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  • Storing large json strings to database + hash

    - by Guy
    I need to store quiete large JSON data strings to the database. I am using gzip to compress the string and therefore BLOB MySQL data type to store it. However, only 5% of all the requests contain unique data and only unique data ought to be stored to the database. My approach is as follows. array_multisort data (array [a, b, c] is virtually the same as [a, c, b]). json_encode data (json_encode is faster than serialize; we need string array representation for the step 3). sha1 data (slower than md5, though less possible the collisions). Check if the hash exists in the database. 5.1 yes – do not insert the data. 5.2. no – gzip the data and store it along the hash. Is there anything about this (apart from storing JSON data to the database in the first place) that sounds fishy or should be done a different way? p.s. We are talking about a database with roughly 1kk unique records being created every month.

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  • Maximum length of a std::basic_string<_CharT> string

    - by themoondothshine
    Hey all, I was wondering how one can fix an upper limit for the length of a string (in C++) for a given platform. I scrutinized a lot of libraries, and most of them define it arbitrarily. The GNU C++ STL (the one with experimental C++0x features) has quite a definition: size_t npos = size_t(-1); /*!< The maximum value that can be stored in a variable of type size_t */ size_t _S_max_len = ((npos - sizeof(_Rep_base))/sizeof(_CharT) - 1) / 4; /*!< Where _CharT is a template parameter; _Rep_base is a structure which encapsulates the allocated memory */ Here's how I understand the formula: The size_t type must hold the count of units allocated to the string (where each unit is of type _CharT) Theoretically, the maximum value that a variable of type size_t can take on is the total number of units of 1 byte (ie, of type char) that may be allocated The previous value minus the overhead required to keep track of the allocated memory (_Rep_base) is therefore the maximum number of units in a string. Divide this value by sizeof(_CharT) as _CharT may require more than a byte Subtract 1 from the previous value to account for a terminating character Finally, that leave the division by 4. I have absolutely no idea why! I looked at a lot of places for an explanation, but couldn't find a satisfactory one anywhere (that's why I've been trying to make up something for it! Please correct me if I'm wrong!!).

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  • jQuery: Triggering a click on an img not working

    - by Twecs
    I'm testing in Chrome. I have a bunch of 'add item' icons on screen that the user can click in order to add that one item to the database. I also have a button at the botton of that list, which should add the whole list of items. It seems to me that the easiest way to do this is to trigger the 'click' event for all these icons (the reason I'm doing it via the icons is that items-specific values are stored as attributes of the div in which the icon resides). However, I can't get it to work: the event handlers for the individual icons work perfectly, and the event handler for the add-them-all button does give me an alert if I put that in. But if I add the I read some posts that suggest browsers don't allow you to trigger click events, so I added a 'hover' event listener to the icons to see if the problem is in the type of event I want to trigger. Answer: no, same story: the alert will work, but the trigger won't. I have placed the icon event listener in the code before the button event listener. What's going on? Twecs

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  • Second user-defined function returns garbage value?

    - by mintyfresh
    I have been teaching myself C programming, and I've come to a difficult point with using variables across functions. When, I compile this program and run it, the function askBirthYear returns the correct value, but sayAgeInYears returns either 0 or a garbage value. I believe it has something to do with how I used the variable birthYear, but I'm stumped on how to fix the issue. Here is the code: #include <stdio.h> #include <stdlib.h> int askBirthYear(int); void sayAgeInYears(int); int birthYear; int main(void) { askBirthYear(birthYear); sayAgeInYears(birthYear); return EXIT_SUCCESS; } void askBirthYear(int birthYear) { printf("Hello! In what year were you born?\n"); scanf("%d", &birthYear); printf("Your birth year is %d.\n", birthYear); return birthYear; } void sayAgeInYears(int birthYear) { int age; age = 2012 - birthYear; printf("You are %d years old.\n", age); }

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  • Share variable across site ASP.NET

