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  • File corruption after copying files in Windows 7 64 bit using two methods

    - by DustByte
    I have 5000 pictures and other files in a directory taking up 35 GB. I want to duplicate this directory. Method 1: I do a simple copy and paste of the directory in explorer. I have the habit of checking the checksums after copying important files. In this case I noticed that around 2000 files failed the MD5 test. At a closer inspection of a randomly chosen JPEG with different checksums it turns out that some XMP metadata had changed. In particular, the tag <MicrosoftPhoto:DateAcquired> had changed the date from 2009 to today (possibly around the time I was copying the files). I have no idea what triggered this XMP data to be changed and exactly when it was changed and why for these particular files, but at least it seems to explain the checksum discrepancy. Method 2: As I want the exact files to be duplicated, I tried the program FreeFileSync to mirror the directory, hoping no XMP metadata would mysteriously change. A checksum test in addition to a thorough file comparison test in FreeFileSync lead to two similar but yet different results: 31 files fail the checksum test, 23 files fail the file comparison test. The smaller set is not entirely contained in the bigger set, although many files occur in both. What is alarming here is that not only JPEGs are flagged as altered but also som AVIs, MPGs and a large 7-zip file. Closer inspection of a JPEG indicates that it is indeed corrupt: the bottom half of the picture is simply plain gray. Due to the size of the 7-zip file, I have not been able to pin down the discrepancy. Note, in both methods, every file has its correct file size after being copied. Question: Any thoughts on what is possibly going on here? I have never had this problem before, and I am now terrified that files get corrupted after simple actions like copy/paste and file sync. Even if I manage to successfully copy the files somehow, I would still like an explanation to this.

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  • Problems with word completion on Windows Mobile

    - by Rowland Shaw
    For "some reason" the word completion function on my windows mobile phone (HTC Diamond, rebadged as a T-Mobile MDA Compact IV (UK) running WM6.1 with HTC Touch Flo 3D) hasn't worked since one of my firends was taking a look at the phone (I remember him bitching about it being too obtrusive for him, as an iPhone fanboy). I've checked all the obvious settings ( Start Input Word Completion ) and everything looks set there; I tried a hard reset, to no avail and even tried upgrading the ROM t the latest from my network provider. I even tried walking into the store where I bought the phone, and the staff couldn't fix the issue. I still have my old handset, which also runs WM6.1 (a T-Mobile MDA Compact III (UK), albeit without Touch Flo 3D), and the word completion works on there, so I'm a little confused as to why I can't get it to work again on my new handset. Can anybody identify why this might not be working, or help me fix it? Edit: Even "Touch Input Settings" has both "Word Completion in T9 mode" and "Word Completion in ABC mode" checked. The full qwerty keyboard option is in T9 mode, and word completion works for this input method; It still does not work for my preferred, "Letter Recogniser" method.

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  • Docs for OpenSSH CA-based certificate based authentication

    - by Zoredache
    OpenSSH 5.4 added a new method for certificate authentication (changes). * Add support for certificate authentication of users and hosts using a new, minimal OpenSSH certificate format (not X.509). Certificates contain a public key, identity information and some validity constraints and are signed with a standard SSH public key using ssh-keygen(1). CA keys may be marked as trusted in authorized_keys or via a TrustedUserCAKeys option in sshd_config(5) (for user authentication), or in known_hosts (for host authentication). Documentation for certificate support may be found in ssh-keygen(1), sshd(8) and ssh(1) and a description of the protocol extensions in PROTOCOL.certkeys. Is there any guides or documentation beyond what is mentioned in the ssh-keygen man-page? The man page covers how to generate certificate and use them, but it doesn't really seem to provide much information about the certificate authority setup. For example, can I sign the keys with an intermediate CA, and have the server trust the parent CA? This comment about the new feature seems to mean that I could setup my servers to trust the CA, then setup a method to sign keys, and then users would not have to publish their individual keys on the server. This also seems to support key expiration, which is great since getting rid of old/invalid keys is more difficult then it should be. But I am hoping to find some more documentation about describe the total configuration CA, SSH server, and SSH client settings needed to make this work.

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  • Oracle with Kerberos authentication and Windows 2003 Server as KDC

    - by Supaplex
    Hello everyone. I am running Oracle 10.2 on a Windows 2003 Server SP2 which is also the domain controller on the network. I wish to switch authentication method from NTS to Kerberos. I have spent a lot of time trying to configure Oracle with Kerberos authentication from the Oracle Advanced Security option from the Net Manager utility. I have disabled NTS so Kerberos is promoted as the preferred authentication method. But as soon as the configuration is saved from Net Manager and I restart the Oracle server service, Oracle will not start. I don't know what Oracle is complaining about, because I don't know where to look for the Oracle error log. My first question is: how can I figure out what's bugging Oracle? My second question: is there a good tutorial for setting up Oracle on a Windows 2003 with Kerberos Authentication, where the Windows 2003 Server is the KDC? Maybe there is a book I can get? I have read Oracles own guide, but it is mostly for Linux/Unix. Thanks a lot!

