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  • Parallel MSBuild FTW - Build faster in parallel

    - by deadlydog
    Hey everyone, I just discovered this great post yesterday that shows how to have msbuild build projects in parallel Basically all you need to do is pass the switches “/m:[NumOfCPUsToUse] /p:BuildInParallel=true” into MSBuild. Example to use 4 cores/processes (If you just pass in “/m” it will use all CPU cores): MSBuild /m:4 /p:BuildInParallel=true "C:\dev\Client.sln" Obviously this trick will only be useful on PCs with multi-core CPUs (which we should all have by now) and solutions with multiple projects; So there’s no point using it for solutions that only contain one project.  Also, testing shows that using multiple processes does not speed up Team Foundation Database deployments either in case you’re curious Also, I found that if I didn’t explicitly use “/p:BuildInParallel=true” I would get many build errors (even though the MSDN documentation says that it is true by default). The poster boasts compile time improvements up to 59%, but the performance boost you see will vary depending on the solution and its project dependencies.  I tested with building a solution at my office, and here are my results (runs are in seconds): # of Processes 1st Run 2nd Run 3rd Run Avg Performance 1 192 195 200 195.67 100% 2 155 156 156 155.67 79.56% 4 146 149 146 147.00 75.13% 8 136 136 138 136.67 69.85%   So I updated all of our build scripts to build using 2 cores (~20% speed boost), since that gives us the biggest bang for our buck on our solution without bogging down a machine, and developers may sometimes compile more than 1 solution at a time.  I’ve put the any-PC-safe batch script code at the bottom of this post. The poster also has a follow-up post showing how to add a button and keyboard shortcut to the Visual Studio IDE to have VS build in parallel as well (so you don’t have to use a build script); if you do this make sure you use the .Net 4.0 MSBuild, not the 3.5 one that he shows in the screenshot.  While this did work for me, I found it left an MSBuild.exe process always hanging around afterwards for some reason, so watch out (batch file doesn’t have this problem though).  Also, you do get build output, but it may not be the same that you’re used to, and it doesn’t say “Build succeeded” in the status bar when completed, so I chose to not make this my default Visual Studio build option, but you may still want to. Happy building! ------------------------------------------------------------------------------------- :: Calculate how many Processes to use to do the build. SET NumberOfProcessesToUseForBuild=1  SET BuildInParallel=false if %NUMBER_OF_PROCESSORS% GTR 2 (                 SET NumberOfProcessesToUseForBuild=2                 SET BuildInParallel=true ) MSBuild /maxcpucount:%NumberOfProcessesToUseForBuild% /p:BuildInParallel=%BuildInParallel% "C:\dev\Client.sln"

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  • NDepend 4.0 Released

    - by Anthony Trudeau
    Last week version 4.0 of NDepend was released.  NDepend is a Visual Studio add-in designed for intense code analysis with the goal of high quality code.  A month ago I wrapped up my evaluation of the previous version of NDepend. The new version contains many minor changes, several bug fixes, and adds about 50 new code rules.  The version also adds support for Visual Studio 11, .NET Framework 4.5, and SilverLight 5.0.  But, the biggest change was the shift from CQL to CQLinq. Introducing CQLinq The latest version replaces the CQL rules language with CQLinq (CQL is still an option although the editor is buried).  As you might guess CQLinq is a flavor of Linq designed specifically for the code rules. The best way to illustrate the differences is with an example.  I used the following CQL example in Part 3 of my review: WARN IF Count > 0 IN SELECT TYPES WHERE IsInterface AND !NameLike “I” This same query looks like this when implemented in CQLinq: warnif count > 0 from t in Types where t.IsInterface == true && !t.NameLike(“I”) select t I like the syntax and it is a natural fit, but I found writing the queries frustrating in the Queries and Rules Edit window.  The Queries and Rules Edit window replaces the CQL Query Edit window.  The new editor has the same style of Intellisense as the previous editor.  However, it has a few annoyances.  The error indicator is a red block.  It has the tendency of obscuring your cursor.  Additionally, writing CQLing queries is like writing plain old Linq queries, so the fact that the editor uses Enter to select from Intellisense instead of Tab is jarring.  These issues can be an obstacle to writing queries quickly.CQLinq makes it possible to write rules that weren't possible before.  Additionally, a JustMyCode domain is now possible making it easy to eliminate generated code from the analysis.Should you Buy? I recommend NDepend overall.  It has some rough points for me that I have detailed in my earlier evaluation (starting here).  But, it’s definitely worth the money.  The bigger question is: should I pay for the upgrade to 4.0?  At this point I’m on the fence, but I would go for it if you need support for Visual Studio 2011, .NET Framework 4.5, or Silverlight 5.0; or if you need one of the many rules that weren't possible before CQLinq. Disclaimer: Patrick Smacchia contacted me about reviewing NDepend. I received a free license in return for sharing my experiences and talking about the capabilities of the add-in on this site. There is no expectation of a positive review elicited from the author of NDepend. Resources: NDepend Release Notes

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  • Configuring keyboard input to eliminate unused diacritics

    - by David Cesarino
    I'd like to change the way diacritics work under Xubuntu. My problem My native language is pt-BR and my notebook has an american keyboard. Thus, I use ' and " followed by keys like u and c to achieve things like ú, ç and ü. It all works well. However, in the case of apostrophes and quotes, that creates a problem when I use ' followed by: letters that won't accept the acute accent ( ´ , ACUTE ACCENT -- 0x00B4) at all, like t; and letters that won't accept the acute in pt-BR, like r. In 1, ' with t does absolutely nothing. In 2, ' with r creates r (LATIN SMALL LETTER R WITH ACUTE -- 0x0155), which is used, afaik, for some eastern european languages like slovak. It isn't used in portuguese, just like ?, s, z, ?, ?, ?, n and all consonants (portuguese do not take diacritics in consonants). Question That said, is there a way to better support the portuguese-brazilian language using an american keyboard? It is very common here --- I actually prefer the american keyboard to our own, known as “ABNT”. Desired solution I'd like to deactivate unused diacritics, so case 2 would behave just like case 1. Additionally, if possible, I'd like case 1 to behave like it does under Windows. As an example, typing ' followed by t should write 't (acute followed by T) instead of doing nothing. About 2, in my humble opinion, doing nothing is counterproductive. I realize the behavior is reasonable according to logic ("there isn't t-acute, so please tell the computer to typeset apostrophe --- ', SPACE --- instead of acute). But from a human, practical point of view, I think it makes more sense (to me, at least). Additional comments I believe this also applies to spanish, french, italian and other western european latin languages. On the console (Ctrl+Alt+F?), case 1 is not a problem. I don't need to press space as apostrophes are automatically added. However, there, I'm unable to access cedilla (ç). Two completely different behaviors. If it's just a matter of customizing text config files (possibly creating a custom layout or whatever), I'd be glad to share my efforts. I just need guide on the "howto" part. Somehow Google only points me to the "enough" people (those who cope with the situation and think that it works "well enough"). And since I have definitely migrated to Linux/Xubuntu after years, I'd like to leave just as I like it (and I'm sure others as well). For example, if there is some kind of scripting or definition to tell the computer to do what I described, so be it.

