Search Results

Search found 2242 results on 90 pages for 'actionscript 2'.

Page 59/90 | < Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >

  • MovieClip property - what is the url it goes when I click on it.

    - by cosmorocket
    I have bought a flash template in an online store. There are different buttons on it and some of them link to existing local html files from the pack - index-1.html, index-2.html etc. There are also some buttons that don't go anywhere right now but they are intended to be linked to some urls too. They react with animation on mouse rollover and I suppose they should go to some url if I set it somewhere on click. But there is no documentation about that in the pack. I searched through the Flash source file and all html pages files for something like "index", "geturl", also looked through them manually to realize how it could be made but with no luck. So, my question - is that possible that way or another to make that MovieClip button link to some my page, for example, "contacts.html". Thanks.

    Read the article

  • How can you prevent both jumpiness, and interrupting tweens with animated Flash buttons?

    - by Kevin Suttle
    This is something I've never been able to figure out. You've got a button offscreen you want to animate in. We'll call it 'btn.' You've got a hit area that serves as the proximity sensor to trigger btn's animation. We'll call it 'hitZone' (as to not cause confusion with the hitArea property of display objects). Both btn and hitZone are MovieClips. The listeners go something like this. import com.greensock.*; import com.greensock.easing.*; import flash.events.MouseEvent; var endPoint:Number = 31; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); hitZone.addEventListener(MouseEvent.CLICK, onHitZoneClick); btn.addEventListener(MouseEvent.ROLL_OVER, onBtnOver); btn.addEventListener(MouseEvent.ROLL_OUT, onBtnOut); btn.addEventListener(MouseEvent.CLICK, onBtnClick); btn.mouseChildren = false; function onHitZoneOver(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:endPoint, ease:Expo.easeOut}); trace("over hitZone"); } function onHitZoneOut(e:MouseEvent):void { TweenLite.to(btn, 0.75, {x:-1, ease:Expo.easeOut}); trace("out hitZone"); } function onBtnOver(e:MouseEvent):void { hitZone.mouseEnabled = false; hitZone.removeEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.removeEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("over BTN"); // This line is the only thing keeping the btn animation from being fired continuously // causing jumpiness. However, calling this allows the animation to be interrupted // at any point. TweenLite.killTweensOf(btn); } function onBtnOut(e:MouseEvent):void { hitZone.mouseEnabled = true; hitZone.addEventListener(MouseEvent.ROLL_OVER, onHitZoneOver); hitZone.addEventListener(MouseEvent.ROLL_OUT, onHitZoneOut); trace("out BTN"); } function onBtnClick(e:MouseEvent):void { trace("click BTN"); } function onHitZoneClick(e:MouseEvent):void { trace("click hitZone"); } The issue is when your mouse is over both the hitZone and btn. The button continuously jumps unless you call TweenLite.killAllTweensOf(). This fixes the jumpiness, but it introduces a new problem. Now, it's very easy to interrupt the animation of the btn at any point, stopping it before it's totally visible on the stage. I've seen similar posts, but even they suffer from the same issue. Perhaps it's a problem with how Flash detects edges, because I've never once seen a workaround for this.

    Read the article

  • Detect if camera is capturing in Flash

    - by Ben
    I'm having trouble with Camera.getCamera() in Flash AS3. If there are multiple camera drivers, it does not necessarily pick the correct one. If the default is the correct, the program works fine; however, if another driver is selected as the default then LED on the webcam does not come on and no video is captured. I can cycle through the available cams and select an arbitrary one. I don't, however, know how to determine if the selected camera is correct. It is not returning null. I considered using camera.currentFPS, but it's not clear when this gets updated. I'm really struggling to determine dynamically which camera will do the trick!

    Read the article

  • Flash - playing video

    - by Yippie-Kai-Yay
    Hello! I'm developing a Flash-only application and I want to integrate the flowplayer directly into it, but not on the webpage using some swfobject-like approach. So, at some moment (for example, when arbitrary event fires), I would like to add the flowplayer object to the scene so that it starts streaming the specified video. Does someone know if that is possible? Would the following API (http://releases.flowplayer.org/apidoc-latest/index.html) help me somehow? Thank you.

