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  • iPhone TabbarController Switch Transition

    - by user269737
    I've implemented gestures (touchBegan-moved-ended) in order to allow for swiping through my tabs. It works. I'd like to add a slide-from-left and slide-from-right transition. It would be better if it could be part of the gesture if statement which tells me if the swipe is towards the right of left. Since I determine which tab is displayed from that, I could show that specific transition along with the new tab. So my question is this: what's the simplest way to simplement a slide transition at a specific instance. I don't want it to be for the whole tabbarcontrol since this is specifically for the swiping. Thanks for the help, much appreciated. For clarification purposes, this is snippet shows how I'm switching tabs: if(abs(diffx / diffy) > 2.5 && abs(diffx) > HORIZ_SWIPE_DRAG_MIN) { // It appears to be a swipe. if(isProcessingListMove) { // ignore move, we're currently processing the swipe return; } if (mystartTouchPosition.x < currentTouchPosition.x) { isProcessingListMove = YES; self.tabBarController.selectedViewController = [self.tabBarController.viewControllers objectAtIndex:0]; return; } else { isProcessingListMove = YES; self.tabBarController.selectedViewController = [self.tabBarController.viewControllers objectAtIndex:1 ]; return; }

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  • What is the correct way to add a subview to a new window, making it aware of its available window si

    - by favo
    Hi, This is some kind of a basic question: I am adding a new Subview to a window using: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { viewController = [[myViewController alloc] initWithNibName:@"myNib" bundle:nil]; [window addSubview:viewController.view]; This displays the view at 100% on the window, having the Clock overlaying some pixels of that view on top. Rotating makes the view aware of the clock and resizes it to begin correctly below the clock without any overlay. What is the correct way to add a subview to a new window, making it aware of its available window size?

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  • Cocoa - NSFileManager removeItemAtPath Not Working

    - by Kevin
    Hey there everyone, I am trying to delete a file, but somehow nsfilemanager will not allow me to do so. I do use the file in one line of code, but once that action has been ran, I want the file deleted. I have logged the error code and message and I get error code: 4 and the message: "text.txt" could not be removed Is there a way to fix this error "cleanly" (without any hacks) so that apple will accept this app onto their Mac App Store? EDIT: This is what I am using: [[NSFileManager defaultManager] removeItemAtPath:filePath error:NULL]; Thanks, kevin

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  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

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  • How to extract delegates from ViewController class?

    - by adranle
    Hi I have the problem that my view controller class has too many delegates and starts to get big. I want to write the delegates in separate classes to keep the view controller class small. For delegates that are programmatically created (like UIAlertViewDelegate) I could do it easily. The problem is in the delegates assigned in Interface Builder. How can I tell the IB to assign, for example, another class as the UITableViewDelegate or UITableViewDataSource? Or how to choose another IBAction method for a Touch UP inside Event on a button? One solution would be to delete the connections from IB and write them programmatically at ViewDidLoad, but since I have a lot of ViewControllers, this would take a long time. any other ideas?

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  • Objective C Enumerate Sentences in a paragraph

    - by Faz Ya
    I would like to write an enumerator that would go through a paragraph of text and gives me one sentence at a time. I tried using stringEnumerate with the NSStringEnumerationBySentences but that simply looks at the periods and fails. For example, lets say I have the following text Block: "Senator John A. Boehner decided not to move forward. He also decided not to call the congress. The news reporter said though...." I would like my function to break down the above paragraph in the following sentences: Senator John A. Boehner decided not to move forward He also decided not to call the congress (No third sentence because it's a half a sentence) The String Enumerator with the sentence optionjust looks at the periods and breaks down that way which is wrong: Senator John A. Boehner decided not to move forward He also decided not to call the congress The news reporter said though.... Is there any library or function that I can call that does a better job at this? Thanks - (NSMutableString *) getOnlyFullSentencesFromTextBlock:(NSMutableString *) textBlock{ [textBlock enumerateSubstringsInRange:NSMakeRange(0, [textBlock length]) options:NSStringEnumerationBySentences | NSStringEnumerationLocalized usingBlock:^(NSString *substring, NSRange substringRange, NSRange enclosingRange, BOOL *stop) { NSLog(@"Sentence Frag:%@", substring); }]; return textBlock; }