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  • Started wrong with a project. Should I start over?

    - by solidsnake
    I'm a beginner web developer (one year of experience). A couple of weeks after graduating, I got offered a job to build a web application for a company whose owner is not much of a tech guy. He recruited me to avoid theft of his idea, the high cost of development charged by a service company, and to have someone young he can trust onboard to maintain the project for the long run (I came to these conclusions by myself long after being hired). Cocky as I was back then, with a diploma in computer science, I accepted the offer thinking I can build anything. I was calling the shots. After some research I settled on PHP, and started with plain PHP, no objects, just ugly procedural code. Two months later, everything was getting messy, and it was hard to make any progress. The web application is huge. So I decided to check out an MVC framework that would make my life easier. That's where I stumbled upon the cool kid in the PHP community: Laravel. I loved it, it was easy to learn, and I started coding right away. My code looked cleaner, more organized. It looked very good. But again the web application was huge. The company was pressuring me to deliver the first version, which they wanted to deploy, obviously, and start seeking customers. Because Laravel was fun to work with, it made me remember why I chose this industry in the first place - something I forgot while stuck in the shitty education system. So I started working on small projects at night, reading about methodologies and best practice. I revisited OOP, moved on to object-oriented design and analysis, and read Uncle Bob's book Clean Code. This helped me realize that I really knew nothing. I did not know how to build software THE RIGHT WAY. But at this point it was too late, and now I'm almost done. My code is not clean at all, just spaghetti code, a real pain to fix a bug, all the logic is in the controllers, and there is little object oriented design. I'm having this persistent thought that I have to rewrite the whole project. However, I can't do it... They keep asking when is it going to be all done. I can not imagine this code deployed on a server. Plus I still know nothing about code efficiency and the web application's performance. On one hand, the company is waiting for the product and can not wait anymore. On the other hand I can't see myself going any further with the actual code. I could finish up, wrap it up and deploy, but god only knows what might happen when people start using it. What do you think I should do?

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  • Unable to Mount an external hard drive (NTFS)

    - by Mediterran81
    Ubuntu 11.10. When I plug my external Drive Western Digital MyPassport (500Go NTFS) I named WD. I get the following error: Unable to mount WD Error mounting: mount exited with exit code 1: helper failed with: mount: according to mtab, /dev/sdb1 is already mounted on /media/WD mount failed I have no problem with the internal NTFS partitions that auto-mounts on startup (ntfs-config does that). If I plug the WD before I boot Ubuntu, upon login, it's recognized and I can access without no problem. But if I remove it using (Safely remove) and then replug it, I get the error above. Here is my fstab: # /etc/fstab: static file system information. # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 #Entry for /dev/sda5 : UUID=24540d0f-5803-493c-ace9-e3b3c0cedb26 / ext4 errors=remount-ro 0 1 #Entry for /dev/sda3 : UUID=E4C43F7EC43F51D2 /media/OS ntfs-3g defaults,locale=en_US.UTF-8 0 0 #Entry for /dev/sda2 : UUID=6A0070F10070C61B /media/RECOVERY ntfs-3g defaults,locale=en_US.UTF-8 0 0 #Entry for /dev/sdb1 : UUID=EA6854D268549F5F /media/WD ntfs-3g defaults,nosuid,nodev,locale=en_US.UTF-8 0 0 #Entry for /dev/sda6 : UUID=ed077c52-c50e-406c-9120-9cb6f86ec204 none swap sw 0 0 Here is my mtab /dev/sda5 / ext4 rw,errors=remount-ro,commit=0 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 sysfs /sys sysfs rw,noexec,nosuid,nodev 0 0 fusectl /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 udev /dev devtmpfs rw,mode=0755 0 0 devpts /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 tmpfs /run tmpfs rw,noexec,nosuid,size=10%,mode=0755 0 0 none /run/lock tmpfs rw,noexec,nosuid,nodev,size=5242880 0 0 none /run/shm tmpfs rw,nosuid,nodev 0 0 /dev/sda3 /media/OS fuseblk rw,nosuid,nodev,allow_other,blksize=4096 0 0 /dev/sda2 /media/RECOVERY fuseblk rw,nosuid,nodev,allow_other,blksize=4096 0 0 /dev/sdb1 /media/WD fuseblk rw,nosuid,nodev,allow_other,blksize=4096 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 gvfs-fuse-daemon /home/hanine/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=hanine 0 0 Appearently it cannot be mounted because upon login, it finds that it is already mounted. Some sort of conflict. Does anyone have a clue on how to solve this. Thanks.

