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  • How do I replace jQueryUI button text?

    - by Andrei Railean
    I've got a button that I use with jQueryUI somethink like this (simplified). <button id="mybutton">Play<button> <script> $("#mybutton").button().toggle( function(){ $(this).text('Stop'); }, function(){ $(this).text('Start'); }, ); </script> This code breaks the way the button looks because when making it into the button widget, there's a new span added inside the button. So I'm changing the button value like this now $(this).find('span').text('Stop'); This is hacky because I can't treat the button as a black box anymore and have to go inside. Is there a clean way to do this?

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  • Trouble cross-referencing two XML child nodes in AS3

    - by Dwayne
    I am building a mini language translator out of XML nodes and Actionscript 3. I have my XML ready. It contains a series of nodes with two children in them. Here is a sample: <translations> <entry> <english>man</english> <cockney>geeza</cockney> </entry> <entry> <english>woman</english> <cockney>lily</cockney> </entry> </translations> The AS3 part consist of one input box named "textfield_txt" where the English word will be typed in. An output text field for the translation called "cockney_txt". Finally, one button to execute the translation called "generate_mc". The idea is to have actionscript look through the XML for key English words after the user types it in the "textfield", cross-freferences the children then returns the Cockney translation as a value. The trouble is, when I test it I get no response or error messages- it's completely silent. I'm not sure what I'm doing wrong. At present, I have setup a conditional statement to tell me whether the function works or not. The result is, no it's not! Here's the code below. I hope someone can help. Cheers! generate_mc.buttonMode=true; var English:String; var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("Language.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); function processXML(e:Event):void { myXML = new XML(e.target.data); } generate_mc.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent) { English = textfield.text; cockney_txt.text = myXML.translations.entry.cockney; if(textfield.text.toLowerCase() == myXML.translations.entry.english.toLowerCase){ //return myXML.translations.entry.cockney; trace("success"); }else{ trace("try again!"); // ***I get this as a result } }

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  • Next month, same day in PHP

    - by Guillermo
    I got a last time (and urgent) requeriment of an "event" that needs to be scheduled the same day of every month. Say of you set the start date on the 1st May you should get the next events on the 1st of Jun, 1 Jul etc. The problem comes with a start date on the 31st (the next ones could be 30 or 28 depending on the month) Considering that there are months with different numbers of days (28,30,31) depending on the month itself and the year... what would ba an easy way to setup this? Consider the following (and flawed) nextmonth function: $events = array() function nextmonth($date) { return $date+(60*60*24*30); } $curr = $start; while($curr < $end) { $events[ = $curr; $curr = nextmonth($curr); } Edited to add: The problem for me is, simply enought, is to solve what the number of days of any given month is and thus get the next corresponding date..

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  • Know if a variable is a native object in javascript

    - by mck89
    Hi, is there a way to know if a variable passed into a function is a native object? I mean, i have a function that requires only native objects as arguments, for every other type of variable it throws an error. So: func(Array); //works func(String); //works func(Date); //works func(Object); //works ... func([]); //Throwr error func({}); //Throws error I want to know if there's a way to distinguish between native objects and everything else.

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  • Can I make clojure macro that will allow me to get a list of all functions created by the macro?

    - by Rob Lachlan
    I would like to have a macro which I'll call def-foo. Def-foo will create a function, and then will add this function to a set. So I could call (def-foo bar ...) (def-foo baz ...) And then there would be some set, e.g. all-foos, which I could call: all-foos => #{bar, baz} Essentially, I'm just trying to avoid repeating myself. I could of course define the functions in the normal way, (defn bar ...) and then write the set manually. A better alternative, and simpler than the macro idea, would be to do: (def foos #{(defn bar ...) (defn baz ...)} ) But I'm still curious as to whether there is a good way for the macro idea to work.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Jquery Dialog - div disappears after initialization

