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  • How to properly set button phase after dragging over button?

    - by irobeth
    I have a class (mxml) that extends Button while implementing drag/drop support. When I drag one of them onto another, the drag receiver stays stuck in its 'over' phase until I click on it (As if something about DragManager.acceptDragDrop is preventing the MouseEvent from getting to button) Is there a way to make a button re-evaluate its phase after the drop? I've tried fabricating a MouseEvent and sending it to rollOverHandler with no luck. This resembles the scenario in Button.as (lines 2606-2647) described like Drag over and up mouse down while out of Button roll over Button - stay in "up" phase mouse up while over Button - "over" phase continue with step 2 of first three sequences above This is my drag/drop handler private function dragDropHandler(event:DragEvent):void { trace("dropped"); var ib : IconButton = (event.dragInitiator as IconButton); if(this.data is Section) { if(ib.data is Item) { trace("ITEM"); //move an item into a section. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } else if(ib.data is Section) { trace("SECTION"); //change a section's parent. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } } //you can only drag stuff into sections. }

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  • How do I learn Flash Game Development?

    - by grokker
    I'm currently a PHP programmer and one of my childhood dreams is to create a game. The problem is I don't know Flash. I'm not great at drawing stuff or even artistic. I could program a little with JavaScript and I could consider myself intermediate with JQuery. Question How do I get started with Flash Game development? What books do I read first? The type of game is a side scroller about an Indiana Jones type of character and the setting is on the jungle with trees and snakes and a lot of animals.

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  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

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  • AS3: Synchronize Timer event to actual time?

    - by Nebs
    I plan to use a timer event to fire every second (for a clock application). I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will). Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3? Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load? These are probably negligible issues but I'm just curious. Thanks.

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  • Accessing a Clip Inside Another Clip in a Loaded SWF-File

    - by Anders
    I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this: - Scene - CardGraphics (Movie Clip) - CardFront - CardBack - CardValueImage (Movie Clip) ... In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call). This is basically what I want to do: // Card Class [Embed(source = 'CardGraphics.swf')] private static var CardsClip:Class; private var clip:MovieClip = new CardsClip; // Card Constructor this.valueImageFrame = suit * 13 + rank; // Calculate which frame contains the // graphical representation of this card this.clip.CardValueImage.gotoAndStop(valueImageFrame);

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  • Determining linkage dependencies in Flex applications

    - by Kai
    I have a large Flex project with two Applications in it. A lot of code is shared between these Applications. However, the smaller of the Applications does not require much of the code that the larger one does. I'm trying to ensure that code that isn't required by the smaller application isn't getting compiled into it. Is there an easy way for me to determine which files within my project are being compiled into a particular Application?

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  • Error #2032 displayed in html page

    - by Rajeev
    I have a app which is used to testmicrophone.But when include in html page it displays Error #2032.How to resolve this. This is the HTML code <div style="display: inline;float:center;"> <object width="100" height="100"> <embed src="mic.swf" width="250" height="250"> </embed> </object> </div>

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  • display custome tile for missing tiles in google maps app

    - by Beans
    I am working with google maps in flash, and i would like to know how to serve up my own image tile for the "we have no imagery at this zoom level..." error. I dont want to serve up an entire map of images - just for the times when google has no image does the tile layer base dispatch an event? (i couldnt find any in the api) is there a method that can be overridden by extending the tilelayerbase class any help appreciated

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  • flex air datagrid setfocus cell by cell

    - by gaurav flex
    Hi all, I have a datagrid with custom itemRenderer. Now I need to setfocus int the grid cell by cell. For that I Googled & got a way i.e var findrowindex:int = 0; //nextButton Click Handler var focusedCell: Object = new Object(); focusedCell. columnIndex = 3; focusedCell. rowIndex = findrowindex; dg.editedItemPosition = focusedCell; dg.validateNow( ); findrowindex++; Using this I am able to get focus in a cell but the focus is not moving from one cell to another. Pls suggest me where I am going wrong or suggest me any ther way to achieve this. Thanks.

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  • Flex 3 multiple upload progress monitoring

    - by Darko Z
    I have a Flex3 application which has to be capable of uploading multiple files and monitoring each files individual progress using a label NOT a progress bar. My problem is that a generic progress handler for the uploads has no way (that I know of) of indicating WHICH upload it is that is progressing. I know that a file name is available to check but in the case of this app the file name might be the same for multiple uploads. My question: With a generic progress handler how does one differentiate between 2 multiple uploads with the same file name? EDIT: answerers may assume that I am a total newb to Flex... because I am.

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  • Deactivate Air app created in AS3 after next monday?

    - by Carlos Barbosa
    Hi, i have an application deployed in Air, written in AS3 that client wants to install and test, i have developed a simple license app, but he is pushing for a full license witch he said he will fully paid on next monday. How would you create a procedure in AS3 to deactivate application next monday? How secure will it be? will simply changing machine date will bypass this?

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  • How to apply that resize method?

    - by Qpixo
    I noticed this full flash site and wonderring http://www.houseoforange.nl/site/#/Photographers/Philip%20Riches/editorial%20women/ How can I apply the resize method like the way they did? Any examples might help me a lot.