    - by Anders
    I have a class isSearching with a single boolean property in a 'functions' file in my webapp. On my search page, I have a variable oSearchHandler declared as a Public Shared variable. How can I access the contents of oSearchHandler on other pages in my webapp? Code with Session.... 'search.aspx Public Function oSearchString(ByVal oTextBoxName As String) As String For Each oKey As String In Request.Form.AllKeys If oKey.Contains(oTextBoxName) Then Session.Add("searching", True) Session.Add("search-term", Request.Form(oKey)) Return Request.Form(oKey) End If Next Return "" End Function 'theMaster.master <% If Session("searching") Then %><ul style="float: right;"> <li> <div class="gsSearch"> <asp:TextBox ID="searchbox" runat="server"></asp:TextBox> </div> </li> <li> <div class="gsSearch"> <asp:Button ID="searchbutton" runat="server" Text="search" UseSubmitBehavior="true" PostBackUrl="search.aspx" CssClass="searchBtn" /> </div> </li> </ul> <% End If %> I think that the session will work just fine.

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  • Dynamic function arguments in C++, possible?

    - by Jeshwanth Kumar N K
    I am little new to C++, I have one doubt in variable argument passing. As I mentioned in a sample code below ( This code won't work at all, just for others understanding of my question I framed it like this), I have two functions func with 1 parameter and 2 parameters(parameter overloading). I am calling the func from main, before that I am checking whether I needs to call 2 parameter or 1 parameter. Here is the problem, as I know I can call two fuctions in respective if elseif statements, but I am curious to know whether I can manage with only one function. (In below code I am passing string not int, as I mentioned before this is just for others understanding purpose. #include<iostream.h> #include <string> void func(int, int); void func(int); void main() { int a, b,in; cout << "Enter the 2 for 2 arg, 1 for 1 arg\n"; cin << in; if ( in == 2) { string pass = "a,b"; } elseif ( in == 1) { string pass = "a"; } else { return 0; } func(pass); cout<<"In main\n"<<endl; } void func(int iNum1) { cout<<"In func1 "<<iNum1<<endl; } void func(int iNum1, int iNum2) { cout<<"In func2 "<<iNum1<<" "<<iNum2<<endl; }

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  • ajax panel update during the middle of a function C# ASP.net site

    - by user2615302
    ajax panel update during the middle of a function C# ASP.net site This is the button click. I would like to update LbError.Text to "" before the rest of the function continues. This is my current code. protected void BUpload_Click(object sender, EventArgs e) { LbError.Text = ""; UpdatePanel1.Update(); //// need it to update here before it moves on but it waits till the end to update the lablel Exicute functions..... ....... ....... } <asp:UpdatePanel ID="UpdatePanel1" runat="server" UpdateMode="Conditional"> <contenttemplate> <asp:Label ID="LbError" runat="server" CssClass="failureNotification" Text=""></asp:Label> <br /><br /> <br /><br /> <asp:TextBox ID="NewData" runat="server"></asp:TextBox><br /> then click <asp:Button ID="BUpload" runat="server" Text="Upload New Data" onclick="BUpload_Click"/><br /> Things i have tried include have another UpdatePanel just and same results. any help would be greatly appreciated.

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  • Singleton pattern in C++

    - by skydoor
    I have a question about the singleton pattern. I saw two cases concerning the static member in the singleton class. First it is an object, like this class CMySingleton { public: static CMySingleton& Instance() { static CMySingleton singleton; return singleton; } // Other non-static member functions private: CMySingleton() {} // Private constructor ~CMySingleton() {} CMySingleton(const CMySingleton&); // Prevent copy-construction CMySingleton& operator=(const CMySingleton&); // Prevent assignment }; One is an pointer, like this class GlobalClass { int m_value; static GlobalClass *s_instance; GlobalClass(int v = 0) { m_value = v; } public: int get_value() { return m_value; } void set_value(int v) { m_value = v; } static GlobalClass *instance() { if (!s_instance) s_instance = new GlobalClass; return s_instance; } }; What's the difference between the two cases? Which one is correct?

