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  • Can't push to git hub

    - by John
    I just completed chapter one of the Ruby on Rails Tutorial by Hartl. Posted about one minor hitch previously. Now I started chapter two. I swear I did everything by the book, but now when I try: git push -u origin master I get the following messages after entering my passphrase: ERROR: repository not found fatal: could not read from remote repository Please make sure you have the correct access rights and that the repository exists. When I down loaded heroku tools I think it installed a second version of ruby on my machine. In any case I now have two version listed under All Programs. Could this have screwed thing up? The two versions are Ruby 1.9.2-p290 and 1.9.3-p327. Also when I open the command prompt using 1.9.2 there is a wierd thing at the top before I do anything: 'C:\Program' is not recognized as an internal or external command, operable program or batch file. This is then followed by the normal prompt on the next line. I'm wondering if the use of my public keys have some how gotten screwed up. Any help would be appreciated.

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  • Is there any way to output the actual array in c++

    - by user2511129
    So, I'm beginning C++, with a semi-adequate background of python. In python, you make a list/array like this: x = [1, 2, 3, 4, 5, 6, 7, 8, 9] Then, to print the list, with the square brackets included, all you do is: print x That would display this: [1, 2, 3, 4, 5, 6, 7, 8, 9] How would I do the exact same thing in c++, print the brackets and the elements, in an elegant/clean fashion? NOTE I don't want just the elements of the array, I want the whole array, like this: {1, 2, 3, 4, 5, 6, 7, 8, 9} When I use this code to try to print the array, this happens: input: #include <iostream> using namespace std; int main() { int anArray[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9}; cout << anArray << endl; } The output is where in memory the array is stored in (I think this is so, correct me if I'm wrong): 0x28fedc As a sidenote, I don't know how to create an array with many different data types, such as integers, strings, and so on, so if someone can enlighten me, that'd be great! Thanks for answering my painstakingly obvious/noobish questions!

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  • Java vs. C variant for desktop and tablet development

    - by MirroredFate
    I am going to write a desktop application, but I am conflicted concerning which language to use. It (the desktop application) will need to have a good GUI, and to be extendable (hopefully good with modules of some sort). It must be completely cross-platform, including executable in various tablet environments. I put this as a requirement while realizing that some modification will no doubt be necessary. The language should also have some form of networking tools available. I have read http://introcs.cs.princeton.edu/java/faq/c2java.html and understand the differences between Java and C very well. I am looking not necessarily at C, but more at a C variant. If it is a complete toss-up, I will use Java as I know Java much better. However, I do not want to use a language that will be inferior for the task I wish to accomplish. Thank you for all suggestions and explanations. NOTE: If this is not the correct stack for this question, I apologize. It seemed appropriate according to the rules.

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  • Call c++ library from c#

    - by Batul
    Hello All, This question might seem a repeat of previous ones. I have read through a series of posts, but not completely clear for my situation. I have a c++ library which is created using momentics IDE. I have to be able to use this library into a c# project. Someone had been working on this project before being handed over to me. Currently, there are 2 layers for making this possible. First, a c++ project includes the complete library with a c++ wrapper. This project creates a dll as the output. This c++ dll is then fed to a c# project, which has dllimport calls to the c++ dll. This c# project again creates a dll. Finally, in order to use the library in c# application, I have to include a reference to both of these dlls. Is this the correct way to get it working? I was thinking probably there should be a way to simplify the process. Can someone please help me with this question?

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  • Comparing C++ input with array values

    - by Security_Gate
    Hey everyone, Over the last couple months I've still been slowly but surely trudging through C++, and I've run into a snag that I've been meaning to figure out. I've tried asking/reading/searching, but I could never find an appropriate answer. Maybe it is simply because the question is sort of difficult to ask. What I'm trying to do is at the end of my program, have the end sequence compare the input value with values within an Array. Do I have to loop a comparison sequence? Is there an easier way around this? #include <iostream> #include <string> using namespace std; int main () { string YesAnswers[5] = {"Y", "YES", "yes" "y"}; string Name; string YN; do { cout << "Enter your name: "; getline(cin, Name); cout << "Your name is "<< Name; cout <<"\nIs this correct? Y\N: "; cin >> YN; } while(YN == YesAnswers); system("Pause"); return 0; }

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  • Issue with jQuery .submit()

    - by d.lanza38
    I'm having an issue submitting a form with the jquery .submit(); I don't have any elements on my page with a name of name="submit" or name="Submit", same goes for id's. My bit of jQuery code is as follows: $(document).ready(function () { $(document).on('click', "#appSubmit",function(e){ e.preventDefault(); var value = $("#time").val(); if(value == "--"){ $( "#err-time" ).dialog( "open" ); }else{ alert("1"); var dummy = $("#appSubmit").val(); alert(dummy); $("#appSubmit").submit(); alert("2"); } }); }); All of the alerts work properly, even the alert(dummy); prints out the correct value. The alert("2"); prints out, so it isn't even breaking on the $("#appSubmit").submit(); My submit button is <input type="submit" name="appSubmit" id="appSubmit" value="Apply"> Any thoughts would be appreciated, thanks.

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  • Assigning address to array from heap

    - by Schaltfehler
    I want to save the state of my structs as a binary file and load them again. My structs look like this: typedef struct { uint8_t pointerLength; uint8_t *pointer; uint8_t NumBla; uinT16 Bla[MAX_NUM_Bla]; ... } BAR_STRUCT, *BAR; typedef struct { int numBar; BAR bars[MAX_NUM_BAR]; } FOO_STRUCT, *FOO; Saving is no problem, but restoring the state. Iam at the point where the bytestring from the file is on the heap and a pointer is pointing to the first adress of this string. And I do as follows: const void* dataPointer //points to adress in heap unsigned char* bytePointer = (unsigned char*)dataPointer; FOO foo = (FOO_STRUCT*)bytePointer; bytePointer += sizeof(FOO_STRUCT); for (int i=0; i < MAX_NUM_BAR; i++) { foo->bars[i] = (BAR_STRUCT*)bytePointer; } The last assignment doesn't work and I get an EXC_BAD_ACCESS. Because bars is an array of pointers i need to correct the adresses of each element is pointing to. Because they are not valid anymore. So I try to assign the adress of the object I saved in the bytesteam to foo-bars[i]; But I can not change foo-bars[i] at all. Accessing works but but assigning a new adress doesn't. I wonder why.

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  • Selecting value from array results

    - by Swodahs
    Being new to learning PHP I am having trouble with understanding how to select/echo/extract a value from array result a API script returns. Using the standard: echo "<pre>"; print_r($ups_rates->rates); echo "</pre>"; The results returned look like this: Array ( [0] => Array ( [code] => 03 [cost] => 19.58 [desc] => UPS Ground ) [1] => Array ( [code] => 12 [cost] => 41.69 [desc] => UPS 3 Day Select ) [2] => Array ( [code] => 02 [cost] => 59.90 [desc] => UPS 2nd Day Air ) ) If I am only needing to work with the values of the first array result: Code 3, 19.58, UPS Ground --- what is the correct way to echo one or more of those values? I thought: $test = $ups_rates[0][cost]; echo $test; This is obviously wrong and my lack of understanding the array results isn't improving, can someone please show me how I would echo an individual value of the returned array and/or assign it to a variable to echo the normal way?