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  • Using GUI ftp on Win7 and Vista without additional software

    - by Stephen Jones
    Goal: provide a 'no-software' method for 'less technical' users to access password protect ftp location from Win7 and Vista (existing approach for WinXP works). 'No software' method to mean without installing additional software (e.g. FileZilla, WinSCP) - the solution is supplied to external non-technical users. WinXP (works): Using Windows Explorer, WinXP supports non-technical ftp access by pasting: ftp://username:[email protected] into the address bar. The remote ftp site's files / directory structure becomes available and can be copied to / from easily (in the style of local file copy / paste) by a 'less technical' user. Win7 / Vista (doesn't work): Pasting the same URL into the Windows Explorer on Win7 or Vista causes an error: An error occurred opening that folder on the FTP server. Make sure you have permission to access that folder. Details: The connection with the server was reset. Notes: a) The same username/password/server typed from the (DOS) command line achieves access to the server, but this is a more 'technical' solution than desired. I am looking for a WinXP equivalent solution. b) Under 'Control Panel' / 'Internet options' / 'Advanced' tab - the boxes for 'Enable FTP folder view' and 'Use Passive FTP' are ticked (enabled) c) Adding an inbound firewall rule for local port 20 (TCP) was attempted with no difference in results (i.e. failure)

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  • Break all hardlinks within a folder

    - by Georges Dupéron
    I have a folder which contains a certain number of files which have hard links (in the same folder or somewhere else), and I want to de-hardlink these files, so they become independant, and changes to their contents won't affect any other file (their link count becomes 1). Below, I give a solution which basically copies each hard link to another location, then move it back in place. However this method seems rather crude and error-prone, so I'd like to know if there is some command which will de-hardlink a file for me. Crude answer : Find files which have hard links (Edit: To also find sockets, etc. that have hardlinks, use find -not -type d -links +1) : find -type f -links +1 A crude method to de-hardlink a file (copy it to another location, and move it back) : Edit: As Celada said, it's best to do a cp -p below, to avoid loosing timestamps and permissions. Edit: Create a temporary directory and copy to a file under it, instead of overwriting a temp file, it minimizes the risk to overwrite some data, though the mv command is still risky (thanks @Tobu). # This is unhardlink.sh set -e for i in "$@"; do temp="$(mktemp -d ./hardlnk-XXXXXXXX)" [ -e "$temp" ] && cp -ip "$i" "$temp/tempcopy" && mv "$temp/tempcopy" "$i" && rmdir "$temp" done So, to un-hardlink all hard links (Edit: changed -type f to -not -type d, see above) : find -not -type d -links +1 -print0 | xargs -0 unhardlink.sh

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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • How can I do a large file upload using Sinatra, haml, nginx, and passenger?

    - by mmr
    Hi all, I need to be able to allow a user to upload 30-60 mb files at a time. Right now, I'm solving the problem with a simple form post: %form{:action=>"/Upload",:method=>"post",:enctype=>"multipart/form-data"} - @theModelHash.each do |key,value| %br %input{:type=>"checkbox", :name=>"#{key}", :value=>1, :checked=>value} =key %br %input{:type=>"file",:name=>"file"} %input{:type=>"submit",:value=>"Upload"} This form allows the user to select processing options contained in theModelHash and upload a file for processing. Problem is, this method both freezes the user's UI and also requires that the entire form be reposted when the user presses the 'back' button. I've looked at SWFUpload, but have no idea how to integrate that into my relatively simple app. There's a page here about integrating it with Rails, but I'm using Sinatra, and am new enough to this whole web programming thing that I don't know how to modify those files to work with what I need to do. Is there a how-to to add large file uploads to my form there? Something relatively simple that just adds in a progress bar and doesn't repost? I feel like I'm having to triple the size of my application just to make this feature play nice, and that's bothering me a bit.

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  • How to set only specific nginx server block into maintenance mode programmatically

    - by Ville Mattila
    I am looking for a solution to automate one of our application's deployment process. In the beginning of deployment, I would like to programmatically set the specified server into maintenance mode and finally after the deployment has been completed, remove the maintenance mode flag from the nginx server. By maintenance mode, I mean that nginx should response with HTTP Response Code 503 to all the requests (with possible custom page). I know how to set the server block to respond with 503 code (see http://www.cyberciti.biz/faq/custom-nginx-maintenance-page-with-http503/) but the question is about how to do this programmatically and most efficiently. Two options have came to my mind: Option 1: At the beginning of the deployment process, write a maintenance file into document root and conditionally check an existence of the maintenance file in nginx server config: server { if (-f $document_root/in_maintenance_mode) { return 503; } } This method contains certain overhead as the file existence is checked for each request. Is it possible to check the file existence only when loading the nginx config? Option 2: Deployment script replaces the whole nginx server configuration file with a maintenance version and swaps it back in the end of the deployment. If this method is used, I am concerned about possible other automation processes like puppet that may be override the maintenance configuration file.

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  • ssh without password does not work for some users