    - by Zuber
    JQuery Dialog is giving me lots of pain lately. I have the following div which I want to be popped up. (Ignore that the classes do not show the double quotes in the syntax) TABLE class=widget-title-table border=0 cellSpacing=0 cellPadding=0> <TBODY> <TR> <TD class=widget-title><SPAN class=widget-title>Basic Info</SPAN></TD> <TD class=widget-action> <DIV id=edit-actions jQuery1266325647362="3"> <UL class="linkbutton-menu read-mode"> <LI class="control-actions"> <A id="action-button" class="mouse-over-pointer linkbutton">Delete this stakeholder</A> <DIV id="confirmation" class="confirmation-dialog title=Confirmation"> Are you sure you want to delete this stakeholder? </DIV> </LI></UL></DIV></TD></TR></TBODY></TABLE> The JQuery for this is ... $(document).ready(function() { $('#confirmation').dialog({ bgiframe: true, modal: true, autoOpen: false, closeOnEscape: false, draggable: true, position: 'center', resizable: false, width: 400, height: 150 }); }); And the dialog is 'open'ed by var confirmationBox = $('#confirmation',actionContent); if (confirmationBox.length > 0) { //Confirmation Needed $(confirmationBox).dialog('option', 'buttons', { 'No': function() { $(this).dialog('close'); }, 'Yes': function() { $('ul.read-mode').hide(); $.post(requestUrl, {}, ActionCallback(context[0], renderFormUrl), 'json'); $(this).dialog('close'); } }); $(confirmationBox).dialog('open'); } The problem starts in the initialization itself. When the document loads, the <div #confirmation> is deleted from the markup! I had a similar issue earlier, but I cannot use that solution here. On this page I can have multiple PopUp divs. When I added the initialization in just before opening it; the form popped up. But after I close it, the div is removed; so I am not able to see the popup again.

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  • Embedded Javascript in Master Page or Pages That Use Master Page throw "Object Expected Error"

    - by Philter
    I'm semi-new to writing ASP.Net applications using master pages and I've run into an issue I've spent some time on but can't seem to solve. My situation is that I have a master page with a structure that looks like this: <head runat="server"> <title>Test Site</title> <link rel="Stylesheet" type="text/css" href="Default.css" /> <script type="text/javascript" language="javascript" src="js/Default.js" /> <meta http-equiv="Expires" content="0"/> <meta http-equiv="Cache-Control" content="no-cache"/> <meta http-equiv="Pragma" content="no-cache"/> <asp:ContentPlaceHolder ID="cphHead" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="form1" runat="server"> <div id="divHeader"> <asp:ContentPlaceHolder ID="cphPageTitle" runat="server"></asp:ContentPlaceHolder> </div> <div id="divMainContent"> <asp:ContentPlaceHolder ID="cphMainContent" runat="server"></asp:ContentPlaceHolder> </div> </div> </form> </body> I then have a page that uses this master page that contains the following: <asp:Content ContentPlaceHolderID="cphHead" runat="server"> <script type="text/javascript" language="javascript" > function test() { alert("Hello World"); } </script> </asp:Content> <asp:Content ContentPlaceHolderID="cphMainContent" runat="server"> <fieldset> <img alt="Select As Of Date" src="Images/Calendar.png" id="aAsOfDate" class="clickable" runat="server" onclick="test();" /> <asp:Button runat="server" CssClass="buttonStyle" ID="btnSubmit" Text="Submit" OnClick="btnSubmit_Clicked"/> </fieldset> </asp:Content> When I run this page and click on the image I get an "Object Expected" error. However, if I place the test function into my Default.js external file it will function perfectly. I can't seem to figure out why this is happening. Any ideas?

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  • How to cancel/abort jquery ajax request

    - by user556673
    I've an ajax request which will happen in every 5 seconds. But the problem is before the ajax request if the previous request is not completed I've to abort that request and make a new request. My code is something like this, how to resolve this issue? $(document).ready( var fn = function(){ $.ajax({ url: 'ajax/progress.ftl', success: function(data) { //do something } }); }; var interval = setInterval(fn, 500); ); Thank you.

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  • jquery Tree Traversal prev() problem.

    - by Guido Lemmens
    Hello, I like to click a label and check the previous checkbox. I've tried the next code, but this is not working. I have tried for 2 hours, but what am i missing? JQUERY jQuery(document).ready(function() { $('.profilename').live('click', function() { if ($(this).prev("input:checked").val() != null) { $(this).prev("input").removeAttr("checked"); } else { $(this).prev("input").attr("checked","checked"); } }); }); HTML <input type="checkbox" class="check" name="example"> <label class="namelabel">John Doe</label> Who can help me to solve this question? Many thanks! p.s. I know i can easy solve this with the <label for=""> tag, but that is not the question.