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  • addObjectsFromArray

    - by derek.lo
    I have a question about memory management when using the addObjectsFromArray method. Basically, I have 2 arrays defined in the appDelegate. I need these 2 arrays for the duration of my application's runtime. I therefore release them in my appDelegate's dealloc method. When I go to use these two arrays in a class, I want one array to store the values from the other, so that the other can have it's contents removed, but still stick around for use. Something like this: [appDelegate.arrayTwo addObjectsFromArray:appDelegate.arrayOne]; [appDelegate.arrayOne removeAllObjects]; I'm getting the compiler error: EXC_BAD_ACCESS because of a pointer issue? retaining issue? Any help would be greatly appreciated! Thanks

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  • A consistent and simple group of IDE and tools for embedded code and unit test in C++ ?

    - by TridenT
    I’m starting a new firmware project in C++ for Texas Instrument C283xx and C6xxx targets. The unit tests will not run on the target, but will be compiled with gcc/gcov on a PC with windows (and run as well on PC) with simple metrics for tested code coverage. The whole project will be part of Cruise Control.NET for continuous integrations. My question is: what are the consistent IDE / framework / tools to work together? A/ One of the developers says CodeComposerStudio V3.1 for application and CodeBlocks + CxxUnit for the Unit tests. B/ I’m more attracted with CodeComposerStudio V4 for application, Eclipse CDT (well, as CCS V4) and CppUnit for unit test + MockCpp for mocks. I don’t want the best in class tools for each process, but a global, consistent and easy solution (or group of tools if you prefer).

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  • Creating a cocoa Application without nib files/fully pragmatic

    - by Moddy
    Yes, I know this goes against the whole MVC principle! However, I'm just trying to whip up a pretty trivial application - and I've pretty much implemented it pragmatically. However, I have a problem... I create an Empty Project, copy all the frameworks over and set the build settings - and I get errors about the executable.. or lack of executable. The build settings all appear fine, but it tells me there is no executable - it will build + run fine.. however it doesn't run. There is no error either - it just appears to run very fast and cleanly! Unless I try and run gdb which politely tells me I need to give it a file first.. Running… No executable file specified. Use the "file" or "exec-file" command. So I created a Cocoa Application, removed all the stuff I didn't need (i.e the MainMenu.xib file..) and now I can compile my code perfectly.. however it dies with complaining that its "Unable to load nib file: MainMenu, exiting" I have gone through the Project Symbols and see that the code actually relies upon the nib file heavily, even if you don't touch it code-wise. (MVC again I guess..) So my question is - is there a simple way to compile just what you code, no added nib files, just the code you write and the frameworks you add? I assume it would be a blank project but my experience tells me otherwise?!

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Populate tableView with more than one array

    - by Ewoods
    The short version: Is there a way to populate one specific row in a tableView with one value from one array, then populate another row in that same tableView with one value from a different array? For example, cell 1 would have the first value from Array A, cell 2 would have the first value from Array B, cell 3 would have the first value from Array C, etc. The long version: I hope this isn't too confusing. I've got an array of names, and then three more arrays with actions associated with those people. For example, the names array has Jim, Bob, and Sue, and then there's an array for eating, reading, and sleeping that records every time each person does one of these things (all of these arrays are populated from a MySQL database). The names array is used to populate a root tableView. Tapping on one of the names brings up a detail view controller that has another tableView that only has three rows. This part is all working fine. What I want to happen is when I tap on a name, it moves to the detail view and the three cells would then show the last event for that person for each of the three activities. Tapping on one of those three events then moves to a new view controller with a tableView that shows every event for that category. For example, if I tapped on Bob, the second page would show the last time Bob ate, read, and slept. Tapping on the first row would bring up a table that showed every time Bob has eaten. So far I've only been able to populate the second tableView with all of the rows from one of the arrays. I need it the other way around (one row from all of the arrays).