    - by joshxdr
    I have a new RHEL4 Linux box that I am using to copy data to old Solaris 2.6 and RHEL3 Linux boxes with scp. I have found that with the same setup, it works for some users but not for others. For user jane, this works fine: jane@host1$ ssh -v remhost debug1: Next authentication method: publickey debug1: Trying private key: /mnt/home/osborjo/.ssh/identity debug1: Offering public key: /mnt/home/osborjo/.ssh/id_rsa debug1: Server accepts key: pkalg ssh-rsa blen 277 debug1: read PEM private key done: type RSA debug1: Authentication succeeded (publickey). for user jack it does not: jack@host1 ssh -v remhost debug1: Next authentication method: publickey debug1: Trying private key: /mnt/home/oper1/.ssh/identity debug1: Offering public key: /mnt/home/oper1/.ssh/id_rsa debug1: Authentications that can continue: publickey,password,keyboard-interactive I have looked at the permissions for all the keys and files, they look the same. Since I am using home directories mounted by NFS, the keys for both the remote host and the local host are in the same directory. This is how things look for jane: jane@host1$ ls -l $HOME/.ssh -rw-rw-r-- 1 jane operator 394 Jan 27 16:28 authorized_keys -rw------- 1 jane operator 1675 Jan 27 16:27 id_rsa -rw-r--r-- 1 jane operator 394 Jan 27 16:27 id_rsa.pub -rw-rw-r-- 1 jane operator 1205 Jan 27 16:46 known_hosts For user jack: jack@host1$ ls -l $HOME/.ssh -rw-rw-r-- 1 jack engineer 394 Jan 27 16:28 authorized_keys -rw------- 1 jack engineer 1675 Jan 27 16:27 id_rsa -rw-r--r-- 1 jack engineer 394 Jan 27 16:27 id_rsa.pub -rw-rw-r-- 1 jack engineer 1205 Jan 27 16:46 known_hosts As a last ditch effort, I copied the authorized_keys, id_rsa, and id_rsa.pub from jill to jack, and changed the username in authorized_keys and id_rsa.pub with vi. It still did not work. It seems there is something different between the two users but I cannot figure out what it is.

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  • Can I tell if crashplan has backed up a particular file in a particular state?

    - by Chris Cogdon
    I would like to be able to tell, programmatically, if CrashPlan has backed-up a particular file, including the current updates to that file. I.e., that the current contents of a file are backed up. It's relatively easy to tell when CrashPlan last backed up a file: its file name appears in /usr/local/crashplan/log/backup_files.log.0, and with some accuracy, I could compare the backup time with the last modification time to the file, but that method appears to be somewhat dubious. A couple of methods I could think of, but I don't know how: Compare the current file to CrashPlan's metadata about that file. This needs knowledge about the format of CrashPlan's "cache" files as well as the hashing system used. This might be achievable through the CLI, but the CLI is just a portal into the GUI, and I need something that's scriptable. Restore the file to a temporary directory, and compare it. Unfortunately, there is no CLI to do restores; the GUI is the only way. I'll describe what I'm trying to achieve. It would be nice to know how to do the above, even if there are alternative methods for the following: I'm using CrashPlan for continuous backups to my PostgreSQL database, using WAL archives. In the current configuration, the archive command copies the files to an archive directory, which is backed up by CrashPlan. Every so often I manually confirm (or just trust) a group of WALs are backed up, and remove them from the archive directory, and occasionally do a restore through the GUI to ensure I can retrieve current and "deleted" WALs. The xlog directory is backed-up, too, so I have a good chance of doing a near-full restore even if a particular xlog hasn't been archived by PostgreSQL yet. I'd like to be able to automate this process, which necessitates either confirming the backup status and recency, or automating a restore for comparison purposes. (As a bonus, if the method is trustworthy, I could turn the "archive_command" from "copy to archive directory" into "confirm CrashPlan has backed up the current version", and do away with the archive directory completely). (And, yes, I'm doing regular pg_dumpall's, in addition to the above.)

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  • History of Mobile Technology

    - by David Dorf
    Over the last ten years, mobile phones have gone through several incremental technology leaps that have added capabilities that impact the retail industry.  I've listed the six major ones below, along with their long-lasting impact. 1. Location In the US, the FCC required mobile phones to implement E911 (emergency calls) by 2006, requiring the caller to be located to within 300 meters.  Back in 2000, GPS was opened up for civilian use, and by 2004 Qualcomm had figured out how to use GPS in mobile phones.  So mobile operators moved from cell tower triangulation to GPS, principally for E911.  But then lots of other uses became apparent, especially navigation.  The earliest mobile apps from retailers made it easy to find nearby stores, and companies are looking at ways to use WiFi triangulation inside stores. 2. Computer Vision In 1997 Philippe Kahn shared a photo of his newborn using a mobile phone thus launching the popularity of instant visual communications.  Over the years the quality of the cameras got better, reaching the point where barcodes could be read around 2008.  That's when Occipital came on the scene with their Red Laser application, which was eventually acquired by eBay.  This opened up the ability for consumers to easily price compare inside stores.  Other interesting apps included Tesco's Wine Finder and Amazon's Price Checker, both allowing products to be identified by picture. 3. Augmented Reality Once the mobile phone had GPS, a video camera, and compass functionality it was suddenly possible to overlay digital information on the screen in real-time.  Yelp, which was using GPS to find nearby merchants, created a backdoor called Monocle on the iPhone that showed nearby merchants overlayed on the video camera view.  Today AR apps are mostly used by retailers for marketing, like Moosejaw's app that undresses models in their catalog. 4. Geo-Fencing So if we're able to track the location of a mobile phone, why not use that context to offer timely information?  My first experience with geo-fencing came courtesy of North Face, the outdoor enthusiast store. When a mobile phone enters a predetermined area, like near a store, a text message is sent to phone with an offer or useful information.  Of course retailers can geo-fence their competitors as well and find out which customers are aren't so loyal. 5. Digital Wallet Mobile payments leverage different technologies such as NFC, QRCodes, bluetooth, and SMS to facilitate communication between the consumers's phone and the retailer's point-of-sale. The key here is the potential to consolidate loyalty cards, coupons, and bank cards into the mobile phone and enable faster checkout.  Nobody does this better than Starbucks today, but McDonald's and Duncan Donuts aren't far behind.  Google, Isis, Paypal, Square, and MCX are all vying for leadership in this area.  If NFC does finally take off, it will be leveraged by retailers in more places than just the POS. 6. Voice Response Mobile Phones have had the ability to interpret simple voice commands for a while, but Google and Amazon were the first to use voice to allow searches for products.  Allowing searches by text, barcode, and voice makes it easy to comparison shop in the aisles.  Walmart even uses voice to build shopping lists, and if the Siri API is even opened we could see lots more innovation in this area.

