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  • Resize issue to fit dynamically with any browser size

    - by Qpixo
    I'm trying to make full flash site dynamically resize in any browser size. If the browser gets smaller than the site MC should constrain to fit in the browser. (EX: 1440x900) What I have right now works like 98% of the time, but when I switch to a bigger screen size, it screws up and makes the site tiny from left to right (menu, logo, etc.) (Ex:1680x1050) Does anyone know how to fix that issue?? positionScenesOnStage(); stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; stage.addEventListener(Event.RESIZE, handleObjectsOnStage); private function handleObjectsOnStage(event:Event):void { positionScenesOnStage(); } private function positionScenesOnStage():void { backgroundMC = new bgMC(); backgroundMC.x = 0; backgroundMC.y = 0; backgroundMC.width = stage.stageWidth; backgroundMC.height = stage.stageHeight; addChild(backgroundMC); logo_mc = new LogoMC(); logo_mc.x = stage.stageWidth - 1420; logo_mc.y = stage.stageHeight - 700; addChild(logo_mc); menuContainer = new MenuContainerMC(); menuContainer.x = stage.stageWidth - 400; menuContainer.y = stage.stageHeight - 680; addChild(menuContainer); }

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  • AS3 trouble instantiating Document Class of loaded SWF

    - by Marcy Sutton
    I am loading one swf into another using the Loader class, but when the child swf finishes loading and is added to the display list, its Document Class is not instantiated. I have a few trace statements should execute when the object is created. When I compile the child SWF on its own, the Document Class runs as expected. So I'm wondering... how do I associate a child SWF's Document Class with Loader.content? // code in parent SWF's Document Class (Preloader) public function Preloader(){ swfLoader = new Loader(); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderDone); swfLoader.load(new URLRequest("mainmovie.swf")); } private function loaderDone(e:Event):void { // Add Loader.content to new Sprite mainMovie = Sprite(e.target.content); mainMovie.alpha = 0; swfLoader = null; addChildAt(mainMovie, 0); mainMovie.addEventListener(Event.ADDED_TO_STAGE, mainMovieAddedListener); } // functions in MainMovie.as not ever running, // even though it is listed as the child SWF's Document Class Cheers!

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  • Flash SWF not initializing until visible - can I force them to initialize?

    - by Jason
    I have an application that needs to render about 100 flash graphs (as well as other DOM stuff) in a series of rows that vertically extend many times beyond the current visible window - in other words, the users have to scroll down see see all the different graphs. This application is also dynamic and when a user changes a value in the DOM (anywhere on the page) it will need to propagate that change to all the Flash graphs at the same time. So I setup all the externalInterface callbacks and was careful to not let any JS start going until the ever-so-important "flashIsReady" call and...it worked great until I tried to update() the existing swf's with new data. Here was the behavior: - All the swfs load (initially) in both IE/Fox = good. - Updating swfs with new content works in IE but not in Fox = not good - Updating swfs with new content works in Fox --ONLY IF-- I scrolled down to the bottom of the page, then back to the top -- BEFORE -- I triggered an update(). So then I started tracing out each time a swf called the JS to say "flash is ready" and I realized, Firfox only renders swfs as they become visible. And To be honest - that's fine and actually, I am pretty sure that IE does this too. But the problem is that not only does Firefox not initialize the swf, Firefox doesn't even acknowledge the swf exists (expect for after onload) if it has not yet been visible. And the proof is that you get JS errors saying: "[FlashDOMID].FlashMethod is not a function". However, scroll down a little, wait until its visible and suddenly the trace starts lighting up "Flash Ready", "Flash Ready", "Flash Ready" and once they are all ready, everything works fine. Someone told me that FF does not init swf's until visible - can I force it? I can post code if you need...but its pretty heavy (hard to strip out the relevant from the rest) and I would like to avoid it (for your sakes) if possible. The question is simple - have you had this happen and if so, did you find a solution? Does anyone now how to force a not-yet-visible swf to initialize? Thanks guys.

