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  • Change $mailTo variable based on select input value (array)

    - by Dirty Bird Design
    I have the following select list: <form action="mail.php" method="POST"> <select name="foo" id="foo"> <option value="sales">Sales</option> <option value="salesAssist">Sales Assist</option> <option value="billing">Billing</option> <option value="billingAssist">Billing Assist</option> </select> </form> I need to route the $mailTo variable depending on which option they select, Sales and Sales Assist go to [email protected], while Billing and Billing Assist go to [email protected] PHP pseudeo code! <? php $_POST['foo'] if inArray(sales, salesAssist) foo="[email protected]"; else if inArray(billing, billingAssist) foo="[email protected]"; mailTo="foo" ?> I know there is nothing correct about the above, but you can see what I am trying to do, change a variable's value based on the selected value. I don't want to do this with JS, would rather learn more PHP here. Thank you.

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  • Projecting an object into a scene based on world coordinates only

    - by user354862
    I want to place a 3D image into a scene base on world/global coordinates. I have an image of a scene. The image was captures at some global coordinate (x1, y1, z1). I am given an object that needs to be placed into this scene based on its global coordinate (x2, y2, y3). This object needs to be projected into the scene accurately similarly to perspective projection. An example may help to make this clear. Imagine there is a parking lot with some set of global coordinates. A picture is taken of a portion of the parking lot. The coordinates from the spot where the image was taken is recorded. The goal is to place a virtual vehicle into this image using the global coordinates for that vehicle. Because the global cooridnates for the vehicle may not be in the fov of the global coordinates for the image I am assuming that I will need the image coordinates, angle and possibly fov. 3D graphics is not my area so I have been looking at http://en.wikipedia.org/wiki/Perspective_projection#Perspective_projection. I have also been looking at Matrix3DProjection which seems to possibly be what I am looking for but it only works in Silverlight and I am trying to do this in WPF. In my mind it appears I need to determine the (X,Y,Z) coordinates that are in the fov of the image, determine the world coordinate to pixel conversion and then accurately project the vehicle into the image giving it the correct perspective such that is looks 3D i.e smaller the further away bigger closer Is there a function within WPF that can help with this or will I need to re-learn matrices and do this by hand?

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  • How to optimize this MYSQL table?

    - by Lost_in_code
    This is for an upcoming project. I have two tables - first one keeps tracks of photos, and the second one keeps track of the photo's rank Photos: +-------+-----------+------------------+ | id | photo | current_rank | +-------+-----------+------------------+ | 1 | apple | 5 | | 2 | orange | 9 | +-------+-----------+------------------+ The photo rank keeps changing on a regular basis and this is the table that tracks it: Ranks: +-------+-----------+----------+-------------+ | id | photo_id | ranks | timestamp | +-------+-----------+----------+-------------+ | 1 | 1 | 8 | * | | 2 | 2 | 2 | * | | 3 | 1 | 3 | * | | 4 | 1 | 7 | * | | 5 | 1 | 5 | * | | 6 | 2 | 9 | * | +-------+-----------+----------+-------------+ * = current timestamp Every rank is tracked for reporting/analysis purpose. I talked to someone who has experience in this field and he told me that storing ranks like above is the way to go. But I'm not so sure yet. The problem here is data redundancy. There are going to be tens of thousands of photos. The photo rank changes on a hourly basis (many time within minutes) for recent photos but less frequently for older photos. At this rate the table will have millions of records within months. And since I do not have experience in working with large databases, this makes me a little nervous. I thought of this: Ranks: +-------+-----------+--------------------+ | id | photo_id | ranks | +-------+-----------+--------------------+ | 1 | 1 | 8:*,3:*,7:*,5:* | | 2 | 2 | 2:*,9:* | +-------+-----------+--------------------+ * = current timestamp That means some extra code in PHP to split the rank/time (and sorting) but that looks OK to me. Is this a correct way to optimize the table for performance? What would you recommend? Any suggestions would be great.

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  • How do I unbind another jQuery function on .click()?