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  • Save and restore multiple layers within a Photoshop action that flattens

    - by SuitCase
    I'm editing comic pages with layers - "background", "foreground", "lineart" and "over lineart". I have a Photoshop action that includes a Mode-Bitmap command, which requires the image to be flattened. I need this part of the action because I use the Halftone Screen method of reducing the greyscale image to bitmap on the "background" layer, creating a certain effect. I am pretty sure there is no filter or anything else that gives the same effect. After the mode is changed to bitmap, my action changes things back to greyscale for further changes. This poses a problem. I only want to do the bitmap mode change on the background layer, and after I do the change I want to restore the layer structure as it was - with the foreground, lineart and over lineart layers back above the now-halftoned background. My current method of saving these layers and restoring them is clumsy. My action is able to automatically save the "foreground" layer by selecting it, cutting it, then pasting it back in after the mode changing is over. But, for the "ink" and "over ink" layers, I have to manually cut these layers, paste them into a new document, and later re-cut and re-paste after running my action. This is so clunky! What I would like to know is if it's possible to set aside my layers in an automated way, and then bring them back in, also in an automated way. An ugly (but functional) solution would be to replicate my actions of creating new documents and pasting them temporarily there, but I don't think Photoshop allows you to do things outside of your current document with an action. It seems to me that the only way to do what I want is to use the "hack" of incorporating the clipboard into the action as a clever hack, but that leaves me stuck as I have two more layers that can't fit onto that same clipboard. Help or suggestions would be appreciated. I can keep on doing it manually, but to have a comprehensive action would save me a ton of time.

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  • Howto change Axis server-config.wsdd sothat we don't expect a SOAPAction

    - by GKForcare
    The problem I'm facing is that the client of my service will never send me a SOAPAction header. How can I tell Axis to still map to the incomming call to my service implementation anyway. I did bump into tricks like adding a Handler like this: <handler name="ReportMapper" type="java:com.mycompany.project.ReportMapper"/> <transport name="http"> <requestFlow> <handler type="ReportMapper"/> <handler type="URLMapper"/> <handler type="java:org.apache.axis.handlers.http.HTTPAuthHandler"/> </requestFlow> <parameter name="qs:list" value="org.apache.axis.transport.http.QSListHandler"/> <parameter name="qs:wsdl" value="org.apache.axis.transport.http.QSWSDLHandler"/> <parameter name="qs.list" value="org.apache.axis.transport.http.QSListHandler"/> <parameter name="qs.method" value="org.apache.axis.transport.http.QSMethodHandler"/> <parameter name="qs:method" value="org.apache.axis.transport.http.QSMethodHandler"/> <parameter name="qs.wsdl" value="org.apache.axis.transport.http.QSWSDLHandler"/> </transport>

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  • OpenGl / C++ and some strange light problem on half board

    - by mlodziaszka
    I have some problem with lights in my opengl "game". I have board with is square (-50,50), (50, 50), (50, -50), (-50,-50) x and z since y doesn't matter at all. I tried to make something like flashlight its moving and rotating with camera (me), but when i try to rotate more then 90 degree to left or right it just give diffrend light: http://imageshack.us/photo/my-images/688/lightij.jpg/ (left is spotlight, right point light) There is also a point light in the middle, but its working strange(not like a pointlight) it shines only on half of the board from (-50,50), (50, 50), (50, 0), (-50,-0) x and y: Link to my repo where u can find game exe in download and full code in source: https://bitbucket.org/mlodziaszka/my_game All more fragments of light: float gl_amb[] = { 0.2f, 0.2f, 0.2f, 1.0f }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, gl_amb); glEnable(GL_LIGHTING); // Wlaczenie oswietlenia glShadeModel(GL_SMOOTH); // Wybor techniki cieniowania glEnable(GL_LIGHT0); // Wlaczenie 0-go zrodla swiatla glEnable(GL_LIGHT1); Cubes parametri: float m1_amb[] = { 1.0f, 0.0f, 0.0f, 1.0f }; float m1_dif[] = { 1.0f, 0.0f, 0.0f, 1.0f }; float m1_spe[] = { 1.0f, 0.0f, 0.0f, 1.0f }; glMaterialfv(GL_FRONT, GL_AMBIENT, m1_amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, m1_dif); glMaterialfv(GL_FRONT, GL_SPECULAR, m1_spe); glMaterialf(GL_FRONT, GL_SHININESS, 50.0f); Texture parametri: float m1_amb[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float m1_dif[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float m1_spe[] = { 1.0f, 1.0f, 1.0f, 1.0f }; glMaterialfv(GL_FRONT, GL_AMBIENT, m1_amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, m1_dif); glMaterialfv(GL_FRONT, GL_SPECULAR, m1_spe); glMaterialf(GL_FRONT, GL_SHININESS, 0.0f); glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); Light0: //with some magic sn't working anyway float l0_amb[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float l0_dif[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l0_spe[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l0_pos[] = { g_Camera.m_vPosition.x, g_Camera.m_vPosition.y, g_Camera.m_vPosition.z, 1.0f }; float temp = 0.0f, temp2 = 0.0f, temp3 = 0.0f; if(g_Camera.m_vView.z < g_Camera.m_vPosition.z) { temp = g_Camera.m_vView.x - g_Camera.m_vPosition.x; temp2 = g_Camera.m_vView.z - g_Camera.m_vPosition.z; } else { temp = g_Camera.m_vView.x - g_Camera.m_vPosition.x; temp2 = g_Camera.m_vView.z - g_Camera.m_vPosition.z; } float l0_pos1[] = {temp, 0.0f, temp2}; //float l0_pos1[] = {-1.0f, 0.0f, -1.0f}; glLightfv(GL_LIGHT0, GL_AMBIENT, l0_amb); glLightfv(GL_LIGHT0, GL_DIFFUSE, l0_dif); glLightfv(GL_LIGHT0, GL_SPECULAR, l0_spe); glLightfv(GL_LIGHT0, GL_POSITION, l0_pos); glLightf (GL_LIGHT0, GL_SPOT_CUTOFF, 15.0f); glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, l0_pos1); Light1: float l1_amb[] = { 0.2f, 0.2f, 0.2f, 1.0f }; float l1_dif[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l1_spe[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float l1_pos[] = { 0.0f, 0.0f, 0.0f, 1.0f }; glLightfv(GL_LIGHT1, GL_AMBIENT, l1_amb); glLightfv(GL_LIGHT1, GL_DIFFUSE, l1_dif); glLightfv(GL_LIGHT1, GL_SPECULAR, l1_spe); glLightfv(GL_LIGHT1, GL_POSITION, l1_pos); I know that way I made this very old, but for now i want to keep this like that. I wouldbe realy gratefull if someone can tell me what is wrong with my lights xD full code: link up ^^

