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  • Mysql CASE - WHEN - THEN - returning wrong data type (blob)

    - by Jack
    Hi there. Im creating customizable product attributes in a web store - each attribute can have different type of data, each data type is stored in a separate column using corresponding mysql datatype. I Have a query like: SELECT products.id AS id, products.sku AS sku, products.name AS name, products.url_key AS url_key, attributes.name AS attribute, CASE WHEN `attribute_types`.`type` = 'text' THEN product_attribute_values.value_text WHEN `attribute_types`.`type` = 'float' THEN product_attribute_values.value_float WHEN `attribute_types`.`type` = 'price' THEN product_attribute_values.value_float WHEN `attribute_types`.`type` = 'integer' THEN product_attribute_values.value_integer WHEN `attribute_types`.`type` = 'multiple' THEN product_attribute_values.value_text WHEN `attribute_types`.`type` = 'dropdown' THEN product_attribute_values.value_text WHEN `attribute_types`.`type` = 'date' THEN product_attribute_values.value_date WHEN `attribute_types`.`type` = 'textarea' THEN product_attribute_values.value_textarea END as value from (...) Now, the problem is that when attribute_types.type equals to ?some-type? i want it to return a value as it's stored in product_attribute_values table. Currently I get BLOb every time. Should I use type-casting or there's some behind-the-scene magic that I dont know about, OR maybe there's some better alternative ?

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  • Textarea to paragraphs

    - by zaf
    When I have to render textarea content to the front end I usually pass it thru a function that converts newlines to <br/> tags and double newlines signal paragraph tags so blocks of text get surrounded by <p> and </p> tags. To save time I usually use a ready made PHP function from the wordpress codebase. You can get the link from the man himself: http://ma.tt/scripts/autop/ If you check it out you'll see it does some heavy lifting with about 20 regular expressions. I know I could use a wysiwyg editor (like TinyMCE or CKEditor) that can format the data on the client and then send it to the server (most of them add <p>..</p> tags by default) but I want to know the experience of others in handling raw textarea input and then displaying it on the front end.

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  • Ruby on Rails - differentiating plural vs singular resource in a REST API

    - by randombits
    I'm working on building the URLs for my REST API before I begin writing any code. Rails REST magic is fantastic, but I'm slightly bothered the formatting of a URL such as: http://myproject/projects/5 where Project is my resource and 5 is the project_id. I think if a user is looking to retrieve all of their projects, then a respective HTTP GET http://myproject/projects makes sense. However if they're looking to retrieve information on a singular resource, such as a project, then it makes sense to have http://myproject/project/5 vs http://myproject/projects/5. Is it best to avoid this headache, or do some of you share a similar concern and even better - have a working solution?

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  • How hard is FizzBuzz? [closed]

    - by Josh K
    After reading various blog entries I took it upon myself to code a FizzBuzz program in PHP. class FizzBuzz { function __construct() { } function go() { for($i = 1; $i < 101; $i++) { if($i % 3 == 0 and $i % 5 == 0) { echo("FizzBuzz\n"); continue; } else if($i % 3 == 0) { echo("Fizz\n"); continue; } else if($i % 5 == 0) { echo("Buzz\n"); continue; } else { echo($i."\n"); } } } } $FB = new FizzBuzz(); $FB->go(); Created the FizzBuzz object just because I could, I complete this in under five minutes. Is it really that hard to do?

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  • Trace() method doesnt work in FlashDevelop

    - by numerical25
    When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code package { import flash.display.Sprite; import flash.events.Event; /** * ... * @author Anthony Gordon */ public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test"); removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var game:Game = new Game(stage); addChild(game); } }

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  • How to inform users that webapplication does not support IE6

    - by Paul Szulc
    I have web application and I do not really care about IE6 users. However I would like to have some kind of feautre that would informe users that they are using IE6 and that their browser is not supported. I was thinking about two possible solutions: pop-out window (probably Javascript) with text informing the user on every page he enters some special page with information, that user would be redirected to whenever he tries to access my application Both solutions will be sufficient, however I would prefer the second one. Probably some magic javascript needs to be involved, can anyone could please provide a solution to this?