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  • How to open a chat window in sender and receiver side [on hold]

    - by DEEPS
    When i am trying to send a message from sender the chat window is always opening in senders side instead of receiver side.so please give a correct code to display chat box in both side. (HTML 5, JAVASCRIPT,JQUERY). This is client side code: //Send private message function sendPvtMsg(data) { var pvtmsg = data; socket.emit('message',JSON.stringify({msg: 'pvtMsg', data: { from: userName, to: toChat, pvtmsg: data }}),roomId); } socket.on('message',function(data) { var command = JSON.parse(data); var itemName = command.msg; var rec_data = command.data.message; var sender = command.data.name; //Receive message from server if (itemName == "message") { document.getElementById("chat").value += sender + " : " + rec_data + "\n"; } //Receive private message else if (itemName == "pvtMsg") { var to = command.data.to; var from = command.data.from; //To display message to sender and receiver if (userName == to || userName == from) { var pvtmsg = command.data.pvtmsg; document.getElementById("chat").value += from + "( to " + to + ")" + " : " + pvtmsg + "\n"; } } function createChatBox(chatboxtitle,minimizeChatBox) { if ($("#chatbox_"+chatboxtitle).length > 0) { if ($("#chatbox_"+chatboxtitle).css('display') == 'none') { $("#chatbox_"+chatboxtitle).css('display','block'); restructureChatBoxes(); } $("#chatbox_"+chatboxtitle+" .chatboxtextarea").focus(); return; }

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  • JS best practice for member functions

    - by MickMalone1983
    I'm writing a little mobile games library, and I'm not sure the best practice for declaring member functions of instantiated function objects. For instance, I might create a simple object with one property, and a method to print it: function Foo(id){ this.id = id; this.print = function(){ console.log(this.id); }; }; However, a function which does not need access to 'private' members of the function does not need to be declared in the function at all. I could equally have written: function print(){ console.log(this.id); }; function Foo(id){ this.id = id; this.print = print; }; When the function is invoked through an instance of Foo, the instance becomes the context for this, so the output is the same in either case. I'm not entirely sure how memory is allocated with JS, and I can't find anything that I can understand about something this specific, but it seems to me that with the first example all members of Foo, including the print function, are duplicated each time it is instantiated - but with the second, it just gets a pointer to one, pre-declared function, which would save any more memory having to be allocated as more instances of Foo are created. Am I correct, and if I am, is there any memory/performance benefit to doing this?

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  • Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot\ while installing on IIS

    - by Mark
    I'm trying to port our software installer which currently supports Windows 2000 and Windows 2003 to a Windows 2008 environment. Currently, the installer gets an error which reads "Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot." %SystemDrive% is without a doubt C:\, and C:\inetpub\wwwroot\ has the correct accessibility. It is interesting that if I hardcode the path in the following keys in the registry to C:\inetpub\wwwroot\, without using the environment variable, the installer works correctly. • HKLM/Software/Wow6432Node/Microsoft/InetStp/PathWWWRoot • KHLM/Software/Microsoft/InetStp/PathWWWRoot. This seems like a very poor hack. I do not want to tell our clients that they need to hack their registry before they will be able to install our product. Another option is to change the registry behind the scenes, do our install, and revert the registry keys to their original values at the end of the install, but obviously I don't like this solution either. I find it hard to believe that Microsoft would have done this without reason, so there must be an alternate approach to get these installers to work without modifying the registry. Any tips appreciated.

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  • spaces or %20 in links turn into + signs when page is sent as an email

    - by Obay
    I am creating a web app that accepts input of news items (title, article, url). It has a page news.php which creates a summary of all news items inputted for specified dates, like so: News 4/25/2010 Title 1 [URL 1] Article 1 Title 2 [URL 2] Article 2 and so on... I have two other pages, namely preview.php and send.php , both of which call news.php through a file_get_contents() call. Everything works fine except when the URL contains spaces. During Preview, the urls get opened (FF: spaces are spaces, Chrome: spaces are %20). However, during Send, when received as emails, the urls don't get opened, because the spaces are converted into + signs. For example: 1. Preview in FF: http://www.example.com/this is the link.html 2. Preview in Chrome: http://www.example.com/this%20is%20the%20link.html 3. Viewed as email in both browsers: http://www.example.com/this+is+the+link.html Only #3 doesn't work (link doesn't get opened). Why are the spaces in the urls correct (spaces or %20) when previewed, but incorrect (+) when received in the emails, when in fact, the same page is generated by the same news.php? Any help appreciated :)

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  • Hue, saturation, brightness, contrast effect in hlsl

    - by Vibhore Tanwer
    I am new to pixel shader, and I am trying to write a simple brightness, contrast, hue, saturation effect. I have written a shader for it but I doubt that my shader is not providing me correct result, Brightness, contrast, saturation is working fine, problem is with hue. if I apply hue between -1 to 1, it seems to be working fine, but to make things more sharp, I need to apply hue value between -180 and 180, like we can apply hue in Paint.NET. Here is my code. // Amount to shift the Hue, range 0 to 6 float Hue; float Brightness; float Contrast; float Saturation; float Alpha; sampler Samp : register(S0); // Converts the rgb value to hsv, where H's range is -1 to 5 float3 rgb_to_hsv(float3 RGB) { float r = RGB.x; float g = RGB.y; float b = RGB.z; float minChannel = min(r, min(g, b)); float maxChannel = max(r, max(g, b)); float h = 0; float s = 0; float v = maxChannel; float delta = maxChannel - minChannel; if (delta != 0) { s = delta / v; if (r == v) h = (g - b) / delta; else if (g == v) h = 2 + (b - r) / delta; else if (b == v) h = 4 + (r - g) / delta; } return float3(h, s, v); } float3 hsv_to_rgb(float3 HSV) { float3 RGB = HSV.z; float h = HSV.x; float s = HSV.y; float v = HSV.z; float i = floor(h); float f = h - i; float p = (1.0 - s); float q = (1.0 - s * f); float t = (1.0 - s * (1 - f)); if (i == 0) { RGB = float3(1, t, p); } else if (i == 1) { RGB = float3(q, 1, p); } else if (i == 2) { RGB = float3(p, 1, t); } else if (i == 3) { RGB = float3(p, q, 1); } else if (i == 4) { RGB = float3(t, p, 1); } else /* i == -1 */ { RGB = float3(1, p, q); } RGB *= v; return RGB; } float4 mainPS(float2 uv : TEXCOORD) : COLOR { float4 col = tex2D(Samp, uv); float3 hsv = rgb_to_hsv(col.xyz); hsv.x += Hue; // Put the hue back to the -1 to 5 range //if (hsv.x > 5) { hsv.x -= 6.0; } hsv = hsv_to_rgb(hsv); float4 newColor = float4(hsv,col.w); float4 colorWithBrightnessAndContrast = newColor; colorWithBrightnessAndContrast.rgb /= colorWithBrightnessAndContrast.a; colorWithBrightnessAndContrast.rgb = colorWithBrightnessAndContrast.rgb + Brightness; colorWithBrightnessAndContrast.rgb = ((colorWithBrightnessAndContrast.rgb - 0.5f) * max(Contrast + 1.0, 0)) + 0.5f; colorWithBrightnessAndContrast.rgb *= colorWithBrightnessAndContrast.a; float greyscale = dot(colorWithBrightnessAndContrast.rgb, float3(0.3, 0.59, 0.11)); colorWithBrightnessAndContrast.rgb = lerp(greyscale, colorWithBrightnessAndContrast.rgb, col.a * (Saturation + 1.0)); return colorWithBrightnessAndContrast; } technique TransformTexture { pass p0 { PixelShader = compile ps_2_0 mainPS(); } } Please If anyone can help me learning what am I doing wrong or any suggestions? Any help will be of great value. EDIT: Images of the effect at hue 180: On the left hand side, the effect I got with @teodron answer. On the right hand side, The effect Paint.NET gives and I'm trying to reproduce.

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  • Using JSON.NET for dynamic JSON parsing