    Read the article

  • Set sprite width or height without scaling it's children

    - by Gabi Barrientos
    I am trying to dynamically change the width and height of a Sprite object, which is a container for other similar Sprite objects. The container object automatically changes it's size according to the size of it's children, but when I change the position of the children objects, the size of the container stays the same and it's children appear to be placed outside of the container. I tried to solve this problem by using something like this: if (container.width < (child.x + child.width)) { container.width = (child.x + child.width); } but when I use this code, the container object's children are scaled. Is there a way to change the container's size without scaling it's children?

    Read the article

  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

    Read the article

  • AS3 trouble instantiating Document Class of loaded SWF

    - by Marcy Sutton
    I am loading one swf into another using the Loader class, but when the child swf finishes loading and is added to the display list, its Document Class is not instantiated. I have a few trace statements should execute when the object is created. When I compile the child SWF on its own, the Document Class runs as expected. So I'm wondering... how do I associate a child SWF's Document Class with Loader.content? // code in parent SWF's Document Class (Preloader) public function Preloader(){ swfLoader = new Loader(); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderDone); swfLoader.load(new URLRequest("mainmovie.swf")); } private function loaderDone(e:Event):void { // Add Loader.content to new Sprite mainMovie = Sprite(e.target.content); mainMovie.alpha = 0; swfLoader = null; addChildAt(mainMovie, 0); mainMovie.addEventListener(Event.ADDED_TO_STAGE, mainMovieAddedListener); } // functions in MainMovie.as not ever running, // even though it is listed as the child SWF's Document Class Cheers!

    Read the article

  • [Adobe Air] Can I catch a mouseUp event of an mx:Window that did not fire hte mouseDown?

    - by Irene
    Hi, In an AIR application, I have one mx:TileList with several images. What I need to do is let the user drag and drop one of the images on the desktop, giving a feeling of a desktop widget. Firstly I tried to implement this using dragStart etc, but in the end I think it is easier to handle mouseDown and mouseUp on the TileList. In general the whole setup works as desired. When a mouseDown is detected on the TileList, I create a transparent mx:Window containing the corresponding image, and call the startMove() on the Window to simulate a dragging behavior. If I release the mouse, the Window stops moving as desired. My problem is that now I want some visual feedback during dragging. It works while the Window is moving, however I can't find a way to stop it when the user releases the mouse. The mouseUp is not fired from the TileList, nor from the s:WindowedApplication. I also tried to add a listener to the Window itself, but still with no luck. Some code: private function onMouseDown(e:MouseEvent):void { trace ("down " + e.target); if (e.target is TileListItemRenderer) { // first create a dragWindow dragWindow.startGlow(); // then show some visual feedback dragWindow.moveWindow(e); // and start dragging } } private function onMouseUp(e:MouseEvent):void { trace("up " + e.target); dragWindow.stopGlow(); // <--------- Not called! } <mx:TileList id="photoTileList" mouseDown="onMouseDown(event)" mouseUp="onMouseUp(event)">

    Read the article

  • Resize issue to fit dynamically with any browser size

    - by Qpixo
    I'm trying to make full flash site dynamically resize in any browser size. If the browser gets smaller than the site MC should constrain to fit in the browser. (EX: 1440x900) What I have right now works like 98% of the time, but when I switch to a bigger screen size, it screws up and makes the site tiny from left to right (menu, logo, etc.) (Ex:1680x1050) Does anyone know how to fix that issue?? positionScenesOnStage(); stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; stage.addEventListener(Event.RESIZE, handleObjectsOnStage); private function handleObjectsOnStage(event:Event):void { positionScenesOnStage(); } private function positionScenesOnStage():void { backgroundMC = new bgMC(); backgroundMC.x = 0; backgroundMC.y = 0; backgroundMC.width = stage.stageWidth; backgroundMC.height = stage.stageHeight; addChild(backgroundMC); logo_mc = new LogoMC(); logo_mc.x = stage.stageWidth - 1420; logo_mc.y = stage.stageHeight - 700; addChild(logo_mc); menuContainer = new MenuContainerMC(); menuContainer.x = stage.stageWidth - 400; menuContainer.y = stage.stageHeight - 680; addChild(menuContainer); }