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  • Zoom , pan inside a rectangle bound

    - by spark03
    I am building a site with some features of google map. I want to pan, zoom in out a map with tweening effect. But when I zoom the map(Movie clip) it zooms out of the rectangular boundary. I also want to wrap the map(when scrolled). How can I do all these?

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  • Flex Import Class from a Module within a sub directory

    - by Tom
    I put some modules in a module folder. How do I import classes with the import statement when I'm in a sub folder? This won't work, not like classes which are in packages. modules/SomeModule.mxml <?xml version="1.0"?> <mx:Module> <mx:Script> <![CDATA[ import Fruit.Apple; ]]> </mx:Script> </mx:Module> Directory: . |-- Fruit |-- Apple.as |-- Modules |-- SomeModule.mxml `-- application.mxml

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  • Passing ByteArray from flash (as3) to AMFPHP (2.0.1)

    - by Mauro
    i have a problem passing ByteArray from flash (as3) to amfphp to save an image. With old version of amfphp, all worked in the past… now, with new version i have many problem. I'm using version 2.0.1 and the first problem is that i have to do this, for access to my info: function SaveAsJPEG($json) { $string = json_encode($json); $obj = json_decode($string); $compressed = $obj->{'compressed'}; } in the past i wrote only: function SaveAsJPEG($json) { $compressed = $json['compressed']; } Anyway… now i can take all data (if i use " $json['compressed']" i receive an error) but i can't receive my ByteArray data. From flash i write this: var tempObj:Object = new Object(); tempObj["jpgStream "]= createBitStream(myBitmmapData); // return ByteArray tempObj["compressed"] = false; tempObj["dir"] = linkToSave; tempObj["name"] = this.imageName; So.. in my php class i receive all correct info, except "jpgStream" that seems "null". Do you have any idea?

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  • Issue with Multiple Text Fields and SharedObject Storing

    - by user1662660
    I'm currently working on an AIR for iOS application in Flash CS6. I'm trying to store multiple pieces of data from various text inputs; i.e "name_txt", "number_txt" etc. I have the following code working for a local save file; import flash.events.Event; import flash.desktop.NativeApplication; import flash.events.Event; var n1:String = so.data.Number1; var so:SharedObject = SharedObject.getLocal("TravelPal"); emerg1.text = n1; emerg1.addEventListener(Event.CHANGE, updateEmerg1); function updateEmerg1 (e:Event):void { so.data.Number1 = emerg1.text; so.flush(); } NativeApplication.nativeApplication.addEventListener(Event.EXITING, onExit); function onExit(e:Event):void { so.flush(); } Now as soon as I create multiple text inputs and attempt to store them in my SharedObject, the whole system just falls apart. None of the text gets saved, even the previously working ones. I'm pretty new to ShardObject usage. What am I missing here? Is this a good way to go about storing multiple text inputs?

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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • Issues with the [embed] tag and fonts

    - by Legogo
    Hi, I have some issue with the [embed] tag. Even if I set the embedFonts property of the textfield to true the text doesn't show up. The thing is that it worked previously and after some changes (not related to fonts) it doesn't. I'd like to understand how the embed process for font works to find the error in my code. I declare : [Embed(source = 'asset/font.ttf', fontName="font", mimeType="application/x-font-truetype")] private static var font:String; to assign the font to the program. Then i call "font" when declaring my textFormat. Is the "fontName" property the link with the textformat ? I work with flashdevelop and the flex_sdk_4.0.0.14159 (the big adobe one, with air (~140mo)) Thx ! -Leg

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  • pass ...rest to a NetConnection call

    - by dome
    I want to pass a rest in a netconnection call, something like this: public function requestData(service : String, ...params) : void { nc.call(service, params); } this doesn't work since the call is expecting each parameter to be separated by commas, like: nc.call(service, params[0], params[1], params[2]); I've read some posts about apply, but I can't find a solution for this specific case.

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  • Filtering data in an array.