    - by Rick Strahl
    With the release of ASP.NET Web API as part of .NET 4.5 and MVC 4.0, JSON.NET has effectively pushed out the .NET native serializers to become the default serializer for Web API. JSON.NET is vastly more flexible than the built in DataContractJsonSerializer or the older JavaScript serializer. The DataContractSerializer in particular has been very problematic in the past because it can't deal with untyped objects for serialization - like values of type object, or anonymous types which are quite common these days. The JavaScript Serializer that came before it actually does support non-typed objects for serialization but it can't do anything with untyped data coming in from JavaScript and it's overall model of extensibility was pretty limited (JavaScript Serializer is what MVC uses for JSON responses). JSON.NET provides a robust JSON serializer that has both high level and low level components, supports binary JSON, JSON contracts, Xml to JSON conversion, LINQ to JSON and many, many more features than either of the built in serializers. ASP.NET Web API now uses JSON.NET as its default serializer and is now pulled in as a NuGet dependency into Web API projects, which is great. Dynamic JSON Parsing One of the features that I think is getting ever more important is the ability to serialize and deserialize arbitrary JSON content dynamically - that is without mapping the JSON captured directly into a .NET type as DataContractSerializer or the JavaScript Serializers do. Sometimes it isn't possible to map types due to the differences in languages (think collections, dictionaries etc), and other times you simply don't have the structures in place or don't want to create them to actually import the data. If this topic sounds familiar - you're right! I wrote about dynamic JSON parsing a few months back before JSON.NET was added to Web API and when Web API and the System.Net HttpClient libraries included the System.Json classes like JsonObject and JsonArray. With the inclusion of JSON.NET in Web API these classes are now obsolete and didn't ship with Web API or the client libraries. I re-linked my original post to this one. In this post I'll discus JToken, JObject and JArray which are the dynamic JSON objects that make it very easy to create and retrieve JSON content on the fly without underlying types. Why Dynamic JSON? So, why Dynamic JSON parsing rather than strongly typed parsing? Since applications are interacting more and more with third party services it becomes ever more important to have easy access to those services with easy JSON parsing. Sometimes it just makes lot of sense to pull just a small amount of data out of large JSON document received from a service, because the third party service isn't directly related to your application's logic most of the time - and it makes little sense to map the entire service structure in your application. For example, recently I worked with the Google Maps Places API to return information about businesses close to me (or rather the app's) location. The Google API returns a ton of information that my application had no interest in - all I needed was few values out of the data. Dynamic JSON parsing makes it possible to map this data, without having to map the entire API to a C# data structure. Instead I could pull out the three or four values I needed from the API and directly store it on my business entities that needed to receive the data - no need to map the entire Maps API structure. Getting JSON.NET The easiest way to use JSON.NET is to grab it via NuGet and add it as a reference to your project. You can add it to your project with: PM> Install-Package Newtonsoft.Json From the Package Manager Console or by using Manage NuGet Packages in your project References. As mentioned if you're using ASP.NET Web API or MVC 4 JSON.NET will be automatically added to your project. Alternately you can also go to the CodePlex site and download the latest version including source code: http://json.codeplex.com/ Creating JSON on the fly with JObject and JArray Let's start with creating some JSON on the fly. It's super easy to create a dynamic object structure with any of the JToken derived JSON.NET objects. The most common JToken derived classes you are likely to use are JObject and JArray. JToken implements IDynamicMetaProvider and so uses the dynamic  keyword extensively to make it intuitive to create object structures and turn them into JSON via dynamic object syntax. Here's an example of creating a music album structure with child songs using JObject for the base object and songs and JArray for the actual collection of songs:[TestMethod] public void JObjectOutputTest() { // strong typed instance var jsonObject = new JObject(); // you can explicitly add values here using class interface jsonObject.Add("Entered", DateTime.Now); // or cast to dynamic to dynamically add/read properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; album.Artist = "AC/DC"; album.YearReleased = 1976; album.Songs = new JArray() as dynamic; dynamic song = new JObject(); song.SongName = "Dirty Deeds Done Dirt Cheap"; song.SongLength = "4:11"; album.Songs.Add(song); song = new JObject(); song.SongName = "Love at First Feel"; song.SongLength = "3:10"; album.Songs.Add(song); Console.WriteLine(album.ToString()); } This produces a complete JSON structure: { "Entered": "2012-08-18T13:26:37.7137482-10:00", "AlbumName": "Dirty Deeds Done Dirt Cheap", "Artist": "AC/DC", "YearReleased": 1976, "Songs": [ { "SongName": "Dirty Deeds Done Dirt Cheap", "SongLength": "4:11" }, { "SongName": "Love at First Feel", "SongLength": "3:10" } ] } Notice that JSON.NET does a nice job formatting the JSON, so it's easy to read and paste into blog posts :-). JSON.NET includes a bunch of configuration options that control how JSON is generated. Typically the defaults are just fine, but you can override with the JsonSettings object for most operations. The important thing about this code is that there's no explicit type used for holding the values to serialize to JSON. Rather the JSON.NET objects are the containers that receive the data as I build up my JSON structure dynamically, simply by adding properties. This means this code can be entirely driven at runtime without compile time restraints of structure for the JSON output. Here I use JObject to create a album 'object' and immediately cast it to dynamic. JObject() is kind of similar in behavior to ExpandoObject in that it allows you to add properties by simply assigning to them. Internally, JObject values are stored in pseudo collections of key value pairs that are exposed as properties through the IDynamicMetaObject interface exposed in JSON.NET's JToken base class. For objects the syntax is very clean - you add simple typed values as properties. For objects and arrays you have to explicitly create new JObject or JArray, cast them to dynamic and then add properties and items to them. Always remember though these values are dynamic - which means no Intellisense and no compiler type checking. It's up to you to ensure that the names and values you create are accessed consistently and without typos in your code. Note that you can also access the JObject instance directly (not as dynamic) and get access to the underlying JObject type. This means you can assign properties by string, which can be useful for fully data driven JSON generation from other structures. Below you can see both styles of access next to each other:// strong type instance var jsonObject = new JObject(); // you can explicitly add values here jsonObject.Add("Entered", DateTime.Now); // expando style instance you can just 'use' properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; JContainer (the base class for JObject and JArray) is a collection so you can also iterate over the properties at runtime easily:foreach (var item in jsonObject) { Console.WriteLine(item.Key + " " + item.Value.ToString()); } The functionality of the JSON objects are very similar to .NET's ExpandObject and if you used it before, you're already familiar with how the dynamic interfaces to the JSON objects works. Importing JSON with JObject.Parse() and JArray.Parse() The JValue structure supports importing JSON via the Parse() and Load() methods which can read JSON data from a string or various streams respectively. Essentially JValue includes the core JSON parsing to turn a JSON string into a collection of JsonValue objects that can be then referenced using familiar dynamic object syntax. Here's a simple example:public void JValueParsingTest() { var jsonString = @"{""Name"":""Rick"",""Company"":""West Wind"", ""Entered"":""2012-03-16T00:03:33.245-10:00""}"; dynamic json = JValue.Parse(jsonString); // values require casting string name = json.Name; string company = json.Company; DateTime entered = json.Entered; Assert.AreEqual(name, "Rick"); Assert.AreEqual(company, "West Wind"); } The JSON string represents an object with three properties which is parsed into a JObject class and cast to dynamic. Once cast to dynamic I can then go ahead and access the object using familiar object syntax. Note that the actual values - json.Name, json.Company, json.Entered - are actually of type JToken and I have to cast them to their appropriate types first before I can do type comparisons as in the Asserts at the end of the test method. This is required because of the way that dynamic types work which can't determine the type based on the method signature of the Assert.AreEqual(object,object) method. I have to either assign the dynamic value to a variable as I did above, or explicitly cast ( (string) json.Name) in the actual method call. The JSON structure can be much more complex than this simple example. Here's another example of an array of albums serialized to JSON and then parsed through with JsonValue():[TestMethod] public void JsonArrayParsingTest() { var jsonString = @"[ { ""Id"": ""b3ec4e5c"", ""AlbumName"": ""Dirty Deeds Done Dirt Cheap"", ""Artist"": ""AC/DC"", ""YearReleased"": 1976, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/61kTaH-uZBL._AA115_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/…ASIN=B00008BXJ4"", ""Songs"": [ { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Dirty Deeds Done Dirt Cheap"", ""SongLength"": ""4:11"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Love at First Feel"", ""SongLength"": ""3:10"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Big Balls"", ""SongLength"": ""2:38"" } ] }, { ""Id"": ""7b919432"", ""AlbumName"": ""End of the Silence"", ""Artist"": ""Henry Rollins Band"", ""YearReleased"": 1992, ""Entered"": ""2012-03-16T00:13:12.2800521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/51FO3rb1tuL._SL160_AA160_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/End-Silence-Rollins-Band/dp/B0000040OX/ref=sr_1_5?ie=UTF8&qid=1302232195&sr=8-5"", ""Songs"": [ { ""AlbumId"": ""7b919432"", ""SongName"": ""Low Self Opinion"", ""SongLength"": ""5:24"" }, { ""AlbumId"": ""7b919432"", ""SongName"": ""Grip"", ""SongLength"": ""4:51"" } ] } ]"; JArray jsonVal = JArray.Parse(jsonString) as JArray; dynamic albums = jsonVal; foreach (dynamic album in albums) { Console.WriteLine(album.AlbumName + " (" + album.YearReleased.ToString() + ")"); foreach (dynamic song in album.Songs) { Console.WriteLine("\t" + song.SongName); } } Console.WriteLine(albums[0].AlbumName); Console.WriteLine(albums[0].Songs[1].SongName); } JObject and JArray in ASP.NET Web API Of course these types also work in ASP.NET Web API controller methods. If you want you can accept parameters using these object or return them back to the server. The following contrived example receives dynamic JSON input, and then creates a new dynamic JSON object and returns it based on data from the first:[HttpPost] public JObject PostAlbumJObject(JObject jAlbum) { // dynamic input from inbound JSON dynamic album = jAlbum; // create a new JSON object to write out dynamic newAlbum = new JObject(); // Create properties on the new instance // with values from the first newAlbum.AlbumName = album.AlbumName + " New"; newAlbum.NewProperty = "something new"; newAlbum.Songs = new JArray(); foreach (dynamic song in album.Songs) { song.SongName = song.SongName + " New"; newAlbum.Songs.Add(song); } return newAlbum; } The raw POST request to the server looks something like this: POST http://localhost/aspnetwebapi/samples/PostAlbumJObject HTTP/1.1User-Agent: FiddlerContent-type: application/jsonHost: localhostContent-Length: 88 {AlbumName: "Dirty Deeds",Songs:[ { SongName: "Problem Child"},{ SongName: "Squealer"}]} and the output that comes back looks like this: {  "AlbumName": "Dirty Deeds New",  "NewProperty": "something new",  "Songs": [    {      "SongName": "Problem Child New"    },    {      "SongName": "Squealer New"    }  ]} The original values are echoed back with something extra appended to demonstrate that we're working with a new object. When you receive or return a JObject, JValue, JToken or JArray instance in a Web API method, Web API ignores normal content negotiation and assumes your content is going to be received and returned as JSON, so effectively the parameter and result type explicitly determines the input and output format which is nice. Dynamic to Strong Type Mapping You can also map JObject and JArray instances to a strongly typed object, so you can mix dynamic and static typing in the same piece of code. Using the 2 Album jsonString shown earlier, the code below takes an array of albums and picks out only a single album and casts that album to a static Album instance.[TestMethod] public void JsonParseToStrongTypeTest() { JArray albums = JArray.Parse(jsonString) as JArray; // pick out one album JObject jalbum = albums[0] as JObject; // Copy to a static Album instance Album album = jalbum.ToObject<Album>(); Assert.IsNotNull(album); Assert.AreEqual(album.AlbumName,jalbum.Value<string>("AlbumName")); Assert.IsTrue(album.Songs.Count > 0); } This is pretty damn useful for the scenario I mentioned earlier - you can read a large chunk of JSON and dynamically walk the property hierarchy down to the item you want to access, and then either access the specific item dynamically (as shown earlier) or map a part of the JSON to a strongly typed object. That's very powerful if you think about it - it leaves you in total control to decide what's dynamic and what's static. Strongly typed JSON Parsing With all this talk of dynamic let's not forget that JSON.NET of course also does strongly typed serialization which is drop dead easy. Here's a simple example on how to serialize and deserialize an object with JSON.NET:[TestMethod] public void StronglyTypedSerializationTest() { // Demonstrate deserialization from a raw string var album = new Album() { AlbumName = "Dirty Deeds Done Dirt Cheap", Artist = "AC/DC", Entered = DateTime.Now, YearReleased = 1976, Songs = new List<Song>() { new Song() { SongName = "Dirty Deeds Done Dirt Cheap", SongLength = "4:11" }, new Song() { SongName = "Love at First Feel", SongLength = "3:10" } } }; // serialize to string string json2 = JsonConvert.SerializeObject(album,Formatting.Indented); Console.WriteLine(json2); // make sure we can serialize back var album2 = JsonConvert.DeserializeObject<Album>(json2); Assert.IsNotNull(album2); Assert.IsTrue(album2.AlbumName == "Dirty Deeds Done Dirt Cheap"); Assert.IsTrue(album2.Songs.Count == 2); } JsonConvert is a high level static class that wraps lower level functionality, but you can also use the JsonSerializer class, which allows you to serialize/parse to and from streams. It's a little more work, but gives you a bit more control. The functionality available is easy to discover with Intellisense, and that's good because there's not a lot in the way of documentation that's actually useful. Summary JSON.NET is a pretty complete JSON implementation with lots of different choices for JSON parsing from dynamic parsing to static serialization, to complex querying of JSON objects using LINQ. It's good to see this open source library getting integrated into .NET, and pushing out the old and tired stock .NET parsers so that we finally have a bit more flexibility - and extensibility - in our JSON parsing. Good to go! Resources Sample Test Project http://json.codeplex.com/© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  Web Api  AJAX   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Executing legacy MSBuild scripts in TFS 2010 Build

