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  • JQuery toggle problem

    - by Mazhar Ahmed
    I'm using JQuery. I'm writing this as HTML code: <li id="toggle"> <a id="open" class="open" href="#">Log In | Register</a> <a id="close" class="close" style="display: none;" href="#">Close Panel</a> </li> and I'm writing a code like that: $(document).ready(function() { // Expand Panel $("#open").click(function(){ $("div#panel").slideDown("slow"); }); // Collapse Panel $("#close").click(function(){ $("div#panel").slideUp("slow"); }); // Switch buttons from "Log In | Register" to "Close Panel" on click $("#toggle a").click(function () { $("#toggle a").toggle(); }); }); They problem is that, it's working in a file. And after that I copied in in another file and it will not working. There is no duplicate ID or anything else in the document

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  • How to define GPS module in Android?

    - by Osama Gamal
    I'm porting android to Devkit8000 which is a BeagleBoard clone. I have a GPS module connected on /dev/ttyS0. I could successfully get NMEA output when writing "cat /dev/ttyS0" in the terminal emulator. I want to know how to let android know that there is a GPS module on /dev/ttyS0 and it is outputting NMEA standard? To be able to use the android.location class with it! Is there something to edit in the android's source? adding driver for example, writing a code with android-ndk or what?

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  • Using OpenGL drawing operations in an object-oriented setting?

    - by Lion Kabob
    I've been plowing through basic shaders and whatnot for an application I'm writing, and I've been having trouble figuring out a high-level organization for the drawing calls. I'm thinking of having a singleton class which implements a number of basic drawing operations, taking data from "user" classes and passing that to the appropriate opengl calls. I'm wondering how people do this when writing their own applications, as the internet is chock full of basic "Your first shader" tutorials, but very little on suggested organization of drawing code. My particular environment is targeted at iPad/OpenGL ES 2.0, but I think the question stands for most environments.

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  • What are some best practices for structuring cherrypy apps?

    - by Omega
    I'm writing a cherrypy app and I was wondering what the best way is for structuring my handlers and code for larger applications? I realize assignment is simple trough cherrypy.root, but what are some practices for writing the handlers and assigning them? (Allow me to prove my confusion!) My initial thought is to write a standard handler class that infers a template to run based on the current URL or class/method combination. Then I would assign one instance of that handler multiple times to the path to create pages. I don't see this working however as the recursive references wouldn't work quite right. So, given the fact that I'm already drawing blanks on how my own source code should look, I'd love some pointers and examples! Feel free to ask some detailed questions for me to clarify. While there is plenty of cherrypy tutorial material out there, it tends to only scratch the surface.

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  • Serial port determinism

    - by Matt Green
    This seems like a simple question, but it is difficult to search for. I need to interface with a device over the serial port. In the event my program (or another) does not finish writing a command to the device, how do I ensure the next run of the program can successfully send a command? Example: The foo program runs and begins writing "A_VERY_LONG_COMMAND" The user terminates the program, but the program has only written, "A_VERY" The user runs the program again, and the command is resent. Except, the device sees "A_VERYA_VERY_LONG_COMMAND," which isn't what we want. Is there any way to make this more deterministic? Serial port programming feels very out-of-control due to issues like this.

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  • Linux Kernel - programmatically retrieve block numbers as they are written to

    - by SpdStr
    I want to maintain a list of block numbers as they are physically written to using the linux kernel source. I plan to modify the kernel source to do this. I just need to find the structure and functions in the kernel source that handle writing to physical partitions and get the block numbers as they write to the physical partition. Any way of doing this? Any help is appreciated. If I can find where the kernel is actually writing to the partitions and returning the block numbers, that'd work.