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  • Drawing texture does not work anymore with a small amount of triangles

    - by Paul
    When i draw lines, the vertices are well connected. But when i draw the texture inside the triangles, it only works with i<4 in the for loop, otherwise with i<5 for example, there is a EXC_BAD_ACCESS message, at @synthesize textureImage = _textureImage. I don't understand why. (The generatePolygons method seems to work fine as i tried to draw lines with many vertices as in the second image below. And textureImage remains the same for i<4 or i<5 : it's a 512px square image). Here are the images : What i want to achieve is to put the red points and connect them to the y-axis (the green points) and color the area (the green triangles) : If i only draw lines, it works fine : Then with a texture color, it works for i<4 in the loop (the red points in my first image, plus the fifth one to connect the last y) : But then, if i set i<5, the debug tool says EXC_BAD_ACCESS at the synthesize of _textureImage. Here is my code : I set a texture color in HelloWordLayer.mm with : CCSprite *textureImage = [self spriteWithColor:color3 textureSize:512]; _terrain.textureImage = textureImage; Then in the class Terrain, i create the vertices and put the texture in the draw method : @implementation Terrain @synthesize textureImage = _textureImage; //EXC_BAD_ACCESS for i<5 - (void)generatePath2{ CGSize winSize = [CCDirector sharedDirector].winSize; float x = 40; float y = 0; for(int i = 0; i < kMaxKeyPoints+1; ++i) { _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += 30; } } -(void)generatePolygons{ _nPolyVertices = 0; float x1 = 0; float y1 = 0; int keyPoints = 0; for (int i=0; i<4; i++){ /* HERE : 4 = OK / 5 = crash */ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } } - (id)init { if ((self = [super init])) { [self generatePath2]; [self generatePolygons]; } return self; } - (void) draw { //glDisable(GL_TEXTURE_2D); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, _textureImage.texture.name); glColor4f(1, 1, 1, 1); glVertexPointer(2, GL_FLOAT, 0, _polyVertices); glTexCoordPointer(2, GL_FLOAT, 0, _polyTexCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nPolyVertices); glColor4f(1, 1, 1, 1); for(int i = 1; i < 40; ++i) { ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } // restore default GL states glEnable(GL_TEXTURE_2D); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } Do you see anything wrong in this code? Thanks for your help

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  • Better logging for cronjob output using /usr/bin/logger

    - by Stefan Lasiewski
    I am looking for a better way to log cronjobs. Most cronjobs tend to spam email or the console, get ignored, or create yet another logfile. In this case, I have a Nagios NSCA script which sends data to a central Nagios sever. This send_nsca script also prints a single status line to STDOUT, indicating success or failure. 0 * * * * root /usr/local/nagios/sbin/nsca_check_disk This emails the following message to root@localhost, which is then forwarded to my team of sysadmins. Spam. forwarded nsca_check_disk: 1 data packet(s) sent to host successfully. I'm looking for a log method which: Doesn't spam the messages to email or the console Don't create yet another krufty logfile which requires cleanup months or years later. Capture the log information somewhere, so it can be viewed later if desired. Works on most unixes Fits into an existing log infrastructure. Uses common syslog conventions like 'facility' Some of these are third party scripts, and don't always do logging internally. UPDATE 2010-04-30 In the process of writing this question, I think I have answered myself. So I'll answer myself "Jeopardy-style". Is there any problem with this method? The following will send any Cron output to /usr/bin//logger, which will send to syslog, with a 'tag' of 'nsca_check_disk'. Syslog handles it from there. My systems (CentOS and FreeBSD) already handle log rotation. */5 * * * * root /usr/local/nagios/sbin/nsca_check_disk 2>&1 |/usr/bin/logger -t nsca_check_disk /var/log/messages now has one additional message which says this: Apr 29, 17:40:00 192.168.6.19 nsca_check_disk: 1 data packet(s) sent to host successfully. I like /usr/bin/logger , because it works well with an existing syslog configuration and infrastructure, and is included with most Unix distros. Most *nix distributions already do logrotation, and do it well.

