mem", O_RDONLY); mmap(NULL, len, PROT_READ, MAP_SHARED, fd, PHYSICAL_ADDRESS_OFFSET); which will require the kernel to either give you a virtual page mapping to the desired physical address or return that it failed. This does require supervisor privileges but that is ok. I have seen a lot of information about shared memory and memory mapped files but all of these reside on disc and are thus not really useful when I'm trying to make a system dependent read. It is very similar to writing an IO driver although I do no need write permissions to the physical address. This site gives an example of how to do it on a driver level using the Windows Driver Kit: NT Insider: Sharing Memory between drivers and applications This solution would probably require Visual Studio which currently I do not have access to. (I have downloaded the WDK api but it complained about my use of GCC for Windows). I'm traditionally a Linux programmer so I'm hoping there might be something really simple I'm missing. Thanks in advance if you know something I don't!

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  • How to switch off? [closed]

    - by Xophmeister
    While I've programmed software for many years, I've only recently started doing so professionally and have noticed a bit of a problematic pattern. I hope this is the best place to pose such a question, as I am interested in others' experiences and solutions... Writing software is, by its nature, a cerebral exercise. When coding for my own sake, I would do so until I was satisfied; even if that meant going all night. Now I'm coding in exchange for goods and services, on projects that are inherently uninteresting to me, I want to 'switch off' when it's time to go home. Maybe you consider that to be a 'bad attitude', but I just don't feel that whatever I'm working on is worth caring about after-hours. Besides, my employer doesn't exactly have the infrastructure required to make out-of-office changes; I can't just clone a repo and even remote login is a PITA. Anyway, the problem I'm experiencing is that, while I'm not particularly overworked or stressed, if I'm faced with a problem, my brain will work on a solution. Generally, it won't give up. Hence I can't switch off and, sometimes, the problem or the solution is significant enough that it disrupts my sleep. While, paradoxically, this doesn't seem to affect my coding ability, it can have a profound impact of the rest of my life. I get increasingly low as I get tired. So far, the best solutions I've found are writing little notes on the matter (and, say, e-mailing them back to my work address) and exercise. Neither of these can switch me off entirely and, as the week progresses, exercise especially becomes untenable due to tiredness. TL;DR How can you stop from being a coding zombie?

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  • sharing life experience

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter). I have send that question to stackoverflow before when I am at first year. Now, I want to construct webpage to guide fresh students by giving advise of yours and mines.Maybe, you wonder Why I want to construct webpage , I just want help the other student. I am giving a link to that question < http://stackoverflow.com/questions/3389465/how-should-i-study-programming-languagess If you have other advice, feel free. EDIT: This web cite, I think , is constructed to share member's life experience and also I know these experiences is valuable . So I have no right to want your opinion, But I want your opinion / experience even if you think it is not so helpful to other

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  • Tech Article: Tired of Null Pointer Exceptions? Use Java SE 8's Optional!

    - by Tori Wieldt
    A wise man once said you are not a real Java programmer until you've dealt with a null pointer exception. The null reference is the source of many problems because it is often used to denote the absence of a value. Java SE 8 introduces a new class called java.util.Optional that can alleviate some of these problems. In the tech article "Tired of Null Pointer Exceptions? Use Java SE 8's Optional!" Java expert Raoul-Gabriel Urma shows you how to make your code more readable and protect it against null pointer exceptions. Urma explains "The purpose of Optional is not to replace every single null reference in your codebase but rather to help design better APIs in which—just by reading the signature of a method—users can tell whether to expect an optional value. In addition, Optional forces you to actively unwrap an Optional to deal with the absence of a value; as a result, you protect your code against unintended null pointer exceptions." Learn how to go from writing painful nested null checks to writing declarative code that is composable, readable, and better protected from null pointer exceptions. Read "Tired of Null Pointer Exceptions? Use Java SE 8's Optional!"

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  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

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  • Does it make sense to write tests for legacy code when there is no time for a complete refactoring?