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  • Flex/Flash 4 datagrid literally displays XML

    - by Setori
    Problem: Flex/Flash4 client (built with FlashBuilder4) displays the xml sent from the server exactly as is - the datagrid keeps the format of the xml. I need the datagrid to parse the input and place the data in the correct rows and columns of the datagrid. flow: click on a date in the tree and it makes a server request for batch information in xml form. Using a CallResponder I then update the datagrid's dataProvider. [code] <fx:Script> <![CDATA[ import mx.controls.Alert; [Bindable]public var selectedTreeNode:XML; public function taskTreeChanged(event:Event):void { selectedTreeNode=Tree(event.target).selectedItem as XML; var searchHubId:String = selectedTreeNode.@hub; var searchDate:String = selectedTreeNode.@lbl; if((searchHubId == "") || (searchDate == "")){ return; } findShipmentBatches(searchDate,searchHubId); } protected function findShipmentBatches(searchDate:String, searchHubId:String):void{ findShipmentBatchesResult.token = actWs.findShipmentBatches(searchDate, searchHubId); } protected function updateBatchDataGridDP():void{ task_list_dg.dataProvider = findShipmentBatchesResult.lastResult; } ]]> </fx:Script> <fx:Declarations> <actws:ActWs id="actWs" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/> <s:CallResponder id="findShipmentBatchesResult" result="updateBatchDataGridDP()"/> </fx:Declarations> <mx:AdvancedDataGrid id="task_list_dg" width="100%" height="95%" paddingLeft="0" paddingTop="0" paddingBottom="0"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Receiving date" dataField="rd"/> <mx:AdvancedDataGridColumn headerText="Msg type" dataField="mt"/> <mx:AdvancedDataGridColumn headerText="SSD" dataField="ssd"/> <mx:AdvancedDataGridColumn headerText="Shipping site" dataField="sss"/> <mx:AdvancedDataGridColumn headerText="File name" dataField="fn"/> <mx:AdvancedDataGridColumn headerText="Batch number" dataField="bn"/> </mx:columns> </mx:AdvancedDataGrid> [/code] I cannot upload a pic, but this is the xml: [code] 2010-04-23 16:35:51.0 PRESHIP 2010-02-15 00:00:00.0 100000009 DF-Ocean-PRESHIPSUM-Quanta-PACT-EMEA-Scheduled Ship Date 20100215.csv 10053 [/code] and the xml is pretty much displayed exactly as is in the datagrid columns... I would appreciate your assistance.

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  • JQuery - Ajax saving sortables in connected lists when sortable item is moved

    - by Ben Sinclair
    I have multiple JQuery sortable lists that connect with each other... They allow you to assign users to certain roles. Basically what I want to do is when a user is dragged from one list to another, I want JQuery to pick up the first list that the user was moved from so that I can send an AJAX request to delete it from that list in my database. I tried the following but every time you move the user over a list and haven't even dropped it within a list, it sends this request which means I'll be sending multiple AJAX requests... Does that make sense? $( ".selector" ).sortable({ out: function(event, ui) { ... } }); From my testing, I can use the following code to just update the list that user has been moved to so I've got the second half covered: $( ".selector" ).sortable({ receive: function(event, ui) { ... } }); Hopefully I am making sense :)

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  • GetVersionEx Not Working on Windows 7?!

    - by Andreas Rejbrand
    On my Windows 7 system, the GetVersionEx Windows API function returns "6.0", indicating Windows Vista, when it should return "6.1". If it matters, I used the following Delphi code: function winver: string; var ver: TOSVersionInfo; begin ver.dwOSVersionInfoSize := SizeOf(ver); if GetVersionEx(ver) then with ver do result := IntToStr(dwMajorVersion) + '.' + IntToStr(dwMinorVersion) + '.' + IntToStr(dwBuildNumber) + ' (' + szCSDVersion + ')'; end; and the string "6.0.6002 (Service Pack 2)" was returned. Isn't this highly odd?

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  • Does it make sense to have more than one UDP Datagram socket on standby? Are "simultaneous" packets

    - by Gubatron
    I'm coding a networking application on Android. I'm thinking of having a single UDP port and Datagram socket that receives all the datagrams that are sent to it and then have different processing queues for these messages. I'm doubting if I should have a second or third UDP socket on standby. Some messages will be very short (100bytes or so), but others will have to transfer files. My concern is, will the Android kernel drop the small messages if it's too busy handling the bigger ones? Update "The latter function calls sock_queue_rcv_skb() (in sock.h), which queues the UDP packet on the socket's receive buffer. If no more space is left on the buffer, the packet is discarded. Filtering also is performed by this function, which calls sk_filter() just like TCP did. Finally, data_ready() is called, and UDP packet reception is completed."