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  • Setup Firefox to save .pages as .zip automatically

    - by Mike Dtrick
    What do I want to do? I would like Firefox to save files with the .pages extension as .zip files automatically. Scenario You are browsing through your emails and you notice your friend just sent you an email with a file attached (a .pages in this example). Unfortunately, you have a laptop that runs Windows. Your friend continues to send tons of emails with .pages files attached and you are tired of manually saving the files as a .zip file. Ultimately, you would like Firefox to be set up so that the download/file manager recognizes the .pages extension and automatically converts it to a .zip file. What have I done? I have saved files manually by selecting save as "All Files" and setting the extension to .zip. I've gone through Firefox and their documentation and have not found anything on how to complete this task. Why am I doing this? To save time (only a few seconds, not the main reason). I would like to setup a simple solution that "converts" a file automatically without having to recall steps on how to achieve the task manually (for clients who aren't exactly tech savvy). So that clients with Windows can access the files. IMPORTANT NOTE: I am not trying to save the web page, rather an Apple document equivalent to Microsoft Word. UPDATE: The really easy method would be to save one file, right click it, choose properties and open all .pages files up with WinRAR (or any other program that extracts files from a compressed folder). For the sake of learning, I am going to "neglect" this method and continue to do some research on Firefox add-ons. I would still like to have Firefox or the download manager to do the bulk of the work for converting the file.

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  • Howto change Axis server-config.wsdd so that we don't expect a SOAPAction

    - by GKForcare
    The problem I'm facing is that the client of my service will never send me a SOAPAction header. How can I tell Axis to still map to the incomming call to my service implementation anyway. I did bump into tricks like adding a Handler like this: <handler name="ReportMapper" type="java:com.mycompany.project.ReportMapper"/> <transport name="http"> <requestFlow> <handler type="ReportMapper"/> <handler type="URLMapper"/> <handler type="java:org.apache.axis.handlers.http.HTTPAuthHandler"/> </requestFlow> <parameter name="qs:list" value="org.apache.axis.transport.http.QSListHandler"/> <parameter name="qs:wsdl" value="org.apache.axis.transport.http.QSWSDLHandler"/> <parameter name="qs.list" value="org.apache.axis.transport.http.QSListHandler"/> <parameter name="qs.method" value="org.apache.axis.transport.http.QSMethodHandler"/> <parameter name="qs:method" value="org.apache.axis.transport.http.QSMethodHandler"/> <parameter name="qs.wsdl" value="org.apache.axis.transport.http.QSWSDLHandler"/> </transport> but that did not help. The mapper is found during the creation of the WSDL but when calling the service, the invoke of the handler is not used. I do need to note that when I simulate the SOAP-call using @curl@ and I do add the SOAPAction header, the invoke is called. Any help would be most appreciated.

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  • Sync desktop Mac environment to laptop

    - by Andrew Vit
    I spend the majority of my time working at my desktop Mac, which I have configured for my web development environment. My spouse has a MacBook for casual use, and I occasionally steal it back when I need to work off-site, or when travelling. The question is how to best synchronize the two so I can switch between them more readily. I've solved a few obvious things by using online services: Email is hosted on IMAP. Working files are in Dropbox. Source code is managed in git. However, the following are things I always miss when jumping on the laptop: Installed Applications (current versions) Installed libraries & utilities (/usr/local) Apache VirtualHosts & other configurations (/etc) Disk image files for VMs My current method is to connect the MacBook via Firewire target mode and rsync the /Users/me home directory, and then cherry-pick the other items I need from Applications, /etc and /usr/local. The problem with this method is that it can be very time consuming due to things like my virtual machine image files, cached emails, etc. How can I make this faster & easier? Can you recommend a solution for configuration management (so I can repeatably install & configure the same software on both), or synchronization (so I can bring the MacBook up to date nightly, over our home network)?

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  • Issues glVertexAttribPointer last 2 parameters?

    - by NoobScratcher
    Introduction Hello I will start out by explaining my setup, showing samples as I go along explaining the situation. I'm using these tools: OpenGL 3.3 GLSL 330 C++ Problem The problem is when I render the wavefront obj 3d model it gives a very weird visual glitch the model was supposed to be a square but instead its a triangluated mess with parts of the vertexes pointing in a stretched direction in massive amounts towards the bottom left side of the frustum.... Explanation: I'm using std::vectors to store my wavefront .obj model data using sscanf to get the floating point values into the structure members x,y,z and store them into the Points structure variable p; int index = IndexAssigner(1, 1); ifstream file (list[index].c_str() ); points.push_back(Point()); Point p; int face[4]; while (!file.eof() ) { char modelbuffer[10000]; file.getline(modelbuffer, 10000); switch(modelbuffer[0]) { case 'v' : sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); break; case 'f': sscanf(modelbuffer, "f %d %d %d %d", face, face+1, face+2, face+3 ); faces.push_back(face[0]); faces.push_back(face[1]); faces.push_back(face[2]); faces.push_back(face[3]); } //Turn on FileReader aka "RENDER CODE" FileReader = true; } then I render the Points vector using the .data() member of std::vectors to the frustum. Other declarations: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); Vector declarations: struct Point {float x, y , z; }; std::vector<int>faces; std::vector<Point>points; Render code: glGenBuffers(1, &vertexbuffer); glGenTextures(1, &ModelTexture); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBindTexture(GL_TEXTURE_3D, ModelTexture); glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, ModelSurface->w, ModelSurface->h, 0, GL_BGR, GL_UNSIGNED_BYTE, ModelSurface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBufferData(GL_ARRAY_BUFFER, sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); glEnableVertexAttribArray(3); //Translation Process GLfloat TranslationMatrix[] = { 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0 }; //Send Translation Matrix up to the vertex shader glUniformMatrix4fv(translation, 1, TRUE, TranslationMatrix); glDrawElements( GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data()); I tried looking at what was causing this and went through every function every parameter ,etc looked at the man pages. Then found out that it could be my glVertexAttribPointer. Here are the man pages for glVertexAttribPointer http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml The last 2 parameters is my problem How do I write those 2 last parameters do I try putting the data from Points into it?. glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE,num_bytes ,points.data()); How does it work with vectors? Is it fast?* if you can not be bothered too look at the man pages here is the scripts coming from the man pages directly. Stride Specifies the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in the array. The initial value is 0. Pointer Specifies a pointer to the first component of the first generic vertex attribute in the array. The initial value is 0. If you want my full source - http://ideone.com/fPfkg Thanks Again if you do read this.