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • Using the Loader display object to load X jpegs, then resize each of the images differently while th

    - by Supernovah
    Hey there, I was wondering if this is possible to do I am able to load the image in and have it displayed easily enough by using addChild(myLoader); where myLoader is in the classWide private scope. The problem is, whenever I call my function inside that class which adds the loader to the stage, it clears the old one and puts this new one in even if I add a bit where I change myLoader.name to something related to how many images it has completed. This is a serious hinderance as I can't do anything besides KNOW how many images I will need to load and write the code X times. The problem being is that the urls are read from an XML file. My main desire was to have a classWide private Array which contained my loaders and I would assign them using myArray.push(myLoader) each time the load had completed. There is a problem which is that it compiles but they never get displayed it would work as this is written public class Images extends Sprite { private var imagesLoaded = 0; private var myLoader:Loader; ... public function Images():Void { myLoader = new Loader; //loop calling a myLoader.load(imageURL) for a bunch of urls myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); } public function imageLoaded { myArray[imagesLoaded] = myLoader; trace("does\'nt get to here!!"); addChild(myArray[imagesLoaded]); imagesLoaded++; } }

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  • LoadClip problem

    - by Mango
    Hi, i have a loadClip problem. appears in the movie in the final stage, not do the movie animation. Any Tip? appears in the film as the final stage, not so animation var imageListener:Object = new Object(); var imageLoader:MovieClipLoader = new MovieClipLoader(); imageLoader.addListener(imageListener); imageLoader.loadClip("handsketch_animation.swf", pages_cont); stop();

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  • How can I access and modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

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  • Can't use "continue <label>"

    - by M28
    I am trying this code: entLoop:for(var i:*in entities) { for(var i2:*in ignoreEntities) { if(entities[i].type==ignoreEntities[i2]) { continue entLoop; } } } Why is it not working? The error is: Target of continue statement was not found.

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  • Edit PDF files dynamically from Flash or Flex

    - by TandemAdam
    I am planning to do a CD-ROM in either Flash or Flex, possibly using the Adobe AIR runtime. This CD interactive will have a bunch of forms on it for the user to fill out. After they fill in a form, they will have the option of saving or printing a PDF that is based on there information. I am trying to find a way of editing the content of the PDF in Flash, so when the user fills out the form, the application will fill in the PDF with there details from the form fields. Is this is possible? It would be great if there was some way of having template PDFs (either on the CD as there own files, or in a Flash library), then flash could come along and fill in the specific fields inside the PDF. Can Adobe AIR help me in any way here?

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  • Import ResultEvent in Flash

    - by Vinzcent
    Hey, I would like to import the Flex class ResultEvent in Flash. This is how I did it: 1. In "Publish Settings/Flash/ActionScrip 3.0 Settings/Library Path" I selected the rpc.swf (from the flex sdk) 2. Then I wrote in my flash-file: import mx.rpc.ResultEvent; But i still get the following error: 1046: Type was not found or was not a compile-time constant: ResultEvent. Does anyone knows what I am doing wrong? Thanks, Vincent.

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  • creating button

    - by eomer
    hi I started to learn as3 using fdt i managed to put texts on screen now i want to show the text after the button is clicked but the button does not appear here is the code ` package { import flash.events.MouseEvent; import flash.media.Camera; import mx.controls.Button; import flash.display.Sprite; import flash.text.TextField; public class test2 extends Sprite { private var tField:TextField; public function click(e:MouseEvent):void { tField = new TextField(); tField.text="ffff"; addChild(tField); } public function test2():void { var aa:Button=new Button(); aa.label="deneme"; aa.x=100; aa.y=200; aa.addEventListener(MouseEvent.CLICK, click) } } } ` help me pleaseee

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  • flash as3, Error #1009

    - by smerels
    I'm making a website that exist out of linked pages. All the pages are on the time line and all the code is in an as3 file. The first page with links works but if I want to place a link on the second frame I get the 1009 error Cannot access a property or method of a null object reference. Because the link doesn't exist on the first frame. This is my code. package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Honger extends MovieClip { public function Honger():void { weten.buttonMode = true; weten.addEventListener(MouseEvent.CLICK, onClickWeten); spelen.buttonMode = true; spelen.addEventListener(MouseEvent.CLICK, onClickSpelen); antwoorden.buttonMode = true; antwoorden.addEventListener(MouseEvent.CLICK, onClickAntwoorden); } public function onClickWeten(e:MouseEvent):void { this.gotoAndStop("vragen"); } public function onClickSpelen(e:MouseEvent):void{ this.gotoAndStop("spel"); } public function onClickAntwoorden(e:MouseEvent):void{ this.gotoAndStop("sp"); } } } Does anyone know how to solve this problem within the code?

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  • Can I rename Main.mxml?

    - by Randyaa
    We have several Flash objects included in our project. We call each one a specific type of widget... For readability/debugging purposes I'd like to rename Main.mxml to something else. At first this seemed easy, as it would be just a setting in our maven configuration (we're using flex mojos to build our swf). However; changing the sourceFile from Main.mxml to MyWidget.mxml doesn't seem to do it. Any thoughts?

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