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  • Textarea to paragraphs

    - by zaf
    When I have to render textarea content to the front end I usually pass it thru a function that converts newlines to <br/> tags and double newlines signal paragraph tags so blocks of text get surrounded by <p> and </p> tags. To save time I usually use a ready made PHP function from the wordpress codebase. You can get the link from the man himself: http://ma.tt/scripts/autop/ If you check it out you'll see it does some heavy lifting with about 20 regular expressions. I know I could use a wysiwyg editor (like TinyMCE or CKEditor) that can format the data on the client and then send it to the server (most of them add <p>..</p> tags by default) but I want to know the experience of others in handling raw textarea input and then displaying it on the front end.

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  • strongly typed dataset Insert record with C# problem

    - by Eyla
    Greetings, I'm using strongly typed data-set in windows application and I'm creating table adapter object to call insert function. The problem that there is nothing inserted to the table after calling the function and no error produced. here is my code: public PacketsDBDataSet1TableAdapters.packetsTableAdapter ds = new PacketsDBDataSet1TableAdapters.packetsTableAdapter(); private void btnSavePacketsInFile_Click(object sender, EventArgs e) { byte[] w = null; ds.InsertPackets("s", "s", "s", "s", "s", w); } I'm using same same code with ASP.Net but it is working OK. any advice??

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  • How to avoid code duplication for one-off methods with a slightly different signature

    - by Sean
    I am wrapping a number of functions from a vender API in C#. Each of the wrapping functions will fit the pattern: public IEnumerator<IValues> GetAggregateValues(string pointID, DateTime startDate, DateTime endDate, TimeSpan period) { // Validate Data // Break up Requesting Time-Span // Make Requests // Read Results (through another method call } 5 of the 6 requests are aggregate data pulls and have the same signature, so it makes sense to put them in one method and pass the aggregate type to avoid duplication of code. The 6th method however follows the exact same pattern with the same result-set, but is not an aggregate, so no time period is passed to the function (changing the signature). Is there an elegant way to handle this kind of situation without coding a one-off function to handle the non-aggregate request?

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  • Not Recieving JSON object into my Zend Controller

    - by davykiash
    Am am sucessfully parsing and sending json values from my client for my server side controller to recieve and parse $("#test2").click(function() { $.ajax({ type: "POST", url: "<?php echo $this->baseUrl() ?>/expensetypes/add", data: JSON.stringify(wrapFormValues($('#expensetypes'))), contentType: "application/json; charset=utf-8", dataType: "json", success: function(msg){ alert( "Data Saved: " + msg ); } }); }); However in my controller the code $this->getRequest()->getPost() doesnt seem to recieve the json object that my client is sending though firebug clearly shows that my json object is being parsed and sent. What am I missing?

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  • QWidget keyPressEvent override

    - by eaigner
    Hi there, I'm trying for half an eternity now overriding QWidgets keyPressEvent function in QT but it just won't work. I've to say i am new to CPP, but I know ObjC and standard C. My problem looks like this: class QSGameBoard : public QWidget { Q_OBJECT public: QSGameBoard(QWidget *p, int w, int h, QGraphicsScene *s); signals: void keyCaught(QKeyEvent *e); protected: virtual void keyPressEvent(QKeyEvent *event); }; QSGameBoard is my QWidget subclass and i need to override the keyPressEvent and fire a SIGNAL on each event to notify some registered objects. My overridden keyPressEvent in QSGameBoard.cpp looks like this: void QSGameBoard::keyPressEvent(QKeyEvent *event) { printf("\nkey event in board: %i", event->key()); //emit keyCaught(event); } When i change QSGameBoard:: to QWidget:: it receives the events, but i cant emit the signal because the compiler complains about the scope. And if i write it like this the function doesn't get called at all. What's the problem here?