    - by Mike Barwick
    I have this script that run to fix my menu bar to the browser on scroll. Nothing really needs to change here (works as it should). However, you may need it... var div = $('#wizMenuWrap'); var editor = $('#main_wrapper'); var start = $(div).offset().top; $(function fixedPackage(){ $.event.add(window, "scroll", function() { var p = $(window).scrollTop(); $(div).css('position',((p)>start) ? 'fixed' : 'static'); $(div).css('top',((p)>start) ? '0px' : ''); //Adds TOP margin to #main_wrapper (required) $(editor).css('position',((p)>start) ? 'relative' : 'static'); $(editor).css('top',((p)>start) ? '88px' : ''); }); }); Now for the issue at hand. I have another script function that calls a modal pop-up (which again works as it should). However, it's not slick from a UI perspective when I scroll the page when the modals open. So I want to disable the script above when the modal script below is called. In other words, when I click to open the modal pop-up, the script above shouldn't work. $(function () { var setUp = $('.setupButton'); // SHOWS SPECIFIED VIEW $(setUp).click(function () { $('#setupPanel').modal('show'); //PREVENTS PACKAGE SELECT FIXED POSITION ON SCROLL $(setUp).unbind('click',fixedPackage); }); }) As you can see above, I tried to unbind the scroll function (the first code snippet), but this is not correct. These two scripts are in two separate js libraries.

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  • Car Class (first time with classes)

    - by user2967605
    For an assignment I needed to use a class named car and have it display the make and model, and also have the speed increase by 5 when you use accelerate and decrease by 5 when you brake. My teacher helped me along the way but when I got to the end I couldn't get it to run. Could someone correct me and tell my why it's wrong? Imp--------- #include <iostream> #include <string> using namespace std; void accelerate() { int speed; speed = speed + 5; } void brake() { int speed; speed = speed - 5; } Header #include <iostream> #include <string> using namespace std; class car { public: car(int getYear, string getMake); void accelerate(); void brake(); private: int year; string make; int speed; }; CarClass.cpp #include <string> #include "CarClass.h" using namespace std; int main() { car.(2013,"Kia") car.accelerate() car.brake() }

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  • OpenGL GL_LINES enpoints not joining

    - by old-school rules
    I'm having problems with the GL_LINES block... the lines in the sample below do not connect on the ends (although sometimes it randomly decides to connect a corner or two). Instead, the endpoints come within 1 pixel of one another (leaving a corner that is not fully squared; if that makes sense). It is a simple block to draw a solid 1-pixel rectangle. glBegin(GL_LINES); glColor3b(cr, cg, cb); glVertex3i(pRect->left, pRect->top, 0); glVertex3i(pRect->right, pRect->top, 0); glVertex3i(pRect->right, pRect->top, 0); glVertex3i(pRect->right, pRect->bottom, 0); glVertex3i(pRect->right, pRect->bottom, 0); glVertex3i(pRect->left, pRect->bottom, 0); glVertex3i(pRect->left, pRect->bottom, 0); glVertex3i(pRect->left, pRect->top, 0); glEnd(); The sample below seems to correct the problem, giving me sharp, square corners; but I can't accept it because I don't know why it's acting this way... glBegin(GL_LINES); glColor3b(cr, cg, cb); glVertex3i(pRect->left, pRect->top, 0); glVertex3i(pRect->right + 1, pRect->top, 0); glVertex3i(pRect->right, pRect->top, 0); glVertex3i(pRect->right, pRect->bottom + 1, 0); glVertex3i(pRect->right, pRect->bottom, 0); glVertex3i(pRect->left - 1, pRect->bottom, 0); glVertex3i(pRect->left, pRect->bottom, 0); glVertex3i(pRect->left, pRect->top - 1, 0); glEnd(); Any OpenGL programmers out there that can help, I would appreciate it :)

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  • Dynamically changing layout