    - by is4
    I usually try to follow the advice of the book Working Effectively with Legacy Code. I break dependencies, move parts of the code to @VisibleForTesting public static methods and to new classes to make the code (or at least some part of it) testable. And I write tests to make sure that I don't break anything when I'm modifying or adding new functions. A colleague says that I shouldn't do this. His reasoning: The original code might not work properly in the first place. And writing tests for it makes future fixes and modifications harder since devs have to understand and modify the tests too. If it's GUI code with some logic (~12 lines, 2-3 if/else block, for example), a test isn't worth the trouble since the code is too trivial to begin with. Similar bad patterns could exist in other parts of the codebase, too (which I haven't seen yet, I'm rather new); it will be easier to clean them all up in one big refactoring. Extracting out logic could undermine this future possibility. Should I avoid extracting out testable parts and writing tests if we don't have time for complete refactoring? Is there any disadvantage to this that I should consider?

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  • When can I publish a software tool written at work?

    - by AlexMA
    I'm working on a software problem at work that is fairly generic, but I can't find a library I like to solve it, so I'm considering writing one myself (at least a bare-bones version). I'll be writing some if not all of the 1.0 version at work, since I need it for the project. If turns out well I might want to bring the work home and polish it up just for fun, and maybe release it as an open-source project. However, I'm concerned that if I wrote the 1.0 version at work I may not be allowed to do this from a legal sense. Obviously I could ask my boss (who probably won't care), but I'm curious how other programmers have dealt with this issue and where the law stands here. My one sentence question is, When is it okay (legally/ethically) to open-source a software tool originally written by you for work at work? What if you have expanded the original source significantly during off-hours? Follow-up: Suppose I write the whole thing at home on my time then simply use it at work, does that change things drastically? Follow-up 2: Note that I'm not trying to rip off my employer (I understand that they're paying me to build products that they own)--I'm just wondering if there's a fair way of doing this for all involved... It would be nice if some nonprofit down the road could use my code and save them some time. Also, there's another issue at stake. If I write the library for a very simple, generic thing (like HTML tables in Javascript), does that mean I can never again do so on my own time without putting myself at legal risk (even if it was a whole new fresh rewrite or a segment of a larger project). Am I surrendering my right to write code for this sort of project for the rest of my life (without this company's permission), since the code at work might still be somewhere in my brain influencing me? This seems related to software patents, as a side-note.

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  • Is it appropriate to run a complex enterprise-system configuration and migration project in a similar way to a Scrum development project?

    - by AndyM
    I'm just starting out on the implementation of a large enterprise-wide system, which has complex requirements and many stakeholders. The company has been through high-level evaluation and tender process and determined to purchase a highly configurable "off-the-shelf" product rather than building an entirely bespoke system. The system will replace several existing systems and will require a significant amount of data migration. I'm thinking that the implementation of this system (which is expected to take over 2 years) could be run in a similar way to a Scrum software development project. With the first sprints targeted at building the minimal possible functionality needed (across all functional areas), and then iteratively deepening the level of functionality according the stakeholder feedback. I think this will de-risk the project and help ensure a balance of stakeholder needs within the available time. The user stories are still the same, it's just that to implement them we have work within the constraints of the pre-purchased system. When it comes to 'building stuff', instead of writing custom code the team will be configuring the off-the-shelf package, writing data conversion scripts and the like (and it should be a lot quicker!). Does this sound like a sensible approach? Does the Agile approach makes sense here?

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  • When NOT to use a framework

    - by Chris
    Today, one can find a framework for just about any language, to suit just about any project. Most modern frameworks are fairly robust (generally speaking), with hour upon hour of testing, peer reviewed code, and great extensibility. However, I think there is a downside to ANY framework in that programmers, as a community, may become so reliant upon their chosen frameworks that they no longer understand the underlying workings, or in the case of newer programmers, never learn the underlying workings to begin with. It is easy to become specialized to a degree that you are no longer a 'PHP programmer' (for example), but a "Drupal programmer", to the exclusion of anything else. Who cares, right? We have the framework! We don't need to know how to "do it by hand"! Right? The result of this loss of basic skills (sometimes to the extent that programmers who don't use frameworks are viewed as "outdated") is that it becomes common practice to use a framework where it is not required or appropriate. The features the framework facilitates wind up confused with what the base language is capable of. Developers start using frameworks to accomplish even the most basic of tasks, so that what once was considered a rudimentary process now involves large libraries with their own quirks, bugs, and dependencies. What was once accomplished in 20 lines is now accomplished by including a 20,000 line framework AND writing 20 lines to use the framework. Conversely, one does not want to reinvent the wheel. If I'm writing code to accomplish some basic, common little task, I might feel like I am wasting my time when I know that framework XYZ offers all the features I am after, and a whole lot more. The "whole lot more" part still has me worried, but it doesn't seem that many even consider it anymore. There has to be a good metric to determine when it is appropriate to use a framework. What do you consider the threshold to be, how do you decide when to use a framework, or, when not.