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  • Sniffing LPT Traffic

    - by ArcherT
    I need to intercept LPT output traffic. After a couple of hours of research, I've come to understand that the only way to do this is by writing a kernel-mode driver, more precisely a "filter driver"...? I've downloaded the WDK, but the terminology and vast number of driver types is a little overwhelming. I'm basically trying to understand what kind of driver I should be writing; my target environment is Windows XP SP2 and 3 only. Some background info, if it matters: I have a bunch of legacy DOS apps that print to LPT1. I'd like to be able to capture this output and redirect this data (after GDI calls) to a modern USB (network) printer. Fortunately, the latter part of the problem's easy. I'm hoping someone could point me in the right direction. TIA.

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  • Python Bitstream implementations

    - by Danielb
    I am writing a huffman implementation in Python as a learning exercise. I have got to the point of writing out my variable length huffman codes to a buffer (or file). Only to find there does not seem to be a bitstream class implemented by Python! I have had a look at the array and struct modules but they do not seem to do what I need without extra work. A bit of goggling turned up this bitstream implementation, which is more like what I am wanting. Is there really no comparable bitstream class in the Python standard library?

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  • How would you make a blog with a TDD approach?

    - by Earlz
    I'm considering remaking my blog(currently in PHP, but <100 lines of non-layout code) in Ruby on Rails just for the fun of it. I want to make another project in Rails, but I should learn Rails(more than hello world) before I go to try to create a full project. Another thing I want to do while remaking my blog is to at least figure out what TDD is all about. So how would you go about taking a Test Driven approach to the creation of a blog? What tests would you write? How would you begin? Everytime I visualize writing a blog it'd end up needing a million tests for a single component to fully test it. How do I avoid writing too many tests? Also, I am making this community wiki because I intend for this to basically be made into a mini tutorial/knowledge base...

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  • grails Sql error

    - by Srinath
    Hi, I was getting issue wen using new Sql method in grails . import groovy.sql.Sql def datasource def organization_config = new Sql(dataSource) def orgs = organization_config.rows("select o.organizationId,o.name from organization o ") session.setAttribute("org_results", orgs); The application is running but getting these errors when restart tomcat server. SEVERE: IOException while loading persisted sessions: java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: groovy.sql.GroovyRowResult java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: groovy.sql.GroovyRowResult Can any one please tell me wy this is coming . thanks in advance, sri..

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  • I do not write tests. Am I stupid?

    - by Josh Stodola
    I've done a little bit of reading on unit testing and TDD, and I've never seriously considered writing tests to such a precise extent. Granted, I am not working on any projects that are ridiculously huge. If all I build are small apps, am I stupid for not writing tests? Edit: To clarify, when I say "small apps", I mean apps that are not going to control a persons life and/or their belongings. I generally build things that are supposed to make peoples lives easier and to make them more efficient.

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  • How can I programmatically read a Adobe DRM'd Epub?

    - by DEzra
    I am writing an ebook reader that supports the epub format (i have the parsing of open epub working), but I would like to support the reading of Adobe DRM locked epubs. I have read through the Adobe digital editions site (faq and support pages) and googled, but alas as yet I have not found any docs on the API to: authorise the PC using the user's Adobe ID credentials and decrypt the epub for parsing by my app. Does anyone have any pointers to docs or APIs? I would prefer APIs in Python, C++. But any API is better than nothing ;-) UPDATE1: I am writing my app on Desktops (linux, mac and windows). UPDATE2: Just to be clear, I am assuming that user has paid for the book legitimately and so does have an Adobe ID. I don't want to crack the DRM, just allow the user to read their books that they bought.

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  • SoundPlayer causing Memory Leaks?

    - by Nick Udell
    I'm writing a basic writing app in C# and I wanted to have the program make typewriter sounds as you typed. I've hooked the KeyPress event on my RichTextBox to a function that uses a SoundPlayer to play a short wav file every time a key is pressed, however I've noticed after a while my computer slows to a crawl and checking my processes, audiodlg.exe was using 5 GIGABYTES of RAM. The code I'm using is as follows: I initialise the SoundPlayer as a global variable on program start with SoundPlayer sp = new SoundPlayer("typewriter.wav") Then on the KeyPress event I simply call sp.Play(); Does anybody know what's causing the heavy memory usage? The file is less than a second long, so it shouldn't be clogging the thing up too much.