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  • Simple collision detection in Unity 2D

    - by N1ghtshade3
    I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, player and bomb. Both were created simply by dragging the respective PNG to the stage. I have set up touch controls to move player left and right; gravity of any kind is not needed as I only require it to move x units when I tap either the left or right side of the screen. This movement is stored in a script called playerController.cs and works just fine. I also have a variable health = 3 for player, which is stored in healthScript.cs. I am now at a point where I am stuck. I would like it so that when player collides with bomb, health decreases by one and the bomb object is destroyed. So what I tried doing is using a new script called playerPhysics.cs, I added the following: void OnCollisionEnter2D(Collision2D coll){ if(coll.gameObject.name=="bomb") GameObject.Destroy("bomb"); healthScript.health -= 1; } While I'm fairly sure I don't know the proper way to reference a variable in another script and that's why the health didn't decrease when I collided, bomb never disappeared from the stage so I'm thinking there's also a problem with my collision. Initially, I had simply attached playerPhysics.cs to player. After searching around though, it appeared as though player also needed a rigidBody attached to it, so I did that. Still no luck. I tried using a circleCollider (player is a circle), using a rigidBody2D, and using all manner of colliders on one and/or both of the objects. If you could please explain what colliders (if any) should be attached to which objects and whether I need to change my script(s), that would be much more helpful than pointing me to one of the generic documentation examples I've already read. Also, if it would be simple to fix the health thing not working that would be an added bonus but not exactly the focus of this question. Bear in mind that this game is 2D; I'm not sure if that changes anything. Thanks!

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  • Lubuntu wireless issue with Broadcom chipset

    - by Variant Web Solutions
    I'm a web dev that just started a new venture in buying wiped laptops in bulk and selling them at a low cost to lower income families that want a laptop that will simply preform and not become virus ridden and require constant maintenance, so naturally I opted for a linux distro and after some research, lubuntu was my top pick. I'm not a stranger to linux as all of my servers for my web dev business are linux, but I am however new to L/Ubuntu and I'm having some issues with both wifi (broadcom chipsets) on the 20 or so dells that I have right now, D800's, D810's and E5400's. Not sure if you can point me in a solid direction, I've scoured (and implemented) the suggestions on ask ubuntu and still coming up short. On one of the e5400's ( though they all seem to suffer the same errors) I got the following: [code]dell-latitude-e5400@dell-Latitude-E5400:~$ iwconfig lo no wireless extensions. eth0 no wireless extensions. dell-latitude-e5400@dell-Latitude-E5400:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 02) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 02) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 02) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 92) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 02) 00:1f.2 IDE interface: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 2 port SATA Controller [IDE mode] (rev 02) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 02) 00:1f.5 IDE interface: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 2 port SATA Controller [IDE mode] (rev 02) 02:01.0 CardBus bridge: Ricoh Co Ltd RL5c476 II (rev ba) 02:01.1 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 04) 02:01.2 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 21) 09:00.0 Ethernet controller: Broadcom Corporation NetXtreme BCM5761e Gigabit Ethernet PCIe (rev 10) dell-latitude-e5400@dell-Latitude-E5400:~$ rfkill Usage: rfkill [options] command Options: --version show version (0.5-1ubuntu1 (Ubuntu)) Commands: help event list [IDENTIFIER] block IDENTIFIER unblock IDENTIFIER where IDENTIFIER is the index no. of an rfkill switch or one of: all wifi wlan bluetooth uwb ultrawideband wimax wwan gps fm nfc dell-latitude-e5400@dell-Latitude-E5400:~$ [/code]

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  • ASP.NET Web Forms is bad, or what am I missing?

    - by iveqy
    Being a PHP guy myself I recently had to write a spider to an asp.net site. I was really surprised by the different approach to ajax and form-handling. For example, in the PHP sites I've worked with, a deletion of a database entry would be something like: GET delete.php?id=&confirm=yes and get a "success" back in some form (in the ajax case, probably a json reply). In this asp.net application you would instead post a form, including all inputs on the page, with a huge __VIEWSTATE and __EVENTVALIDATION. This would be more than 10 times as big as above. The reply would be the complete side again, with a footer containing some structured data for javascript to parse and display the result. Again, the whole page is sent, and then throwed away(?) since it's already displayed. Why not just send the footer with the data to parse (it's not json nor xml but a | separated list). I really can't see why you would design a system that way. Usually you've a fast client, and a somewhat fast server but a really slow connection. Why not keep the datatransfer to a minimum? Why those huge __VIEWSTATE and __EVENTVALIDATION? It seems that everything is done way to chatty and way to complicated. I really can't see the point and that usually means that I'm missing something. So please tell me, what are the reasons for this design and what benefits (and weaknesses) does it have? (Yes I know that __VIEWSTATE is used to tell what type of form-konfiguration should be sent back to the server. But WHY is this needed?) Please keep this discussion strictly technical and avoid flamewars. Update: Please excuse the somewhat rantish question. I tried to explain my view to be able to get a better answer. I am not saying that asp.net is bad, I am saying that I don't understand the meaning of those concepts. Usually that means that I've things to learn instead of the concepts beeing wrong. I appreciate the explanations about that "you don't have to do this way in asp.net", I'll read up on MVC and other .net technologies. However, there most be a reason for this site (the one I referred to) to be written the way it is. It's written by professionals for a big organisation with far more experience than what I've. Any explanation about their (possible) design choice would be welcome.

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  • Setting up port forwarding for 7000 appliance VM in VirtualBox

    - by uejio
    I've been using the 7000 appliance VM for a lot of testing lately and relied on others to set up the networking for the VM for me, but finally, I decided to take the dive and do it myself.  After some experimenting, I came up with a very brief number of steps to do this all using the VirtualBox CLI instead of the GUI. First download the VM image and unpack it somewhere.  I put it in /var/tmp. Then, set your VBOX_USER_HOME to some place with lots of disk space and import the VM: export VBOX_USER_HOME=/var/tmp/MyVirtualBoxVBoxManage import /var/tmp/simulator/vbox-2011.1.0.0.1.1.8/Sun\ ZFS\ Storage\ 7000.ovf (go get a cup of tea...) Then, set up port forwarding of the VM appliance BUI and shell:First set up port as NAT:VBoxManage modifyvm Sun_ZFS_Storage_7000 --nic1 nat Then set up rules for port forwarding (pick some unused port numbers):VBoxManage modifyvm Sun_ZFS_Storage_7000 --natpf1 "guestssh,tcp,,4622,,22"VBoxManage modifyvm Sun_ZFS_Storage_7000 --natpf1 "guestbui,tcp,,46215,,215" Verify the settings using:VBoxManage showvminfo Sun_ZFS_Storage_7000 | grep -i nic Start the appliance:$ VBoxHeadless --startvm Sun_ZFS_Storage_7000 & Connect to it using your favorite RDP client.  I use a Sun Ray, so I use the Sun Ray Windows Connector client: $ /opt/SUNWuttsc/bin/uttsc -g 800x600 -P <portnumber> <your-hostname> & The portnumber is displayed in the output of the --startvm command.(This did not work after I updated to VirtualBox 4.1.12, so maybe at this point, you need to use the VirtualBox GUI.) It takes a while to first bring up the VM, so please be patient. The longest time is in loading the smf service descriptions, but fortunately, that only needs to be done the first time the VM boots.  There is also a delay in just booting the appliance, so give it some time. Be sure to set the NIC rule on only one port and not all ports otherwise there will be a conflict in ports and it won't work. After going through the initial configuration screen, you can connect to it using ssh or your browser: ssh -p 45022 root@<your-host-name> https://<your-host-name>:45215 BTW, for the initial configuration, I only had to set the hostname and password.  The rest of the defaults were set by VirtualBox and seemed to work fine.