    - by Jakob Ehn
    When upgrading from TFS 2008 to TFS 2010, all builds are “upgraded” in the sense that a build definition with the same name is created, and it uses the UpgradeTemplate  build process template to execute the build. This template basically just runs MSBuild on the existing TFSBuild.proj file. The build definition contains a property called ConfigurationFolderPath that points to the TFSBuild.proj file. So, existing builds will run just fine after upgrade. But what if you want to use the new workflow functionality in TFS 2010 Build, but still have a lot of MSBuild scripts that maybe call custom MSBuild tasks that you don’t have the time to rewrite? Then one option is to keep these MSBuild scrips and call them from a TFS 2010 Build workflow. This can be done using the MSBuild workflow activity that is avaiable in the toolbox in the Team Foundation Build Activities section: This activity wraps the call to MSBuild.exe and has the following parameters: Most of these properties are only relevant when actually compiling projects, for example C# project files. When calling custom MSBuild project files, you should focus on these properties: Property Meaning Example CommandLineArguments Use this to send in/override MSBuild properties in your project “/p:MyProperty=SomeValue” or MSBuildArguments (this will let you define the arguments in the build definition or when queuing the build) LogFile Name of the log file where MSbuild will log the output “MyBuild.log” LogFileDropLocation Location of the log file BuildDetail.DropLocation + “\log” Project The project to execute SourcesDirectory + “\BuildExtensions.targets” ResponseFile The name of the MSBuild response file SourcesDirectory + “\BuildExtensions.rsp” Targets The target(s) to execute New String() {“Target1”, “Target2”} Verbosity Logging verbosity Microsoft.TeamFoundation.Build.Workflow.BuildVerbosity.Normal Integrating with Team Build   If your MSBuild scripts tries to use Team Build tasks, they will most likely fail with the above approach. For example, the following MSBuild project file tries to add a build step using the BuildStep task:   <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\TeamBuild\Microsoft.TeamFoundation.Build.targets" /> <Target Name="MyTarget"> <BuildStep TeamFoundationServerUrl="$(TeamFoundationServerUrl)" BuildUri="$(BuildUri)" Name="MyBuildStep" Message="My build step executed" Status="Succeeded"></BuildStep> </Target> </Project> When executing this file using the MSBuild activity, calling the MyTarget, it will fail with the following message: The "Microsoft.TeamFoundation.Build.Tasks.BuildStep" task could not be loaded from the assembly \PrivateAssemblies\Microsoft.TeamFoundation.Build.ProcessComponents.dll. Could not load file or assembly 'file:///D:\PrivateAssemblies\Microsoft.TeamFoundation.Build.ProcessComponents.dll' or one of its dependencies. The system cannot find the file specified. Confirm that the <UsingTask> declaration is correct, that the assembly and all its dependencies are available, and that the task contains a public class that implements Microsoft.Build.Framework.ITask. You can see that the path to the ProcessComponents.dll is incomplete. This is because in the Microsoft.TeamFoundation.Build.targets file the task is referenced using the $(TeamBuildRegPath) property. Also note that the task needs the TeamFounationServerUrl and BuildUri properties. One solution here is to pass these properties in using the Command Line Arguments parameter:   Here we pass in the parameters with the corresponding values from the curent build. The build log shows that the build step has in fact been inserted:   The problem as you probably spted is that the build step is insert at the top of the build log, instead of next to the MSBuild activity call. This is because we are using a legacy team build task (BuildStep), and that is how these are handled in TFS 2010. You can see the same behaviour when running builds that are using the UpgradeTemplate, that cutom build steps shows up at the top of the build log.

