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  • What format should I convert my iTunes Videos to?

    - by Aequitarum Custos
    Recently got Daniusoft Media Converter, and was about to strip the DRM off my iTunes library, then I found I had a huge decision to make. Converting my music seems obvious, to MP3, however the video formats, I'm at a loss on. It has "optimized" formats for all types of video players such as iPhone, Zune, Droid (which I own), and just a huge list! I bought several seasons of House and a few movies, though I don't know which format would be optimal to not lose quality. While I love my Droid, I have no intention on watching full episodes or movies on it, and I have a feeling that would reduce quality. One of the options sections is HD Video, and it has HD MPEG-4 Video (*.mp4). That one seems like it would be the best format to convert to without losing quality, but again, I'm unsure. Has anyone used this software, or have general expertise in video formats to give a recommendation on what file format I should convert my videos to? Format requirements: No loss in quality Portability would be ideal (as in, will play on my Windows and potentially MAC, and streamable to a bigscreen).

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  • Nginx Ubuntu Postfix Config - Can't connect to incoming IMAP server 'server not responding' but can send mail via outgoing using same details?

    - by daveaspinall
    I'm pretty to new server admin and especially nginx but seem to be getting ok fine apart from accessing my mail via my iPhone? I've changed my domain to 'domain.com' The thing is I can send mail via my outgoing IMAP server but can't connect to the incoming one? I just get the message "the mail server at mail.domain.com is not responding" /etc/postfix/main.cf alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases append_dot_mydomain = no biff = no broken_sasl_auth_clients = yes config_directory = /etc/postfix home_mailbox = Maildir/ inet_interfaces = all inet_protocols = all mailbox_command = mailbox_size_limit = 0 mydestination = domain.com, mail.domain.com, localhost.com, , localhost, localhost.localdomain mydomain = domain.com myhostname = mail.domain.com mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 myorigin = /etc/mailname recipient_delimiter = + relayhost = smtp_tls_note_starttls_offer = yes smtp_tls_security_level = may smtpd_banner = $myhostname ESMTP $mail_name (Ubuntu) smtpd_recipient_restrictions = permit_sasl_authenticated,permit_mynetworks,reject_unauth_destination smtpd_sasl_auth_enable = yes smtpd_sasl_local_domain = smtpd_sasl_security_options = noanonymous smtpd_tls_CAfile = /etc/ssl/certs/cacert.pem smtpd_tls_auth_only = no smtpd_tls_cert_file = /etc/ssl/certs/smtpd.crt smtpd_tls_key_file = /etc/ssl/private/smtpd.key smtpd_tls_loglevel = 1 smtpd_tls_received_header = yes smtpd_tls_security_level = may smtpd_tls_session_cache_timeout = 3600s tls_random_source = dev:/dev/urandom telnet localhost 25 ehlo locahost 250-mail.domain.com 250-PIPELINING 250-SIZE 10240000 250-VRFY 250-ETRN 250-STARTTLS 250-AUTH LOGIN PLAIN 250-AUTH=LOGIN PLAIN 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN Using the following details to connect: username password hostname: mail.domain.com port: 25 iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination I also sent mail to the server as a test and got this missage if it helps? Technical details of temporary failure: [mail.domain.com. (10): Connection refused] I also looked in /var/log/mail.log and it has multiple entries of: postfix/smtpd[12239]: connect from 5acefc9a.bb.sky.com[90.206.252.xxx] Mar 23 06:47:09 new-domain postfix/smtpd[12239]: lost connection after CONNECT from 5acefc9a.bb.sky.com[90.206.252.154] Notice new-domain which is incorrect but the server hostname and hostname in the configs are correct? I recently moves servers and the host has set the primary domain on the service as new-domain.com so this may be the issue? Like I said, it works to connect to outgoing server, but incoming gets the not responding error? Any idea would be much appreciated!

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  • lenovo x1 carbon windows 8 frequent wifi disconnect issue

    - by hIpPy
    I'm having frequent wifi disconnects on my Lenovo X1 Carbon Touch laptop. I got this laptop 2 months back and it has been happening ever since about 3-5 times a day and 10 times a week on average. I've Frontier Fios internet. Power connected or not does not matter. Once I get disconnected, I try below to connect again in that order: turn Airplane mode on and off, troubleshoot network problems windows troubleshooter), restart the laptop I'd find that the WiFi adapter would get disabled and sometimes windows troubleshooting would help but more than often I'd end up restarting the laptop. A week back, I upgraded my wifi network adapter drivers (now Intel, version 15.5.6.48, 10/3/2012). I still get disconnected frequently but turning Airplane mode on and off gets me connected again. So the driver update did help. Windows 8 is updated. None of the other devices (nexus, iphone phones, nexus7, ipad tablets) would have wifi issues when my laptop would get disconnected. config: Intel(R) Centrino(R) Advanced-N 6205 (WiFi network adapter) Microsoft Windows 8 Pro Microsoft Windows [Version 6.2.9200] x64-based PC LENOVO System Model: 3443CTO X1 Carbon Touch I recently noticed this log message When I got disconnected in event viewer: Your computer was not assigned an address from the network (by the DHCP Server) for the Network Card with network address 0x[XXXXXXXXXXXX]. The following error occurred: 0x79. Your computer will continue to try and obtain an address on its own from the network address (DHCP) server. Any idea?