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  • Oracle JDeveloper 11gR2 Cookbook book review

    - by Chris Muir
    I recently received a free copy of Oracle JDeveloper 11gR2 Cookbook published by Packt Publishing for review. Readers of technical cookbooks would know this genre of text includes problems that developers will hit and the prescribed solutions, in this case for Oracle's Application Development Framework (ADF).  Books like this excel themselves on excellent coverage, a logical progress of solutions through out the book, and providing a readable narrative around the numerous steps and code. This book progresses well through ADF application assembly, ADF Business Components, the view layer, security, deployment and tuning.  Each recipe had a clear introduction and I especially enjoyed the "There's more" follow up sections for some recipes that leads the reader onto related ideas and issues the reader really needs to be aware of. Also worthy of comment having worked with ADF for over 5 years, there certainly was recipes and solutions I hadn't encountered before, this book gets bonus points for that. As a reviewer what negatives can I give this text? The book has cast it's net too wide by trying to cover "everything from design and construction, to deployment, testing, debugging and optimization."  ADF is such a large and sophistication technology, this book with 100 recipes barely scrapes the surface.  Don't expect all your ADF problems to be solved here. In turn there is inconsistency in the level of problems and solutions.  I felt at the beginning the book was pitching itself at advanced problems to solve (that's great for me), but then it introduces topics like building a static View Object or train.  These topics in my opinion are fairly simple and are covered by the Oracle documentation just as well, they shouldn't have been included here.  In conclusion, ADF beginners will find this book worthwhile as it will open your eyes to the wider problems and solutions required for ADF, and experts for just the fact they can point junior programmers at the book for certain problems and say "get on with it". Is there scope for more ADF tombs like this?  Yes!  I'd love to see a cookbook specializing on ADF Business Components (hint hint to budding authors).

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  • What are the drawbacks of sending XML to browsers and let them apply XSLT?

    - by MainMa
    Context Working as a freelance developer, I often made websites completely based on XSLT. In other words, on every request, an XML file is generated, containing everything we need to know about the page content: the name of the user currently logged in, the top menu entries, if this menu is dynamic/configurable, the text to display in a specific area of the page, etc. Then XSL process (caches, etc.) it to HTML/XHTML page to send to the browser. It has a good point to make it easier to create small-scale websites, especially with PHP. It is a sort of template engine, but which I prefer to other template engines because it's much more powerful than most of template engines, and because I know it better and like it. It is also possible, when need, to give an access to raw XML data on demand for an automated access, without the need to create separate APIs. Of course, it will fail completely on any medium-scale or large-scale website, since, even with good caching techniques, XSL still degrades overall website performance and requires more CPU serverside. Question Modern browsers have the ability to take an XML file and to transform it with an associated XSL file declared in XML like <?xml-stylesheet href="demo.xslt" type="text/xsl"?>. Firefox 3 can do it. Internet Explorer 8 can do it too. It means that it is possible to migrate XSL processing from the server to the client side for 50% of users (according on browser statistics on several websites where I may want to implement this). It means that those 50% of users will receive only the XML file at each request, thus reducing their and server's bandwidth (XML file being much shorter than its processed HTML analog), and reducing server's CPU usage. What are the drawbacks of this technique? I thought about several ones, but it doesn't apply in this situation: Difficult implementation and the need to choose, based on the browser request, when to send raw XML and when to transform it to HTML instead. Obviously, the system will not be much more difficult then the actual one. The only change to make is to add XSL file link to every XML, and to add a browser check. More IO and bandwidth usage, since the XSLT file will be downloaded by the browsers, instead of being cached by the server. I don't think it will be a problem, since XSLT file will be cached by the browsers (like images, or CSS, or JavaScript files are cached actually). Possibly some problems on client side, like maybe problems when saving a page in some browsers. Difficulty to debug code: it is impossible to obtain an HTML source the browser is actually using, since the only displayed source is the downloaded XML. On the other hand, I rarely go look at HTML code on client side, and in most cases, it is unusable directly (whitespace being removed).

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  • Memory read/write access efficiency