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  • Doing a global count of an object type (like Users), best practice?

    - by user246114
    Hi, I know keeping global counters is frowned upon in app engine. I am interested in getting some stats though, like once every 24 hours. For example, I'd like to count the number of User objects in the system once every 24 hours. So how do we do this? Do we simply keep a set of admin tool functions which do something like: SELECT FROM com.me.project.server.User; and just see what the size of the returned List is? This is kind of a bummer because the datastore would have to deserialize every single User instance to create the returned list, right? I could optimize this possibly by asking for only the keys to be returned, so the whole User object doesn't have to be deserialized. Then again, a global counter for # of users probably would create too much contention, because there probably won't be hundreds of signups a minute for the service I'm creating. How should we go about doing this? Getting my total number of users once a day is probably a pretty typical operation? Thank you

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  • Access php multidimensional array key based on a variable string

    - by ggirtsou
    I have stored the XML path to items in a string like this: response->items->item. What I need to do is to access an array called $xml_array like this: $xml_array['response']['items']['item'] When I write it in the code it works. The thing is that I want it to be done on the fly. I use this to convert response->items->item to ['response']['items']['item']: $xml_path = 'response->items->item'; $explode_path = explode('->', $xml_path); $correct_string = false; foreach($explode_path as $path) { $correct_string .= '[\''.$path.'\']'; } the problem is that I can't access $xml_array by doing this: $xml_array[$correct_string] So I end up with this: $xml_tag = 'title'; $xml_path = 'response->items->item'; $correct_string = '$items = $xml2array'; $explode_path = explode('->', $xml_path); foreach($explode_path as $path) { $correct_string .= '[\''.$path.'\']'; } $correct_string .= ';'; eval($correct_string); foreach($items as $item) { echo $item[$xml_tag].'<br />'; } and access the $xml_array array through $items array. Is there any way I can do this and avoid using eval()? Thanks in advance!

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  • Problem with inherited classes in C#

    - by Unniloct
    I have a class called "Entity," with two child classes: "Creature" and "Item." (I'm making a game.) Creature has two functions called "Attack," one for attacking Creatures, and one for attacking Items. So far, everything works well. Now I'm working on the shooting bit, so I have a function called SelectTarget(). It takes all of the Entities (both Creatures and Items) in the player's view that the player can shoot and lets the player choose one. So here lies the problem: SelectTarget() returns an Entity, but I need some code to figure out whether that Entity is a Creature or an Item, and process it appropriately. Since this question looks kind of empty without any code, and I'm not 100% sure my explanation is good enough, here's where I'm at: if (Input.Check(Key.Fire)) { Entity target = Game.State.SelectTarget.Run(); this.Draw(); if (target != null) { //Player.Attack(target); // This won't work, because I have: // Player.Attack((Creature)Target) // Player.Attack((Item)Target) // but nothing for Entity, the parent class to Creature and Item. return true; } } (If the way the game is laid out seems weird, it's a roguelike.)

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  • How to structure Javascript programs in complex web applications?

    - by mixedpickles
    Hi there. I have a problem, which is not easily described. I'm writing a web application that makes heavy usage of jquery and ajax calls. Now I don't have experience in designing the architecture for javascript programms, but I realize that my program has not a good structure. I think I have to many identifiers referring to the same (at least more or less) thing. Let's have an exemplary look at an arbitrary UI widget: The eventhandlers use DOM elements as parameters. The DOM element represents a widget in the browser. A lot of times I use jQuery objects (I think they are basically a wrapper around DOM elements) to do something with the widget. Sometimes they are used transiently, sometimes they are stored in a variable for later purposes. The ajax function calls use strings identifiers for these widgets. They are processed server side. Beside that I have a widget class whose instances represents a widget. It is instantiated through the new operator. Now I have somehow four different object identifiers for the same thing, which needs to be kept in sync until the page is loaded anew. This seems not to be a good thing. Any advice?