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  • Can I retain a Google apps session token permanently for a specific user who logs into my google app

    - by Ali
    Hi guys, is it possible to retain upon authorization a single session token for a user who signs into my gogle application. CUrrently my application seems to every now and then require the user to authenticate into google apps. I think it has to do with session dying out or so. I have the following code: function getCurrentUrl() { global $_SERVER; $php_request_uri = htmlentities(substr($_SERVER['REQUEST_URI'], 0, strcspn($_SERVER['REQUEST_URI'], "\n\r")), ENT_QUOTES); if (isset($_SERVER['HTTPS']) && strtolower($_SERVER['HTTPS']) == 'on') { $protocol = 'https://'; } else { $protocol = 'http://'; } $host = $_SERVER['HTTP_HOST']; if ($_SERVER['SERVER_PORT'] != '' && (($protocol == 'http://' && $_SERVER['SERVER_PORT'] != '80') || ($protocol == 'https://' && $_SERVER['SERVER_PORT'] != '443'))) { $port = ':' . $_SERVER['SERVER_PORT']; } else { $port = ''; } return $protocol . $host . $port . $php_request_uri; } function getAuthSubUrl($n=false) { $next = $n?$n:getCurrentUrl(); $scope = 'http://docs.google.com/feeds/documents https://www.google.com/calendar/feeds/ https://spreadsheets.google.com/feeds/ https://www.google.com/m8/feeds/ https://mail.google.com/mail/feed/atom/'; $secure = false; $session = true; //echo Zend_Gdata_AuthSub::getAuthSubTokenUri($next, $scope, $secure, $session);; return Zend_Gdata_AuthSub::getAuthSubTokenUri($next, $scope, $secure, $session).(isset($_SESSION['domain'])?'&hd='.$_SESSION['domain']:''); } function _regenerate_token() { global $BASE_URL; if(!$_SESSION['token']) { if(isset($_GET['token'])): $_SESSION['token'] = Zend_Gdata_AuthSub::getAuthSubSessionToken($_GET['token']); return; else: _regenerate_sessions(); _redirect(getAuthSubUrl($BASE_URL . '/index.php?'.$_SERVER['QUERY_STRING'])); endif; } } _regenerate_token(); I know I'm doing it all wrong here and I don't know why :( I have a CONSUMER SECRET code but only use it whereever I need to access a google service. However something is wrong with my authentication as the user has to periodically 'grant access to my application' and reauthorise himself... help please

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  • Right clicking on QHeaderView inside of QTreeView

    - by taynaron
    I've written a descendant of QTreeView with multiple columns. I want to create a popup menu that appears whe nthe user right-clicks over the column headers. I have tried catching signals from QTreeView for this, but QTreeView doesn't seem to emit signals on the headers. QTreeView.header() does. I therefore believe I must either: 1: connect one of QHeaderView's signals to a popup function - I have been unable to find a signal that is triggered on a single right click - I have tried sectionClicked, sectionHandleDoubleClicked, sectionDoubleClicked, sectionPressed (not surprised the double click functions didn't catch a single right click - but they do catch a double right click) self.header().sectionClicked.connect(self.headerMenu) self.header().sectionHandleDoubleClicked.connect(self.headerMenu) self.header().sectionDoubleClicked.connect(self.headerMenu) self.header().sectionPressed.connect(self.headerMenu) or, 2: write a descendant of QHeaderView with my own MousePressEvent function, and use that for my headers. I have so far been unsuccessful in connecting the new header class to the QTreeView descendant. I keep getting a Segmentation Fault on runtime, with no more explanation. #in DiceView's init, where DiceHeaders is the QHeaderView descendant self.setHeader(DiceHeaders()) Any ideas?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • .NET custom form designer: How to implement IMenuCommandService?

    - by jonny
    I've got a report form designer written long ago for a database project. It used a lot of winapi magic hence i was forced to rewrite some parts 'in proper way'. Thanks to some articles from MSDN magazine (here and here) and CodeProject i was able to implement designer surface, toolbox and undo/redo engine. Every resource i discovered on the topic so far is a bit outdated. Can you point to fresh/comprehensive article? Code from article mentioned above seems not working. MenuCommandService.ShowContextMenu is called but nothing appears since there aren't any DesignerVerbs in globalVerbs collection. Should i add 'standard' ones, corresponded to designer actions such as cut/paste, manually? If yes, how can i accomplish this?