    - by wolfPack88
    I've heard conflicting information from different sources, and I'm not really sure which one to believe. As such, I'll post what I understand and ask for corrections. Let's say I want to use a 2D matrix. There are three ways that I can do this (at least that I know of). 1: int i; char **matrix; matrix = malloc(50 * sizeof(char *)); for(i = 0; i < 50; i++) matrix[i] = malloc(50); 2: int i; int rowSize = 50; int pointerSize = 50 * sizeof(char *); int dataSize = 50 * 50; char **matrix; matrix = malloc(dataSize + pointerSize); char *pData = matrix + pointerSize - rowSize; for(i = 0; i < 50; i++) { pData += rowSize; matrix[i] = pData; } 3: //instead of accessing matrix[i][j] here, we would access matrix[i * 50 + j] char *matrix = malloc(50 * 50); In terms of memory usage, my understanding is that 3 is the most efficient, 2 is next, and 1 is least efficient, for the reasons below: 3: There is only one pointer and one allocation, and therefore, minimal overhead. 2: Once again, there is only one allocation, but there are now 51 pointers. This means there is 50 * sizeof(char *) more overhead. 1: There are 51 allocations and 51 pointers, causing the most overhead of all options. In terms of performance, once again my understanding is that 3 is the most efficient, 2 is next, and 1 is least efficient. Reasons being: 3: Only one memory access is needed. We will have to do a multiplication and an addition as opposed to two additions (as in the case of a pointer to a pointer), but memory access is slow enough that this doesn't matter. 2: We need two memory accesses; once to get a char *, and then to the appropriate char. Only two additions are performed here (once to get to the correct char * pointer from the original memory location, and once to get to the correct char variable from wherever the char * points to), so multiplication (which is slower than addition) is not required. However, on modern CPUs, multiplication is faster than memory access, so this point is moot. 1: Same issues as 2, but now the memory isn't contiguous. This causes cache misses and extra page table lookups, making it the least efficient of the lot. First and foremost: Is this correct? Second: Is there an option 4 that I am missing that would be even more efficient?

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  • Another question about handling game states

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something?

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  • Cloud Computing: Start with the problem

    - by BuckWoody
    At one point in my life I would build my own computing system for home use. I wanted a particular video card, a certain set of drives, and a lot of memory. Not only could I not find those things in a vendor’s pre-built computer, but those were more expensive – by a lot. As time moved on and the computing industry matured, I actually find that I can buy a vendor’s system as cheaply – and in some cases far more cheaply – than I can build it myself.   This paradigm holds true for almost any product, even clothing and furniture. And it’s also held true for software… Mostly. If you need an office productivity package, you simply buy one or use open-sourced software for that. There’s really no need to write your own Word Processor – it’s kind of been done a thousand times over. Even if you need a full system for customer relationship management or other needs, you simply buy one. But there is no “cloud solution in a box”.  Sure, if you’re after “Software as a Service” – type solutions, like being able to process video (Windows Azure Media Services) or running a Pig or Hive job in Hadoop (Hadoop on Windows Azure) you can simply use one of those, or if you just want to deploy a Virtual Machine (Windows Azure Virtual Machines) you can get that, but if you’re looking for a solution to a problem your organization has, you may need to mix Software, Infrastructure, and perhaps even Platforms (such as Windows Azure Computing) to solve the issue. It’s all about starting from the problem-end first. We’ve become so accustomed to looking for a box of software that will solve the problem, that we often start with the solution and try to fit it to the problem, rather than the other way around.  When I talk with my fellow architects at other companies, one of the hardest things to get them to do is to ignore the technology for a moment and describe what the issues are. It’s interesting to monitor the conversation and watch how many times we deviate from the problem into the solution. So, in your work today, try a little experiment: watch how many times you go after a problem by starting with the solution. Tomorrow, make a conscious effort to reverse that. You might be surprised at the results.

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  • Reporting on common code smells : A POC

    - by Dave Ballantyne
    Over the past few blog entries, I’ve been looking at parsing TSQL scripts in a variety of ways for a variety of tasks.  In my last entry ‘How to prevent ‘Select *’ : The elegant way’, I looked at parsing SQL to report upon uses of SELECT *.  The obvious question leading on from this is, “Great, what about other code smells ?”  Well, using the language service parser to do that was turning out to be a bit of a hard job,  sure I was getting tokens but no real context.  I wasn't even being told when an end of statement had been reached. One of the other parsing options available from Microsoft is exposed in the assembly ‘Microsoft.SqlServer.TransactSql.ScriptDom’,  this is ,I believe, installed with the client development tools with SQLServer.  It is much more feature rich than the original parser I had used and breaks a TSQL script into intuitive classes for analysis. So, what sort of smells can I now find using it ?  Well, for an opening gambit quite a nice little list. Use of NOLOCK Set of READ UNCOMMITTED Use of SELECT * Insert without column references Explicit datatype conversion on Sargs Cross server selects Non use of two-part naming convention Table and Query hint usage Changes in set options Use of single line comments Use of ordinal column positions in ORDER BY clause Now, lets not argue the point that “It depends” as smells on some of these, but as an academic exercise it is quite interesting.  The code is available from this link :https://www.dropbox.com/s/rfk32sou4fzl2cw/TSQLDomTest.zip  All the usual disclaimers apply to this code, I cannot be held responsible for anything ranging from mild annoyance through to universe destruction due to the use of this code or examples. The zip file contains a powershell script and my test cases.  The assembly used requires .Net 4 to run, which means that you will need powershell 3 ( though im running through PowerGUI and all works ok ) .  The code searches for all .sql files in the folder hierarchy for the workingpath,  you can override this if you want by simply changing the $Folder variable, and processes each in turn for the smells.  Feedback is not great at the moment, all it does is output to an xml file (Smells.xml) the offset position and a description of the smell found. Right now, I am interested in your feedback.  What do you think ?  Is this (or should it be) more than an academic exercise ?  Can tooling such as this be used as some form of code quality measure ?  Does it Work ? Do you have a case listed above which is not being reported ? Do you have a case that you would love to be reported ? Let me know , please mailto: [email protected]. Thanks

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  • Pay in the future should make you think in the present