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  • swap! alter and alike

    - by mekka
    Hello, I am having a problem understanding how these functions update the underlying ref, atom etc. The docs say: (apply f current-value-of-identity args) (def one (atom 0)) (swap! one inc) ;; => 1 So I am wondering how it got "expanded" to the apply form. It's not mentioned what exactly 'args' in the apply form is. Is it a sequence of arguments or are these separate values? Was it "expanded" to: (apply inc 0) ; obviously this wouldnt work, so that leaves only one possibility (apply inc 0 '()) (swap! one + 1 2 3) ;; #=> 7 Was it: (apply + 1 1 2 3 '()) ;or (apply + 1 [1 2 3]) (def two (atom [])) (swap! two conj 10 20) ;; #=> [10 20] Was it: (apply conj [] [10 20]) ;or (apply conj [] 10 20 '()) If I swap with a custom function like this: (def three (atom 0)) (swap! three (fn [current elem] (println (class elem))) 10) ;;#=> java.Lang.Integer Which means that the value '10' doesnt magically get changed into a seq '(10) and leads me to the conclusion, that it gets "expanded" to: (apply f current-value-of-identity arg1 arg2 arg3... '()) Is that a correct assumption and the docs are simply lacking a better description?

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  • Replacing repetitively occuring loops with eval in Javascript - good or bad?

    - by Herc
    Hello stackoverflow! I have a certain loop occurring several times in various functions in my code. To illustrate with an example, it's pretty much along the lines of the following: for (var i=0;i<= 5; i++) { function1(function2(arr[i],i),$('div'+i)); $('span'+i).value = function3(arr[i]); } Where i is the loop counter of course. For the sake of reducing my code size and avoid repeating the loop declaration, I thought I should replace it with the following: function loop(s) { for (var i=0;i<= 5; i++) { eval(s); } } [...] loop("function1(function2(arr[i],i),$('div'+i));$('span'+i).value = function3(arr[i]);"); Or should I? I've heard a lot about eval() slowing code execution and I'd like it to work as fast as a proper loop even in the Nintendo DSi browser, but I'd also like to cut down on code. What would you suggest? Thank you in advance!

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  • Problems Expanding an Array in C++

    - by dxq
    I'm writing a simulation for class, and part of it involves the reproduction of organisms. My organisms are kept in an array, and I need to increase the size of the array when they reproduce. Because I have multiple classes for multiple organisms, I used a template: template <class orgType> void expandarray(orgType* oldarray, int& numitems, int reproductioncount) { orgType *newarray = new orgType[numitems+reproductioncount]; for (int i=0; i<numitems; i++) { newarray[i] = oldarray[i]; } numitems += reproductioncount; delete[] oldarray; oldarray = newarray; newarray = NULL; } However, this template seems to be somehow corrupting my data. I can run the program fine without reproduction (commenting out the calls to expandarray), but calling this function causes my program to crash. The program does not crash DURING the expandarray function, but crashes on access violation later on. I've written functions to expand an array hundreds of times, and I have no idea what I screwed up this time. Is there something blatantly wrong in my function? Does it look right to you? EDIT: Thanks for everyone's help. I can't believe I missed something so obvious. In response to using std::vector: we haven't discussed it in class yet, and as silly as it seems, I need to write code using the methods we've been taught.

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  • Manipulating data in sql / asp.net / c# - how?