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  • Trouble cross-referencing two XML child nodes in AS3

    - by Dwayne
    I am building a mini language translator out of XML nodes and Actionscript 3. I have my XML ready. It contains a series of nodes with two children in them. Here is a sample: <translations> <entry> <english>man</english> <cockney>geeza</cockney> </entry> <entry> <english>woman</english> <cockney>lily</cockney> </entry> </translations> The AS3 part consist of one input box named "textfield_txt" where the English word will be typed in. An output text field for the translation called "cockney_txt". Finally, one button to execute the translation called "generate_mc". The idea is to have actionscript look through the XML for key English words after the user types it in the "textfield", cross-freferences the children then returns the Cockney translation as a value. The trouble is, when I test it I get no response or error messages- it's completely silent. I'm not sure what I'm doing wrong. At present, I have setup a conditional statement to tell me whether the function works or not. The result is, no it's not! Here's the code below. I hope someone can help. Cheers! generate_mc.buttonMode=true; var English:String; var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("Language.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); function processXML(e:Event):void { myXML = new XML(e.target.data); } generate_mc.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent) { English = textfield.text; cockney_txt.text = myXML.translations.entry.cockney; if(textfield.text.toLowerCase() == myXML.translations.entry.english.toLowerCase){ //return myXML.translations.entry.cockney; trace("success"); }else{ trace("try again!"); // ***I get this as a result } }

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  • Using pyodbc to insert rows into a MS Access MDB, how do I escape the paramaters?

    - by MDBGuy
    Hi, I'm using pyodbc to talk to a legacy Access 2000 .mdb file. I've got a cursor, and am trying to execute this: c.execute("INSERT INTO [Accounts] ([Name], [TypeID], [StatusID], [AccountCat], [id]) VALUES (?, ?, ?, ?, ?)", [u'test', 20, 10, 4, 2]) However, doing so results in pyodbc.Error: ('HYC00', '[HYC00] [Microsoft][ODBC Microsoft Access Driver]Optional feature not implemented (106) (SQLBindParameter)') I understand I can simply change the question marks to the literal values, but in my experience proper escaping of strings across databases is... not pretty. PHP and mysql team up to bring mysql_real_escape_string and friends, but I can't seem to find pyodbc's function for escaping values. If you could let me know what the recommended way of inserting this data (from python) is, that'd be very helpful. Alternatively, if you have a python function to escape the odbc strings, that would also be great. Thanks for the help.

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  • jQuery - Iframe validation - cannot get values

    - by Henry
    See demo: http://tinyurl.com/3xow97t The editor is under development. Now we check if it has an value - this works well with all form fields that have the class .required... but it does not work with the iframe. the iframe has a div with id #content. $('form .meet').focus(function() { $('iframe').each(function() { ** if($(this).contents().find('#content').val() == '') { ** $(this).addClass('warning'); } }) }); That means it should add the class .warning if the iframe is empty. But it always does, so what am i doing wrong? Does it not work, because the JS does not see the text i currently typed in? ^^ Regards Henry

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  • Winforms - Visually remove button click event

    - by Wayne Koorts
    .NET newbie alert Using Visual C# 2008 Express Edition I have accidentally created a click event for a button. I then deleted the automatically-created method code, which resulted in an error saying that the function, which had now been referenced in the form loading code, could no longer be found. Deleting the following line from the Form1.Designer.cs file's InitializeComponent() function... this.btnCopy.Click += new System.EventHandler(this.btnCopy_Click); ... seems to do the trick, however, it makes me feel very dirty because of the following warning at the beginning of the #region: /// Required method for Designer support - do not modify /// the contents of this method with the code editor. I haven't been able to find a way to do this using the form designer, which I assume is the means implied by this warning. What is the correct way to do this?

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  • How to tell endianness from this output?