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  • How to specify character encoding for Ant Task parameters in Java

    - by räph
    I'm writing an ANT task in Java. In my build.xml I specify parameters, which should be read from my java class. Problems occur, when I use special characters, like german umlauts (Ö,Ä,Ü) in these parameters. In my java task they appear as ?-characters (using System.out.print). All my files are encoded as UTF-8. and my build.xml has the corresponding declaration: <?xml version="1.0" encoding="UTF-8" ?> For the details of writing the task: I do it according to http://ant.apache.org/manual/develop.html (especially Point 5 nested elements). I have nested elements in my task like: <parameter name="test" value="ÖÄÜtest"/> and a java method: public void addConfiguredParameter(Parameter prop) { System.out.println(prop.getValue()); //prints ???test } to read the parameter values.

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  • wrong operator() overload called

    - by user313202
    okay, I am writing a matrix class and have overloaded the function call operator twice. The core of the matrix is a 2D double array. I am using the MinGW GCC compiler called from a windows console. the first overload is meant to return a double from the array (for viewing an element). the second overload is meant to return a reference to a location in the array (for changing the data in that location. double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element I am writing a testing routine and have discovered that the "viewing" overload never gets called. for some reason the compiler "defaults" to calling the overload that returns a reference when the following printf() statement is used. fprintf(outp, "%6.2f\t", testMatD(i,j)); I understand that I'm insulting the gods by writing my own matrix class without using vectors and testing with C I/O functions. I will be punished thoroughly in the afterlife, no need to do it here. Ultimately I'd like to know what is going on here and how to fix it. I'd prefer to use the cleaner looking operator overloads rather than member functions. Any ideas? -Cal the matrix class: irrelevant code omitted class Matrix { public: double getElement(int row, int col)const; //returns the element at row,col //operator overloads double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element private: //data members double **array; //pointer to data array }; double Matrix::getElement(int row, int col)const{ //transform indices into true coordinates (from sorted coordinates //only row needs to be transformed (user can only sort by row) row = sortedArray[row]; result = array[usrZeroRow+row][usrZeroCol+col]; return result; } //operator overloads double Matrix::operator()(int row, int col) const { //this overload is used when viewing an element return getElement(row,col); } double &Matrix::operator()(int row, int col){ //this overload is used when placing an element return array[row+usrZeroRow][col+usrZeroCol]; } The testing program: irrelevant code omitted int main(void){ FILE *outp; outp = fopen("test_output.txt", "w+"); Matrix testMatD(5,7); //construct 5x7 matrix //some initializations omitted fprintf(outp, "%6.2f\t", testMatD(i,j)); //calls the wrong overload }

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  • What are some good design patterns for CRUD?

    - by Extrakun
    I am working with a number of data entities which can be created, read, updated and deleted, and I find myself writing more or less the same code for them. For example, I need to sometimes output data as JSON, and sometimes in a table format. I am finding myself writing 2 different types of view to export the data to. Also, the creation of those entities within DB usually differs just by the SQL statements and the input parameters. I am thinking of creating a strategy pattern to represent different 'contexts'. For example, the read() method of an AJAX context will be to return the data as JSON. However, I wonder if others have deal with this problem beforehand and will like to know what design patterns are usually use for CRUD operations.

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  • Write to static field - is FindBugs wrong in this case?

    - by htorque
    I have a Java class like this: public class Foo { public static int counter = 0; public void bar(int counter) { Foo.counter = counter; } } FindBugs warns me about writing to the static field counter via the instance method bar. However, if I change the code to: public class Foo { public static int counter = 0; public static void setCounter(int counter) { Foo.counter = counter; } public void bar(int counter) { setCounter(counter); } } Then FindBugs won't complain. Isn't that wrong? I'm still writing to a static field from an instance method, just via a static method - no?