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  • Python 2.5.2: trying to open files recursively

    - by user248959
    Hi, the script below should open all the files inside the folder 'pruebaba' recursively but i get this error: Traceback (most recent call last): File "/home/tirengarfio/Desktop/prueba.py", line 8, in f = open(file,'r') IOError: [Errno 21] Is a directory This is the hierarchy: pruebaba folder1 folder11 test1.php folder12 test1.php test2.php folder2 test1.php The script: import re,fileinput,os path="/home/tirengarfio/Desktop/pruebaba" os.chdir(path) for file in os.listdir("."): f = open(file,'r') data = f.read() data = re.sub(r'(\s*function\s+.*\s*{\s*)', r'\1echo "The function starts here."', data) f.close() f = open(file, 'w') f.write(data) f.close() Any idea? Regards Javi

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  • ld: symbol(s) not found with OpenSSL (libssl)

    - by Benjamin
    Hi all, I'm trying to build TorTunnel on my mac. I've successfully installed the Boost library and its development files. TorTunnel also requires the OpenSSL and its development files. I've got them installed in /usr/lib/libssl.dylib and /usr/include/openssl/. When I run the make command this is the error i'm getting: g++ -ggdb -g -O2 -lssl -lboost_system-xgcc42-mt-1_38 -o torproxy TorProxy.o HybridEncryption.o Connection.o Cell.o Directory.o ServerListing.o Util.o Circuit.o CellEncrypter.o RelayCellDispatcher.o CellConsumer.o ProxyShuffler.o CreateCell.o CreatedCell.o TorTunnel.o SocksConnection.o Network.o Undefined symbols: "_BN_hex2bn", referenced from: Circuit::initializeDhParameters() in Circuit.o "_BN_free", referenced from: Circuit::~Circuit()in Circuit.o Circuit::~Circuit()in Circuit.o CreatedCell::getKeyMaterial(unsigned char**, unsigned char**)in CreatedCell.o "_DH_generate_key", referenced from: Circuit::initializeDhParameters() in Circuit.o "_PEM_read_bio_RSAPublicKey", referenced from: ServerListing::getOnionKey() in ServerListing.o "_BIO_s_mem", referenced from: Connection::initializeSSL() in Connection.o Connection::initializeSSL() in Connection.o "_DH_free", referenced from: Circuit::~Circuit()in Circuit.o "_BIO_ctrl_pending", referenced from: Connection::writeFromBuffer(boost::function)in Connection.o "_RSA_size", referenced from: HybridEncryption::encryptInSingleChunk(unsigned char*, int, unsigned char**, int*, rsa_st*)in HybridEncryption.o HybridEncryption::encryptInHybridChunk(unsigned char*, int, unsigned char**, int*, rsa_st*)in HybridEncryption.o HybridEncryption::encrypt(unsigned char*, int, unsigned char**, int*, rsa_st*)in HybridEncryption.o "_RSA_public_encrypt", referenced from: HybridEncryption::encryptInSingleChunk(unsigned char*, int, unsigned char**, int*, rsa_st*)in HybridEncryption.o HybridEncryption::encryptInHybridChunk(unsigned char*, int, unsigned char**, int*, rsa_st*)in HybridEncryption.o "_BN_num_bits", referenced from: CreateCell::CreateCell(unsigned short, dh_st*, rsa_st*)in CreateCell.o CreatedCell::getKeyMaterial(unsigned char**, unsigned char**)in CreatedCell.o CreatedCell::getKeyMaterial(unsigned char**, unsigned char**)in CreatedCell.o CreatedCell::isValid() in CreatedCell.o "_SHA1", referenced from: CellEncrypter::expandKeyMaterial(unsigned char*, int, unsigned char*, int)in CellEncrypter.o "_BN_bn2bin", referenced from: CreateCell::CreateCell(unsigned short, dh_st*, rsa_st*)in CreateCell.o "_BN_bin2bn", referenced from: CreatedCell::getKeyMaterial(unsigned char**, unsigned char**)in CreatedCell.o "_DH_compute_key", referenced from: CreatedCell::getKeyMaterial(unsigned char**, unsigned char**)in CreatedCell.o "_BIO_new", referenced from: Connection::initializeSSL() in Connection.o Connection::initializeSSL() in Connection.o "_BIO_new_mem_buf", referenced from: ServerListing::getOnionKey() in ServerListing.o "_AES_ctr128_encrypt", referenced from: HybridEncryption::AES_encrypt(unsigned char*, int, unsigned char*, unsigned char*, int)in HybridEncryption.o CellEncrypter::aesOperate(Cell&, aes_key_st*, unsigned char*, unsigned char*, unsigned int*)in CellEncrypter.o "_BIO_read", referenced from: Connection::writeFromBuffer(boost::function)in Connection.o "_SHA1_Update", referenced from: CellEncrypter::calculateDigest(SHAstate_st*, RelayCell&, unsigned char*)in CellEncrypter.o CellEncrypter::initKeyMaterial(unsigned char*)in CellEncrypter.o CellEncrypter::initKeyMaterial(unsigned char*)in CellEncrypter.o "_SHA1_Final", referenced from: CellEncrypter::calculateDigest(SHAstate_st*, RelayCell&, unsigned char*)in CellEncrypter.o "_DH_size", referenced from: CreatedCell::getKeyMaterial(unsigned char**, unsigned char**)in CreatedCell.o "_DH_new", referenced from: Circuit::initializeDhParameters() in Circuit.o "_BIO_write", referenced from: Connection::readIntoBufferComplete(boost::function, boost::system::error_code const&, unsigned long)in Connection.o "_RSA_free", referenced from: Circuit::~Circuit()in Circuit.o "_BN_dup", referenced from: Circuit::initializeDhParameters() in Circuit.o Circuit::initializeDhParameters() in Circuit.o "_BN_new", referenced from: Circuit::initializeDhParameters() in Circuit.o Circuit::initializeDhParameters() in Circuit.o "_SHA1_Init", referenced from: CellEncrypter::CellEncrypter()in CellEncrypter.o CellEncrypter::CellEncrypter()in CellEncrypter.o "_RAND_bytes", referenced from: HybridEncryption::encryptInHybridChunk(unsigned char*, int, unsigned char**, int*, rsa_st*)in HybridEncryption.o Util::getRandomId() in Util.o "_AES_set_encrypt_key", referenced from: HybridEncryption::AES_encrypt(unsigned char*, int, unsigned char*, unsigned char*, int)in HybridEncryption.o CellEncrypter::initKeyMaterial(unsigned char*)in CellEncrypter.o CellEncrypter::initKeyMaterial(unsigned char*)in CellEncrypter.o "_BN_set_word", referenced from: Circuit::initializeDhParameters() in Circuit.o "_RSA_new", referenced from: ServerListing::getOnionKey() in ServerListing.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [torproxy] Error 1 Any idea how I could fix it?