    - by Nick Rosencrantz
    I'm running this example program and I'm suppossed to be able to tell from the output what machine type it is. I'm certain it's from inspecting one or two values but how should I perform this inspection? /* pointers.c - Test pointers * Written 2012 by F Lundevall * Copyright abandoned. This file is in the public domain. * * To make this program work on as many systems as possible, * addresses are converted to unsigned long when printed. * The 'l' in formatting-codes %ld and %lx means a long operand. */ #include <stdio.h> #include <stdlib.h> int * ip; /* Declare a pointer to int, a.k.a. int pointer. */ char * cp; /* Pointer to char, a.k.a. char pointer. */ /* Declare fp as a pointer to function, where that function * has one parameter of type int and returns an int. * Use cdecl to get the syntax right, http://cdecl.org/ */ int ( *fp )( int ); int val1 = 111111; int val2 = 222222; int ia[ 17 ]; /* Declare an array of 17 ints, numbered 0 through 16. */ char ca[ 17 ]; /* Declare an array of 17 chars. */ int fun( int parm ) { printf( "Function fun called with parameter %d\n", parm ); return( parm + 1 ); } /* Main function. */ int main() { printf( "Message PT.01 from pointers.c: Hello, pointy World!\n" ); /* Do some assignments. */ ip = &val1; cp = &val2; /* The compiler should warn you about this. */ fp = fun; ia[ 0 ] = 11; /* First element. */ ia[ 1 ] = 17; ia[ 2 ] = 3; ia[ 16 ] = 58; /* Last element. */ ca[ 0 ] = 11; /* First element. */ ca[ 1 ] = 17; ca[ 2 ] = 3; ca[ 16 ] = 58; /* Last element. */ printf( "PT.02: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.03: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.04: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.05: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.06: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.07: Dereference pointer cp and we find: %d \n", *cp ); *ip = 1234; printf( "\nPT.08: Executed *ip = 1234; \n" ); printf( "PT.09: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); printf( "PT.10: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.11: Dereference pointer ip and we find: %d \n", *ip ); printf( "PT.12: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); *cp = 1234; /* The compiler should warn you about this. */ printf( "\nPT.13: Executed *cp = 1234; \n" ); printf( "PT.14: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); printf( "PT.15: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.16: Dereference pointer cp and we find: %d \n", *cp ); printf( "PT.17: val2: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val2, val2, val2 ); ip = ia; printf( "\nPT.18: Executed ip = ia; \n" ); printf( "PT.19: ia[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[0], ia[0], ia[0] ); printf( "PT.20: ia[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ia[1], ia[1], ia[1] ); printf( "PT.21: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.22: Dereference pointer ip and we find: %d \n", *ip ); ip = ip + 1; /* add 1 to pointer */ printf( "\nPT.23: Executed ip = ip + 1; \n" ); printf( "PT.24: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.25: Dereference pointer ip and we find: %d \n", *ip ); cp = ca; printf( "\nPT.26: Executed cp = ca; \n" ); printf( "PT.27: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.28: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.29: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.30: Dereference pointer cp and we find: %d \n", *cp ); cp = cp + 1; /* add 1 to pointer */ printf( "\nPT.31: Executed cp = cp + 1; \n" ); printf( "PT.32: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.33: Dereference pointer cp and we find: %d \n", *cp ); ip = ca; /* The compiler should warn you about this. */ printf( "\nPT.34: Executed ip = ca; \n" ); printf( "PT.35: ca[0]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[0], ca[0], ca[0] ); printf( "PT.36: ca[1]: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &ca[1], ca[1], ca[1] ); printf( "PT.37: ip: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &ip, (long) ip, (long) ip ); printf( "PT.38: Dereference pointer ip and we find: %d \n", *ip ); cp = ia; /* The compiler should warn you about this. */ printf( "\nPT.39: Executed cp = ia; \n" ); printf( "PT.40: cp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &cp, (long) cp, (long) cp ); printf( "PT.41: Dereference pointer cp and we find: %d \n", *cp ); printf( "\nPT.42: fp: stored at %lx (hex); value is %ld (dec), %lx (hex)\n", (long) &fp, (long) fp, (long) fp ); printf( "PT.43: Dereference fp and see what happens.\n" ); val1 = (*fp)(42); printf( "PT.44: Executed val1 = (*fp)(42); \n" ); printf( "PT.45: val1: stored at %lx (hex); value is %d (dec), %x (hex)\n", (long) &val1, val1, val1 ); return( 0 ); } Output Message PT.01 from pointers.c: Hello, pointy World! PT.02: val1: stored at 21e50 (hex); value is 111111 (dec), 1b207 (hex) PT.03: val2: stored at 21e54 (hex); value is 222222 (dec), 3640e (hex) PT.04: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.05: Dereference pointer ip and we find: 111111 PT.06: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.07: Dereference pointer cp and we find: 0 PT.08: Executed *ip = 1234; PT.09: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.10: ip: stored at 21eb8 (hex); value is 138832 (dec), 21e50 (hex) PT.11: Dereference pointer ip and we find: 1234 PT.12: val1: stored at 21e50 (hex); value is 1234 (dec), 4d2 (hex) PT.13: Executed *cp = 1234; PT.14: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.15: cp: stored at 21e6c (hex); value is 138836 (dec), 21e54 (hex) PT.16: Dereference pointer cp and we find: -46 PT.17: val2: stored at 21e54 (hex); value is -771529714 (dec), d203640e (hex) PT.18: Executed ip = ia; PT.19: ia[0]: stored at 21e74 (hex); value is 11 (dec), b (hex) PT.20: ia[1]: stored at 21e78 (hex); value is 17 (dec), 11 (hex) PT.21: ip: stored at 21eb8 (hex); value is 138868 (dec), 21e74 (hex) PT.22: Dereference pointer ip and we find: 11 PT.23: Executed ip = ip + 1; PT.24: ip: stored at 21eb8 (hex); value is 138872 (dec), 21e78 (hex) PT.25: Dereference pointer ip and we find: 17 PT.26: Executed cp = ca; PT.27: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.28: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.29: cp: stored at 21e6c (hex); value is 138840 (dec), 21e58 (hex) PT.30: Dereference pointer cp and we find: 11 PT.31: Executed cp = cp + 1; PT.32: cp: stored at 21e6c (hex); value is 138841 (dec), 21e59 (hex) PT.33: Dereference pointer cp and we find: 17 PT.34: Executed ip = ca; PT.35: ca[0]: stored at 21e58 (hex); value is 11 (dec), b (hex) PT.36: ca[1]: stored at 21e59 (hex); value is 17 (dec), 11 (hex) PT.37: ip: stored at 21eb8 (hex); value is 138840 (dec), 21e58 (hex) PT.38: Dereference pointer ip and we find: 185664256 PT.39: Executed cp = ia; PT.40: cp: stored at 21e6c (hex); value is 138868 (dec), 21e74 (hex) PT.41: Dereference pointer cp and we find: 0 PT.42: fp: stored at 21e70 (hex); value is 69288 (dec), 10ea8 (hex) PT.43: Dereference fp and see what happens. Function fun called with parameter 42 PT.44: Executed val1 = (*fp)(42); PT.45: val1: stored at 21e50 (hex); value is 43 (dec), 2b (hex)