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  • Is there any way to get spotlight or media browser in OSX (Snow Leopard) to index and recognize meta

    - by jaydles
    It seems silly to go to all the trouble to assign "Face" data to thousands of photos, but not make it possible to use that data to locate them outside of that application. I know that that metadata is stored in the "library" database for Aperture/iphoto, rather than on the actual files (which is too bad). And I can even potentially see why it might create challenges for spotlight to use it, since spotlight if presumably a file index system, not a media organizer, but surely the media browser used across the other OSX apps is intended to use it? The media browser's whole purpose seems to be to let you easily locate and reference the items you organize in one of the ilife apps (iphoto or Aperture, in this case) from the others (say, imovie, or Mail). It's particularly vexing since the photo app on the iphone sorts by faces by default. Additionally, the mac-based media browser does access smart albums and folders, so you could establish a workaround by creating a smart album for each "face" or place, or tag, and access them that way, but it seems like there must be an easier way. Am I missing something?

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  • Push, parse & import "selected" data, text, info blobs from Webpages/ Emails as Event/ Appointment to standard Calendar directly or as .ics file?

    - by Alex S
    Any tool, plugin, extension, script/ code to push "selected" data, text, information blobs from Web pages, Emails etc, then parsed and imported to structured Event, Appointment (e.g. .ics) on a standard Calendar like Outlook, Google, iCal? If not, what and how could I use some scripting, coding or existing tools, extensions to add on top and do this. I come across a lot of unstructured information on Webpages, Emails, FB events etc. where I just want to add that information to my Calendar. Instead of entering all the information by hand all the time, there should be an easy enough way to have the information get parsed, organized and imported to a Calendar... Either directly to a calendar from source or Translated to a standard format such as .ICS that can be imported & saved easily. Would love to see some suggestions for this incorporating one or more of the following: on Windows with Chrome & Outlook on iPhone/ iPad to its Calendar PS: I'll come back and see if I can add more information to this question and to answer it as well. I have not found a solution yet.

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  • Is 40+ Logons on Exchange 2003 per user normal?

    - by cbsch
    Hello! We've had a problem at work where users sometimes randomly can't connect to exchange. I've found out that it's because they reached the limit of 32 concurrent logons. I increased the maximum allowed connections by adding the key "Maximum Allowed Sessions Per User" in HKLM\SYSTEM\CurrentControlSet\Services\MSExchangeIS\ParametersSystem. But I'm not sure if this is a real good fix. Looking at the logons some users has as many as 15 logons with the exact same logon time. I know for sure that Outlook 2007 does this, as I was watching them while a user connected with Outlook after a restart on the Exchange service. Every user also has an iPhone connected to exchange, I don't know if these cause the same thing. Is this normal? Could there be a bug in the software? (The Outlook 2007 has nothing configured, except added the user, pure vanilla installs). The users are mobile, and when Outlook generates up to 15 connection every time it connects, and I've read (no sources, sorry) that Outlook doesn't time out connections before 2 hours. I might have to set this number real high to prevent it from being a problem.

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  • Exchange 2007 issue internet receive connector

    - by user223779
    I have issue with yahoo.co.uk if I send a mail from within the yahoo webconsole the mail arrives in my inbox on the exchange server If I send mail from Iphone configure to send via mail box configure with yahoo setting mail is dropped. It is not the phone I can send perfectly fine to other exchange 2007 servers same service pack etc. if you look at the smtprec log below. this message sent from the phone you can see stops after 354 Start mail input; end with . ,<,EHLO nm26-vm7.bullet.mail.ir2.yahoo.com, ,,250-mail.marcocm.com Hello [212.82.97.49], ,,250-SIZE 10485760, ,,250-PIPELINING, ,,250-DSN, ,,250-ENHANCEDSTATUSCODES, ,,250-AUTH, ,,250-8BITMIME, ,,250-BINARYMIME, ,,250 CHUNKING, ,<,MAIL FROM:, ,*,08D13F3CADECA060;2014-06-04T11:26:50.898Z;1,receiving message ,,250 2.1.0 Sender OK, ,<,RCPT TO:, ,,250 2.1.5 Recipient OK, ,<,DATA, ,,354 Start mail input; end with ., ,+,, This is the message hitting the same server sent from yahoo webmail. ,"220 mail.marcocm.com Microsoft ESMTP MAIL Service ready at Wed, 4 Jun 2014 12:29:26 +0100", ,<,EHLO nm4-vm6.bullet.mail.ir2.yahoo.com, ,,250-mail.xxx.com Hello [212.82.96.104], ,,250-SIZE 10485760, ,,250-PIPELINING, ,,250-DSN, ,,250-ENHANCEDSTATUSCODES, ,,250-AUTH, ,,250-8BITMIME, ,,250-BINARYMIME, ,,250 CHUNKING, ,<,MAIL FROM:, ,*,08D13F3CADECA06B;2014-06-04T11:29:26.237Z;1,receiving message ,,250 2.1.0 Sender OK, ,<,RCPT TO:, ,,250 2.1.5 Recipient OK, ,<,DATA, ,,354 Start mail input; end with ., 2,,250 2.6.0 <[email protected] Queued mail for delivery, <,QUIT, ,,221 2.0.0 Service closing transmission channel, ,-,,Local ,+,, Any Thoughts how to fix this issue much appreciated.