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  • Do you write unit tests for all the time in TDD?

    - by mcaaltuntas
    I have been designing and developing code with TDD style for a long time. What disturbs me about TDD is writing tests for code that does not contain any business logic or interesting behaviour. I know TDD is a design activity more than testing but sometimes I feel it's useless to write tests in these scenarios. For example I have a simple scenario like "When user clicks check button, it should check file's validity". For this scenario I usually start writing tests for presenter/controller class like the one below. @Test public void when_user_clicks_check_it_should_check_selected_file_validity(){ MediaService service =mock(MediaService); View view =mock(View); when(view.getSelectedFile).thenReturns("c:\\Dir\\file.avi"); MediaController controller =new MediaController(service,view); controller.check(); verify(service).check("c:\\Dir\\file.avi"); } As you can see there is no design decision or interesting code to verify behaviour. I am testing values from view passed to MediaService. I usually write but don't like these kind of tests. What do yo do about these situations ? Do you write tests for all the time ? UPDATE : I have changed the test name and code after complaints. Some users said that you should write tests for the trivial cases like this so in the future someone might add interesting behaviour. But what about “Code for today, design for tomorrow.” ? If someone, including myself, adds more interesting code in the future the test can be created for it then. Why should I do it now for the trivial cases ?

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  • MySQL documentation writer for MEM and Replication wanted!

    - by stefanhinz
    As MySQL is thriving and growing, we're looking for an experienced technical writer located in the UK or Ireland to join the MySQL documentation team. For this job, we need the best and most dedicated people around. You will be part of a geographically distributed documentation team responsible for the technical documentation of all MySQL products. Team members are expected to work independently, requiring discipline and excellent time-management skills as well as the technical facilities and experience to communicate across the Internet. Candidates should be prepared to work intensively with our engineers and support personnel. The overall team is highly distributed across different geographies and time zones. Our source format is DocBook XML. We're not just writing documentation, but also handling publication. This means you should be familiar with DocBook, and willing to learn our publication infrastructure. Your areas of responsibility would initially be MySQL Enterprise Monitor, and MySQL Replication. This means you should be familiar with MySQL in general, and preferably also with the MySQL Enterprise offerings. A MySQL certification will be considered an advantage. Other qualifications you should have: Native English speaker 5 or more years previous experience in writing software documentation Familiarity with distributed working environments and versioning systems such as SVN Comfortable with working on multiple operating systems, particularly Windows, Mac OS X, and Linux Ability to administer own workstations and test environment Excellent written and oral communication skills Ability to provide (online) samples of your work, e.g. books or articles If you're interested, contact me under [email protected]. For reference, the job offer can be viewed here.

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  • Why does Android make good coding so difficult?

    - by metacircle
    my daily work is writing tools in C#/WPF. After over more than 1 year on the job now, I came to love MVVM, IoC Containers, XAML (and more). It's pure fun to write code, since simple, maintainable and extendable code just comes naturally when you follow a few basic patterns. In my free time I really want to write some apps, mainly for my own personal use. I want to write apps for fun and not to make money or anything, that being said, paying an annual fee to be allowed to use my own apps on my own device is a total no-go for me. So I am not able to code for Windows Phone and am also not able to use Xamarin on Android (which is sad since Visual Studio + Resharper is programmers heaven). So I am stuck with Android "classic" Java development. Everytime I sit down at home to create an app, or improve some of the code I have already written I get annoyed very quick because getting good, decoupled code is just so hard to accomplish. It feels like everything you have to do in Android to create a good architecture is a workaround instead of being the way things are meant to be. Writing the UI in xml is fine, but everything else is one big code mess. Even all the tutorials do all their coding in the code behind. For 'hello world' this is fine, but for anything bigger this gets messy very very quick. This is where the fun for me ends. It's just no fun anymore because I just spend 90% of my time refactoring and thinking of workarounds how to make my code more maintainable with all the restrictions Android puts on me. Am I missing a crucial part or is this just the way Android is meant to be? Do you have any suggestions how to learn 'the fun way' of Android programming.