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  • Ruby on Rails - differentiating plural vs singular resource in a REST API

    - by randombits
    I'm working on building the URLs for my REST API before I begin writing any code. Rails REST magic is fantastic, but I'm slightly bothered the formatting of a URL such as: http://myproject/projects/5 where Project is my resource and 5 is the project_id. I think if a user is looking to retrieve all of their projects, then a respective HTTP GET http://myproject/projects makes sense. However if they're looking to retrieve information on a singular resource, such as a project, then it makes sense to have http://myproject/project/5 vs http://myproject/projects/5. Is it best to avoid this headache, or do some of you share a similar concern and even better - have a working solution?

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  • Overriding classes/functions from a .dll.

    - by Jeff
    Say I have class A and class B. B inherits from class A, and implements a few virtual functions. The only problem is that B is defined in a .dll. Right now, I have a function that returns an instance of class A, but it retrieves that from a static function in the .dll that returns an instance of class B. My plan is to call the created object, and hopefully, have the functions in the .dll executed instead of the functions defined in class A. For some reason, I keep getting restricted memory access errors. Is there something I don't understand that will keep this plan from working?

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  • Jquery submit form error

    - by Gandalf StormCrow
    I have a form which I want to submit upon button click which is outside the form, here is my HTML : <form id="checkin" name="checkin" id="checkin" action#" method="post"> <input type="text" tabindex="100" class="identifier" name="identifier" id="identifier"> <input type="submit" tabindex="101" value="Submito" class="elsubmito" name="submit"> </form> Here is my jQuery : $("button").live('click', function(){ $("#checkin").submit(); }); $("#checkin").live('submit', function(){ }); When I click submit button inside the form its submitting ok, but its not submitting when I click on the button which is outside the form tags, why? how can I fix this ?

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  • unable to find an entry point named 'interlockedexchange'

    - by Miki Amit
    Hi , I built an application in c# vs2005 .net . Everything works fine when i run the application in win 32 bit, But when running the application in win 64 it crashes while trying to call the pinvoke interlockedexchange(which is within the kernel32.dll) function . This is the exception : unable to find an entry point named 'interlockedexchange' I didnt find the interlockedexchange function within the kernel32.dll under system32 directory but it was found under the syswow64 directory(in the kernel32.dll) . I guess that the .net runtime is configured to the system32 directory and not to the syswow64 . How is it possible to change this configuration ? Can you think of any other problem that could cause this? any help would be appreciated! thanks , Miki Amit

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