    - by LTMOD
    I have a 2 x 2 grid of buttons. Each row of 2 is wrapped in a horizontal linear layout. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="100dip"> <Button android:layout_weight=".5" android:id="@+id/btn1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_vertical|center_horizontal" android:padding="5dip" android:layout_margin="2dip"> </Button> <Button android:layout_weight=".5" android:id="@+id/btn2" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dip" android:layout_margin="2dip"> </Button> At times I want to show all 4 buttons, and other times, I show the top 2 only, and sometimes, I need to show 2 on top, and one on the bottom. I would like to center the bottom one, but can't seem to accomplish this. In my code, I call btn4.setVisibility(8); //8 = GONE, which makes my 4th button disappear, but then btn3 ends up filling the entire layout. What I would like it to do instead is center itself within the layout at its correct width / height. I'm a bit new to this, so any help is greatly appreciated. Thanks in advance!

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  • Rotating bits of any integer in C

    - by Tim
    Pass a integer 2 to this function and then return a integer which is 4 x = 2; x = rotateInt('L', x, 1); (left shift the bits by 1) Example: 00000010 - rotate left by 1 - 00000100 but if I pass this: x = rotateInt('R', x, 3); it will return 64, 01000000 Here is the code, can someone correct the error... thanks int rotateInt(char direction, unsigned int x, int y) { unsigned int mask = 0; int num = 0, result = 0; int i; for(i = 0; i < y; i++) { if(direction == 'R') { if((x & 1) == 1) x = (x ^ 129); else x = x >> 1; } else if(direction == 'L') { if((x & 128) == 1) x = (x ^ 129); else x = x << 1; } } result = (result ^ x); return result; }

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  • Log4j Logging to the Wrong Directory

    - by John
    I have a relatively complex log4j.xml configuration file with many appenders. Some machines the application runs on need a separate log directory, which is actually a mapped network drive. To get around this, we embed a system property as part of the filename in order to specify the directory. Here is an example: The "${user.dir}" part is set as a system property on each system, and is normally set to the root directory of the application. On some systems, this location is not the root of the application. The problem is that there is always one appender where this is not set, and the file appears not to write to the mapped drive. The rest of the appenders do write to the correct location per the system property. As a unit test, I set up our QA lab to hard-code the values for the appender above, and it worked: however, a different appender will then append to the wrong file. The mis-logged file is always the same for a given configuration: it is not a random file each time. My best educated guess is that there is a HashMap somewhere containing these appenders, and for some reason, the first one retrieved from the map does not have the property set. Our application does have custom system properties loading: the main() method loads a properties file and calls into System.setProperties(). My first instinct was to check the static initialization order, and to ensure the controller class with the main method does not call into log4j (directly or indirectly) before setting the properties just in case this was interfering with log4j's own initialization. Even removing all vestiges of log4j from the initialization logic, this error condition still occurs.

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  • problem using fprintf

    - by shiran bar
    I'm trying to print to a text file numerous variables yet it doesn't work. I checked and verified that i write it in the correct syntax. I also checked the return value and it's positive therefore i know it did write to the file, however when i open the file it's empty. I would be happy for some help. This is the code: I initiate DynsaleDayPtr in the main: FILE* DynsaleDayPtr = CreateTextFiles("sale_day.txt"); Create function: FILE* CreateTextFiles (char* fileName) { FILE* saleFilePtr=NULL; if((saleFilePtr=fopen(fileName,"a+"))==NULL) printf("File couldn't be opened\n"); return saleFilePtr; } The call to the function TextAddSale is done from a function that is called in the main: TextAddSale(DynSaleDayPtr,dynNumOfRecords); Bool TextAddSale (FILE* DynsaleDayPtr, int* dynNumOfRecords) { char id[6]; char name [50]; char priceChar[20]; char* tmp = NULL; int price=-1; DynamicRecord * newRec=NULL; scanf("%s%s%s",id,name,priceChar); newRec = (DynamicRecord *)malloc(sizeof(DynamicRecord)); if (newRec == NULL) return False; tmp = (char*)malloc(strlen(name)+1); if (tmp == NULL) { free (newRec); return False; } strcpy(tmp,name); newRec->productName = tmp; strcpy(newRec->productId, id); newRec->productPrice=atoi (priceChar); if (fprintf(DynsaleDayPtr,"%d %s %s %d", strlen(newRec->productName), newRec->productId, newRec->productName, newRec->productPrice)>0) { *dynNumOfRecords=(*dynNumOfRecords)+1; return True; } } thanks!