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  • How can one-handed work in Ubuntu be eased?

    - by N.N.
    My right hand is temporarily immobilized and I would like to do some minor general work on my computer. Mostly web browsing, mailing and file and directory browsing and editing. For this I currently use Firefox, Thunderbird, Nautilus and the GNOME terminal (I have already asked a specific question about Emacs). Are there ways to ease such, or any other general, one-handed work in Ubuntu? I have found http://stackoverflow.com/questions/2391805/how-can-i-remain-productive-with-one-hand-completely-immobilized but that is not exactly what I am asking for. I want to ease whatever little time spent one-handed in Ubuntu and this is also interesting for situations where there is no injury involved, such as when one hand is occupied. I do realize I should avoid unnecessary strain. The main thing that is much slower one-handed is writing. Since I am only temporarily immobilized it seems to make no sense learn a new keyboard layout. I would be surprised if I managed to learn and become more effective with a new keyboard layout (than one-handed QWERTY) before I can use my other hand again. What I have already found: Sticky keys for making it easier to enter keyboard commands. When writing one-handed there are more cases of where it is useful to paste in phrases rather than to reenter them. It is easier to use Super+S rather than CtrlAlt+arrow keys to switch work space.

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  • Designing communications for extensibility

    - by Thomas S.
    I am working on the design stages of an application that will a) collect data from various sources (in my case that's scientific data from serial ports), keeping track of the age of the data, b) generate real-time statistics (e.g. running averages) c) display, record, and otherwise handle the data (and statistics). I anticipate that I will be adding both data producers and consumers over time, and would like to design this application abstractly so that I will be able to trivially add functionality with a small amount of interface code. What I'm stumbling on is deciding what communication infrastructure I should use to handle the interfaces. In particular, how should I make the processed data and statistics available to multiple consumers? Some things I've considered: Writing to several named pipes (variable number). Each consumer reads from one of them. Using FUSE to make a userspace filesystem where a read() returns the latest line of data even if another process has already read it. Making a TCP server, and having consumers connect and request data individually. Simply writing the consumers as part of the same program that aggregates the data. So I would like to hear your all's advice on deciding how to interface these functions in the best way to keep them separate and allow room for extenstions.

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  • How should I approach learning programming languages?

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter). I have send that question to stackoverflow before when I am at first year. Now, I want to construct webpage to guide fresh students by giving advise of yours and mines.Maybe, you wonder Why I want to construct webpage , I just want help the other student. I am giving a link to that question < http://stackoverflow.com/questions/3389465/how-should-i-study-programming-languagess If you have other advice, feel free. EDIT: This web cite, I think , is constructed to share member's life experience and also I know these experiences is valuable . So I have no right to want your opinion, But I want your opinion / experience even if you think it is not so helpful to other

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  • Do we ethically have the right to use the MAC Address for verification purposes?