    - by SLC
    Not sure how to word the question... Basically, so far all my SQL stuff has been stored procedures and dumped into a gridview. The odd case where I had to perform an action based on a value (such as highlighting a row green if a certain value was true) were done as the gridview was rendering in one of the overrides. Now however I have to do something far more complicated - pull three sets of data down, run a series of checks on all three and some date related checks and stuff, then populate a gridview with some of the items. In logic terms, I want to run three queries, and store the lists of results (presumably in Lists?) then run some logic, then populate the gridview. Specifically what I don't know how to do is: Best way of pulling the data, and putting it into a List or other datastructure that lets me easily run through it, and retrieve data based on column (myList.age, or more likely, myList["Age"]). One I have compared the data, I assume I create a new list that will be put into the gridview... how do I put the contents of a list INTO a gridview? How would I add other stuff such as buttons or checkboxes at the same time? Any nudge in the right direction would be appreciated! Particularly doing cool stuff with lists and sql (if there is anything cool you can do with them)

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  • Problem in data binding in NSString?

    - by Rajendra Bhole
    Hi, I selecting the row of the table. The text of the row i stored in the application delegate object as a NSString. That NSString i want to retrieving or binding in SELECT statement of SQLite query, For that i written code in the TableView Class (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedText = [appDelegate.categoryArray objectAtIndex:indexPath.row]; appDelegate.selectedTextOfRow = selectedText; ListOfPrayersViewController *listVC = [[ListOfPrayersViewController alloc] init]; [self.navigationController pushViewController:listVC animated:YES]; [listVC release]; } and database class class code is. + (void) getDuas:(NSString *)dbPath{ if(sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK){ SalahAppDelegate *appDelegate = (SalahAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *categoryTextForQuery =[NSString stringWithFormat:@"SELECT Category FROM Prayer WHERE Category ='%s'", appDelegate.selectedTextOfRow ]; NSLog(@"The Text %@", categoryTextForQuery); //const char *sqlQuery1 = (char *)categoryTextForQuery; //const char *sqlQuery = "SELECT Category FROM Prayer WHERE Category = 'Invocations for the beginning of the prayer'"; sqlite3_stmt *selectstmt; if(sqlite3_prepare_v2(database, [categoryTextForQuery UTF8String], -1, &selectstmt, NULL) == SQLITE_OK){ appDelegate.duasArray =[[NSMutableArray alloc] init]; while(sqlite3_step(selectstmt) == SQLITE_ROW){ NSString *dua = [[NSString alloc] initWithCString:(char *)sqlite3_column_text(selectstmt,0) encoding:NSASCIIStringEncoding]; Prayer *prayerObj = [[Prayer alloc] initwithDuas:dua]; prayerObj.DuaName = dua; [appDelegate.duasArray addObject:prayerObj]; } } } } The code is comes out of loop on the statement or starting the loop of the while(sqlite3_step(selectstmt) == SQLITE_ROW) Why? How i bind the table selected text in SELECT statement of sqlite?

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  • how to fetch data from XML and update database table.

    - by ppp
    I am passing serialized collection(XML) to stored procedure. My XML structure is- <ArrayofDepartmentEntity> <Department> <id>1004</id> <budget>2500.oo</budget> </Department> <Department> <id>1080</id> <budget>3500.oo</budget> </Department> <Department> <id>1029</id> <budget>4500.00</budget> </Department> </ArrayofDepartmentEntity> How can I UPDATE corresponding budget column where department IDs are in above XML?? can any body write down the sql syntax. my SP syntax- ALTER PROCEDURE [dbo].[usp_SaveDepartentBudget] ( @departmentBudgetXML ntext = NULL ) AS BEGIN DECLARE @ptrHandle int EXEC sp_xml_preparedocument @ptrHandle OUTPUT, @departmentBudgetXML ....Here I want to update Budget foreach departmentID in @departmentBudgetXML

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  • How can I add file locations to a database after they are uploaded using a Perl CGI script?