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  • Records not being saved to core data sqlite file

    - by esd100
    I'm a complete newbie when it comes to iOS programming and much less Core Data. It's rather non-intuitive for me, as I really came into my own with programming with MATLAB, which I guess is more of a 'scripting' language. At any rate, my problem is that I had no idea what I had to do to create a database for my application. So I read a little bit and thought I had to create a SQL database of my stuff and then import it. Long story short, I created a SQLite db and I want to use the work I have already done to import stuff into my CoreData database. I tried exporting to comma-delimited files and xml files and reading those in, but I didn't like it and it seemed like an extra step that I shouldn't need to do. So, I imported the SQLite database into my resources and added the sqlite framework. I have my core data model setup and it is setting up the SQLite database for the model correctly in the background. When I run through my program to add objects to my entities, it seems to work and I can even fetch results afterward. However, when I inspect the Core Data Database SQLite file, no records have been saved. How is it possible for it to fetch results but not save them to the database? - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ //load in the path for resources NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *databaseName = @"histology.sqlite"; NSString *databasePath = [paths stringByAppendingPathComponent:databaseName]; [self createDatabase:databasePath ]; NSError *error; if ([[self managedObjectContext] save:&error]) { NSLog(@"Whoops, couldn't save: %@", [error localizedDescription]); } // Test listing all CELLS from the store NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entityMO = [NSEntityDescription entityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; [fetchRequest setEntity:entityMO]; NSArray *fetchedObjects = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; for (CELL *cellName in fetchedObjects) { //NSLog(@"cellName: %@", cellName); } -(void) createDatabase:databasePath { NSLog(@"The createDatabase function was entered."); NSLog(@"The databasePath is %@ ",[databasePath description]); // Setup the database object sqlite3 *histoDatabase; // Open the database from filessytem if(sqlite3_open([databasePath UTF8String], &histoDatabase) == SQLITE_OK) { NSLog(@"The database was opened"); // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "SELECT * FROM CELL"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) != SQLITE_OK) { NSAssert1(0, @"Error while creating add statement. '%s'", sqlite3_errmsg(histoDatabase)); } if(sqlite3_prepare_v2(histoDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to cell MO array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { CELL *cellMO = [NSEntityDescription insertNewObjectForEntityForName:@"CELL" inManagedObjectContext:[self managedObjectContext]]; if (sqlite3_column_type(compiledStatement, 0) != SQLITE_NULL) { cellMO.cellName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; } else { cellMO.cellName = @"undefined"; } if (sqlite3_column_type(compiledStatement, 1) != SQLITE_NULL) { cellMO.cellDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; } else { cellMO.cellDescription = @"undefined"; } NSLog(@"The contents of NSString *cellName = %@",[cellMO.cellName description]); } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(histoDatabase); } I have a feeling that it has something to do with the timing of opening/closing both of the databases? Attached I have some SQL debugging output to the terminal 2012-05-28 16:03:39.556 MedPix[34751:fb03] The createDatabase function was entered. 2012-05-28 16:03:39.557 MedPix[34751:fb03] The databasePath is /Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/MedPix.app/histology.sqlite 2012-05-28 16:03:39.559 MedPix[34751:fb03] The database was opened 2012-05-28 16:03:39.560 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.575 MedPix[34751:fb03] CoreData: annotation: Connecting to sqlite database file at "/Users/jack/Library/Application Support/iPhone Simulator/5.1/Applications/A6B2A79D-BA93-4E24-9291-5B7948A3CDF4/Documents/MedPix.sqlite" 2012-05-28 16:03:39.576 MedPix[34751:fb03] CoreData: annotation: creating schema. 2012-05-28 16:03:39.577 MedPix[34751:fb03] CoreData: sql: pragma page_size=4096 2012-05-28 16:03:39.578 MedPix[34751:fb03] CoreData: sql: pragma auto_vacuum=2 2012-05-28 16:03:39.630 MedPix[34751:fb03] CoreData: sql: BEGIN EXCLUSIVE 2012-05-28 16:03:39.631 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.632 MedPix[34751:fb03] CoreData: sql: CREATE TABLE ZCELL ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZCELLDESCRIPTION VARCHAR, ZCELLNAME VARCHAR ) ... 2012-05-28 16:03:39.669 MedPix[34751:fb03] CoreData: annotation: Creating primary key table. 2012-05-28 16:03:39.671 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER) 2012-05-28 16:03:39.672 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_PRIMARYKEY(Z_ENT, Z_NAME, Z_SUPER, Z_MAX) VALUES(1, 'CELL', 0, 0) ... 2012-05-28 16:03:39.701 MedPix[34751:fb03] CoreData: sql: CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB) 2012-05-28 16:03:39.702 MedPix[34751:fb03] CoreData: sql: SELECT TBL_NAME FROM SQLITE_MASTER WHERE TBL_NAME = 'Z_METADATA' 2012-05-28 16:03:39.703 MedPix[34751:fb03] CoreData: sql: DELETE FROM Z_METADATA WHERE Z_VERSION = ? 2012-05-28 16:03:39.704 MedPix[34751:fb03] CoreData: sql: INSERT INTO Z_METADATA (Z_VERSION, Z_UUID, Z_PLIST) VALUES (?, ?, ?) 2012-05-28 16:03:39.705 MedPix[34751:fb03] CoreData: sql: COMMIT 2012-05-28 16:03:39.710 MedPix[34751:fb03] CoreData: sql: pragma cache_size=200 2012-05-28 16:03:39.711 MedPix[34751:fb03] CoreData: sql: SELECT Z_VERSION, Z_UUID, Z_PLIST FROM Z_METADATA 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Beta Cell 2012-05-28 16:03:39.712 MedPix[34751:fb03] The contents of NSString *cellName = Gastric Chief Cell ... 2012-05-28 16:03:39.714 MedPix[34751:fb03] The database was prepared 2012-05-28 16:03:39.764 MedPix[34751:fb03] The createDatabase function has finished. Now fetching. 2012-05-28 16:03:39.765 MedPix[34751:fb03] CoreData: sql: SELECT 0, t0.Z_PK, t0.Z_OPT, t0.ZCELLDESCRIPTION, t0.ZCELLNAME FROM ZCELL t0 2012-05-28 16:03:39.766 MedPix[34751:fb03] CoreData: annotation: sql connection fetch time: 0.0008s 2012-05-28 16:03:39.767 MedPix[34751:fb03] CoreData: annotation: total fetch execution time: 0.0016s for 0 rows. 2012-05-28 16:03:39.768 MedPix[34751:fb03] cellName: <CELL: 0x6bbc120> (entity: CELL; id: 0x6bbc160 <x-coredata:///CELL/t57D10DDD-74E2-474F-97EE-E3BD0FF684DA34> ; data: { cellDescription = "S cells are cells which release secretin, found in the jejunum and duodenum. They are stimulated by a drop in pH to 4 or below in the small intestine's lumen. The released secretin will increase the s"; cellName = "S Cell"; organs = ( ); specimens = ( ); systems = ( ); tissues = ( ); }) ... Sections were cut short to abbreviate. But note that the fetch results contain information, but it says that total fetch execution was for "0" rows? How can that be? Any help will be greatly appreciated, especially detailed explanations. :) Thanks.