    - by Matt Ridge
    I am writing a program, or starting at the very beginning of it, and I am thinking of purchase verification systems as a final step. I will be catering to Macs, PCs, and possibly Linux if all is said and done. I will also be programming this for smartphones as well using C++ and Objective-C. (I am writing a blueprint before going head first into it) That being said, I am not asking for help on doing it yet, but what I’m looking for is a realistic measurement for what could be expected as a viable and ethical option for purchase verification systems. Apple through the Apple Store, and some other stores out there have their own "You bought it" check. I am looking to use a three prong verification system. Email/password 16 to 32 character serial number using alpha/numeric and symbols with Upper and lowercase variants. MAC Address. The first two are in my mind ok, but I have to ask on an ethical standpoint, is a MAC Address to lock the software to said hardware unethical, or is it smart? I understand if an Ethernet card changes if not part of the logic board, or if the logic board changes so does the MAC address, so if that changes it will have to be re-verified, but I have to ask with how everything is today... Is it ethical to actually use the MAC address as a validation key or no? Should I be forward with this kind of verification system or should I keep it hidden as a secret? Yes I know hackers and others will find ways of knowing what I am doing, but in reality this is why I am asking. I know no verification is foolproof, but making it so that its harder to break is something I've always been interested in, and learning how to program is bringing up these questions, because I don't want to assume one thing and find out it's not really accepted in the programming world as a "you shouldn't do that" maneuver... Thanks in advance... I know this is my first programming question, but I am just learning how to program, and I am just making sure I'm not breaking some ethical programmer credo I shouldn't...

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  • Is embedded programming closer to electrical engineering or software development?

    - by Jeremy Heiler
    I am being approached with a job for writing embedded C on micro controllers. At first I would have thought that embedding programming is to low on the software stack for me, but maybe I am thinking about it wrong. Normally I would have shrugged off an opportunity to write embedded code, as I don't consider myself an electrical engineer. Is this a bad assumption? Am I able to write interesting and useful software for embedded systems, or will I kick myself for dropping too low on the software stack? I went to school for computer science and really enjoyed writing a compiler, managing concurrent algorithms, designing data structures, and developing frameworks. However, I am currently employed as a Flex developer, which doesn't scream the interesting things I just described. (I currently deal with issues like: "this check box needs to be 4 pixels to the left" and "this date is formatted wrong".) I appreciate everyone's input. I know I have to make the decision for myself, I just would like some clarification on what it means to be a embedded programmer, and if it fits what I find to be interesting.

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  • What is an appropriate language for expressing initial stages of algorithm refinement?

    - by hydroparadise
    First, this is not a homework assignment, but you can treat it as such ;). I found the following question in the published paper The Camel Has Two Humps. I was not a CS major going to college (I majored in MIS/Management), but I have a job where I find myself coding quite often. For a non-trivial programming problem, which one of the following is an appropriate language for expressing the initial stages of algorithm refinement? (a) A high-level programming language. (b) English. (c) Byte code. (d) The native machine code for the processor on which the program will run. (e) Structured English (pseudocode). What I do know is that you usually want to start your design implementation by writing down pseuducode and then moving/writing in the desired technology (because we all do that, right?) But I never thought about it in terms of refinement. I mean, if you were the original designer, then you might have access to the original pseudocode. But realisticly, when I have to maintain/refactor/refine somebody elses code, I just keep trucking with the language it currently resides in. Anybody have a definitive answer to this? As a side note, I did a quick scan of the paper as I havn't read every single detail. It presents various score statistics, can't find where the answers are with the paper.

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  • Encapsulate standard C functions?

    - by Jack Stout
    While studying the C programming language and learning safe practices, I'm inclined to write a layer of functionality over several parts of the standard library. This would serve two purposes: I could use standard parts of the language in ways that feel more familiar or rational to me, and I could easily replace that functionality with my own, if I needed to. I could benefit from this, but should I do it? As an example, we can consider memory management. If I've written malloc() into the constructors of each of my objects, then decide that I need to handle memory allocation on my own, I have to edit the constructor associated with every object. By referencing my own function, I can change the contents of that function without writing a new constructors. It seems obvious that I should do this, but I'm used to Python. I'm extremely comfortable in that environment and have no problem linking to any part of the standard library from any part of my program because I know I will almost certainly leave that relationship untouched for the life of the project. The situation I'm running into with C feels like I'm trying to hide the language from myself. Will writing a layer of functionality over the C standard library help me in learning the language and developing a codebase, or will it stifle my understanding going forward?