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  • Have you been in cases where TDD increased development time?

    - by BillyONeal
    Hello everyone :) I was reading http://stackoverflow.com/questions/2512504/tdd-how-to-start-really-thinking-tdd and I noticed many of the answers indicate that tests + application should take less time than just writing the application. In my experience, this is not true. My problem though is that some 90% of the code I write has a TON of operating system calls. The time spent to actually mock these up takes much longer than just writing the code in the first place. Sometimes 4 or 5 times as long to write the test as to write the actual code. I'm curious if there are other developers in this kind of a scenario.

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  • Reading data from a socket, considerations for robustness and security

    - by w.brian
    I am writing a socket server that will implement small portions of the HTTP and the WebSocket protocol, and I'm wondering what I need to take into consideration in order to make it robust/secure. This is my first time writing a socket-based application so please excuse me if any of my questions are particularly naive. Here goes: Is it wrong to assume that you've received an entire HTTP request (WebSocket request, etc) if you've read all data available from the socket? Likewise, is it wrong to assume you've only received one request? Is TCP responsible for making sure I'm getting the "message" all at once as sent by the client? Or do I have to manually detect the beginning and end of each "message" for whatever protocol I'm implementing? Regarding security: What, in general, should I be aware of? Are there any common pitfalls when implementing something like this? As always, any feedback is greatly appreciated.

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  • Regex to validate SMTP Responses?

    - by Alix Axel
    I'm writing a regular expression that can interactively validate SMTP responses codes, once the SMTP dialog is completed it should pass the following regex (some parentheses added for better readability): ^(220)(250){3,}(354)(250)(221)$ Or with(out) authentication: ^(220)(250)((334){2}(235))?(250){2,}(354)(250)(221)$ I'm trying to do rewrite the above regexes so that I can interactively check if the dialog is going as expected, otherwise politely send a QUIT command and close the connection saving bandwidth and time, but I'm having a hard time writing an optimal regex. So far I've managed to come up with: ^(220(250(334(235(250(354(250(221)?)?)?){0,})?){0,2})?)?$ Which, besides only matching authenticated connections, has some bugs... For instance, it matches: 220250334235250354250221 220250334334235250354250221 I've also tried the following modification: ^(220(250)?)?((334(235)?){2})?(250(354(250(221)?)?)?){0,}$ This one accepts non-authenticated responses but it fails to match 220250334 and wrongly matches 220250334334235250354250221 (at least 2 250 are needed before the 354 response code). Can someone help me out with this? Thanks in advance.

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  • How to trace a raw (character) device stream on Unix ?

    - by Fabien
    I'm trying to trace what is transiting in a raw (character) device on an Unix system (ex: /dev/tty.baseband) for DEBUG purpose. I am thinking of creating a deamon that would: upon start rename /dev/tty.baseband to /dev/tty.baseband.old. create a raw node /dev/tty.baseband spawn two threads: Thread 1: reading /dev/tty.baseband.old writing into /dev/tty.baseband Thread 2: reading /dev/tty.baseband writing into /dev/tty.baseband.old This would work a little bit like a MITM process. I wonder if there is not a 'standard' way to do this.

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • Storing UTF-8 XML using Word's CustomXMLPart or any other supported way

    - by wpfwannabe
    I am writing a Word add-in which is supposed to store some own XML data per document using Word object model and its CustomXMLPart. The problem I am now facing is the lack of IStream-like functionality for reading/writing XML to/from a CustomXMLPart. It only provides BSTR interface and I am puzzled how to handle UTF-8 XMLs with BSTRs. To my understanding an UTF-8 XML file should really never have to undergo this sort of Unicode conversion. I am not sure what to expect as a result here. Is there another way of using Word automation interfaces to store arbitrary custom information inside a DOCX file?

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