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  • Installing the Updated XP Mode which Requires no Hardware Virtualization

    - by Mysticgeek
    Good news for those of you who have a computer without Hardware Virtualization, Microsoft had dropped the requirement so you can now run XP Mode on your machine. Here we take a look at how to install it and getting working on your PC. Microsoft has dropped the requirement that your CPU supports Hardware Virtualization for XP Mode in Windows 7. Before this requirement was dropped, we showed you how to use SecureAble to find out if your machine would run XP Mode. If it couldn’t, you might have gotten lucky with turning Hardware Virtualization on in your BIOS, or getting an update that would enable it. If not, you were out of luck or would need a different machine. Note: Although you no longer need Hardware Virtualization, you still need Professional, Enterprise, or Ultimate version of Windows 7. Download Correct Version of XP Mode For this article we’re installing it on a Dell machine that doesn’t support Hardware Virtualization on Windows 7 Ultimate 64-bit version. The first thing you’ll want to do is go to the XP Mode website and select your edition of Windows 7 and language. Then there are three downloads you’ll need to get from the page. Windows XP Mode, Windows Virtual PC, and the Windows XP Mode Update (All Links Below). Windows genuine validation is required before you can download the XP Mode files. To make the validation process easier you might want to use IE when downloading these files and validating your version of Windows. Installing XP Mode After validation is successful the first thing to download and install is XP Mode, which is easy following the wizard and accepting the defaults. The second step is to install KB958559 which is Windows Virtual PC.   After it’s installed, a reboot is required. After you’ve come back from the restart, you’ll need to install KB977206 which is the Windows XP Mode Update.   After that’s installed, yet another restart of your system is required. After the update is configured and you return from the second reboot, you’ll find XP Mode in the Start menu under the Windows Virtual PC folder. When it launches accept the license agreement and click Next. Enter in your log in credentials… Choose if you want Automatic Updates or not… Then you’re given a message saying setup will share the hardware on your computer, then click Start Setup. While setup completes, you’re shown a display of what XP Mode does and how to use it. XP Mode launches and you can now begin using it to run older applications that are not compatible with Windows 7. Conclusion This is a welcome news for many who want the ability to use XP Mode but didn’t have the proper hardware to do it. The bad news is users of Home versions of Windows still don’t get to enjoy the XP Mode feature officially. However, we have an article that shows a great workaround – Create an XP Mode for Windows 7 Home Versions & Vista. Download XP Mode, Windows Virtual PC, and Windows XP Mode Update Similar Articles Productive Geek Tips Our Look at XP Mode in Windows 7Run XP Mode on Windows 7 Machines Without Hardware VirtualizationInstall XP Mode with VirtualBox Using the VMLite PluginUnderstanding the New Hyper-V Feature in Windows Server 2008How To Run XP Mode in VirtualBox on Windows 7 (sort of) TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Ben & Jerry’s Free Cone Day, 3/23/10 New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser Scan for Viruses in Ubuntu using ClamAV Replace Your Windows Task Manager With System Explorer

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  • The Microsoft Ajax Library and Visual Studio Beta 2

    - by Stephen Walther
    Visual Studio 2010 Beta 2 was released this week and one of the first things that I hope you notice is that it no longer contains the latest version of ASP.NET AJAX. What happened? Where did AJAX go? Just like Sting and The Police, just like Phil Collins and Genesis, just like Greg Page and the Wiggles, AJAX has gone out of band! We are starting a solo career. A Name Change First things first. In previous releases, our Ajax framework was named ASP.NET AJAX. We now have changed the name of the framework to the Microsoft Ajax Library. There are two reasons behind this name change. First, the members of the Ajax team got tired of explaining to everyone that our Ajax framework is not tied to the server-side ASP.NET framework. You can use the Microsoft Ajax Library with ASP.NET Web Forms, ASP.NET MVC, PHP, Ruby on RAILS, and even pure HTML applications. Our framework can be used as a client-only framework and having the word ASP.NET in our name was confusing people. Second, it was time to start spelling the word Ajax like everyone else. Notice that the name is the Microsoft Ajax Library and not the Microsoft AJAX library. Originally, Microsoft used upper case AJAX because AJAX originally was an acronym for Asynchronous JavaScript and XML. And, according to Strunk and Wagnell, acronyms should be all uppercase. However, Ajax is one of those words that have migrated from acronym status to “just a word” status. So whenever you hear one of your co-workers talk about ASP.NET AJAX, gently correct your co-worker and say “It is now called the Microsoft Ajax Library.” Why OOB? But why move out-of-band (OOB)? The short answer is that we have had approximately 6 preview releases of the Microsoft Ajax Library over the last year. That’s a lot. We pride ourselves on being agile. Client-side technology evolves quickly. We want to be able to get a preview version of the Microsoft Ajax Library out to our customers, get feedback, and make changes to the library quickly. Shipping the Microsoft Ajax Library out-of-band keeps us agile and enables us to continue to ship new versions of the library even after ASP.NET 4 ships. Showing Love for JavaScript Developers One area in which we have received a lot of feedback is around making the Microsoft Ajax Library easier to use for developers who are comfortable with JavaScript. We also wanted to make it easy for jQuery developers to take advantage of the innovative features of the Microsoft Ajax Library. To achieve these goals, we’ve added the following features to the Microsoft Ajax Library (these features are included in the latest preview release that you can download right now): A simplified imperative syntax – We wanted to make it brain-dead simple to create client-side Ajax controls when writing JavaScript. A client script loader – We wanted the Microsoft Ajax Library to load all of the scripts required by a component or control automatically. jQuery integration – We love the jQuery selector syntax. We wanted to make it easy for jQuery developers to use the Microsoft Ajax Library without changing their programming style. If you are interested in learning about these new features of the Microsoft Ajax Library, I recommend that you read the following blog post by Scott Guthrie: http://weblogs.asp.net/scottgu/archive/2009/10/15/announcing-microsoft-ajax-library-preview-6-and-the-microsoft-ajax-minifier.aspx Downloading the Latest Version of the Microsoft Ajax Library Currently, the best place to download the latest version of the Microsoft Ajax Library is directly from the ASP.NET CodePlex project: http://aspnet.codeplex.com/ As I write this, the current version is Preview 6. The next version is coming out at the PDC. Summary I’m really excited about the future of the Microsoft Ajax Library. Moving outside of the ASP.NET framework provides us the flexibility to remain agile and continue to innovate aggressively. The latest preview release of the Microsoft Ajax Library includes several major new features including a client script loader, jQuery integration, and a simplified client control creation syntax.

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  • ActionResult types in MVC2

    - by rajbk
    In ASP.NET MVC, incoming browser requests gets mapped to a controller action method. The action method returns a type of ActionResult in response to the browser request. A basic example is shown below: public class HomeController : Controller { public ActionResult Index() { return View(); } } Here we have an action method called Index that returns an ActionResult. Inside the method we call the View() method on the base Controller. The View() method, as you will see shortly, is a method that returns a ViewResult. The ActionResult class is the base class for different controller results. The following diagram shows the types derived from the ActionResult type. ASP.NET has a description of these methods ContentResult – Represents a text result. EmptyResult – Represents no result. FileContentResult – Represents a downloadable file (with the binary content). FilePathResult – Represents a downloadable file (with a path). FileStreamResult – Represents a downloadable file (with a file stream). JavaScriptResult – Represents a JavaScript script. JsonResult – Represents a JavaScript Object Notation result that can be used in an AJAX application. PartialViewResult – Represents HTML and markup rendered by a partial view. RedirectResult – Represents a redirection to a new URL. RedirectToRouteResult – Represents a result that performs a redirection by using the specified route values dictionary. ViewResult – Represents HTML and markup rendered by a view. To return the types shown above, you call methods that are available in the Controller base class. A list of these methods are shown below.   Methods without an ActionResult return type The MVC framework will translate action methods that do not return an ActionResult into one. Consider the HomeController below which has methods that do not return any ActionResult types. The methods defined return an int, object and void respectfully. public class HomeController : Controller { public int Add(int x, int y) { return x + y; }   public Employee GetEmployee() { return new Employee(); }   public void DoNothing() { } } When a request comes in, the Controller class hands internally uses a ControllerActionInvoker class which inspects the action parameters and invokes the correct action method. The CreateActionResult method in the ControllerActionInvoker class is used to return an ActionResult. This method is shown below. If the result of the action method is null, an EmptyResult instance is returned. If the result is not of type ActionResult, the result is converted to a string and returned as a ContentResult. protected virtual ActionResult CreateActionResult(ControllerContext controllerContext, ActionDescriptor actionDescriptor, object actionReturnValue) { if (actionReturnValue == null) { return new EmptyResult(); }   ActionResult actionResult = (actionReturnValue as ActionResult) ?? new ContentResult { Content = Convert.ToString(actionReturnValue, CultureInfo.InvariantCulture) }; return actionResult; }   In the HomeController class above, the DoNothing method will return an instance of the EmptyResult() Renders an empty webpage the GetEmployee() method will return a ContentResult which contains a string that represents the current object Renders the text “MyNameSpace.Controllers.Employee” without quotes. the Add method for a request of /home/add?x=3&y=5 returns a ContentResult Renders the text “8” without quotes. Unit Testing The nice thing about the ActionResult types is in unit testing the controller. We can, without starting a web server, create an instance of the Controller, call the methods and verify that the type returned is the expected ActionResult type. We can then inspect the returned type properties and confirm that it contains the expected values. Enjoy! Sulley: Hey, Mike, this might sound crazy but I don't think that kid's dangerous. Mike: Really? Well, in that case, let's keep it. I always wanted a pet that could kill me.