    - by user276424
    Hi all, I have an array that has 30 date objects. The date objects are indexed in the array from the minimum date value to the maximum date value. What I would like to do is retrieve only 7 dates from the array. Out of the 7, the first one should be the minDate and the last should be the maxDate, with 5 dates in the middle. The 7 numbers should increment evenly from the minDate to the maxDate. How would I accomplish this? Hope I was clear. Thanks, Tonih

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  • Flex code region?

    - by Biroka
    Is there a way in flex (Flash Builder 4) to make regions like in c#, to group a part of the code allowing us to collapse it and see through our project more easily?

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  • Flex Tile that expands as items are added to it

    - by Lost_in_code
    <mx:Tile width="100%" height="20"> <mx:Button label="btn"/> <mx:Button label="btn"/> <mx:Button label="btn"/> <mx:Button label="btn"/> <mx:Button label="btn"/> <mx:Button label="btn"/> </mx:Tile> The above Tile has a height of 20. When I add 50 new buttons to it, a vertical scrollbar is added. How can I make it not show the scrollbar but change it's height dynamically so that all the added items are always shown. Kinda like an "expanding" tile.

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  • AS3:loading XML is not working after exporting the air file?

    - by Tarek Said
    import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; names(); function names() { var url:URLRequest = new URLRequest("http://artbeatmedia.net/application/xmlkpisname.php?username=adel_artbeat&password=ADL1530"); url.contentType = "text/xml"; url.method = URLRequestMethod.POST; var loader:URLLoader = new URLLoader(); loader.load(url); loader.addEventListener(Event.COMPLETE, onLoadComplete); } function onLoadComplete(event:Event):void { trace('good'); } i used adobe air to load xml using as3,this code works only in the .fla file,but when i export the .air file it does not work.

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  • OSMF seek with Amazon Cloudfront

    - by giorrrgio
    I've written a little OSMF player that streams via RTMP from Amazon Cloudfront. There's a known issue, the mp3 duration is not correctly readed from metadata and thus the seek function is not working. I know there's a workaround implying the use of getStreamLength function of NetConnection, which I successfully implemented in a previous non-OSMF player, but now I don't know how and when to call it, in terms of OSMF Events and Traits. This code is not working: protected function initApp():void { //the pointer to the media var resource:URLResource = new URLResource( STREAMING_PATH ); // Create a mediafactory instance mediaFactory = new DefaultMediaFactory(); //creates and sets the MediaElement (generic) with a resource and path element = mediaFactory.createMediaElement( resource ); var loadTrait:NetStreamLoadTrait = element.getTrait(MediaTraitType.LOAD) as NetStreamLoadTrait; loadTrait.addEventListener(LoaderEvent.LOAD_STATE_CHANGE, _onLoaded); player = new MediaPlayer( element ); //Marker 5: Add MediaPlayer listeners for media size and current time change player.addEventListener( DisplayObjectEvent.MEDIA_SIZE_CHANGE, _onSizeChange ); player.addEventListener( TimeEvent.CURRENT_TIME_CHANGE, _onProgress ); initControlBar(); } private function onGetStreamLength(result:Object):void { Alert.show("The stream length is " + result + " seconds"); duration = Number(result); } private function _onLoaded(e:LoaderEvent):void { if (e.newState == LoadState.READY) { var loadTrait:NetStreamLoadTrait = player.media.getTrait(MediaTraitType.LOAD) as NetStreamLoadTrait; if (loadTrait && loadTrait.netStream) { var responder:Responder = new Responder(onGetStreamLength); loadTrait.connection.call("getStreamLength", responder, STREAMING_PATH); } } }

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  • Flash - playing video

    - by Yippie-Kai-Yay
    Hello! I'm developing a Flash-only application and I want to integrate the flowplayer directly into it, but not on the webpage using some swfobject-like approach. So, at some moment (for example, when arbitrary event fires), I would like to add the flowplayer object to the scene so that it starts streaming the specified video. Does someone know if that is possible? Would the following API (http://releases.flowplayer.org/apidoc-latest/index.html) help me somehow? Thank you.