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  • ObjectiveC builtin template system ?

    - by Aurélien Vallée
    I am developing an iPhone application and I use HTML to display formatted text. I often display the same webpage, but with a different content. I would like to use a template HTML file, and then fill it with my diffent values. I wonder if ObjectiveC has a template system similar to ERB in Ruby. That would allow to do things like Template: <HTML> <HEAD> </HEAD> <BODY> <H1>{{{title}}}</H1> <P>{{{content}}}</P> </BODY> </HTML> ObjectiveC (or what it may be in an ideal world) Template* template = [[Template alloc] initWithFile:@"my_template.tpl"]; [template fillMarker:@"title" withContent:@"My Title"]; [template fillMarker:@"content" withContent:@"My text here"]; [template process]; NSString* result = [template result]; [template release]; And the result string would contain: <HTML> <HEAD> </HEAD> <BODY> <H1>My Title</H1> <P>My text here</P> </BODY> </HTML> The above example could be achieved with some text replacement, but that would be a pain to maintain. I would also need something like loops inside templates. For instance if I have multiple items to display, i would like to generate multiple divs. Thanks for reading :)

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  • adding UIImageView to UIScrollView throws exception cocoa touch for iPad

    - by Brodie4598
    I am a noob at OBJ-C :) I am trying to add a UIImageView to a UIScrollView to display a large image in my iPad app. I have followed the tutorial here exactly: http://howtomakeiphoneapps.com/2009/12/how-to-use-uiscrollview-in-your-iphone-app/ The only difference is that in my App the View is in a seperate tab and I am using a different image. here is my code: - (void)viewDidLoad { [super viewDidLoad]; UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Cheyenne81"]]; self.imageView = tempImageView; [tempImageView release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); scrollView.maximumZoomScale = 4.0; scrollView.minimumZoomScale = 0.75; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imageView; } and: @interface UseScrollViewViewController : UIViewController<UIScrollViewDelegate>{ IBOutlet UIScrollView *scrollView; UIImageView *imageView; } @property (nonatomic, retain) UIScrollView *scrollView; @property (nonatomic, retain) UIImageView *imageView; @end I then create a UIScrollView in Interface Builder and link it to the scrollView outlet. Thats when I get the problem. When I run the program it crashes instantly. If I run it without linking the scrollView to the outlet, it will run (allbeit with a blnk screen). The following is the error I get in the console: 2010-03-27 20:18:13.467 UseScrollViewViewController[7421:207] * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key scrollView.'