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  • SSAS processing error: Client unable to establish connection; 08001; Encryption not supported on the client.; 08001

    - by Kevin Shyr
    After getting the cube to successfully deploy and process on Friday, I was baffled on Monday that the newly added dimension caused the cube processing to break.  I then followed the first instinct, discarded all my changes to reverted back to the version on Friday, and had no luck.  The error message (attached below) did not help as I was looking for some kind of SQL service error.  After examining the windows server log and the SQL server log, I just couldn't see anything wrong with it.After swearing for some time, and with the help of going off and working on something else for a while.  I came back to the solution and looked at the data source.  Even though I know I have never changed the provider (the default setup gave me SQL native client), I decided to change it and give OLE DB a try.This simple change allows my cube to process successfully again.  While I don't understand why the same settings that worked last week doesn't work this week, I don't have all the information to say with certainty that nothing has changed in the environment (firewall changes, server updates, etc.).SSAS processing error:<Batch >  <Parallel>    <Process xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:ddl2="http://schemas.microsoft.com/analysisservices/2003/engine/2" xmlns:ddl2_2="http://schemas.microsoft.com/analysisservices/2003/engine/2/2" xmlns:ddl100_100="http://schemas.microsoft.com/analysisservices/2008/engine/100/100" xmlns:ddl200="http://schemas.microsoft.com/analysisservices/2010/engine/200" xmlns:ddl200_200="http://schemas.microsoft.com/analysisservices/2010/engine/200/200">      <Object>        <DatabaseID>DWH Sales Facts</DatabaseID>        <CubeID>DWH Sales Facts</CubeID>      </Object>      <Type>ProcessFull</Type>      <WriteBackTableCreation>UseExisting</WriteBackTableCreation>    </Process>  </Parallel></Batch>                Processing Dimension 'Date' completed.                                Errors and Warnings from Response                OLE DB error: OLE DB or ODBC error: A network-related or instance-specific error has occurred while establishing a connection to SQL Server. Server is not found or not accessible. Check if instance name is correct and if SQL Server is configured to allow remote connections. For more information see SQL Server Books Online.; 08001; Client unable to establish connection; 08001; Encryption not supported on the client.; 08001.                Errors in the high-level relational engine. A connection could not be made to the data source with the DataSourceID of 'DWH Sales Facts', Name of 'DWH Sales Facts'.                Errors in the OLAP storage engine: An error occurred while the dimension, with the ID of 'Currency', Name of 'Currency' was being processed.                Errors in the OLAP storage engine: An error occurred while the 'Currency Dim ID' attribute of the 'Currency' dimension from the 'DWH Sales Facts' database was being processed.                Internal error: The operation terminated unsuccessfully.                Server: The operation has been cancelled.

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • SQLAuthority News – SQL Server Technology Evangelists and Evangelism

    - by pinaldave
    This is the exact conversation that I had with three people during the recent SQL Server Public Training. Person 1: “Are you an SQL Server Evangelist?” Pinal : “No, but Vinod Kumar is.” Person 1: “Who are you?” Person 2: “He is Pinal, haha!” Person 1: “I know that, but don’t you evangelize SQL Server Technology?” Pinal : “Hmm… I do that…” Person 1: “In that case, why don’t you call yourself an Evangelist?” Pinal : “…! …” Person 2: “Good Question! Who are you Pinal?” Pinal : “I think you are asking my title, is that correct?” Person 1: “Maybe.” Pinal : “I am a Mentor, and I work for Solid Quality Mentors.” Person 2: “I have seen you listing yourself as the Founder of SQLAuthority.com… so…” Pinal : “Yeah that’s true.” Person 3: “Let me summarize what these people are asking. What they are asking is that you can have multiple titles, so is being an evangelist one of your titles or not?” Pinal : “Well, I am an SQL Server MVP and lots of people say that we are also evangelists of technology. In fact,  we are all evangelists of technology, aren’t we?” Person 1: “So let me come back to my original topic: If you are an SQL Server Evangelist, then what is this evangelism?” Person 2: “And who is Vinod Kumar – I have heard about him a lot.” Pinal : “Oh okay. Now I got it. Let me explain …” The answer was quite long but since this conversation, I have been thinking about the words “evangelist” and “evangelism.” I think being an evangelist is one of the most respected jobs in the world and to do this job one must bear lots of responsibilities. There were two questions asked to me, so let me answer both one by one. Who is Vinod Kumar? Vinod Kumar is a Technology Evangelist for Microsoft and one of the most respected persons in the SQL Server Community in India. Let me copy-paste my note from the previous TechEd India 2010 article. “I attended 2 sessions of Vinod Kumar. Vinod is a natural storyteller so there was no doubt that his sessions would be jam-packed. People attended his sessions simply because Vinod was the best speaker in the event. He did not have a single time that disappointed audience; he is truly a good speaker. He knows his stuff very well. I personally do not think that in India he can be compared to anyone for SQL.” Pinal Dave and Vinod Kumar What is Technology Evangelism? Here I am listing three posts written by Vinod Kumar, wherein he talks about Technology Evangelism and Technology Evangelist in an in-depth manner. They are highly-regarded articles in the Community. Evangelism beyond boundaries with an Evangelists !!! Technology Evangelism Demystified New face of Online Technology Evangelism I strongly recommend reading them all. These are wonderful blog posts. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, MVP, Pinal Dave, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • What’s new in ASP.NET 4.0: Core Features