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  • LLVM/Clang bug found in convenience method and NSClassFromString(...) alloc/release

    - by pirags
    I am analyzing Objective-C iPhone project with LLVM/Clang static analyzer. I keep getting two reported bugs, but I am pretty sure that the code is correct. 1) Convenience method. + (UILabel *)simpleLabel { UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(100, 10, 200, 25)]; label.adjustsFontSizeToFitWidth = YES; [label autorelease]; // Object with +0 retain counts returned to caller where a +1 (owning) retain count is expected. return label; } 2) The [NSClassFromString(...) alloc] returns retainCount + 1. Am I right? Class detailsViewControllerClass = NSClassFromString(self.detailsViewControllerName); UIViewController *detailsViewController = [[detailsViewControllerClass alloc] performSelector:@selector(initWithAdditive:) withObject:additive]; [self.parentController.navigationController pushViewController:detailsViewController animated:YES]; [detailsViewController release]; // Incorrect decrement of the reference count of an object is not owned... Are these some Clang issues or I am totally mistaken in these both cases?

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  • How do I use has_many :through and in_place_edit?

    - by Angela
    I have two Models: Campaign and Contact. A Campaign has_many Contacts. A Contact has_many Campaigns. Currently, each Contact has a contact.date_entered attribute. A Campaign uses that date as the ate to count down to the different Events that belong_to the Campaign. However, there are situations where a Campaign for a specific Contact may need to be delayed by X number of days. In this instance, the campaigncontact.delaydays = 10. In some cases, the Campaign must be stopped altogether for the specific Contact, so for now I set campaigncontact.delaydays = 1. (Are there major problems with that?) By default, I am assuming that no campaigncontact exists (but not sure how that works?) So here's what I've tried to do: class Contact < ActiveRecord::Base has_many :campaigncontacts has_many :campaigns, :through => :campaigncontacts end class Campaign < ActiveRecord::Base has_many :campaigncontacts has_many :contacts, :through => :campaigncontacts end script/generate model campaigncontact campaign_id:integer contact_id:integer delaydays:integer class Campaigncontact < ActiveRecord::Base belongs_to :campaign belongs_to :contact end So, here's the question: Is the above correct? If so, how do I allow a user to edit the delay of a campaign for a specific Contact. For now, I want to do so from the Contact View. This is what I tried: In the Contact controller (?) in_place_edit_for :campaigncontact, column.delaydays And in the View <%= in_place_editor_field :campaigncontact, :delaydays %> How can I get it right?

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  • Using Color.rgb() doesnt work for full 0...255 range

    - by superflyninja
    I'm writing an android game using opengl. I'm using: colour = Color.rgb(theR,theG,theB); (all ints) to store the color of a rectangle. Then I parse out the RGB to render the rectangle: colorR = Color.red(color); colorG = Color.green(color); colorB = Color.blue(color); For example for color 53,130,255 this should result in a blue but on my app it results in a white. If i use 1,1,1 i get white. If i use 0,0,0 i get black. If i use 0,1,0 I get green etc. So it looks like any value over one is treated as 1 and so i am not getting the full 0...255 range. I tried using Color.argb and color = Color.parseColor(theColor) where the Color is a string. I'm using this in an opengles app. I have a class to display a rectangle of color. This definitely works fine as the correct size rectangle is rendered, just not a color using values above 1. I also use textures and everything displays fine. any ideas? thanks a million

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  • Error Expected Loop VBScript