    - by BuckWoody
    Distributed Computing - and more importantly “-as-a-Service” models of computing have a different cost model. This is something that sounds obvious on the surface but it’s often forgotten during the design and coding phase of a project. In on-premises computing, we’re used to purchasing a server and all of the hardware infrastructure and software licenses needed not only for one project, but several. This is an up-front or “sunk” cost that we consume by running code the organization needs to perform its function. Using a direct connection over wires you’ve already paid for, we don’t often have to think about bandwidth, hits on the data store or the amount of compute we use - we just know more is better. In a pay-as-you-go model, however, each of these architecture decisions has a potential cost impact. The amount of data you store, the number of times you access it, and the amount you send back all come with a charge. The offset is that you don’t buy anything at all up-front, so that sunk cost is freed up. And financial professionals know that money now is worth more than money later. Saving that up-front cost allows you to invest it in other things. It’s not just that you’re using things that now cost money - it’s that the design itself in distributed computing has a cost impact. That can be a really good thing, such as when you dynamically add capacity for paying customers. If you can tie back the cost of a series of clicks to what a user will pay to do so, you can set a profit margin that is easy to track. Here’s a case in point: Assume you are using a large instance in Windows Azure to compute some data that you retrieve from a SQL Azure database. If you don’t monitor the path of the application, you may not know what you are really using. Since you’re paying by the size of the instance, it’s best to maximize it all the time. Recently I evaluated just this situation, and found that downsizing the instance and adding another one where needed, adding a caching function to the application, moving part of the data into Windows Azure tables not only increased the speed of the application, but reduced the cost and more closely tied the cost to the profit. The key is this: from the very outset - the design - make sure you include metrics to measure for the cost/performance (sometimes these are the same) for your application. Windows Azure opens up awesome new ways of doing things, so make sure you study distributed systems architecture before you try and force in the application design you have on premises into your new application structure.

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  • The Solution

    - by Patrick Liekhus
    So I recently attended a class about time management as well as read the book “The Seven Habits of Highly Effective People” by Stephen Covey.  Both have been instrumental in helping me get my priorities aligned as well as keep me focused. The reason I bring this up is that it gave me a great idea for a small application with which to create a great technical stack solution that would be easy to demo and explain.  Therefore, the project from this point forward with be the Liekhus.TimeTracker application which will bring some the time management skills that I have acquired into a technical implementation.  The idea is rather simple, but leverages some of the basic principles of Covey along with some of the worksheets that I garnered from class.  The basics are as such: 1) a plan is a must have and 2) write it down!  A plan not written down is just an idea.  How many times have you had an idea that didn’t materialize?  Exactly.  Hence why I am writing it all down now! The worksheet consists of a few simple columns that I will outline below as well as some modifications that I made according to the Covey habits.  The worksheet looks like the following: Status Issue Area CQ Notes P  F  L     1234   P  F  L     1234   P  F  L     1234   P  F  L     1234   P  F  L     1234   P  F  L     1234   P  F  L     1234   P  F  L     1234   P  F  L     1234   The idea is really simple and straightforward; you write down all your tasks and keep track of them along the way.  The status stands for (P)ending, (F)inished or (L)ater.  You write a quick title for the issue and select the CQ (Covey Quadrant) with which the issue occurs.  The notes section is for things that happen while you are working through the issue.  And last, but not least, is the Area column that I added as a way to identify the Role or Area of your life that this task falls within based upon Covey’s teachings. The second part of this application is a simple phone log that allows you to track your phone conversations throughout the day.  All of this is currently done on a sheet of paper, but being involved in technology, I want it to have bells and whistles.  Therefore, this is my simple idea for a project that will allow me to test my theories about coding and implementations.  Stay tuned as the next session will be flushing out the concept and coming up with user stories to begin the SCRUM process. Thanks

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  • How exactly is Google Webmaster Tools measuring "Site Performance"?

    - by Rémi
    I've been working for two months now on improving our response time (mainly server side) on a new forum (a brand new product on a technical point of view) we've launched in Germany a few month ago and I'm a lot surprised by the results I get. I monitor our response time using Apache logs and our own implementation of Boomerang beacon. Using my stats, I can see that our new product responds in about 680 ms where our old product was responding in about 1050 ms. On the other side, Google Webmaster Tool tells us that our pages have an average reponse time of about 1500 ms today where it was 700 three months ago with our old product. I've figured that GWT was taking client side metrics into account so I've added some measures on our Boomerang beacon and everything looks just fine. I've also ran some random pages on ySlow and Google's Page Speed and everything looks better than it was before. We event have a 82% on Google's Page Speed tool which is quite cool for a site with some ads in it :) Lately, we have signed a deal with Akamai to use two of their products : CDN for our static files (we were using another CDN before but it wasn't very effective) and RMA to improve Networks routes. We have also introduced a new agressive cache mecanism to ensure that most of the pages served to crawlers are cached by our memcache grid. After checking my metrics, it seems that this changes have improved from 650ms to about 500ms, which is good (still not great but it is definitly an improvement). But webmaster tools continues to report an increasing average response time where we see it decreasing in the same time. Have you ever had the same kind of wierd behavior on your sites while doing performance improvements ? Do you have any idea how to monitor the same thing Google does with Site Performance in Google Webmaster Tools so that we could improve our site and constantly check if it is what Google wants ? Edit 2011/07/26 : Thanks for your answers guys ! Nevertheless, I was not precise enough. The main issue we have is not with the Site Performance page but with the Crawl Stats one for now. We probably found an issue on our side with some very slow pages (around 3000 ms !!) and we are trying to fix them. I'll keep you posted as soon I'll have some infos. Thanks again !

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  • Blender to 3ds max to cal3d format

    - by Kaliber64
    There are quite a few questions on cal3d but they are old and don't apply anymore. In Blender(must be 2.49a for python script to work!!!): I have a scene with 7 meshes, 1 armature, 10 bones. I tried going to one mesh to simplify it but doesn't change anything. I found a small blend file that was used for cal3d and it exported just fine. So I tried to copy it's setup with no success. EDIT*8/13/2012 In the last week here is what I have found so far. I made the mesh in the newest blender(2.62?) and exported it to import it in the old one(2.49a). Did an animation in the old one because importing new blend files to old blenders, its just said it would lose keyframe data and all was good. And then you get the last problem of it not exporting meshes. BUT I found that meshes made in the old one export regardless. I can't find any that won't export. So if I used the old blender to remake my model I could get it to export :) At this point I found a modified release of cal3d (because the most core model variable would not initiate as I made a really small test subject in old blender instead of remaking my big one which took 4 hours.) which fixes the morph objects and adds what cal3d left off with. Under their license they have to release the modification but it has no documentation so I have to figure it out on my own. Its mostly the same. But with this lib it came with a 3ds max exporter. My question now is how do I transfer armature and mesh information from blender to 3ds max in order to export into cal3d format. Every time I try the models are see through and small and there are no bones. The formats I have tried to import are .3ds .obj(mesh only) and COLLADA. In all of them the mesh is invisible and no bones. It says the default texture is on so I should be able to see it. All the vertices are present I found a vertex highlighter so I can see those. If any of this is confusing let me know so I can clear it up. Its late .<=sleep.