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  • Measuring "real" phone signal strength on a mobile phone

    - by Serafeim
    I want to programmatically measure the phone signal strength in a mobile phone. I don't actually care about the mobile phone or the programming environment: It can be based on android or windows mobile or even J2ME and can be from any manufacturer (please no iPhone). However, it needs to be a real, commercial mobile phone and not a special measurement device. This problem is not as easy as it seems with a first look. I am aware that there already exist a number of methods that claim to return the phone signal strength. Some of these are: SystemState.PhoneSignalStrength for WM6 RIL_GetCellTowerInfo for WinCe (dwRxLevel member of returned RILCELLTOWERINFO struct) android.telephony.NeighboringCellInfo.getRssi() for android The problem with the above is that they only return a few (under 10) discrete values, meaning that, for instance, the return values of SystemState.PhoneSignalStrength can only be translated to (for instance) -100 dbm, -90 dbm, -80 dbm, -70 dbm and -60 dbm, something that is not useful for my application, since I'd like to have as much precision as possible. It doesn't matter if there is an undocumented solution that only works on only one phone, if you can tell me a way I'd be grateful. Thanks in advance

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  • How to get friendly device name from DEV_BROADCAST_DEVICEINTERFACE and Device Instance ID

    - by snicker
    I've registered a window with RegisterDeviceNotification and can successfully recieve DEV_BROADCAST_DEVICEINTERFACE messages. However, the dbcc_name field in the returned struct is always empty. The struct I have is defined as such: [StructLayout(LayoutKind.Sequential)] public struct DEV_BROADCAST_DEVICEINTERFACE { public int dbcc_size; public int dbcc_devicetype; public int dbcc_reserved; public Guid dbcc_classguid; [MarshalAs(UnmanagedType.LPStr)] public string dbcc_name; } And I'm using Marshal.PtrToStructure on the LParam of the WM_DEVICECHANGE message. Should this be working? Or even better... Is there an alternative way to get the name of a device upon connection? EDIT (02/05/2010 20:56GMT): I found out how to get the dbcc_name field to populate by doing this: [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public struct DEV_BROADCAST_DEVICEINTERFACE { public int dbcc_size; public int dbcc_devicetype; public int dbcc_reserved; public Guid dbcc_classguid; [MarshalAs(UnmanagedType.ByValTStr, SizeConst=255)] public string dbcc_name; } but I still need a way to get a "Friendly" name from what is int dbcc_name. It looks like the following: \?\USB#VID_05AC&PID_1294&MI_00#0#{6bdd1fc6-810f-11d0-bec7-08002be2092f} And I really just want it to say "Apple iPhone" (which is what the device is in this case).

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  • Why might changes be populated from one NSManagedObjectContext to another without an explicit merge?

    - by Mike Laurence
    I'm working on an object import feature that utilizes multiple threads/NSManagedObjectContexts, using http://www.mac-developer-network.com/columns/coredata/may2009/ as my guide (note that I am developing for iPhone). For some reason, when I save one of my contexts the other is immediately updated with the changes, even though I have commented out my calls to mergeChangesFromContextDidSaveNotification. Are there any reasons the contexts might be merging into one another without an explicit call? Here a log of what's going on: // 1.) Main context is saved with "Peter Gabriel" // 2.) Test context is created, begins with same contents as main context // 3.) Main context is inserted with "Spoon" // 4.) Test context is inserted with "Phoenix" // Contents at this point: CoreTest[4341:903] Artists in main context: ( "Peter Gabriel", "Spoon" ) CoreTest[4341:903] Artists in test context: ( "Peter Gabriel", "Phoenix" ) // 5.) testContext is saved // New contents of contexts: CoreTest[4341:903] Artists in main context: ( "Peter Gabriel", "Phoenix", "Spoon" ) CoreTest[4341:903] Artists in test context: ( "Peter Gabriel", "Phoenix" ) As you can see, the test context is saved midway through, and the main context suddenly has the new objects from the test context, even though I haven't performed the whole NSManagedObjectContextDidSaveNotification/mergeChangesFromContext combo. My understanding is that no changes will ever be merged unless done so explicitly... does anyone know what's going on here?

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  • Using a UITextView in a UITableViewCell with a UIKeyboard

    - by Luther Baker
    I have a simple UITableView that has two cells. Cell 0:0 consists of a UITextField we'll call the title and Cell 0:1 consists of a UITextView we'll simply call a note. Cell 0:0 (the text field) is a standard size, one row cell. I'm therefore trying to fill the rest of the screen up with Cell 0:1 so I return a larger height for it. This all displays just fine and I'm using most of the iPhone real estate pretty efficiently at this point. Now, when a user wants to edit one of these cells, he need only click in the appropriate textfield or textview. If a user clicks in the textfield of Cell 0:0, all is well and the keyboard slides up from the bottom. My problem occurs when a user clicks into the the textview (Cell 0:1). No matter what I try, the UITableView wants to slide the entire table view up and that generally put the UITextView in Cell 0:1 halfway out of sight. What I want to do is two fold, I'm registered for when the keyboard will appear and in that method, I'd like to shrink the UITextView in Cell 0:1 as well as shrink the UITableViewCell itself so that the keyboard doesn't have to be smart and think it has to slide the UITableViewCell into view. Unfortunately, no matter what I try, the UITableView slides up. I just want the UITableView to stand still and I want the cell to animate up/shorter with the keyboard. It appears that, by the time the keyboard is actually animating into the screen - it is to late to adjust the cell size. The UIKit has already made up it's mind that it is going to scroll the UITableView.