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  • Next month, same day in PHP

    - by Guillermo
    I got a last time (and urgent) requeriment of an "event" that needs to be scheduled the same day of every month. Say of you set the start date on the 1st May you should get the next events on the 1st of Jun, 1 Jul etc. The problem comes with a start date on the 31st (the next ones could be 30 or 28 depending on the month) Considering that there are months with different numbers of days (28,30,31) depending on the month itself and the year... what would ba an easy way to setup this? Consider the following (and flawed) nextmonth function: $events = array() function nextmonth($date) { return $date+(60*60*24*30); } $curr = $start; while($curr < $end) { $events[ = $curr; $curr = nextmonth($curr); } Edited to add: The problem for me is, simply enought, is to solve what the number of days of any given month is and thus get the next corresponding date..

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  • Rails Multiple Checkboxes with Javascript Dynamic Select

    - by Jack
    Hi, I have followed the Railscast episode 88 to implement a set of dependant drop down menus. In the students-new view, when the student's year is selected, the javascript figures out which courses are available to that year and offers the selection in a new drop down menu. My javascript erb file is here: var courses = new Array(); <% for course in @courses -%> <%for year in course.years -%> courses.push(new Array(<%= year.year_id%>, '<%=h course.title%>', <%= course.id%>)); <%end -%> <% end -%> function yearSelected() { year_id = $('student_year_id').getValue(); options = $('student_course_ids').options; options.length = 1; courses.each(function(course) { if (course[0] == year_id) { options[options.length] = new Option(course[1], course[2]); } }); if (options.length == 1) { $('course_field').hide(); } else { $('course_field').show(); } } document.observe('dom:loaded', function() { yearSelected(); $('student_year_id').observe('change', yearSelected); }); Any my view is as follows: <% form_for(@student) do |f| %> <%= f.error_messages %> <p> <%= f.label :name %><br /> <%= f.text_field :name %> </p> <p> <%= f.label :cid, "CID" %><br /> <%= f.text_field :cid %> </p> <p> <label for="student_year_id">Year:</label> <%= collection_select(:student, :year_id, Year.all, :id, :title, {:prompt => true})%> </p> <p id="course_field"> <label for="student_course_ids">Course:</label> <%= collection_select(:student, :course_ids, Course.find(:all), :id, :title, {:prompt => true}, {:multiple => true})%> </p> <p> <%= f.submit 'Save' %> </p> <% end %> What I would like to do is to add checkboxes instead of the drop down menu. Any suggestions? I previously was using this method, but was not able to get it to work with the new javascript. Cheers

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  • php recursive list help

    - by Jason
    Hi all, I am trying to display a recursive list in PHP for a site I am working on. I am really having trouble trying to get the second level to display. I have a function that displays the contents to the page as follows. function get_menu_entries($content,$which=0) { global $tbl_prefix, $sys_explorer_vars, $sys_config_vars; // INIT LIBRARIES $db = new DB_Tpl(); $curr_time = time(); $db->query("SELECT * FROM ".$tbl_prefix."sys_explorer WHERE preid = '".$which."' && config_id = '".$sys_explorer_vars['config_id']."' && blocked = '0' && startdate < '".$curr_time."' && (enddate > '".$curr_time."' || enddate = '') ORDER BY preid,sorting"); while($db->next_record()){ $indent = $db->f("level") * 10 - 10; $sitemap_vars['break'] = ""; $sitemap_vars['bold'] = ""; if($db->f("level") == 2) { $sitemap_vars['ul_start'] = ""; $sitemap_vars['bold'] = "class='bold'"; $sitemap_vars['ul_end'] = ""; } switch($db->f("link_type")) { case '1': // External Url $sitemap_vars['hyperlink'] = $db->f("link_url"); $sitemap_vars['target'] = ""; if($db->f("link_target") != "") { $sitemap_vars['target'] = "target=\"".$db->f("link_target")."\""; } break; case '2': // Shortcut $sitemap_vars['hyperlink'] = create_url($db->f("link_eid"),$db->f("name"),$sys_config_vars['mod_rewrite']); $sitemap_vars['target'] = ""; break; default: $sitemap_vars['hyperlink'] = create_url($db->f("eid"),$db->f("name"),$sys_config_vars['mod_rewrite']); $sitemap_vars['target'] = ""; break; } if($db->f("level") > 1) { $content .= "<div style=\"text-indent: ".$indent."px;\" ".$sitemap_vars['bold']."><a href=\"".$sitemap_vars['hyperlink']."\" ".$sitemap_vars['target'].">".$db->f("name")."</a></div>\n"; } $content = get_menu_entries($content,$db->f("eid")); } return(''.$content.''); } At the moment the content displays properly, however I want to turn this function into a DHTML dropdown menu. At present what happens with the level 2 elements is that using CSS the contents are indented using CSS. What I need to happen is to place the UL tag at the beginning and /UL tag at the end of the level 2 elements. I hope this makes sense. Any help would be greatly appreciated.

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  • How to cancel/abort jquery ajax request

    - by user556673
    I've an ajax request which will happen in every 5 seconds. But the problem is before the ajax request if the previous request is not completed I've to abort that request and make a new request. My code is something like this, how to resolve this issue? $(document).ready( var fn = function(){ $.ajax({ url: 'ajax/progress.ftl', success: function(data) { //do something } }); }; var interval = setInterval(fn, 500); ); Thank you.