    - by Rick Strahl
    Microsoft released the .NET Runtime 4.0 and with it comes a brand spanking new version of ASP.NET – version 4.0 – which provides an incremental set of improvements to an already powerful platform. .NET 4.0 is a full release of the .NET Framework, unlike version 3.5, which was merely a set of library updates on top of the .NET Framework version 2.0. Because of this full framework revision, there has been a welcome bit of consolidation of assemblies and configuration settings. The full runtime version change to 4.0 also means that you have to explicitly pick version 4.0 of the runtime when you create a new Application Pool in IIS, unlike .NET 3.5, which actually requires version 2.0 of the runtime. In this first of two parts I'll take a look at some of the changes in the core ASP.NET runtime. In the next edition I'll go over improvements in Web Forms and Visual Studio. Core Engine Features Most of the high profile improvements in ASP.NET have to do with Web Forms, but there are a few gems in the core runtime that should make life easier for ASP.NET developers. The following list describes some of the things I've found useful among the new features. Clean web.config Files Are Back! If you've been using ASP.NET 3.5, you probably have noticed that the web.config file has turned into quite a mess of configuration settings between all the custom handler and module mappings for the various web server versions. Part of the reason for this mess is that .NET 3.5 is a collection of add-on components running on top of the .NET Runtime 2.0 and so almost all of the new features of .NET 3.5 where essentially introduced as custom modules and handlers that had to be explicitly configured in the config file. Because the core runtime didn't rev with 3.5, all those configuration options couldn't be moved up to other configuration files in the system chain. With version 4.0 a consolidation was possible, and the result is a much simpler web.config file by default. A default empty ASP.NET 4.0 Web Forms project looks like this: <?xml version="1.0"?> <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> </system.web> </configuration> Need I say more? Configuration Transformation Files to Manage Configurations and Application Packaging ASP.NET 4.0 introduces the ability to create multi-target configuration files. This means it's possible to create a single configuration file that can be transformed based on relatively simple replacement rules using a Visual Studio and WebDeploy provided XSLT syntax. The idea is that you can create a 'master' configuration file and then create customized versions of this master configuration file by applying some relatively simplistic search and replace, add or remove logic to specific elements and attributes in the original file. To give you an idea, here's the example code that Visual Studio creates for a default web.Release.config file, which replaces a connection string, removes the debug attribute and replaces the CustomErrors section: <?xml version="1.0"?> <configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform"> <connectionStrings> <add name="MyDB" connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True" xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/> </connectionStrings> <system.web> <compilation xdt:Transform="RemoveAttributes(debug)" /> <customErrors defaultRedirect="GenericError.htm" mode="RemoteOnly" xdt:Transform="Replace"> <error statusCode="500" redirect="InternalError.htm"/> </customErrors> </system.web> </configuration> You can see the XSL transform syntax that drives this functionality. Basically, only the elements listed in the override file are matched and updated – all the rest of the original web.config file stays intact. Visual Studio 2010 supports this functionality directly in the project system so it's easy to create and maintain these customized configurations in the project tree. Once you're ready to publish your application, you can then use the Publish <yourWebApplication> option on the Build menu which allows publishing to disk, via FTP or to a Web Server using Web Deploy. You can also create a deployment package as a .zip file which can be used by the WebDeploy tool to configure and install the application. You can manually run the Web Deploy tool or use the IIS Manager to install the package on the server or other machine. You can find out more about WebDeploy and Packaging here: http://tinyurl.com/2anxcje. Improved Routing Routing provides a relatively simple way to create clean URLs with ASP.NET by associating a template URL path and routing it to a specific ASP.NET HttpHandler. Microsoft first introduced routing with ASP.NET MVC and then they integrated routing with a basic implementation in the core ASP.NET engine via a separate ASP.NET routing assembly. In ASP.NET 4.0, the process of using routing functionality gets a bit easier. First, routing is now rolled directly into System.Web, so no extra assembly reference is required in your projects to use routing. The RouteCollection class now includes a MapPageRoute() method that makes it easy to route to any ASP.NET Page requests without first having to implement an IRouteHandler implementation. It would have been nice if this could have been extended to serve *any* handler implementation, but unfortunately for anything but a Page derived handlers you still will have to implement a custom IRouteHandler implementation. ASP.NET Pages now include a RouteData collection that will contain route information. Retrieving route data is now a lot easier by simply using this.RouteData.Values["routeKey"] where the routeKey is the value specified in the route template (i.e., "users/{userId}" would use Values["userId"]). The Page class also has a GetRouteUrl() method that you can use to create URLs with route data values rather than hardcoding the URL: <%= this.GetRouteUrl("users",new { userId="ricks" }) %> You can also use the new Expression syntax using <%$RouteUrl %> to accomplish something similar, which can be easier to embed into Page or MVC View code: <a runat="server" href='<%$RouteUrl:RouteName=user, id=ricks %>'>Visit User</a> Finally, the Response object also includes a new RedirectToRoute() method to build a route url for redirection without hardcoding the URL. Response.RedirectToRoute("users", new { userId = "ricks" }); All of these routines are helpers that have been integrated into the core ASP.NET engine to make it easier to create routes and retrieve route data, which hopefully will result in more people taking advantage of routing in ASP.NET. To find out more about the routing improvements you can check out Dan Maharry's blog which has a couple of nice blog entries on this subject: http://tinyurl.com/37trutj and http://tinyurl.com/39tt5w5. Session State Improvements Session state is an often used and abused feature in ASP.NET and version 4.0 introduces a few enhancements geared towards making session state more efficient and to minimize at least some of the ill effects of overuse. The first improvement affects out of process session state, which is typically used in web farm environments or for sites that store application sensitive data that must survive AppDomain restarts (which in my opinion is just about any application). When using OutOfProc session state, ASP.NET serializes all the data in the session statebag into a blob that gets carried over the network and stored either in the State server or SQL Server via the Session provider. Version 4.0 provides some improvement in this serialization of the session data by offering an enableCompression option on the web.Config <Session> section, which forces the serialized session state to be compressed. Depending on the type of data that is being serialized, this compression can reduce the size of the data travelling over the wire by as much as a third. It works best on string data, but can also reduce the size of binary data. In addition, ASP.NET 4.0 now offers a way to programmatically turn session state on or off as part of the request processing queue. In prior versions, the only way to specify whether session state is available is by implementing a marker interface on the HTTP handler implementation. In ASP.NET 4.0, you can now turn session state on and off programmatically via HttpContext.Current.SetSessionStateBehavior() as part of the ASP.NET module pipeline processing as long as it occurs before the AquireRequestState pipeline event. Output Cache Provider Output caching in ASP.NET has been a very useful but potentially memory intensive feature. The default OutputCache mechanism works through in-memory storage that persists generated output based on various lifetime related parameters. While this works well enough for many intended scenarios, it also can quickly cause runaway memory consumption as the cache fills up and serves many variations of pages on your site. ASP.NET 4.0 introduces a provider model for the OutputCache module so it becomes possible to plug-in custom storage strategies for cached pages. One of the goals also appears to be to consolidate some of the different cache storage mechanisms used in .NET in general to a generic Windows AppFabric framework in the future, so various different mechanisms like OutputCache, the non-Page specific ASP.NET cache and possibly even session state eventually can use the same caching engine for storage of persisted data both in memory and out of process scenarios. For developers, the OutputCache provider feature means that you can now extend caching on your own by implementing a custom Cache provider based on the System.Web.Caching.OutputCacheProvider class. You can find more info on creating an Output Cache provider in Gunnar Peipman's blog at: http://tinyurl.com/2vt6g7l. Response.RedirectPermanent ASP.NET 4.0 includes features to issue a permanent redirect that issues as an HTTP 301 Moved Permanently response rather than the standard 302 Redirect respond. In pre-4.0 versions you had to manually create your permanent redirect by setting the Status and Status code properties – Response.RedirectPermanent() makes this operation more obvious and discoverable. There's also a Response.RedirectToRoutePermanent() which provides permanent redirection of route Urls. Preloading of Applications ASP.NET 4.0 provides a new feature to preload ASP.NET applications on startup, which is meant to provide a more consistent startup experience. If your application has a lengthy startup cycle it can appear very slow to serve data to clients while the application is warming up and loading initial resources. So rather than serve these startup requests slowly in ASP.NET 4.0, you can force the application to initialize itself first before even accepting requests for processing. This feature works only on IIS 7.5 (Windows 7 and Windows Server 2008 R2) and works in combination with IIS. You can set up a worker process in IIS 7.5 to always be running, which starts the Application Pool worker process immediately. ASP.NET 4.0 then allows you to specify site-specific settings by setting the serverAutoStartEnabled on a particular site along with an optional serviceAutoStartProvider class that can be used to receive "startup events" when the application starts up. This event in turn can be used to configure the application and optionally pre-load cache data and other information required by the app on startup.  The configuration settings need to be made in applicationhost.config: <sites> <site name="WebApplication2" id="1"> <application path="/" serviceAutoStartEnabled="true" serviceAutoStartProvider="PreWarmup" /> </site> </sites> <serviceAutoStartProviders> <add name="PreWarmup" type="PreWarmupProvider,MyAssembly" /> </serviceAutoStartProviders> Hooking up a warm up provider is optional so you can omit the provider definition and reference. If you do define it here's what it looks like: public class PreWarmupProvider System.Web.Hosting.IProcessHostPreloadClient { public void Preload(string[] parameters) { // initialization for app } } This code fires and while it's running, ASP.NET/IIS will hold requests from hitting the pipeline. So until this code completes the application will not start taking requests. The idea is that you can perform any pre-loading of resources and cache values so that the first request will be ready to perform at optimal performance level without lag. Runtime Performance Improvements According to Microsoft, there have also been a number of invisible performance improvements in the internals of the ASP.NET runtime that should make ASP.NET 4.0 applications run more efficiently and use less resources. These features come without any change requirements in applications and are virtually transparent, except that you get the benefits by updating to ASP.NET 4.0. Summary The core feature set changes are minimal which continues a tradition of small incremental changes to the ASP.NET runtime. ASP.NET has been proven as a solid platform and I'm actually rather happy to see that most of the effort in this release went into stability, performance and usability improvements rather than a massive amount of new features. The new functionality added in 4.0 is minimal but very useful. A lot of people are still running pure .NET 2.0 applications these days and have stayed off of .NET 3.5 for some time now. I think that version 4.0 with its full .NET runtime rev and assembly and configuration consolidation will make an attractive platform for developers to update to. If you're a Web Forms developer in particular, ASP.NET 4.0 includes a host of new features in the Web Forms engine that are significant enough to warrant a quick move to .NET 4.0. I'll cover those changes in my next column. Until then, I suggest you give ASP.NET 4.0 a spin and see for yourself how the new features can help you out. © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • apt-get update cannot find ubuntu servers