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  • http stream of baselineh264 doesnt seem to work in my MPMoviePlayerViewController

    - by theprojectabot
    Here is some code... I have a stream that works correctly if I view with safari on the iphone or quicktimex on the mac... but the stream doesnt view in my code for the ipad simulator - (IBAction)clickedOpenMovie:(id)sender { NSString *myString = [NSString stringWithFormat:@"http://myipofstreamingserver:1935/live/aStream/playlist.m3u8"]; //NSString *myString = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"720p5994-prores-hq_iPhone_320x240.m4v"]; NSURL *myURL = [NSURL fileURLWithPath:myString]; [self playMovieAtURL:myURL]; } -(void)playMovieAtURL:(NSURL*)theURL { //CGRect moviePlayerFrame = CGRectMake(20, 33, 100, 100); //UIView playerView = [[[UIView alloc] initWithFrame:moviePlayerFrame] autorelease]; MPMoviePlayerViewController* movieViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:theURL]; //theMovie.scalingMode = MPMovieScalingModeNone; //theMovie. = MPMovieControlStyleFullscreen; //movieViewController.controlStyle = MPMovieControlModeDefault; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myMovieFinishedCallback:) name:MPMoviePlayerPlaybackDidFinishNotification object:movieViewController]; //UIViewController *movieViewController = [[UIViewController alloc] initWithContentURL:theURL]; [self presentMoviePlayerViewControllerAnimated:movieViewController]; //[theMovie play]; }

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  • Why is EXC_BAD_ACCESS so unhelpful?

    - by Dustin
    First let me say I come from a background in Flash/AS3, which I realize is not as strict about most things as iPhone/Objective-C. I suspect my question actually applies to AS3 as well, but let me ask it as pertaining to Obj-c. Why is the error EXC_BAD_ACCESS, and others like it, so unhelpful? I realize that it normally means mismanagement of memory somewhere, but why can't it tell you more about the problem. For instance why doesn't it say "EXC_BAD_ACCESS, you tried to pass pointer suchAndSuch on line 123, however you're an idiot, because you released it on line 69 so it's not available anymore"? I realize I can use the debugger to get more clues about where my error occurred, but many times this is only marginally helpful. For instance sometimes none of the messages in the stack/thread/whatever are even my code. Other times it is my code but on the top of the stack will be a message that has 4+ parameters, ok thanks debugger you narrowed it down to 4 possible pointers by why can't you just tell me which one!? I'm guessing there's just some fundamental explanation that I missed because of the background I came from, not needing to worry about memory and such. Although there is an error that can happen a lot in AS3 development that is equally mysterious and along the same lines. "Error #1009: Cannot access a property or method of a null object reference" which almost always means a variable you were expecting to be holding something is actually null. Why doesn't it tell me WHICH variable?!

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  • NSFileManager works fine on simulator but not on device

    - by Jenicek
    Hi, I have problem creating directories and files with NSFileManager on the iPhone device. My code, shown below, works fine on the simulator, but not on the device, could you please help me? Gimme some directions where the problem may be, thanks for every reply.. I'm first creating directories this way: NSFileManager *fileMgr = [NSFileManager defaultManager]; NSArray *arPaths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES); NSString *appPath = [[NSString alloc] init]; appPath = [arPaths objectAtIndex:0]; strDownloadsDir = [[NSString alloc] init]; strDownloadsDir = [[appPath stringByAppendingPathComponent:@"/Other"] copy]; if(![fileMgr fileExistsAtPath:strDownloadsDir]) [fileMgr createDirectoryAtPath:strDownloadsDir attributes:nil]; and then I'm trying to create new file in this directory this way: NSString *filePath = [strDownloadsDir stringByAppendingPathComponent:strDlFileName]; //Test whether this file exists, if not, create it NSLog(@"%@", filePath); if(![fileMgr fileExistsAtPath:filePath]) { if([fileMgr createFileAtPath:filePath contents:nil attributes:nil]) NSLog(@"Creating new file at path %@", filePath); else NSLog(@"Failed to create new file."); } It seems that there's something wrong with whole NSFileManager, because when I'm using fileExistAtPath with a path given by this NSArray *arPaths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES); NSString *appPath = [[NSString alloc] init]; appPath = [arPaths objectAtIndex:0]; it is not working too, I tried to change directory to NSDocumentsDirectory but it did not help

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  • Creating Drill-Down Detail UITableView from JSON NSDictionary