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  • Jquery Dialog - div disappears after initialization

    - by Zuber
    JQuery Dialog is giving me lots of pain lately. I have the following div which I want to be popped up. (Ignore that the classes do not show the double quotes in the syntax) TABLE class=widget-title-table border=0 cellSpacing=0 cellPadding=0> <TBODY> <TR> <TD class=widget-title><SPAN class=widget-title>Basic Info</SPAN></TD> <TD class=widget-action> <DIV id=edit-actions jQuery1266325647362="3"> <UL class="linkbutton-menu read-mode"> <LI class="control-actions"> <A id="action-button" class="mouse-over-pointer linkbutton">Delete this stakeholder</A> <DIV id="confirmation" class="confirmation-dialog title=Confirmation"> Are you sure you want to delete this stakeholder? </DIV> </LI></UL></DIV></TD></TR></TBODY></TABLE> The JQuery for this is ... $(document).ready(function() { $('#confirmation').dialog({ bgiframe: true, modal: true, autoOpen: false, closeOnEscape: false, draggable: true, position: 'center', resizable: false, width: 400, height: 150 }); }); And the dialog is 'open'ed by var confirmationBox = $('#confirmation',actionContent); if (confirmationBox.length > 0) { //Confirmation Needed $(confirmationBox).dialog('option', 'buttons', { 'No': function() { $(this).dialog('close'); }, 'Yes': function() { $('ul.read-mode').hide(); $.post(requestUrl, {}, ActionCallback(context[0], renderFormUrl), 'json'); $(this).dialog('close'); } }); $(confirmationBox).dialog('open'); } The problem starts in the initialization itself. When the document loads, the <div #confirmation> is deleted from the markup! I had a similar issue earlier, but I cannot use that solution here. On this page I can have multiple PopUp divs. When I added the initialization in just before opening it; the form popped up. But after I close it, the div is removed; so I am not able to see the popup again.

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  • angular js scope property is undefined

    - by user2071301
    why is $scope.orderBy undefined? Shouldnt it be "test" ? http://jsfiddle.net/XB4QA/4/ var app = angular.module("Foo", []); app.directive("two", function () { return { scope: { orderBy: '@' }, restrict: 'E', transclude: true, controller: function ($scope, $element, $attrs) { console.log($scope.orderBy); // is undefined, why? }, template: '<div></div>', replace: true }; }); <div ng-app="Foo"> <two order-by="test">test</two> </div>

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  • Python 2.5.2: trying to open files recursively

    - by user248959
    Hi, the script below should open all the files inside the folder 'pruebaba' recursively but i get this error: Traceback (most recent call last): File "/home/tirengarfio/Desktop/prueba.py", line 8, in f = open(file,'r') IOError: [Errno 21] Is a directory This is the hierarchy: pruebaba folder1 folder11 test1.php folder12 test1.php test2.php folder2 test1.php The script: import re,fileinput,os path="/home/tirengarfio/Desktop/pruebaba" os.chdir(path) for file in os.listdir("."): f = open(file,'r') data = f.read() data = re.sub(r'(\s*function\s+.*\s*{\s*)', r'\1echo "The function starts here."', data) f.close() f = open(file, 'w') f.write(data) f.close() Any idea? Regards Javi

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  • C++ porting templates to Red hat enterprise linux version 5

    - by mkal
    #include <sys/stat.h> #include <sys/types.h> #include <unistd.h> template <class OutType> bool getVAL(OutType &value_out, const std::string &key) { return false; } int main (int argc, char*argv[]) { mode_t a; getVAL(a, "abc"); } test.cpp:6: error: ISO C++ forbids declaration of ‘parameter’ with no type test.cpp: In function ‘int main(int, char**)’: test.cpp:13: error: no matching function for call to ‘getVAL(mode_t&, const char [4])’

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  • How to avoid code duplication for one-off methods with a slightly different signature

    - by Sean
    I am wrapping a number of functions from a vender API in C#. Each of the wrapping functions will fit the pattern: public IEnumerator<IValues> GetAggregateValues(string pointID, DateTime startDate, DateTime endDate, TimeSpan period) { // Validate Data // Break up Requesting Time-Span // Make Requests // Read Results (through another method call } 5 of the 6 requests are aggregate data pulls and have the same signature, so it makes sense to put them in one method and pass the aggregate type to avoid duplication of code. The 6th method however follows the exact same pattern with the same result-set, but is not an aggregate, so no time period is passed to the function (changing the signature). Is there an elegant way to handle this kind of situation without coding a one-off function to handle the non-aggregate request?

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