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  • Multiple country-specific domains or one global domain [closed]

    - by CJM
    Possible Duplicate: How should I structure my urls for both SEO and localization? My company currently has its main (English) site on a .com domain with a .co.uk alias. In addition, we have separate sites for certain other countries - these are also hosted in the UK but are distinct sites with a country-specific domain names (.de, .fr, .se, .es), and the sites have differing amounts of distinct but overlapping content, For example, the .es site is entirely in Spanish and has a page for every section of the UK site but little else. Whereas the .de site has much more content (but still less than the UK site), in German, and geared towards our business focus in that country. The main point is that the content in the additional sites is a subset of the UK, is translated into the local language, and although sometimes is simply only a translated version of UK content, it is usually 'tweaked' for the local market, and in certain areas, contains unique content. The other sites get a fraction of the traffic of the UK site. This is perfectly understandable since the biggest chunk of work comes from the UK, and we've been established here for over 30 years. However, we are wanting to build up our overseas business and part of that is building up our websites to support this. The Question: I posed a suggestion to the business that we might consider consolidating all our websites onto the .com domain but with /en/de/fr/se/etc sections, as plenty of other companies seem to do. The theory was that the non-english sites would benefit from the greater reputation of the parent .com domain, and that all the content would be mutually supporting - my fear is that the child domains on their own are too small to compete on their own compared to competitors who are established in these countries. Speaking to an SEO consultant from my hosting company, he feels that this move would have some benefit (for the reasons mentioned), but they would likely be significantly outweighed by the loss of the benefits of localised domains. Specifically, he said that since the Panda update, and particularly the two sets of changes this year, that we would lose more than we would gain. Having done some Panda research since, I've had my eyes opened on many issues, but curiously I haven't come across much that mentions localised domain names, though I do question whether Google would see it as duplicated content. It's not that I disagree with the consultant, I just want to know more before I make recommendations to my company. What is the prevailing opinion in this case? Would I gain anything from consolidating country-specific content onto one domain? Would Google see this as duplicate content? Would there be an even greater penalty from the loss of country-specific domains? And is there anything else I can do to help support the smaller, country-specific domains?

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  • C# Dev - I've tried Lisps, but I don't get it.

    - by Jonathan Mitchem
    After a few months of learning about and playing with lisps, both CL and a bit of Clojure, I'm still not seeing a compelling reason to write anything in it instead of C#. I would really like some compelling reasons, or for someone to point out that I'm missing something really big. The strengths of a Lisp (per my research): Compact, expressive notation - More so than C#, yes... but I seem to be able to express those ideas in C# too. Implicit support for functional programming - C# with LINQ extension methods: mapcar = .Select( lambda ) mapcan = .Select( lambda ).Aggregate( (a,b) = a.Union(b) ) car/first = .First() cdr/rest = .Skip(1) .... etc. Lambda and higher-order function support - C# has this, and the syntax is arguably simpler: "(lambda (x) ( body ))" versus "x = ( body )" "#(" with "%", "%1", "%2" is nice in Clojure Method dispatch separated from the objects - C# has this through extension methods Multimethod dispatch - C# does not have this natively, but I could implement it as a function call in a few hours Code is Data (and Macros) - Maybe I haven't "gotten" macros, but I haven't seen a single example where the idea of a macro couldn't be implemented as a function; it doesn't change the "language", but I'm not sure that's a strength DSLs - Can only do it through function composition... but it works Untyped "exploratory" programming - for structs/classes, C#'s autoproperties and "object" work quite well, and you can easily escalate into stronger typing as you go along Runs on non-Windows hardware - Yeah, so? Outside of college, I've only known one person who doesn't run Windows at home, or at least a VM of Windows on *nix/Mac. (Then again, maybe this is more important than I thought and I've just been brainwashed...) The REPL for bottom-up design - Ok, I admit this is really really nice, and I miss it in C#. Things I'm missing in a Lisp (due to a mix of C#, .NET, Visual Studio, Resharper): Namespaces. Even with static methods, I like to tie them to a "class" to categorize their context (Clojure seems to have this, CL doesn't seem to.) Great compile and design-time support the type system allows me to determine "correctness" of the datastructures I pass around anything misspelled is underlined realtime; I don't have to wait until runtime to know code improvements (such as using an FP approach instead of an imperative one) are autosuggested GUI development tools: WinForms and WPF (I know Clojure has access to the Java GUI libraries, but they're entirely foreign to me.) GUI Debugging tools: breakpoints, step-in, step-over, value inspectors (text, xml, custom), watches, debug-by-thread, conditional breakpoints, call-stack window with the ability to jump to the code at any level in the stack (To be fair, my stint with Emacs+Slime seemed to provide some of this, but I'm partial to the VS GUI-driven approach) I really like the hype surrounding Lisps and I gave it a chance. But is there anything I can do in a Lisp that I can't do as well in C#? It might be a bit more verbose in C#, but I also have autocomplete. What am I missing? Why should I use Clojure/CL?

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  • TechEd 2012: Recap

    - by Tim Murphy
    TechEd this week was a great experience and I wanted to wrap it up with a summary post. First let me say a thank you to John and Jeff from GWB for supplying power, connectivity and a place to work in between sessions.  The blogging hub was a great experience in itself.  Getting to talk with other bloggers and other conference goers turned into a series of interesting conversations.  And where else can you almost end up in the day 1 highlights video? The sessions at TechEd were a mixed bag of value.  The Keynotes rocked, both figuratively and literally and most of the sessions that I want to were a good experience and had gems of information to take away.  There were a few exceptions though.  A couple of the sessions turned out to be sales jobs.  Nothing turns me off more than that (there will be some really honest comments on those surveys). TechEd re-enforced for me that much of the value is not in the sessions, but in the networking opportunities. I got to talk with several Microsoft team members and MVPs as well as some of the vendor representative for companies like Inrule and ComponentOne. Also got to expand both my local and extended community with discussions at meal times and waiting for sessions to start. I think this is one of the benefits that a lot of people don’t take advantage of in these conferences that should be a bigger part of the advertising. Exposure to a wide variety of topics, many of which I had not been able to make time for up to this point was envigorating.  The list of topic includes: Office 365, Windows Server 2012, Windows 8, Metro, Azure.  I can’t wait to get back to work and dig into these subjects in more depth. The one complaint that I had and heard from other attendees was that there weren’t enough sessions that were actually about development.  I realize that TechEd started as an event for IT Pros, but there needs to be more value for the Devs.  It all went by too fast and it will take a couple more days to digest the material, but the batteries are and I’m ready to leverage what I’ve learned.  Hopefully we will do it again next year. del.icio.us Tags: TechEd,TechEd 2012