    - by Paul K
    I have a CGI program I have written using Perl. One of its functions is to upload pics to the server. All of it is working well, including adding all kinds of info to a MySQL db. My question is: How can I get the uploaded pic files location and names added to the db? I would rather that instead of changing the script to actually upload the pics to the db. I have heard horror stories of uploading binary files to databases. Since I am new to all of this, I am at a loss. Have tried doing some research and web searches for 3 weeks now with no luck. Any suggestions or answers would be greatly appreciated. I would really hate to have to manually add all the locations/names to the db. I am using: a Perl CGI script, MySQL db, Linux server and the files are being uploaded to the server. I AM NOT looking to add the actual files to the db. Just their location(s).

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  • memcached: which is faster, doing an add (and checking result), or doing a get (and set when returni

    - by Mike Sherov
    The title of this question isn't so clear, but the code and question is straightforward. Let's say I want to show my users an ad once per day. To accomplish this, every time they visit a page on my site, I check to see if a certain memcache key has any data stored on it. If so, don't show an ad. If not, store the value '1' in that key with an expiration of 86400. I can do this 2 ways: //version a $key='OPD_'.date('Ymd').'_'.$type.'_'.$user; if($memcache->get($key)===false){ $memcache->set($key,'1',false,$expire); //show ad } //version b $key='OPD_'.date('Ymd').'_'.$type.'_'.$user; if($memcache->add($key,'1',false,$expire)){ //show ad } Now, it might seem obvious that b is better, it always makes 1 memcache call. However, what is the overhead of "add" vs. "get"? These aren't the real comparisons... and I just made up these numbers, but let's say 1 add ~= 1 set ~= 5 get in terms of effort, and the average user views 5 pages a day: a: (5 get * 1 effort) + (1 set * 5 effort) = 10 units of effort b: (5 add * 5 effort) = 25 units of effort Would it make sense to always do the add call? Is this an unnecessary micro-optimization?

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  • C++ Segmentation Fault when Iterating through a Vector

    - by user1790374
    I have a program that maintains an integer vector. I have three functions that add an integer, remove an integer and check whether an integer is already in the vector. The problem is with the last one. vector<int> children; void CtpTestingApplication::addChild(int child) { for (int i=0; i<children.size(); i++) { //already a child if (children[i]==child) return; } //child not yet recorded children.push_back(child); received.push_back(false); cout<<"added child "<<child; } void CtpTestingApplication::removeChild(int child) { Enter_Method("removeChild"); for (int i=0; i<children.size(); i++) { //already a child, remove it if (children[i]==child) { children.erase(children.begin()+i); received.erase(received.begin()+i); cout<<"removed child "<<child; } } //not recorded, no need to remove } bool CtpTestingApplication::isChild(int child) { Enter_Method("isChild"); vector<int>::iterator ic; bool result = false; for (ic= children.begin(); ic < children.end(); ic++) { cout<<*ic<<" vs "<<child; // if (child==*ic) result = true; } return result; } I always get segmentation fault when I uncomment "if (child==*ic)", even though printouts show that the vector is not empty and contains the expected integers. For example, with the if statements commented, I can see 1 vs 4, 2 vs 4, 4 vs 4, 12 vs 4 I also attempted looping using children[i] and so on, but to no avail. Any help would be appreciated. Thank you.

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  • Template function overloading with identical signatures, why does this work?

    - by user1843978
    Minimal program: #include <stdio.h> #include <type_traits> template<typename S, typename T> int foo(typename T::type s) { return 1; } template<typename S, typename T> int foo(S s) { return 2; } int main(int argc, char* argv[]) { int x = 3; printf("%d\n", foo<int, std::enable_if<true, int>>(x)); return 0; } output: 1 Why doesn't this give a compile error? When the template code is generated, wouldn't the functions int foo(typename T::type search) and int foo(S& search) have the same signature? If you change the template function signatures a little bit, it still works (as I would expect given the example above): template<typename S, typename T> void foo(typename T::type s) { printf("a\n"); } template<typename S, typename T> void foo(S s) { printf("b\n"); } Yet this doesn't and yet the only difference is that one has an int signature and the other is defined by the first template parameter. template<typename T> void foo(typename T::type s) { printf("a\n"); } template<typename T> void foo(int s) { printf("b\n"); } I'm using code similar to this for a project I'm working on and I'm afraid that there's a subtly to the language that I'm not understanding that will cause some undefined behavior in certain cases. I should also mention that it does compile on both Clang and in VS11 so I don't think it's just a compiler bug.