    Read the article

  • Flex Import Class from a Module within a sub directory

    - by Tom
    I put some modules in a module folder. How do I import classes with the import statement when I'm in a sub folder? This won't work, not like classes which are in packages. modules/SomeModule.mxml <?xml version="1.0"?> <mx:Module> <mx:Script> <![CDATA[ import Fruit.Apple; ]]> </mx:Script> </mx:Module> Directory: . |-- Fruit |-- Apple.as |-- Modules |-- SomeModule.mxml `-- application.mxml

    Read the article

  • Communicating to Parent SWF

    - by Glycerine
    Hey guys I'm having such a hard time of it today. I have a game, I've loaded into a parent SWF - I would like my parent SWF to accept events I dispatch from within the game, or have the ability to talk both ways. -- Reason is, I would like to unload and load the game back in, once the end screen is active. Any help and I'll give you beer. thanks in advance.

    Read the article

  • Flex - weird display behavior on large number of Canvas

    - by itarato
    Hi, I have a Flex app (SDK 3.5 - FP10) that does mindmap trees. Every node is a Canvas (I'm using Canvas specific properties so I needed it). It has a shadow effect, background color and some small ui element on it (like icons, texts...). It works perfectly until it goes over ~700 nodes (Canvas). Over that number it shows grey rectangles: http://yfrog.com/bhw2pj . If I turn off the DropShadowFilter effect for the Canvas, they are also gone, so I assume it's a DropShadowFilter problem: http://yfrog.com/2d9y8j . The effect is simple: private static var _nodeDropShadow:DropShadowFilter = new DropShadowFilter(1, 45, 0x888888, 1, 1, 1); _backgroundComp.filters = _nodeDropShadow; Is it possible that Flex can't handle that much? Thanks in advance

    Read the article

  • iphone flash lite 2.0 support?

    - by cometta
    1.i dont have iphone, so may i know does iphone come with pre-installed flash lite 2.0 or above? if answer is Not, if a web page that embed flash lite app. can it prompt user of iphone to install flash lite easily ? 2. where can i get list of phones that support flash lite 2.0 and above?

    Read the article

  • Sorted array: how to get position before and after using name? as3

    - by user1560239
    I have been working on a project and Stack Overflow has helped me with a few problems so far, so I am very thankful! My question is this: I have an array like this: var records:Object = {}; var arr:Array = [ records["nh"] = { medinc:66303, statename:"New Hampshire"}, records["ct"] = { medinc:65958, statename:"Connecticut"}, records["nj"] = { medinc:65173, statename:"New Jersey"}, records["md"] = { medinc:64596, statename:"Maryland"}, etc... for all 50 states. And then I have the array sorted reverse numerically (descending) like this: arr.sortOn("medinc", Array.NUMERIC); arr.reverse(); Can I call the name of the record (i.e. "nj" for new jersey) and then get the value from the numeric position above and below the record in the array? Basically, medinc is medium income of US states, and I am trying to show a ranking system... a user would click Texas for example, and it would show the medinc value for Texas, along with the state the ranks one position below and the state that ranks one position above in the array. Thanks for your help!

    Read the article

  • Passing ByteArray from flash (as3) to AMFPHP (2.0.1)

    - by Mauro
    i have a problem passing ByteArray from flash (as3) to amfphp to save an image. With old version of amfphp, all worked in the past… now, with new version i have many problem. I'm using version 2.0.1 and the first problem is that i have to do this, for access to my info: function SaveAsJPEG($json) { $string = json_encode($json); $obj = json_decode($string); $compressed = $obj->{'compressed'}; } in the past i wrote only: function SaveAsJPEG($json) { $compressed = $json['compressed']; } Anyway… now i can take all data (if i use " $json['compressed']" i receive an error) but i can't receive my ByteArray data. From flash i write this: var tempObj:Object = new Object(); tempObj["jpgStream "]= createBitStream(myBitmmapData); // return ByteArray tempObj["compressed"] = false; tempObj["dir"] = linkToSave; tempObj["name"] = this.imageName; So.. in my php class i receive all correct info, except "jpgStream" that seems "null". Do you have any idea?