    - by Michael Robinson
    I'm have a load of trouble finding out how to do this, I want to show this in a UITableDetailView (Drill-Down style) with each item in a different cell. All of the things I've read all show how to load a single image on the detail instead of showing as a UITableView. Does the dictionary have to have "children" in order to load correctly? Here is the code for the first view creating *dict from the JSON rowsArray. I guess what I'm looking for is what to put in the FollowingDetailViewController.m to see the rest of *dict contents, so when selecting a row, it loads the rest of the *dict. I have rowsArray coming back as follows: '{ loginName = Johnson; memberid = 39; name = Kris; age = ;}, etc,etc... Thanks, // SET UP TABLE & CELLS - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } NSDictionary *dict = [rowsArray objectAtIndex: indexPath.row]; cell.textLabel.text = [dict objectForKey:@"name"]; cell.detailTextLabel.text = [dict objectForKey:@"loginName"]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; - (void)viewDidLoad { [super viewDidLoad]; //GET JSON FROM WEBSERVICES: NSURL *url = [NSURL URLWithString:@"http://10.0.1.8/~imac/iphone/jsontest.php"]; NSString *jsonreturn = [[NSString alloc] initWithContentsOfURL:url]; NSData *jsonData = [jsonreturn dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary * dict = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; if (dict) { rowsArray = [dict objectForKey:@"member"]; [rowsArray retain]; } [jsonreturn release]; } //GO TO DETAIL VIEW: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { FollowingDetailViewController *aFollowDetail = [[FollowingDetailViewController alloc] initWithNibName:@"FollowingDetailView" bundle:nil]; [self.navigationController pushViewController:aFollowDetail animated:YES]; }

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  • How do you keep all your languages straight?

    - by Chris Blackwell
    I think I'm going a little crazy. Right now, I'm working with the following languages (I was just doing a mental inventory): C++ - our game engine Assembler - low level debugging and a few co-processor specific routines Lua - our game engine scripting language HLSL - for shaders Python - our build system and utility tools Objective C/C++ - game engine platform code for Mac and iPhone C# - A few tools developed in our overseas office ExtendScript - Photoshop exporting tools ActionScript - UI scripting VBScript - some spreadsheet related stuff PHP - some web related stuff SQL - some web and tool related stuff On top of this are the plethora of API's that often have many different ways of doing the same thing: std library, boost, .NET, wxWidgets, Cocoa, Carbon, native script libraries for Python, Lua, etc, OpenGL, Direct3d, GDI, Aqua, augh! I find myself inadvertently conflating languages and api's, not realizing what I'm doing until I get syntax errors. I feel like I can't possibly keep up with it, and I can't possibly be proficient in all of these areas. Especially outside the realm of C++ and Python, I find myself programming more by looking at manuals that from memory. Do you have a similar problem? Ideas for compartmentalizing so you're more efficient? Deciding where you want to stay proficient? Organizational tips? Good ways to remember when you switch from Lua to C++ you need to start using semi-colons again? Rants on how complicated we programmers have made things for ourselves? Any ideas welcome!

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  • How can I create a custom UIToolbar like component in a UITableViewController?

    - by Tony
    I have a UITableViewController. I want a "toolbar-ish" component at the bottom. I started by using a background image and a button. In interface builder, I added them to the bottom of the iPhone screen. The problem I ran into was that the background image and button scrolled with the table. I obviously need this fixed at the bottom. Not finding too much direction online, I decided to customize a UIToolbar to look how I want since the position is fixed by default. In my initWithNibName for my UITableViewController, I have: UIImage *shuffleButtonImage = [UIImage imageNamed:@"shuffle_button.png"]; NSArray* toolbarItems = [NSArray arrayWithObjects: [[UIBarButtonItem alloc] initWithImage:shuffleButtonImage style:UIBarButtonItemStylePlain target:self action:@selector(push:)], nil]; [toolbarItems makeObjectsPerformSelector:@selector(release)]; self.toolbarItems = toolbarItems; The problem I am running into now is that the "shuffleButtonImage" is not showing up properly. The shape of the button shows up fine but it is colored white and therefore does not look like the image. Does anyone know why a "white image" would be showing instead of the actual image? Also does it sound like a good idea to customize a UIToolbar or is there a simple way to ensure a fixed position "toolbar-ish" component. To reiterate - my "toolbar-ish" component only needs to be one button at the button of my UITableView. The single button has a gradient color background that I create with an image.

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  • Objective-C : Sorting NSMutableArray containing NSMutableArrays

    - by Dough
    Hi ! I'm currently using NSMutableArrays in my developments to store some data taken from an HTTP Servlet. Everything is fine since now I have to sort what is in my array. This is what I do : NSMutableArray *array = [[NSMutableArray arrayWithObjects:nil] retain]; [array addObject:[NSArray arrayWithObjects: "Label 1", 1, nil]]; [array addObject:[NSArray arrayWithObjects: "Label 2", 4, nil]]; [array addObject:[NSArray arrayWithObjects: "Label 3", 2, nil]]; [array addObject:[NSArray arrayWithObjects: "Label 4", 6, nil]]; [array addObject:[NSArray arrayWithObjects: "Label 5", 0, nil]]; First column contain a Label and 2nd one is a score I want the array to be sorted descending. Is the way I am storing my data a good one ? Is there a better way to do this than using NSMutableArrays in NSMutableArray ? I'm new to iPhone dev, I've seen some code about sorting but didn't feel good with that. Thanks in advance for your answers !