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  • Documentation and Test Assertions in Databases

    - by Phil Factor
    When I first worked with Sybase/SQL Server, we thought our databases were impressively large but they were, by today’s standards, pathetically small. We had one script to build the whole database. Every script I ever read was richly annotated; it was more like reading a document. Every table had a comment block, and every line would be commented too. At the end of each routine (e.g. procedure) was a quick integration test, or series of test assertions, to check that nothing in the build was broken. We simply ran the build script, stored in the Version Control System, and it pulled everything together in a logical sequence that not only created the database objects but pulled in the static data. This worked fine at the scale we had. The advantage was that one could, by reading the source code, reach a rapid understanding of how the database worked and how one could interface with it. The problem was that it was a system that meant that only one developer at the time could work on the database. It was very easy for a developer to execute accidentally the entire build script rather than the selected section on which he or she was working, thereby cleansing the database of everyone else’s work-in-progress and data. It soon became the fashion to work at the object level, so that programmers could check out individual views, tables, functions, constraints and rules and work on them independently. It was then that I noticed the trend to generate the source for the VCS retrospectively from the development server. Tables were worst affected. You can, of course, add or delete a table’s columns and constraints retrospectively, which means that the existing source no longer represents the current object. If, after your development work, you generate the source from the live table, then you get no block or line comments, and the source script is sprinkled with silly square-brackets and other confetti, thereby rendering it visually indigestible. Routines, too, were affected. In our system, every routine had a directly attached string of unit-tests. A retro-generated routine has no unit-tests or test assertions. Yes, one can still commit our test code to the VCS but it’s a separate module and teams end up running the whole suite of tests for every individual change, rather than just the tests for that routine, which doesn’t scale for database testing. With Extended properties, one can get the best of both worlds, and even use them to put blame, praise or annotations into your VCS. It requires a lot of work, though, particularly the script to generate the table. The problem is that there are no conventional names beyond ‘MS_Description’ for the special use of extended properties. This makes it difficult to do splendid things such ensuring the integrity of the build by running a suite of tests that are actually stored in extended properties within the database and therefore the VCS. We have lost the readability of database source code over the years, and largely jettisoned the use of test assertions as part of the database build. This is not unexpected in view of the increasing complexity of the structure of databases and number of programmers working on them. There must, surely, be a way of getting them back, but I sometimes wonder if I’m one of very few who miss them.

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  • Apache Mod SVN Access Forbidden

    - by Cerin
    How do you resolve the error svn: access to '/repos/!svn/vcc/default' forbidden? I recently upgraded a Fedora 13 server to 16, and now I'm trying to debug an access error with a Subversion server running on using Apache with mod_dav_svn. Running: svn ls http://myserver/repos/myproject/trunk Lists the correct files. But when I go to commit, I get the error: svn: access to '/repos/!svn/vcc/default' forbidden My Apache virtualhost for svn is: <VirtualHost *:80> ServerName svn.mydomain.com ServerAlias svn DocumentRoot "/var/www/html" <Directory /> Options FollowSymLinks AllowOverride None </Directory> <Directory "/var/www/html"> Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> <Location /repos> Order allow,deny Allow from all DAV svn SVNPath /var/svn/repos SVNAutoversioning On # Authenticate with Kerberos AuthType Kerberos AuthName "Subversion Repository" KrbAuthRealms mydomain.com Krb5KeyTab /etc/httpd/conf/krb5.HTTP.keytab # Get people from LDAP AuthLDAPUrl ldap://ldap.mydomain.com/ou=people,dc=mydomain,dc=corp?uid # For any operations other than these, require an authenticated user. <LimitExcept GET PROPFIND OPTIONS REPORT> Require valid-user </LimitExcept> </Location> </VirtualHost> What's causing this error? EDIT: In my /var/log/httpd/error_log I'm seeing a lot of these: [Fri Jun 22 13:22:51 2012] [error] [client 10.157.10.144] ModSecurity: Warning. Operator LT matched 20 at TX:inbound_anomaly_score. [file "/etc/httpd/modsecurity.d/base_rules/modsecurity_crs_60_correlation.conf"] [line "31"] [msg "Inbound Anomaly Score (Total Inbound Score: 15, SQLi=, XSS=): Method is not allowed by policy"] [hostname "svn.mydomain.com"] [uri "/repos/!svn/act/0510a2b7-9bbe-4f8c-b928-406f6ac38ff2"] [unique_id "T@Sp638DCAEBBCyGfioAAABK"] I'm not entirely sure how to read this, but I'm interpreting "Method is not allowed by policy" as meaning that there's some security Apache module that might be blocking access. How do I change this?