    Read the article

  • FileReference.save() duplicates ByteArray

    - by bartekb
    Hi, I've encountered a memory problem using FileReference.save(). My Flash application generates of a lot of data in real-time and needs to save this data to a local file. As I understand, Flash 10 (as opposed to AIR) does not support streaming to a file. But, what's even worse is that FileReference.save() duplicates all the data before saving it. I was looking for a workaround to this doubled memory usage and thought about the following approach: What if I pass a custom subclass of ByteArray as an argument to FileReference.save(), where this ByteArray subclass would override all read*() methods. The overridden read*() methods would wait for a piece of data to be generated by my application, return this piece of data and immediately remove it from the memory. I know how much data will be generated, so I could also override length/bytesAvailable methods. Would it be possible? Could you give me some hint how to do it? I've created a subclass of ByteArray, registered an alias for it, passed an instance of this subclass to FileReference.save(), but somehow FileReference.save() seems to treat it just as it was a ByteArray instance and doesn't call any of my overridden methods... Thanks a lot for any help!

    Read the article

  • How to create an object from 2 arrays?

    - by Ole Jak
    So I hava array Links and array Params with same langth N So what I need is to create an object where for each link from Links I will be able to see param from Params And than for example to be abble to call something like for each( item in object) if (item.param == "some value") { // some code } else... How to do such thing (Code exaMple, please)

    Read the article

  • Flex 4: Getter getting before setter sets

    - by Steve
    I've created an AS class to use as a data model, shown here: package { import mx.controls.Alert; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; import mx.rpc.http.HTTPService; public class Model { private var xmlService:HTTPService; private var _xml:XML; private var xmlChanged:Boolean = false; public function Model() { } public function loadXML(url:String):void { xmlService = new HTTPService(); if (!url) xmlService.url = "DATAPOINTS.xml"; else xmlService.url = url; xmlService.resultFormat = "e4x"; xmlService.addEventListener(ResultEvent.RESULT, setXML); xmlService.addEventListener(FaultEvent.FAULT, faultXML); xmlService.send(); } private function setXML(event:ResultEvent):void { xmlChanged = true; this._xml = event.result as XML; } private function faultXML(event:FaultEvent):void { Alert.show("RAF data could not be loaded."); } public function get xml():XML { return _xml; } } } And in my main application, I'm initiating the app and calling the loadXML function to get the XML: <fx:Script> <![CDATA[ import mx.containers.Form; import mx.containers.FormItem; import mx.containers.VBox; import mx.controls.Alert; import mx.controls.Button; import mx.controls.Label; import mx.controls.Text; import mx.controls.TextInput; import spark.components.NavigatorContent; private function init():void { var model:Model = new Model(); model.loadXML(null); var xml:XML = model.xml; } ]]> </fx:Script> The trouble I'm having is that the getter function is running before loadXML has finished, so the XML varible in my main app comes up undefined in stack traces. How do I put a condition in here somewhere that tells the getter to wait until the loadXML() function has finished before running?

    Read the article

  • How to eat HTML tags?

    - by Lost_in_code
    Is there any function that converts <a href="test.php"/> to &lt; href=&quot;test.php&quot;/&gt; It would be helpful if all html characters were converted in the similar manner. Is there a function or library to do this?

    Read the article

  • Flash SWF not initializing until visible - can I force them to initialize?

    - by Jason
    I have an application that needs to render about 100 flash graphs (as well as other DOM stuff) in a series of rows that vertically extend many times beyond the current visible window - in other words, the users have to scroll down see see all the different graphs. This application is also dynamic and when a user changes a value in the DOM (anywhere on the page) it will need to propagate that change to all the Flash graphs at the same time. So I setup all the externalInterface callbacks and was careful to not let any JS start going until the ever-so-important "flashIsReady" call and...it worked great until I tried to update() the existing swf's with new data. Here was the behavior: - All the swfs load (initially) in both IE/Fox = good. - Updating swfs with new content works in IE but not in Fox = not good - Updating swfs with new content works in Fox --ONLY IF-- I scrolled down to the bottom of the page, then back to the top -- BEFORE -- I triggered an update(). So then I started tracing out each time a swf called the JS to say "flash is ready" and I realized, Firfox only renders swfs as they become visible. And To be honest - that's fine and actually, I am pretty sure that IE does this too. But the problem is that not only does Firefox not initialize the swf, Firefox doesn't even acknowledge the swf exists (expect for after onload) if it has not yet been visible. And the proof is that you get JS errors saying: "[FlashDOMID].FlashMethod is not a function". However, scroll down a little, wait until its visible and suddenly the trace starts lighting up "Flash Ready", "Flash Ready", "Flash Ready" and once they are all ready, everything works fine. Someone told me that FF does not init swf's until visible - can I force it? I can post code if you need...but its pretty heavy (hard to strip out the relevant from the rest) and I would like to avoid it (for your sakes) if possible. The question is simple - have you had this happen and if so, did you find a solution? Does anyone now how to force a not-yet-visible swf to initialize? Thanks guys.