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  • What is a good way to refactor a large, terribly written code base by myself? [closed]

    - by AgentKC
    Possible Duplicate: Techniques to re-factor garbage and maintain sanity? I have a fairly large PHP code base that I have been writing for the past 3 years. The problem is, I wrote this code when I was a terrible programmer and now it's tens of thousands of lines of conditionals and random MySQL queries everywhere. As you can imagine, there are a ton of bugs and they are extremely hard to find and fix. So I would like a good method to refactor this code so that it is much more manageable. The source code is quite bad; I did not even use classes or functions when I originally wrote it. At this point, I am considering rewriting the whole thing. I am the only developer and my time is pretty limited. I would like to get this done as quickly as possible, so I can get back to writing new features. Since rewriting the code would take a long time, I am looking for some methods that I can use to clean up the code as quickly as possible without leaving more bad architecture that will come back to haunt me later. So this is the basic question: What is a good way for a single developer to take a fairly large code base that has no architecture and refactor it into something with reasonable architecture that is not a nightmare to maintain and expand?

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  • What makes you look like a bad developer (ie a hacker) [on hold]

    - by user134583
    This comes from a lot of people about me, so I have to look at myself. So I would wonder what make one a bad developer (ie a hacker). These are a few things about me I used IDE intensively, all features, you name it: auto-completion, refactoring, quick fixes, open type, view hierarchy, API documentation, etcc When I deal with writing code for a project in domain I am not used to (I can't have fluency in this, this is new), I only have a very rough high level ideas. I don't use the standard modeling diagrams for early detail planning. Unorthodox diagrams that I invented when I need to draw the design in details. I don't use UML or similar, I find them not enough. I divide the sorts of diagram I drew into 3 types. Very high level diagrams which probably can be understood by almost anybody. Data entity diagram used for modeling data objects only (like ER diagrams and tree for inheritances and composition). Action diagrams for agents/classes and their interactions on data objects they contain. Constantly changing the interface (public methods) between interacting agents/classes if the need arises. I am more refrained when the interface and the module have matured Write initial concept code in a quick hackie way just so that the module works in the general cases so that I can play around with it. The module will be re-factored intensively after playing around so I could see more corner cases that I couldn't or (wouldn't want) anticipate before writing code. Using JUnit for integration-like test by using TestSuite class and ordering Unit test classes in the suite Using debugger almost anytime there is a problem instead of reading the code Constantly search on the internet for how to do some thing with some library that I haven't used a lot. So judgment, am I a bad developer? a hacker? Put in other words, to make sure this is not considered off-topic: - Is this bad practice to make your code too agile during incubating/prototyping phase of software development - Is it bad practice to use JUnit for integration testing, (I know there are other framework for integration testing, but those frameworks are for a specific products, not general)

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • Accidentally Changed Dual Monitor Setup and don't know how to reset it

    - by user203783
    I have a dual monitor setup with my laptop and an external Asus monitor running under Ubuntu 11.10. When I first started using Ubuntu, it synced both screens. What showed up on my laptop showed up on my eternal monitor. Last night, I accidentally knocked the HDMI cable from its port (not that unusual in the tight space I work in). When I plugged it back in, as usual, the external monitor only displayed my wallpaper. Usually, I just restart Ubuntu and it resets, but last night what I now realize was the display console came up and somehow I changed the setup. Now the two screens show different jobs so to speak. Also, the external monitor doesn't display the ribbon, making switching between Firefox tabs and windows or apps jarring. I write for a living and need to quickly check bits of research, notes or sources while writing and the extra switching between mouse pad and external mouse to get one or the other screen to respond interrupts my work flow. The only technical help I can offer is when the display console popped up, the graphical representation of the screens was that the external screen appeared layered over by about one-quarter of the laptop screen. Again, these were icons. I tried to replicate that after I obviously screwed things up. If someone could help. I would appreciate it. If I have to use terminal, that's fine. I started using computers for writing back when they were green DOS prompts. There's a certain elegance to prompt commands to me. Maybe it's the writer in me. Again, if anyone can help me return my screens to sync under Ubuntu 11.10, I would greatly appreciate it.