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  • Notes - Part II - Play with JavaFX

    - by Silviu Turuga
    Open the project from last lesson Double click on NotesUI.fmxl, this will open the JavaFX Scene Builder On the left side you have a area called Hierarchy, from there press Del or Shift+Backspace on Mac to delete the Button and the Label. You'll receive a warning, that some components have been assigned an fx:id, click Delete as we don't need them anymore. Resize the AnchorPane to have enough room for our design, eg. 820x550px From the top left pick the Container called Accordion and drag over the AnchorPane design Chose then from Controls a List View and drag inside the Accordion. You'll notice that by default the Accordion has 2 TitledPane, and you can switch between them by clicking on their name. I'll let you the pleasure to do the rest in order to get the following result  Here is the list of objects used Save it and then return to NetBeans Run the application and it should be run without any issue. If you click on buttons they all are functional, but nothing happens as we didn't link them with any action. We'll see this in the next episode. Now, let's play a little bit with the application and try to resize it… Have you notice the behavior? If the form is too small, some objects aren't visible, if it is too large there is too much space . That's for sure something that your users won't like and you as a programmer have to care about this. From NetBeans double click NotesUI.fmxl so to return back to JavaFX Scene Builder Select the TextField from bottom left of Notes, the one where I put the text Category and then from the right part of JavaFX Scene Builder you'll notice a panel called Inspector. Chose Layout and then click on the dotted lines from left and bottom of the square, like you see in the below image This will make the textfield to have always the same distance from left and bottom no matter the size of the form. Save and run the application. Note that whenever the form is changing the Height, the Category TextField has the same distance from the bottom. Select Accordion and do the same steps but also check the top dotted line, because we want the Accordion to have the same height as the main form has. I'll let you the pleasure to do the same for the rest of components. It's very important to design an application that can be resize by user and in the same time, all the buttons are on place. Last step is to make sure our application is not getting smaller then a certain size, as this will hide parts of our layout. So select the AnchorPane and from Inspector go to Layout and note down the Width and Height. Go back to NetBeans and open the file Main.java and add the following code just after stage.setScene(scene); (around line 26) stage.setMinWidth(820); stage.setMinHeight(550); Use your own width and height. This will prevent user to reduce the width or height of your application to a value that will hide parts of your layout. So now you should have done most of the design part and next time we'll see how can we enter some data into our newly created application… Note: in case you miss something, here are the source files of the project till this point. 

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  • Make the Time

    - by WonderOfItAll
    Took the little one to the pool tonight for swim lessons. Okay, Okay. They're not really lessons so much as they are "Hey, here's a few bucks, let me rent out a small section of your pool to swim around with my little one" Saw a dad at the pool. Bluetooth on, iPad in hand, and two year old somewhere around there. Saw a mom at the pool. Arguing with her five year old to NOT take a shower after swimming. Bluetooth on, iPad in hand, work laptop open on stadium seats. Her reasoning for not wanting the child to shower "Look, I have to get this stuff to the office by 6:30, we don't have time for you to shower. Let's go" Wait, isn't the whole point of this little experience called Mommy and Me (or, as in my case, Daddy and Me). Wherein Mommy/Daddy is supposed to spend time with little one. Not with the Bluetooth. Not with the work laptop. Dad (yeah, the same dad from earlier), in the pool. Bluetooth off (it's not waterproof or I'm sure he would've had it on), two year old in hand and iPad somewhere put away. Getting frustrated with kid because he won't 'perform' on command. Here's a little exchange Kid: "I don't wanna get in the water" Dad: "Well, we're here for 30 minutes, get in the water" Kid: "No, don't wanna" Dad: "Fine, I'm getting in" and, true to his word, in he goes, off to swim. Kid: Crying Dad: "Well, c'mon" Kid: Walking to stands Dad: Ignoring kid Kid: At stands Dad: Out of pool, drying off. Frustrated. Grabs bag, grabs kid, leaves How sad. It really seems like I am living in a generation of parents who view their children as one big scheduled distraction to another. It's almost like the dad was saying "Look, little 2 year old boy, I have a busy scheduled. Right now my Outlook Calendar tells me that I have 30 mins to spend with you, so, let's go kid: PERFORM because I have the time" Really? Can someone please tell me when the hell this happened? When did spending time with your kid, spending time with your family, spending time with your spouse, etc... become a distraction? I've seen people at work all day Tweeting throughout the day, checked in with Four Square, IM up and running constantly so they can 'stay in touch' only to see these same folks come home and be irritated because their kids or their spouse wants to connect with the. I've seen these very same people leave the house, go to the corner bar/store/you-name-the-place to be 'alone' only to find them there, plugged in, tweeting away, etc, etc, etc I LOVE technology. I love working with technology. But I also know that I am a human being. A person who, by very definition, is a social being. I needed social interactions and contact--and, no, I'm not talking about the Social Graph kind of connections, I'm talking about those interactions which, *GASP* involve eye to eye contact and human contact. A recent study found that the number one complaint of kids is that they feel they have to compete with technology for their parents time and attention. The number one wish from high school kids? That there parents would turn off the computer/tv/cell phone at dinner. This, coming from high school kids. Shouldn't that tell you a whole helluva lot? So, do yourself a favor tomorrow. Plug into technology all day. Throw yourself into it. Be passionate about what you do. When you walk through the door to your family, turn it all off for 30 mins and be there with your loved ones. If you can manage to play Angry Birds, I'm sure you can handle being disconnected for 30 minutes. Make the time

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