    - by Phrogz
    Running sudo apt-get update fails on my server (that has a 'net connection). Are the servers temporarily broken, or is my apt misconfigured and using old servers? In short, how do I fix this? Here's the output: ~$ uname -a Linux nematode 2.6.28-19-server #66-Ubuntu SMP Sat Oct 16 18:41:24 UTC 2010 i686 GNU/Linux ~$ sudo apt-get update Err http://us.archive.ubuntu.com jaunty Release.gpg Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty/main Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty/restricted Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty/universe Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty/multiverse Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty-updates Release.gpg Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty-updates/main Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty-updates/restricted Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty-updates/universe Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://us.archive.ubuntu.com jaunty-updates/multiverse Translation-en_US Could not resolve 'us.archive.ubuntu.com' Err http://security.ubuntu.com jaunty-security Release.gpg Could not resolve 'security.ubuntu.com' Err http://security.ubuntu.com jaunty-security/main Translation-en_US Could not resolve 'security.ubuntu.com' Err http://security.ubuntu.com jaunty-security/restricted Translation-en_US Could not resolve 'security.ubuntu.com' Err http://security.ubuntu.com jaunty-security/universe Translation-en_US Could not resolve 'security.ubuntu.com' Err http://security.ubuntu.com jaunty-security/multiverse Translation-en_US Could not resolve 'security.ubuntu.com' Reading package lists... Done W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty/Release.gpg Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty/main/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty/restricted/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty/universe/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty/multiverse/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty-updates/Release.gpg Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty-updates/main/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty-updates/restricted/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty-updates/universe/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/jaunty-updates/multiverse/i18n/Translation-en_US.bz2 Could not resolve 'us.archive.ubuntu.com' W: Failed to fetch http://security.ubuntu.com/ubuntu/dists/jaunty-security/Release.gpg Could not resolve 'security.ubuntu.com' W: Failed to fetch http://security.ubuntu.com/ubuntu/dists/jaunty-security/main/i18n/Translation-en_US.bz2 Could not resolve 'security.ubuntu.com' W: Failed to fetch http://security.ubuntu.com/ubuntu/dists/jaunty-security/restricted/i18n/Translation-en_US.bz2 Could not resolve 'security.ubuntu.com' W: Failed to fetch http://security.ubuntu.com/ubuntu/dists/jaunty-security/universe/i18n/Translation-en_US.bz2 Could not resolve 'security.ubuntu.com' W: Failed to fetch http://security.ubuntu.com/ubuntu/dists/jaunty-security/multiverse/i18n/Translation-en_US.bz2 Could not resolve 'security.ubuntu.com' W: Some index files failed to download, they have been ignored, or old ones used instead. W: You may want to run apt-get update to correct these problems

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  • Hierarchical View/ViewModel/Presenters in MVPVM

    - by Brian Flynn
    I've been working with MVVM for a while, but I've recently started using MVPVM and I want to know how to create hierarchial View/ViewModel/Presenter app using this pattern. In MVVM I would typically build my application using a hierarchy of Views and corresponding ViewModels e.g. I might define 3 views as follows: The View Models for these views would be as follows: public class AViewModel { public string Text { get { return "This is A!"; } } public object Child1 { get; set; } public object Child2 { get; set; } } public class BViewModel { public string Text { get { return "This is B!"; } } } public class CViewModel { public string Text { get { return "This is C!"; } } } In would then have some data templates to say that BViewModel and CViewModel should be presented using View B and View C: <DataTemplate DataType="{StaticResource local:BViewModel}"> <local:BView/> </DataTemplate> <DataTemplate DataType="{StaticResource local:CViewModel}"> <local:CView/> </DataTemplate> The final step would be to put some code in AViewModel that would assign values to Child1 and Child2: public AViewModel() { this.Child1 = new AViewModel(); this.Child2 = new BViewModel(); } The result of all this would be a screen that looks something like: Doing this in MVPVM would be fairly simple - simply moving the code in AViewModel's constructor to APresenter: public class APresenter { .... public void WireUp() { ViewModel.Child1 = new BViewModel(); ViewModel.Child2 = new CViewModel(); } } But If I want to have business logic for BViewModel and CViewModel I would need to have a BPresenter and a CPresenter - the problem is, Im not sure where the best place to put these are. I could store references to the presenter for AViewModel.Child1 and AViewModel.Child2 in APresenter i.e.: public class APresenter : IPresenter { private IPresenter child1Presenter; private IPresenter child2Presenter; public void WireUp() { child1Presenter = new BPresenter(); child1Presenter.WireUp(); child2Presenter = new CPresenter(); child2Presenter.WireUp(); ViewModel.Child1 = child1Presenter.ViewModel; ViewModel.Child2 = child2Presenter.ViewModel; } } But this solution seems inelegant compared to the MVVM approach. I have to keep track of both the presenter and the view model and ensure they stay in sync. If, for example, I wanted a button on View A, which, when clicked swapped the View's in Child1 and Child2, I might have a command that did the following: var temp = ViewModel.Child1; ViewModel.Child1 = ViewModel.Child2; ViewModel.Child2 = temp; This would work as far as swapping the view's on screen (assuming the correct Property Change notification code is in place), but now my APresenter.child1Presenter is pointing to the presenter for AViewModel.Child2, and APresenter.child2Presenter is pointing to the presenter for AViewModel.Child1. If something accesses APresenter.child1Presenter, any changes will actually happen to AViewModel.Child2. I can imagine this leading to all sorts of debugging fun. I know that I may be misunderstanding the pattern, and if this is the case a clarification of what Im doing wrong would be appreciated.

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  • Add the Recycle Bin to Start Menu in Windows 7

    - by Matthew Guay
    Have you ever tried to open the Recycle Bin by searching for “recycle bin” in the Start menu search, only to find nothing?  Here’s a quick trick that will let you find the Recycle Bin directly from your Windows Start menu search. The Start menu search may be the best timesaver ever added to Windows.  In fact, we use it so much that it seems painful to manually search for a program when using Windows XP or older versions of Windows.  You can easily find files, folders, programs and more through the Start menu search in both Vista and Windows 7. However, one thing you cannot find is the recycle bin; if you enter this in the start menu search it will not find it. Here’s how to add the Recycle Bin to your Start menu search. What to do To access the Recycle Bin from the Start menu search, we need to add a shortcut to the start menu.  Windows includes a personal Start menu folder, and an All Users start menu folder which all users on the computer can see.  This trick only works in the personal Start menu folder. Open up an Explorer window (Simply click the Computer link in the start menu), click the white part of the address bar, and, enter the following (substitute your username for your_user_name) and hit Enter. C:\Users\your_user_name\AppData\Roaming\Microsoft\Windows\Start Menu Now, right-click in the folder, select New, and then click Shortcut. In the location box, enter the following: explorer.exe shell:RecycleBinFolder When you’ve done this, click Next. Now, enter a name for the shortcut.  You can enter Recycle Bin like the standard shortcut, or you could name it something else such as Trash…if that’s easier for you to remember.  Click Finish when your done. By default it will have a folder icon.  Let’s switch that to the standard Recycle Bin icon.  Right-click on the new shortcut and click Properties. Click Change Icon… Type the following in the “Look for icons in this file:” box, and press the Enter key on your keyboard: %SystemRoot%\system32\imageres.dll Now, scroll and find the Recycle Bin icon and click Ok. Click Ok in the previous dialog, and now your Recycle Bin shortcut has the correct icon.   You can even have multiple shortcuts with different names, so when you searched either Recycle Bin or Trash it would come up in the Start menu.  To do that, simply repeat these directions, and enter another name of your choice at the prompt.  Here we have both a Recycle Bin and a Trash icon. Now, when you enter Recycle Bin (or trash, depending on what you chose) in your Start menu search, you will see it at the top of your Start menu.  Simply press Enter or click on the icon to open the Recycle Bin.   This trick will work in Windows Vista too!  Simply follow these same directions, and you can add the Recycle Bin to your Vista Start menu and find it via search. This is a simple trick, but may make it  much easier for you to open your Recycle Bin directly from your Windows Vista or 7 Start menu search.  If you’re using Windows 7, you can also check out our directions on how to Add the Recycle Bin to the Taskbar in Windows 7. Similar Articles Productive Geek Tips Hide, Delete, or Destroy the Recycle Bin Icon in Windows 7 or VistaDisable Deletion of the Recycle Bin in Windows VistaHide the Recycle Bin Icon Text on Windows VistaAdd the Recycle Bin to the Taskbar in Windows 7Resize the Recycle Bin in XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader

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