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  • Shell halts while looping and 'transforming' values in dictionary (Python 2.7.5)

    - by Gus
    I'm building a program that will sum digits in a given list in a recursive way. Say, if the source list has 10 elements, the second list will have 9, the third 8 and so on until the last list that will have only one element. This is done by adding the first element to the second, then the second to the third and so on. I'm stuck without feedback from the shell. It halts without throwing any errors, then in a couple of seconds the fan is spinning like crazy. I've read quite a few posts here and changed my approach, but I'm not sure that what have so far can produce the results I'm looking for. Thanks in advance: #--------------------------------------------------- #functions #--------------------------------------------------- #sum up pairs in a list def reduce(inputList): i = 0 while (i < len(inputList)): #ref to current and next item j = i + 1 #don't go for the last item if j != len(inputList): #new number eq current + next number newNumber = inputList[i] + inputList[j] if newNumber >= 10: #reduce newNumber to single digit newNumber = sum(map(int, str(newNumber))) #collect into temp list outputList.append(newNumber) i = i + 1 return outputList; #--------------------------------------------------- #program starts here #--------------------------------------------------- outputList = [] sourceList = [7, 3, 1, 2, 1, 4, 6] counter = len(sourceList) dict = {} dict[0] = sourceList print '-------------' print 'Level 0:', dict[0] for i in range(counter): j = i + 1 if j != counter: baseList = dict.get(i) #check function to understand what it does newList = reduce(baseList) #new key and value from previous/transformed value dict[j] = newList print 'Level %d: %s' % (j, dict[j])

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  • polymorphism in C++

    - by user550413
    I am trying to implement the next 2 functions Number& DoubleClass::operator+( Number& x); Number& IntClass::operator+(Number& x); I am not sure how to do it..(their unidirectionality is explained below): class IntClass; class DoubleClass; class Number { //return a Number object that's the results of x+this, when x is either //IntClass or DoubleClass virtual Number& operator+(Number& x) = 0; }; class IntClass : public Number { private: int my_number; //return a Number object that's the result of x+this. //The actual class of the returned object depends on x. //If x is IntClass, then the result if IntClass. //If x is DoubleClass, then the results is DoubleClass. public: Number& operator+(Number& x); }; class DoubleClass : public Number { private: double my_number; public: //return a DoubleClass object that's the result of x+this. //This should work if x is either IntClass or DoubleClass Number& operator+( Number& x); };

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  • Uncaught TypeError: Property 'dist2' of object [object Object] is not a function

    - by Radu Vlad
    I have this functions that should return me the distance from point p to segment line v-w. The problem i have is after some time i receive the following error: Uncaught TypeError: Property 'dist2' of object [object Object] is not a function. I receive it in distToSegmentSquared directly,not even calling the function dist2().Is it any other dist2() anywhere in jquery?I found none... function sqr(x) { return x * x; } function dist2(v, w) { console.log(v); console.log(w); return sqr(v.x - w.x) + sqr(v.y - w.y); } function distToSegmentSquared(p, v, w) { var l2 = dist2(v, w); if (l2 == 0) return dist2(p, v); var t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2; if (t < 0) return dist2(p, v); if (t > 1) return dist2(p, w); return dist2(p, {x: v.x + t * (w.x - v.x), y: v.y + t * (w.y - v.y)}); } function distToSegment(p, v, w) { return Math.sqrt(distToSegmentSquared(p, v, w)); } The values that are given in for that error are: p: Object x: 461 y: 333 v: Object x: 80 y: 120 w: Object x: 260 y: 120

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