    - by Yoko21
    I have a script that opens up an excel file if the password provided is correct. If its wrong, it prompts a message. It works perfectly when I add a loop at the end. However, the problem is whenever the password is wrong the script won't stop asking for the password because of the loop. What I want is the script to quit/close if the password is wrong. I tried to remove the loop and replaced it with "wscript.quit" but it always prompts the message "expected loop". Here is the code I made. password = "pass" do ask=inputbox ("Please enter password:","DProject") select case ask case password answer=true Set xl = CreateObject("Excel.application") xl.Application.Workbooks.Open "C:\Users\test1\Desktop\test.xlsx" xl.Application.Visible = True Set xl = Nothing wscript.quit end select answer=false x=msgbox("Password incorrect... Aborting") loop until answer=true Is it possible to put a message like that counts when aborting. like "Aborting in 3.... 2... 1".

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  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

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  • Sending an SMS in Android

    - by D4N14L
    Hey, I have been making an Android app which needs to send a text message. Here is the current code I have: public class getMessage extends Service { @Override public IBinder onBind(Intent intent) { return null; } @Override public void onStart(Intent intent, int startId) { super.onStart(intent, startId); client Phone = new client(); String[] msg = Phone.getMsg(user[0],user[1]); PendingIntent pi = PendingIntent.getActivity(this, 0, new Intent(this, getMessage.class), 0); SmsManager man = SmsManager.getDefault(); Log.e("GOT MESSAGE", msg[0]+ " : " +msg[1]); man.sendTextMessage(msg[0], null, msg[1], pi, null); Log.e("Message", "Sent the message?"); } Now, for some reason, the text message will not send using this code, and I'm not sure why. I was hoping that someone here could help me out in finding why this message won't send. No error is raised, nothing appears in the log (except for the log messages that I make myself in the code). Also, the manifest does have the correct tags. Suggestions?

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  • How duplicate an object in a list and update property of duplicated objects ?

    - by user359706
    Hello What would be the best way to duplicate an object placed in a list of items and change a property of duplicated objects ? I thought proceed in the following manner: - get object in the list by "ref" + "article" - Cloned the found object as many times as desired (n times) - Remove the object found - Add the clones in the list What do you think? A concrete example: Private List<Product> listProduct; listProduct= new List<Product>(); Product objProduit_1 = new Produit; objProduct_1.ref = "001"; objProduct_1.article = "G900"; objProduct_1.quantity = 30; listProducts.Add(objProduct_1); ProductobjProduit_2 = new Product; objProduct_2.ref = "002"; objProduct_2.article = "G900"; objProduct_2.quantity = 35; listProduits.Add(objProduct_2); desired method: public void updateProductsList(List<Product> paramListProducts,Produit objProductToUpdate, int32 nbrDuplication, int32 newQuantity){ ... } Calling method example: updateProductsList(listProducts,objProduct_1,2,15); Waiting result: Replace follow object : ref = "001"; article = "G900"; quantite = 30; By: ref = "001"; article = "G900"; quantite = 15; ref = "001"; article = "G900"; quantite = 15; The Algorithm is correct? Would you have an idea of the method implementation "updateProductsList" Thank you in advance for your help.

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  • UITableView which has sections as alphabets and various rows within each section

    - by lifemoves
    Hello I have a database in which I am inserting data by parsing an XML document. Populating the data using Navigation bar control view. I have various NSObjects defined in a class and have populated the data using NSMutableArray. Using UITableview I have populated the data. My question is : I have populated the data with the sections defined in it as alphabets so I have total of 26 sections. Each section has data in form of name. Now when I use cellforrowatIndexpath it does not give me the correct index for row and section together. My code is : (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } /* Index names as in AB ....Z */ NSString *strIndexNames = [arrCharacters objectAtIndex:indexPath.section]; /* object sections has names in each section */ NSArray *arrIndexedCategories = [objSections objectForKey:strIndexNames]; NSString *strName = [arrIndexedCategories objectAtIndex:indexPath.row] ; cell.textLabel.text = strName; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.font = [UIFont systemFontOfSize:16]; return cell; } Any help whatsoever will be really helpful. S

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  • Second user-defined function returns garbage value?