    Read the article

  • Filtering data in an array.

    - by user276424
    Hi all, I have an array that has 30 date objects. The date objects are indexed in the array from the minimum date value to the maximum date value. What I would like to do is retrieve only 7 dates from the array. Out of the 7, the first one should be the minDate and the last should be the maxDate, with 5 dates in the middle. The 7 numbers should increment evenly from the minDate to the maxDate. How would I accomplish this? Hope I was clear. Thanks, Tonih

    Read the article

  • LoaderContext and ApplicationDomain changes with Adobe AIR ?

    - by Tyn
    Hello, I'm currently experimenting with loading external SWF files from both an standard AS3 application, and an AIR application. It seems that the AIR application doesn't act the same way a standard SWF run by the Flash Player does. According to the documentation, the applicationDomain property of LoaderContext is usable in an AIR application too, but it just seems to be not working. I have the following code : package { import flash.display.Loader; import flash.display.LoaderInfo; import flash.display.Sprite; import flash.events.Event; import flash.net.URLRequest; import flash.system.ApplicationDomain; import flash.system.LoaderContext; public class Invoker extends Sprite { private var _ldr : Loader; public function Invoker() { _ldr = new Loader(); _ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, onChildOneComplete); var ldrC : LoaderContext = new LoaderContext(false, new ApplicationDomain(ApplicationDomain.currentDomain) ); _ldr.load(new URLRequest("otherSwf.swf"), ldrC); } private function onChildOneComplete(e : Event) : void { var c1ad : ApplicationDomain = (e.target as LoaderInfo).applicationDomain; var inad : ApplicationDomain = ApplicationDomain.currentDomain; trace("Child One parentDomain : " + c1ad.parentDomain); trace("Invoker parentDomain : " + inad.parentDomain); trace("Child One has Invoker : " + c1ad.hasDefinition("Invoker")); trace("Invoker has Invoker : " + inad.hasDefinition("Invoker")); } } } Compiling this code as an SWF file and launching it with the Flash Player does this output, which seems right : Child One parentDomain : [object ApplicationDomain] Invoker parentDomain : null Child One has Invoker : true Invoker has Invoker : true But the same code as an AIR application does a different output : Child One parentDomain : null Invoker parentDomain : null Child One has Invoker : false Invoker has Invoker : true According to the documentation, the first output (using a SWF with Flash Player, and not an AIR application) is the right one. Also, playing around with this snippet and changing the application domain to others possible configurations (like new ApplicationDomain(null), or ApplicationDomain.currentDomain) does exaclty what the documentation says with the SWF, but does not change the output of the AIR application. Any clue why AIR is simply ignoring the application domain passed to the loader context ? Any documentation about this particular issue ? Thank you very much.

    Read the article

  • Security sandbox violation when connecting to Socket from flex

    - by KensoDev
    Hi, I am using a Socket (not xmlSocket) connection between flex applications and the server pushing messages. Now, when I connect from the local machine to the server everything is working file and running, connection is succesful and I get data back and forth. When I upload the application (flex) to the server and run it from there, I get a security sandBox violation message. Note: 1. I do have a crossdomain file with * wildcard both on port and on domain. 2. I created a Securiy.allowDomain("*") as well. Another thing. I also created another listener on that same server, listening to connections for port 843 (default) and this service just waited for a connection send policy file to the client and that's it. That did not solve the problem as well... That's next? What should I do to fix the problem? Appreciate your help. Avi

    Read the article

< Previous Page | 55 56 57 58 59 60 61 62 63 64 65 66  | Next Page >