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • OCUnit & NSBundle

    - by kpower
    I created OCUnit test in concordance with "iPhone Development Guide". Here is the class I want to test: // myClass.h #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface myClass : NSObject { UIImage *image; } @property (readonly) UIImage *image; - (id)initWithIndex:(NSUInteger)aIndex; @end // myClass.m #import "myClass.m" @implementation myClass @synthesize image; - (id)init { return [self initWithIndex:0]; } - (id)initWithIndex:(NSUInteger)aIndex { if ((self = [super init])) { NSString *name = [[NSString alloc] initWithFormat:@"image_%i", aIndex]; NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:@"png"]; image = [[UIImage alloc] initWithContentsOfFile:path]; if (nil == image) { @throw [NSException exceptionWithName:@"imageNotFound" reason:[NSString stringWithFormat:@"Image (%@) with path \"%@\" for current index (%i) wasn't found.", [name autorelease], path, aIndex] userInfo:nil]; } [path release]; } return self; } - (void)dealloc { [image release]; [super dealloc]; } @end And my unit-test (LogicTests target): // myLogic.m #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "myClass.h" @interface myLogic : SenTestCase { } - (void)testTemp; @end @implementation myLogic - (void)testTemp { STAssertNoThrow([[myClass alloc] initWithIndex:0], "myClass initialization error"); } @end All necessary frameworks, "myClass.m" and images added to target. But on build I have an error: [[myClass alloc] initWithIndex:0] raised Image (image_0) with path \"(null)\" for current index (0) wasn't found.. myClass initialization error This code (initialization) works fine in application itself (main target) and later displays correct image. I've also checked my project folder (build/Debug-iphonesimulator/LogicTests.octest/) - there are LogicTests, Info.plist and necessary image files (image_0.png is one of them). What's wrong?

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  • Core Data Migration - "Can't add source store" error

    - by Tofrizer
    Hi, In my iPhone app I'm using Core Data and I've made changes to my data model that cannot be automatically migrated over (i.e. added new relationships). I added the data model version (Design - Data Model - Add Model Version) and applied my new data model changes to the new version 2. I then created a mapping object model and set the Source and Destination models to their correct data models (old and new respectively). When I run the app and call the persistentStoreCoordinator, my app barfs with the following: 2010-02-27 02:40:30.922 XXXX[73578:20b] Unresolved error Error Domain=NSCocoaErrorDomain Code=134110 UserInfo=0xfc2240 "Operation could not be completed. (Cocoa error 134110.)", { NSUnderlyingError = Error Domain=NSCocoaErrorDomain Code=134130 UserInfo=0xfbb3a0 "Operation could not be completed. (Cocoa error 134130.)"; reason = "Can't add source store"; } FWIW (not much i think) I've also made the usual code changes in persistentStoreCoordinator to use the NSMigratePersistentStoresAutomaticallyOption and NSInferMappingModelAutomaticallyOption (for future data model changes that can be automatically migrated). More relevantly, my managedObjectModel is created by calling initWithContentsOfURL where the file/resource type is "momd". I've tried updating both the source and destination model in the mapping model (Design - Mapping Model - Update XXX Model) as well as deleted the mapping model and recreated it. I've cleaned and re-built but all to no avail. I still get the above error message. Any pointers/thoughts on how I can further debug or resolve this problem please? I haven't posted any code snippets because this feels much more like a build environment issue (and my code is very standard - just the usual core data code to handle migrations using a mapping model but I'm happy to show the code if it helps). Appreciate any help. Thanks

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  • How do I check to see if my subview is being touched?

    - by Amy
    I went through this tutorial about how to animate sprites: http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ I've been attempting to expand on the tutorial by trying to make Ryu animate only when he is touched. However, the touch is not even being registered and I believe it has something to do with it being a subview. Here is my code: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [touches anyObject]; if([touch view] == ryuView){ NSLog(@"Touch"); } else { NSLog(@"No touch"); } } -(void) ryuAnims{ NSArray *imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"1.png"], [UIImage imageNamed:@"2.png"], [UIImage imageNamed:@"3.png"], [UIImage imageNamed:@"4.png"], [UIImage imageNamed:@"5.png"], [UIImage imageNamed:@"6.png"], [UIImage imageNamed:@"7.png"], [UIImage imageNamed:@"8.png"], [UIImage imageNamed:@"9.png"], [UIImage imageNamed:@"10.png"], [UIImage imageNamed:@"11.png"], [UIImage imageNamed:@"12.png"], nil]; ryuView.animationImages = imageArray; ryuView.animationDuration = 1.1; [ryuView startAnimating]; } -(void)viewDidLoad { [super viewDidLoad]; UIImageView *image = [[UIImageView alloc] initWithFrame: CGRectMake(100, 125, 150, 130)]; ryuView = image; ryuView.image = [UIImage imageNamed:@"1.png"]; ryuView.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:ryuView]; [image release]; } This code compiles fine, however, when touching or clicking on ryu, nothing happens. I've also tried if([touch view] == ryuView.image) but that gives me this error: "Comparison of distinct Objective-C type 'struct UIImage *' and 'struct UIView *' lacks a cast." What am I doing wrong?

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