    - by mintyfresh
    I have been teaching myself C programming, and I've come to a difficult point with using variables across functions. When, I compile this program and run it, the function askBirthYear returns the correct value, but sayAgeInYears returns either 0 or a garbage value. I believe it has something to do with how I used the variable birthYear, but I'm stumped on how to fix the issue. Here is the code: #include <stdio.h> #include <stdlib.h> int askBirthYear(int); void sayAgeInYears(int); int birthYear; int main(void) { askBirthYear(birthYear); sayAgeInYears(birthYear); return EXIT_SUCCESS; } void askBirthYear(int birthYear) { printf("Hello! In what year were you born?\n"); scanf("%d", &birthYear); printf("Your birth year is %d.\n", birthYear); return birthYear; } void sayAgeInYears(int birthYear) { int age; age = 2012 - birthYear; printf("You are %d years old.\n", age); }

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  • What's an effective way to reuse ArrayLists in a for loop?

    - by Patrick
    hi, I'm reusing the same ArrayList in a for loop, and I use for loop results = new ArrayList<Integer>(); experts = new ArrayList<Integer>(); output = new ArrayList<String>(); .... to create new ones. I guess this is wrong, because I'm allocating new memory. Is this correct ? If yes, how can I empty them ? Added: another example I'm creating new variables each time I call this method. Is this good practice ? I mean to create new precision, relevantFound.. etc ? Or should I declare them in my class, outside the method to not allocate more and more memory ? public static void computeMAP(ArrayList<Integer> results, ArrayList<Integer> experts) { //compute MAP double precision = 0; int relevantFound = 0; double sumprecision = 0; thanks

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  • Python - creating a list with 2 characteristics bug

    - by user2733911
    The goal is to create a list of 99 elements. All elements must be 1s or 0s. The first element must be a 1. There must be 7 1s in total. import random import math import time # constants determined through testing generation_constant = 0.96 def generate_candidate(): coin_vector = [] coin_vector.append(1) for i in range(0, 99): random_value = random.random() if (random_value > generation_constant): coin_vector.append(1) else: coin_vector.append(0) return coin_vector def validate_candidate(vector): vector_sum = sum(vector) sum_test = False if (vector_sum == 7): sum_test = True first_slot = vector[0] first_test = False if (first_slot == 1): first_test = True return (sum_test and first_test) vector1 = generate_candidate() while (validate_candidate(vector1) == False): vector1 = generate_candidate() print vector1, sum(vector1), validate_candidate(vector1) Most of the time, the output is correct, saying something like [1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0] 7 True but sometimes, the output is: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] 2 False What exactly am I doing wrong?

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  • OpenGL multiple threads, variable handling [closed]

    - by toeplitz
    I have written an OpenGL program which runs in the following way: Main: - Initialize SDL - Create thread which has the OpenGL context: - Renderloop - Set camera (view) matrix with glUniform. - glDrawElements() .... etc. - Swapbuffers(); - Main SDL loop handling input events and such. - Update camera matrix of type glm::mat4. This is how I pass my camera object to the class that handles opengl. Camera *cam = new Camera(); gl.setCam(cam); where void setCam(Camera *camera) { this->camera = camera; } For rendering in the opengl context thread, this happens: glm::mat4 modelView = camera->view * model; glUniformMatrix4fv(shader->bindUniform("modelView"), 1, GL_FALSE, glm::value_ptr(modelView)); In the main program where my SDL and other things are handles I then recompute the view matrix. This his working fine without me using any mutex locks. Is this correct? On the other hand, I add objects to my scene by an "upload queue" and in this case I have to mutex lock my upload queue vector (vector class type) when adding items to it or else the program crashes. In summary: I recompute my matrix in a different thread and then use it in the opengl thread without any mutex lock. Why is this working? Edit: I think my question is similar to what was asked here: Should I lock a variable in one thread if I only need it's value in other threads, and why does it work if I don't?, only in my case it is even more simple with only one matrix being changed.