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  • 3 Reasons You Need To Know Something About Every Technology

    - by Tim Murphy
    I make my living as a consultant and a general technologist.  I credit my success to the fact that I have never been afraid to pick up any product, language or platform needed to get the job done.  While Microsoft technologies I my mainstay, I have done work on mainframe and UNIX platforms and have worked with a wide variety of database engines.  Each one has it’s use and most times it is less expensive to find a way to communicate with an existing system than to replace it. So what are the main benefits of expending the effort to learn a new technology? New ways to solve problems Accelerate development Advise clients and get new business opportunities By new technology I mean ones that you haven’t had experience with before.  They don’t have to be the the one that just came out yesterday.  As they say, those who do not learn from history are bound to repeat it.  If you can learn something from an older technology it can be just as valuable as the shiny new one.  Either way, when you add another tool to your kit you get a new view on each problem you face.  This makes it easier to create a sound solution. The next thing you can learn from working with different products and techniques is how to more efficiently develop solve problems.  Many times if you are working with a new language you will find that there are specific design patterns that are used with it in normal use.  These can usually be applied with most languages.  You just needed to be exposed to them. The last point is about helping your clients and helping yourself.  If you can get in on technologies early you will have advantage over your competition in the market.  You will also be able to honestly advise you client on why they should or should not go with a new product.  Being able to compare products and their features is always an ability that stake holders appreciate. You don’t need to learn every detail of a product.  Learn enough to function and get an idea of how to use the technology.  Keep eating those technology Wheaties and you will be ready to go the distance in any project. del.icio.us Tags: Technology,technologists,technology generalist,Software Architecture

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  • My Automated NuGet Workflow

    - by Wes McClure
    When we develop libraries (whether internal or public), it helps to have a rapid ability to make changes and test them in a consuming application. Building Setup the library with automatic versioning and a nuspec Setup library assembly version to auto increment build and revision AssemblyInfo –> [assembly: AssemblyVersion("1.0.*")] This autoincrements build and revision based on time of build Major & Minor Major should be changed when you have breaking changes Minor should be changed once you have a solid new release During development I don’t increment these Create a nuspec, version this with the code nuspec - set version to <version>$version$</version> This uses the assembly’s version, which is auto-incrementing Make changes to code Run automated build (ruby/rake) run “rake nuget” nuget task builds nuget package and copies it to a local nuget feed I use an environment variable to point at this so I can change it on a machine level! The nuget command below assumes a nuspec is checked in called Library.nuspec next to the csproj file $projectSolution = 'src\\Library.sln' $nugetFeedPath = ENV["NuGetDevFeed"] msbuild :build => [:clean] do |msb| msb.properties :configuration => :Release msb.targets :Build msb.solution = $projectSolution end task :nuget => [:build] do sh "nuget pack src\\Library\\Library.csproj /OutputDirectory " + $nugetFeedPath end Setup the local nuget feed as a nuget package source (this is only required once per machine) Go to the consuming project Update the package Update-Package Library or Install-Package TLDR change library code run “rake nuget” run “Update-Package library” in the consuming application build/test! If you manually execute any of this process, especially copying files, you will find it a burden to develop the library and will find yourself dreading it, and even worse, making changes downstream instead of updating the shared library for everyone’s sake. Publishing Once you have a set of changes that you want to release, consider versioning and possibly increment the minor version if needed. Pick the package out of your local feed, and copy it to a public / shared feed! I have a script to do this where I can drop the package on a batch file Replace apikey with your nuget feed's apikey Take out the confirm(s) if you don't want them @ECHO off echo Upload %1? set /P anykey="Hit enter to continue " nuget push %1 apikey set /P anykey="Done " Note: helps to prune all the unnecessary versions during testing from your local feed once you are done and ready to publish TLDR consider version number run command to copy to public feed

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  • following a moving sprite

    - by iQue
    Im trying to get my enemies to follow my main-character of the game (2D), but for some reason the game starts lagging like crazy when I do it the way I want to do it, and the following-part dosnt work 100% either, its just 1/24 enemies that comes to my sprite, the other 23 move towards it but stay at a certain point. Might be a poor explenation but dont know how else to put it. Code for moving my enemies: private int enemyX(){ int x = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.x > enemies.get(i).getX()){//pointerPosition is the position of my main-sprite. x = 5; } else{ x=-5; } Log.d(TAG, "happyX HERE: " + controls.pointerPosition.x); Log.d(TAG, "enemyX HERE: " + enemies.get(i).getX()); } return x; } private int enemyY(){ int y = 0; for (int i = 0; i < enemies.size(); i++){ if (controls.pointerPosition.y > enemies.get(i).getY()){ y = 5; } else{ y=-5; } } return y; } I send it to the update-method in my Enemy-class: private void drawEnemy(Canvas canvas){ addEnemies(); // a method where I add enemies to my arrayList, no parameters except bitmap. for(int i = 0; i < enemies.size(); i++){ enemies.get(i).update(enemyX(), enemyY()); } for(int i = 0; i < enemies.size(); i++){ enemies.get(i).draw(canvas); } } and finally, the update-method itself, located in my Enemy-class: public void update(int velX, int velY) { x += velX; //sets x before I draw y += velY; //sets y before I draw currentFrame = ++currentFrame % BMP_COLUMNS; } So can any1 figure out why it starts lagging so much and how I can fix it? Thanks for your time!

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