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • How to make flash movie to scale proportunatly to div width?

    - by user73119
    I have put together an example page detailing my problem My website is going to have a main wrapper that is set to a max-width property for compatible browsers. It will stretch to 940px across at max. When scaled down I would like the swf to scale proportionately with it. Like an image with width percent applied. The flash movie has the dimensions of 940 × 360 pixels. I can't seem to figure out the correct attributes to add to the embed tag to get it to do this. I am currently using jquery flash embed, but am open to other options, though this is my ideal. In the example I have set the flash background to black. When resize the browser window the flash movie doesn't scale proportionately to the div, only the photo does, leaving a blank canvas (black), while the div height stays the same. I can't add a height value in the CSS. How do I make this scale correctly? Adding a noscale param only crops the image. The swf's height doesn't scale also. All of my code can be viewed in the linked examples source.

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  • How to modify a already made tween?

    - by Fahim Akhter
    Hi, I have a tween like this : new Tween(myObject, "x",null,nowPosition,finalPosition,time,true); sometween.start(); Now when the tween has not finished and is somewhere in the middle and the final position changes. I want this tween to be modified so instead of moving to its already defined postion the object goes to the final position. Any ideas?

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  • FileReference.save() duplicates ByteArray

    - by bartekb
    Hi, I've encountered a memory problem using FileReference.save(). My Flash application generates of a lot of data in real-time and needs to save this data to a local file. As I understand, Flash 10 (as opposed to AIR) does not support streaming to a file. But, what's even worse is that FileReference.save() duplicates all the data before saving it. I was looking for a workaround to this doubled memory usage and thought about the following approach: What if I pass a custom subclass of ByteArray as an argument to FileReference.save(), where this ByteArray subclass would override all read*() methods. The overridden read*() methods would wait for a piece of data to be generated by my application, return this piece of data and immediately remove it from the memory. I know how much data will be generated, so I could also override length/bytesAvailable methods. Would it be possible? Could you give me some hint how to do it? I've created a subclass of ByteArray, registered an alias for it, passed an instance of this subclass to FileReference.save(), but somehow FileReference.save() seems to treat it just as it was a ByteArray instance and doesn't call any of my overridden methods... Thanks a lot for any help!

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  • Using the Loader display object to load X jpegs, then resize each of the images differently while th

    - by Supernovah
    Hey there, I was wondering if this is possible to do I am able to load the image in and have it displayed easily enough by using addChild(myLoader); where myLoader is in the classWide private scope. The problem is, whenever I call my function inside that class which adds the loader to the stage, it clears the old one and puts this new one in even if I add a bit where I change myLoader.name to something related to how many images it has completed. This is a serious hinderance as I can't do anything besides KNOW how many images I will need to load and write the code X times. The problem being is that the urls are read from an XML file. My main desire was to have a classWide private Array which contained my loaders and I would assign them using myArray.push(myLoader) each time the load had completed. There is a problem which is that it compiles but they never get displayed it would work as this is written public class Images extends Sprite { private var imagesLoaded = 0; private var myLoader:Loader; ... public function Images():Void { myLoader = new Loader; //loop calling a myLoader.load(imageURL) for a bunch of urls myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); } public function imageLoaded { myArray[imagesLoaded] = myLoader; trace("does\'nt get to here!!"); addChild(myArray[imagesLoaded]); imagesLoaded++; } }

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  • Images do not load at first time in my swf but the second time they are shown when the bowser refres

    - by Muhammad Irfan
    i have written classes in as3... my swf works fine locally but at live link, images do not load or shown first time but when you refresh the browser again they are loaded and shown.. i know they comes in cache but what is happening first time.. you can clear your browser cache and check the problem happens each time when it is not in cache... all images are less than 1 mb.. here is the link http://web.s4spk.com/irfan/loadtest1/project.html

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