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  • Problems With SWT on Mac

    - by Jav
    I've got a java project that uses an SWT UI and I'm having trouble deploying it on any Mac OS X computers. The program itself works perfectly on Windows when it is either run from within Eclipse or from a jar file. On Mac, the program also works fine in Eclipse, but when I try to run it from a jar file, I get the following error: 2010-04-30 13:33:04.564 java[17825:41b] *** _NSAutoreleaseNoPool(): Object 0x10b9b0 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0x944acf4f 0x943b9432 0x678fb79 0x35a19b1 0x359ba7f) 2010-04-30 13:33:04.566 java[17825:41b] *** _NSAutoreleaseNoPool(): Object 0x115ef0 of class NSCFNumber autoreleased with no pool in place - just leaking Stack: (0x944acf4f 0x943b9432 0x678a0b0 0x35a19b1 0x359ba7f) 2010-04-30 13:33:04.567 java[17825:41b] *** _NSAutoreleaseNoPool(): Object 0x121000 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0x944acf4f 0x943b9432 0x678fb79 0x35a19b1) 2010-04-30 13:33:04.581 java[17825:41b] *** _NSAutoreleaseNoPool(): Object 0x123720 of class NSPathStore2 autoreleased with no pool in place - just leaking Stack: (0x944acf4f 0x943ba637 0x943c238f 0x943c1e8e 0x943c694b 0x678992e 0x35a19b1) 2010-04-30 13:33:04.582 java[17825:41b] *** _NSAutoreleaseNoPool(): Object 0x12d660 of class NSPathStore2 autoreleased with no pool in place - just leaking Stack: (0x944acf4f 0x943ba637 0x943b9739 0x943c3eb2 0x943c6b22 0x678992e 0x35a19b1) ... ... ... The actual error is much larger, and continues until the program crashes. I know that I am using the correct swt.jar file and I have tried running the program with the -XstartOnFirstThread VM argument, but still have not had any luck. Does anybody have any ideas or any suggestions where I could start looking for a solution? Thanks.

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  • huge C file debugging problem

    - by valdo
    Hello all. I have a source file in my project, which has more than 65,536 code lines (112,444 to be exact). I'm using an "sqlite amalgamation", which comes in a single huge source file. I'm using MSVC 2005. The problems arrives during debugging. Everything compiles and links ok. But then when I'm trying to step into a function with the debugger - it shows an incorrect code line. What's interesting is that the difference between the correct line number and the one the debugger shows is exactly 65536. This makes me suspect (almost be sure in) some unsigned short overflow. I also suspect that it's not a bug in the MSVC itself. Perhaps it's the limitation of the debug information format. That is, the debug information format used by MSVC stores the line numbers as 2-byte shorts. Is there anything can be done about this (apart from cutting the huge file into several smaller ones) ?

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  • priority queue implementation

    - by davit-datuashvili
    i have implemented priority queue and i am interested if it is correct public class priqueue { private int n,maxsize; int x[]; void swap(int i,int j){ int t=x[i]; x[i]=x[j]; x[j]=t; } public priqueue(int m){ maxsize=m; x=new int [maxsize+1]; n=0; } void insert(int t){ int i,p; x[++n]=t; for (i=n;i>1 && x[p=i/2] >x[i];i=p) swap(p,i); } public int extramin(){ int i,c; int t=x[1]; x[1]=x[n--]; for (i=1;(c=2*i)<=n;i=c){ if (c+1<=n && x[c+1]<x[c]) c++; if (x[i]<=x[c]) break; swap(c,i); } return t; } public void display(){ for (int j=0;j<x.length;j++){ System.out.println(x[j]); } } } public class priorityqueue { public static void main(String[] args) { priqueue pr=new priqueue(12); pr.insert(20); pr.insert(12); pr.insert(22); pr.insert(15); pr.insert(35); pr.insert(17); pr.insert(40); pr.insert(51); pr.insert(26); pr.insert(19); pr.insert(29); pr.insert(23); pr.extramin(); pr.display(); } } //result: 0 12 15 17 20 19 22 40 51 26 35 29 23

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