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  • Keyboard shortcut for Jump to Definition

    - by Arne Evertsson
    I'm looking for a keyboard only shortcut for Jump to Definition. The built-in shortcut requires the mouse: Cmd + Double click. I've tried to add a regular keyboard shorcut for the Edit / Find / Jump to Defintion menu command, but, alas, it will only work when the method name is selected. I'd like to be able to position the cursor within the method name, class name, or other symbol, and hit something like Cmd+Shift+L. Does anyone know of a solution, perhaps using a script, for the problem? Update: The keyboard shortcut works sometimes and sometimes not. When I position the text cursor on a method call with no parameters and press Cmd+Shift+L it takes me to the definition. But it doesn't work for a method that takes an (id) parameter. However it works if the parameter is an int. I have submitted a bug report to Apple.

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  • What is the proper location for a sqlite3 database file?

    - by Elliot Chen
    Hi, Everyone: I'm using a sqlite3 database to store app's data. Instead of building a database within program, I introduced an existing db file: 'abc.sqlite' into my project and put it under my 'Resources' folder. So, I think this db file should be inside of 'bundle', so at my init function, I used following statement to read it out: NSString *path = [[NSBundle mainBundle] pathForResource:@"abc" ofType:"sqlite"]; if(sqlite3_open([path UTF8String], &database) != SQLITE_OK) ... It's ok that this db can be opened and data can be retrieved from it. BUT, someone told me that it's better to copy this db file into user folder: such as 'Document'. So, my question is: is it ok to use this db from main bundle directly or copy it to user folder then use that copy. Which is better? Thank you very much!

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  • NSUserDefaults - reload needed?

    - by wallou
    hey guys, I use NSUserDefaults to store some stuff. It works fine but only after i restart the app. I use: [prefs synchronize]; I thought it would immediately save the data but instead preferences stay null. If you have any idea or already deal with it let me know. Thanks for any help. Wallou

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  • I cannot get the value of a table view cell in cocoa

    - by Michael Amici
    I am trying to get the value of a cell in a table view but it won't let me. If someone could help that would be great. int numberOfChecks = -1; numberOfChecks = numberOfChecks +1; if ([objectsForTable count]-1 >= numberOfChecks) { UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:numberOfChecks]; NSString *cellTitle = cell.textLabel.text; }

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  • iphone - Can't uninstall app on device

    - by wallou
    hey guys, I am testing my app on my jailbreaked iPhone and i noticed something strange. When i want to uninstall it on device i got no cross to delete the app. All the other apps (not mines) have the white circled cross. Whereas on the simulator i am able to delete my app. Is it because i run it on a jailbreak with a codesign workaround? Or maybe i am missing something in the app plist. Let me know if you have a clue. Wallou

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  • presentModalViewController NOT animating when showing a TTMessageController

    - by wgpubs
    I have a subclass of TTMessageController that shows ... BUT it is not animated even though it should be. The code that displays the modal view looks like this (where PostToWebMessageController is the subclass of TTMessageController: if (self.toWebMsgController == nil) { self.toWebMsgController = [[PostToWebMessageController alloc] init]; } UINavigationController *navController = [[UINavigationController alloc] init]; [navController pushViewController:self.toWebMsgController animated:NO]; [self presentModalViewController:navController animated:YES]; What happens though is this: The screen goes black ... the keyboard scrolls up into view ... and THEN the TTMessageController view shows up (not animated). When I dismiss the view via a Cancel button the screen goes black and then just disappears (no animation again). Any ideas why this is happening? I've this with a number of other TT* controllers and I can't get one to animate right with showing modally. Thanks

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