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  • Problem using easy_install on Windows 7, 64 bit. (cannot find python.exe)

    - by Rune
    Hi, I have just now installed Python 2.6 on my Windows 7 (64 bit) Lenovo t61p laptop. I have downloaded Sphinx and nose and apparently installed them correctly using python setup.py install (at least no errors were reported during the installation). Now I am trying to install pymongo using easy_install but I am not having much success. It seems that easy_install isn't working at all. I execute easy_install as administrator: C:\>easy_install Cannot find Python executable C:\Program Files\Python26\python.exe The path C:\Program Files\Python26\python.exe is correct. I have found this bug report on bugs.python.org which seems to be related, although its status is 'Resolved'. Do you have any ideas as to what may be wrong? Any pointers, hints or tips for diagnosing the problem further would be greatly appreciated. EDIT: This is the stacktrace I receive when trying to install pymongo: C:\Users\Rune Ibsen\Documents\Downloads\pymongo-1.4>python setup.py install running install running bdist_egg running egg_info writing pymongo.egg-info\PKG-INFO writing top-level names to pymongo.egg-info\top_level.txt writing dependency_links to pymongo.egg-info\dependency_links.txt reading manifest file 'pymongo.egg-info\SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'pymongo.egg-info\SOURCES.txt' installing library code to build\bdist.win-amd64\egg running install_lib running build_py running build_ext building 'pymongo._cbson' extension Traceback (most recent call last): File "setup.py", line 166, in <module> "doc": doc}) File "C:\Program Files\Python26\lib\distutils\core.py", line 152, in setup dist.run_commands() File "C:\Program Files\Python26\lib\distutils\dist.py", line 975, in run_commands self.run_command(cmd) File "C:\Program Files\Python26\lib\distutils\dist.py", line 995, in run_command cmd_obj.run() File "C:\Program Files\Python26\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\command\install.py", line 76, in run File "C:\Program Files\Python26\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\command\install.py", line 96, in do_egg_install File "C:\Program Files\Python26\lib\distutils\cmd.py", line 333, in run_command self.distribution.run_command(command) File "C:\Program Files\Python26\lib\distutils\dist.py", line 995, in run_command cmd_obj.run() File "C:\Program Files\Python26\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\command\bdist_egg.py", line 174, in run File "C:\Program Files\Python26\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\command\bdist_egg.py", line 161, in call_command File "C:\Program Files\Python26\lib\distutils\cmd.py", line 333, in run_command self.distribution.run_command(command) File "C:\Program Files\Python26\lib\distutils\dist.py", line 995, in run_command cmd_obj.run() File "C:\Program Files\Python26\lib\site-packages\setuptools-0.6c9-py2.6.egg\setuptools\command\install_lib.py", line 20, in run File "C:\Program Files\Python26\lib\distutils\command\install_lib.py", line 113, in build self.run_command('build_ext') File "C:\Program Files\Python26\lib\distutils\cmd.py", line 333, in run_command self.distribution.run_command(command) File "C:\Program Files\Python26\lib\distutils\dist.py", line 995, in run_command cmd_obj.run() File "setup.py", line 107, in run build_ext.run(self) File "C:\Program Files\Python26\lib\distutils\command\build_ext.py", line 340, in run self.build_extensions() File "C:\Program Files\Python26\lib\distutils\command\build_ext.py", line 449, in build_extensions self.build_extension(ext) File "setup.py", line 117, in build_extension build_ext.build_extension(self, ext) File "C:\Program Files\Python26\lib\distutils\command\build_ext.py", line 499, in build_extension depends=ext.depends) File "C:\Program Files\Python26\lib\distutils\msvc9compiler.py", line 448, in compile self.initialize() File "C:\Program Files\Python26\lib\distutils\msvc9compiler.py", line 358, in initialize vc_env = query_vcvarsall(VERSION, plat_spec) File "C:\Program Files\Python26\lib\distutils\msvc9compiler.py", line 274, in query_vcvarsall raise ValueError(str(list(result.keys()))) ValueError: [u'path'] C:\Users\Rune Ibsen\Documents\Downloads\pymongo-1.4> PS.: I previously installed Python 3.1 but later installed 2.6 because I am not sure whether pymongo supports 3.1. PPS.: I have tried installing pymongo using the python setup.py install approach, but this resulted in a nasty-looking stack trace, so I thought I would try to let easy_install take care of it for me. PPPS.: I am completely new to Python, easy_install, eggs etc.

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